ogrebattle64/include/item.h

116 lines
3.8 KiB
C

#ifndef __ITEM_H__
#define __ITEM_H__
#include <ultra64.h>
#include "element.h"
typedef u8 ItemType;
#define ITEM_TYPE_SWORD 0x01
#define ITEM_TYPE_GREATSWORD 0x02
#define ITEM_TYPE_THRUSTING_SWORD 0x03
#define ITEM_TYPE_1_HANDED_HAMMER 0x04
#define ITEM_TYPE_2_HANDED_HAMMER 0x05
#define ITEM_TYPE_SHORT_SPEAR 0x06
#define ITEM_TYPE_SPEAR 0x07
#define ITEM_TYPE_WHIP 0x08
#define ITEM_TYPE_CLAW 0x09
#define ITEM_TYPE_BOW 0x0a
#define ITEM_TYPE_MACE 0x0b
#define ITEM_TYPE_STAFF 0x0c
#define ITEM_TYPE_DOLL 0x0d
#define ITEM_TYPE_SMALL_SHIELD 0x0e
#define ITEM_TYPE_SHIELD 0x0f
#define ITEM_TYPE_LIGHT_ARMOR 0x10
#define ITEM_TYPE_ARMOR 0x11
#define ITEM_TYPE_FULL_BODY_ARMOR 0x12
#define ITEM_TYPE_ROBE 0x13
#define ITEM_TYPE_GARMENT 0x14
#define ITEM_TYPE_HELM 0x15
#define ITEM_TYPE_HEAD_GEAR 0x16
#define ITEM_TYPE_SPELLBOOK 0x17
#define ITEM_TYPE_FAN 0x18
#define ITEM_TYPE_ACCESSORY 0x19
#define ITEM_TYPE_INVALID 0xFF
typedef u16 ItemId;
#define ITEM_ID_GALLANT_DOLL 132
typedef struct {
/* 0x00 */ char* name;
/* 0x04 */ ItemType type;
/* 0x05 */ Element element;
/* 0x06 */ u8 field_0x6;
/* 0x07 */ u8 field_0x7;
/* 0x08 */ u16 buy_price;
/* 0x0a */ s8 strength;
/* 0x0b */ s8 intelligence;
/* 0x0c */ s8 agility;
/* 0x0d */ s8 dexterity;
/* 0x0e */ s8 vitality;
/* 0x0f */ s8 mentality;
/* 0x10 */ s8 field_0x10;
/* 0x11 */ s8 res_strike;
/* 0x12 */ s8 res_wind;
/* 0x13 */ s8 res_fire;
/* 0x14 */ s8 res_earth;
/* 0x15 */ s8 res_water;
/* 0x16 */ s8 res_holy;
/* 0x17 */ u8 res_dark;
/* 0x18 */ u8 field_0x18;
/* 0x19 */ u8 field_0x19;
/* 0x1a */ u8 field_0x1a;
/* 0x1b */ u8 field_0x1b;
/* 0x1c */ u8 field_0x1c;
/* 0x1d */ u8 field_0x1d;
/* 0x1e */ u8 field_0x1e;
/* 0x1f */ u8 field_0x1f;
} ItemData; // size:0x20
extern char* ITEM_TYPE_NAMES[];
extern ItemData ITEM_DATA[];
extern s8 (*FP_ITEM_GET_RESISTANCE[])(ItemId index);
extern char* item_get_name(ItemId index);
extern ItemType item_get_type(ItemId index);
extern Element item_get_element(ItemId index);
extern u8 item_get_field_0x6(ItemId index);
extern u16 item_get_buy_price(ItemId index);
extern s8 item_get_field_0x10(ItemId index);
extern s8 item_get_strength(ItemId index);
extern s8 item_get_vitality(ItemId index);
extern s8 item_get_intelligence(ItemId index);
extern s8 item_get_mentality(ItemId index);
extern s8 item_get_agility(ItemId index);
extern s8 item_get_dexterity(ItemId index);
extern s8 item_get_resistance_strike(ItemId index);
extern s8 item_get_resistance_wind(ItemId index);
extern s8 item_get_resistance_fire(ItemId index);
extern s8 item_get_resistance_earth(ItemId index);
extern s8 item_get_resistance_water(ItemId index);
extern s8 item_get_resistance_holy(ItemId index);
extern s8 item_get_resistance_dark(ItemId index);
extern u8 item_get_field_0x18_b68(ItemId index);
extern u8 item_get_field_0x18_b46(ItemId index);
extern u8 item_get_field_0x18_b24(ItemId index);
extern u8 item_get_field_0x18_b12(ItemId index);
extern u8 item_get_field_0x19_b68(ItemId index);
extern u8 item_get_field_0x19_b46(ItemId index);
extern u8 item_get_field_0x19_b24(ItemId index);
extern u8 item_get_field_0x19_b12(ItemId index);
extern u8 item_get_field_0x1a_b7(ItemId index);
extern u8 item_is_weapon(ItemId index);
extern ItemId item_get_first_weapon(ItemId arg0, ItemId arg1, ItemId arg2, ItemId arg3);
extern ItemId item_get_first_spellbook(ItemId arg0, ItemId arg1, ItemId arg2, ItemId arg3);
#endif