#include "common.h" #include INCLUDE_ASM(const s32, "overlays/overlay0/3F1B0", func_800E9C20); // extern u8 D_2B8BA0; // extern u8 D_2BF250; // extern u8 D_423FF0; // extern u8 D_429CD0; // extern u8 D_4E3140; // extern u8 D_4F0FB0; // extern u8 D_80104710; // extern u8 D_8010A760; // extern u8 D_80164770; // extern void romCopy(u8* src, u8* dst, u32 len); // extern void __something_music(u8*, u8*); // extern void MusFxBankInitialize(u8*); // extern void MusFxBankSetPtrBank(u8*, u8*); // void func_800E9C20(void) { // romCopy(&D_2B8BA0, &D_80164770, &D_2BF250 - &D_2B8BA0); // romCopy(&D_423FF0, &D_80104710, &D_429CD0 - &D_423FF0); // romCopy(&D_4E3140, &D_8010A760, &D_4F0FB0 - &D_4E3140); // __something_music(&D_80164770, &D_2BF250); // __something_music(&D_80104710, &D_429CD0); // MusFxBankInitialize(&D_8010A760); // MusFxBankSetPtrBank(&D_8010A760, &D_80104710); // } INCLUDE_ASM(const s32, "overlays/overlay0/3F1B0", func_800E9CEC); INCLUDE_ASM(const s32, "overlays/overlay0/3F1B0", func_800E9E34); INCLUDE_ASM(const s32, "overlays/overlay0/3F1B0", func_800EA0E4); INCLUDE_ASM(const s32, "overlays/overlay0/3F1B0", func_800EA1C8); INCLUDE_ASM(const s32, "overlays/overlay0/3F1B0", func_800EA3BC); INCLUDE_ASM(const s32, "overlays/overlay0/3F1B0", func_800EA3E4); INCLUDE_ASM(const s32, "overlays/overlay0/3F1B0", func_800EA488); INCLUDE_ASM(const s32, "overlays/overlay0/3F1B0", func_800EA568); INCLUDE_ASM(const s32, "overlays/overlay0/3F1B0", func_800EA604); INCLUDE_ASM(const s32, "overlays/overlay0/3F1B0", func_800EA6B0); INCLUDE_ASM(const s32, "overlays/overlay0/3F1B0", func_800EA6C8); INCLUDE_ASM(const s32, "overlays/overlay0/3F1B0", func_800EA714); INCLUDE_ASM(const s32, "overlays/overlay0/3F1B0", func_800EA76C); INCLUDE_ASM(const s32, "overlays/overlay0/3F1B0", func_800EA7AC); INCLUDE_ASM(const s32, "overlays/overlay0/3F1B0", func_800EA7E4); INCLUDE_ASM(const s32, "overlays/overlay0/3F1B0", func_800EA838); INCLUDE_ASM(const s32, "overlays/overlay0/3F1B0", func_800EA850); INCLUDE_ASM(const s32, "overlays/overlay0/3F1B0", func_800EA86C); INCLUDE_ASM(const s32, "overlays/overlay0/3F1B0", func_800EA884); INCLUDE_ASM(const s32, "overlays/overlay0/3F1B0", func_800EA89C); INCLUDE_ASM(const s32, "overlays/overlay0/3F1B0", func_800EA8B4); INCLUDE_ASM(const s32, "overlays/overlay0/3F1B0", func_800EA8CC);