Added condition for picking up items: If the player has a pet out, don't pick up items manually
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440a89ffae
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@ -178,6 +178,8 @@ namespace flyff {
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DEFINE_MEMBER(3424, Vector<Skill>, skills);
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DEFINE_MEMBER(3548, int, pickup_pet_inventory_index);
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const MinimumSize<4096> size;
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};
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@ -747,36 +747,38 @@ void attacker_script() {
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return;
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}
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}
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// No item target and no attack target
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current_pickup_item = find_next_item();
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item = neuz.get_mover(current_pickup_item);
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if (item) {
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auto *prop = reinterpret_cast<const flyff::ItemProperty *>(
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static_cast<const flyff::ObjectProperty *>(item->property)
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);
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// Only pickup if player has no pickup pet spawned.
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if(client.player->pickup_pet_inventory_index == -1) {
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// No item target and no attack target
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current_pickup_item = find_next_item();
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item = neuz.get_mover(current_pickup_item);
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if (item) {
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auto *prop = reinterpret_cast<const flyff::ItemProperty *>(
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static_cast<const flyff::ObjectProperty *>(item->property)
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);
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std::string str = "Picking up ";
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str.append(neuz.get_text(prop->name));
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std::string str = "Picking up ";
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str.append(neuz.get_text(prop->name));
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interact(item->object_id, 1);
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neuz.show_message(str);
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return;
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} else {
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current_target = find_closest_target();
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monster = neuz.get_mover(current_target);
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if (monster) {
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std::string str = "Attacking ";
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str.append(monster->name);
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interact(current_target, 1);
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interact(item->object_id, 1);
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neuz.show_message(str);
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} else {
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neuz.show_message("Unable to find target.");
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return;
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}
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}
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current_target = find_closest_target();
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monster = neuz.get_mover(current_target);
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if (monster) {
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std::string str = "Attacking ";
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str.append(monster->name);
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interact(current_target, 1);
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neuz.show_message(str);
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} else {
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neuz.show_message("Unable to find target.");
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}
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}
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}
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}
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