Commit Graph

  • 1c78fe9b04 Moved files around master gijs 2023-09-24 01:56:06 +0200
  • 22b2344c74 Added some readme stuff berendbutje 2023-02-11 13:24:52 +0100
  • 049f599d9a Some major changes happend to wasm2c, before I do something stupid... berendbutje 2023-02-11 12:10:51 +0100
  • af66bfc82f Added mana and fatigue point recovery (along with get_mp(), get_fp(), get_max_mp(), get_max_fp()) Knaapchen 2022-11-21 14:49:09 +0100
  • 1c9001f582 Fixed HitInfo on Mover, which was actually a structure Knaapchen 2022-11-20 18:41:35 +0100
  • cff2af6a0d Fixed bugs that arose when updating to 1.1.4 Refactored motion packet sending to use functions from the original client Knaapchen 2022-11-18 22:01:09 +0100
  • 0037bcb3e1 Updated to 1.1.4 Changed game packet header hash Changed adjusted stats hash Refactored flyff::Mover::Buff::Type into flyff::BuffType Knaapchen 2022-11-18 12:08:37 +0100
  • c477678e60 Added to_outside accessible for JavaScript to offset a pointer from the flyff client, solving a bug around text input Knaapchen 2022-11-16 22:02:50 +0100
  • 2fa1a801a3 Added AttackRange enum Added CObj::IsRangeObj to check if an object is in range Identified more ItemKind2 and ItemKind3's Added get_attack_range to Mover Knaapchen 2022-11-16 00:02:52 +0100
  • 0899e2ed3a Added condition for picking up items: If the player has a pet out, don't pick up items manually Knaapchen 2022-11-15 01:04:00 +0100
  • 440a89ffae Just some dumb refactoring Knaapchen 2022-11-11 23:53:44 +0100
  • 46d77d4f89 Found official names for the ItemKind's Knaapchen 2022-11-05 18:37:14 +0100
  • 67e2b62ab1 Added MoverProperty Added Element and Rank enums Discovered Speed property Knaapchen 2022-11-01 18:59:25 +0100
  • 51743e3ba2 Mostly refactoring and cleaning up Knaapchen 2022-10-30 17:03:05 +0100
  • 4a5b4790d4 Lots of refactoring Knaapchen 2022-10-27 19:40:41 +0200
  • cca6f82dcb Refactored most of the code to be in Client class Apparantly offsets from the food timers were off, fixed that Knaapchen 2022-10-25 10:12:06 +0200
  • fcd9ff83b0 Ignoring vendored projects Knaapchen 2022-10-24 21:53:40 +0200
  • 5bd9972c4c Refactor some more... Knaapchen 2022-10-24 21:53:08 +0200
  • dd25872771 Refactor all the things... And it still works! Knaapchen 2022-10-22 02:47:36 +0200
  • 97169c715f Some refactors after installing CLion Knaapchen 2022-10-22 01:33:40 +0200
  • 9af9d664f5 Everything up and running after Halloween. Knaapchen 2022-10-20 21:56:35 +0200
  • 3b24a7e478 Pre Halloween patch Knaapchen 2022-10-20 14:53:07 +0200
  • ce380a92f6 Added a shit ton Added Constants for object state found in SourceFlyff Knaapchen 2022-10-17 14:11:41 +0200
  • ee2608a460 All functionality restored for 1.1.3 Knaapchen 2022-10-14 15:36:02 +0200
  • 35aabe59bf Updated to Game client version 1.1.3 FilemapVersion 70 Refactored some often used methods Knaapchen 2022-10-14 13:56:17 +0200
  • be0fafb249 Pre FilemapVersion 70 Knaapchen 2022-10-14 10:07:08 +0200
  • dce2ca08f3 First kills made by bot only :D Knaapchen 2022-10-10 00:45:29 +0200
  • afdd6589a7 FINALLY fixed the bug that caused rendering to suck Knaapchen 2022-10-09 13:55:39 +0200
  • a5416d098c Mad progress Figured out how to send packets Knaapchen 2022-10-09 03:46:56 +0200
  • 144838d708 Some refactoring but it's building! Knaapchen 2022-10-04 23:47:00 +0200
  • 31abe1c85b Added flyff-api (not in use yet) Added structs exported from Ghidra Added a lot of interop Knaapchen 2022-10-04 19:31:04 +0200
  • e694cf8562 Updated to Filemap version 62 Knaapchen 2022-09-22 20:44:20 +0200
  • 94d5fc7e96 Added std::vectors shim to read from client memory Knaapchen 2022-09-22 19:01:13 +0200
  • 2b66d01247 Changed a whole bunch of memory shit Added STL classes hackings Knaapchen 2022-09-19 22:53:36 +0200
  • 559544b3bb Initial commit. Refactor successful Knaapchen 2022-09-16 14:43:04 +0200
  • d999a6fc5a Add gitignore Knaapchen 2022-09-15 21:13:55 +0200
  • 5ed000a650 Added emsdk Knaapchen 2022-09-15 19:48:17 +0200