ogrebattle64/src/overlays/overlay0/3F1B0.c

76 lines
2.3 KiB
C

#include "common.h"
#include <PR/os.h>
INCLUDE_ASM(const s32, "overlays/overlay0/3F1B0", func_800E9C20);
// extern u8 D_2B8BA0;
// extern u8 D_2BF250;
// extern u8 D_423FF0;
// extern u8 D_429CD0;
// extern u8 D_4E3140;
// extern u8 D_4F0FB0;
// extern u8 D_80104710;
// extern u8 D_8010A760;
// extern u8 D_80164770;
// extern void romCopy(u8* src, u8* dst, u32 len);
// extern void __something_music(u8*, u8*);
// extern void MusFxBankInitialize(u8*);
// extern void MusFxBankSetPtrBank(u8*, u8*);
// void func_800E9C20(void) {
// romCopy(&D_2B8BA0, &D_80164770, &D_2BF250 - &D_2B8BA0);
// romCopy(&D_423FF0, &D_80104710, &D_429CD0 - &D_423FF0);
// romCopy(&D_4E3140, &D_8010A760, &D_4F0FB0 - &D_4E3140);
// __something_music(&D_80164770, &D_2BF250);
// __something_music(&D_80104710, &D_429CD0);
// MusFxBankInitialize(&D_8010A760);
// MusFxBankSetPtrBank(&D_8010A760, &D_80104710);
// }
INCLUDE_ASM(const s32, "overlays/overlay0/3F1B0", func_800E9CEC);
INCLUDE_ASM(const s32, "overlays/overlay0/3F1B0", func_800E9E34);
INCLUDE_ASM(const s32, "overlays/overlay0/3F1B0", func_800EA0E4);
INCLUDE_ASM(const s32, "overlays/overlay0/3F1B0", func_800EA1C8);
INCLUDE_ASM(const s32, "overlays/overlay0/3F1B0", func_800EA3BC);
INCLUDE_ASM(const s32, "overlays/overlay0/3F1B0", func_800EA3E4);
INCLUDE_ASM(const s32, "overlays/overlay0/3F1B0", func_800EA488);
INCLUDE_ASM(const s32, "overlays/overlay0/3F1B0", func_800EA568);
INCLUDE_ASM(const s32, "overlays/overlay0/3F1B0", func_800EA604);
INCLUDE_ASM(const s32, "overlays/overlay0/3F1B0", func_800EA6B0);
INCLUDE_ASM(const s32, "overlays/overlay0/3F1B0", func_800EA6C8);
INCLUDE_ASM(const s32, "overlays/overlay0/3F1B0", func_800EA714);
INCLUDE_ASM(const s32, "overlays/overlay0/3F1B0", func_800EA76C);
INCLUDE_ASM(const s32, "overlays/overlay0/3F1B0", func_800EA7AC);
INCLUDE_ASM(const s32, "overlays/overlay0/3F1B0", func_800EA7E4);
INCLUDE_ASM(const s32, "overlays/overlay0/3F1B0", func_800EA838);
INCLUDE_ASM(const s32, "overlays/overlay0/3F1B0", func_800EA850);
INCLUDE_ASM(const s32, "overlays/overlay0/3F1B0", func_800EA86C);
INCLUDE_ASM(const s32, "overlays/overlay0/3F1B0", func_800EA884);
INCLUDE_ASM(const s32, "overlays/overlay0/3F1B0", func_800EA89C);
INCLUDE_ASM(const s32, "overlays/overlay0/3F1B0", func_800EA8B4);
INCLUDE_ASM(const s32, "overlays/overlay0/3F1B0", func_800EA8CC);