47 lines
1.2 KiB
C
47 lines
1.2 KiB
C
#ifndef __CHARACTER_H__
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#define __CHARACTER_H__
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#include <ultra64.h>
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#include "element.h"
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typedef struct {
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// Possible data still undiscovered:
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// - Alignment
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// - Held items (four u16's)
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/* 0x00 */ s8 name[0x10];
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/* 0x10 */ u8 field_0x10;
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/* 0x11 */ u8 portrait;
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/* 0x12 */ u8 class;
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/* 0x13 */ u8 level;
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/* 0x14 */ u8 gender;
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/* 0x15 */ u8 field_0x15;
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/* 0x16 */ u16 max_hp;
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/* 0x18 */ u16 cur_hp;
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/* 0x1A */ Element element;
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/* 0x1B */ u8 field_0x1b;
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/* 0x1C */ u16 strength;
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/* 0x1E */ u16 vitality;
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/* 0x20 */ u16 intelligence;
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/* 0x22 */ u16 mentality;
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/* 0x24 */ u16 agility;
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// DEX affects melee and special attacks, as well as accuracy.
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/* 0x26 */ u16 dexterity;
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/* 0x28 */ u8 field_0x28;
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/* 0x29 */ u8 field_0x29;
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/* 0x2a */ u16 item_upper_left;
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/* 0x2c */ u16 item_upper_right;
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/* 0x2e */ u16 item_lower_left;
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/* 0x30 */ u16 item_lower_right;
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/* 0x32 */ u8 field_0x32;
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/* 0x33 */ s8 field_0x33;
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/* 0x34 */ u8 field_0x34;
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/* 0x35 */ u8 field_0x35;
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/* 0x36 */ u8 field_0x36;
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/* 0x37 */ u8 field_0x37;
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} CharacterSlot; // size:0x38
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#endif // __CHARACTER_H__
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