116 lines
3.8 KiB
C
116 lines
3.8 KiB
C
#ifndef __ITEM_H__
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#define __ITEM_H__
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#include <ultra64.h>
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#include "element.h"
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typedef u8 ItemType;
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#define ITEM_TYPE_SWORD 0x01
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#define ITEM_TYPE_GREATSWORD 0x02
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#define ITEM_TYPE_THRUSTING_SWORD 0x03
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#define ITEM_TYPE_1_HANDED_HAMMER 0x04
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#define ITEM_TYPE_2_HANDED_HAMMER 0x05
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#define ITEM_TYPE_SHORT_SPEAR 0x06
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#define ITEM_TYPE_SPEAR 0x07
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#define ITEM_TYPE_WHIP 0x08
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#define ITEM_TYPE_CLAW 0x09
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#define ITEM_TYPE_BOW 0x0a
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#define ITEM_TYPE_MACE 0x0b
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#define ITEM_TYPE_STAFF 0x0c
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#define ITEM_TYPE_DOLL 0x0d
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#define ITEM_TYPE_SMALL_SHIELD 0x0e
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#define ITEM_TYPE_SHIELD 0x0f
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#define ITEM_TYPE_LIGHT_ARMOR 0x10
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#define ITEM_TYPE_ARMOR 0x11
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#define ITEM_TYPE_FULL_BODY_ARMOR 0x12
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#define ITEM_TYPE_ROBE 0x13
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#define ITEM_TYPE_GARMENT 0x14
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#define ITEM_TYPE_HELM 0x15
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#define ITEM_TYPE_HEAD_GEAR 0x16
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#define ITEM_TYPE_SPELLBOOK 0x17
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#define ITEM_TYPE_FAN 0x18
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#define ITEM_TYPE_ACCESSORY 0x19
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#define ITEM_TYPE_INVALID 0xFF
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typedef u16 ItemId;
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#define ITEM_ID_GALLANT_DOLL 132
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typedef struct {
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/* 0x00 */ char* name;
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/* 0x04 */ ItemType type;
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/* 0x05 */ Element element;
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/* 0x06 */ u8 field_0x6;
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/* 0x07 */ u8 field_0x7;
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/* 0x08 */ u16 buy_price;
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/* 0x0a */ s8 strength;
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/* 0x0b */ s8 intelligence;
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/* 0x0c */ s8 agility;
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/* 0x0d */ s8 dexterity;
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/* 0x0e */ s8 vitality;
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/* 0x0f */ s8 mentality;
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/* 0x10 */ s8 field_0x10;
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/* 0x11 */ s8 res_strike;
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/* 0x12 */ s8 res_wind;
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/* 0x13 */ s8 res_fire;
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/* 0x14 */ s8 res_earth;
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/* 0x15 */ s8 res_water;
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/* 0x16 */ s8 res_holy;
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/* 0x17 */ u8 res_dark;
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/* 0x18 */ u8 field_0x18;
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/* 0x19 */ u8 field_0x19;
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/* 0x1a */ u8 field_0x1a;
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/* 0x1b */ u8 field_0x1b;
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/* 0x1c */ u8 field_0x1c;
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/* 0x1d */ u8 field_0x1d;
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/* 0x1e */ u8 field_0x1e;
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/* 0x1f */ u8 field_0x1f;
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} ItemData; // size:0x20
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extern char* ITEM_TYPE_NAMES[];
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extern ItemData ITEM_DATA[];
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extern s8 (*FP_ITEM_GET_RESISTANCE[])(ItemId index);
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extern char* item_get_name(ItemId index);
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extern ItemType item_get_type(ItemId index);
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extern Element item_get_element(ItemId index);
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extern u8 item_get_field_0x6(ItemId index);
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extern u16 item_get_buy_price(ItemId index);
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extern s8 item_get_field_0x10(ItemId index);
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extern s8 item_get_strength(ItemId index);
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extern s8 item_get_vitality(ItemId index);
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extern s8 item_get_intelligence(ItemId index);
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extern s8 item_get_mentality(ItemId index);
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extern s8 item_get_agility(ItemId index);
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extern s8 item_get_dexterity(ItemId index);
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extern s8 item_get_resistance_strike(ItemId index);
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extern s8 item_get_resistance_wind(ItemId index);
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extern s8 item_get_resistance_fire(ItemId index);
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extern s8 item_get_resistance_earth(ItemId index);
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extern s8 item_get_resistance_water(ItemId index);
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extern s8 item_get_resistance_holy(ItemId index);
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extern s8 item_get_resistance_dark(ItemId index);
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extern u8 item_get_field_0x18_b68(ItemId index);
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extern u8 item_get_field_0x18_b46(ItemId index);
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extern u8 item_get_field_0x18_b24(ItemId index);
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extern u8 item_get_field_0x18_b12(ItemId index);
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extern u8 item_get_field_0x19_b68(ItemId index);
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extern u8 item_get_field_0x19_b46(ItemId index);
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extern u8 item_get_field_0x19_b24(ItemId index);
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extern u8 item_get_field_0x19_b12(ItemId index);
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extern u8 item_get_field_0x1a_b7(ItemId index);
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extern u8 item_is_weapon(ItemId index);
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extern ItemId item_get_first_weapon(ItemId arg0, ItemId arg1, ItemId arg2, ItemId arg3);
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extern ItemId item_get_first_spellbook(ItemId arg0, ItemId arg1, ItemId arg2, ItemId arg3);
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#endif |