ogrebattle64/src/overlay_165FC0/data_16FF40.c

62 lines
2.1 KiB
C

#include <ultra64.h>
#include "PR/gbi.h"
#include "common.h"
extern u32 D_800E91D0;
/* 16FF40 8021EF00 */
void *D_overlay_165FC0_8021EF00_16FF40 = &D_800E91D0;
/* 16FF44 8021EF04 */
u8 D_overlay_165FC0_8021EF04_16FF44 = 0;
/* 16FF45 8021EF05 */
u8 D_overlay_165FC0_8021EF05_16FF45 = 0;
/* 16FF46 8021EF06 */
u16 D_overlay_165FC0_8021EF06_16FF46 = 0;
/* 16FF48 8021EF08 */
Vtx VTX_8021EF08[] = {
{0, 0, -6, 0, 1024, 1024, 96, 96, 84, 255},
{-4, 4, 6, 0, 1024, 1024, 144, 144, 132, 255},
{-4, -4, 6, 0, 1024, 1024, 32, 32, 24, 255},
{4, -4, 6, 0, 1024, 1024, 16, 16, 10, 255},
{4, 4, 6, 0, 1024, 1024, 208, 208, 192, 255},
{0, 0, -9, 0, 1024, 1024, 0, 120, 216, 255},
{-5, 5, 6, 0, 1024, 1024, 0, 120, 216, 255},
{5, 5, 6, 0, 1024, 1024, 0, 120, 216, 255},
{0, 0, -9, 0, 1024, 1024, 120, 0, 216, 255},
{5, 5, 6, 0, 1024, 1024, 120, 0, 216, 255},
{5, -5, 6, 0, 1024, 1024, 120, 0, 216, 255},
{0, 0, -9, 0, 1024, 1024, 0, 136, 216, 255},
{5, -5, 6, 0, 1024, 1024, 0, 136, 216, 255},
{-5, -5, 6, 0, 1024, 1024, 0, 136, 216, 255},
{0, 0, -9, 0, 1024, 1024, 136, 0, 216, 255},
{-5, -5, 6, 0, 1024, 1024, 136, 0, 216, 255},
{-5, 5, 6, 0, 1024, 1024, 136, 0, 216, 255},
{-5, 5, 6, 0, 1024, 1024, 0, 0, 127, 255},
{-5, -5, 6, 0, 1024, 1024, 0, 0, 127, 255},
{5, -5, 6, 0, 1024, 1024, 0, 0, 127, 255},
{5, 5, 6, 0, 1024, 1024, 0, 0, 127, 255},
};
/* 170098 8021F058 */
Gfx DISPLAY_LIST_8021F058[] = {
gsDPPipeSync(),
gsSPDisplayList(0x801869C8),
gsDPPipeSync(),
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPPipeSync(),
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_OFF),
gsSPClearGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BOTH | G_FOG |
G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR |
G_LOD | G_SHADING_SMOOTH | G_CLIPPING | 0x0040F9FA),
gsSPSetGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_SHADING_SMOOTH),
gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsDPPipeSync(),
gsSPEndDisplayList(),
};