Just some dumb refactoring
This commit is contained in:
parent
46d77d4f89
commit
440a89ffae
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@ -37,6 +37,12 @@ namespace flyff {
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Recovery = 14,
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Quest = 25,
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};
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static std::ostream &operator<<(std::ostream &os, const ItemKind2 &kind) {
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os << "ItemKind2(" << static_cast<unsigned>(kind) << ")";
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return os;
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}
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};
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@ -80,7 +80,14 @@ namespace flyff {
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Knuckle = 203,
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Shield = 300,
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HealthPill = 1404
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};
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static std::ostream &operator<<(std::ostream &os, const ItemKind3 &kind) {
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os << "ItemKind3(" << static_cast<unsigned>(kind) << ")";
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return os;
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}
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};
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@ -418,34 +418,36 @@ void on_keyup_hook(int event_type, const EmscriptenKeyboardEvent *event, void *u
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// client.show_announcement("Hello world!", {0xFF, 0, 0});
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std::cout << "Player object ID: " << std::hex << client.player->object_id << std::dec << std::endl;
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auto current = client.movers.first;
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do {
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const auto &mover = current->mover;
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if (mover->type == flyff::ObjectType::Item) {
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std::cout << "Item "
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<< std::hex << mover->object_id << std::dec
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<< " at " << mover->position
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<< " (" << std::hex << static_cast<u32>(mover) << std::dec << ")"
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<< std::endl;
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}
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current = current->next;
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} while (current);
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// auto items = client.player->inventory.begin();
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// std::cout << "Player has " << client.player->get_inventory_slots() << " slots" << std::endl;
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// for (auto i = 0; i < client.player->get_inventory_slots(); i++) {
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// if (items[i].property) {
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// const auto &item = items[i].property;
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// std::cout << "Player object ID: " << std::hex << client.player->object_id << std::dec << std::endl;
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// auto current = client.movers.first;
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// do {
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// const auto &mover = current->mover;
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//
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// std::cout << client.get_text(item->name) << ": "
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// << reinterpret_cast<const void *>(static_cast<u32>(item)) << ", "
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// if (mover->type == flyff::ObjectType::Item) {
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// std::cout << "Item "
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// << std::hex << mover->object_id << std::dec
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// << " at " << mover->position
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// << " (" << std::hex << static_cast<u32>(mover) << std::dec << ")"
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// << std::endl;
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//
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// }
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// }
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//
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// current = current->next;
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// } while (current);
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auto items = client.player->inventory.begin();
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std::cout << "Player has " << client.player->get_inventory_slots() << " slots" << std::endl;
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for (auto i = 0; i < client.player->get_inventory_slots(); i++) {
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if (items[i].property) {
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const auto &item = items[i].property;
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std::cout << client.get_text(item->name) << ": "
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<< reinterpret_cast<const void *>(static_cast<u32>(item)) << ", "
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<< "Ik2: " << item->item_kind2 << ", "
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<< "Ik3: " << item->item_kind3 << ", "
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<< std::endl;
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}
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}
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}
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}
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}
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@ -578,23 +580,24 @@ void attacker_script() {
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// attack_target()
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if (neuz.player->get_hp_percent() != 100) {
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auto items = player->inventory.begin();
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int32_t smallest_difference = std::numeric_limits<int32_t>::max();
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auto food_item = flyff::Pointer<flyff::InventoryItem>(nullptr);
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for (auto i = 0; i < player->get_inventory_slots(); i++) {
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const auto &item_property = items[i].property;
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if (item_property &&
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player->can_use_item(item_property) &&
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item_property->is_food()) {
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auto hp = client.player->get_hp();
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auto max_hp = client.player->get_max_hp();
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// How much HP is left over after healing with this item.
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int32_t difference = max_hp - (hp + item_property->heal_hp);
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{
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auto items = player->inventory.begin();
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int32_t smallest_difference = std::numeric_limits<int32_t>::max();
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for (auto i = 0; i < player->get_inventory_slots(); i++) {
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const auto &item_property = items[i].property;
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if (item_property &&
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player->can_use_item(item_property) &&
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item_property->is_food()) {
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auto hp = client.player->get_hp();
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auto max_hp = client.player->get_max_hp();
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// How much HP is left over after healing with this item.
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int32_t difference = max_hp - (hp + item_property->heal_hp);
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if (difference >= 0 && std::abs(difference) < std::abs(smallest_difference)) {
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food_item = flyff::Pointer<flyff::InventoryItem>(&items[i]);
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smallest_difference = difference;
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if (difference >= 0 && std::abs(difference) < std::abs(smallest_difference)) {
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food_item = flyff::Pointer<flyff::InventoryItem>(&items[i]);
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smallest_difference = difference;
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}
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}
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}
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}
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@ -602,13 +605,45 @@ void attacker_script() {
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if (food_item) {
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std::string str = "Eating ";
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str.append(neuz.get_text(food_item->property->name));
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str.append(" because it has the smallest difference of ");
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str.append(std::to_string(smallest_difference));
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neuz.show_message(str);
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client.send_use_item_in_inventory(food_item->index);
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} else {
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// HP is not full but no food item found.
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auto pill_item = flyff::Pointer<flyff::InventoryItem>(nullptr);
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{
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auto items = player->inventory.begin();
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int32_t smallest_difference = std::numeric_limits<int32_t>::max();
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for (auto i = 0; i < player->get_inventory_slots(); i++) {
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const auto &item_property = items[i].property;
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if (item_property &&
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player->can_use_item(item_property) &&
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item_property->item_kind3 == flyff::ItemKind3::HealthPill) {
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auto hp = client.player->get_hp();
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auto max_hp = client.player->get_max_hp();
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// How much HP is left over after healing with this item.
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int32_t difference = max_hp - (hp + item_property->heal_hp);
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if (difference >= 0 && std::abs(difference) < std::abs(smallest_difference)) {
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pill_item = flyff::Pointer<flyff::InventoryItem>(&items[i]);
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smallest_difference = difference;
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}
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}
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}
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}
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if(pill_item) {
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std::string str = "Eating ";
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str.append(neuz.get_text(pill_item->property->name));
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str.append(" because food item was not ready.");
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neuz.show_message(str);
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client.send_use_item_in_inventory(pill_item->index);
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}
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}
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}
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if (neuz.player->get_move_state() == flyff::Object::MoveState::Stand &&
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@ -13,7 +13,7 @@
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/* import: 'a' 'i' */
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// "i": "_glDisableVertexAttribArray",
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WASM_IMPORT_IMPL(env, _glDisableVertexAttribArray) = [](u32 a) {
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const auto& index = reinterpret_cast<GLuint>(a);
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const auto &index = reinterpret_cast<GLuint>(a);
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#if TRACE_GL_CALLS
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std::cout << "_glDisableVertexAttribArray("
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@ -25,10 +25,10 @@ WASM_IMPORT_IMPL(env, _glDisableVertexAttribArray) = [](u32 a) {
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/* import: 'a' 'j' */
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// "j": "_glUniformMatrix4fv",
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WASM_IMPORT_IMPL(env, _glUniformMatrix4fv) = [](u32 a, u32 b, u32 c, u32 d) {
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const auto& location = reinterpret_cast<GLuint>(a);
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const auto& count = static_cast<GLsizei>(b);
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const auto& transpose = static_cast<GLboolean>(c);
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const auto& value = fugg::ModulePointer<const GLfloat>(d);
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const auto &location = reinterpret_cast<GLuint>(a);
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const auto &count = static_cast<GLsizei>(b);
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const auto &transpose = static_cast<GLboolean>(c);
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const auto &value = fugg::ModulePointer<const GLfloat>(d);
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#if TRACE_GL_CALLS
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std::cout << "_glUniformMatrix4fv("
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@ -45,8 +45,8 @@ WASM_IMPORT_IMPL(env, _glUniformMatrix4fv) = [](u32 a, u32 b, u32 c, u32 d) {
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/* import: 'a' 'd' */
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// "d": "_glActiveTexture",
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/* _glActiveTexture */
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WASM_IMPORT_IMPL(env, _glActiveTexture) = [](u32 a) {
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const auto& texture = reinterpret_cast<GLenum>(a);
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WASM_IMPORT_IMPL(env, _glActiveTexture) = [](u32 a) {
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const auto &texture = reinterpret_cast<GLenum>(a);
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#if TRACE_GL_CALLS
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std::cout << "_glActiveTexture("
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@ -60,8 +60,8 @@ WASM_IMPORT_IMPL(env, _glActiveTexture) = [](u32 a) {
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// "e": "_glBindTexture",
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/* _glBindTexture */
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WASM_IMPORT_IMPL(env, _glBindTexture) = [](u32 a, u32 b) {
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const auto& target = reinterpret_cast<GLenum>(a);
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const auto& texture = reinterpret_cast<GLuint>(b);
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const auto &target = reinterpret_cast<GLenum>(a);
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const auto &texture = reinterpret_cast<GLuint>(b);
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#if TRACE_GL_CALLS
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std::cout << "_glBindTexture("
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@ -75,14 +75,14 @@ WASM_IMPORT_IMPL(env, _glBindTexture) = [](u32 a, u32 b) {
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/* import: 'a' 'f' */
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// "f": "_glVertexAttribPointer",
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WASM_IMPORT_IMPL(env, _glVertexAttribPointer) = [](u32 a, u32 b, u32 c, u32 d, u32 e, u32 f) {
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const auto& index = reinterpret_cast<GLuint>(a);
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const auto& size = static_cast<GLint>(b);
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const auto& type = reinterpret_cast<GLenum>(c);
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const auto& normalized = static_cast<GLboolean>(d);
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const auto& stride = static_cast<GLsizei>(e);
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const auto &index = reinterpret_cast<GLuint>(a);
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const auto &size = static_cast<GLint>(b);
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const auto &type = reinterpret_cast<GLenum>(c);
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const auto &normalized = static_cast<GLboolean>(d);
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const auto &stride = static_cast<GLsizei>(e);
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// Specifies a offset of the first component, so although it's a pointer,
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// it's doesn't need to be transformed.
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const auto& pointer = reinterpret_cast<const void*>(f);
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const auto &pointer = reinterpret_cast<const void *>(f);
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#if TRACE_GL_CALLS
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std::cout << "_glVertexAttribPointer("
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@ -100,8 +100,8 @@ WASM_IMPORT_IMPL(env, _glVertexAttribPointer) = [](u32 a, u32 b, u32 c, u32 d, u
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// "m": "_glBindBuffer",
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WASM_IMPORT_IMPL(env, _glBindBuffer) = [](u32 a, u32 b) {
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const auto& target = reinterpret_cast<GLenum>(a);
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const auto& buffer = reinterpret_cast<GLuint>(b);
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const auto &target = reinterpret_cast<GLenum>(a);
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const auto &buffer = reinterpret_cast<GLuint>(b);
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#if TRACE_GL_CALLS
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std::cout << "_glBindBuffer("
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@ -115,7 +115,7 @@ WASM_IMPORT_IMPL(env, _glBindBuffer) = [](u32 a, u32 b) {
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// "n": "_glDisable",
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WASM_IMPORT_IMPL(env, _glDisable) = [](u32 a) {
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const auto& cap = reinterpret_cast<GLenum>(a);
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const auto &cap = reinterpret_cast<GLenum>(a);
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#if TRACE_GL_CALLS
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std::cout << "_glDisable("
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@ -138,8 +138,8 @@ WASM_IMPORT_IMPL(env, _glUniform1f) = [](u32 a, f32 b) {
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#endif
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glUniform1f(
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a,
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b
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a,
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b
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);
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};
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// "r": "_glEnable",
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@ -164,9 +164,9 @@ WASM_IMPORT_IMPL(env, _glTexParameteri) = [](u32 a, u32 b, u32 c) {
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#endif
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glTexParameteri(
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a,
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b,
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c
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a,
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b,
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c
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);
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};
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/* import: 'a' 'v' */
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@ -226,14 +226,14 @@ WASM_IMPORT_IMPL(env, _glBindFramebuffer) = [](u32 a, u32 b) {
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#endif
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glBindFramebuffer(
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a,
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b
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a,
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b
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);
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};
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/* import: 'a' 'D' */
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/* _glDrawElements */
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WASM_IMPORT_IMPL(env, _glDrawElements) = [](u32 a, u32 b, u32 c, u32 d) {
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const auto& indices = reinterpret_cast<const void*>(d);
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const auto &indices = reinterpret_cast<const void *>(d);
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#if TRACE_GL_CALLS
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std::cout << "_glDrawElements("
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@ -245,17 +245,17 @@ WASM_IMPORT_IMPL(env, _glDrawElements) = [](u32 a, u32 b, u32 c, u32 d) {
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#endif
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glDrawElements(
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a,
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b,
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c,
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indices
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a,
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b,
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c,
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indices
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);
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};
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/* import: 'a' 'I' */
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/* "I": "_glUniform3fv" */
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WASM_IMPORT_IMPL(env, _glUniform3fv) = [](u32 a, u32 b, u32 c) {
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const auto& value = fugg::ModulePointer<const GLfloat>(c);
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const auto &value = fugg::ModulePointer<const GLfloat>(c);
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#if TRACE_GL_CALLS
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std::cout << "_glUniform3fv("
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@ -266,16 +266,17 @@ WASM_IMPORT_IMPL(env, _glUniform3fv) = [](u32 a, u32 b, u32 c) {
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#endif
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glUniform3fv(
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a,
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b,
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value
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a,
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b,
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value
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);
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};
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/* import: 'a' 'K' */
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// "K": "_glTexImage2D",
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WASM_IMPORT_IMPL(env, _glTexImage2D) = [](u32 target, u32 level, u32 internalformat, u32 d, u32 e, u32 f, u32 g, u32 h, u32 i) {
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const auto& pixels = fugg::ModulePointer<const void>(i);
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WASM_IMPORT_IMPL(env, _glTexImage2D) = [](u32 target, u32 level, u32 internalformat, u32 d, u32 e, u32 f, u32 g, u32 h,
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u32 i) {
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const auto &pixels = fugg::ModulePointer<const void>(i);
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#if TRACE_GL_CALLS
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std::cout << "_glTexImage2D("
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@ -292,15 +293,15 @@ WASM_IMPORT_IMPL(env, _glTexImage2D) = [](u32 target, u32 level, u32 internalfor
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#endif
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glTexImage2D(
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target,
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level,
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internalformat,
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d,
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e,
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f,
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g,
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h,
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pixels
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target,
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level,
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internalformat,
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d,
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e,
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f,
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g,
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h,
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pixels
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);
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};
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@ -317,10 +318,10 @@ WASM_IMPORT_IMPL(env, _glViewport) = [](u32 a, u32 b, u32 c, u32 d) {
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#endif
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glViewport(
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a,
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b,
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c,
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d
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a,
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b,
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c,
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d
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);
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};
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// "N": "_glGetError",
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@ -333,7 +334,7 @@ WASM_IMPORT_IMPL(env, _glGetError) = []() {
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};
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// "O": "_glDeleteFramebuffers",
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WASM_IMPORT_IMPL(env, _glDeleteFramebuffers) = [](u32 a, u32 b) {
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const auto& framebuffers = fugg::ModulePointer<const GLuint>(b);
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const auto &framebuffers = fugg::ModulePointer<const GLuint>(b);
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#if TRACE_GL_CALLS
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std::cout << "_glDeleteFramebuffers("
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@ -343,8 +344,8 @@ WASM_IMPORT_IMPL(env, _glDeleteFramebuffers) = [](u32 a, u32 b) {
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#endif
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glDeleteFramebuffers(
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a,
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framebuffers
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a,
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framebuffers
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);
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};
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/* import: 'a' 'P' */
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@ -360,16 +361,16 @@ WASM_IMPORT_IMPL(env, _glColorMask) = [](u32 a, u32 b, u32 c, u32 d) {
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#endif
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glColorMask(
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a,
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b,
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c,
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d
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a,
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b,
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c,
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d
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);
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};
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// "R": "_glDeleteBuffers",
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||||
WASM_IMPORT_IMPL(env, _glDeleteBuffers) = [](u32 a, u32 b) {
|
||||
const auto& n = static_cast<GLsizei>(a);
|
||||
const auto& buffers = fugg::ModulePointer<const GLuint>(b);
|
||||
const auto &n = static_cast<GLsizei>(a);
|
||||
const auto &buffers = fugg::ModulePointer<const GLuint>(b);
|
||||
|
||||
#if TRACE_GL_CALLS
|
||||
std::cout << "_glDeleteBuffers("
|
||||
|
|
@ -382,8 +383,8 @@ WASM_IMPORT_IMPL(env, _glDeleteBuffers) = [](u32 a, u32 b) {
|
|||
};
|
||||
// "S": "_glBufferData",
|
||||
WASM_IMPORT_IMPL(env, _glBufferData) = [](u32 a, u32 b, u32 c, u32 d) {
|
||||
const auto& size = static_cast<GLsizeiptr>(b);
|
||||
const auto& data = fugg::ModulePointer<const void>(c);
|
||||
const auto &size = static_cast<GLsizeiptr>(b);
|
||||
const auto &data = fugg::ModulePointer<const void>(c);
|
||||
|
||||
#if TRACE_GL_CALLS
|
||||
std::cout << "_glBufferData("
|
||||
|
|
@ -395,17 +396,17 @@ WASM_IMPORT_IMPL(env, _glBufferData) = [](u32 a, u32 b, u32 c, u32 d) {
|
|||
#endif
|
||||
|
||||
glBufferData(
|
||||
a,
|
||||
size,
|
||||
data,
|
||||
d
|
||||
a,
|
||||
size,
|
||||
data,
|
||||
d
|
||||
);
|
||||
};
|
||||
/* import: 'a' 'T' */
|
||||
// "T": "_glGenBuffers",
|
||||
WASM_IMPORT_IMPL(env, _glGenBuffers) = [](u32 a, u32 b) {
|
||||
const auto& n = static_cast<GLsizei>(a);
|
||||
const auto& buffers = fugg::ModulePointer<GLuint>(b);
|
||||
const auto &n = static_cast<GLsizei>(a);
|
||||
const auto &buffers = fugg::ModulePointer<GLuint>(b);
|
||||
|
||||
#if TRACE_GL_CALLS
|
||||
std::cout << "_glGenBuffers("
|
||||
|
|
@ -415,8 +416,8 @@ WASM_IMPORT_IMPL(env, _glGenBuffers) = [](u32 a, u32 b) {
|
|||
#endif
|
||||
|
||||
glGenBuffers(
|
||||
a,
|
||||
buffers
|
||||
a,
|
||||
buffers
|
||||
);
|
||||
};
|
||||
/* import: 'a' 'U' */
|
||||
|
|
@ -432,10 +433,10 @@ WASM_IMPORT_IMPL(env, _glScissor) = [](u32 a, u32 b, u32 c, u32 d) {
|
|||
#endif
|
||||
|
||||
glScissor(
|
||||
a,
|
||||
b,
|
||||
c,
|
||||
d
|
||||
a,
|
||||
b,
|
||||
c,
|
||||
d
|
||||
);
|
||||
};
|
||||
/* import: 'a' 'V' */
|
||||
|
|
@ -453,8 +454,8 @@ WASM_IMPORT_IMPL(env, _glStencilMask) = [](u32 a) {
|
|||
/* import: 'a' 'Z' */
|
||||
// "Z": "_glGenTextures",
|
||||
WASM_IMPORT_IMPL(env, _glGenTextures) = [](u32 a, u32 b) {
|
||||
const auto& n = static_cast<GLsizei>(a);
|
||||
const auto& textures = fugg::ModulePointer<GLuint>(b);
|
||||
const auto &n = static_cast<GLsizei>(a);
|
||||
const auto &textures = fugg::ModulePointer<GLuint>(b);
|
||||
|
||||
#if TRACE_GL_CALLS
|
||||
std::cout << "_glGenTextures("
|
||||
|
|
@ -477,15 +478,15 @@ WASM_IMPORT_IMPL(env, _glUniform2f) = [](u32 a, f32 b, f32 c) {
|
|||
#endif
|
||||
|
||||
glUniform2f(
|
||||
a,
|
||||
b,
|
||||
c
|
||||
a,
|
||||
b,
|
||||
c
|
||||
);
|
||||
};
|
||||
/* import: 'a' '$' */
|
||||
/* _glUniform2fv */
|
||||
WASM_IMPORT_IMPL(env, _glUniform2fv) = [](u32 a, u32 b, u32 c) {
|
||||
const auto& value = fugg::ModulePointer<const GLfloat>(c);
|
||||
const auto &value = fugg::ModulePointer<const GLfloat>(c);
|
||||
|
||||
#if TRACE_GL_CALLS
|
||||
std::cout << "_glUniform2fv("
|
||||
|
|
@ -496,9 +497,9 @@ WASM_IMPORT_IMPL(env, _glUniform2fv) = [](u32 a, u32 b, u32 c) {
|
|||
#endif
|
||||
|
||||
glUniform2fv(
|
||||
a,
|
||||
b,
|
||||
value
|
||||
a,
|
||||
b,
|
||||
value
|
||||
);
|
||||
};
|
||||
// "aa": "_glFrontFace",
|
||||
|
|
@ -524,17 +525,17 @@ WASM_IMPORT_IMPL(env, _glFramebufferTexture2D) = [](u32 a, u32 b, u32 c, u32 d,
|
|||
#endif
|
||||
|
||||
glFramebufferTexture2D(
|
||||
a,
|
||||
b,
|
||||
c,
|
||||
d,
|
||||
e
|
||||
a,
|
||||
b,
|
||||
c,
|
||||
d,
|
||||
e
|
||||
);
|
||||
};
|
||||
/* import: 'a' 'ea' */
|
||||
// "ea": "_glGetProgramiv",
|
||||
WASM_IMPORT_IMPL(env, _glGetProgramiv) = [](u32 a, u32 b, u32 c) {
|
||||
const auto& params = fugg::ModulePointer<GLint>(c);
|
||||
const auto ¶ms = fugg::ModulePointer<GLint>(c);
|
||||
|
||||
#if TRACE_GL_CALLS
|
||||
std::cout << "_glGetProgramiv("
|
||||
|
|
@ -545,9 +546,9 @@ WASM_IMPORT_IMPL(env, _glGetProgramiv) = [](u32 a, u32 b, u32 c) {
|
|||
#endif
|
||||
|
||||
glGetProgramiv(
|
||||
a,
|
||||
b,
|
||||
params
|
||||
a,
|
||||
b,
|
||||
params
|
||||
);
|
||||
};
|
||||
/* import: 'a' 'fa' */
|
||||
|
|
@ -562,15 +563,15 @@ WASM_IMPORT_IMPL(env, _glStencilFunc) = [](u32 a, u32 b, u32 c) {
|
|||
#endif
|
||||
|
||||
glStencilFunc(
|
||||
a,
|
||||
b,
|
||||
c
|
||||
a,
|
||||
b,
|
||||
c
|
||||
);
|
||||
};
|
||||
/* import: 'a' 'ga' */
|
||||
// "ga": "_glGenFramebuffers",
|
||||
WASM_IMPORT_IMPL(env, _glGenFramebuffers) = [](u32 a, u32 b) {
|
||||
const auto& framebuffers = fugg::ModulePointer<GLuint>(b);
|
||||
const auto &framebuffers = fugg::ModulePointer<GLuint>(b);
|
||||
|
||||
#if TRACE_GL_CALLS
|
||||
std::cout << "_glGenFramebuffers("
|
||||
|
|
@ -580,15 +581,15 @@ WASM_IMPORT_IMPL(env, _glGenFramebuffers) = [](u32 a, u32 b) {
|
|||
#endif
|
||||
|
||||
glGenFramebuffers(
|
||||
a,
|
||||
framebuffers
|
||||
a,
|
||||
framebuffers
|
||||
);
|
||||
};
|
||||
|
||||
/* import: 'a' 'ia' */
|
||||
// "ia": "_glGetIntegerv",
|
||||
WASM_IMPORT_IMPL(env, _glGetIntegerv) = [](u32 a, u32 b) {
|
||||
const auto& data = fugg::ModulePointer<GLint>(b);
|
||||
const auto &data = fugg::ModulePointer<GLint>(b);
|
||||
|
||||
#if TRACE_GL_CALLS
|
||||
std::cout << "_glGetIntegerv("
|
||||
|
|
@ -598,8 +599,8 @@ WASM_IMPORT_IMPL(env, _glGetIntegerv) = [](u32 a, u32 b) {
|
|||
#endif
|
||||
|
||||
glGetIntegerv(
|
||||
a,
|
||||
data
|
||||
a,
|
||||
data
|
||||
);
|
||||
};
|
||||
/* import: 'a' 'ja' */
|
||||
|
|
@ -613,8 +614,8 @@ WASM_IMPORT_IMPL(env, _glUniform1i) = [](u32 a, u32 b) {
|
|||
#endif
|
||||
|
||||
glUniform1i(
|
||||
a,
|
||||
b
|
||||
a,
|
||||
b
|
||||
);
|
||||
};
|
||||
|
||||
|
|
@ -626,7 +627,7 @@ WASM_IMPORT_IMPL(env, _glClear) = [](u32 a) {
|
|||
<< a
|
||||
<< ")" << std::endl;
|
||||
#endif
|
||||
|
||||
|
||||
glClear(a);
|
||||
};
|
||||
|
||||
|
|
@ -678,19 +679,19 @@ WASM_IMPORT_IMPL(env, _glClearColor) = [](f32 a, f32 b, f32 c, f32 d) {
|
|||
#endif
|
||||
|
||||
glClearColor(
|
||||
a,
|
||||
b,
|
||||
c,
|
||||
d
|
||||
a,
|
||||
b,
|
||||
c,
|
||||
d
|
||||
);
|
||||
};
|
||||
/* import: 'a' 'Ta' */
|
||||
// "Ta": "_glGetProgramInfoLog",
|
||||
WASM_IMPORT_IMPL(env, _glGetProgramInfoLog) = [](u32 a, u32 b, u32 c, u32 d) {
|
||||
const auto& program = reinterpret_cast<GLuint>(a);
|
||||
const auto& buf_size = static_cast<GLsizei>(b);
|
||||
const auto& length = fugg::ModulePointer<GLsizei>(c);
|
||||
const auto& infolog = fugg::ModulePointer<GLchar>(d);
|
||||
const auto &program = reinterpret_cast<GLuint>(a);
|
||||
const auto &buf_size = static_cast<GLsizei>(b);
|
||||
const auto &length = fugg::ModulePointer<GLsizei>(c);
|
||||
const auto &infolog = fugg::ModulePointer<GLchar>(d);
|
||||
|
||||
#if TRACE_GL_CALLS
|
||||
std::cout << "_glGetProgramInfoLog("
|
||||
|
|
@ -702,10 +703,10 @@ WASM_IMPORT_IMPL(env, _glGetProgramInfoLog) = [](u32 a, u32 b, u32 c, u32 d) {
|
|||
#endif
|
||||
|
||||
glGetProgramInfoLog(
|
||||
a,
|
||||
b,
|
||||
length,
|
||||
infolog
|
||||
a,
|
||||
b,
|
||||
length,
|
||||
infolog
|
||||
);
|
||||
};
|
||||
/* import: 'a' 'Ua' */
|
||||
|
|
@ -730,14 +731,14 @@ WASM_IMPORT_IMPL(env, _glAttachShader) = [](u32 a, u32 b) {
|
|||
#endif
|
||||
|
||||
glAttachShader(
|
||||
a,
|
||||
b
|
||||
a,
|
||||
b
|
||||
);
|
||||
};
|
||||
/* import: 'a' 'Wa' */
|
||||
// "Wa": "_glGetShaderiv",
|
||||
WASM_IMPORT_IMPL(env, _glGetShaderiv) = [](u32 a, u32 b, u32 c) {
|
||||
const auto& params = fugg::ModulePointer<GLint>(c);
|
||||
const auto ¶ms = fugg::ModulePointer<GLint>(c);
|
||||
|
||||
#if TRACE_GL_CALLS
|
||||
std::cout << "_glGetShaderiv("
|
||||
|
|
@ -748,9 +749,9 @@ WASM_IMPORT_IMPL(env, _glGetShaderiv) = [](u32 a, u32 b, u32 c) {
|
|||
#endif
|
||||
|
||||
glGetShaderiv(
|
||||
a,
|
||||
b,
|
||||
params
|
||||
a,
|
||||
b,
|
||||
params
|
||||
);
|
||||
};
|
||||
/* import: 'a' 'Xa' */
|
||||
|
|
@ -779,17 +780,18 @@ WASM_IMPORT_IMPL(env, _glUniform4f) = [](u32 a, f32 b, f32 c, f32 d, f32 e) {
|
|||
#endif
|
||||
|
||||
glUniform4f(
|
||||
a,
|
||||
b,
|
||||
c,
|
||||
d,
|
||||
e
|
||||
a,
|
||||
b,
|
||||
c,
|
||||
d,
|
||||
e
|
||||
);
|
||||
};
|
||||
/* import: 'a' 'lb' */
|
||||
// "lb": "_glCompressedTexImage2D",
|
||||
WASM_IMPORT_IMPL(env, _glCompressedTexImage2D) = [](u32 target, u32 level, u32 internalformat, u32 width, u32 height, u32 border, u32 image_size, u32 h) {
|
||||
const auto& data = fugg::ModulePointer<const void>(h);
|
||||
WASM_IMPORT_IMPL(env, _glCompressedTexImage2D) = [](u32 target, u32 level, u32 internalformat, u32 width, u32 height,
|
||||
u32 border, u32 image_size, u32 h) {
|
||||
const auto &data = fugg::ModulePointer<const void>(h);
|
||||
|
||||
#if TRACE_GL_CALLS
|
||||
std::cout << "_glCompressedTexImage2D("
|
||||
|
|
@ -805,20 +807,20 @@ WASM_IMPORT_IMPL(env, _glCompressedTexImage2D) = [](u32 target, u32 level, u32 i
|
|||
#endif
|
||||
|
||||
glCompressedTexImage2D(
|
||||
target,
|
||||
level,
|
||||
internalformat,
|
||||
width,
|
||||
height,
|
||||
border,
|
||||
image_size,
|
||||
data
|
||||
target,
|
||||
level,
|
||||
internalformat,
|
||||
width,
|
||||
height,
|
||||
border,
|
||||
image_size,
|
||||
data
|
||||
);
|
||||
};
|
||||
/* import: 'a' 'mb' */
|
||||
// "mb": "_glBindAttribLocation",
|
||||
WASM_IMPORT_IMPL(env, _glBindAttribLocation) = [](u32 a, u32 b, u32 c) {
|
||||
const auto& name = fugg::ModulePointer<const GLchar>(c);
|
||||
const auto &name = fugg::ModulePointer<const GLchar>(c);
|
||||
|
||||
#if TRACE_GL_CALLS
|
||||
std::cout << "_glBindAttribLocation("
|
||||
|
|
@ -829,18 +831,18 @@ WASM_IMPORT_IMPL(env, _glBindAttribLocation) = [](u32 a, u32 b, u32 c) {
|
|||
#endif
|
||||
|
||||
glBindAttribLocation(
|
||||
a,
|
||||
b,
|
||||
name
|
||||
a,
|
||||
b,
|
||||
name
|
||||
);
|
||||
};
|
||||
/* import: 'a' 'nb' */
|
||||
// "nb": "_glGetActiveAttrib",
|
||||
WASM_IMPORT_IMPL(env, _glGetActiveAttrib) = [](u32 a, u32 b, u32 c, u32 d, u32 e, u32 f, u32 g) {
|
||||
const auto& length = fugg::ModulePointer<GLsizei>(d);
|
||||
const auto& size = fugg::ModulePointer<GLint>(e);
|
||||
const auto& type = fugg::ModulePointer<GLenum>(f);
|
||||
const auto& name = fugg::ModulePointer<GLchar>(g);
|
||||
const auto &length = fugg::ModulePointer<GLsizei>(d);
|
||||
const auto &size = fugg::ModulePointer<GLint>(e);
|
||||
const auto &type = fugg::ModulePointer<GLenum>(f);
|
||||
const auto &name = fugg::ModulePointer<GLchar>(g);
|
||||
|
||||
#if TRACE_GL_CALLS
|
||||
std::cout << "_glGetActiveAttrib("
|
||||
|
|
@ -855,20 +857,20 @@ WASM_IMPORT_IMPL(env, _glGetActiveAttrib) = [](u32 a, u32 b, u32 c, u32 d, u32 e
|
|||
#endif
|
||||
|
||||
glGetActiveAttrib(
|
||||
a,
|
||||
b,
|
||||
c,
|
||||
length,
|
||||
size,
|
||||
type,
|
||||
name
|
||||
a,
|
||||
b,
|
||||
c,
|
||||
length,
|
||||
size,
|
||||
type,
|
||||
name
|
||||
);
|
||||
};
|
||||
|
||||
/* import: 'a' 'pb' */
|
||||
// "pb": "_glCreateProgram",
|
||||
WASM_IMPORT_IMPL(env, _glCreateProgram) = []() {
|
||||
const auto& result = glCreateProgram();
|
||||
const auto &result = glCreateProgram();
|
||||
|
||||
#if TRACE_GL_CALLS
|
||||
std::cout << "_glCreateProgram() = " << result << std::endl;
|
||||
|
|
@ -879,10 +881,10 @@ WASM_IMPORT_IMPL(env, _glCreateProgram) = []() {
|
|||
/* import: 'a' 'qb' */
|
||||
// "qb": "_glGetShaderInfoLog",
|
||||
WASM_IMPORT_IMPL(env, _glGetShaderInfoLog) = [](u32 a, u32 b, u32 c, u32 d) {
|
||||
const auto& shader = reinterpret_cast<GLuint>(a);
|
||||
const auto& buf_size = static_cast<GLsizei>(b);
|
||||
const auto& length = fugg::ModulePointer<GLsizei>(c);
|
||||
const auto& infolog = fugg::ModulePointer<GLchar>(d);
|
||||
const auto &shader = reinterpret_cast<GLuint>(a);
|
||||
const auto &buf_size = static_cast<GLsizei>(b);
|
||||
const auto &length = fugg::ModulePointer<GLsizei>(c);
|
||||
const auto &infolog = fugg::ModulePointer<GLchar>(d);
|
||||
|
||||
#if TRACE_GL_CALLS
|
||||
std::cout << "_glGetShaderInfoLog("
|
||||
|
|
@ -915,25 +917,25 @@ WASM_IMPORT_IMPL(env, _glShaderSource) = [](u32 shader, u32 count, u32 string_,
|
|||
// to allow multiple shaders to be compiled.
|
||||
// We need to fix the pointers to point into the WASM runtime.
|
||||
|
||||
const auto& string = fugg::ModulePointer<GLchar *>(string_);
|
||||
const auto& length = fugg::ModulePointer<GLint>(length_);
|
||||
const auto &string = fugg::ModulePointer<GLchar *>(string_);
|
||||
const auto &length = fugg::ModulePointer<GLint>(length_);
|
||||
|
||||
for(unsigned int i = 0; i < count; i++) {
|
||||
string[i] = fugg::ModulePointer<GLchar> { string[i] };
|
||||
for (unsigned int i = 0; i < count; i++) {
|
||||
string[i] = fugg::ModulePointer<GLchar>{string[i]};
|
||||
}
|
||||
|
||||
glShaderSource(
|
||||
shader,
|
||||
count,
|
||||
// Lastly, convert the string_ pointer to be readable outside the WASM runtime.
|
||||
string,
|
||||
length
|
||||
shader,
|
||||
count,
|
||||
// Lastly, convert the string_ pointer to be readable outside the WASM runtime.
|
||||
string,
|
||||
length
|
||||
);
|
||||
};
|
||||
/* import: 'a' 'tb' */
|
||||
// "tb": "_glCreateShader",
|
||||
WASM_IMPORT_IMPL(env, _glCreateShader) = [](u32 a) {
|
||||
const auto& result = glCreateShader(a);
|
||||
const auto &result = glCreateShader(a);
|
||||
|
||||
#if TRACE_GL_CALLS
|
||||
std::cout << "_glCreateShader(" << a << ") = " << result << std::endl;
|
||||
|
|
@ -956,7 +958,7 @@ WASM_IMPORT_IMPL(env, _glCullFace) = [](u32 a) {
|
|||
/* import: 'a' 'wb' */
|
||||
// "wb": "_glGetString",
|
||||
WASM_IMPORT_IMPL(env, _glGetString) = [](u32 a) {
|
||||
const auto& result = glGetString(a);
|
||||
const auto &result = glGetString(a);
|
||||
|
||||
#if TRACE_GL_CALLS
|
||||
std::cout << "_glGetString("
|
||||
|
|
@ -965,7 +967,7 @@ WASM_IMPORT_IMPL(env, _glGetString) = [](u32 a) {
|
|||
#endif
|
||||
|
||||
return static_cast<u32>(
|
||||
fugg::RuntimePointer<const GLubyte> { result }.as_raw()
|
||||
fugg::RuntimePointer<const GLubyte>{result}.as_raw()
|
||||
);
|
||||
};
|
||||
/* import: 'a' 'xb' */
|
||||
|
|
@ -980,16 +982,16 @@ WASM_IMPORT_IMPL(env, _glStencilOp) = [](u32 a, u32 b, u32 c) {
|
|||
#endif
|
||||
|
||||
glStencilOp(
|
||||
a,
|
||||
b,
|
||||
c
|
||||
a,
|
||||
b,
|
||||
c
|
||||
);
|
||||
};
|
||||
|
||||
/* import: 'a' 'zb' */
|
||||
// "zb": "_glDeleteTextures",
|
||||
WASM_IMPORT_IMPL(env, _glDeleteTextures) = [](u32 a, u32 b) {
|
||||
const auto& textures = fugg::ModulePointer<const GLuint>(b);
|
||||
const auto &textures = fugg::ModulePointer<const GLuint>(b);
|
||||
|
||||
#if TRACE_GL_CALLS
|
||||
std::cout << "_glDeleteTextures("
|
||||
|
|
@ -999,8 +1001,8 @@ WASM_IMPORT_IMPL(env, _glDeleteTextures) = [](u32 a, u32 b) {
|
|||
#endif
|
||||
|
||||
glDeleteTextures(
|
||||
a,
|
||||
textures
|
||||
a,
|
||||
textures
|
||||
);
|
||||
};
|
||||
|
||||
|
|
@ -1022,21 +1024,21 @@ WASM_IMPORT_IMPL(env, _glCopyTexSubImage2D) = [](u32 a, u32 b, u32 c, u32 d, u32
|
|||
|
||||
|
||||
glCopyTexSubImage2D(
|
||||
a,
|
||||
b,
|
||||
c,
|
||||
d,
|
||||
e,
|
||||
f,
|
||||
g,
|
||||
h
|
||||
a,
|
||||
b,
|
||||
c,
|
||||
d,
|
||||
e,
|
||||
f,
|
||||
g,
|
||||
h
|
||||
);
|
||||
};
|
||||
|
||||
/* import: 'a' 'dc' */
|
||||
// "dc": "_glTexSubImage2D",
|
||||
WASM_IMPORT_IMPL(env, _glTexSubImage2D) = [](u32 a, u32 b, u32 c, u32 d, u32 e, u32 f, u32 g, u32 h, u32 i) {
|
||||
const auto& pixels = fugg::ModulePointer<const void>(i);
|
||||
const auto &pixels = fugg::ModulePointer<const void>(i);
|
||||
|
||||
#if TRACE_GL_CALLS
|
||||
std::cout << "_glTexSubImage2D("
|
||||
|
|
@ -1053,15 +1055,15 @@ WASM_IMPORT_IMPL(env, _glTexSubImage2D) = [](u32 a, u32 b, u32 c, u32 d, u32 e,
|
|||
#endif
|
||||
|
||||
glTexSubImage2D(
|
||||
a,
|
||||
b,
|
||||
c,
|
||||
d,
|
||||
e,
|
||||
f,
|
||||
g,
|
||||
h,
|
||||
pixels
|
||||
a,
|
||||
b,
|
||||
c,
|
||||
d,
|
||||
e,
|
||||
f,
|
||||
g,
|
||||
h,
|
||||
pixels
|
||||
);
|
||||
};
|
||||
|
||||
|
|
@ -1077,15 +1079,15 @@ WASM_IMPORT_IMPL(env, _glDrawArrays) = [](u32 a, u32 b, u32 c) {
|
|||
#endif
|
||||
|
||||
glDrawArrays(
|
||||
a,
|
||||
b,
|
||||
c
|
||||
a,
|
||||
b,
|
||||
c
|
||||
);
|
||||
};
|
||||
/* import: 'a' 'G' */
|
||||
/* _glGetUniformLocation */
|
||||
WASM_IMPORT_IMPL(env, _glGetUniformLocation) = [](u32 a, u32 b) {
|
||||
const auto& name = fugg::ModulePointer<GLchar>(b);
|
||||
const auto &name = fugg::ModulePointer<GLchar>(b);
|
||||
|
||||
#if TRACE_GL_CALLS
|
||||
std::cout << "_glGetUniformLocation("
|
||||
|
|
@ -1095,16 +1097,16 @@ WASM_IMPORT_IMPL(env, _glGetUniformLocation) = [](u32 a, u32 b) {
|
|||
#endif
|
||||
|
||||
return static_cast<u32>(
|
||||
glGetUniformLocation(
|
||||
a,
|
||||
name
|
||||
)
|
||||
glGetUniformLocation(
|
||||
a,
|
||||
name
|
||||
)
|
||||
);
|
||||
};
|
||||
/* import: 'a' 'ka' */
|
||||
// "ka": "_glCheckFramebufferStatus",
|
||||
WASM_IMPORT_IMPL(env, _glCheckFramebufferStatus) = [](u32 a) {
|
||||
const auto& result = glCheckFramebufferStatus(a);
|
||||
const auto &result = glCheckFramebufferStatus(a);
|
||||
|
||||
#if TRACE_GL_CALLS
|
||||
std::cout << "_glCheckFramebufferStatus("
|
||||
|
|
@ -1128,24 +1130,24 @@ WASM_IMPORT_IMPL(env, _glDetachShader) = [](u32 a, u32 b) {
|
|||
#endif
|
||||
|
||||
glDetachShader(
|
||||
a,
|
||||
b
|
||||
a,
|
||||
b
|
||||
);
|
||||
};
|
||||
/* import: 'a' 'hb' */
|
||||
// "hb": "_emscripten_webgl_make_context_current",
|
||||
WASM_IMPORT_IMPL(env, _emscripten_webgl_make_context_current) = [](u32 a) {
|
||||
return static_cast<u32>(
|
||||
emscripten_webgl_make_context_current(
|
||||
static_cast<EMSCRIPTEN_WEBGL_CONTEXT_HANDLE>(a)
|
||||
)
|
||||
emscripten_webgl_make_context_current(
|
||||
static_cast<EMSCRIPTEN_WEBGL_CONTEXT_HANDLE>(a)
|
||||
)
|
||||
);
|
||||
};
|
||||
/* import: 'a' 'ib' */
|
||||
// "ib": "_emscripten_webgl_create_context",
|
||||
WASM_IMPORT_IMPL(env, _emscripten_webgl_create_context) = [](u32 a, u32 b) {
|
||||
const auto& target = fugg::ModulePointer<const char>(a);
|
||||
const auto& attributes = fugg::ModulePointer<const EmscriptenWebGLContextAttributes>(b);
|
||||
const auto &target = fugg::ModulePointer<const char>(a);
|
||||
const auto &attributes = fugg::ModulePointer<const EmscriptenWebGLContextAttributes>(b);
|
||||
|
||||
#if TRACE_EM_CALLS
|
||||
std::cout << "_emscripten_webgl_create_context("
|
||||
|
|
@ -1154,30 +1156,31 @@ WASM_IMPORT_IMPL(env, _emscripten_webgl_create_context) = [](u32 a, u32 b) {
|
|||
<< ")" << std::endl;
|
||||
#endif
|
||||
|
||||
auto attr = static_cast<const EmscriptenWebGLContextAttributes*>(attributes);
|
||||
std::cout << "Trying to create a context with version " << attr->majorVersion << "." << attr->minorVersion << std::endl;
|
||||
auto attr = static_cast<const EmscriptenWebGLContextAttributes *>(attributes);
|
||||
std::cout << "Trying to create a context with version " << attr->majorVersion << "." << attr->minorVersion
|
||||
<< std::endl;
|
||||
|
||||
return static_cast<u32>(
|
||||
emscripten_webgl_create_context(target, attributes)
|
||||
emscripten_webgl_create_context(target, attributes)
|
||||
);
|
||||
};
|
||||
/* import: 'a' 'jb' */
|
||||
// "jb": "_emscripten_webgl_init_context_attributes",
|
||||
WASM_IMPORT_IMPL(env, _emscripten_webgl_init_context_attributes) = [](u32 a) {
|
||||
const auto& attributes = fugg::ModulePointer<EmscriptenWebGLContextAttributes>(a);
|
||||
const auto &attributes = fugg::ModulePointer<EmscriptenWebGLContextAttributes>(a);
|
||||
|
||||
#if TRACE_EM_CALLS
|
||||
std::cout << "_emscripten_webgl_init_context_attributes("
|
||||
<< attributes
|
||||
<< ")" << std::endl;
|
||||
#endif
|
||||
|
||||
|
||||
emscripten_webgl_init_context_attributes(attributes);
|
||||
};
|
||||
/* import: 'a' 'vb' */
|
||||
// "vb": "_emscripten_webgl_enable_extension",
|
||||
WASM_IMPORT_IMPL(env, _emscripten_webgl_enable_extension) = [](u32 a, u32 b) {
|
||||
const auto& extension = fugg::ModulePointer<const char>(b);
|
||||
const auto &extension = fugg::ModulePointer<const char>(b);
|
||||
|
||||
#if TRACE_GL_CALLS
|
||||
std::cout << "_emscripten_webgl_enable_extension("
|
||||
|
|
@ -1187,6 +1190,6 @@ WASM_IMPORT_IMPL(env, _emscripten_webgl_enable_extension) = [](u32 a, u32 b) {
|
|||
#endif
|
||||
|
||||
return static_cast<u32>(
|
||||
emscripten_webgl_enable_extension(a, extension)
|
||||
emscripten_webgl_enable_extension(a, extension)
|
||||
);
|
||||
};
|
||||
|
|
@ -1,10 +1,12 @@
|
|||
#include <wasm-rt.h>
|
||||
#include <client.h>
|
||||
#include <fugg.h>
|
||||
#include <flyff.h>
|
||||
|
||||
#include <emscripten/bind.h>
|
||||
|
||||
#include <iostream>
|
||||
#include <utility>
|
||||
|
||||
#include "embind.h"
|
||||
|
||||
|
|
@ -24,7 +26,7 @@ void platform_text_edited_hook(u32 ptr, u32 selection_start, u32 selection_end)
|
|||
}
|
||||
|
||||
void platform_got_devicemotion_permission_hook() {
|
||||
using PlatformGotDeviceMotionPermissionFn = void (*)(void);
|
||||
using PlatformGotDeviceMotionPermissionFn = void (*)();
|
||||
auto platform_got_devicemotion_permission = fugg::function_ref<PlatformGotDeviceMotionPermissionFn>(
|
||||
fugg::embind::kFunctionMap["platform_got_devicemotion_permission"]->fn
|
||||
);
|
||||
|
|
@ -32,13 +34,13 @@ void platform_got_devicemotion_permission_hook() {
|
|||
platform_got_devicemotion_permission();
|
||||
}
|
||||
|
||||
void platform_captcha_completed_hook(std::string token) {
|
||||
void platform_captcha_completed_hook(const std::string& token) {
|
||||
struct WireType {
|
||||
size_t length;
|
||||
char data[1];
|
||||
};
|
||||
|
||||
WireType* wt = (WireType*)malloc(sizeof(size_t) + token.length());
|
||||
auto* wt = (WireType*)malloc(sizeof(size_t) + token.length());
|
||||
wt->length = token.length();
|
||||
memcpy(wt->data, token.data(), token.length());
|
||||
|
||||
|
|
@ -57,7 +59,6 @@ void platform_captcha_completed_hook(std::string token) {
|
|||
platform_captcha_completed,
|
||||
fugg::RuntimePointer<WireType>(wt)
|
||||
);
|
||||
|
||||
}
|
||||
|
||||
using PlatformWebsocketFn = void (*)(emscripten::val event);
|
||||
|
|
@ -69,7 +70,7 @@ void platform_websocket_open_hook(emscripten::val event) {
|
|||
fugg::embind::kFunctionMap["platform_websocket_open"]->fn
|
||||
);
|
||||
|
||||
platform_websocket_open(event);
|
||||
platform_websocket_open(std::move(event));
|
||||
}
|
||||
|
||||
void platform_websocket_close_hook(emscripten::val event) {
|
||||
|
|
@ -79,10 +80,10 @@ void platform_websocket_close_hook(emscripten::val event) {
|
|||
fugg::embind::kFunctionMap["platform_websocket_close"]->fn
|
||||
);
|
||||
|
||||
platform_websocket_close(event);
|
||||
platform_websocket_close(std::move(event));
|
||||
}
|
||||
|
||||
void platform_websocket_message_hook(emscripten::val event) {
|
||||
void platform_websocket_message_hook(const emscripten::val& event) {
|
||||
// std::cout << "platform_websocket_message: Got " << event["data"]["byteLength"].as<unsigned long>() << " bytes" << std::endl;
|
||||
|
||||
struct Test {
|
||||
|
|
|
|||
|
|
@ -54,7 +54,7 @@ void free(void *ptr_) {
|
|||
emscripten_builtin_free(ptr_);
|
||||
|
||||
#if TRACE_ALLOC
|
||||
std::cout << "FUGG: Free'd OUTSIDE pointer at " << reinterpret_cast<void*>(ptr) << std::endl;
|
||||
std::cout << "FUGG: Free'd OUTSIDE pointer at " << reinterpret_cast<void*>(ptr_) << std::endl;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Reference in New Issue