#include #include "PR/gbi.h" #include "common.h" extern u32 D_800E91D0; /* 16FF40 8021EF00 */ void *D_overlay_165FC0_8021EF00_16FF40 = &D_800E91D0; /* 16FF44 8021EF04 */ u8 D_overlay_165FC0_8021EF04_16FF44 = 0; /* 16FF45 8021EF05 */ u8 D_overlay_165FC0_8021EF05_16FF45 = 0; /* 16FF46 8021EF06 */ u16 D_overlay_165FC0_8021EF06_16FF46 = 0; /* 16FF48 8021EF08 */ Vtx VTX_8021EF08[] = { {0, 0, -6, 0, 1024, 1024, 96, 96, 84, 255}, {-4, 4, 6, 0, 1024, 1024, 144, 144, 132, 255}, {-4, -4, 6, 0, 1024, 1024, 32, 32, 24, 255}, {4, -4, 6, 0, 1024, 1024, 16, 16, 10, 255}, {4, 4, 6, 0, 1024, 1024, 208, 208, 192, 255}, {0, 0, -9, 0, 1024, 1024, 0, 120, 216, 255}, {-5, 5, 6, 0, 1024, 1024, 0, 120, 216, 255}, {5, 5, 6, 0, 1024, 1024, 0, 120, 216, 255}, {0, 0, -9, 0, 1024, 1024, 120, 0, 216, 255}, {5, 5, 6, 0, 1024, 1024, 120, 0, 216, 255}, {5, -5, 6, 0, 1024, 1024, 120, 0, 216, 255}, {0, 0, -9, 0, 1024, 1024, 0, 136, 216, 255}, {5, -5, 6, 0, 1024, 1024, 0, 136, 216, 255}, {-5, -5, 6, 0, 1024, 1024, 0, 136, 216, 255}, {0, 0, -9, 0, 1024, 1024, 136, 0, 216, 255}, {-5, -5, 6, 0, 1024, 1024, 136, 0, 216, 255}, {-5, 5, 6, 0, 1024, 1024, 136, 0, 216, 255}, {-5, 5, 6, 0, 1024, 1024, 0, 0, 127, 255}, {-5, -5, 6, 0, 1024, 1024, 0, 0, 127, 255}, {5, -5, 6, 0, 1024, 1024, 0, 0, 127, 255}, {5, 5, 6, 0, 1024, 1024, 0, 0, 127, 255}, }; /* 170098 8021F058 */ Gfx DISPLAY_LIST_8021F058[] = { gsDPPipeSync(), gsSPDisplayList(0x801869C8), gsDPPipeSync(), gsDPPipeSync(), gsDPSetCycleType(G_CYC_1CYCLE), gsDPPipeSync(), gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_OFF), gsSPClearGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD | G_SHADING_SMOOTH | G_CLIPPING | 0x0040F9FA), gsSPSetGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_SHADING_SMOOTH), gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsDPPipeSync(), gsSPEndDisplayList(), };