Ogre Battle 64 Person of Lordly Caliber Gameshark Class Hacking Guide FAQ Written By: Cralex Version: 0.48 Last Update: 4/25/12 E-mail: cralex.kokiri@gmail.com +Easy code calculators can be found here:+ http://cralex.vacau.com/ ***************** Table of Contents ***************** Introduction -What's this all about? Version History -The Name Says it All Character Codes -The meat of this FAQ (100%) Class Digits -Quick Reference For You to Find What You Want (100%) Class Information -Detailed Info About Every Class That this FAQ Covers (11.7%) Universal Soldier Codes -Good soldiers are so hard to find these days... Element Codes -Just playin' with the elements... Gender Codes -You're a WHAT?! Alignment Codes -I'm Chaotic! No wait, I mean Lawful! Neutral?... Forced Equip Codes -Equip any item to any character. Misc. -Neat stuff relating to class hacking. Item and Equipment Codes -Cuz they're rare. FAQs -Answers to questions that I expect to be asked. Credits -Credit Where Credit is Due End -What Are You Doing Down here? ************ Introduction -What's this all about? ************ Hi, I'm known on GameFAQs as Cralex. After beating Ogre Battle 64 for the first time (100CF), I decided to use my trusty Gameshark to perfect my army. However, I could only find 50 codes so I didn't have a lot of room to work with! Now, (at the time I write this) a few years later, I've hacked codes for all possible 94 characters! (Why wasn't this done before?) and I've tested all of the classes in the game's data (supposing that "A4" is the last class in the game). And now, without further delay, the codes that I wanted when I first used the gameshark to change classes, and the info that I've learned by using them. *************** Version History -The Name Says it All *************** Version 0.0 7/17/2003 -Humble Beginnings The very start of this FAQ (my first). I start with freshly hacked codes written on a piece of paper and an empty text file on a Mac; with these being the very first words that I'm typing here. Version 0.4 7/30/2003 -(I can't think of anything to put here...) Despite inexperience, a busy schedule, ...and laziness on my part, I finally got this FAQ ready for the net with the Character Codes and Class Digits sections complete. I'm submitting it to GameFAQs with high hopes... Version 0.41 8/4/2003 -Oops I fixed the gender codes. Seems that I had put down the luck codes instead of the gender codes. Thus, I was telling you to change luck to 0 or 1... Thanks, dancing elf! Version 0.42 11/2/2003 -Every Little Bit Helps... I've been very busy for the last few months, but I felt like working today (being sick on Halloween will do that to you), so I've got complete info on a whopping three classes, added a Misc. section, and made some minor corrections to spelling and format all over the FAQ. Version 0.43 7/20/2004 -Got the basics down... It's been awhile, but I finally got around to adding complete information about the "basic generic" classes in the Class Information section. As well as some minor changes all over. Version: 0.44 3/7/06 -I'm back! ...For about one second. Wow, I haven't updated this for about two years now! Unfortunately, I still don't have the time (and I'm still too lazy) to get to work on a major update now. However, an e-mail from Thomas Olson has got me to add in three other codes. Namely, codes for expendable items, equipment, and some brand-new codes that could actually make it worth using soldiers in your army! These can change the stats and apparent class of every single soldier you have! Check the Universal Soldier Codes section to find these new codes. Let me know if they give you any problems. See ya later... some day... Version: 0.45 3/19/06 -Ok, more then one second... This FAQ now includes Forced Equip Codes from Thomas Olson. These codes allow you to change the equipment of any character (or soldier, if you use with the Universal Soldier Codes) in your army. Also, he sent in a rather sizeable list of equipable items that includes all of the stats from the game. Version: 0.46 8/17/06 -Now with new features! I added easy ways to get codes for any character's element, gender, and alignment and minor changes here and there. Each has their own section in the table of contents, so check them out if you are interested. Version: 0.47 8/21/11 -Moving on Long time no update! No changes at the moment, but I launched a new website with a tool to generate class changing codes. In the future, I plan to add more sections to match the other types of codes in this guide. http://cralex.vacau.com/ Version: 0.48 4/25/12 -Minor Update Hello all! The website (cralex.vacau.com) has been going well, and now has tools to generate class, alignment, gender, element, and equipment codes! A big thanks goes out to Aranore, who made me realize that there was an item missing from the equipment codes and the equipment calculator! This has now been fixed. *************** Character Codes -The meat of this FAQ (100%) *************** Below is the list of all the character codes #1-94. With them, you can change the class of any character in your army to any other class in the game (yes even the special characters, enemy characters, and any ones hidden away in the bowls of the game cart). Each code will change the class of the character with the ID# that matches the number of the code. NOTE: ID Numbers The codes work based on the ID numbers that the game itself gives to a character NOT ones that you assign yourself. If you plan to use these codes, I recommend that you NEVER assign new numbers to your characters. (If you assigned many numbers your self, than you may be in for some work to figure out what codes to use!) When you have the code of the character that you want to change, then substitute the class digit of the class that you want (see next section) into the "XX" part of the code and dump it into your Gameshark. NOTE: Portraits These codes themselves only change the character's class and not his portrait. To change his portrait, start with the code in your gameshark. Example: #2 "80193C42 00XX". Choose the class that you want and add it to the code. Example: #2 becomes a knight "80193C42 0005". Make a second line in the code. It'll look like: "80193C42 0005 80193C42 0005" ^ Now if the last digit in the first part of the code is an A, change it (in one of the lines) to a 9. If the last digit in the first part of the code is a 2 (like in the example), change it (in one of the lines) to a 1. Example: #2 becomes a knight and gets a knight's portrait (complete code) "80193C42 0005 80193C41 0005" That may have sounded tough, but you'll get the hang of it. The first one changes his class and the second one changes his portrait. Using both (and changing his name if needed) will get you an exact copy of any character in the game. Now you're ready for the codes. (You need the Enable Code to use ANY gameshark codes with this game! Enable Code= F109A730 2400) #01= 80193C0A 00XX #02= 80193C42 00XX #03= 80193C7A 00XX #04= 80193CB2 00XX #05= 80193CEA 00XX #06= 80193D22 00XX #07= 80193D5A 00XX #08= 80193D92 00XX #09= 80193DCA 00XX #10= 80193E02 00XX #11= 80193E3A 00XX #12= 80193E72 00XX #13= 80193EAA 00XX #14= 80193EE2 00XX #15= 80193F1A 00XX #16= 80193F52 00XX #17= 80193F8A 00XX #18= 80193FC2 00XX #19= 80193FFA 00XX #20= 80194032 00XX #21= 8019406A 00XX #22= 801940A2 00XX #23= 801940DA 00XX #24= 80194112 00XX #25= 8019414A 00XX #26= 80194182 00XX #27= 801941BA 00XX #28= 801941F2 00XX #29= 8019422A 00XX #30= 80194262 00XX #31= 8019429A 00XX #32= 801942D2 00XX #33= 8019430A 00XX #34= 80194342 00XX #35= 8019437A 00XX #36= 801943B2 00XX #37= 801943EA 00XX #38= 80194422 00XX #39= 8019445A 00XX #40= 80194492 00XX #41= 801944CA 00XX #42= 80194502 00XX #43= 8019453A 00XX #44= 80194572 00XX #45= 801945AA 00XX #46= 801945E2 00XX #47= 8019461A 00XX #48= 80194652 00XX #49= 8019468A 00XX #50= 801946C2 00XX #51= 801946FA 00XX #52= 80194732 00XX #53= 8019476A 00XX #54= 801947A2 00XX #55= 801947DA 00XX #56= 80194812 00XX #57= 8019484A 00XX #58= 80194882 00XX #59= 801948BA 00XX #60= 801948F2 00XX #61= 8019492A 00XX #62= 80194962 00XX #63= 8019499A 00XX #64= 801949D2 00XX #65= 80194A0A 00XX #66= 80194A42 00XX #67= 80194A7A 00XX #68= 80194AB2 00XX #69= 80194AEA 00XX #70= 80194B22 00XX #71= 80194B5A 00XX #72= 80194B92 00XX #73= 80194BCA 00XX #74= 80194C02 00XX #75= 80194C3A 00XX #76= 80194C72 00XX #77= 80194CAA 00XX #78= 80194CE2 00XX #79= 80194D1A 00XX #80= 80194D52 00XX #81= 80194D8A 00XX #82= 80194DC2 00XX #83= 80194DFA 00XX #84= 80194E32 00XX #85= 80194E6A 00XX #86= 80194EA2 00XX #87= 80194EDA 00XX #88= 80194F12 00XX #89= 80194F4A 00XX #90= 80194F82 00XX #91= 80194FBA 00XX #92= 80194FF2 00XX #93= 8019502A 00XX #94= 80195062 00XX (Pant) There's the codes for all 94 possible character slots. Now that you have the character code that you want, you need a class digit to tell it what to do! ************ Class Digits -Quick Reference For You to Find What You Want (100%) ************ Here's all of the class digits (in the order that the game keeps them in) with any notes that may apply to them (the key to the notes is below the digits) as well as a name if a certain person has that class in the game. (Many unique classes won't let you change their name. If you plan to do so, then I recommend that you do it before you change his class.) 01= Soldier 02= Fighter 03= Lycanthrope ["Messenger"'s class, NOT BISKE'S] 04= Amazon 05= Knight 06= Berserker 07= Fencer 08= Phalanx 09= Beast Tamer [Note: 7] 0A= Doll Master [Note: 6] 0B= Ninja 0C= Wizard 0D= Archer 0E= Dragon Tamer [Note: 8] 0F= Valkyrie 10= Witch 11= Sorceress 12= Cleric 13= Paladin 14= Dragoon 15= Black Knight 16= Sword Master 17= Cataphract 18= Beast Master [Note: 7] 19= Enchanter [Note: 6] 1A= Ninja Master 1B= Archmage 1C= Diana 1D= Dragon Master [Note: 8] 1E= Freya 1F= Siren 20= Priest 21= Princess [Note: 9] 22= Centurion [Male] 23= Centurion [Female] 24= Angel Knight 25= Seraph 26= Lich 27= Hawkman 28= Vultan 29= Raven 2A= Werewolf [GENERIC CLASS, NOT BISKE] 2B= Vampire 2C= Vampire [In coffin] 2D= Zombie [Male] [Note: 10] 2E= Zombie [Female] [Note: 10] 2F= Skeleton [Note: 10] 30= Ghost [Note: 10] 31= Gorgon 32= Pumpkinhead 33= Faerie 34= Gremlin 35= Goblin 36= Saturos 37= Ogre 38= Young Dragon 39= Thunder Dragon 3A= Red Dragon 3B= Earth Dragon 3C= Blue Dragon 3D= Platinum Dragon 3E= Black Dragon 3F= Quetzalcoatl 40= Flarebrass 41= Ahzi Dahaka 42= Hydra 43= Bahamut 44= Tiamat 45= Wyrm 46= Wyvern 47= Griffin 48= Opinincus 49= Cockatrice 4A= Sphinx 4B= Hellhound 4C= Cerberus 4D= Giant[Note: 1][Sprite looks like Witch Den's witch,Portrait is Lodis' Pope] 4E= Golem 4F= Stone Golem 50= Baldr Golem 51= Gladiator [Note: 5] [Magnus/Hero's First class] 52= Vanguard [Note: 5] [Magnus/Hero's Second class] 53= General [Note: 5] [Magnus/Hero's Third class] 54= Gladiator [Dio's First Class] 55= Warrior [Dio's Second Class] 56= Blaze Knight [Leia's First Class] 57= Rune Knight [Leia's Second Class] 58= Lord [Destin's Class] 59= General [Debonair's Class] 5A= Beast Master [Note: 7] [Gilbert's Class] 5B= Priest [Aisha's Class] 5C= Warlock [Saradin's Class] 5D= Grappler [Vad's Class] 5E= Centurion [Europea's Class] 5F= Lycanthrope [Biske's Class During the Day] 60= Werewolf [Biske's Class During the Night] 61= Solidblade [Ankiseth's Class] 62= Overlord [Yumil's Class] 63= Dark Prince [Note: 2] [Amrius' Class] 64= Special Class [Notes: 1 and 2] [Portrait is the "Prognar"'s] 65= Flail Monarch [Note: 2] [Procus' Class] 66= Death Templar [Note: 2] [Richard's Class] 67= Temple Commander [Note: 2] [Baldwin's Class] 68= Temple Commander [Note: 2] [Thamus' Class] 69= Temple Commander [Note: 2] [Pruflas' Class] 6A= Temple Commander [Note: 2] [Amazeroth's Class] 6B= Temple Commander [Note: 2] [Vapula's Class] 6C= Vanity [Note: 2] [Godeslas' Class] 6D= Vanity [Note: 2] [Kerikov's Class] 6E= Vanity [Note: 2] [Count Silvis' Class] 6F= Superior Knight [Note: 2] [Xevec's Class] 70= Superior Knight [Note: 2] [Rhade's Class] 71= Gatekeeper [Note: 2] ["Knight of Danika"'s Class] 72= Grappler [Note: 2] [GENERIC CLASS, NOT VAD] 73= Knight Templar [Note: 2] 74= Daemon [Note: 2] 75= Phalanx [Troi's Class] 76= Berserker [Asnabel's Class] 77= Cleric [Katreda's Class] 78= Archer [Liedel's Class] 79= Hawkman [Sheen's Class] 7A= Siren [Meredia's Class] 7B= Enchanter [Note: 6] [Paul's Class] 7C= Black Knight [Carth's Class] 7D= Special Class [Notes: 1 and 2] [Hugo's Class] 7E= Special Class [Notes: 1 and 2] [Frederick's Class] 7F= Special Class [Notes: 1 and 2] [Odiron's Class] 80= Special Class [Notes: 1 and 2] [Mari's Class] 81= Special Class [Notes: 1 and 2] [Zeda's Class] 82= Barkeep [Notes: 1 and 2] 83= Elderly Man [Notes: 1 and 2] 84= Commoner [Male] [Notes: 1 and 2] 85= Commoner [Female] [Notes: 1 and 2] 86= Danika (Normal) [Notes: 1 and 2] [Danika's non combat class] 87= Danika [Notes: 2 and 3] [Danika's combat class] 88= Danika [Notes: 1 and 2] [Class of one of the tendrils in the Danika battle] 89= Archer [Notes: 2, 3, 4, and 11] 8A= Berserker [Notes: 2, 3, 4, and 11] 8B= Beast Tamer [Notes: 2, 3, 4, and 11] 8C= Valkyrie [Notes: 2, 3, 4, and 11] 8D= Wizard [Notes: 2, 3, 4, and 11] 8E= Phalanx [Notes: 2, 3, 4, and 11] 8F= Berserker [Notes: 2, 3, 4, and 11] 90= Knight [Notes: 2, 3, 4, and 11] 91= Ninja Master [Notes: 2, 3, 4, and 11] 92= Doll Master [Notes: 2, 3, 4, and 11] 93= Knight Templar [Notes: 2, 3, 4, and 11] 94= Archmage [Notes: 2, 3, 4, and 11] 95= Priest [Notes: 2, 3, 4, and 11] 96= Black Knight [Notes: 2, 3, 4, and 11] 97= Dragon Master [Notes: 2, 3, 4, and 11] 98= Siren [Notes: 2, 3, 4, and 11] 99= Saturos [Notes: 2, 3, 4, and 11] 9A= Sword Master [Notes: 2, 3, 4, and 11] 9B= Knight Templar [Notes: 2, 3, 4, and 11] 9C= Dragoon [Notes: 2, 3, 4, and 11] 9D= Gorgon [Notes: 2, 3, 4, and 11] 9E= Lich [Notes: 2, 3, 4, and 11] 9F= Daemon [Notes: 2, 3, 4, and 11] A0= Plaladin [Notes: 2, 3, 4, and 11] A1= Danika [Notes: 1 and 2] [Class of one of the tendrils in the Danika battle] A2= Paladin [Notes: 2, 3, 4, and 11] A3= Witch [Note: 5] [Deneb's Class] A4= Death Bahamut [Notes: 2, 3, 11, and 12] [Grozz Nuy's Class] (Whew! that's 154 classes) Note 1= For whatever reason, the game will crash if the character in question is sent into battle on your side. Note 2= The character in question will look like a single soldier if he enters battle on your side, usually because he isn't supposed to fight on your side. Thus, the game doesn't have a sprite for him. (If a class doesn't have this note, assume that he will look his part in battle on your side.) Note 3= Despite the game saying that the character in question can lead a unit, the game will crash if a unit led by him is dispatched on the field map. Note 4= The character has no portrait at all! Note 5= If the character in question is killed in real battle, it's game over. If he is made the leader of a unit/legion, then you won't be able to remove him from the unit/legion leader position. If a unit that is led by him is dispatched on the field map, you won't be able to make the unit leave the field map. Note 6= If a unit led by the character in question has golem(s) in it (4E,4F, and 50), then the golem(s) will gain a small bonus in battle. (I have no details about that). Note 7= If a unit led by the character in question has a beast(s) in it (45-4C), then the beast(s) will gain a small bonus in battle. (I have no details about that). Note 8= If a unit led by the character in question has a dragon(s) in it (38-46), then the dragon(s) will gain a small bonus in battle. (I have no details about that). Note 9= If she is the leader of a unit, then every character in the unit (besides herself) will attack one more time during combat then usual! Note 10= At the end of a battle, if the character in question is dead and at least one other character in the unit remains alive, then the character in question will come back to life with full HP (unless the character in question was killed with a virtue element attack). Note 11= For whatever reason, the game will crash if you try to check the status of a unit dispatched on the field map that contains the character in question. Note 12= The character in question will alternate using "Bite", "Sacred Breath", and "Dark Blaze" during battle no matter what row he's in! (If you have more than one in a unit, then they will fight like this: #1 uses bite #2 used Sacred Breath and so on.) ***************** Class Information -Detailed Info About Every Class That this FAQ Covers (11.7%) ***************** This is where you can find out all there is to know about any class without having to hack them all yourself. Here's the way that I format my info: Class= The name of the class and it's class digit. Description= The in-game help's description of the class. Appearance= What the class looks like (on your side if possible). Name= If a one of a kind person has the class, then I'll give his name. Gender= The class' gender (if applicable). Terrain type= The character's preferred terrain type. Size= The class' size. Leader= The class' leader ability (if any). Items= Number of items that the class can hold for his unit. Equipment= The class' default equipment. Attacks= Number and name of skills (changes due to equipment are also noted). Notes= Any noteworthy facts about the class. Opinion= My opinions about the class (because I don't raise every class for a few levels, I can normally only say how good their attacks are, not how good or bad their stats get). Here there are! Class= Soldier (01) Description= "Inexperienced foot soldiers that work in groups of three, doubling as messengers in group combat." Appearance= Short fellow with a small spear and an odd, large brown hat (often in groups of three). Name= (NONE) Gender= Can be promoted to either male or female classes. Terrain type= Plains Size= Small Leader= (NONE) Items= 1 Equipment= Short Spear (can't change) Half Armor (can't change) NONE NONE Attacks= Front: Thrust X1 Middle: Thrust X1 Back: Thrust X1 Notes= As all OB64 players know, they can become Fighters and Amazons via promotion. If you change a character into a Soldier, then he won't join your Soldier Reserves. Needed for legions. Opinion= Weak, with few attacks and no equipment options. Their only use is to be promoted later. Class= Fighter (02) Description= "Basic male class wielding sword and shield, having gained enough experience to fight on his own." Appearance= Short fellow with a small sword and shield, and an oversized iron helm with a blue plume. Name= (NONE) Gender= Male Terrain type= Plains Size= Small Leader= (NONE) Items= 2 Equipment= Short Sword Chain Mail Round Shield Iron Helm Attacks= Front: Slash X2 Middle: Slash X1 Back: Slash X1 Notes= Can change to the generic male classes. Opinion= Better then soldiers, with stronger attacks, two attacks up front, and the ability to change equipment. They have poor stat gains, so it is generally considered a bad idea to promote Soldiers to Fighters at high levels. Not great overall. Class= Lycanthrope (03) Description= "No different from other knights during the day. But at nightfall, he turns into a beast and realizes his true strength." Appearance= Looks like a fighter, but with a longer sword, and horns (instead of a plume) on his helm. Name= Messenger Gender= Male Terrain type= Plains Size= Small Leader= (NONE) Items= 2 Equipment= Baldr Sword (can't change) Plate Mail (can't change) Kite Shield (can't change) Armet (can't change) Attacks= Front: Slash X2 Middle: Slash X1 Back: Slash X1 Notes= This is not Biske's class. Despite the fact that you never see him fight in the game, he fights fine. He does not change into a beast at nightfall. Opinion= It's really odd that this guy is able to fight on your side with no problems. Attack wise, he's just like a fighter. Class= Amazon (04) Description= "Basic female class wielding bow and arrows, having gained enough experience to fight on her own" Appearance= Short woman with orange/red hair, who wears a blue top and carries a small bow in one hand. Name= (NONE) Gender= Female Terrain type= Forest Size= Small Leader= (NONE) Items= 2 Equipment= Short Bow Leather Armor NONE Bandanna Attacks= Front: Shoot X1 Middle: Shoot X1 Back: Shoot X2 Notes= Can change to the generic female classes. Opinion= Better then soldiers, with stronger attacks, two attacks in the back row, and the ability to change equipment. They have poor stat gains, so it is generally considered a bad idea to promote Soldiers to Amazons at high levels. Not great overall. Class= Knight (05) Description= "Knight clad in full armor, who fights for pride and honor. His offensive and defensive capabilities are well-balanced." Appearance= Man in silver-colored full body armor, who wears a round helm. He carries a sword in one hand, and a mid size triangular shield in the other hand. Name= (NONE) Gender= Male Terrain type= Plains Size= Small Leader= Unit Leader Items= 2 Equipment= Baldr Sword Plate Armor Kite Shield Armet Attacks= Front: Slash X2 Middle: Slash X1 Back: Slash X1 Notes= Can change to the generic male classes. Opinion= An upgrade over fighters, he is best in the front row where he can attack twice. Well-rounded, but not outstanding. Class= Berserker (06) Description= "Fearless warrior with extraordinary strength and toughness. He attacks with full might, regardless of status." Appearance= Muscular man with broad shoulders and a brown beard. He carries an axe in one hand, and wears a horned helm on his head. Name= (NONE) Gender= Male Terrain type= Plains Size= Small Leader= Unit Leader Items= 2 Equipment= Francisca Leather Armor NONE Iron Helm Attacks= Front: Strike X2 Middle: Strike X1 Back: Strike X1 Notes= Can change to the generic male classes. Opinion= A good, solid front-line attacker. Class= Fencer (07) Description= "Experienced swordsman whose distinct style allows him to move swiftly and wield a greatsword with ease." Appearance= Man in a blue and green cloth outfit who wears a large, umbrella-shaped blue hat and holds a large sword with both hands to his side. Name= (NONE) Gender= Male Terrain type= Plains Size= Small Leader= Unit Leader Items= 2 Equipment= Bastard Sword Cloth Armor NONE Jin-gasa Attacks= Front: Slash X2 Middle: Slash X1 Back: Slash X1 Notes= Can change to the generic male classes. Opinion= Another average front-liner. Class= Phalanx (08) Description= "Heavy infantryman equipped with spear and a large round shield. This class plays a pivotal role in defense." Appearance= Man wearing heavy green armor and a round green helm. He holds a spear in one hand and a large round shield in the other. Name= (NONE) Gender= Male Terrain type= Plains Size= Small Leader= Unit Leader Items= 2 Equipment= Spear Plate Mail Large Shield Iron Helm Attacks= Front: Pierce X2 Middle: Pierce X1 Back: Pierce X1 Notes= Can change to the generic male classes. Opinion= Front-liner who focuses on defense of himself and those behind him instead of all-out attack power. Not bad. Class= Beast Tamer (09) Description= "With whip in hand, the Beast Tamer controls beasts and brings out their full potential." Appearance= Bare-chested man with brown hair and beard. He carries a whip. Name= (NONE) Gender= Male Terrain type= Mountains Size= Small Leader= Unit Leader Items= 2 Equipment= Leather Whip Leather Armor NONE NONE Attacks= Front: Lash X2 Middle: Lash X2 Back: Lash X1 Notes= Gives a small bonus to beast creatures in a unit led by him. Can change to the generic male classes. Opinion= On one hand, he gives beasts a small bonus, is good for making mountain-climbing units, and can hide in the middle row while still attacking twice. On the other hand, he has poor equipment options. Class= Doll Master (0A) Description= "This class uses a doll as a weapon, and commands golems." Appearance= Man wearing a green robe and headband, with long red/orange hair. He holds a book in one hand, and magically animates a doll with the other. Name= (NONE) Gender= Male Terrain type= Plains Size= Small Leader= Unit Leader Items= 1 Equipment= Marionette Robe Amulet Bandanna Attacks= Front: Pull Strings X2 Middle: Pull Strings X2 Back: Pull Strings X1 Notes= Gives a small bonus to Golems in a unit led by him. Can change to the generic male classes. Opinion= An all around balanced class that is effective from both the front and middle rows. Class= Ninja (0B) Description= "Martial artist with great agility, who wields a set of claws and eliminates all who stand in his way." Appearance= Man dressed completely in green cloth. He has large claws strapped to each arm. Name= (NONE) Gender= Male Terrain type= Forests Size= Small Leader= (NONE) Items= 1 Equipment= Iron Claw Ninja's Garb NONE Hachigane Attacks= Front: Rend X2 Middle: Rend X1 Back: Rend X1 Notes= Can change to the generic male classes. Opinion= An agile front-liner. Class= Wizard (0C) Description= "Male spellcaster who devotes his life on uncovering the mysteries of magic." Appearance= Old man with a white beard robed and hooded in green and yellow. He holds a staff in one hand, and waves his other hand around. Name= (NONE) Gender= Male Terrain type= Plains Size= Small Leader= Unit Leader Items= 1 Equipment= Scipplay Staff Robe Spellbook Amulet Attacks= Front: * X1 Middle: * X1 Back: * X2 *=The spell used depends on the currently equipped spellbook. Spellbook= low-level elemental attack spell of the wizard's element. Book of Water= Ice Blast Book of Earth= Acid Vapor Book of Flame= Fireball Book of Wind= Lightning Book of Bane= Word of Pain Meteor Strike= Meteor Strike Tempest= Tempest White Mute= White Mute Annihilation= Annihilation Notes= Can change to the generic male classes. Opinion= A solid back-liner. Put more magic users together to make combination magic! Class= Archer (0D) Description= "Though using the same weapons, the Archer's skill easily surpasses that of the Amazon." Appearance= Woman in a green and blue outfit and hat. She has orange/red hair and holds a mid size bow in one hand. Name= (NONE) Gender= Female Terrain type= Forest Size= Small Leader= Unit Leader Items= 2 Equipment= Great Bow Leather Armor NONE Leather Hat Attacks= Front: Shoot X1 Middle: Shoot X2 Back: Shoot X2 Notes= Can change to the generic female classes. Opinion= An average middle and back liner. You could use her as part of a "forest unit". Class= Dragon Tamer (0E) Description= "With her thrusting sword the Dragon Tamer commands huge dragons and bring* out their full potential." *Typo in the game. Appearance= Woman with orange/red hair in blue and green armor. She holds a rapier in one hand and wears a large dragon skull on her head. Name= (NONE) Gender= Female Terrain type= Plains Size= Small Leader= Unit Leader Items= 2 Equipment= Rapier Chain Mail NONE Bone Helm Attacks= Front: Thrust X2 Middle: Thrust X1 Back: Thrust X1 Notes= Gives a small bonus to dragon characters in a unit led by her. Can change to the generic female classes. Opinion= Besides the small bonus to dragons, she's an average character. Class= Valkyrie (0F) Description= "Warrior maiden of the gods. She attacks gracefully with her spear, and wields the power of wind." Appearance= Woman with brown/orange hair who wears a thin blue outfit and white feathers in her hair. She has a small shield on one arm and holds a spear with both hands. Name= (NONE) Gender= Female Terrain type= Snow Size= Small Leader= Unit Leader Items= 2 Equipment= Spear Breastplate Round Shield Plumed Headband Attacks= Front: Cleave X2 Middle: Cleave X1 Back: Lightning X2 Notes= Can change to the generic female classes. Opinion= A well-balanced character who is good in the front and the back rows. Class= Witch (10) Description= "This class specializes in casting supportive spells. The wide-brimmed hat is her trademark." Appearance= Woman who wears blue boots, a rather skimpy blue dress, and a HUGE blue witch-style hat. She holds a staff with both hands. Name= (NONE) Gender= Female Terrain type= Plains Size= Small Leader= Unit Leader Items= 1 Equipment= Scipplay Staff Witch's Dress Spellbook Pointy Hat Attacks= Front: * X1 Middle: * X1 Back: * X2 *=The spell used depends on the currently equipped spellbook. Spellbook= elemental support spell of the witch's element. Book of Water= Slumber Mist Book of Earth= Poison Cloud Book of Flame= Ray of Paralysis Book of Wind= Shock Bolt Book of Bane= Nightmare Meteor Strike= Meteor Strike Tempest= Tempest White Mute= White Mute Annihilation= Annihilation Notes= Can change to the generic female classes. Opinion= Her normal moves cause status effects instead of damage. This can be useful if you choose the right spell or combo spells. Or you could give her a Drakonite spellbook just for fun. Not a useless class. Class= Sorceress (11) Description= "Beautiful female spellcaster, whose magical ability is somewhat greater then the Wizard's." Appearance= Woman with brown/orange hair who wears a blue "jacket" and tan pants. She holds a staff in one hand. Name= (NONE) Gender= Female Terrain type= Plains Size= Small Leader= Unit Leader Items= 1 Equipment= Scipplay staff Witch's Dress Spellbook Amulet Attacks= Front: * X1 Middle: * X1 Back: * X2 *=The spell used depends on the currently equipped spellbook. Spellbook= low-level elemental attack spell of the sorceress' element. Book of Water= Ice Blast Book of Earth= Acid Vapor Book of Flame= Fireball Book of Wind= Lightning Book of Bane= Word of Pain Meteor Strike= Meteor Strike Tempest= Tempest White Mute= White Mute Annihilation= Annihilation Notes= Can change to the generic female classes. Opinion= She is said to have better magic attack but worse defence then a wizard. Well, who needs defence when you've got a bunch of strong knights in the front line protecting you? Class= Cleric (12) Description= "Though forbidden to harm others, the cleric is able to heal her companions through her faith." Appearance= Woman with braided hair who is robed in blue. She carries a mace with both hands. Name= (NONE) Gender= Female Terrain type= Plains Size= Small Leader= Unit Leader Items= 1 Equipment= Light Mace Cleric's Vestment NONE Rosary Attacks= Front: Healing X1 Middle: Healing X1 Back: Healing X2 Notes= Can change to the generic female classes. Opinion= A very useful class, whose healing powers are only surpassed by a Priest (or two). Put one or two in a unit that has a character that you want to protect. They can combine their spells to cause a "Healing Plus" effect. More classes coming later... *********************** Universal Soldier Codes -Good soldiers are so hard to find these days... *********************** Now, these are interesting codes. They can change the "class", portrait, and stats for every soldier (as in, the ones in the soldier reserves) in your army! Here's what I know: The soldier's type and number of attacks match that class that you use! They get a random element. (Most often, water.) The game says that they still have the soldier class. Soldier portrait codes only work in the soldier reserves. Their equipment does not change. Movement type does not change. They still can't lead units. # of held items does not change. Soldiers can gain experience, level up, and change alignment after a battle. Soldier's experience, level and alignment are still not shown. The soldiers still work in a legion core! Appearance changes to match the class used while in battle. These codes will cause problems if you change soldiers into a large-sized class. These changes remain after the game is saved! Here's what I don't know: Will these soldiers get promoted to Fighters or Amazons? If so, will they help the unit leader become a Centurion? Will the "level ups" that these soldiers gain make them stronger over time? What happens if health drops low enough for a soldier to die normally? Here's what it boils down to: You can make soldiers that are just as good (or better) then your other characters! Plus, you can create legions with them that actually have strong legion cores! This removes at least two of the regular problems that comes with using soldiers. These codes definitely have some possibilities... Thanks goes to Thomas Olson for making them! 80193BD2 00XX Soldier "class". Use with any class digit except for large sized classes. Number and type of attacks match the ones for that class. 80193BD1 00XX Soldier portrait. Only works on the soldier reserves. 80193BDC 0XXX Soldier STR (000=0 1E7=999) 80193BDE 0XXX Soldier VIT (000=0 1E7=999) 80193BE0 0XXX Soldier INT (000=0 1E7=999) 80193BE2 0XXX Soldier MEN (000=0 1E7=999) 80193BE4 0XXX Soldier AGI (000=0 1E7=999) 80193BE6 0XXX Soldier DEX (000=0 1E7=999) ************* Element Codes -Just playin' with the elements... ************* Now, you can change the element of any character in your army at will. To get these codes, just add 8 to any character's class code and you will have the element code for that character. (#1 class 80193C0A 000X becomes #1 element 80193C12 000X.) Then substitue the element that you want in for X. 0 gives you the "no element" that the "Ogre" class comes with if you recruit them in the wild. Anything higher then 4 gives you element "clones" that (I think) are used for weapons and equipment. These "clone" elements appear glitchy (but they don't crash your game) and it is not known how (or if) they affect elemental bonuses. 0= No element 1= Wind Element 2= Fire Element 3= Earth Element 4= Water Element 5= Physical (clone) 6= Wind (clone) 7= Fire (clone) 8= Earth (clone) 9= Water (clone) A= Virtue (clone) B= Bane (clone) NOTE: Spellcasters Several spellcasters have the unique ability to use a different spell depending on what their element is when they are equipped with a regular Spellbook. Although having this setup with some of these unusual elements will cause the spellcaster to skip their turn, others will grant the spellcaster powerful Bane and Drakonite spells when used with an ordinary spellbook: 0= No element (No spell) 1= Wind Element (Wind Spell) 2= Fire Element (Fire Spell) 3= Earth Element (Earth Spell) 4= Water Element (Water Spell) 5= Physical (clone) (Bane Spell) 6= Wind (clone) (Drakonite Spell: Tempest) 7= Fire (clone) (Drakonite Spell: Annihilation) 8= Earth (clone) (Drakonite Spell: Meteor Strike) 9= Water (clone) (Drakonite Spell: White Mute) A= Virtue (clone) (No Spell) B= Bane (clone) (No Spell) ****** Gender Codes -You're a WHAT?! ****** One intresting problem that I've run into sometimes when using my class change codes is that characters always retain their gender no matter what you do to their class. This causes all kind of weird effects such as: *NPCs (such as bosses) address your character as the wrong gender. *Your character becomes the Zombie class of the wrong gender. *Your character becomes an Angel Knight when he's supposed to be a guy. *Your character makes the wrong death cry when killed. To fix (or mess around with) this, add 2 to any character's class code to get the gender code for that character. (#1 class 80193C0A 000X becomes #1 gender 80193C0C 000X.) 0= Male 1= Female 2= beast/dragon *************** Alignment Codes -I'm Chaotic! No wait, I mean Lawful! Neutral?... *************** These codes allow you to change a character's pesky alignment quickly and easily. To get an alignment code for any character, take that character's class code and add 9 to it. (#1 class 80193C0A 00XX becomes #1 alignment 80193C13 00XX.) 00= 000 alignment (absolutely chaotic) 32= 050 alignment (dead neutral) 64= 100 alignment (pure lawful) Feel free to put any value between 0 and 64 in there to get any alignment that you want. ****************** Forced Equip Codes -Equip any item to any character. ****************** These codes allow you to change the equipment of anyone in your army (including soldiers if if you use with the soldier "class" code above). Ever want your main character to wield the Dagda's Hammer? Done. Here's how to do it. Take the Class change code that matches the character whose equipment that you want to change. (For example: #02= 80193C42 00XX) From there, either make it 25 digits higher then it is, or add 9 to the last number and 1 to the second-to-last number, whichever is easier for you. (#02= 80193C5B 00XX) from there, add two more to get the second item slot, two more again for the third slot, and two more again to get the last item slot. (Here are the completed equipment codes for character #2. 80193C5B 0XXX Upper-left item 80193C5D 0XXX Upper-right item 80193C5F 0XXX Lower-left item 80193C61 0XXX Lower-right item ^ Goes up by 2 each time) Once you have the codes that you want, substitute the digit for the item that you want (look down) to equip in for the XXX. These changes can easily be undone if you use the game's "Unequip" command. Note: Equipment slots If you change an item that is in a regular equipment slot (you would normally be able to change equipment there) to a different kind of item, then your character will be able to choose from that kind of items from now on. (For example, if you replace a knight's sword with a hammer, then your knight will be able to equip hammers/axes instead of swords from now on.) If you change an item that you would not normally be able to change (for example: your main character's Blue Sash) then you won't be able to change the item that you put there. If you place an item in a slot where your character would not normally have an item, then you should be able to change the item without codes. (However, your selection will be invisible.) Finally, if you would not normally be able to change a character's equipment at all, then you won't ever be able to change that character's equipment without using codes. Note: More then one weapon Feel free to equip a character with more then one weapon. It works. However, the game will only look at the primary weapon slot (and possibly, the default slots for other equipment types) when deciding attack element, attacks based on weapon element, and weapon effects. (In other words, you can't have a single character that paralyzes and putts to sleep in a single hit.) 01-Short Sword Sword Element: Physical STR: 3 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Sword popular for its ease of use. 02-Baldr Sword Sword Element: Physical STR: 5 Men: 0 VIT: 0 AGI: 0 INT: 3 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Sword forged from Baldr, a metal that increases one's magical ability. 03-Falchion Sword Element: Physical STR: 8 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Curved single-edged sword with a broad blade designed to slash the opponent. 04-Flamberge Sword Element: Physical STR: 18 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 A greatsword with an undulating blade, often used for ceremonial purposes. 05-Fafnir Sword Element: Physical STR: 22 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 The sword used by an ancient hero to slay the evil dragon Fafnir. 06-Sum Mannus Sword Element: Wind STR: 11 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: -1 RES FIRE: 0 RES EARTH: 4 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Sword of lightning made from the scale of a thunder dragon. 07-Notos Sword Element: Wind STR: 19 Men: 0 VIT: 0 AGI: 5 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: -2 RES FIRE: 0 RES EARTH: 7 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Sword that holds the power of Notos, god of the south wind. One of the four Relics of wind. 08-Sword of the Firedrake Sword Element: Flame STR: 8 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: -1 RES EARTH: 0 RES WATER: 4 RES HOLY: 0 RES DARK: 0 A dragon slayer made from the scale of a firedrake. 09-Laevateinn Sword Element: Flame STR: 18 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: -3 RES EARTH: 0 RES WATER: 8 RES HOLY: 0 RES DARK: 0 The flaming sword of Surt, said to consume the world by fire at the time of Ragnarox. 0A-Glamdring Sword Element: Flame STR: 9 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 3 RES HOLY: 0 RES DARK: 0 Forged by an Elven blacksmith, the blade of this sword emits an unceasing red glow. 0B-Stone Sword Sword Element: Earth STR: 7 Men: 0 VIT: 5 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 4 RES FIRE: 0 RES EARTH: -1 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Sword chiseled from an ancient boulder, believed to contain the spirit of a god. 0C-Adamant Katana Sword Element: Earth STR: 16 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 8 RES FIRE: 0 RES EARTH: -3 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Broad-bladed sabre tempered in the eastern kingdom of Zipang. 0D-Ice Blade Sword Element: Water STR: 13 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 4 RES EARTH: 0 RES WATER: -1 RES HOLY: 0 RES DARK: 0 Sword chiseled from unmelting ice. 0E-Nephrite Sword Sword Element: Water STR: 18 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 8 RES EARTH: 0 RES WATER: -3 RES HOLY: 0 RES DARK: 0 Sword made of jade which contains the power of unholy water. 0F-Blessed Sword Sword Element: Virtue STR: 9 Men: 0 VIT: 0 AGI: 0 INT: 3 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 3 Baldr sword blessed by a priest. 10-Penitence Sword Element: Virtue STR: 18 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: -1 RES DARK: 4 Holy sword said to have been brought from the heavens by a fallen angel. 11-Oracion Sword Element: Virtue STR: 21 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: -3 RES DARK: 8 A shining sword of virtue which grants the wielder the ability to communicate with the gods. 12-Evil Blade Sword Element: Bane -- Sleep Effect STR: 17 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 8 RES DARK: -3 Fiendish sword used by the swordsmen of the netherworld. 13-Dainslaif Sword Element: Bane STR: 14 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 4 RES DARK: -1 Bloodthirsty sword which urges the wielder to fight. 14-Noish's Promise Sword Element: Physical STR: 15 Men: 11 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 The altered form of a young man, who transformed himself to search for the soul of his true love. 15-Knoevlfer Sword Element: Physical STR: 12 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Beautiful sword handed down through generations of the royal family of Palatinus. 16-Bastard Sword Greatsword Element: Physical STR: 6 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Common, large, double-edged sword designed to do damage by its sheer size. 17-Sword of Tiamat Greatsword Element: Physical STR: 15 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Dragon slayer made of Tiamat's fang. 18-Claymore Greatsword Element: Physical STR: 9 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Greatsword with an oversized guard. 19-Balmung Greatsword Element: Physical STR: 19 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Two-handed sword made from the claw of the evil dragon, Fafnir. 1A-Glaive of Champion Greatsword Element: Physical STR: 11 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 The legendary warsword of Sigurd. 1B-Sigmund Greatsword Element: Wind STR: 14 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: -3 RES FIRE: 0 RES EARTH: 8 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Sword tempered with lightning by Thor. 1C-Matsukaze Greatsword Element: Wind STR: 12 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 4 RES STRIKE: 0 RES WIND: -1 RES FIRE: 0 RES EARTH: 4 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Daito, exotic long sword of the East, with the power to create blades of wind. 1D-Iscandelvey Greatsword Element: Flame STR: 16 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: -3 RES EARTH: 0 RES WATER: 8 RES HOLY: 0 RES DARK: 0 Blazing sword of the hero Iscandelvey. 1E-Kagari-bi Greatsword Element: Flame STR: 13 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 4 RES STRIKE: 0 RES WIND: 0 RES FIRE: -1 RES EARTH: 0 RES WATER: 4 RES HOLY: 0 RES DARK: 0 Daito, exotic long sword of the East, that becomes engulfed in flame when brandished. 1F-Gram Greatsword Element: Earth STR: 13 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 8 RES FIRE: 0 RES EARTH: -3 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Forged by an Elven blacksmith, the blade of this greatsword is made to slay dragons. 20-Yomogi-u Greatsword Element: Earth STR: 7 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 3 RES STRIKE: 0 RES WIND: 4 RES FIRE: 0 RES EARTH: -1 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Daito, exotic long sword of the East, that amplifies its wielder's power. 21-Malachite Sword Greatsword Element: Water STR: 12 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 4 RES EARTH: 0 RES WATER: -1 RES HOLY: 0 RES DARK: 0 Sword forged in the netherworld that freezes what it hits. 22-Yu-giri Greatsword Element: Water STR: 17 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 5 RES STRIKE: 0 RES WIND: 0 RES FIRE: 8 RES EARTH: 0 RES WATER: 0 RES HOLY: -3 RES DARK: 0 Diato, exotic long sword of the East, whose blade is bedewed at all times. 23-Chaladholg Greatsword Element: Virtue STR: 22 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: -4 RES DARK: 10 Holy sword, also known as the Demon Slayer, for beheading countless evil beings. 24-Kusanagi Greatsword Element: Virtue STR: 11 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 2 Sacred sword found in the tail of a dragon. It looks tarnished, but emits bright light when bradished. 25-Durandel Greatsword Element: Bane STR: 14 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 8 RES DARK: -3 The lost technology of the ancient mistralians entrapped the power of bane in this sword. 26-Ogre Blade Greatsword Element: Bane STR: 25 Men: 0 VIT: 0 AGI: 0 INT: -4 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 15 RES DARK: -10 Gigantic weapon forged by the Ogre: its form is too irregular and unrefined to be acknowledged as a sword. 27-Sonic Blade Greatsword Element: Physical STR: 15 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Legandary long sword carved from a scale of the elder dragon. 28-Rapier Thrusting Sword Element: Physical STR: 4 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Light, sharp-tipped sword designed to thrust at the joints in armor. 29-Main Gauche Thrusting Sword Element: Physical STR: 8 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Dagger used for parrying attacks. It has a peculiar shape, but is very easy to handle. 2A-Sword of Dragon Gem Thrusting Sword Element: Physical STR: 13 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Sword chiseled from a Dragon Gem, a jewel with the ability to communicate with dragons. 2B-Estoc Thrusting Sword Element:Physical STR: 6 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Light, sharp-tipped sword with a knuckle guard on its hilt. 2C-Peridot Sword Thrusting Sword Element: Water STR: 7 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 4 RES EARTH: 0 RES WATER: -1 RES HOLY: 0 RES DARK: 0 Sword made from a frozen peridot. 2D-Needle of Light Thrusting Sword Element: Virtue STR: 7 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 3 Thin blade of light created by the element of virtue. 2E-Anbicion Thrusting Sword Element: Virtue STR: 17 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: -3 RES DARK: 8 Sacred sword given to King Anbicion by a god. 2F-Clau Solace Thrusting Sword Element: Virtue STR: 6 Men: 2 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: -2 RES DARK: 7 Slender sword given as a token of the covenant with Berthe, handed down through generations of the royal family. 30-Francisca 1-Handed Axe/Hammer Element: Physical STR: 5 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Small hand axe that can by wielded with relative ease. 31-Halt Hammer 1-Handed Axe/Hammer Element: Physical STR: 4 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Hammer used for smashing rocks. 32-Baldr Club 1-Handed Axe/Hammer Element: Physical STR: 6 Men: 0 VIT: 0 AGI: 0 INT: 3 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Cudgel made of Baldr, a metal that increases one's magical ability. 33-Baldr Axe 1-Handed Axe/Hammer Element: Physical STR: 7 Men: 0 VIT: 0 AGI: 0 INT: 3 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Axe made of Baldr, a metal that increases one's magical ability. 34-Euros 1-Handed Axe/Hammer Element: Wind STR: 16 Men: 0 VIT: 0 AGI: 5 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: -1 RES FIRE: 0 RES EARTH: 6 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Hammer that holds the power of Euros, god of the east wind. One of the four Relics of Wind. 35-Gramlock 1-Handed Axe/Hammer Element: Flame STR: 23 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: -5 RES EARTH: 0 RES WATER: 15 RES HOLY: 0 RES DARK: 0 The axe of flame forged at Muspellheim. 36-Flame Fail 1-Handed Axe/Hammer Element: Flame STR: 10 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 3 RES HOLY: 0 RES DARK: 0 The fail of the Order of Alnari which emits heat and light when swung. 37-Axe of Wyrm 1-Handed Axe/Hammer Element: Earth STR: 18 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: -3 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Broad-bladed axe designed to slay dragons, often used for execution. 38-Aqua Hammer 1-Handed Axe/Hammer Element: Water STR: 15 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: -3 RES HOLY: 0 RES DARK: 0 The beautiful hammer told to have arisen from the tear of Basque, god of the sea. 39-Frozen Axe 1-Handed Axe/Hammer Element: Water STR: 11 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: -1 RES HOLY: 0 RES DARK: 0 Silvery axe suited for battle in cold climates, hence its nickname, Winter General. 3A-Celestial Hammer 1-Handed Axe/Hammer Element: Virtue STR: 19 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: -3 RES DARK: 0 Holy hammer engraved with the ten commandments of Filarhh, the sun god. 3B-Evil Axe 1-Handed Axe/Hammer Element: Bane STR: 8 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 3 RES DARK: 0 Cursed axe used by demons to behead their foes. 3C-Bloody Cleaver 1-Handed Axe/Hammer Element: Bane STR: 21 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 10 RES DARK: -4 Huge, blood-drenched cleaver. 3D-Warhammer 2-Handed Axe/Hammer Element: Physical STR: 7 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Pointed hammer designed to puncture armor. 3E-Paua Hammer 2-Handed Axe/Hammer Element: Physical STR: 13 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Hammer that draws out the full potential of it's wielder. 3F-Heavy Axe 2-Handed Axe/Hammer Element: Physical STR: 23 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Steel axe capable of splitting a large tree in two with a single stroke. 40-Mjollnir 2-Handed Axe/Hammer Element: Wind STR: 10 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: -1 RES FIRE: 0 RES EARTH: 4 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Colossal hammer of Thor, the thunder god. 41-Boreas 2-Handed Axe/Hammer Element: Wind STR: 17 Men: 0 VIT: 0 AGI: 5 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: -3 RES FIRE: 0 RES EARTH: 8 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Axe that holds the power of Boreas, god of the north wind. One of the four Relics of Wind. 42-Prox 2-Handed Axe/Hammer Element: Flame STR: 9 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: -1 RES EARTH: 0 RES WATER: 4 RES HOLY: 0 RES DARK: 0 Magical axe that spouts roaring flames at the wielder's will. 43-Sanscion 2-Handed Axe/Hammer Element: Earth STR: 11 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 4 RES FIRE: 0 RES EARTH: -1 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Hammer with the power of earth used by Galf, the general of the netherworld. 44-Yggdrasil 2-Handed Axe/Hammer Element: Earth STR: 18 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 10 RES FIRE: 0 RES EARTH: -4 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Huge wooden club carved from the tree branch of Yggdrasil, the world tree. 45-Urdarbrunn 2-Handed Axe/Hammer Element: Water STR: 9 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 3 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Axe found in the fountain located at the very bottom of the world. 46-Rune Axe 2-Handed Axe/Hammer Element: Virtue STR: 21 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: -4 RES DARK: 10 Axe engraved with runic inscriptions. 47-Satan's Bullova 2-Handed Axe/Hammer Element: Bane STR: 8 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 3 RES DARK: 0 Large axe resembling a scythe, sucks the soul from its foes. 48-Dagda's Hammer 2-Handed Axe/Hammer Element: Bane --- Paralyze Effect STR: 26 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 15 RES DARK: -5 Hammer which arose from the blood of Dagda, god of life and death. One of the Arcane instruments of Bane. 49-Short Spear Spear Element: Physical STR: 3 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Cheap, mass-produced spear. 4A-Spear Spear Element: Physical STR: 5 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Steel, easy to use spear, capable of inflicting large amounts of damage. 4B-Baldr Spear Spear Element: Physical STR: 7 Men: 0 VIT: 0 AGI: 0 INT: 3 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Spear made of Baldr, a metal that increases one's magical ability. 4C-Culnrikolnne Spear Element: Physical STR: 15 Men: 0 VIT: 0 AGI: 0 INT: 2 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Its spearhead is made of the horn of a unicorn, with divine inscriptions engraved on it. 4D-Thunder Spear Spear Element: Wind STR: 7 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 3 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Magical spear with the power of thunder. 4E-Zephyros Spear Element: Wind STR: 12 Men: 0 VIT: 0 AGI: 5 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 6 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Spear that holds the power of Zephyros, god of the west wind. One of the four Relics of Wind. 4F-Volcaetus Spear Element: Flame STR: 9 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: -1 RES EARTH: 0 RES WATER: 4 RES HOLY: 0 RES DARK: 0 Legendary spear discovered in Mount Volcana. 50-Ignis Spear Element: Flame STR: 21 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: -3 RES EARTH: 0 RES WATER: 8 RES HOLY: 0 RES DARK: 0 Blazing spear tempered with the eternal flame of the netherworld. 51-Earth Javelin Spear Element: Earth STR: 12 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 8 RES FIRE: 0 RES EARTH: -3 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Javelin that draws power from the earth and enhances the wielder's ability. 52-Osric's Spear Spear Element: Water STR: 8 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 4 RES EARTH: 0 RES WATER: -1 RES HOLY: 0 RES DARK: 0 Osric, King of Zamora's spear of ice. 53-Bentisca Spear Element: Water STR: 14 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 8 RES EARTH: 0 RES WATER: -3 RES HOLY: 0 RES DARK: 0 Spear found in the lair of the dragon, Isebelg. 54-Holy Lance Spear Element: Virtue STR: 18 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: -3 RES DARK: 8 Lance of pure silver, carried by the holy army when they descended from heaven. 55-Lance of Longinus Spear Element: Virtue STR: 16 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: -1 RES DARK: 4 Lance of damnation that harms even the gods. 56-Evil Spear Spear Element: Bane STR: 17 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 6 RES DARK: -2 Spear of an evil deity that absorbs grief and despair, and grants power to its wielder. 57-Brionac Spear Element: Bane --- Sleep Effect STR: 24 Men: 0 VIT: 0 AGI: 0 INT: 6 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 10 RES DARK: -4 Rare magical spear with a will of its own. 58-Leather Whip Whip Element: Physical STR: 4 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Whip made of a sturdy strip of leather. 59-Rupture Rose Whip Element: Physical STR: 5 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Whip of thorns made from a crimson rose. 5A-Whip of Exorcism Whip Element: Physical STR: 7 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Whip that imparts evil thoughts to those it strikes. Commonly used by priests of the occult. 5B-Scourge of Thor Whip Element: Wind STR: 9 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 3 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Thor's whip that calls lightning when wielded. 5C-Holy Comet Whip Element: Virtue STR: 11 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: -1 RES DARK: 4 Sacred whip that leaves trails of pure light when wielded. 5D-Blood Whip Whip Element: Bane STR: 13 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 4 RES DARK: -1 Whip used by vampires to capture virgins. 5E-Iron Claw Claw Element: Physical STR: 5 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Iron claw attached to the forearm, primarily used in hand-to-hand combat. 5F-Baldr Claw Claw Element: Physical STR: 7 Men: 0 VIT: 0 AGI: 0 INT: 3 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Claw made of Baldr, a metal that increases one's magical ability. 60-Touelno Claw Element: Wind STR: 12 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: -1 RES FIRE: 0 RES EARTH: 4 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Thunder dragon's claw that courses with electricity. 61-Lfal Claw Element: Flame STR: 14 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: -1 RES EARTH: 0 RES WATER: 4 RES HOLY: 0 RES DARK: 0 Demon's Claw, tipped with a portion of hell's inferno. 62-Berserk Claw Element: Earth STR: 13 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 4 RES FIRE: 0 RES EARTH: -1 RES WATER: 0 RES HOLY: 0 RES DARK: 0 It is said that the wielder of this claw attacks with ferocity of a wild beast. 63-Cyanic Claw Claw Element: Water STR: 8 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 4 RES EARTH: 0 RES WATER: -1 RES HOLY: 0 RES DARK: 0 Dragon slayer made from the claws of the blue dragon. 64-Vajra Claw Element: Virtue STR: 17 Men: 0 VIT: 0 AGI: 0 INT: 5 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: -1 RES DARK: 4 Unique weapon that changes shape according to its wielder's will. 65-Black Cat Claw Element: Bane STR: 11 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 4 RES DARK: -1 Cursed claw inbued with the spirit of a black cat. 66-Short Bow Bow Element: Physical STR: 3 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Small, light wooden bow that is portable and easy to handle, but lacks strength. 67-Great Bow Bow Element: Physical STR: 4 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Long bow reinforced with yak horn. 68-Baldr Bow Bow Element: Physical STR: 6 Men: 0 VIT: 0 AGI: 0 INT: 3 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Bow made of baldr, a metal that increases one's magical ability. 69-Composite Bow Bow Element: Physical STR: 10 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Bow made from many materials, giving it more flexibility and durability. 6A-Bow of Thunderbolt Bow Element: Wind STR: 9 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: -3 RES FIRE: 0 RES EARTH: 8 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Bow of the thunder god Thor. The arrow becomes engulfed in lightning and penetrates through the foe. 6B-Conflagrant Bow Bow Element: Flame STR: 12 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: -3 RES EARTH: 0 RES WATER: 8 RES HOLY: 0 RES DARK: 0 Blessed by the goddess of flame, this bow shoots explosive arrows. 6C-Bow of Sandstorm Bow Element: Earth STR: 8 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 8 RES FIRE: 0 RES EARTH: -3 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Legendary bow of the ancient kingdom of Habiram, its arrows never misses their mark, even in a sandstorm. 6D-Bow of Tundra Bow Element: Water STR: 14 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 8 RES EARTH: 0 RES WATER: -3 RES HOLY: 0 RES DARK: 0 Found within a massive block of ice, this bow freezes its target instantly. 6E-Crescente Bow Element: Virtue STR: 15 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 4 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: -3 RES DARK: 8 Crescent-shaped bow used by a maiden to shoot an arrow to the heavens to deliver a love letter. 6F-Ytival Bow Element: Virtue STR: 7 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: -4 RES DARK: 10 Bow of pure silver, carried by the holy army when they descended from heaven. 70-Ji'ylga's Bow Bow Element: Bane --- Petrify Effect STR: 16 Men: 0 VIT: 0 AGI: 0 INT: -2 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 10 RES DARK: -4 Great bow made from the bone of Ji'yiga, who was promised eternal pleasure in exchange for his soul. 71-Light Mace Mace Element: Physical STR: 2 Men: 0 VIT: 0 AGI: 0 INT: 3 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Light, compact mace that is easy to wield. 72-Baldr Mace Mace Element: Physical STR: 3 Men: 0 VIT: 0 AGI: 0 INT: 5 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Mace made of Baldr, a metal that increases one's magical ability. 73-Celestial Mace Mace Element: Virtue STR: 4 Men: 0 VIT: 0 AGI: 0 INT: 9 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: -1 RES DARK: 4 Holy mace that emits white light from the jewel mounted in its head. 74-Gambantein Mace Element: Virtue STR: 3 Men: 0 VIT: 0 AGI: 0 INT: 13 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: -3 RES DARK: 8 Mace blessed by Holp, the god of wisdom, with the power to pulverize the forces of evil. 75-Scipplay Staff Staff Element: Physical STR: 1 Men: 0 VIT: 0 AGI: 0 INT: 3 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Staff carved from the Scripply Cypress tree. 76-Arc Wand Staff Element: Physical STR: 3 Men: 0 VIT: 0 AGI: 0 INT: 5 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Wand favored by experienced spellcasters, which enhances the user's magical ability. 77-Hraesvelg Staff Element: Wind STR: 4 Men: 0 VIT: 0 AGI: 0 INT: 7 DEX: 0 RES STRIKE: 0 RES WIND: -3 RES FIRE: 0 RES EARTH: 8 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Staff with a feather of the eagle Hraesvelg on its tip, it grants the holder mastery over wind. 78-Totila Staff Element: Flame STR: 6 Men: 0 VIT: 0 AGI: 0 INT: 8 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: -3 RES EARTH: 0 RES WATER: 8 RES HOLY: 0 RES DARK: 0 The staff that spews forth flame and incinerates evil. 79-Jormungand Staff Element: Earth STR: 4 Men: 0 VIT: 0 AGI: 0 INT: 15 DEX: 0 RES STRIKE: 0 RES WIND: 8 RES FIRE: 0 RES EARTH: -3 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Staff made in the likeness of Jormungand, the gigantic serpent that encircles the world. 7A-Phorusgir Staff Element: Water STR: 4 Men: 0 VIT: 0 AGI: 0 INT: 10 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 8 RES EARTH: 0 RES WATER: -3 RES HOLY: 0 RES DARK: 0 Staff which converts the magical power of its wielder into blades of ice. 7B-Airgetlam Staff Element: Virtue STR: 5 Men: 0 VIT: 0 AGI: 0 INT: 12 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: -3 RES DARK: 8 Sliver staff, told to have formed from the severed arm of Nuadu, that heightens its wielder's wisdom. 7C-Kerykeion Staff Element: Bane STR: 4 Men: 0 VIT: 0 AGI: 0 INT: 7 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 8 RES DARK: -3 Staff of Hermes with two serpents intertwined around it. 7D-Hemlock Staff Element: Earth STR: 3 Men: 1 VIT: 0 AGI: 0 INT: 11 DEX: 0 RES STRIKE: 0 RES WIND: 6 RES FIRE: 0 RES EARTH: -2 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Staff carved from an ancient tree, whose roots spread throughout the continent of Zeteginia. 7E-Scepter Staff Element: Physical STR: 1 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Golden scepter signifying a monarch's authority. 7F-Marionette Doll Element: Physical STR: 5 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Wooden doll, articulated with steel wires. 80-Fool Doll Element: Physical STR: 7 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Peculiar doll resembling a jester that conceals numerous weapons. 81-Heaven's Doll Doll Element: Virtue STR: 9 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: -3 RES DARK: 8 Angel doll very popular among children. 82-Lia Fail Doll Element: Virtue STR: 13 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: -4 RES DARK: 10 Statue set with the Stone of Destiny that confines the sentience of a god. 83-Doll of Curse Doll Element: Bane STR: 10 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 8 RES DARK: -3 A cursed soul is entrapped in this doll. 84-Gallant Doll Doll Element: Wind STR: 4 Men: 3 VIT: 3 AGI: 3 INT: 2 DEX: 3 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 A cursed soul is entrapped in this doll. 85- Battle Fan Fan Element: Physical STR: 4 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Sturdy fan made of iron plates. 86-Caldia Fan Element: Virtue STR: 7 Men: 0 VIT: 0 AGI: 5 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: -1 RES DARK: 4 Ceremonial heart-shaped fan. ----- SHIELDS ----- 87-Round Shield Small Shield Element: Physical STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 2 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Small wooden shield attached to the forearm with a strap. 88-Buckler Small Shield Element: Physical STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 5 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Small metal shield used primarily to parry attacks. 89-Electric Shield Small Shield Element: Wind STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 8 RES WIND: -3 RES FIRE: 0 RES EARTH: 8 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Small shield blessed with the blood of Nue, the thunder beast, that increases the power of wind. 8A-Flame Shield Small Shield Element: Flame STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 8 RES WIND: 0 RES FIRE: -3 RES EARTH: 0 RES WATER: 8 RES HOLY: 0 RES DARK: 0 Small shield forged by Efreet, the fire Djinn, that increases the power of flame. 8B-Terra Shield Small Shield Element: Earth STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 8 RES WIND: 8 RES FIRE: 0 RES EARTH: -3 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Small shield of the Dryad, the forest nymph, that increases the power of earth. 8C-Ice Shield Small Shield Element: Water STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 8 RES WIND: 0 RES FIRE: 8 RES EARTH: 0 RES WATER: -3 RES HOLY: 0 RES DARK: 0 Small shield made by Firbolg, the frost giant, that increases the power of water. 8D-Starry Sky Small Shield Element: Virtue STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 12 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: -12 RES DARK: 50 Shield emblazoned with the celestial map. The brilliance of its stars keeps darkness at bay. 8E-Kite Shield Shield Element: Physical STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 8 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Metal shield with the bottom half narrowed for increased maneuverability in combat. 8F-Tower Shield Shield Element: Physical STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 16 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 A cumbersome rectangular shield which, in return, provides good protection. 90-Large Shield Shield Element: Physical STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 10 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Large, circular shield, it is heavy, but allows its wielder to block attacks with ease. 91-Baldr Shield Shield Element: STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 3 DEX: 0 RES STRIKE: 12 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Shield made of Baldr, a metal that increases one's magical ability. 92-Dragon Shield Shield Element: Physical STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 10 RES WIND: 0 RES FIRE: 4 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Shield made of dragon scales. 93-Shield of Nue Shield Element: Wind STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 12 RES WIND: -3 RES FIRE: 0 RES EARTH: 8 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Shield with the power of Nue, the thunder beast. When struck, it produces a sound similar to a beast's roar. 94-Shield of Inferno Shield Element: Flame STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 12 RES WIND: 2 RES FIRE: -3 RES EARTH: 0 RES WATER: 7 RES HOLY: 0 RES DARK: 0 Shield with the power of flame trapped deep within the earth. 95-Crystal Guard Shield Element: Water STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 12 RES WIND: 0 RES FIRE: 8 RES EARTH: 0 RES WATER: -3 RES HOLY: 0 RES DARK: 0 Beautiful shield made of a transparent, crystal-like substance. 96-Saint's Shield Shield Element: Virtue --- Paralyze Invalid STR: 0 Men: 4 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 15 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: -5 RES DARK: 15 Shield inscribed with King Oberon's name, granting additional protection to the wielder. 97-Ogre Shield Shield Element: Bane STR: 10 Men: 0 VIT: 0 AGI: 0 INT: -5 DEX: 0 RES STRIKE: 20 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 10 RES DARK: -5 Shield forged by the Ogre; it is very heavy, but provides exceptional protection. 98-Hallowed Shield Shield Element: Earth --- All Invalid STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 6 RES WIND: 2 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Wooden shield made from the holy tree of Berthe that protects the wielder from status changes. 99-Half Armor Light Armor Element: Physical STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 1 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Inexpensive armor worn by the soldiers. 9A-Cloth Armor Light Armor Element: Physical STR: 0 Men: 2 VIT: 0 AGI: 0 INT: 0 DEX: 2 RES STRIKE: 1 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Armor fashioned from thick cloth. Its loose design is very comfortable. 9B-Leather Armor Light Armor Element: Physical STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 3 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Armor comprised of layers of leather. 9C-Hard Leather Light Armor Element: Physical STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 6 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Armor made of leather hardened in boiling oil. 9D-Ninja's Garb Light Armor Element: Physical STR: 0 Men: 0 VIT: 0 AGI: 2 INT: 0 DEX: 0 RES STRIKE: 3 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Garment worn by ninjas, with iron plates stitched in. 9E-Scale Armor Light Armor Element: Physical STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 7 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Leather armor strengthened with wyvern's scales. 9F-Chain Mail Light Armor Element: Physical STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 5 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Armor made of interlocking metal rings, it is strong against slashes, but weak against thrusts. A0-Thunder Chain Light Armor Element: Wind STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 8 RES WIND: -2 RES FIRE: 0 RES EARTH: 5 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Chain mail charged with lightning that protects its wearer by periodically discharging electricity. A1-Flame leather Light Armor Element: Flame STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 8 RES WIND: 0 RES FIRE: -3 RES EARTH: 0 RES WATER: 8 RES HOLY: 0 RES DARK: 0 Leather armor branded with the seal of flame, it protects its wearer with a magical coat of fire. A2-Terra Armor Light Armor Element: Earth STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 9 RES WIND: 8 RES FIRE: 0 RES EARTH: -3 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Hard leather engraved with the symbol of earth, it provides its wearer with the power of earth. A3-Ice Chain Light Armor Element: Water STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 8 RES WIND: 0 RES FIRE: 5 RES EARTH: 0 RES WATER: -2 RES HOLY: 0 RES DARK: 0 Frozen chain mail that protects its wearer by emitting breats of cold. A4-Saint's Garb Light Armor Element: Virtue STR: 0 Men: 4 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 12 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: -5 RES DARK: 10 Attire Tailored by the followers of Light, made from fabric purified with holy water. A5-Idaten's Mail Light Armor Element: Wind STR: 0 Men: 0 VIT: 0 AGI: 13 INT: 0 DEX: 0 RES STRIKE: 11 RES WIND: -3 RES FIRE: 0 RES EARTH: 7 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Mystical chain mail that makes its wearer nimble. A6-Breast Leather Light Armor Element: Physical STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 3 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Extravagantly ornamented leather breastplate. A7-Breastplate Armor Element: Physical STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 8 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Iron plate that covers only the chest area. A8-Plate Mail Armor Element: Physical STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 9 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Iron-plated armor that covers the vital areas of the body. A9-Baldr Mail Armor Element: Physical STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 3 DEX: 0 RES STRIKE: 11 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Plate mail made of Baldr, a metal that increases one's magical ability. AA-Titania Mail Armor Element: Physical STR: 0 Men: 0 VIT: 0 AGI: 4 INT: 0 DEX: 0 RES STRIKE: 13 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Legendary armor stolen from the temple of the faerie queen Titania. Its wearer's agility is increased. AB-Peregrine Mail Armor Element: Wind STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 15 RES WIND: -4 RES FIRE: 0 RES EARTH: 10 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Armor created from a feather of Peregrine, the great winged beast. AC-Phoenix Mail Armor Element: Flame STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 15 RES WIND: 0 RES FIRE: -4 RES EARTH: 0 RES WATER: 10 RES HOLY: 0 RES DARK: 0 Armor brought to this world by the Phoenix. AD-Nathalork Mail Armor Element: Earth STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 15 RES WIND: 10 RES FIRE: 0 RES EARTH: -4 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Armor made from the thick, rock-like hide of the ferocious Nathalork. AE-Hwail Mail Armor Element: STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 15 RES WIND: 0 RES FIRE: 10 RES EARTH: 0 RES WATER: -4 RES HOLY: 0 RES DARK: 0 Armor modeled after Hwail, an enormous aquatic monster that dwells in the Sea of Oberra. AF-Angelic Armor Armor Element: Virtue STR: 0 Men: 6 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 18 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: -5 RES DARK: 12 Legendary armor worn by the Angel Knight when she descended from the heavens. B0-Bloodstained Armor Armor Element: Bane STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 17 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 15 RES DARK: -5 Armor dyed with black blood to gain the power of darkness. Evil spirits accompany the armor. B1-Plate Armor Full Body Armor Element: Physical STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 11 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Full-body armor consisting of shaped and fitted iron plates. It is heavy but the weight is well-distributed over the entire body. B2-Baldr Armor Full Body Armor Element: Physical STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 3 DEX: 0 RES STRIKE: 13 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Plate armor made of Baldr, a metal that increases one's magical ability. B3-Heavy Armor Full Body Armor Element: Physical STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 15 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Plate armor reinforced with additional metal plates. It is very heavy but provides excellent protection. B4-Dragon Armor Full Body Armor Element: Physical STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 13 RES WIND: 0 RES FIRE: 4 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Full-body armor made out of a meteorite. It is especially effective against dragons. B5-Wind Armor Full Body Armor Element: Wind STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 17 RES WIND: -3 RES FIRE: 0 RES EARTH: 8 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Magical full-body armor that protects its wearer with a strong whirlwind. B6-Breidablick Full Body Armor Element: Water STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 17 RES WIND: 0 RES FIRE: 8 RES EARTH: 0 RES WATER: -3 RES HOLY: 0 RES DARK: 0 Mist emitted from this full-body armor hides its wearer from sight. B7-Rune Plate Full Body Armor Element: Virtue STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 3 DEX: 0 RES STRIKE: 18 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: -4 RES DARK: 10 Baldr armer engraved with runic inscriptions. B8-Ogre Armor Full Body Armor Element: Bane STR: 10 Men: 0 VIT: 0 AGI: 0 INT: -5 DEX: 0 RES STRIKE: 25 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 8 RES DARK: -4 Full-body armor forged by the Ogre; it is very heavy, but provides exceptional protection. B9-Armor of Death Full Body Armor Element: Bane STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 21 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 15 RES DARK: -5 Full-body armor known to gradually absorb the life essence of its wearer. BA-Southern Cross Full Body Armor Element: Virtue STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 20 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: -1 RES DARK: 3 Armor said to have been worn by the ancient gods. It is decorated with the Southern Cross. BB-Jeulnelune Full Body Armor Element: Wind STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 5 RES STRIKE: 18 RES WIND: -4 RES FIRE: 0 RES EARTH: 10 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Armor blessed by the god of hunting. It emits a gentle light, similar to the moon's. BC-Diadora's Song Full Body Armor Element: Physical STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 26 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Armor imbued with the spirit of a girl separated from her lover. Her sorrowful singing can be heard within it. BD-Elem Plate Full Body Armor Element: Virtue STR: 10 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 23 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: -4 RES DARK: 10 The Embodiment of Danika's will. Its glory is incomparable. BE-Torn Cloth Robe Element: Physical STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 1 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Old, torn cloth that offers virtually no physical protection. BF-Robe Robe Element: STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 2 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Long, flowing robe. It is thin and light, but not very durable. C0-Cleric's Vestment Robe Element: Physical STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 2 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: -1 RES DARK: 5 Garment commonly worn by clerics, providing peace and serenity to its wearer. C1-Magician's Robe Robe Element: Physical STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 5 DEX: 0 RES STRIKE: 3 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Robe woven with threads of Baldr, a metal that increases one's magical ability. C2-Robe of the Wise Robe Element: Physical STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 8 DEX: 0 RES STRIKE: 5 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Robe with crystals attached to it, heightening its wearer's magical ability. C3-Vestment of Wind Robe Element: Wind STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 5 DEX: 0 RES STRIKE: 4 RES WIND: -4 RES FIRE: 0 RES EARTH: 10 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Replica of the robe worn by the Skyfarer, in an ancient relief. C4-Vestment of Flame Robe Element: Flame STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 5 DEX: 0 RES STRIKE: 4 RES WIND: 0 RES FIRE: -4 RES EARTH: 0 RES WATER: 10 RES HOLY: 0 RES DARK: 0 Cloak covered with firedrake scales, protecting the wearer from cold. C5-Phoenix Robe Robe Element: Flame STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 7 DEX: 0 RES STRIKE: 5 RES WIND: 0 RES FIRE: -5 RES EARTH: 0 RES WATER: 15 RES HOLY: 0 RES DARK: 0 Robe woven with feathers of the immortal Phoenix. C6-Vestment of Earth Robe Element: Earth STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 5 DEX: 0 RES STRIKE: 4 RES WIND: 10 RES FIRE: 0 RES EARTH: -4 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Magical garment that imparts the power of earth to the wearer C7-Vestment of Water Robe Element: Water STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 5 DEX: 0 RES STRIKE: 4 RES WIND: 0 RES FIRE: 10 RES EARTH: 0 RES WATER: -4 RES HOLY: 0 RES DARK: 0 Garment worn by priests of Titania, Queen of the fairies, blessed by the water elemental. C8-Cloak of Oath Robe Element: Virtue STR: 0 Men: 5 VIT: 0 AGI: 0 INT: 7 DEX: 0 RES STRIKE: 5 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: -4 RES DARK: 10 Cloak worn by those who dedicate their lives as a saint. C9-Purified Robe Robe Element: Virtue --- Sleep Invalid STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 10 DEX: 0 RES STRIKE: 6 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: -5 RES DARK: 15 Robe worn by clerics. The divine protection reduces the effectiveness of the power of darkness. CA-Bloodstained Robe Robe Element: Bane STR: 0 Men: 5 VIT: 0 AGI: 0 INT: 10 DEX: 0 RES STRIKE: 6 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 15 RES DARK: -5 Robe drenched with demon's blood, shrouding everything near it in darkness. CB-Robe of Abyss Robe Element: Bane STR: 0 Men: 2 VIT: 0 AGI: 0 INT: 8 DEX: 0 RES STRIKE: 5 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 50 RES DARK: -17 Robe tainted by an unfathomable darkness from the deepest realm of this world. CC-Robe of Devus Robe Element: Bane STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Pitch-black garment that extinguishes light and nullifies holy power. CD-Old Clothing Garment Element: Physical STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 1 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Tattered clothes which offer virtually no protection to its wearer. CE-Plain Clothing Garment Element: Physical STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 2 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Simple garment made of cheap cloth. CF-Witch's Dress Garment Element: Physical STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 3 DEX: 0 RES STRIKE: 2 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Dress made for witches, adorned with a magical gem. D0-Fur Coat Garment Element: Physical STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 5 DEX: 0 RES STRIKE: 4 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Expensive coat made from the fur of a carnivorous beast. D1-Pure-White Dress Garment Element: Physical STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 5 DEX: 0 RES STRIKE: 3 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 2 RES DARK: 5 Pure white dress that only a noble, purehearted woman is permitted to wear. D2-Feather Suit Garment Element: Wind STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 7 DEX: 0 RES STRIKE: 5 RES WIND: -2 RES FIRE: 0 RES EARTH: 6 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Magical suit woven with feathers of the fabled giant condor, grants the protection of wind to the wearer. D3-Heat-Tex Garment Element: Flame STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 7 DEX: 0 RES STRIKE: 5 RES WIND: 0 RES FIRE: -2 RES EARTH: 0 RES WATER: 6 RES HOLY: 0 RES DARK: 0 Crimson garment created with high-tech magic and a new synthetic material. D4-Forest Tunic Garment Element: Earth STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 7 DEX: 0 RES STRIKE: 5 RES WIND: 6 RES FIRE: 0 RES EARTH: -2 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Dark-green tunic tailored by the elves, it makes the wearer difficult to find in the forest. D5-Misty Coat Garment Element: Water STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 7 DEX: 0 RES STRIKE: 5 RES WIND: 0 RES FIRE: 6 RES EARTH: 0 RES WATER: -2 RES HOLY: 0 RES DARK: 0 Mystical coat decorated with blue crystals that hold the magical power of water. D6-Stardust Garment Element: Virtue STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 8 DEX: 0 RES STRIKE: 7 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: -3 RES DARK: 8 Beautiful dress bejeweled with fragments of a shooting star. D7-Spell Robe Garment Element: Bane STR: -5 Men: 0 VIT: 0 AGI: 0 INT: 15 DEX: 0 RES STRIKE: 8 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 8 RES DARK: -3 Old garment inscribed with undecipherable text, considered to be worn in a ritual of some sort. D8-Tiny Clothing Garment Element: Physical STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 2 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Palm-sized garment made of cloth. D9-Count's Garment Garment Element: Physical STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 3 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Elegantly tailored garment for the nobility. DA-Quilted Cloth Garment Element: Physical STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 3 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Elegantly embroidered garment made of thick cloth. DB-Royal Garb Garment Element: Physical STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 4 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Gorgeously ornamented garment woven of gold. ----- Helms ----- DC-Iron Helm Helm Element: Physical STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 2 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Iron skullcap that leaves portions of the head unprotected. DD-Bone helm Helm Element: Physical STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 2 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Helm modeled after a dragon's skull. Mostly ornamental, it does not offer much protection. DE-Armet Helm Element: Physical STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 4 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Iron helm that covers the entire head; it offers good protection, but decreases visibility. DF-Baldr Helm Helm Element: Physical STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 1 DEX: 0 RES STRIKE: 5 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Helm made of Baldr, a metal that increases one's magical ability. E0-Dragon Helm Helm Element: Physical STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 4 RES WIND: 0 RES FIRE: 4 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Sturdy helm made of dragon skull. Very effective against dragon attacks. E1-Helm of Thunderclap Helm Element: Wind STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 6 RES WIND: -2 RES FIRE: 0 RES EARTH: 8 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Helm fabled to have originated from the war cry of the thunder god, Thor. E2-Freude Helm Helm Element: Virtue --- Sleep Invalid STR: 0 Men: 2 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 7 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: -4 RES DARK: 10 Holy helm, blessed by Filarhh the sun god, that repels the power of evil. E3-Ogre Helm Helm Element: Bane STR: 5 Men: 0 VIT: 0 AGI: 0 INT: -5 DEX: 0 RES STRIKE: 8 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 10 RES DARK: -5 Helm forged by the Ogre; it is very heavy, but provides exceptional protection. E4-Helm of the Fearless Helm Element: Bane STR: 20 Men: 0 VIT: 0 AGI: -15 INT: 0 DEX: 5 RES STRIKE: 6 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 3 RES DARK: -1 Helm worn by a swordmaster who has vanquished one hundred opponents. E5-Cross Helm Helm Element: Physical STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 4 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 2 Full iron helm with cross-shaped opening in the front. E6-Jelton Helm Helm Element: Virtue STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 8 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: -2 RES DARK: 8 The embodiment of danika's will. Its glory is incomparable. E7-Leather Hat Headgear Element: Physical STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 2 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Popular leather headpiece. E8-Bandanna Headgear Element: Physical STR: 0 Men: 2 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 1 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Large piece of cloth wrapped around the head to improve one's courage. E9-Hachigane Headgear Element: Physical STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 2 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Headband adorned with iron plates to protect its wearer. EA-Jin-gasa Headgear Element: Physical STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 1 RES STRIKE: 2 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Broad, conical hat which protects the wearer from rain and snow. EB-Plumed Headband Headgear Element: Physical STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 1 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: -1 RES DARK: 3 Headband adorned with white feathers, known to bring good luck. EC-Pointy Hat Headgear Element:Physical STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 4 DEX: 0 RES STRIKE: 2 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Cone-shaped leather hat with a wide brim. The witch's trademark. ED-Hannya Mask Headgear Element: Physical STR: 0 Men: 2 VIT: 0 AGI: 2 INT: 0 DEX: 0 RES STRIKE: 3 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 The mask of Hannya, female demon portrayed as the incarnation of agony, hatred and rage. EE-Burning Band Headgear Element:Flame STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 3 RES WIND: 0 RES FIRE: =2 RES EARTH: 0 RES WATER: 5 RES HOLY: 0 RES DARK: 0 Headband made from the whisker of a firedrake, it protects its wearer from cold. EF-Ice Bandanna Headgear Element: Water STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 3 RES WIND: 0 RES FIRE: 5 RES EARTH: 0 RES WATER: -2 RES HOLY: 0 RES DARK: 0 Magical bandanna woven with the breath of a snow spirit. F0-Celestial Veil Headgear Element: Virtue --- Petrify Invalid STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 4 DEX: 0 RES STRIKE: 4 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: -4 RES DARK: 8 Beautiful veil that protects the wearer from darkness. F1-Red Branch Headgear Element: Wind STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 10 RES STRIKE: 5 RES WIND: -1 RES FIRE: 0 RES EARTH: 4 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Hat with red branches attached like antlers, it sharpens the wearer's concentration. F2-Decoy Cap Headgear Element: Physical STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 1 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Magical cap that attracts wild beasts by drawing their attention to the wearer. F3-Spellbook Spellbook Element: Variable STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 1 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Book of incantations that channels the power of one's guardian deity into magical spells. F4-Book of Wind Spellbook Element: Wind STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 4 DEX: 0 RES STRIKE: 0 RES WIND: -1 RES FIRE: 0 RES EARTH: 4 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Book of incantations that channels the power of the wind god, Harnella, into magical spells. F5-Book of Flame Spellbook Element: Flame STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 4 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: -1 RES EARTH: 0 RES WATER: 4 RES HOLY: 0 RES DARK: 0 Book of incantations that channels the power of the flame god, Zoshonel, into magical spells. F6-Book of Earth Spellbook Element: Earth STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 4 DEX: 0 RES STRIKE: 0 RES WIND: 4 RES FIRE: 0 RES EARTH: -1 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Book of incantations that channels the power of the earth god, Berthe, into magical spells. F7-Book of Water Spellbook Element: Water STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 4 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 4 RES EARTH: 0 RES WATER: -1 RES HOLY: 0 RES DARK: 0 Book of incantations that channels the power of the water god, Grueza, into magical spells. F8-Book of Bane Spellbook Element: Bane STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 5 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 4 RES DARK: -1 Book of incantations that channels the power of Asmodee, the god of bane, into magical spells. F9-Tempest Spellbook Element: Drakonite STR: -2 Men: 0 VIT: 0 AGI: 0 INT: 10 DEX: 0 RES STRIKE: 0 RES WIND: -5 RES FIRE: 0 RES EARTH: 10 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Rare tome written by the ancient Drakonites. It summons a violent thunderstorm. FA-Annihilation Spellbook Element: Drakonite STR: -2 Men: 0 VIT: 0 AGI: 0 INT: 10 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: -5 RES EARTH: 0 RES WATER: 10 RES HOLY: 0 RES DARK: 0 Rare tome written by the ancient Drakonites. It casts a shower of flame to the earth. FB-Meteor Strike Spellbook Element: Drakonite STR: -2 Men: 0 VIT: 0 AGI: 0 INT: 10 DEX: 0 RES STRIKE: 0 RES WIND: 10 RES FIRE: 0 RES EARTH: -5 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Rare tome written by the ancient Drakonites. It calls forth a meteor from the heavens. FC-White Mute Spellbook Element: Drakonite STR: -2 Men: 0 VIT: 0 AGI: 0 INT: 10 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 10 RES EARTH: 0 RES WATER: -5 RES HOLY: 0 RES DARK: 0 Rare tome written by the ancient Drakonites. It instantaneously freezes the atmosphere. FD-Amulet Accessory Element: Physical STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 4 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Necklace worn by sorcerers. FE-Ring of Eloquence Accessory Element: Physical STR: -10 Men: 0 VIT: 0 AGI: 0 INT: 10 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Magic ring that increases the potency of its wearer's incantations. FF-Firecrest Accessory Element: Physical STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 20 RES WIND: 20 RES FIRE: 20 RES EARTH: 20 RES WATER: 20 RES HOLY: 20 RES DARK: 20 Legendary red gem that holds the spirit of the Divine Dragon. 0100-Bell of Thunder Accessory Element: Wind STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 3 DEX: 0 RES STRIKE: 0 RES WIND: -3 RES FIRE: 0 RES EARTH: 8 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Cast-iron bell emblazoned with the crest of thunder. Provides protection from thunder and lightning. 0101-Fang of Firedrake Accessory Element: Flame STR: 3 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: -3 RES EARTH: 0 RES WATER: 8 RES HOLY: 0 RES DARK: 0 Charm made from firedrake fang. Grants the power of flame and the protection from heat wave. 0102-Naga Ring Accessory Element: Earth STR: 5 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 8 RES FIRE: 0 RES EARTH: -3 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Magic ring that taps into the channel of power that runs deep underground. 0103-Snow Orb Accessory Element: Water STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 5 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 8 RES EARTH: 0 RES WATER: -3 RES HOLY: 0 RES DARK: 0 Gem carved from the core of massive unmelting block of ice. 0104-Rosary Accessory Element: Virtue STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 3 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 2 Silver cross and beads carried by priests. 0105-Elder's Sign Accessory Element: Virtue --- Paralyze Invalid STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 6 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: -4 RES DARK: 10 Charm that grants its wearer vast amounts of knowledge, told to be as ancient as the gods themselves. 0106-Feather of Archangel Accessory Element: Virtue STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 12 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: -5 RES DARK: 15 Feather that bestows the protection of an archangel upon its owner. 0107-Ring of Branding Accessory Element: Bane STR: -6 Men: 0 VIT: 0 AGI: 0 INT: 13 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 8 RES DARK: -6 Unholy ring used to brand sinners with the insignia of the demon. 0108-Angel's Brooch Accessory Element: Virtue STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 1 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 2 Brooch engraved with an angel, created by a renowned artisan. 0109-Rai's Tear Accessory Element: Physical STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 2 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Jewel worn by a Nirdamese Countess. This gem tells of the tragic fall of Nirdam. 010A-Runic Cape Accessory Element: Physical STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 3 RES WIND: 5 RES FIRE: 5 RES EARTH: 5 RES WATER: 5 RES HOLY: 0 RES DARK: 0 Cape decorated with the script of a far eastern kingdom. 010B-Glass Pumpkin Accessory Element: Physical STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 1 RES DARK: 0 Magic pumpkin created by Deneb, the beautiful witch of Zenobia. 010C-Dream Tiara Accessory Element: Virtue STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 4 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 8 RES DARK: -3 Crown that rewards its wearer with a noble heart and healthful body. 010D-Royal Crown Accessory Element: Physical STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 1 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Golden crown decorated with various jewels. 010E-Bloody Emblem Accessory Element: Bane STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 4 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: -3 RES DARK: 8 Emblem worn by the followers of the darkness. 010F-Ring of the Dead Accessory Element: Bane STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 6 DEX: 0 RES STRIKE: 0 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: -4 RES DARK: 10 Magic ring requisite to becoming immortal. 0110-Valiant Mantle Accessory Element: Physical STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 3 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Durable mantle made of thick leather. Much effort is required to pierce it. 0111-Fur-lined Mantle Accessory Element: Physical STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 1 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Luxurious mantle that provides very little protection. 0112-Majestic Mantle Accessory Element: Physical STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 2 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Majestic crimson mantle trimmed with fur. 0113-Blue Sash Accessory Element: Physical STR: 0 Men: 1 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 1 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Piece of cloth draped across the shoulders. It is a traditional Indigan attire. 0114-Tunic Accessory Element: Physical STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 3 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Sleeveless cloak worn over armor for decorative purpose. 0115-Guard Tunic Accessory Element: Physical STR: 0 Men: 0 VIT: 0 AGI: 0 INT: 0 DEX: 0 RES STRIKE: 4 RES WIND: 0 RES FIRE: 0 RES EARTH: 0 RES WATER: 0 RES HOLY: 0 RES DARK: 0 Distinctive black cloak that offers some protection to its wearer. Big thanks to Thomas Olson for this item list and the Forced Equip Codes! ***** Misc. -Neat stuff relating to class hacking. ***** Gender If you change a male/female character to a class of the opposite gender, then all kinds of weird things can happen. For example, the non-player-characters in the game will refer to your character as if he/she was the opposite gender. If your character should happen to turn into a Zombie, then they will actually change into the Zombie class of the opposite gender. If your character is killed in battle, then they will sound like the opposite gender. (My Centurion [Female] who sounds like a male, and my Gilbert that screams like a girl are good examples!) dancing elf has come up with gender changing codes (Character #1 is male= 80193C0C 0000 Character #1 is female= 80193C0C 0001 Character #1 is a "beast/dragon class"= 0193C0C 0002 I think that you add 38 to '0C' with a hex calculator to get codes for higher character numbers.) that you should be able to use to fix the problem. Also, adding 2 to any character's class code will work as well. I'm pretty sure that simply changing classes (the normal way, not with a gameshark) that match the gender that you want won't work. Of Large and Small Size Classes All OB64 players know that you can only have 5 characters in each unit, and that large size classes count as 2 characters and can't be placed next to other characters in their unit. However, you can overcome both rules by simply changing small character classes in a unit into large classes! If you do so (even if you are breaking both rules in the process), then your new powerhouse unit will be saved on your game, will battle without problems (think of it, what problems could a unit with 3 ogres in the front, with a sphinx and the unit leader in the back (or any other unit with a large class overdose) possibly have?), you will still be able to check the unit's status, and to sum it all up, will be just like a normal unit! If you ever change your unit's formation and/or remove enough characters so that you aren't breaking the rules anymore, then you can't put the unit back together (so that it breaks the large class rules) again without starting the process over (changing them to small classes, re-forming the unit again, and changing them to large classes). Do take note, that if your class changing lets your unit can carry more then 10 items, then the game will crash if you do something that relates to the unit's carried items! That's the only side effect that I know of for such a big rule breaker, not bad! ************************ Item and Equipment Codes -Cuz they're rare. ************************ Expendable item codes 81193AC0 00xx (Should change item slot #1) 81193AC2 0063 (Have 99 items in slot #1) 01 - Heal Leaf 02 - Heal Seed 03 - Heal Pack 04 - Power Fruit 05 - Angel Fruit 06 - Revive Stone 07 - Altar of Resurrection 08 - Quit Gate 09 - Champion Statuette 0A - Cup of Life 0B - Sword Emblem 0C - Bracer of Protection 0D - Crown of Intellect 0E - Mirror of Soul 0F - Stone of Quickness 10 - Crystal of Precision 11 - Scroll of Discipline 12 - Urn of Chaos 13 - Goblet of Destiny 14 - Flag of Unity 15 - Silver Hourglass 16 - Dowsing Rod 17 - Love and Peace 18 - Medal of Vigor 19 - Ansate Cross 1A - Marching Baton 1B - Censer of Repose 1C - Figurine of Sleipnir 1D - Manual of Warfare 1E - Mastaba's Barrier 1F - Charge Horn 20 - Letter from Father 21 - Condrite 22 - Bolt of Silk 23 - Dragon's Scale 24 - Dark Invitation 25 - Package for Gelda 26 - Letter from Gelda 27 - Pedra of Wind 28 - Pedra of Flame 29 - Pedra of Earth 2A - Pedra of Water 2B - Pedra of Virtue 2C - Pedra of Bane Equipment Codes 81196B00 0xxx (Changes slot #1) 80196B02 0063 (Have 99 items in slot #1) 001 - Short Sword 002 - Baldr Sword 003 - Falchion 004 - Flamberge 005 - Fafnir 006 - Sum Mannus 007 - Notos 008 - Sword of Firedrake 009 - Laevateinn 00A - Glamdring 00B - Stone Sword 00C - Adamant Katana 00D - Ice Blade 00E - Nephrite Sword 00F - Blessed Sword 010 - Penitence 011 - Oracion 012 - Evil Blade 013 - Dainslaif 014 - Noish's Promise 015 - Knoevlfer 016 - Bastard Sword 017 - Sword of Tiamat 018 - Claymore 019 - Balmung 01A - Glaive of Champion 01B - Sigmund 01C - Matsukaza 01D - Iscandelvey 01E - Kagari-bi 01F - Gram 020 - Yomogi-u 021 - Malachite Sword 022 - Yu-giri 023 - Chaladholg 024 - Kusanagi 025 - Durandel 026 - Ogre Blade 027 - Sonic Blade 028 - Rapier 029 - Main Guache 02A - Sword of Dragon Gem 02B - Estoc 02C - Peridot Sword 02D - Needle of Light 02E - Anbicion 02F - Clau Solace 030 - Francisca 031 - Halt Hammer 032 - Baldr Club 033 - Baldr Axe 034 - Euros 035 - Gramlock 036 - Flame Fail 037 - Axe of Wyrm 038 - Aqua Hammer 039 - Frozen Axe 03A - Celestial Hammer 03B - Evil Axe 03C - Bloody Cleaver 03D - Warhammer 03E - Paua Hammer 03F - Heavy Axe 040 - Mjollnir 041 - Boreas 042 - Prox 043 - Sanscion 044 - Yggdrasil 045 - Urdarbrunn 046 - Rune Axe 047 - Satan's Bullova 048 - Dagda's Hammer 049 - Short Sword 04A - Spear 04B - Baldr Spear 04C - Culnrikolnne 04D - Thunder Spear 04E - Zephyros 04F - Volcaetus 050 - Ignis 051 - Earth Javelin 052 - Osric's Spear 053 - Bentisca 054 - Holy Lance 055 - Lance of Longinus 056 - Evil Spear 057 - Brionac 058 - Leather Whip 059 - Rupture Rose 05A - Whip of Exorcism 05B - Scourge of Thor 05C - Holy Comet 05D - Blood Whip 05E - Iron Claw 05F - Baldr Claw 060 - Touelno 061 - Lfal 062 - Berserk 063 - Cyanic Claw 064 - Vajra 065 - Black Cat 066 - Short Bow 067 - Great Bow 068 - Baldr Bow 069 - Composite Bow 06A - Bow of Thunderbolt 06B - Conflagrant Bow 06C - Bow of Sandstorm 06D - Bow of Tundra 06E - Crescent 06F - Ytival 070 - Ji'ylga's Bow 071 - Light Mace 072 - Baldr Mace 073 - Celestial Mace 074 - Gambantein 075 - Scipplay Staff 076 - Arc Wand 077 - Hraesvelg 078 - Totila 079 - Jormungand 07A - Phorusgir 07B - Airgetlam 07C - Kerykeion 07D - Hemlock 07E - Scepter 07F - Marionette 080 - Fool 081 - Heaven's Doll 082 - Lia Fail 083 - Doll of Curse 084 - Gallant Doll 085 - Battle Fan 086 - Caldia 087 - Round Shield 088 - Buckler 089 - Electric Shield 08A - Flame Shield 08B - Terra Shield 08C - Ice Shield 08D - Starry Sky 08E - Kite Shield 08F - Tower Shield 090 - Large Shield 091 - Baldr Shield 092 - Dragon Shield 093 - Shield of Nue 094 - Shield of Inferno 095 - Crystal Guard 096 - Saint's Shield 097 - Ogre Shield 098 - Hallowed Shield 099 - Half Armor 09A - Cloth Armor 09B - Leather Armor 09C - Hard Leather 09D - Ninja's Garb 09E - Scale Armor 09F - Chain Mail 0A0 - Thunder Chain 0A1 - Flame Leather 0A2 - Terra Armor 0A3 - Ice Chain 0A4 - Saint's Garb 0A5 - Idaten's Chain 0A6 - Breast Leather 0A7 - Breastplate 0A8 - Plate Mail 0A9 - Baldr Mail 0AA - Titania mail 0AB - Peregrine Mail 0AC - Phoenix Mail 0AD - Nathalork Mail 0AE - Hwail Mail 0AF - Angelic Armor 0B0 - Bloodstained Armor 0B1 - Plate Armor 0B2 - Baldr Armor 0B3 - Heavy Armor 0B4 - Dragon Armor 0B5 - Wind Armor 0B6 - Breidablick 0B7 - Rune Plate 0B8 - Ogre Armor 0B9 - Armor of Death 0BA - Southern Cross 0BB - Jeulnelune 0BC - Diadora's Song 0BD - Elem Plate 0BE - Torn Cloth 0BF - Robe 0C0 - Cleric's Vestment 0C1 - Magician's Robe 0C2 - Robe of the Wise 0C3 - Vestment of Wind 0C4 - Vestment of Flame 0C5 - Phoenix Robe 0C6 - Vestment of Earth 0C7 - Vestment of Water 0C8 - Cloak of Oath 0C9 - Purified Robe 0CA - Bloodstained Robe 0CB - Robe of Abyss 0CC - Robe of Devus 0CD - Old Clothing 0CE - Plain Clothing 0CF - Witch's Dress 0D0 - Fur Coat 0D1 - Pure-White Dress 0D2 - Feather Suit 0D3 - Heat-Tex 0D4 - Forest Tunic 0D5 - Misty Coat 0D6 - Stardust 0D7 - Spell Robe 0D8 - Tiny Clothing 0D9 - Count's Garment 0DA - Quilted Cloth 0DB - Royal Garb 0DC - Iron Helm 0DD - Bone Helm 0DE - Armet 0DF - Baldr Helm 0E0 - Dragon Helm 0E1 - Helm of Thunderclap 0E2 - Freude Helm 0E3 - Ogre Helm 0E4 - Helm of the Fearless 0E5 - Cross Helm 0E6 - Jelton Helm 0E7 - Leather Hat 0E8 - Bandanna 0E9 - Hachigane 0EA - Jin-gasa 0EB - Plumed Headband 0EC - Pointy Hat 0ED - Hannya Mask 0EE - Burning Band 0EF - Ice Bandanna 0F0 - Celestial Veil 0F1 - Red Branch 0F2 - Decoy Cap 0F3 - Spellbook 0F4 - Book of Wind 0F5 - Book of Flame 0F6 - Book of Earth 0F7 - Book of Water 0F8 - Book of Bane 0F9 - Tempest 0FA - Annihilation 0FB - Meteor Strike 0FC - White Mute 0FD - Amulet 0FE - Ring of Eloquence 0FF - Firecrest 101 - Fang of Firedrake 102 - Naga Ring 103 - Snow Orb 104 - Rosary 105 - Elder's Sign 106 - Feather of Archangel 107 - Ring of Branding 108 - Angel's Brooch 109 - Rai's Tear 10A - Runic Cape 10B - Glass Pumpkin 10C - Dream Tiara 10D - Royal Crown 10E - Bloody Emblem 10F - Ring of the Dead 110 - Valiant Mantle 111 - Fur-lined Mantle 112 - Majestic Mantle 113 - Blue Sash 114 - Tunic 115 - Guard Tunic **** FAQs -Answers to questions that I expect to be asked. **** Q: Why don't any of your codes work? A: You may have forgot to turn the enable code for this game on. It's: F109A730 2400. Also, your gameshark may be too old. The problem is, I don't know how old is "too old"! These were made and tested on a GameShark Pro version 3.3. If they work on anything older, then tell me! I've gotten some e-mails about the codes not working at all that I simply could not find a cause for the problem. I have not gotten many e-mails about my codes working to balance these problems out. I would appreciate it if you could send me an e-mail if my codes work for you. Nothing big or personal, just a notification. Q: What exactly do your class codes change? A: The class codes change everything relating to battle: sprite, attacks, leader abilities, preferred terrain type, size, default equipment, the game's description, number of items that can be held, etc. The portrait codes change the character's portrait, what the character says on the field (if the portrait belongs to a special character's portrait or a generic character's portrait), whether or not the character will let you change his name, etc. Q: Why did my character's class change, but not his portrait? A: You got the character code right, but you didn't get the second code, the one that changes portraits. Check the note about portraits in the Character Codes section. Q: Why did my guy's portrait change, but not his class? A: Well, you got the code that changes portraits down, but remember that you also need the character code to be on as well. Q: What if I WANT a character with a portrait that doesn't match his class? A: Go ahead. So far I haven't tried it out a lot, but my Vad class character with a generic Grappler's portrait hasn't given me any problems. Q: What if I make a character who has a non-normal portrait the leader of a unit (Like Yumil)? What happens when he/she needs to say something? A: The game is set up so that any character that does not have a unique set of quotes will use the generic quotes that depend on alignment and gender. Therefore, your unit leader will talk like a generic character. Q: Hey, my new character fights ok, but he looks like a soldier in battle! What gives? A: There are many classes in the game that you wouldn't normally be able to get in your army (Enemy classes anyone?). Almost all of them look like a soldier in battle because they aren't meant to fight on your side. Thus, the game has no sprite for the character and puts the soldier there instead. Notable exceptions are: Lycanthrope["Messenger"'s class](03), Werewolf(2A), Overlord[Yumil's Class](62), and Witch[Deneb's Class](A3). Q: What happens if you use a character code, but you don't already have a character with that ID number? A: Nothing. No glitch, no new character with zero stats, nothing. Q: What happens if I change a small character in a unit into a large one, breaking the number of characters in a unit and/or proximity to other characters rules? A: As far as I know, the unit should hold together (and fight) ok! (The game will however, crash if the changes you made will take the number of items that the unit can carry higher then 10, and if you then try to use an item carried by the unit or of you try to give the unit items). Q: What if I change the hero into another class? A: It'll work... until you see a cut scene that he would normally take part of (in other words, as soon as you try to progress in the game's story!) and the game crashes. I don't recommend changing the hero to another class. Q: My male/female character sounds like a female/male character if killed or is talked to by the enemy as if he/she was a female/male before a battle or changes into a Zombie of the opposite gender! A: It seems that if you use a gameshark to change a character of one gender into a character of another, that the game will still assume that the character is of the first gender; thus, it will have the dieing sound of the wrong gender (my Gilbert that's known to scream like a girl being my favorite example), will get the enemy character's speech for the opposite gender, and will turn into a zombie of the opposite gender. As for fixing the problem, you could use the gender codes that dancing elf found: Character #1 is male= 80193C0C 0000 Character #1 is female= 0193C0C 0001 Character #1 is a "beast/dragon class"= 0193C0C 0002 DE says that you add 38 to '0C' with a hex calculator to get codes for higher character numbers. You could also add 2 to any character's class code to get a gender code. It's up to you. Q: Can I host your FAQ on my site? A: Don't ask. Unless your site is big, has a good reputation (I will check it!), and makes no money from FAQs, then I'm sure to say no. (And even then, I'm likely to refuse.) ******* Credits -Credit Where Credit is Due ******* This FAQ would not have been possible without... Cjayc= Hey, he made GameFAQs (the main site that this FAQ is on), so how could I not thank him? bearsman6= His FAQ is where I got all of the Character Codes #1-50 (except for #1 and some other one that I don't recall). His FAQ also has the Class Digits 01-88 and A1, A3, and A4; and his FAQ also teaches how to change a character's portrait to match his class, couldn't have started without his FAQ! cmgsccc.com= It's where I found the two Character Codes (#1-50) that I couldn't find in bearsman6's FAQ. Unknown Hacker(s)= Whoever created the expendable item modifying codes (specifically, the one for the "Love and Peace" item) and the item quantity modifiers. It would have taken me awhile to round up the 94 human and hawkman characters that I needed to hack the Character Codes for #51-94 without those codes! dancing elf= For finding the gender codes. Thomas Olson= For sending me the codes for expendable items, equipment, for making the Universal Soldier Codes and the Forced Equip Codes, for the huge item list, etc. Interact= For the N64 Gameshark Pro. The makers of Ogre Battle= For this great game (and no, I didn't cheat my way through the game). Cralex(me)= Yea, I know that's a little lame, but (as far as I know,) I'm the first to hack the Character Codes from #51 to the max: #94 (or at least the first to bother to put them on the net), testing out Class Digits #89-A0 and A2, writing it down on paper, and typing this FAQ... from scratch. Corrections= The following people corrected me on one thing or another. dancing elf= for correcting the gender code. *** End -What Are You Doing Down here? *** All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Take a peek at the FAQs section before sending me questions. cralex.kokiri@gmail.com Also, if you take the time to ask me something and I take the time to provide an answer that warrants a response from you, then please send the response! Someone was having trouble with the codes and sent me an e-mail. I tried to help and told him to keep me posted so that I could nail down the problem. I never heard from him again, and I wasn't very happy about it! Of the two sites that have permission to host this FAQ, GameFAQs is sure to have the most recent version, and any of the FAQs and most of the people that I mention can be found there. There's no way that you'll get permission to host this FAQ if your site is too small, has a less then good reputation (I WILL ask around!), charging money to look at FAQs, known to edit FAQs, etc. (And even then, I'm likely to refuse.) Here's who can host this FAQ: http://www.gamefaqs.com http://www.cheats.de Neither I (Cralex) nor anyone else are responsible for any damages the codes in this FAQ may cause to your saved game. (However, I consider these codes to be "relatively safe" as you can fix any problem that I know of that is caused by these codes by backtracking and changing the character in question back to normal.) I (Cralex) wrote this FAQ all by myself. You can download and/or print this out for your own easy reference. You can't claim this work as your own, make any money off of it, post it on your web site (so far, only GameFAQs.com and cheats.de can do that), give others permission to host my FAQ, or put my codes on your web site/FAQ without giving me credit for hacking them. FAQ (c) Copyright 2003 "Cralex"