6461 lines
122 KiB
Plaintext
6461 lines
122 KiB
Plaintext
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Ogre Battle 64 Person of Lordly Caliber Gameshark Class Hacking Guide
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FAQ Written By: Cralex
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Version: 0.48
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Last Update: 4/25/12
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E-mail: cralex.kokiri@gmail.com
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+Easy code calculators can be found here:+
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http://cralex.vacau.com/
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*****************
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Table of Contents
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*****************
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Introduction -What's this all about?
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Version History -The Name Says it All
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Character Codes -The meat of this FAQ (100%)
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Class Digits -Quick Reference For You to Find What You Want (100%)
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Class Information -Detailed Info About Every Class That this FAQ Covers (11.7%)
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Universal Soldier Codes -Good soldiers are so hard to find these days...
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Element Codes -Just playin' with the elements...
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Gender Codes -You're a WHAT?!
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Alignment Codes -I'm Chaotic! No wait, I mean Lawful! Neutral?...
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Forced Equip Codes -Equip any item to any character.
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Misc. -Neat stuff relating to class hacking.
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Item and Equipment Codes -Cuz they're rare.
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FAQs -Answers to questions that I expect to be asked.
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Credits -Credit Where Credit is Due
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End -What Are You Doing Down here?
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************
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Introduction -What's this all about?
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************
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Hi, I'm known on GameFAQs as Cralex.
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After beating Ogre Battle 64 for the first time (100CF), I decided to use my
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trusty Gameshark to perfect my army. However, I could only find 50 codes so
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I didn't have a lot of room to work with! Now, (at the time I write this)
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a few years later, I've hacked codes for all possible 94 characters! (Why
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wasn't this done before?) and I've tested all of the classes in the game's
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data (supposing that "A4" is the last class in the game).
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And now, without further delay, the codes that I wanted when I first used
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the gameshark to change classes, and the info that I've learned by using them.
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***************
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Version History -The Name Says it All
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***************
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Version 0.0 7/17/2003 -Humble Beginnings
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The very start of this FAQ (my first).
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I start with freshly hacked codes written on a piece of paper and an empty text
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file on a Mac; with these being the very first words that I'm typing here.
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Version 0.4 7/30/2003 -(I can't think of anything to put here...)
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Despite inexperience, a busy schedule, ...and laziness on my part, I finally got
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this FAQ ready for the net with the Character Codes and Class Digits sections
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complete. I'm submitting it to GameFAQs with high hopes...
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Version 0.41 8/4/2003 -Oops
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I fixed the gender codes. Seems that I had put down the luck codes instead of
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the gender codes. Thus, I was telling you to change luck to 0 or 1...
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Thanks, dancing elf!
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Version 0.42 11/2/2003 -Every Little Bit Helps...
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I've been very busy for the last few months, but I felt like working today
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(being sick on Halloween will do that to you), so I've got complete info on a
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whopping three classes, added a Misc. section, and made some minor corrections
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to spelling and format all over the FAQ.
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Version 0.43 7/20/2004 -Got the basics down...
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It's been awhile, but I finally got around to adding complete information about
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the "basic generic" classes in the Class Information section. As well as some
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minor changes all over.
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Version: 0.44 3/7/06 -I'm back! ...For about one second.
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Wow, I haven't updated this for about two years now! Unfortunately, I still
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don't have the time (and I'm still too lazy) to get to work on a major update
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now. However, an e-mail from Thomas Olson has got me to add in three other
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codes. Namely, codes for expendable items, equipment, and some brand-new
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codes that could actually make it worth using soldiers in your army! These
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can change the stats and apparent class of every single soldier you have!
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Check the Universal Soldier Codes section to find these new codes.
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Let me know if they give you any problems.
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See ya later... some day...
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Version: 0.45 3/19/06 -Ok, more then one second...
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This FAQ now includes Forced Equip Codes from Thomas Olson. These codes allow
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you to change the equipment of any character (or soldier, if you use with the
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Universal Soldier Codes) in your army. Also, he sent in a rather sizeable list
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of equipable items that includes all of the stats from the game.
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Version: 0.46 8/17/06 -Now with new features!
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I added easy ways to get codes for any character's element, gender, and
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alignment and minor changes here and there. Each has their own section in the
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table of contents, so check them out if you are interested.
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Version: 0.47 8/21/11 -Moving on
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Long time no update! No changes at the moment, but I launched a new website
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with a tool to generate class changing codes. In the future, I plan to add
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more sections to match the other types of codes in this guide.
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http://cralex.vacau.com/
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Version: 0.48 4/25/12 -Minor Update
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Hello all! The website (cralex.vacau.com) has been going well, and now has
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tools to generate class, alignment, gender, element, and equipment codes!
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A big thanks goes out to Aranore, who made me realize that there was an
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item missing from the equipment codes and the equipment calculator! This
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has now been fixed.
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***************
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Character Codes -The meat of this FAQ (100%)
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***************
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Below is the list of all the character codes #1-94. With them, you can change
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the class of any character in your army to any other class in the game (yes
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even the special characters, enemy characters, and any ones hidden away in the
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bowls of the game cart).
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Each code will change the class of the character with the ID# that matches the
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number of the code.
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NOTE: ID Numbers
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The codes work based on the ID numbers that the game itself gives to a character
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NOT ones that you assign yourself. If you plan to use these codes, I recommend
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that you NEVER assign new numbers to your characters. (If you assigned many
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numbers your self, than you may be in for some work to figure out what codes
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to use!)
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When you have the code of the character that you want to change, then
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substitute the class digit of the class that you want (see next section) into
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the "XX" part of the code and dump it into your Gameshark.
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NOTE: Portraits
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These codes themselves only change the character's class and not his portrait.
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To change his portrait, start with the code in your gameshark.
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Example: #2 "80193C42 00XX".
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Choose the class that you want and add it to the code.
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Example: #2 becomes a knight "80193C42 0005".
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Make a second line in the code.
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It'll look like: "80193C42 0005
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80193C42 0005"
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^
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Now if the last digit in the first part of the code is an A, change it (in one
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of the lines) to a 9. If the last digit in the first part of the code is a 2
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(like in the example), change it (in one of the lines) to a 1.
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Example: #2 becomes a knight and gets a knight's portrait (complete code)
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"80193C42 0005
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80193C41 0005"
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That may have sounded tough, but you'll get the hang of it. The first one
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changes his class and the second one changes his portrait. Using both (and
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changing his name if needed) will get you an exact copy of any character
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in the game.
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Now you're ready for the codes.
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(You need the Enable Code to use ANY gameshark codes with this game!
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Enable Code= F109A730 2400)
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#01= 80193C0A 00XX
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#02= 80193C42 00XX
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#03= 80193C7A 00XX
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#04= 80193CB2 00XX
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#05= 80193CEA 00XX
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#06= 80193D22 00XX
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#07= 80193D5A 00XX
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#08= 80193D92 00XX
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#09= 80193DCA 00XX
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#10= 80193E02 00XX
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#11= 80193E3A 00XX
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#12= 80193E72 00XX
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#13= 80193EAA 00XX
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#14= 80193EE2 00XX
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#15= 80193F1A 00XX
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#16= 80193F52 00XX
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#17= 80193F8A 00XX
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#18= 80193FC2 00XX
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#19= 80193FFA 00XX
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#20= 80194032 00XX
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#21= 8019406A 00XX
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#22= 801940A2 00XX
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#23= 801940DA 00XX
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#24= 80194112 00XX
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#25= 8019414A 00XX
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#26= 80194182 00XX
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#27= 801941BA 00XX
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#28= 801941F2 00XX
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#29= 8019422A 00XX
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#30= 80194262 00XX
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#31= 8019429A 00XX
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#32= 801942D2 00XX
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#33= 8019430A 00XX
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#34= 80194342 00XX
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#35= 8019437A 00XX
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#36= 801943B2 00XX
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#37= 801943EA 00XX
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#38= 80194422 00XX
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#39= 8019445A 00XX
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#40= 80194492 00XX
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#41= 801944CA 00XX
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#42= 80194502 00XX
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#43= 8019453A 00XX
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#44= 80194572 00XX
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#45= 801945AA 00XX
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#46= 801945E2 00XX
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#47= 8019461A 00XX
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#48= 80194652 00XX
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#49= 8019468A 00XX
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#50= 801946C2 00XX
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#51= 801946FA 00XX
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#52= 80194732 00XX
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#53= 8019476A 00XX
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#54= 801947A2 00XX
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#55= 801947DA 00XX
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#56= 80194812 00XX
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#57= 8019484A 00XX
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#58= 80194882 00XX
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#59= 801948BA 00XX
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#60= 801948F2 00XX
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#61= 8019492A 00XX
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#62= 80194962 00XX
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#63= 8019499A 00XX
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#64= 801949D2 00XX
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#65= 80194A0A 00XX
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#66= 80194A42 00XX
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#67= 80194A7A 00XX
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#68= 80194AB2 00XX
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#69= 80194AEA 00XX
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#70= 80194B22 00XX
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#71= 80194B5A 00XX
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#72= 80194B92 00XX
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#73= 80194BCA 00XX
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#74= 80194C02 00XX
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#75= 80194C3A 00XX
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#76= 80194C72 00XX
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#77= 80194CAA 00XX
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#78= 80194CE2 00XX
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#79= 80194D1A 00XX
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#80= 80194D52 00XX
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#81= 80194D8A 00XX
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#82= 80194DC2 00XX
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#83= 80194DFA 00XX
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#84= 80194E32 00XX
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#85= 80194E6A 00XX
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#86= 80194EA2 00XX
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#87= 80194EDA 00XX
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#88= 80194F12 00XX
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#89= 80194F4A 00XX
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#90= 80194F82 00XX
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#91= 80194FBA 00XX
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#92= 80194FF2 00XX
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#93= 8019502A 00XX
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#94= 80195062 00XX
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(Pant) There's the codes for all 94 possible character slots.
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Now that you have the character code that you want, you need a class digit to
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tell it what to do!
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************
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Class Digits -Quick Reference For You to Find What You Want (100%)
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************
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Here's all of the class digits (in the order that the game keeps them in) with
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any notes that may apply to them (the key to the notes is below the digits) as
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well as a name if a certain person has that class in the game.
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(Many unique classes won't let you change their name. If you plan to do so,
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then I recommend that you do it before you change his class.)
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01= Soldier
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02= Fighter
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03= Lycanthrope ["Messenger"'s class, NOT BISKE'S]
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04= Amazon
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05= Knight
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06= Berserker
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07= Fencer
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08= Phalanx
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09= Beast Tamer [Note: 7]
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0A= Doll Master [Note: 6]
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0B= Ninja
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0C= Wizard
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0D= Archer
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0E= Dragon Tamer [Note: 8]
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0F= Valkyrie
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10= Witch
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11= Sorceress
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12= Cleric
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13= Paladin
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14= Dragoon
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15= Black Knight
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16= Sword Master
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17= Cataphract
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18= Beast Master [Note: 7]
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19= Enchanter [Note: 6]
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1A= Ninja Master
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1B= Archmage
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1C= Diana
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1D= Dragon Master [Note: 8]
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1E= Freya
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1F= Siren
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20= Priest
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21= Princess [Note: 9]
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22= Centurion [Male]
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23= Centurion [Female]
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24= Angel Knight
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25= Seraph
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26= Lich
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27= Hawkman
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28= Vultan
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29= Raven
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2A= Werewolf [GENERIC CLASS, NOT BISKE]
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2B= Vampire
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2C= Vampire [In coffin]
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2D= Zombie [Male] [Note: 10]
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2E= Zombie [Female] [Note: 10]
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2F= Skeleton [Note: 10]
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30= Ghost [Note: 10]
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31= Gorgon
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32= Pumpkinhead
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33= Faerie
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34= Gremlin
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35= Goblin
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36= Saturos
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37= Ogre
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38= Young Dragon
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39= Thunder Dragon
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3A= Red Dragon
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3B= Earth Dragon
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3C= Blue Dragon
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3D= Platinum Dragon
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3E= Black Dragon
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3F= Quetzalcoatl
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40= Flarebrass
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41= Ahzi Dahaka
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42= Hydra
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43= Bahamut
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44= Tiamat
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45= Wyrm
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46= Wyvern
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47= Griffin
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48= Opinincus
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49= Cockatrice
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4A= Sphinx
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4B= Hellhound
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4C= Cerberus
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4D= Giant[Note: 1][Sprite looks like Witch Den's witch,Portrait is Lodis' Pope]
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4E= Golem
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4F= Stone Golem
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50= Baldr Golem
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51= Gladiator [Note: 5] [Magnus/Hero's First class]
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52= Vanguard [Note: 5] [Magnus/Hero's Second class]
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53= General [Note: 5] [Magnus/Hero's Third class]
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54= Gladiator [Dio's First Class]
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55= Warrior [Dio's Second Class]
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56= Blaze Knight [Leia's First Class]
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57= Rune Knight [Leia's Second Class]
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58= Lord [Destin's Class]
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59= General [Debonair's Class]
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5A= Beast Master [Note: 7] [Gilbert's Class]
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5B= Priest [Aisha's Class]
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5C= Warlock [Saradin's Class]
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5D= Grappler [Vad's Class]
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5E= Centurion [Europea's Class]
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5F= Lycanthrope [Biske's Class During the Day]
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60= Werewolf [Biske's Class During the Night]
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61= Solidblade [Ankiseth's Class]
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62= Overlord [Yumil's Class]
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63= Dark Prince [Note: 2] [Amrius' Class]
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64= Special Class [Notes: 1 and 2] [Portrait is the "Prognar"'s]
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65= Flail Monarch [Note: 2] [Procus' Class]
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66= Death Templar [Note: 2] [Richard's Class]
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67= Temple Commander [Note: 2] [Baldwin's Class]
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68= Temple Commander [Note: 2] [Thamus' Class]
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69= Temple Commander [Note: 2] [Pruflas' Class]
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6A= Temple Commander [Note: 2] [Amazeroth's Class]
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6B= Temple Commander [Note: 2] [Vapula's Class]
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6C= Vanity [Note: 2] [Godeslas' Class]
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6D= Vanity [Note: 2] [Kerikov's Class]
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6E= Vanity [Note: 2] [Count Silvis' Class]
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6F= Superior Knight [Note: 2] [Xevec's Class]
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70= Superior Knight [Note: 2] [Rhade's Class]
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71= Gatekeeper [Note: 2] ["Knight of Danika"'s Class]
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72= Grappler [Note: 2] [GENERIC CLASS, NOT VAD]
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73= Knight Templar [Note: 2]
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74= Daemon [Note: 2]
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75= Phalanx [Troi's Class]
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76= Berserker [Asnabel's Class]
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77= Cleric [Katreda's Class]
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78= Archer [Liedel's Class]
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79= Hawkman [Sheen's Class]
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7A= Siren [Meredia's Class]
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7B= Enchanter [Note: 6] [Paul's Class]
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7C= Black Knight [Carth's Class]
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7D= Special Class [Notes: 1 and 2] [Hugo's Class]
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7E= Special Class [Notes: 1 and 2] [Frederick's Class]
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7F= Special Class [Notes: 1 and 2] [Odiron's Class]
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80= Special Class [Notes: 1 and 2] [Mari's Class]
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81= Special Class [Notes: 1 and 2] [Zeda's Class]
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82= Barkeep [Notes: 1 and 2]
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83= Elderly Man [Notes: 1 and 2]
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84= Commoner [Male] [Notes: 1 and 2]
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85= Commoner [Female] [Notes: 1 and 2]
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86= Danika (Normal) [Notes: 1 and 2] [Danika's non combat class]
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87= Danika [Notes: 2 and 3] [Danika's combat class]
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88= Danika [Notes: 1 and 2] [Class of one of the tendrils in the Danika battle]
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89= Archer [Notes: 2, 3, 4, and 11]
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8A= Berserker [Notes: 2, 3, 4, and 11]
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8B= Beast Tamer [Notes: 2, 3, 4, and 11]
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8C= Valkyrie [Notes: 2, 3, 4, and 11]
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8D= Wizard [Notes: 2, 3, 4, and 11]
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8E= Phalanx [Notes: 2, 3, 4, and 11]
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8F= Berserker [Notes: 2, 3, 4, and 11]
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90= Knight [Notes: 2, 3, 4, and 11]
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91= Ninja Master [Notes: 2, 3, 4, and 11]
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92= Doll Master [Notes: 2, 3, 4, and 11]
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93= Knight Templar [Notes: 2, 3, 4, and 11]
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94= Archmage [Notes: 2, 3, 4, and 11]
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95= Priest [Notes: 2, 3, 4, and 11]
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96= Black Knight [Notes: 2, 3, 4, and 11]
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97= Dragon Master [Notes: 2, 3, 4, and 11]
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98= Siren [Notes: 2, 3, 4, and 11]
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99= Saturos [Notes: 2, 3, 4, and 11]
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9A= Sword Master [Notes: 2, 3, 4, and 11]
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9B= Knight Templar [Notes: 2, 3, 4, and 11]
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9C= Dragoon [Notes: 2, 3, 4, and 11]
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9D= Gorgon [Notes: 2, 3, 4, and 11]
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9E= Lich [Notes: 2, 3, 4, and 11]
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9F= Daemon [Notes: 2, 3, 4, and 11]
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A0= Plaladin [Notes: 2, 3, 4, and 11]
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A1= Danika [Notes: 1 and 2] [Class of one of the tendrils in the Danika battle]
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A2= Paladin [Notes: 2, 3, 4, and 11]
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A3= Witch [Note: 5] [Deneb's Class]
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A4= Death Bahamut [Notes: 2, 3, 11, and 12] [Grozz Nuy's Class]
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(Whew! that's 154 classes)
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Note 1= For whatever reason, the game will crash if the character in question
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is sent into battle on your side.
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Note 2= The character in question will look like a single soldier if he enters
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battle on your side, usually because he isn't supposed to fight on your side.
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Thus, the game doesn't have a sprite for him. (If a class doesn't have this
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note, assume that he will look his part in battle on your side.)
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Note 3= Despite the game saying that the character in question can lead a unit,
|
|
the game will crash if a unit led by him is dispatched on the field map.
|
|
|
|
Note 4= The character has no portrait at all!
|
|
|
|
Note 5= If the character in question is killed in real battle, it's game over.
|
|
If he is made the leader of a unit/legion, then you won't be able to remove
|
|
him from the unit/legion leader position. If a unit that is led by him is
|
|
dispatched on the field map, you won't be able to make the unit leave the
|
|
field map.
|
|
|
|
Note 6= If a unit led by the character in question has golem(s) in it
|
|
(4E,4F, and 50), then the golem(s) will gain a small bonus in battle.
|
|
(I have no details about that).
|
|
|
|
Note 7= If a unit led by the character in question has a beast(s) in it
|
|
(45-4C), then the beast(s) will gain a small bonus in battle.
|
|
(I have no details about that).
|
|
|
|
Note 8= If a unit led by the character in question has a dragon(s) in it
|
|
(38-46), then the dragon(s) will gain a small bonus in battle.
|
|
(I have no details about that).
|
|
|
|
Note 9= If she is the leader of a unit, then every character in the unit
|
|
(besides herself) will attack one more time during combat then usual!
|
|
|
|
Note 10= At the end of a battle, if the character in question is dead
|
|
and at least one other character in the unit remains alive, then the
|
|
character in question will come back to life with full HP (unless the
|
|
character in question was killed with a virtue element attack).
|
|
|
|
Note 11= For whatever reason, the game will crash if you try to check
|
|
the status of a unit dispatched on the field map that contains the
|
|
character in question.
|
|
|
|
Note 12= The character in question will alternate using "Bite",
|
|
"Sacred Breath", and "Dark Blaze" during battle no matter what row he's in!
|
|
(If you have more than one in a unit, then they will fight like this:
|
|
#1 uses bite #2 used Sacred Breath and so on.)
|
|
|
|
*****************
|
|
Class Information -Detailed Info About Every Class That this FAQ Covers (11.7%)
|
|
*****************
|
|
|
|
This is where you can find out all there is to know about any class without
|
|
having to hack them all yourself.
|
|
|
|
Here's the way that I format my info:
|
|
|
|
Class= The name of the class and it's class digit.
|
|
Description= The in-game help's description of the class.
|
|
Appearance= What the class looks like (on your side if possible).
|
|
Name= If a one of a kind person has the class, then I'll give his name.
|
|
Gender= The class' gender (if applicable).
|
|
Terrain type= The character's preferred terrain type.
|
|
Size= The class' size.
|
|
Leader= The class' leader ability (if any).
|
|
Items= Number of items that the class can hold for his unit.
|
|
Equipment= The class' default equipment.
|
|
Attacks= Number and name of skills (changes due to equipment are also noted).
|
|
Notes= Any noteworthy facts about the class.
|
|
Opinion= My opinions about the class (because I don't raise every class
|
|
for a few levels, I can normally only say how good their attacks are, not how
|
|
good or bad their stats get).
|
|
|
|
Here there are!
|
|
|
|
Class= Soldier (01)
|
|
Description= "Inexperienced foot soldiers that work in groups of three, doubling
|
|
as messengers in group combat."
|
|
Appearance= Short fellow with a small spear and an odd, large brown hat (often
|
|
in groups of three).
|
|
Name= (NONE)
|
|
Gender= Can be promoted to either male or female classes.
|
|
Terrain type= Plains
|
|
Size= Small
|
|
Leader= (NONE)
|
|
Items= 1
|
|
Equipment= Short Spear (can't change) Half Armor (can't change)
|
|
NONE NONE
|
|
Attacks= Front: Thrust X1
|
|
Middle: Thrust X1
|
|
Back: Thrust X1
|
|
Notes= As all OB64 players know, they can become Fighters and Amazons via
|
|
promotion. If you change a character into a Soldier, then he won't join your
|
|
Soldier Reserves.
|
|
Needed for legions.
|
|
Opinion= Weak, with few attacks and no equipment options. Their only use is to
|
|
be promoted later.
|
|
|
|
Class= Fighter (02)
|
|
Description= "Basic male class wielding sword and shield, having gained enough
|
|
experience to fight on his own."
|
|
Appearance= Short fellow with a small sword and shield, and an oversized iron
|
|
helm with a blue plume.
|
|
Name= (NONE)
|
|
Gender= Male
|
|
Terrain type= Plains
|
|
Size= Small
|
|
Leader= (NONE)
|
|
Items= 2
|
|
Equipment= Short Sword Chain Mail
|
|
Round Shield Iron Helm
|
|
Attacks= Front: Slash X2
|
|
Middle: Slash X1
|
|
Back: Slash X1
|
|
Notes= Can change to the generic male classes.
|
|
Opinion= Better then soldiers, with stronger attacks, two attacks up front, and
|
|
the ability to change equipment. They have poor stat gains, so it is generally
|
|
considered a bad idea to promote Soldiers to Fighters at high levels. Not great
|
|
overall.
|
|
|
|
Class= Lycanthrope (03)
|
|
Description= "No different from other knights during the day. But at nightfall,
|
|
he turns into a beast and realizes his true strength."
|
|
Appearance= Looks like a fighter, but with a longer sword, and horns (instead
|
|
of a plume) on his helm.
|
|
Name= Messenger
|
|
Gender= Male
|
|
Terrain type= Plains
|
|
Size= Small
|
|
Leader= (NONE)
|
|
Items= 2
|
|
Equipment= Baldr Sword (can't change) Plate Mail (can't change)
|
|
Kite Shield (can't change) Armet (can't change)
|
|
Attacks= Front: Slash X2
|
|
Middle: Slash X1
|
|
Back: Slash X1
|
|
Notes= This is not Biske's class.
|
|
Despite the fact that you never see him fight in the game, he fights fine.
|
|
He does not change into a beast at nightfall.
|
|
Opinion= It's really odd that this guy is able to fight on your side with no
|
|
problems. Attack wise, he's just like a fighter.
|
|
|
|
Class= Amazon (04)
|
|
Description= "Basic female class wielding bow and arrows, having gained enough
|
|
experience to fight on her own"
|
|
Appearance= Short woman with orange/red hair, who wears a blue top and carries
|
|
a small bow in one hand.
|
|
Name= (NONE)
|
|
Gender= Female
|
|
Terrain type= Forest
|
|
Size= Small
|
|
Leader= (NONE)
|
|
Items= 2
|
|
Equipment= Short Bow Leather Armor
|
|
NONE Bandanna
|
|
Attacks= Front: Shoot X1
|
|
Middle: Shoot X1
|
|
Back: Shoot X2
|
|
Notes= Can change to the generic female classes.
|
|
Opinion= Better then soldiers, with stronger attacks, two attacks in the back
|
|
row, and the ability to change equipment. They have poor stat gains, so it is
|
|
generally considered a bad idea to promote Soldiers to Amazons at high levels.
|
|
Not great overall.
|
|
|
|
Class= Knight (05)
|
|
Description= "Knight clad in full armor, who fights for pride and honor. His
|
|
offensive and defensive capabilities are well-balanced."
|
|
Appearance= Man in silver-colored full body armor, who wears a round helm. He
|
|
carries a sword in one hand, and a mid size triangular shield in the other hand.
|
|
Name= (NONE)
|
|
Gender= Male
|
|
Terrain type= Plains
|
|
Size= Small
|
|
Leader= Unit Leader
|
|
Items= 2
|
|
Equipment= Baldr Sword Plate Armor
|
|
Kite Shield Armet
|
|
Attacks= Front: Slash X2
|
|
Middle: Slash X1
|
|
Back: Slash X1
|
|
Notes= Can change to the generic male classes.
|
|
Opinion= An upgrade over fighters, he is best in the front row where he can
|
|
attack twice. Well-rounded, but not outstanding.
|
|
|
|
Class= Berserker (06)
|
|
Description= "Fearless warrior with extraordinary strength and toughness. He
|
|
attacks with full might, regardless of status."
|
|
Appearance= Muscular man with broad shoulders and a brown beard. He carries an
|
|
axe in one hand, and wears a horned helm on his head.
|
|
Name= (NONE)
|
|
Gender= Male
|
|
Terrain type= Plains
|
|
Size= Small
|
|
Leader= Unit Leader
|
|
Items= 2
|
|
Equipment= Francisca Leather Armor
|
|
NONE Iron Helm
|
|
Attacks= Front: Strike X2
|
|
Middle: Strike X1
|
|
Back: Strike X1
|
|
Notes= Can change to the generic male classes.
|
|
Opinion= A good, solid front-line attacker.
|
|
|
|
Class= Fencer (07)
|
|
Description= "Experienced swordsman whose distinct style allows him to move
|
|
swiftly and wield a greatsword with ease."
|
|
Appearance= Man in a blue and green cloth outfit who wears a large,
|
|
umbrella-shaped blue hat and holds a large sword with both hands to his side.
|
|
Name= (NONE)
|
|
Gender= Male
|
|
Terrain type= Plains
|
|
Size= Small
|
|
Leader= Unit Leader
|
|
Items= 2
|
|
Equipment= Bastard Sword Cloth Armor
|
|
NONE Jin-gasa
|
|
Attacks= Front: Slash X2
|
|
Middle: Slash X1
|
|
Back: Slash X1
|
|
Notes= Can change to the generic male classes.
|
|
Opinion= Another average front-liner.
|
|
|
|
Class= Phalanx (08)
|
|
Description= "Heavy infantryman equipped with spear and a large round shield.
|
|
This class plays a pivotal role in defense."
|
|
Appearance= Man wearing heavy green armor and a round green helm. He holds a
|
|
spear in one hand and a large round shield in the other.
|
|
Name= (NONE)
|
|
Gender= Male
|
|
Terrain type= Plains
|
|
Size= Small
|
|
Leader= Unit Leader
|
|
Items= 2
|
|
Equipment= Spear Plate Mail
|
|
Large Shield Iron Helm
|
|
Attacks= Front: Pierce X2
|
|
Middle: Pierce X1
|
|
Back: Pierce X1
|
|
Notes= Can change to the generic male classes.
|
|
Opinion= Front-liner who focuses on defense of himself and those behind him
|
|
instead of all-out attack power. Not bad.
|
|
|
|
Class= Beast Tamer (09)
|
|
Description= "With whip in hand, the Beast Tamer controls beasts and brings out
|
|
their full potential."
|
|
Appearance= Bare-chested man with brown hair and beard. He carries a whip.
|
|
Name= (NONE)
|
|
Gender= Male
|
|
Terrain type= Mountains
|
|
Size= Small
|
|
Leader= Unit Leader
|
|
Items= 2
|
|
Equipment= Leather Whip Leather Armor
|
|
NONE NONE
|
|
Attacks= Front: Lash X2
|
|
Middle: Lash X2
|
|
Back: Lash X1
|
|
Notes= Gives a small bonus to beast creatures in a unit led by him.
|
|
Can change to the generic male classes.
|
|
Opinion= On one hand, he gives beasts a small bonus, is good for making
|
|
mountain-climbing units, and can hide in the middle row while still attacking
|
|
twice. On the other hand, he has poor equipment options.
|
|
|
|
Class= Doll Master (0A)
|
|
Description= "This class uses a doll as a weapon, and commands golems."
|
|
Appearance= Man wearing a green robe and headband, with long red/orange hair.
|
|
He holds a book in one hand, and magically animates a doll with the other.
|
|
Name= (NONE)
|
|
Gender= Male
|
|
Terrain type= Plains
|
|
Size= Small
|
|
Leader= Unit Leader
|
|
Items= 1
|
|
Equipment= Marionette Robe
|
|
Amulet Bandanna
|
|
Attacks= Front: Pull Strings X2
|
|
Middle: Pull Strings X2
|
|
Back: Pull Strings X1
|
|
Notes= Gives a small bonus to Golems in a unit led by him.
|
|
Can change to the generic male classes.
|
|
Opinion= An all around balanced class that is effective from both the front
|
|
and middle rows.
|
|
|
|
Class= Ninja (0B)
|
|
Description= "Martial artist with great agility, who wields a set of claws and
|
|
eliminates all who stand in his way."
|
|
Appearance= Man dressed completely in green cloth. He has large claws strapped
|
|
to each arm.
|
|
Name= (NONE)
|
|
Gender= Male
|
|
Terrain type= Forests
|
|
Size= Small
|
|
Leader= (NONE)
|
|
Items= 1
|
|
Equipment= Iron Claw Ninja's Garb
|
|
NONE Hachigane
|
|
Attacks= Front: Rend X2
|
|
Middle: Rend X1
|
|
Back: Rend X1
|
|
Notes= Can change to the generic male classes.
|
|
Opinion= An agile front-liner.
|
|
|
|
Class= Wizard (0C)
|
|
Description= "Male spellcaster who devotes his life on uncovering the mysteries
|
|
of magic."
|
|
Appearance= Old man with a white beard robed and hooded in green and yellow. He
|
|
holds a staff in one hand, and waves his other hand around.
|
|
Name= (NONE)
|
|
Gender= Male
|
|
Terrain type= Plains
|
|
Size= Small
|
|
Leader= Unit Leader
|
|
Items= 1
|
|
Equipment= Scipplay Staff Robe
|
|
Spellbook Amulet
|
|
Attacks= Front: * X1
|
|
Middle: * X1
|
|
Back: * X2
|
|
*=The spell used depends on the currently equipped spellbook.
|
|
Spellbook= low-level elemental attack spell of the wizard's element.
|
|
Book of Water= Ice Blast
|
|
Book of Earth= Acid Vapor
|
|
Book of Flame= Fireball
|
|
Book of Wind= Lightning
|
|
Book of Bane= Word of Pain
|
|
Meteor Strike= Meteor Strike
|
|
Tempest= Tempest
|
|
White Mute= White Mute
|
|
Annihilation= Annihilation
|
|
Notes= Can change to the generic male classes.
|
|
Opinion= A solid back-liner. Put more magic users together to make combination
|
|
magic!
|
|
|
|
Class= Archer (0D)
|
|
Description= "Though using the same weapons, the Archer's skill easily surpasses
|
|
that of the Amazon."
|
|
Appearance= Woman in a green and blue outfit and hat. She has orange/red hair
|
|
and holds a mid size bow in one hand.
|
|
Name= (NONE)
|
|
Gender= Female
|
|
Terrain type= Forest
|
|
Size= Small
|
|
Leader= Unit Leader
|
|
Items= 2
|
|
Equipment= Great Bow Leather Armor
|
|
NONE Leather Hat
|
|
Attacks= Front: Shoot X1
|
|
Middle: Shoot X2
|
|
Back: Shoot X2
|
|
Notes= Can change to the generic female classes.
|
|
Opinion= An average middle and back liner. You could use her as part of a
|
|
"forest unit".
|
|
|
|
Class= Dragon Tamer (0E)
|
|
Description= "With her thrusting sword the Dragon Tamer commands huge dragons
|
|
and bring* out their full potential." *Typo in the game.
|
|
Appearance= Woman with orange/red hair in blue and green armor. She holds a
|
|
rapier in one hand and wears a large dragon skull on her head.
|
|
Name= (NONE)
|
|
Gender= Female
|
|
Terrain type= Plains
|
|
Size= Small
|
|
Leader= Unit Leader
|
|
Items= 2
|
|
Equipment= Rapier Chain Mail
|
|
NONE Bone Helm
|
|
Attacks= Front: Thrust X2
|
|
Middle: Thrust X1
|
|
Back: Thrust X1
|
|
Notes= Gives a small bonus to dragon characters in a unit led by her.
|
|
Can change to the generic female classes.
|
|
Opinion= Besides the small bonus to dragons, she's an average character.
|
|
|
|
Class= Valkyrie (0F)
|
|
Description= "Warrior maiden of the gods. She attacks gracefully with her
|
|
spear, and wields the power of wind."
|
|
Appearance= Woman with brown/orange hair who wears a thin blue outfit and
|
|
white feathers in her hair. She has a small shield on one arm and holds a spear
|
|
with both hands.
|
|
Name= (NONE)
|
|
Gender= Female
|
|
Terrain type= Snow
|
|
Size= Small
|
|
Leader= Unit Leader
|
|
Items= 2
|
|
Equipment= Spear Breastplate
|
|
Round Shield Plumed Headband
|
|
Attacks= Front: Cleave X2
|
|
Middle: Cleave X1
|
|
Back: Lightning X2
|
|
Notes= Can change to the generic female classes.
|
|
Opinion= A well-balanced character who is good in the front and the back rows.
|
|
|
|
Class= Witch (10)
|
|
Description= "This class specializes in casting supportive spells. The
|
|
wide-brimmed hat is her trademark."
|
|
Appearance= Woman who wears blue boots, a rather skimpy blue dress, and a HUGE
|
|
blue witch-style hat. She holds a staff with both hands.
|
|
Name= (NONE)
|
|
Gender= Female
|
|
Terrain type= Plains
|
|
Size= Small
|
|
Leader= Unit Leader
|
|
Items= 1
|
|
Equipment= Scipplay Staff Witch's Dress
|
|
Spellbook Pointy Hat
|
|
Attacks= Front: * X1
|
|
Middle: * X1
|
|
Back: * X2
|
|
*=The spell used depends on the currently equipped spellbook.
|
|
Spellbook= elemental support spell of the witch's element.
|
|
Book of Water= Slumber Mist
|
|
Book of Earth= Poison Cloud
|
|
Book of Flame= Ray of Paralysis
|
|
Book of Wind= Shock Bolt
|
|
Book of Bane= Nightmare
|
|
Meteor Strike= Meteor Strike
|
|
Tempest= Tempest
|
|
White Mute= White Mute
|
|
Annihilation= Annihilation
|
|
Notes= Can change to the generic female classes.
|
|
Opinion= Her normal moves cause status effects instead of damage. This can be
|
|
useful if you choose the right spell or combo spells. Or you could give her a
|
|
Drakonite spellbook just for fun. Not a useless class.
|
|
|
|
Class= Sorceress (11)
|
|
Description= "Beautiful female spellcaster, whose magical ability is somewhat
|
|
greater then the Wizard's."
|
|
Appearance= Woman with brown/orange hair who wears a blue "jacket" and tan
|
|
pants. She holds a staff in one hand.
|
|
Name= (NONE)
|
|
Gender= Female
|
|
Terrain type= Plains
|
|
Size= Small
|
|
Leader= Unit Leader
|
|
Items= 1
|
|
Equipment= Scipplay staff Witch's Dress
|
|
Spellbook Amulet
|
|
Attacks= Front: * X1
|
|
Middle: * X1
|
|
Back: * X2
|
|
*=The spell used depends on the currently equipped spellbook.
|
|
Spellbook= low-level elemental attack spell of the sorceress' element.
|
|
Book of Water= Ice Blast
|
|
Book of Earth= Acid Vapor
|
|
Book of Flame= Fireball
|
|
Book of Wind= Lightning
|
|
Book of Bane= Word of Pain
|
|
Meteor Strike= Meteor Strike
|
|
Tempest= Tempest
|
|
White Mute= White Mute
|
|
Annihilation= Annihilation
|
|
Notes= Can change to the generic female classes.
|
|
Opinion= She is said to have better magic attack but worse defence then a
|
|
wizard. Well, who needs defence when you've got a bunch of strong knights in the
|
|
front line protecting you?
|
|
|
|
Class= Cleric (12)
|
|
Description= "Though forbidden to harm others, the cleric is able to heal her
|
|
companions through her faith."
|
|
Appearance= Woman with braided hair who is robed in blue. She carries a mace
|
|
with both hands.
|
|
Name= (NONE)
|
|
Gender= Female
|
|
Terrain type= Plains
|
|
Size= Small
|
|
Leader= Unit Leader
|
|
Items= 1
|
|
Equipment= Light Mace Cleric's Vestment
|
|
NONE Rosary
|
|
Attacks= Front: Healing X1
|
|
Middle: Healing X1
|
|
Back: Healing X2
|
|
Notes= Can change to the generic female classes.
|
|
Opinion= A very useful class, whose healing powers are only surpassed by a
|
|
Priest (or two). Put one or two in a unit that has a character that you want to
|
|
protect. They can combine their spells to cause a "Healing Plus" effect.
|
|
|
|
More classes coming later...
|
|
|
|
***********************
|
|
Universal Soldier Codes -Good soldiers are so hard to find these days...
|
|
***********************
|
|
|
|
Now, these are interesting codes. They can change the "class", portrait, and
|
|
stats for every soldier (as in, the ones in the soldier reserves) in your
|
|
army!
|
|
|
|
Here's what I know:
|
|
The soldier's type and number of attacks match that class that you use!
|
|
They get a random element. (Most often, water.)
|
|
The game says that they still have the soldier class.
|
|
Soldier portrait codes only work in the soldier reserves.
|
|
Their equipment does not change.
|
|
Movement type does not change.
|
|
They still can't lead units.
|
|
# of held items does not change.
|
|
Soldiers can gain experience, level up, and change alignment after a battle.
|
|
Soldier's experience, level and alignment are still not shown.
|
|
The soldiers still work in a legion core!
|
|
Appearance changes to match the class used while in battle.
|
|
These codes will cause problems if you change soldiers into a large-sized class.
|
|
These changes remain after the game is saved!
|
|
|
|
Here's what I don't know:
|
|
Will these soldiers get promoted to Fighters or Amazons?
|
|
If so, will they help the unit leader become a Centurion?
|
|
Will the "level ups" that these soldiers gain make them stronger over time?
|
|
What happens if health drops low enough for a soldier to die normally?
|
|
|
|
Here's what it boils down to:
|
|
You can make soldiers that are just as good (or better) then your other
|
|
characters! Plus, you can create legions with them that actually have strong
|
|
legion cores! This removes at least two of the regular problems that comes with
|
|
using soldiers. These codes definitely have some possibilities...
|
|
Thanks goes to Thomas Olson for making them!
|
|
|
|
80193BD2 00XX Soldier "class". Use with any class digit except for large sized
|
|
classes. Number and type of attacks match the ones for that class.
|
|
80193BD1 00XX Soldier portrait. Only works on the soldier reserves.
|
|
80193BDC 0XXX Soldier STR (000=0 1E7=999)
|
|
80193BDE 0XXX Soldier VIT (000=0 1E7=999)
|
|
80193BE0 0XXX Soldier INT (000=0 1E7=999)
|
|
80193BE2 0XXX Soldier MEN (000=0 1E7=999)
|
|
80193BE4 0XXX Soldier AGI (000=0 1E7=999)
|
|
80193BE6 0XXX Soldier DEX (000=0 1E7=999)
|
|
|
|
*************
|
|
Element Codes -Just playin' with the elements...
|
|
*************
|
|
Now, you can change the element of any character in your army at will. To get
|
|
these codes, just add 8 to any character's class code and you will have the
|
|
element code for that character.
|
|
(#1 class 80193C0A 000X becomes
|
|
#1 element 80193C12 000X.)
|
|
Then substitue the element that you want in for X. 0 gives
|
|
you the "no element" that the "Ogre" class comes with if you recruit them
|
|
in the wild. Anything higher then 4 gives you element "clones" that (I
|
|
think) are used for weapons and equipment. These "clone" elements appear
|
|
glitchy (but they don't crash your game) and it is not known how (or if) they
|
|
affect elemental bonuses.
|
|
|
|
0= No element
|
|
1= Wind Element
|
|
2= Fire Element
|
|
3= Earth Element
|
|
4= Water Element
|
|
5= Physical (clone)
|
|
6= Wind (clone)
|
|
7= Fire (clone)
|
|
8= Earth (clone)
|
|
9= Water (clone)
|
|
A= Virtue (clone)
|
|
B= Bane (clone)
|
|
|
|
NOTE: Spellcasters
|
|
Several spellcasters have the unique ability to use a different spell
|
|
depending on what their element is when they are equipped with a regular
|
|
Spellbook. Although having this setup with some of these unusual elements
|
|
will cause the spellcaster to skip their turn, others will grant the
|
|
spellcaster powerful Bane and Drakonite spells when used with an ordinary
|
|
spellbook:
|
|
0= No element (No spell)
|
|
1= Wind Element (Wind Spell)
|
|
2= Fire Element (Fire Spell)
|
|
3= Earth Element (Earth Spell)
|
|
4= Water Element (Water Spell)
|
|
5= Physical (clone) (Bane Spell)
|
|
6= Wind (clone) (Drakonite Spell: Tempest)
|
|
7= Fire (clone) (Drakonite Spell: Annihilation)
|
|
8= Earth (clone) (Drakonite Spell: Meteor Strike)
|
|
9= Water (clone) (Drakonite Spell: White Mute)
|
|
A= Virtue (clone) (No Spell)
|
|
B= Bane (clone) (No Spell)
|
|
|
|
******
|
|
Gender Codes -You're a WHAT?!
|
|
******
|
|
One intresting problem that I've run into sometimes when using my class
|
|
change codes is that characters always retain their gender no matter what
|
|
you do to their class. This causes all kind of weird effects such as:
|
|
*NPCs (such as bosses) address your character as the wrong gender.
|
|
*Your character becomes the Zombie class of the wrong gender.
|
|
*Your character becomes an Angel Knight when he's supposed to be a guy.
|
|
*Your character makes the wrong death cry when killed.
|
|
To fix (or mess around with) this, add 2 to any character's class code
|
|
to get the gender code for that character.
|
|
(#1 class 80193C0A 000X becomes
|
|
#1 gender 80193C0C 000X.)
|
|
0= Male
|
|
1= Female
|
|
2= beast/dragon
|
|
|
|
***************
|
|
Alignment Codes -I'm Chaotic! No wait, I mean Lawful! Neutral?...
|
|
***************
|
|
These codes allow you to change a character's pesky alignment quickly
|
|
and easily. To get an alignment code for any character, take that
|
|
character's class code and add 9 to it.
|
|
(#1 class 80193C0A 00XX becomes
|
|
#1 alignment 80193C13 00XX.)
|
|
00= 000 alignment (absolutely chaotic)
|
|
32= 050 alignment (dead neutral)
|
|
64= 100 alignment (pure lawful)
|
|
Feel free to put any value between 0 and 64 in there to get any
|
|
alignment that you want.
|
|
|
|
******************
|
|
Forced Equip Codes -Equip any item to any character.
|
|
******************
|
|
These codes allow you to change the equipment of anyone in your army
|
|
(including soldiers if if you use with the soldier "class" code above).
|
|
Ever want your main character to wield the Dagda's Hammer? Done.
|
|
Here's how to do it. Take the Class change code that matches the character
|
|
whose equipment that you want to change. (For example: #02= 80193C42 00XX)
|
|
From there, either make it 25 digits higher then it is, or add 9 to the
|
|
last number and 1 to the second-to-last number, whichever is easier for you.
|
|
(#02= 80193C5B 00XX) from there, add two more to get the second item slot,
|
|
two more again for the third slot, and two more again to get the last item
|
|
slot.
|
|
(Here are the completed equipment codes for character #2.
|
|
80193C5B 0XXX Upper-left item
|
|
80193C5D 0XXX Upper-right item
|
|
80193C5F 0XXX Lower-left item
|
|
80193C61 0XXX Lower-right item
|
|
^
|
|
Goes up by 2 each time)
|
|
Once you have the codes that you want, substitute the digit for the item
|
|
that you want (look down) to equip in for the XXX.
|
|
These changes can easily be undone if you use the game's "Unequip" command.
|
|
|
|
Note: Equipment slots
|
|
If you change an item that is in a regular equipment slot (you would
|
|
normally be able to change equipment there) to a different kind of item,
|
|
then your character will be able to choose from that kind of items from
|
|
now on. (For example, if you replace a knight's sword with a hammer, then
|
|
your knight will be able to equip hammers/axes instead of swords from
|
|
now on.)
|
|
If you change an item that you would not normally be able to
|
|
change (for example: your main character's Blue Sash) then you won't
|
|
be able to change the item that you put there.
|
|
If you place an item in a slot where your character would not
|
|
normally have an item, then you should be able to change the item without
|
|
codes. (However, your selection will be invisible.)
|
|
Finally, if you would not normally be able to change a character's
|
|
equipment at all, then you won't ever be able to change that character's
|
|
equipment without using codes.
|
|
|
|
Note: More then one weapon
|
|
Feel free to equip a character with more then one weapon. It works.
|
|
However, the game will only look at the primary weapon slot (and
|
|
possibly, the default slots for other equipment types) when deciding
|
|
attack element, attacks based on weapon element, and weapon effects.
|
|
(In other words, you can't have a single character that paralyzes
|
|
and putts to sleep in a single hit.)
|
|
|
|
01-Short Sword
|
|
Sword
|
|
Element: Physical
|
|
STR: 3 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Sword popular for its ease of use.
|
|
|
|
02-Baldr Sword
|
|
Sword
|
|
Element: Physical
|
|
STR: 5 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 3 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Sword forged from Baldr, a metal that increases one's magical ability.
|
|
|
|
03-Falchion
|
|
Sword
|
|
Element: Physical
|
|
STR: 8 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Curved single-edged sword with a broad blade designed to slash the opponent.
|
|
|
|
04-Flamberge
|
|
Sword
|
|
Element: Physical
|
|
STR: 18 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
A greatsword with an undulating blade, often used for ceremonial purposes.
|
|
|
|
05-Fafnir
|
|
Sword
|
|
Element: Physical
|
|
STR: 22 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
The sword used by an ancient hero to slay the evil dragon Fafnir.
|
|
|
|
06-Sum Mannus
|
|
Sword
|
|
Element: Wind
|
|
STR: 11 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: -1
|
|
RES FIRE: 0
|
|
RES EARTH: 4
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Sword of lightning made from the scale of a thunder dragon.
|
|
|
|
07-Notos
|
|
Sword
|
|
Element: Wind
|
|
STR: 19 Men: 0
|
|
VIT: 0 AGI: 5
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: -2
|
|
RES FIRE: 0
|
|
RES EARTH: 7
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Sword that holds the power of Notos, god of the south wind. One of the four
|
|
Relics of wind.
|
|
|
|
08-Sword of the Firedrake
|
|
Sword
|
|
Element: Flame
|
|
STR: 8 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: -1
|
|
RES EARTH: 0
|
|
RES WATER: 4
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
A dragon slayer made from the scale of a firedrake.
|
|
|
|
09-Laevateinn
|
|
Sword
|
|
Element: Flame
|
|
STR: 18 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: -3
|
|
RES EARTH: 0
|
|
RES WATER: 8
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
The flaming sword of Surt, said to consume the world by fire at the time of
|
|
Ragnarox.
|
|
|
|
0A-Glamdring
|
|
Sword
|
|
Element: Flame
|
|
STR: 9 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 3
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Forged by an Elven blacksmith, the blade of this sword emits an unceasing
|
|
red glow.
|
|
|
|
0B-Stone Sword
|
|
Sword
|
|
Element: Earth
|
|
STR: 7 Men: 0
|
|
VIT: 5 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 4
|
|
RES FIRE: 0
|
|
RES EARTH: -1
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Sword chiseled from an ancient boulder, believed to contain the spirit of a
|
|
god.
|
|
|
|
0C-Adamant Katana
|
|
Sword
|
|
Element: Earth
|
|
STR: 16 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 8
|
|
RES FIRE: 0
|
|
RES EARTH: -3
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Broad-bladed sabre tempered in the eastern kingdom of Zipang.
|
|
|
|
0D-Ice Blade
|
|
Sword
|
|
Element: Water
|
|
STR: 13 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 4
|
|
RES EARTH: 0
|
|
RES WATER: -1
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Sword chiseled from unmelting ice.
|
|
|
|
0E-Nephrite Sword
|
|
Sword
|
|
Element: Water
|
|
STR: 18 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 8
|
|
RES EARTH: 0
|
|
RES WATER: -3
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Sword made of jade which contains the power of unholy water.
|
|
|
|
0F-Blessed Sword
|
|
Sword
|
|
Element: Virtue
|
|
STR: 9 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 3 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 3
|
|
|
|
Baldr sword blessed by a priest.
|
|
|
|
10-Penitence
|
|
Sword
|
|
Element: Virtue
|
|
STR: 18 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: -1
|
|
RES DARK: 4
|
|
|
|
Holy sword said to have been brought from the heavens by a fallen angel.
|
|
|
|
11-Oracion
|
|
Sword
|
|
Element: Virtue
|
|
STR: 21 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: -3
|
|
RES DARK: 8
|
|
|
|
A shining sword of virtue which grants the wielder the ability to
|
|
communicate with the gods.
|
|
|
|
12-Evil Blade
|
|
Sword
|
|
Element: Bane -- Sleep Effect
|
|
STR: 17 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 8
|
|
RES DARK: -3
|
|
|
|
Fiendish sword used by the swordsmen of the netherworld.
|
|
|
|
13-Dainslaif
|
|
Sword
|
|
Element: Bane
|
|
STR: 14 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 4
|
|
RES DARK: -1
|
|
|
|
Bloodthirsty sword which urges the wielder to fight.
|
|
|
|
14-Noish's Promise
|
|
Sword
|
|
Element: Physical
|
|
STR: 15 Men: 11
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
The altered form of a young man, who transformed himself to search for the
|
|
soul of his true love.
|
|
|
|
15-Knoevlfer
|
|
Sword
|
|
Element: Physical
|
|
STR: 12 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Beautiful sword handed down through generations of the royal family of
|
|
Palatinus.
|
|
|
|
16-Bastard Sword
|
|
Greatsword
|
|
Element: Physical
|
|
STR: 6 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Common, large, double-edged sword designed to do damage by its sheer size.
|
|
|
|
17-Sword of Tiamat
|
|
Greatsword
|
|
Element: Physical
|
|
STR: 15 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Dragon slayer made of Tiamat's fang.
|
|
|
|
18-Claymore
|
|
Greatsword
|
|
Element: Physical
|
|
STR: 9 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Greatsword with an oversized guard.
|
|
|
|
19-Balmung
|
|
Greatsword
|
|
Element: Physical
|
|
STR: 19 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Two-handed sword made from the claw of the evil dragon, Fafnir.
|
|
|
|
1A-Glaive of Champion
|
|
Greatsword
|
|
Element: Physical
|
|
STR: 11 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
The legendary warsword of Sigurd.
|
|
|
|
1B-Sigmund
|
|
Greatsword
|
|
Element: Wind
|
|
STR: 14 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: -3
|
|
RES FIRE: 0
|
|
RES EARTH: 8
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Sword tempered with lightning by Thor.
|
|
|
|
1C-Matsukaze
|
|
Greatsword
|
|
Element: Wind
|
|
STR: 12 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 4
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: -1
|
|
RES FIRE: 0
|
|
RES EARTH: 4
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Daito, exotic long sword of the East, with the power to create blades of
|
|
wind.
|
|
|
|
1D-Iscandelvey
|
|
Greatsword
|
|
Element: Flame
|
|
STR: 16 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: -3
|
|
RES EARTH: 0
|
|
RES WATER: 8
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Blazing sword of the hero Iscandelvey.
|
|
|
|
1E-Kagari-bi
|
|
Greatsword
|
|
Element: Flame
|
|
STR: 13 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 4
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: -1
|
|
RES EARTH: 0
|
|
RES WATER: 4
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Daito, exotic long sword of the East, that becomes engulfed in flame when
|
|
brandished.
|
|
|
|
1F-Gram
|
|
Greatsword
|
|
Element: Earth
|
|
STR: 13 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 8
|
|
RES FIRE: 0
|
|
RES EARTH: -3
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Forged by an Elven blacksmith, the blade of this greatsword is made to slay
|
|
dragons.
|
|
|
|
20-Yomogi-u
|
|
Greatsword
|
|
Element: Earth
|
|
STR: 7 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 3
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 4
|
|
RES FIRE: 0
|
|
RES EARTH: -1
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Daito, exotic long sword of the East, that amplifies its wielder's power.
|
|
|
|
21-Malachite Sword
|
|
Greatsword
|
|
Element: Water
|
|
STR: 12 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 4
|
|
RES EARTH: 0
|
|
RES WATER: -1
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Sword forged in the netherworld that freezes what it hits.
|
|
|
|
22-Yu-giri
|
|
Greatsword
|
|
Element: Water
|
|
STR: 17 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 5
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 8
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: -3
|
|
RES DARK: 0
|
|
|
|
Diato, exotic long sword of the East, whose blade is bedewed at all times.
|
|
|
|
23-Chaladholg
|
|
Greatsword
|
|
Element: Virtue
|
|
STR: 22 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: -4
|
|
RES DARK: 10
|
|
|
|
Holy sword, also known as the Demon Slayer, for beheading countless evil
|
|
beings.
|
|
|
|
24-Kusanagi
|
|
Greatsword
|
|
Element: Virtue
|
|
STR: 11 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 2
|
|
|
|
Sacred sword found in the tail of a dragon. It looks tarnished, but emits
|
|
bright light when bradished.
|
|
|
|
25-Durandel
|
|
Greatsword
|
|
Element: Bane
|
|
STR: 14 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 8
|
|
RES DARK: -3
|
|
|
|
The lost technology of the ancient mistralians entrapped the power of bane
|
|
in this sword.
|
|
|
|
26-Ogre Blade
|
|
Greatsword
|
|
Element: Bane
|
|
STR: 25 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: -4 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 15
|
|
RES DARK: -10
|
|
|
|
Gigantic weapon forged by the Ogre: its form is too irregular and unrefined
|
|
to be acknowledged as a sword.
|
|
|
|
27-Sonic Blade
|
|
Greatsword
|
|
Element: Physical
|
|
STR: 15 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Legandary long sword carved from a scale of the elder dragon.
|
|
|
|
28-Rapier
|
|
Thrusting Sword
|
|
Element: Physical
|
|
STR: 4 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Light, sharp-tipped sword designed to thrust at the joints in armor.
|
|
|
|
29-Main Gauche
|
|
Thrusting Sword
|
|
Element: Physical
|
|
STR: 8 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Dagger used for parrying attacks. It has a peculiar shape, but is very easy
|
|
to handle.
|
|
|
|
2A-Sword of Dragon Gem
|
|
Thrusting Sword
|
|
Element: Physical
|
|
STR: 13 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Sword chiseled from a Dragon Gem, a jewel with the ability to communicate
|
|
with dragons.
|
|
|
|
2B-Estoc
|
|
Thrusting Sword
|
|
Element:Physical
|
|
STR: 6 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Light, sharp-tipped sword with a knuckle guard on its hilt.
|
|
|
|
2C-Peridot Sword
|
|
Thrusting Sword
|
|
Element: Water
|
|
STR: 7 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 4
|
|
RES EARTH: 0
|
|
RES WATER: -1
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Sword made from a frozen peridot.
|
|
|
|
2D-Needle of Light
|
|
Thrusting Sword
|
|
Element: Virtue
|
|
STR: 7 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 3
|
|
|
|
Thin blade of light created by the element of virtue.
|
|
|
|
2E-Anbicion
|
|
Thrusting Sword
|
|
Element: Virtue
|
|
STR: 17 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: -3
|
|
RES DARK: 8
|
|
|
|
Sacred sword given to King Anbicion by a god.
|
|
|
|
2F-Clau Solace
|
|
Thrusting Sword
|
|
Element: Virtue
|
|
STR: 6 Men: 2
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: -2
|
|
RES DARK: 7
|
|
|
|
Slender sword given as a token of the covenant with Berthe, handed down
|
|
through generations of the royal family.
|
|
|
|
30-Francisca
|
|
1-Handed Axe/Hammer
|
|
Element: Physical
|
|
STR: 5 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Small hand axe that can by wielded with relative ease.
|
|
|
|
31-Halt Hammer
|
|
1-Handed Axe/Hammer
|
|
Element: Physical
|
|
STR: 4 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Hammer used for smashing rocks.
|
|
|
|
32-Baldr Club
|
|
1-Handed Axe/Hammer
|
|
Element: Physical
|
|
STR: 6 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 3 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Cudgel made of Baldr, a metal that increases one's magical ability.
|
|
|
|
33-Baldr Axe
|
|
1-Handed Axe/Hammer
|
|
Element: Physical
|
|
STR: 7 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 3 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Axe made of Baldr, a metal that increases one's magical ability.
|
|
|
|
34-Euros
|
|
1-Handed Axe/Hammer
|
|
Element: Wind
|
|
STR: 16 Men: 0
|
|
VIT: 0 AGI: 5
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: -1
|
|
RES FIRE: 0
|
|
RES EARTH: 6
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Hammer that holds the power of Euros, god of the east wind. One of the four
|
|
Relics of Wind.
|
|
|
|
35-Gramlock
|
|
1-Handed Axe/Hammer
|
|
Element: Flame
|
|
STR: 23 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: -5
|
|
RES EARTH: 0
|
|
RES WATER: 15
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
The axe of flame forged at Muspellheim.
|
|
|
|
36-Flame Fail
|
|
1-Handed Axe/Hammer
|
|
Element: Flame
|
|
STR: 10 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 3
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
The fail of the Order of Alnari which emits heat and light when swung.
|
|
|
|
37-Axe of Wyrm
|
|
1-Handed Axe/Hammer
|
|
Element: Earth
|
|
STR: 18 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: -3
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Broad-bladed axe designed to slay dragons, often used for execution.
|
|
|
|
38-Aqua Hammer
|
|
1-Handed Axe/Hammer
|
|
Element: Water
|
|
STR: 15 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: -3
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
The beautiful hammer told to have arisen from the tear of Basque, god of the
|
|
sea.
|
|
|
|
39-Frozen Axe
|
|
1-Handed Axe/Hammer
|
|
Element: Water
|
|
STR: 11 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: -1
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Silvery axe suited for battle in cold climates, hence its nickname, Winter
|
|
General.
|
|
|
|
3A-Celestial Hammer
|
|
1-Handed Axe/Hammer
|
|
Element: Virtue
|
|
STR: 19 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: -3
|
|
RES DARK: 0
|
|
|
|
Holy hammer engraved with the ten commandments of Filarhh, the sun god.
|
|
|
|
3B-Evil Axe
|
|
1-Handed Axe/Hammer
|
|
Element: Bane
|
|
STR: 8 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 3
|
|
RES DARK: 0
|
|
|
|
Cursed axe used by demons to behead their foes.
|
|
|
|
3C-Bloody Cleaver
|
|
1-Handed Axe/Hammer
|
|
Element: Bane
|
|
STR: 21 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 10
|
|
RES DARK: -4
|
|
|
|
Huge, blood-drenched cleaver.
|
|
|
|
3D-Warhammer
|
|
2-Handed Axe/Hammer
|
|
Element: Physical
|
|
STR: 7 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Pointed hammer designed to puncture armor.
|
|
|
|
3E-Paua Hammer
|
|
2-Handed Axe/Hammer
|
|
Element: Physical
|
|
STR: 13 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Hammer that draws out the full potential of it's wielder.
|
|
|
|
3F-Heavy Axe
|
|
2-Handed Axe/Hammer
|
|
Element: Physical
|
|
STR: 23 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Steel axe capable of splitting a large tree in two with a single stroke.
|
|
|
|
40-Mjollnir
|
|
2-Handed Axe/Hammer
|
|
Element: Wind
|
|
STR: 10 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: -1
|
|
RES FIRE: 0
|
|
RES EARTH: 4
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Colossal hammer of Thor, the thunder god.
|
|
|
|
41-Boreas
|
|
2-Handed Axe/Hammer
|
|
Element: Wind
|
|
STR: 17 Men: 0
|
|
VIT: 0 AGI: 5
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: -3
|
|
RES FIRE: 0
|
|
RES EARTH: 8
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Axe that holds the power of Boreas, god of the north wind. One of the four
|
|
Relics of Wind.
|
|
|
|
42-Prox
|
|
2-Handed Axe/Hammer
|
|
Element: Flame
|
|
STR: 9 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: -1
|
|
RES EARTH: 0
|
|
RES WATER: 4
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Magical axe that spouts roaring flames at the wielder's will.
|
|
|
|
43-Sanscion
|
|
2-Handed Axe/Hammer
|
|
Element: Earth
|
|
STR: 11 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 4
|
|
RES FIRE: 0
|
|
RES EARTH: -1
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Hammer with the power of earth used by Galf, the general of the netherworld.
|
|
|
|
44-Yggdrasil
|
|
2-Handed Axe/Hammer
|
|
Element: Earth
|
|
STR: 18 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 10
|
|
RES FIRE: 0
|
|
RES EARTH: -4
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Huge wooden club carved from the tree branch of Yggdrasil, the world tree.
|
|
|
|
45-Urdarbrunn
|
|
2-Handed Axe/Hammer
|
|
Element: Water
|
|
STR: 9 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 3
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Axe found in the fountain located at the very bottom of the world.
|
|
|
|
46-Rune Axe
|
|
2-Handed Axe/Hammer
|
|
Element: Virtue
|
|
STR: 21 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: -4
|
|
RES DARK: 10
|
|
|
|
Axe engraved with runic inscriptions.
|
|
|
|
47-Satan's Bullova
|
|
2-Handed Axe/Hammer
|
|
Element: Bane
|
|
STR: 8 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 3
|
|
RES DARK: 0
|
|
|
|
Large axe resembling a scythe, sucks the soul from its foes.
|
|
|
|
48-Dagda's Hammer
|
|
2-Handed Axe/Hammer
|
|
Element: Bane --- Paralyze Effect
|
|
STR: 26 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 15
|
|
RES DARK: -5
|
|
|
|
Hammer which arose from the blood of Dagda, god of life and death. One of
|
|
the Arcane instruments of Bane.
|
|
|
|
49-Short Spear
|
|
Spear
|
|
Element: Physical
|
|
STR: 3 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Cheap, mass-produced spear.
|
|
|
|
4A-Spear
|
|
Spear
|
|
Element: Physical
|
|
STR: 5 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Steel, easy to use spear, capable of inflicting large amounts of damage.
|
|
|
|
4B-Baldr Spear
|
|
Spear
|
|
Element: Physical
|
|
STR: 7 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 3 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Spear made of Baldr, a metal that increases one's magical ability.
|
|
|
|
4C-Culnrikolnne
|
|
Spear
|
|
Element: Physical
|
|
STR: 15 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 2 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Its spearhead is made of the horn of a unicorn, with divine inscriptions
|
|
engraved on it.
|
|
|
|
4D-Thunder Spear
|
|
Spear
|
|
Element: Wind
|
|
STR: 7 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 3
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Magical spear with the power of thunder.
|
|
|
|
4E-Zephyros
|
|
Spear
|
|
Element: Wind
|
|
STR: 12 Men: 0
|
|
VIT: 0 AGI: 5
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 6
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Spear that holds the power of Zephyros, god of the west wind. One of the
|
|
four Relics of Wind.
|
|
|
|
4F-Volcaetus
|
|
Spear
|
|
Element: Flame
|
|
STR: 9 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: -1
|
|
RES EARTH: 0
|
|
RES WATER: 4
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Legendary spear discovered in Mount Volcana.
|
|
|
|
50-Ignis
|
|
Spear
|
|
Element: Flame
|
|
STR: 21 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: -3
|
|
RES EARTH: 0
|
|
RES WATER: 8
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Blazing spear tempered with the eternal flame of the netherworld.
|
|
|
|
51-Earth Javelin
|
|
Spear
|
|
Element: Earth
|
|
STR: 12 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 8
|
|
RES FIRE: 0
|
|
RES EARTH: -3
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Javelin that draws power from the earth and enhances the wielder's ability.
|
|
|
|
52-Osric's Spear
|
|
Spear
|
|
Element: Water
|
|
STR: 8 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 4
|
|
RES EARTH: 0
|
|
RES WATER: -1
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Osric, King of Zamora's spear of ice.
|
|
|
|
53-Bentisca
|
|
Spear
|
|
Element: Water
|
|
STR: 14 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 8
|
|
RES EARTH: 0
|
|
RES WATER: -3
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Spear found in the lair of the dragon, Isebelg.
|
|
|
|
54-Holy Lance
|
|
Spear
|
|
Element: Virtue
|
|
STR: 18 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: -3
|
|
RES DARK: 8
|
|
|
|
Lance of pure silver, carried by the holy army when they descended from
|
|
heaven.
|
|
|
|
55-Lance of Longinus
|
|
Spear
|
|
Element: Virtue
|
|
STR: 16 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: -1
|
|
RES DARK: 4
|
|
|
|
Lance of damnation that harms even the gods.
|
|
|
|
56-Evil Spear
|
|
Spear
|
|
Element: Bane
|
|
STR: 17 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 6
|
|
RES DARK: -2
|
|
|
|
Spear of an evil deity that absorbs grief and despair, and grants power to
|
|
its wielder.
|
|
|
|
57-Brionac
|
|
Spear
|
|
Element: Bane --- Sleep Effect
|
|
STR: 24 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 6 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 10
|
|
RES DARK: -4
|
|
|
|
Rare magical spear with a will of its own.
|
|
|
|
58-Leather Whip
|
|
Whip
|
|
Element: Physical
|
|
STR: 4 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Whip made of a sturdy strip of leather.
|
|
|
|
59-Rupture Rose
|
|
Whip
|
|
Element: Physical
|
|
STR: 5 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Whip of thorns made from a crimson rose.
|
|
|
|
5A-Whip of Exorcism
|
|
Whip
|
|
Element: Physical
|
|
STR: 7 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Whip that imparts evil thoughts to those it strikes. Commonly used by
|
|
priests of the occult.
|
|
|
|
5B-Scourge of Thor
|
|
Whip
|
|
Element: Wind
|
|
STR: 9 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 3
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Thor's whip that calls lightning when wielded.
|
|
|
|
5C-Holy Comet
|
|
Whip
|
|
Element: Virtue
|
|
STR: 11 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: -1
|
|
RES DARK: 4
|
|
|
|
Sacred whip that leaves trails of pure light when wielded.
|
|
|
|
5D-Blood Whip
|
|
Whip
|
|
Element: Bane
|
|
STR: 13 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 4
|
|
RES DARK: -1
|
|
|
|
Whip used by vampires to capture virgins.
|
|
|
|
5E-Iron Claw
|
|
Claw
|
|
Element: Physical
|
|
STR: 5 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Iron claw attached to the forearm, primarily used in hand-to-hand combat.
|
|
|
|
5F-Baldr Claw
|
|
Claw
|
|
Element: Physical
|
|
STR: 7 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 3 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Claw made of Baldr, a metal that increases one's magical ability.
|
|
|
|
60-Touelno
|
|
Claw
|
|
Element: Wind
|
|
STR: 12 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: -1
|
|
RES FIRE: 0
|
|
RES EARTH: 4
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Thunder dragon's claw that courses with electricity.
|
|
|
|
61-Lfal
|
|
Claw
|
|
Element: Flame
|
|
STR: 14 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: -1
|
|
RES EARTH: 0
|
|
RES WATER: 4
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Demon's Claw, tipped with a portion of hell's inferno.
|
|
|
|
62-Berserk
|
|
Claw
|
|
Element: Earth
|
|
STR: 13 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 4
|
|
RES FIRE: 0
|
|
RES EARTH: -1
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
It is said that the wielder of this claw attacks with ferocity of a wild
|
|
beast.
|
|
|
|
63-Cyanic Claw
|
|
Claw
|
|
Element: Water
|
|
STR: 8 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 4
|
|
RES EARTH: 0
|
|
RES WATER: -1
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Dragon slayer made from the claws of the blue dragon.
|
|
|
|
64-Vajra
|
|
Claw
|
|
Element: Virtue
|
|
STR: 17 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 5 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: -1
|
|
RES DARK: 4
|
|
|
|
Unique weapon that changes shape according to its wielder's will.
|
|
|
|
65-Black Cat
|
|
Claw
|
|
Element: Bane
|
|
STR: 11 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 4
|
|
RES DARK: -1
|
|
|
|
Cursed claw inbued with the spirit of a black cat.
|
|
|
|
66-Short Bow
|
|
Bow
|
|
Element: Physical
|
|
STR: 3 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Small, light wooden bow that is portable and easy to handle, but lacks
|
|
strength.
|
|
|
|
67-Great Bow
|
|
Bow
|
|
Element: Physical
|
|
STR: 4 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Long bow reinforced with yak horn.
|
|
|
|
68-Baldr Bow
|
|
Bow
|
|
Element: Physical
|
|
STR: 6 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 3 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Bow made of baldr, a metal that increases one's magical ability.
|
|
|
|
69-Composite Bow
|
|
Bow
|
|
Element: Physical
|
|
STR: 10 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Bow made from many materials, giving it more flexibility and durability.
|
|
|
|
6A-Bow of Thunderbolt
|
|
Bow
|
|
Element: Wind
|
|
STR: 9 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: -3
|
|
RES FIRE: 0
|
|
RES EARTH: 8
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Bow of the thunder god Thor. The arrow becomes engulfed in lightning and
|
|
penetrates through the foe.
|
|
|
|
6B-Conflagrant Bow
|
|
Bow
|
|
Element: Flame
|
|
STR: 12 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: -3
|
|
RES EARTH: 0
|
|
RES WATER: 8
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Blessed by the goddess of flame, this bow shoots explosive arrows.
|
|
|
|
6C-Bow of Sandstorm
|
|
Bow
|
|
Element: Earth
|
|
STR: 8 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 8
|
|
RES FIRE: 0
|
|
RES EARTH: -3
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Legendary bow of the ancient kingdom of Habiram, its arrows never misses
|
|
their mark, even in a sandstorm.
|
|
|
|
6D-Bow of Tundra
|
|
Bow
|
|
Element: Water
|
|
STR: 14 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 8
|
|
RES EARTH: 0
|
|
RES WATER: -3
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Found within a massive block of ice, this bow freezes its target instantly.
|
|
|
|
6E-Crescente
|
|
Bow
|
|
Element: Virtue
|
|
STR: 15 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 4
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: -3
|
|
RES DARK: 8
|
|
|
|
Crescent-shaped bow used by a maiden to shoot an arrow to the heavens to
|
|
deliver a love letter.
|
|
|
|
6F-Ytival
|
|
Bow
|
|
Element: Virtue
|
|
STR: 7 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: -4
|
|
RES DARK: 10
|
|
|
|
Bow of pure silver, carried by the holy army when they descended from
|
|
heaven.
|
|
|
|
70-Ji'ylga's Bow
|
|
Bow
|
|
Element: Bane --- Petrify Effect
|
|
STR: 16 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: -2 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 10
|
|
RES DARK: -4
|
|
|
|
Great bow made from the bone of Ji'yiga, who was promised eternal pleasure
|
|
in exchange for his soul.
|
|
|
|
71-Light Mace
|
|
Mace
|
|
Element: Physical
|
|
STR: 2 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 3 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Light, compact mace that is easy to wield.
|
|
|
|
72-Baldr Mace
|
|
Mace
|
|
Element: Physical
|
|
STR: 3 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 5 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Mace made of Baldr, a metal that increases one's magical ability.
|
|
|
|
73-Celestial Mace
|
|
Mace
|
|
Element: Virtue
|
|
STR: 4 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 9 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: -1
|
|
RES DARK: 4
|
|
|
|
Holy mace that emits white light from the jewel mounted in its head.
|
|
|
|
74-Gambantein
|
|
Mace
|
|
Element: Virtue
|
|
STR: 3 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 13 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: -3
|
|
RES DARK: 8
|
|
|
|
Mace blessed by Holp, the god of wisdom, with the power to pulverize the
|
|
forces of evil.
|
|
|
|
75-Scipplay Staff
|
|
Staff
|
|
Element: Physical
|
|
STR: 1 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 3 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Staff carved from the Scripply Cypress tree.
|
|
|
|
76-Arc Wand
|
|
Staff
|
|
Element: Physical
|
|
STR: 3 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 5 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Wand favored by experienced spellcasters, which enhances the user's magical
|
|
ability.
|
|
|
|
77-Hraesvelg
|
|
Staff
|
|
Element: Wind
|
|
STR: 4 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 7 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: -3
|
|
RES FIRE: 0
|
|
RES EARTH: 8
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Staff with a feather of the eagle Hraesvelg on its tip, it grants the holder
|
|
mastery over wind.
|
|
|
|
78-Totila
|
|
Staff
|
|
Element: Flame
|
|
STR: 6 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 8 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: -3
|
|
RES EARTH: 0
|
|
RES WATER: 8
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
The staff that spews forth flame and incinerates evil.
|
|
|
|
79-Jormungand
|
|
Staff
|
|
Element: Earth
|
|
STR: 4 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 15 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 8
|
|
RES FIRE: 0
|
|
RES EARTH: -3
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Staff made in the likeness of Jormungand, the gigantic serpent that
|
|
encircles the world.
|
|
|
|
7A-Phorusgir
|
|
Staff
|
|
Element: Water
|
|
STR: 4 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 10 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 8
|
|
RES EARTH: 0
|
|
RES WATER: -3
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Staff which converts the magical power of its wielder into blades of ice.
|
|
|
|
7B-Airgetlam
|
|
Staff
|
|
Element: Virtue
|
|
STR: 5 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 12 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: -3
|
|
RES DARK: 8
|
|
|
|
Sliver staff, told to have formed from the severed arm of Nuadu, that
|
|
heightens its wielder's wisdom.
|
|
|
|
7C-Kerykeion
|
|
Staff
|
|
Element: Bane
|
|
STR: 4 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 7 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 8
|
|
RES DARK: -3
|
|
|
|
Staff of Hermes with two serpents intertwined around it.
|
|
|
|
7D-Hemlock
|
|
Staff
|
|
Element: Earth
|
|
STR: 3 Men: 1
|
|
VIT: 0 AGI: 0
|
|
INT: 11 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 6
|
|
RES FIRE: 0
|
|
RES EARTH: -2
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Staff carved from an ancient tree, whose roots spread throughout the
|
|
continent of Zeteginia.
|
|
|
|
7E-Scepter
|
|
Staff
|
|
Element: Physical
|
|
STR: 1 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Golden scepter signifying a monarch's authority.
|
|
|
|
7F-Marionette
|
|
Doll
|
|
Element: Physical
|
|
STR: 5 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Wooden doll, articulated with steel wires.
|
|
|
|
80-Fool
|
|
Doll
|
|
Element: Physical
|
|
STR: 7 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Peculiar doll resembling a jester that conceals numerous weapons.
|
|
|
|
81-Heaven's Doll
|
|
Doll
|
|
Element: Virtue
|
|
STR: 9 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: -3
|
|
RES DARK: 8
|
|
|
|
Angel doll very popular among children.
|
|
|
|
82-Lia Fail
|
|
Doll
|
|
Element: Virtue
|
|
STR: 13 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: -4
|
|
RES DARK: 10
|
|
|
|
Statue set with the Stone of Destiny that confines the sentience of a god.
|
|
|
|
83-Doll of Curse
|
|
Doll
|
|
Element: Bane
|
|
STR: 10 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 8
|
|
RES DARK: -3
|
|
|
|
A cursed soul is entrapped in this doll.
|
|
|
|
84-Gallant Doll
|
|
Doll
|
|
Element: Wind
|
|
STR: 4 Men: 3
|
|
VIT: 3 AGI: 3
|
|
INT: 2 DEX: 3
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
A cursed soul is entrapped in this doll.
|
|
|
|
85- Battle Fan
|
|
Fan
|
|
Element: Physical
|
|
STR: 4 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Sturdy fan made of iron plates.
|
|
|
|
86-Caldia
|
|
Fan
|
|
Element: Virtue
|
|
STR: 7 Men: 0
|
|
VIT: 0 AGI: 5
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: -1
|
|
RES DARK: 4
|
|
|
|
|
|
Ceremonial heart-shaped fan.
|
|
|
|
----- SHIELDS -----
|
|
|
|
87-Round Shield
|
|
Small Shield
|
|
Element: Physical
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 2
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Small wooden shield attached to the forearm with a strap.
|
|
|
|
88-Buckler
|
|
Small Shield
|
|
Element: Physical
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 5
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Small metal shield used primarily to parry attacks.
|
|
|
|
89-Electric Shield
|
|
Small Shield
|
|
Element: Wind
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 8
|
|
RES WIND: -3
|
|
RES FIRE: 0
|
|
RES EARTH: 8
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Small shield blessed with the blood of Nue, the thunder beast, that
|
|
increases the power of wind.
|
|
|
|
8A-Flame Shield
|
|
Small Shield
|
|
Element: Flame
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 8
|
|
RES WIND: 0
|
|
RES FIRE: -3
|
|
RES EARTH: 0
|
|
RES WATER: 8
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Small shield forged by Efreet, the fire Djinn, that increases the power of
|
|
flame.
|
|
|
|
8B-Terra Shield
|
|
Small Shield
|
|
Element: Earth
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 8
|
|
RES WIND: 8
|
|
RES FIRE: 0
|
|
RES EARTH: -3
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Small shield of the Dryad, the forest nymph, that increases the power of
|
|
earth.
|
|
|
|
8C-Ice Shield
|
|
Small Shield
|
|
Element: Water
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 8
|
|
RES WIND: 0
|
|
RES FIRE: 8
|
|
RES EARTH: 0
|
|
RES WATER: -3
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Small shield made by Firbolg, the frost giant, that increases the power of
|
|
water.
|
|
|
|
8D-Starry Sky
|
|
Small Shield
|
|
Element: Virtue
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 12
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: -12
|
|
RES DARK: 50
|
|
|
|
Shield emblazoned with the celestial map. The brilliance of its stars keeps
|
|
darkness at bay.
|
|
|
|
8E-Kite Shield
|
|
Shield
|
|
Element: Physical
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 8
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Metal shield with the bottom half narrowed for increased maneuverability in
|
|
combat.
|
|
|
|
8F-Tower Shield
|
|
Shield
|
|
Element: Physical
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 16
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
A cumbersome rectangular shield which, in return, provides good protection.
|
|
|
|
90-Large Shield
|
|
Shield
|
|
Element: Physical
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 10
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Large, circular shield, it is heavy, but allows its wielder to block attacks
|
|
with ease.
|
|
|
|
91-Baldr Shield
|
|
Shield
|
|
Element:
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 3 DEX: 0
|
|
|
|
RES STRIKE: 12
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Shield made of Baldr, a metal that increases one's magical ability.
|
|
|
|
92-Dragon Shield
|
|
Shield
|
|
Element: Physical
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 10
|
|
RES WIND: 0
|
|
RES FIRE: 4
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Shield made of dragon scales.
|
|
|
|
93-Shield of Nue
|
|
Shield
|
|
Element: Wind
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 12
|
|
RES WIND: -3
|
|
RES FIRE: 0
|
|
RES EARTH: 8
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Shield with the power of Nue, the thunder beast. When struck, it produces a
|
|
sound similar to a beast's roar.
|
|
|
|
94-Shield of Inferno
|
|
Shield
|
|
Element: Flame
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 12
|
|
RES WIND: 2
|
|
RES FIRE: -3
|
|
RES EARTH: 0
|
|
RES WATER: 7
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Shield with the power of flame trapped deep within the earth.
|
|
|
|
95-Crystal Guard
|
|
Shield
|
|
Element: Water
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 12
|
|
RES WIND: 0
|
|
RES FIRE: 8
|
|
RES EARTH: 0
|
|
RES WATER: -3
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Beautiful shield made of a transparent, crystal-like substance.
|
|
|
|
96-Saint's Shield
|
|
Shield
|
|
Element: Virtue --- Paralyze Invalid
|
|
STR: 0 Men: 4
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 15
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: -5
|
|
RES DARK: 15
|
|
|
|
Shield inscribed with King Oberon's name, granting additional protection to
|
|
the wielder.
|
|
|
|
97-Ogre Shield
|
|
Shield
|
|
Element: Bane
|
|
STR: 10 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: -5 DEX: 0
|
|
|
|
RES STRIKE: 20
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 10
|
|
RES DARK: -5
|
|
|
|
Shield forged by the Ogre; it is very heavy, but provides exceptional
|
|
protection.
|
|
|
|
98-Hallowed Shield
|
|
Shield
|
|
Element: Earth --- All Invalid
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 6
|
|
RES WIND: 2
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Wooden shield made from the holy tree of Berthe that protects the wielder
|
|
from status changes.
|
|
|
|
99-Half Armor
|
|
Light Armor
|
|
Element: Physical
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 1
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Inexpensive armor worn by the soldiers.
|
|
|
|
9A-Cloth Armor
|
|
Light Armor
|
|
Element: Physical
|
|
STR: 0 Men: 2
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 2
|
|
|
|
RES STRIKE: 1
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Armor fashioned from thick cloth. Its loose design is very comfortable.
|
|
|
|
9B-Leather Armor
|
|
Light Armor
|
|
Element: Physical
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 3
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Armor comprised of layers of leather.
|
|
|
|
9C-Hard Leather
|
|
Light Armor
|
|
Element: Physical
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 6
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Armor made of leather hardened in boiling oil.
|
|
|
|
9D-Ninja's Garb
|
|
Light Armor
|
|
Element: Physical
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 2
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 3
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Garment worn by ninjas, with iron plates stitched in.
|
|
|
|
9E-Scale Armor
|
|
Light Armor
|
|
Element: Physical
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 7
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Leather armor strengthened with wyvern's scales.
|
|
|
|
9F-Chain Mail
|
|
Light Armor
|
|
Element: Physical
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 5
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Armor made of interlocking metal rings, it is strong against slashes, but
|
|
weak against thrusts.
|
|
|
|
A0-Thunder Chain
|
|
Light Armor
|
|
Element: Wind
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 8
|
|
RES WIND: -2
|
|
RES FIRE: 0
|
|
RES EARTH: 5
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Chain mail charged with lightning that protects its wearer by periodically
|
|
discharging electricity.
|
|
|
|
A1-Flame leather
|
|
Light Armor
|
|
Element: Flame
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 8
|
|
RES WIND: 0
|
|
RES FIRE: -3
|
|
RES EARTH: 0
|
|
RES WATER: 8
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Leather armor branded with the seal of flame, it protects its wearer with a
|
|
magical coat of fire.
|
|
|
|
A2-Terra Armor
|
|
Light Armor
|
|
Element: Earth
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 9
|
|
RES WIND: 8
|
|
RES FIRE: 0
|
|
RES EARTH: -3
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Hard leather engraved with the symbol of earth, it provides its wearer with
|
|
the power of earth.
|
|
|
|
A3-Ice Chain
|
|
Light Armor
|
|
Element: Water
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 8
|
|
RES WIND: 0
|
|
RES FIRE: 5
|
|
RES EARTH: 0
|
|
RES WATER: -2
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Frozen chain mail that protects its wearer by emitting breats of cold.
|
|
|
|
A4-Saint's Garb
|
|
Light Armor
|
|
Element: Virtue
|
|
STR: 0 Men: 4
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 12
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: -5
|
|
RES DARK: 10
|
|
|
|
Attire Tailored by the followers of Light, made from fabric purified with
|
|
holy water.
|
|
|
|
A5-Idaten's Mail
|
|
Light Armor
|
|
Element: Wind
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 13
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 11
|
|
RES WIND: -3
|
|
RES FIRE: 0
|
|
RES EARTH: 7
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Mystical chain mail that makes its wearer nimble.
|
|
|
|
A6-Breast Leather
|
|
Light Armor
|
|
Element: Physical
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 3
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Extravagantly ornamented leather breastplate.
|
|
|
|
A7-Breastplate
|
|
Armor
|
|
Element: Physical
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 8
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Iron plate that covers only the chest area.
|
|
|
|
A8-Plate Mail
|
|
Armor
|
|
Element: Physical
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 9
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Iron-plated armor that covers the vital areas of the body.
|
|
|
|
A9-Baldr Mail
|
|
Armor
|
|
Element: Physical
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 3 DEX: 0
|
|
|
|
RES STRIKE: 11
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Plate mail made of Baldr, a metal that increases one's magical ability.
|
|
|
|
AA-Titania Mail
|
|
Armor
|
|
Element: Physical
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 4
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 13
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Legendary armor stolen from the temple of the faerie queen Titania. Its
|
|
wearer's agility is increased.
|
|
|
|
AB-Peregrine Mail
|
|
Armor
|
|
Element: Wind
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 15
|
|
RES WIND: -4
|
|
RES FIRE: 0
|
|
RES EARTH: 10
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Armor created from a feather of Peregrine, the great winged beast.
|
|
|
|
AC-Phoenix Mail
|
|
Armor
|
|
Element: Flame
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 15
|
|
RES WIND: 0
|
|
RES FIRE: -4
|
|
RES EARTH: 0
|
|
RES WATER: 10
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Armor brought to this world by the Phoenix.
|
|
|
|
AD-Nathalork Mail
|
|
Armor
|
|
Element: Earth
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 15
|
|
RES WIND: 10
|
|
RES FIRE: 0
|
|
RES EARTH: -4
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Armor made from the thick, rock-like hide of the ferocious Nathalork.
|
|
|
|
AE-Hwail Mail
|
|
Armor
|
|
Element:
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 15
|
|
RES WIND: 0
|
|
RES FIRE: 10
|
|
RES EARTH: 0
|
|
RES WATER: -4
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Armor modeled after Hwail, an enormous aquatic monster that dwells in the
|
|
Sea of Oberra.
|
|
|
|
AF-Angelic Armor
|
|
Armor
|
|
Element: Virtue
|
|
STR: 0 Men: 6
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 18
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: -5
|
|
RES DARK: 12
|
|
|
|
Legendary armor worn by the Angel Knight when she descended from the
|
|
heavens.
|
|
|
|
B0-Bloodstained Armor
|
|
Armor
|
|
Element: Bane
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 17
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 15
|
|
RES DARK: -5
|
|
|
|
Armor dyed with black blood to gain the power of darkness. Evil spirits
|
|
accompany the armor.
|
|
|
|
B1-Plate Armor
|
|
Full Body Armor
|
|
Element: Physical
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 11
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Full-body armor consisting of shaped and fitted iron plates. It is heavy but
|
|
the weight is well-distributed over the entire body.
|
|
|
|
B2-Baldr Armor
|
|
Full Body Armor
|
|
Element: Physical
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 3 DEX: 0
|
|
|
|
RES STRIKE: 13
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Plate armor made of Baldr, a metal that increases one's magical ability.
|
|
|
|
B3-Heavy Armor
|
|
Full Body Armor
|
|
Element: Physical
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 15
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Plate armor reinforced with additional metal plates. It is very heavy but
|
|
provides excellent protection.
|
|
|
|
B4-Dragon Armor
|
|
Full Body Armor
|
|
Element: Physical
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 13
|
|
RES WIND: 0
|
|
RES FIRE: 4
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Full-body armor made out of a meteorite. It is especially effective against
|
|
dragons.
|
|
|
|
B5-Wind Armor
|
|
Full Body Armor
|
|
Element: Wind
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 17
|
|
RES WIND: -3
|
|
RES FIRE: 0
|
|
RES EARTH: 8
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Magical full-body armor that protects its wearer with a strong whirlwind.
|
|
|
|
B6-Breidablick
|
|
Full Body Armor
|
|
Element: Water
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 17
|
|
RES WIND: 0
|
|
RES FIRE: 8
|
|
RES EARTH: 0
|
|
RES WATER: -3
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Mist emitted from this full-body armor hides its wearer from sight.
|
|
|
|
B7-Rune Plate
|
|
Full Body Armor
|
|
Element: Virtue
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 3 DEX: 0
|
|
|
|
RES STRIKE: 18
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: -4
|
|
RES DARK: 10
|
|
|
|
Baldr armer engraved with runic inscriptions.
|
|
|
|
B8-Ogre Armor
|
|
Full Body Armor
|
|
Element: Bane
|
|
STR: 10 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: -5 DEX: 0
|
|
|
|
RES STRIKE: 25
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 8
|
|
RES DARK: -4
|
|
|
|
Full-body armor forged by the Ogre; it is very heavy, but provides
|
|
exceptional protection.
|
|
|
|
B9-Armor of Death
|
|
Full Body Armor
|
|
Element: Bane
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 21
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 15
|
|
RES DARK: -5
|
|
|
|
Full-body armor known to gradually absorb the life essence of its wearer.
|
|
|
|
BA-Southern Cross
|
|
Full Body Armor
|
|
Element: Virtue
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 20
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: -1
|
|
RES DARK: 3
|
|
|
|
Armor said to have been worn by the ancient gods. It is decorated with the
|
|
Southern Cross.
|
|
|
|
BB-Jeulnelune
|
|
Full Body Armor
|
|
Element: Wind
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 5
|
|
|
|
RES STRIKE: 18
|
|
RES WIND: -4
|
|
RES FIRE: 0
|
|
RES EARTH: 10
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Armor blessed by the god of hunting. It emits a gentle light, similar to the
|
|
moon's.
|
|
|
|
BC-Diadora's Song
|
|
Full Body Armor
|
|
Element: Physical
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 26
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Armor imbued with the spirit of a girl separated from her lover. Her
|
|
sorrowful singing can be heard within it.
|
|
|
|
BD-Elem Plate
|
|
Full Body Armor
|
|
Element: Virtue
|
|
STR: 10 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 23
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: -4
|
|
RES DARK: 10
|
|
|
|
The Embodiment of Danika's will. Its glory is incomparable.
|
|
|
|
BE-Torn Cloth
|
|
Robe
|
|
Element: Physical
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 1
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Old, torn cloth that offers virtually no physical protection.
|
|
|
|
BF-Robe
|
|
Robe
|
|
Element:
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 2
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Long, flowing robe. It is thin and light, but not very durable.
|
|
|
|
C0-Cleric's Vestment
|
|
Robe
|
|
Element: Physical
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 2
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: -1
|
|
RES DARK: 5
|
|
|
|
Garment commonly worn by clerics, providing peace and serenity to its
|
|
wearer.
|
|
|
|
C1-Magician's Robe
|
|
Robe
|
|
Element: Physical
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 5 DEX: 0
|
|
|
|
RES STRIKE: 3
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Robe woven with threads of Baldr, a metal that increases one's magical
|
|
ability.
|
|
|
|
C2-Robe of the Wise
|
|
Robe
|
|
Element: Physical
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 8 DEX: 0
|
|
|
|
RES STRIKE: 5
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Robe with crystals attached to it, heightening its wearer's magical ability.
|
|
|
|
C3-Vestment of Wind
|
|
Robe
|
|
Element: Wind
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 5 DEX: 0
|
|
|
|
RES STRIKE: 4
|
|
RES WIND: -4
|
|
RES FIRE: 0
|
|
RES EARTH: 10
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Replica of the robe worn by the Skyfarer, in an ancient relief.
|
|
|
|
C4-Vestment of Flame
|
|
Robe
|
|
Element: Flame
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 5 DEX: 0
|
|
|
|
RES STRIKE: 4
|
|
RES WIND: 0
|
|
RES FIRE: -4
|
|
RES EARTH: 0
|
|
RES WATER: 10
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Cloak covered with firedrake scales, protecting the wearer from cold.
|
|
|
|
C5-Phoenix Robe
|
|
Robe
|
|
Element: Flame
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 7 DEX: 0
|
|
|
|
RES STRIKE: 5
|
|
RES WIND: 0
|
|
RES FIRE: -5
|
|
RES EARTH: 0
|
|
RES WATER: 15
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Robe woven with feathers of the immortal Phoenix.
|
|
|
|
C6-Vestment of Earth
|
|
Robe
|
|
Element: Earth
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 5 DEX: 0
|
|
|
|
RES STRIKE: 4
|
|
RES WIND: 10
|
|
RES FIRE: 0
|
|
RES EARTH: -4
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Magical garment that imparts the power of earth to the wearer
|
|
|
|
C7-Vestment of Water
|
|
Robe
|
|
Element: Water
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 5 DEX: 0
|
|
|
|
RES STRIKE: 4
|
|
RES WIND: 0
|
|
RES FIRE: 10
|
|
RES EARTH: 0
|
|
RES WATER: -4
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Garment worn by priests of Titania, Queen of the fairies, blessed by the
|
|
water elemental.
|
|
|
|
C8-Cloak of Oath
|
|
Robe
|
|
Element: Virtue
|
|
STR: 0 Men: 5
|
|
VIT: 0 AGI: 0
|
|
INT: 7 DEX: 0
|
|
|
|
RES STRIKE: 5
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: -4
|
|
RES DARK: 10
|
|
|
|
Cloak worn by those who dedicate their lives as a saint.
|
|
|
|
C9-Purified Robe
|
|
Robe
|
|
Element: Virtue --- Sleep Invalid
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 10 DEX: 0
|
|
|
|
RES STRIKE: 6
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: -5
|
|
RES DARK: 15
|
|
|
|
Robe worn by clerics. The divine protection reduces the effectiveness of
|
|
the power of darkness.
|
|
|
|
CA-Bloodstained Robe
|
|
Robe
|
|
Element: Bane
|
|
STR: 0 Men: 5
|
|
VIT: 0 AGI: 0
|
|
INT: 10 DEX: 0
|
|
|
|
RES STRIKE: 6
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 15
|
|
RES DARK: -5
|
|
|
|
Robe drenched with demon's blood, shrouding everything near it in darkness.
|
|
|
|
CB-Robe of Abyss
|
|
Robe
|
|
Element: Bane
|
|
STR: 0 Men: 2
|
|
VIT: 0 AGI: 0
|
|
INT: 8 DEX: 0
|
|
|
|
RES STRIKE: 5
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 50
|
|
RES DARK: -17
|
|
|
|
Robe tainted by an unfathomable darkness from the deepest realm of this
|
|
world.
|
|
|
|
CC-Robe of Devus
|
|
Robe
|
|
Element: Bane
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Pitch-black garment that extinguishes light and nullifies holy power.
|
|
|
|
CD-Old Clothing
|
|
Garment
|
|
Element: Physical
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 1
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Tattered clothes which offer virtually no protection to its wearer.
|
|
|
|
CE-Plain Clothing
|
|
Garment
|
|
Element: Physical
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 2
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Simple garment made of cheap cloth.
|
|
|
|
CF-Witch's Dress
|
|
Garment
|
|
Element: Physical
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 3 DEX: 0
|
|
|
|
RES STRIKE: 2
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Dress made for witches, adorned with a magical gem.
|
|
|
|
D0-Fur Coat
|
|
Garment
|
|
Element: Physical
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 5 DEX: 0
|
|
|
|
RES STRIKE: 4
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Expensive coat made from the fur of a carnivorous beast.
|
|
|
|
D1-Pure-White Dress
|
|
Garment
|
|
Element: Physical
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 5 DEX: 0
|
|
|
|
RES STRIKE: 3
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 2
|
|
RES DARK: 5
|
|
|
|
Pure white dress that only a noble, purehearted woman is permitted to wear.
|
|
|
|
D2-Feather Suit
|
|
Garment
|
|
Element: Wind
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 7 DEX: 0
|
|
|
|
RES STRIKE: 5
|
|
RES WIND: -2
|
|
RES FIRE: 0
|
|
RES EARTH: 6
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Magical suit woven with feathers of the fabled giant condor, grants the
|
|
protection of wind to the wearer.
|
|
|
|
D3-Heat-Tex
|
|
Garment
|
|
Element: Flame
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 7 DEX: 0
|
|
|
|
RES STRIKE: 5
|
|
RES WIND: 0
|
|
RES FIRE: -2
|
|
RES EARTH: 0
|
|
RES WATER: 6
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Crimson garment created with high-tech magic and a new synthetic material.
|
|
|
|
D4-Forest Tunic
|
|
Garment
|
|
Element: Earth
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 7 DEX: 0
|
|
|
|
RES STRIKE: 5
|
|
RES WIND: 6
|
|
RES FIRE: 0
|
|
RES EARTH: -2
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Dark-green tunic tailored by the elves, it makes the wearer difficult to
|
|
find in the forest.
|
|
|
|
D5-Misty Coat
|
|
Garment
|
|
Element: Water
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 7 DEX: 0
|
|
|
|
RES STRIKE: 5
|
|
RES WIND: 0
|
|
RES FIRE: 6
|
|
RES EARTH: 0
|
|
RES WATER: -2
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Mystical coat decorated with blue crystals that hold the magical power of
|
|
water.
|
|
|
|
D6-Stardust
|
|
Garment
|
|
Element: Virtue
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 8 DEX: 0
|
|
|
|
RES STRIKE: 7
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: -3
|
|
RES DARK: 8
|
|
|
|
Beautiful dress bejeweled with fragments of a shooting star.
|
|
|
|
D7-Spell Robe
|
|
Garment
|
|
Element: Bane
|
|
STR: -5 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 15 DEX: 0
|
|
|
|
RES STRIKE: 8
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 8
|
|
RES DARK: -3
|
|
|
|
Old garment inscribed with undecipherable text, considered to be worn in a
|
|
ritual of some sort.
|
|
|
|
D8-Tiny Clothing
|
|
Garment
|
|
Element: Physical
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 2
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Palm-sized garment made of cloth.
|
|
|
|
D9-Count's Garment
|
|
Garment
|
|
Element: Physical
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 3
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Elegantly tailored garment for the nobility.
|
|
|
|
DA-Quilted Cloth
|
|
Garment
|
|
Element: Physical
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 3
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Elegantly embroidered garment made of thick cloth.
|
|
|
|
DB-Royal Garb
|
|
Garment
|
|
Element: Physical
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 4
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Gorgeously ornamented garment woven of gold.
|
|
|
|
----- Helms -----
|
|
|
|
DC-Iron Helm
|
|
Helm
|
|
Element: Physical
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 2
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Iron skullcap that leaves portions of the head unprotected.
|
|
|
|
DD-Bone helm
|
|
Helm
|
|
Element: Physical
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 2
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Helm modeled after a dragon's skull. Mostly ornamental, it does not offer
|
|
much protection.
|
|
|
|
DE-Armet
|
|
Helm
|
|
Element: Physical
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 4
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Iron helm that covers the entire head; it offers good protection, but
|
|
decreases visibility.
|
|
|
|
DF-Baldr Helm
|
|
Helm
|
|
Element: Physical
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 1 DEX: 0
|
|
|
|
RES STRIKE: 5
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Helm made of Baldr, a metal that increases one's magical ability.
|
|
|
|
E0-Dragon Helm
|
|
Helm
|
|
Element: Physical
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 4
|
|
RES WIND: 0
|
|
RES FIRE: 4
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Sturdy helm made of dragon skull. Very effective against dragon attacks.
|
|
|
|
E1-Helm of Thunderclap
|
|
Helm
|
|
Element: Wind
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 6
|
|
RES WIND: -2
|
|
RES FIRE: 0
|
|
RES EARTH: 8
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Helm fabled to have originated from the war cry of the thunder god, Thor.
|
|
|
|
E2-Freude Helm
|
|
Helm
|
|
Element: Virtue --- Sleep Invalid
|
|
STR: 0 Men: 2
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 7
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: -4
|
|
RES DARK: 10
|
|
|
|
Holy helm, blessed by Filarhh the sun god, that repels the power of evil.
|
|
|
|
E3-Ogre Helm
|
|
Helm
|
|
Element: Bane
|
|
STR: 5 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: -5 DEX: 0
|
|
|
|
RES STRIKE: 8
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 10
|
|
RES DARK: -5
|
|
|
|
Helm forged by the Ogre; it is very heavy, but provides exceptional
|
|
protection.
|
|
|
|
E4-Helm of the Fearless
|
|
Helm
|
|
Element: Bane
|
|
STR: 20 Men: 0
|
|
VIT: 0 AGI: -15
|
|
INT: 0 DEX: 5
|
|
|
|
RES STRIKE: 6
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 3
|
|
RES DARK: -1
|
|
|
|
Helm worn by a swordmaster who has vanquished one hundred opponents.
|
|
|
|
E5-Cross Helm
|
|
Helm
|
|
Element: Physical
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 4
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 2
|
|
|
|
Full iron helm with cross-shaped opening in the front.
|
|
|
|
E6-Jelton Helm
|
|
Helm
|
|
Element: Virtue
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 8
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: -2
|
|
RES DARK: 8
|
|
|
|
The embodiment of danika's will. Its glory is incomparable.
|
|
|
|
E7-Leather Hat
|
|
Headgear
|
|
Element: Physical
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 2
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Popular leather headpiece.
|
|
|
|
E8-Bandanna
|
|
Headgear
|
|
Element: Physical
|
|
STR: 0 Men: 2
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 1
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Large piece of cloth wrapped around the head to improve one's courage.
|
|
|
|
E9-Hachigane
|
|
Headgear
|
|
Element: Physical
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 2
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Headband adorned with iron plates to protect its wearer.
|
|
|
|
EA-Jin-gasa
|
|
Headgear
|
|
Element: Physical
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 1
|
|
|
|
RES STRIKE: 2
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Broad, conical hat which protects the wearer from rain and snow.
|
|
|
|
EB-Plumed Headband
|
|
Headgear
|
|
Element: Physical
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 1
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: -1
|
|
RES DARK: 3
|
|
|
|
Headband adorned with white feathers, known to bring good luck.
|
|
|
|
EC-Pointy Hat
|
|
Headgear
|
|
Element:Physical
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 4 DEX: 0
|
|
|
|
RES STRIKE: 2
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Cone-shaped leather hat with a wide brim. The witch's trademark.
|
|
|
|
ED-Hannya Mask
|
|
Headgear
|
|
Element: Physical
|
|
STR: 0 Men: 2
|
|
VIT: 0 AGI: 2
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 3
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
The mask of Hannya, female demon portrayed as the incarnation of agony,
|
|
hatred and rage.
|
|
|
|
EE-Burning Band
|
|
Headgear
|
|
Element:Flame
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 3
|
|
RES WIND: 0
|
|
RES FIRE: =2
|
|
RES EARTH: 0
|
|
RES WATER: 5
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Headband made from the whisker of a firedrake, it protects its wearer from
|
|
cold.
|
|
|
|
EF-Ice Bandanna
|
|
Headgear
|
|
Element: Water
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 3
|
|
RES WIND: 0
|
|
RES FIRE: 5
|
|
RES EARTH: 0
|
|
RES WATER: -2
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Magical bandanna woven with the breath of a snow spirit.
|
|
|
|
F0-Celestial Veil
|
|
Headgear
|
|
Element: Virtue --- Petrify Invalid
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 4 DEX: 0
|
|
|
|
RES STRIKE: 4
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: -4
|
|
RES DARK: 8
|
|
|
|
Beautiful veil that protects the wearer from darkness.
|
|
|
|
F1-Red Branch
|
|
Headgear
|
|
Element: Wind
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 10
|
|
|
|
RES STRIKE: 5
|
|
RES WIND: -1
|
|
RES FIRE: 0
|
|
RES EARTH: 4
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Hat with red branches attached like antlers, it sharpens the wearer's
|
|
concentration.
|
|
|
|
F2-Decoy Cap
|
|
Headgear
|
|
Element: Physical
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 1
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Magical cap that attracts wild beasts by drawing their attention to the
|
|
wearer.
|
|
|
|
F3-Spellbook
|
|
Spellbook
|
|
Element: Variable
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 1 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Book of incantations that channels the power of one's guardian deity into
|
|
magical spells.
|
|
|
|
F4-Book of Wind
|
|
Spellbook
|
|
Element: Wind
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 4 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: -1
|
|
RES FIRE: 0
|
|
RES EARTH: 4
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Book of incantations that channels the power of the wind god, Harnella, into
|
|
magical spells.
|
|
|
|
F5-Book of Flame
|
|
Spellbook
|
|
Element: Flame
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 4 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: -1
|
|
RES EARTH: 0
|
|
RES WATER: 4
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Book of incantations that channels the power of the flame god, Zoshonel,
|
|
into magical spells.
|
|
|
|
F6-Book of Earth
|
|
Spellbook
|
|
Element: Earth
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 4 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 4
|
|
RES FIRE: 0
|
|
RES EARTH: -1
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Book of incantations that channels the power of the earth god, Berthe, into
|
|
magical spells.
|
|
|
|
F7-Book of Water
|
|
Spellbook
|
|
Element: Water
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 4 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 4
|
|
RES EARTH: 0
|
|
RES WATER: -1
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Book of incantations that channels the power of the water god, Grueza, into
|
|
magical spells.
|
|
|
|
F8-Book of Bane
|
|
Spellbook
|
|
Element: Bane
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 5 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 4
|
|
RES DARK: -1
|
|
|
|
Book of incantations that channels the power of Asmodee, the god of bane,
|
|
into magical spells.
|
|
|
|
F9-Tempest
|
|
Spellbook
|
|
Element: Drakonite
|
|
STR: -2 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 10 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: -5
|
|
RES FIRE: 0
|
|
RES EARTH: 10
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Rare tome written by the ancient Drakonites. It summons a violent
|
|
thunderstorm.
|
|
|
|
FA-Annihilation
|
|
Spellbook
|
|
Element: Drakonite
|
|
STR: -2 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 10 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: -5
|
|
RES EARTH: 0
|
|
RES WATER: 10
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Rare tome written by the ancient Drakonites. It casts a shower of flame to
|
|
the earth.
|
|
|
|
FB-Meteor Strike
|
|
Spellbook
|
|
Element: Drakonite
|
|
STR: -2 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 10 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 10
|
|
RES FIRE: 0
|
|
RES EARTH: -5
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Rare tome written by the ancient Drakonites. It calls forth a meteor from
|
|
the heavens.
|
|
|
|
FC-White Mute
|
|
Spellbook
|
|
Element: Drakonite
|
|
STR: -2 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 10 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 10
|
|
RES EARTH: 0
|
|
RES WATER: -5
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Rare tome written by the ancient Drakonites. It instantaneously freezes the
|
|
atmosphere.
|
|
|
|
FD-Amulet
|
|
Accessory
|
|
Element: Physical
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 4 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Necklace worn by sorcerers.
|
|
|
|
FE-Ring of Eloquence
|
|
Accessory
|
|
Element: Physical
|
|
STR: -10 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 10 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Magic ring that increases the potency of its wearer's incantations.
|
|
|
|
FF-Firecrest
|
|
Accessory
|
|
Element: Physical
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 20
|
|
RES WIND: 20
|
|
RES FIRE: 20
|
|
RES EARTH: 20
|
|
RES WATER: 20
|
|
RES HOLY: 20
|
|
RES DARK: 20
|
|
|
|
Legendary red gem that holds the spirit of the Divine Dragon.
|
|
|
|
0100-Bell of Thunder
|
|
Accessory
|
|
Element: Wind
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 3 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: -3
|
|
RES FIRE: 0
|
|
RES EARTH: 8
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Cast-iron bell emblazoned with the crest of thunder. Provides protection
|
|
from thunder and lightning.
|
|
|
|
0101-Fang of Firedrake
|
|
Accessory
|
|
Element: Flame
|
|
STR: 3 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: -3
|
|
RES EARTH: 0
|
|
RES WATER: 8
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Charm made from firedrake fang. Grants the power of flame and the protection
|
|
from heat wave.
|
|
|
|
0102-Naga Ring
|
|
Accessory
|
|
Element: Earth
|
|
STR: 5 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 8
|
|
RES FIRE: 0
|
|
RES EARTH: -3
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Magic ring that taps into the channel of power that runs deep underground.
|
|
|
|
0103-Snow Orb
|
|
Accessory
|
|
Element: Water
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 5 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 8
|
|
RES EARTH: 0
|
|
RES WATER: -3
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Gem carved from the core of massive unmelting block of ice.
|
|
|
|
0104-Rosary
|
|
Accessory
|
|
Element: Virtue
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 3 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 2
|
|
|
|
Silver cross and beads carried by priests.
|
|
|
|
0105-Elder's Sign
|
|
Accessory
|
|
Element: Virtue --- Paralyze Invalid
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 6 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: -4
|
|
RES DARK: 10
|
|
|
|
Charm that grants its wearer vast amounts of knowledge, told to be as
|
|
ancient as the gods themselves.
|
|
|
|
0106-Feather of Archangel
|
|
Accessory
|
|
Element: Virtue
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 12 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: -5
|
|
RES DARK: 15
|
|
|
|
Feather that bestows the protection of an archangel upon its owner.
|
|
|
|
0107-Ring of Branding
|
|
Accessory
|
|
Element: Bane
|
|
STR: -6 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 13 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 8
|
|
RES DARK: -6
|
|
|
|
Unholy ring used to brand sinners with the insignia of the demon.
|
|
|
|
0108-Angel's Brooch
|
|
Accessory
|
|
Element: Virtue
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 1
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 2
|
|
|
|
Brooch engraved with an angel, created by a renowned artisan.
|
|
|
|
0109-Rai's Tear
|
|
Accessory
|
|
Element: Physical
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 2
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Jewel worn by a Nirdamese Countess. This gem tells of the tragic fall of
|
|
Nirdam.
|
|
|
|
010A-Runic Cape
|
|
Accessory
|
|
Element: Physical
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 3
|
|
RES WIND: 5
|
|
RES FIRE: 5
|
|
RES EARTH: 5
|
|
RES WATER: 5
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Cape decorated with the script of a far eastern kingdom.
|
|
|
|
010B-Glass Pumpkin
|
|
Accessory
|
|
Element: Physical
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 1
|
|
RES DARK: 0
|
|
|
|
Magic pumpkin created by Deneb, the beautiful witch of Zenobia.
|
|
|
|
010C-Dream Tiara
|
|
Accessory
|
|
Element: Virtue
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 4 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 8
|
|
RES DARK: -3
|
|
|
|
Crown that rewards its wearer with a noble heart and healthful body.
|
|
|
|
010D-Royal Crown
|
|
Accessory
|
|
Element: Physical
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 1
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Golden crown decorated with various jewels.
|
|
|
|
010E-Bloody Emblem
|
|
Accessory
|
|
Element: Bane
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 4 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: -3
|
|
RES DARK: 8
|
|
|
|
Emblem worn by the followers of the darkness.
|
|
|
|
010F-Ring of the Dead
|
|
Accessory
|
|
Element: Bane
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 6 DEX: 0
|
|
|
|
RES STRIKE: 0
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: -4
|
|
RES DARK: 10
|
|
|
|
Magic ring requisite to becoming immortal.
|
|
|
|
0110-Valiant Mantle
|
|
Accessory
|
|
Element: Physical
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 3
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Durable mantle made of thick leather. Much effort is required to pierce it.
|
|
|
|
0111-Fur-lined Mantle
|
|
Accessory
|
|
Element: Physical
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 1
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Luxurious mantle that provides very little protection.
|
|
|
|
0112-Majestic Mantle
|
|
Accessory
|
|
Element: Physical
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 2
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Majestic crimson mantle trimmed with fur.
|
|
|
|
0113-Blue Sash
|
|
Accessory
|
|
Element: Physical
|
|
STR: 0 Men: 1
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 1
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Piece of cloth draped across the shoulders. It is a traditional Indigan
|
|
attire.
|
|
|
|
0114-Tunic
|
|
Accessory
|
|
Element: Physical
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 3
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Sleeveless cloak worn over armor for decorative purpose.
|
|
|
|
0115-Guard Tunic
|
|
Accessory
|
|
Element: Physical
|
|
STR: 0 Men: 0
|
|
VIT: 0 AGI: 0
|
|
INT: 0 DEX: 0
|
|
|
|
RES STRIKE: 4
|
|
RES WIND: 0
|
|
RES FIRE: 0
|
|
RES EARTH: 0
|
|
RES WATER: 0
|
|
RES HOLY: 0
|
|
RES DARK: 0
|
|
|
|
Distinctive black cloak that offers some protection to its wearer.
|
|
Big thanks to Thomas Olson for this item list and the Forced Equip Codes!
|
|
|
|
*****
|
|
Misc. -Neat stuff relating to class hacking.
|
|
*****
|
|
|
|
Gender
|
|
If you change a male/female character to a class of the opposite gender, then
|
|
all kinds of weird things can happen. For example, the non-player-characters in
|
|
the game will refer to your character as if he/she was the opposite gender. If
|
|
your character should happen to turn into a Zombie, then they will actually
|
|
change into the Zombie class of the opposite gender. If your character is killed
|
|
in battle, then they will sound like the opposite gender. (My Centurion [Female]
|
|
who sounds like a male, and my Gilbert that screams like a girl are good
|
|
examples!)
|
|
dancing elf has come up with gender changing codes
|
|
(Character #1 is male= 80193C0C 0000
|
|
Character #1 is female= 80193C0C 0001
|
|
Character #1 is a "beast/dragon class"= 0193C0C 0002
|
|
I think that you add 38 to '0C' with a hex calculator to get codes for higher
|
|
character numbers.) that you should be able to use to fix the problem. Also,
|
|
adding 2 to any character's class code will work as well.
|
|
I'm pretty sure that simply changing classes (the normal way, not with a
|
|
gameshark) that match the gender that you want won't work.
|
|
|
|
Of Large and Small Size Classes
|
|
All OB64 players know that you can only have 5 characters in each unit, and that
|
|
large size classes count as 2 characters and can't be placed next to other
|
|
characters in their unit. However, you can overcome both rules by simply
|
|
changing small character classes in a unit into large classes! If you do so
|
|
(even if you are breaking both rules in the process), then your new powerhouse
|
|
unit will be saved on your game, will battle without problems (think of it, what
|
|
problems could a unit with 3 ogres in the front, with a sphinx and the unit
|
|
leader in the back (or any other unit with a large class overdose) possibly
|
|
have?), you will still be able to check the unit's status, and to sum it all up,
|
|
will be just like a normal unit! If you ever change your unit's formation and/or
|
|
remove enough characters so that you aren't breaking the rules anymore, then you
|
|
can't put the unit back together (so that it breaks the large class rules) again
|
|
without starting the process over (changing them to small classes, re-forming
|
|
the unit again, and changing them to large classes).
|
|
Do take note, that if your class changing lets your unit can carry more then
|
|
10 items, then the game will crash if you do something that relates to the
|
|
unit's carried items! That's the only side effect that I know of for such a big
|
|
rule breaker, not bad!
|
|
|
|
************************
|
|
Item and Equipment Codes -Cuz they're rare.
|
|
************************
|
|
|
|
Expendable item codes
|
|
81193AC0 00xx (Should change item slot #1)
|
|
81193AC2 0063 (Have 99 items in slot #1)
|
|
01 - Heal Leaf
|
|
02 - Heal Seed
|
|
03 - Heal Pack
|
|
04 - Power Fruit
|
|
05 - Angel Fruit
|
|
06 - Revive Stone
|
|
07 - Altar of Resurrection
|
|
08 - Quit Gate
|
|
09 - Champion Statuette
|
|
0A - Cup of Life
|
|
0B - Sword Emblem
|
|
0C - Bracer of Protection
|
|
0D - Crown of Intellect
|
|
0E - Mirror of Soul
|
|
0F - Stone of Quickness
|
|
10 - Crystal of Precision
|
|
11 - Scroll of Discipline
|
|
12 - Urn of Chaos
|
|
13 - Goblet of Destiny
|
|
14 - Flag of Unity
|
|
15 - Silver Hourglass
|
|
16 - Dowsing Rod
|
|
17 - Love and Peace
|
|
18 - Medal of Vigor
|
|
19 - Ansate Cross
|
|
1A - Marching Baton
|
|
1B - Censer of Repose
|
|
1C - Figurine of Sleipnir
|
|
1D - Manual of Warfare
|
|
1E - Mastaba's Barrier
|
|
1F - Charge Horn
|
|
20 - Letter from Father
|
|
21 - Condrite
|
|
22 - Bolt of Silk
|
|
23 - Dragon's Scale
|
|
24 - Dark Invitation
|
|
25 - Package for Gelda
|
|
26 - Letter from Gelda
|
|
27 - Pedra of Wind
|
|
28 - Pedra of Flame
|
|
29 - Pedra of Earth
|
|
2A - Pedra of Water
|
|
2B - Pedra of Virtue
|
|
2C - Pedra of Bane
|
|
|
|
Equipment Codes
|
|
81196B00 0xxx (Changes slot #1)
|
|
80196B02 0063 (Have 99 items in slot #1)
|
|
001 - Short Sword
|
|
002 - Baldr Sword
|
|
003 - Falchion
|
|
004 - Flamberge
|
|
005 - Fafnir
|
|
006 - Sum Mannus
|
|
007 - Notos
|
|
008 - Sword of Firedrake
|
|
009 - Laevateinn
|
|
00A - Glamdring
|
|
00B - Stone Sword
|
|
00C - Adamant Katana
|
|
00D - Ice Blade
|
|
00E - Nephrite Sword
|
|
00F - Blessed Sword
|
|
010 - Penitence
|
|
011 - Oracion
|
|
012 - Evil Blade
|
|
013 - Dainslaif
|
|
014 - Noish's Promise
|
|
015 - Knoevlfer
|
|
016 - Bastard Sword
|
|
017 - Sword of Tiamat
|
|
018 - Claymore
|
|
019 - Balmung
|
|
01A - Glaive of Champion
|
|
01B - Sigmund
|
|
01C - Matsukaza
|
|
01D - Iscandelvey
|
|
01E - Kagari-bi
|
|
01F - Gram
|
|
020 - Yomogi-u
|
|
021 - Malachite Sword
|
|
022 - Yu-giri
|
|
023 - Chaladholg
|
|
024 - Kusanagi
|
|
025 - Durandel
|
|
026 - Ogre Blade
|
|
027 - Sonic Blade
|
|
028 - Rapier
|
|
029 - Main Guache
|
|
02A - Sword of Dragon Gem
|
|
02B - Estoc
|
|
02C - Peridot Sword
|
|
02D - Needle of Light
|
|
02E - Anbicion
|
|
02F - Clau Solace
|
|
030 - Francisca
|
|
031 - Halt Hammer
|
|
032 - Baldr Club
|
|
033 - Baldr Axe
|
|
034 - Euros
|
|
035 - Gramlock
|
|
036 - Flame Fail
|
|
037 - Axe of Wyrm
|
|
038 - Aqua Hammer
|
|
039 - Frozen Axe
|
|
03A - Celestial Hammer
|
|
03B - Evil Axe
|
|
03C - Bloody Cleaver
|
|
03D - Warhammer
|
|
03E - Paua Hammer
|
|
03F - Heavy Axe
|
|
040 - Mjollnir
|
|
041 - Boreas
|
|
042 - Prox
|
|
043 - Sanscion
|
|
044 - Yggdrasil
|
|
045 - Urdarbrunn
|
|
046 - Rune Axe
|
|
047 - Satan's Bullova
|
|
048 - Dagda's Hammer
|
|
049 - Short Sword
|
|
04A - Spear
|
|
04B - Baldr Spear
|
|
04C - Culnrikolnne
|
|
04D - Thunder Spear
|
|
04E - Zephyros
|
|
04F - Volcaetus
|
|
050 - Ignis
|
|
051 - Earth Javelin
|
|
052 - Osric's Spear
|
|
053 - Bentisca
|
|
054 - Holy Lance
|
|
055 - Lance of Longinus
|
|
056 - Evil Spear
|
|
057 - Brionac
|
|
058 - Leather Whip
|
|
059 - Rupture Rose
|
|
05A - Whip of Exorcism
|
|
05B - Scourge of Thor
|
|
05C - Holy Comet
|
|
05D - Blood Whip
|
|
05E - Iron Claw
|
|
05F - Baldr Claw
|
|
060 - Touelno
|
|
061 - Lfal
|
|
062 - Berserk
|
|
063 - Cyanic Claw
|
|
064 - Vajra
|
|
065 - Black Cat
|
|
066 - Short Bow
|
|
067 - Great Bow
|
|
068 - Baldr Bow
|
|
069 - Composite Bow
|
|
06A - Bow of Thunderbolt
|
|
06B - Conflagrant Bow
|
|
06C - Bow of Sandstorm
|
|
06D - Bow of Tundra
|
|
06E - Crescent
|
|
06F - Ytival
|
|
070 - Ji'ylga's Bow
|
|
071 - Light Mace
|
|
072 - Baldr Mace
|
|
073 - Celestial Mace
|
|
074 - Gambantein
|
|
075 - Scipplay Staff
|
|
076 - Arc Wand
|
|
077 - Hraesvelg
|
|
078 - Totila
|
|
079 - Jormungand
|
|
07A - Phorusgir
|
|
07B - Airgetlam
|
|
07C - Kerykeion
|
|
07D - Hemlock
|
|
07E - Scepter
|
|
07F - Marionette
|
|
080 - Fool
|
|
081 - Heaven's Doll
|
|
082 - Lia Fail
|
|
083 - Doll of Curse
|
|
084 - Gallant Doll
|
|
085 - Battle Fan
|
|
086 - Caldia
|
|
087 - Round Shield
|
|
088 - Buckler
|
|
089 - Electric Shield
|
|
08A - Flame Shield
|
|
08B - Terra Shield
|
|
08C - Ice Shield
|
|
08D - Starry Sky
|
|
08E - Kite Shield
|
|
08F - Tower Shield
|
|
090 - Large Shield
|
|
091 - Baldr Shield
|
|
092 - Dragon Shield
|
|
093 - Shield of Nue
|
|
094 - Shield of Inferno
|
|
095 - Crystal Guard
|
|
096 - Saint's Shield
|
|
097 - Ogre Shield
|
|
098 - Hallowed Shield
|
|
099 - Half Armor
|
|
09A - Cloth Armor
|
|
09B - Leather Armor
|
|
09C - Hard Leather
|
|
09D - Ninja's Garb
|
|
09E - Scale Armor
|
|
09F - Chain Mail
|
|
0A0 - Thunder Chain
|
|
0A1 - Flame Leather
|
|
0A2 - Terra Armor
|
|
0A3 - Ice Chain
|
|
0A4 - Saint's Garb
|
|
0A5 - Idaten's Chain
|
|
0A6 - Breast Leather
|
|
0A7 - Breastplate
|
|
0A8 - Plate Mail
|
|
0A9 - Baldr Mail
|
|
0AA - Titania mail
|
|
0AB - Peregrine Mail
|
|
0AC - Phoenix Mail
|
|
0AD - Nathalork Mail
|
|
0AE - Hwail Mail
|
|
0AF - Angelic Armor
|
|
0B0 - Bloodstained Armor
|
|
0B1 - Plate Armor
|
|
0B2 - Baldr Armor
|
|
0B3 - Heavy Armor
|
|
0B4 - Dragon Armor
|
|
0B5 - Wind Armor
|
|
0B6 - Breidablick
|
|
0B7 - Rune Plate
|
|
0B8 - Ogre Armor
|
|
0B9 - Armor of Death
|
|
0BA - Southern Cross
|
|
0BB - Jeulnelune
|
|
0BC - Diadora's Song
|
|
0BD - Elem Plate
|
|
0BE - Torn Cloth
|
|
0BF - Robe
|
|
0C0 - Cleric's Vestment
|
|
0C1 - Magician's Robe
|
|
0C2 - Robe of the Wise
|
|
0C3 - Vestment of Wind
|
|
0C4 - Vestment of Flame
|
|
0C5 - Phoenix Robe
|
|
0C6 - Vestment of Earth
|
|
0C7 - Vestment of Water
|
|
0C8 - Cloak of Oath
|
|
0C9 - Purified Robe
|
|
0CA - Bloodstained Robe
|
|
0CB - Robe of Abyss
|
|
0CC - Robe of Devus
|
|
0CD - Old Clothing
|
|
0CE - Plain Clothing
|
|
0CF - Witch's Dress
|
|
0D0 - Fur Coat
|
|
0D1 - Pure-White Dress
|
|
0D2 - Feather Suit
|
|
0D3 - Heat-Tex
|
|
0D4 - Forest Tunic
|
|
0D5 - Misty Coat
|
|
0D6 - Stardust
|
|
0D7 - Spell Robe
|
|
0D8 - Tiny Clothing
|
|
0D9 - Count's Garment
|
|
0DA - Quilted Cloth
|
|
0DB - Royal Garb
|
|
0DC - Iron Helm
|
|
0DD - Bone Helm
|
|
0DE - Armet
|
|
0DF - Baldr Helm
|
|
0E0 - Dragon Helm
|
|
0E1 - Helm of Thunderclap
|
|
0E2 - Freude Helm
|
|
0E3 - Ogre Helm
|
|
0E4 - Helm of the Fearless
|
|
0E5 - Cross Helm
|
|
0E6 - Jelton Helm
|
|
0E7 - Leather Hat
|
|
0E8 - Bandanna
|
|
0E9 - Hachigane
|
|
0EA - Jin-gasa
|
|
0EB - Plumed Headband
|
|
0EC - Pointy Hat
|
|
0ED - Hannya Mask
|
|
0EE - Burning Band
|
|
0EF - Ice Bandanna
|
|
0F0 - Celestial Veil
|
|
0F1 - Red Branch
|
|
0F2 - Decoy Cap
|
|
0F3 - Spellbook
|
|
0F4 - Book of Wind
|
|
0F5 - Book of Flame
|
|
0F6 - Book of Earth
|
|
0F7 - Book of Water
|
|
0F8 - Book of Bane
|
|
0F9 - Tempest
|
|
0FA - Annihilation
|
|
0FB - Meteor Strike
|
|
0FC - White Mute
|
|
0FD - Amulet
|
|
0FE - Ring of Eloquence
|
|
0FF - Firecrest
|
|
101 - Fang of Firedrake
|
|
102 - Naga Ring
|
|
103 - Snow Orb
|
|
104 - Rosary
|
|
105 - Elder's Sign
|
|
106 - Feather of Archangel
|
|
107 - Ring of Branding
|
|
108 - Angel's Brooch
|
|
109 - Rai's Tear
|
|
10A - Runic Cape
|
|
10B - Glass Pumpkin
|
|
10C - Dream Tiara
|
|
10D - Royal Crown
|
|
10E - Bloody Emblem
|
|
10F - Ring of the Dead
|
|
110 - Valiant Mantle
|
|
111 - Fur-lined Mantle
|
|
112 - Majestic Mantle
|
|
113 - Blue Sash
|
|
114 - Tunic
|
|
115 - Guard Tunic
|
|
|
|
|
|
****
|
|
FAQs -Answers to questions that I expect to be asked.
|
|
****
|
|
|
|
Q: Why don't any of your codes work?
|
|
A: You may have forgot to turn the enable code for this game on.
|
|
It's: F109A730 2400.
|
|
Also, your gameshark may be too old. The problem is, I don't know how old is
|
|
"too old"! These were made and tested on a GameShark Pro version 3.3. If they
|
|
work on anything older, then tell me! I've gotten some e-mails about the codes
|
|
not working at all that I simply could not find a cause for the problem. I have
|
|
not gotten many e-mails about my codes working to balance these problems out. I
|
|
would appreciate it if you could send me an e-mail if my codes work for you.
|
|
Nothing big or personal, just a notification.
|
|
|
|
Q: What exactly do your class codes change?
|
|
A: The class codes change everything relating to battle: sprite, attacks, leader
|
|
abilities, preferred terrain type, size, default equipment, the game's
|
|
description, number of items that can be held, etc.
|
|
The portrait codes change the character's portrait, what the character says on
|
|
the field (if the portrait belongs to a special character's portrait or a
|
|
generic character's portrait), whether or not the character will let you change
|
|
his name, etc.
|
|
|
|
Q: Why did my character's class change, but not his portrait?
|
|
A: You got the character code right, but you didn't get the second code,
|
|
the one that changes portraits. Check the note about portraits in the
|
|
Character Codes section.
|
|
|
|
Q: Why did my guy's portrait change, but not his class?
|
|
A: Well, you got the code that changes portraits down, but remember that
|
|
you also need the character code to be on as well.
|
|
|
|
Q: What if I WANT a character with a portrait that doesn't match his class?
|
|
A: Go ahead. So far I haven't tried it out a lot, but my Vad class character
|
|
with a generic Grappler's portrait hasn't given me any problems.
|
|
|
|
Q: What if I make a character who has a non-normal portrait the leader of a
|
|
unit (Like Yumil)? What happens when he/she needs to say something?
|
|
A: The game is set up so that any character that does not have a unique
|
|
set of quotes will use the generic quotes that depend on alignment and
|
|
gender. Therefore, your unit leader will talk like a generic character.
|
|
|
|
Q: Hey, my new character fights ok, but he looks like a soldier in battle!
|
|
What gives?
|
|
A: There are many classes in the game that you wouldn't normally be able
|
|
to get in your army (Enemy classes anyone?). Almost all of them look like
|
|
a soldier in battle because they aren't meant to fight on your side. Thus,
|
|
the game has no sprite for the character and puts the soldier there instead.
|
|
Notable exceptions are: Lycanthrope["Messenger"'s class](03), Werewolf(2A),
|
|
Overlord[Yumil's Class](62), and Witch[Deneb's Class](A3).
|
|
|
|
Q: What happens if you use a character code, but you don't already have a
|
|
character with that ID number?
|
|
A: Nothing. No glitch, no new character with zero stats, nothing.
|
|
|
|
Q: What happens if I change a small character in a unit into a large one,
|
|
breaking the number of characters in a unit and/or proximity to other
|
|
characters rules?
|
|
A: As far as I know, the unit should hold together (and fight) ok!
|
|
(The game will however, crash if the changes you made will take the number
|
|
of items that the unit can carry higher then 10, and if you then try to
|
|
use an item carried by the unit or of you try to give the unit items).
|
|
|
|
Q: What if I change the hero into another class?
|
|
A: It'll work... until you see a cut scene that he would normally take part
|
|
of (in other words, as soon as you try to progress in the game's story!)
|
|
and the game crashes. I don't recommend changing the hero to another class.
|
|
|
|
Q: My male/female character sounds like a female/male character if killed or
|
|
is talked to by the enemy as if he/she was a female/male before a battle or
|
|
changes into a Zombie of the opposite gender!
|
|
A: It seems that if you use a gameshark to change a character of one gender
|
|
into a character of another, that the game will still assume that the
|
|
character is of the first gender; thus, it will have the dieing sound of the
|
|
wrong gender (my Gilbert that's known to scream like a girl being my favorite
|
|
example), will get the enemy character's speech for the opposite gender, and
|
|
will turn into a zombie of the opposite gender.
|
|
As for fixing the problem, you could use the gender codes that dancing elf
|
|
found:
|
|
Character #1 is male= 80193C0C 0000
|
|
Character #1 is female= 0193C0C 0001
|
|
Character #1 is a "beast/dragon class"= 0193C0C 0002
|
|
DE says that you add 38 to '0C' with a hex calculator to get codes for
|
|
higher character numbers. You could also add 2 to any character's class code
|
|
to get a gender code. It's up to you.
|
|
|
|
Q: Can I host your FAQ on my site?
|
|
A: Don't ask. Unless your site is big, has a good reputation (I will check
|
|
it!), and makes no money from FAQs, then I'm sure to say no. (And even then,
|
|
I'm likely to refuse.)
|
|
|
|
*******
|
|
Credits -Credit Where Credit is Due
|
|
*******
|
|
|
|
This FAQ would not have been possible without...
|
|
|
|
Cjayc= Hey, he made GameFAQs (the main site that this FAQ is on), so how
|
|
could I not thank him?
|
|
|
|
bearsman6= His FAQ is where I got all of the Character Codes #1-50 (except
|
|
for #1 and some other one that I don't recall). His FAQ also has the Class
|
|
Digits 01-88 and A1, A3, and A4; and his FAQ also teaches how to change a
|
|
character's portrait to match his class, couldn't have started without his
|
|
FAQ!
|
|
|
|
cmgsccc.com= It's where I found the two Character Codes (#1-50) that I
|
|
couldn't find in bearsman6's FAQ.
|
|
|
|
Unknown Hacker(s)= Whoever created the expendable item modifying codes
|
|
(specifically, the one for the "Love and Peace" item) and the item
|
|
quantity modifiers. It would have taken me awhile to round up the 94
|
|
human and hawkman characters that I needed to hack the Character Codes
|
|
for #51-94 without those codes!
|
|
|
|
dancing elf= For finding the gender codes.
|
|
|
|
Thomas Olson= For sending me the codes for expendable items, equipment,
|
|
for making the Universal Soldier Codes and the Forced Equip Codes, for
|
|
the huge item list, etc.
|
|
|
|
Interact= For the N64 Gameshark Pro.
|
|
|
|
The makers of Ogre Battle= For this great game (and no, I didn't cheat
|
|
my way through the game).
|
|
|
|
Cralex(me)= Yea, I know that's a little lame, but (as far as I know,) I'm
|
|
the first to hack the Character Codes from #51 to the max: #94 (or at
|
|
least the first to bother to put them on the net), testing out Class
|
|
Digits #89-A0 and A2, writing it down on paper, and typing this FAQ...
|
|
from scratch.
|
|
|
|
Corrections= The following people corrected me on one thing or another.
|
|
dancing elf= for correcting the gender code.
|
|
|
|
***
|
|
End -What Are You Doing Down here?
|
|
***
|
|
|
|
All trademarks and copyrights contained in this document are owned by their
|
|
respective trademark and copyright holders.
|
|
|
|
Take a peek at the FAQs section before sending me questions.
|
|
cralex.kokiri@gmail.com
|
|
Also, if you take the time to ask me something and I take the time to provide
|
|
an answer that warrants a response from you, then please send the response!
|
|
Someone was having trouble with the codes and sent me an e-mail. I tried to
|
|
help and told him to keep me posted so that I could nail down the problem.
|
|
I never heard from him again, and I wasn't very happy about it!
|
|
|
|
Of the two sites that have permission to host this FAQ, GameFAQs is sure to
|
|
have the most recent version, and any of the FAQs and most of the people that
|
|
I mention can be found there.
|
|
|
|
There's no way that you'll get permission to host this FAQ if your site is
|
|
too small, has a less then good reputation (I WILL ask around!), charging
|
|
money to look at FAQs, known to edit FAQs, etc. (And even then, I'm likely
|
|
to refuse.)
|
|
Here's who can host this FAQ:
|
|
http://www.gamefaqs.com
|
|
http://www.cheats.de
|
|
|
|
Neither I (Cralex) nor anyone else are responsible for any damages the
|
|
codes in this FAQ may cause to your saved game. (However, I consider these
|
|
codes to be "relatively safe" as you can fix any problem that I know of that
|
|
is caused by these codes by backtracking and changing the character in
|
|
question back to normal.)
|
|
|
|
I (Cralex) wrote this FAQ all by myself.
|
|
You can download and/or print this out for your own easy reference.
|
|
You can't claim this work as your own, make any money off of it, post it
|
|
on your web site (so far, only GameFAQs.com and cheats.de can do that),
|
|
give others permission to host my FAQ, or put my codes on your web site/FAQ
|
|
without giving me credit for hacking them.
|
|
|
|
FAQ (c) Copyright 2003 "Cralex"
|
|
|
|
|