17214 lines
441 KiB
Plaintext
17214 lines
441 KiB
Plaintext
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************************************************************************
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Ogre Battle 64 - Person of Lordly Caliber
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An FAQ/Walkthrough by CyricZ
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Version 3.1
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E-mail: cyricz42@yahoo.com
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************************************************************************
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Table of Contents
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1. Introduction
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2. Preliminary FAQ
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3. Menus and Basic Tips for Battle
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4. Classes
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A. Male Human Classes
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B. Female Human Classes
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C. Undead Classes
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D. Demi-Human Classes
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E. Dragon Classes
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F. Monster Classes
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G. Golem Classes
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H. Demon Classes
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I. Enemy Character Classes
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5. Special Characters
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6. Items
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A. Helmets/Headgear
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B. Weapons
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C. Spellbooks
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D. Shields
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E. Body Armor
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F. Accessories
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G. Expendables
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H. Valuables
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7. Story/Mission Overviews
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A. Prologue
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Scene 1 - The Southern Reaches (Tenne Plains)
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Scene 2 - Sparks (Volmus Mine I)
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B. Chapter 1
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Scene 3 - First Assignment (Crenel Canyon I)
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Scene 4 - The Path Diverges (Mylesia I)
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Scene 5 - True Intentions (Zenobia Border)
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Scene 6 - The Revolutionary Army (Volmus Mine II)
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Scene 7 - A New Beginning (Gunther Piedmont)
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Scene 8 - The Infernal Aura (Dardunnelles, the Crossroads I)
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Scene 9 - Liberation of Alba (Alba)
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C. Chapter 2
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Scene 10 - Idealism and Realism (Crenel Canyon II)
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Scene 11 - Warriors of the Fallen Kingdom (Mylesia II)
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Scene 12 - The Steadfast (Highland of Soathon)
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Scene 13 - Thoughts (Audvera Heights)
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Scene 14 - City of the Past (Sable Lowlands)
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Scene 15 - Uncertainty (Mount Ithaca)
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Scene 16 - A Legendary Land (Mount Keryoleth I)
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Scene 17 - Visitors from the West (Azure Plains)
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Scene 18 - The Grim Path (Wentinus I)
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D. Chapter 3
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Legion FAQ
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Scene 19 - The Setting Sun (Dardunnelles, the Crossroads II)
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Scene 20 - Brigade of the Radiant Cross (Gules Hills I)
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Scene 21 - The Eastern Orthodox Church (Fair Heights)
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Scene 22 - Suspicion (Vert Plateau)
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Scene 23 - Mercenaries (Tremos Mountains I)
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Scene 24 - The Rebel (Capitrium, the Land of Advent)
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Scene 25 - The Bearer of Knowledge (Celesis, the Eastern Church)
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Scene 26 - No Man's Land (Tremos Mountains II)
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Scene 27 - Child of the Covenant (Temple of Berthe I)
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Scene 28 - Gateway to Another World (Temple of Berthe II)
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E. Final Chapter
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Scene 29 - The March to Latium (Gules Hills II)
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Scene 30 - Betrayal/Separate Ways (Romulus)
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Scene 31 - Royal Blood (Fort Romulus*)
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Scene 32 - The Disillusioned (Ptia, the Secluded Land)
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Scene 33 - Insanity (The Blue Basilica)
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Scene 34 - Lord of Remus Keep (The Tundra of Argent)
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Scene 35 - Denizens of the Netherworld (Barpheth)
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Scene 36 - Advocates of the Darkness (Tybell, the Wicked Land)
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Scene 37 - March on the Captial (Latium)
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Scene 38 - Promises (Winnea, Capital of Palatinus*)
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Scene 39 - The Battle Rages On (Aurua Plains I)
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Scene 40 - Pressure (Wentinus II)
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Scene 41 - Adversaries (Castle Talpaea*)
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Scene 42 - The Sleeping Goddess (Mount Keryoleth II)
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Scene 43 - Caliber (Aurua Plains II)
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8. Endings
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9. Advanced FAQ *Look here for info on Chaos Frame!!!*
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10. Miscellany
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A. Elem Pedras
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B. Rare Items
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C. Birthdays
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D. Neutral Encounter List
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E. Scene Progression
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F. The Item Multiplier Bug
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G. Attack List
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H. Name Codes
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11. Legal
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12. Credits
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13. Version Updates
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14. The Final Word
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************************************************************************
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************************************************************************
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1. Introduction
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Hi, there! Welcome to my second FAQ! This FAQ is for the new Atlus
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Strategy/RPG Ogre Battle 64: Person of Lordly Caliber.
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Now, having finally beat the game, I'm ready to accept anything and
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everything
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One last thing. If you have a question about the game, be sure to check
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BOTH, I say, BOTH FAQs to see if your question has been answered.
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Every email asking about something little means I have that much less
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time to put more of the good stuff in here. ^_^
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For questions about Chaos Frame, go straight to the Advanced FAQ!
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That said, let's get down to that business thing. ~_^
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************************************************************************
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************************************************************************
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2. Preliminary FAQ
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Q: What is Ogre Battle 64?
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A: Ogre Battle 64 is a strategy/RPG developed by Quest and Atlus for
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the Nintendo 64.
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Q: Is this Ogre Battle like Ogre Battle PSX?
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A: No, this is not a remake of the original Ogre Battle. This is a
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brand new story and a brand new game setup.
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Q: How do I upgrade Soldiers?
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A: Check my section on Classes. Basically, keep fighting battles.
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Q: How do I use Elem Pedra?
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A: The Interrupt Meter at the top of the screen has to fill three
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times. Usually, the battle will start with the Interrupt Meter filled
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once. You won't be able to use Elem Pedra too much early in the game,
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because battles won't take a very long time.
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Q: Why can't I advance in class?
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A: There are several requirements to being able to advance in class.
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The very first thing you need to do is find the basic set of equpiment
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for your target class. What you want is to check shops whenever you
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enter a new area and find any equipment you have none of, then buy it.
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The other requirements are simple in comparison. You'll need to have
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reached specific levels in your physical attributes and experience
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level. Also, you'll need to be at a specific alignment for most
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classes.
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Q: Why can't I get (insert class here)? I have everything I need!
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A: Obviously, you don't. Remember, you need the proper stats,
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alignment, and equipment for a class to appear on the board.
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Q: Okay. I have all the stats, alignment, and equipment, but I STILL
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can't get the class! What's wrong?
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A: One last thing. Make sure your stats are not increased past their
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limit due to a weapon or armor modifying your strength. The class
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limits are derived from BASE stats, not one's increased to due to
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equipment.
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Q: How do I determing my Alignment?
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A: There's a small balance above the picture of your character that has
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a letter on it (C, N, or L). The numerical values roughly correspond
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to these postions of the balance.
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Very Chaotic: 0-14
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Chaotic: 15-29
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Neutral, toward Chaotic: 30-44
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Neutral: 45-55
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Neutral, toward Lawful: 56-70
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Lawful: 71-85
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Very Lawful: 86-100
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Q: How can I adjust my Alignment?
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A: To lower your Alignment:
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Fight enemies of high Alignment (Clerics, Knights, Valkyries)
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Fight enemies that have collectively lower levels.
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Use an Urn of Chaos on a character. (doesn't do that much, though)
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Arrange low Alignment characters together.
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Probably the best way to lower a specific character's Alignment is to
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make a unit with a bunch of Undead and make that character the leader.
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Fight some Neutral Encounters and watch the Ali. fall...
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To raise your Alignment:
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Fight enemies of low Alignment (Wizards, Skeletons, Witches)
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Fight enemies that have collectively higher levels.
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Use a Scroll of Discipline on a character. (same as Urn of Chaos)
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Arrange high Alignment characters together.
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To raise a specific character's Alignment, stick that person with a
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largely Lawful unit, or with a bunch of Platinum Dragons or Bahamuts.
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Q: How can I find new non-human characters?
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A: Search areas that you've already cleared. You'll find many
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different characters in areas that you've beaten. To find out what you
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can find, enter the Stronghold you start the area in. When you enter,
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Hugo the Tactician will give you some info on characters in the area.
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One thing you can always find wherever you are is Hawkmen and their
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upgraded classes. You can always find these on roads in an area.
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Q: Where can I find (insert a Rare Item here)?
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A: Here's the deal. You can go the Edit command under Notepad or
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Wordpad and use the "Find" feature. Use Find and enter what you're
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looking for. If you use it and you find it, you're happy. If it's not
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in here, I don't know it, so I suggest not bothering to ask.
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Q: Where can I find (insert Non-Rare Weapon/Armor/whatever here)?
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A: A lot of the wacky stuff I find is from enemy units, and I believe
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that these item drops are random, largely. So, if you search for it,
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and find it in my Item List, but not in any Shop, or in a Hidden Item
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list, assume I got it from an enemy unit, in which case, you're on
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your own.
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Q: What is a Goethic?
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A: The Goethic is the Japanese name for the Archmage. I know that both
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classes are listed in the manual. This is obviously a typo.
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Q: How do I equip things on Magnus' unit?
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A: To collectively equip things or change stuff around, you should wait
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until you're between battles. You can access the Organize Screen from
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the World Map.
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Q: Someone died and they turned into a Zombie! Can I get them back?
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A: 'Fraid not... Zombies are irreversible...
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Q: Can I save to a Controller Pak?
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A: Sure can. Just hold Start as you turn on the game.
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Q: I have a choice between two or three directions. Which way should I
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go?
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A: Check the Scene Progression topic. In addition to seeing how the
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scenes are structured together, I explain, in plain English, the
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consequences of going each way.
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Q: What do Goblets of Destiny do?
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A: Goblets affect an invisible stat called Luck. Luck affects how
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often you'll perform a critical hit, and also how often you'll dodge
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attacks.
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Q: What's a Chaos Frame?
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A: Check the Advanced FAQ section. Suffice to say it's a major player
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throughout the game.
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************************************************************************
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************************************************************************
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3. Menus and Basic Tips for Battle
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---
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Menus
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Since a lot of people don't have the manual that came with the game,
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I'll cover how to use the menus in the game
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Main Menu -
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New Game: Start a new game to save Palatinus from evil.
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Load Game: Load a previously saved adventure or suspended data.
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Tutorial: Access the VERY HELPFUL tutorial.
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Stereo/Mono: Switch the Sound Mode
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---
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World Map Menu (Press R on the World Map)
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Organize Screen (Eight small circles with an arrow): Access the
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all-important Organize Screen (see later for its menus)
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Hugo Report (Picture of Hugo): Access the Hugo Report
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-People: Take a closer look at important people in game.
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-Events: Replay some of the cutscenes you've seen in the game.
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-Miscellany: Learn some of the history of Palatinus in this section.
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New topics are added periodically.
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-Tips: Learn some VERY HELPFUL tips about the game. More are added as
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you learn new tactics (Legions, Seiging)
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Area Investigation (Magnifying Glass): On an already cleared area, you
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can further look at it to find items, talk to people, etc.
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Training (Muscle guy body-building): If you can access this, you'll
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pick a unit, and then enter into a battle with one of several pre-set
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"enemy" units. You'll fight until one side is knocked out. The enemy
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units are generally the same level as you, but unit structure becomes
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much more refined in later areas. You'll gain experience through these
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battles, but you cannot change class in battle with Training.
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Settings (sliding bars): Here you can change certain factors of the
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game.
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-Message Speed: (Slow, Normal, Fast) Sets the speed at which text is
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displayed.
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-Cursor Speed: (Slower, Slow, Normal, Fast, Faster) Sets the speed at
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which the cursor moves around the screen.
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-Help Display: (On, Off) If this is on, you'll get messages telling
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you what everything is that you do (gets annoying after a while).
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-Icon Name Display: (On, Off) If this is on, you'll get a small text
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under icons saying what they are.
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-Game Speed: (Slow, Normal, Fast) Sets the speed at which the game
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moves on the Field Map.
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-Legion Indicator: (On, Off) If this is on, there will be a numbered
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icon above each of your units in a Legion.
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-Destination Display: (On, Off) If this is on, when you select a
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destination for a unit to travel to, you'll get a small text
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describing the area.
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-Unit Report Type: Sets how your units report in.
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First Person: Your unit leader talks to you about what happens.
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Third Person: You get a simple alert text.
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None: You get no report.
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-Battle Action Name: (On, Off) If this is on, you'll get small text
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windows describing special and magical attacks in battle.
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-Battle Animation: (On, Off) If this is on, you'll get the full
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animation of attacks. If off, you'll just get a text description and
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a depiction of change in health.
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-Quick Exit: (On, Off) If this is on, you can press L to quickly exit
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the Organize Screen.
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-Cancel All: (On, Off) If this is on, you can press R to cancel all
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actions made on the Organize Screen.
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-Sound Settings: (Stereo, Mono) Allows you to change the sound.
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-Restore Defaults: Returns Settings to their original modes.
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Save (feather quill): Allows you to save your adventure to one of two
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save slots.
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---
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Field Map Menu (Press R on the Field Map)
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Dispatch (square with an arrow): Allows you to select one of your units
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to deploy.
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Organize Screen (Eight small circles with an arrow): Access the
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all-important Organize Screen (see later for its menus)
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Use Item (pot): Allows you to use a Field Map item (Silver Hourglass,
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Dowsing Rod, Love and Peace)
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Elem Pedra (ankh): Allows you to view what Pedras you have and whether
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or not they are available for use.
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Settings (sliding bars): See Setting under World Map Menu
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Suspend (feather quill): Allows you to halt a game in the middle of a
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battle. This will be erased after you access it again, so it's
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highly recommended that you save normally using the World Map Menu.
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End (closed door): In Area Investigation, this will bring you back to
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the World Map.
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---
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Unit Menu (Press A on a Unit)
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Commands (stick with two arrows):
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-Move (flag): Allows you to assign a destination for your unit. You may
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select up to three waypoints in one command. Your unit will take its
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best route to each waypoint.
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-Direction (stick with four arrows): Most useful for stationary units.
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This allows you to change which way your unit faces. Good for
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receiving enemy attacks.
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-Orders (little guy with a message bubble): This is only accessible by
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non-Magnus units. You can change the unit's Move and Wait Orders.
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Move Orders:
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Direct: Unit will not deviate from its course, period.
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Hit: Unit will initiate attacks if it gets close to an enemy unit.
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Evade: Unit will avoid enemy units while it moves.
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Wait Orders:
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Guard: Unit will not move from its spot.
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Initiate: Unit will move towards nearby enemy units.
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Retreat: Until will move away from approaching enemy units.
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-Display Destination (distant flag): Only accessible when a unit is
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moving, this displays its destination, in case you forget...
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-Retreat (square with a blue arrow): Only accessible when a non-Magnus
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unit is on the Headquarters. It will leave the battle and may be
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adjusted on the Organize Screen.
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Unit Commands (blue and white square):
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-Battle Strategy (crossed swords): Allows you to set your unit's Battle
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Tactics.
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Autonomous: Each character attacks whoever is most convenient for
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them.
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Attack Strongest: Each character will attack the target with the
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highest Hit Points. Mind you that your characters' attacking range
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may effect this.
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Attack Leader: If they can, each target will attack the Leader of the
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enemy unit.
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Attack Weakest: Each character will attack the target with the
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lowest Hit Points. Mind you that your characters' attacking range
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may effect this.
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-Formation (blue and white square with yellow lines): Allows you to
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adjust the formation of your unit.
|
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-Use Item (pot): Allows your unit to use any items they are carrying.
|
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-Change Leader (yellow medal): Allows you to select a new leader for the
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unit using the characters in the unit if one is eligible.
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Legion Commands (five green squares):
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Note: This is only accessible for the Legion Core
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-Formation (green squares changing position): Allows you to change the
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orientation of your Legion: Mobile Wall, Right Ahead, Left Ahead,
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Grand Arrow, Wedge Shift, Dual Wedge, Funnel Shift, Wing Shift
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-Division Placement (yellow, green and blue squares): Changes the
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placement of units in a Legion.
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Stronghold Commands (small fort):
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Note: This is only accessible when the unit is on a Stronghold
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-Enter Stronghold (arrow leading into a fort): Your unit gathers
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information from within the stronghold.
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-Stronghold Information (fort with a message bubble): Learn the
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Stronghold's name, allegiance, population and morale.
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-Exchange Characters (two units with arrows between them): If two units
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are on a stronghold, they may exchange characters.
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-Exchange Items (two bags with arrows between them): If two units are
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on a stronghold, they may exchange items.
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-Exchange Units (yellow, green, and blue squares): Allows a Legion (or
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more than one) to exchange units if another unit or Legion is on the
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stronghold.
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-Shop (house): Allows the unit to purchase items at the shop. The
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items may be directly placed with a unit, or they may be sent to the
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depot.
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-Witch's Den (dark house): Allows the unit to see the Witch, whereby
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they may revive deceased or petrified members of the unit.
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Camp (tent): Allows fatigued units to rest up if they're weary.
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Status (group of people): Allows you to check each character in a unit.
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---
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Organize Screen Menus:
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||
Note: No commands may not be performed on dispatched units. For this
|
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reason, it's advisable that you perform most of your organize work
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between missions.
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Character Commands (little guy):
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-Equip Item (putting a hat on a head): Allows you to pick a character,
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and equip items to it.
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-Unequip Item (removing a hat from a head): Allows you to pick a
|
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character and return it to its default equipment.
|
||
-Change Class (black figure with an orange flash): Allows you to pick a
|
||
character, then possibly access the Class Change Menu, where you can
|
||
pick a new class for it to change to. Class can only be changed by
|
||
the user on human males or females (or Hawkmen) who are not leaders
|
||
and who are not a special class (i.e. Magnus).
|
||
-Discharge (skull): Allows you to remove any person (besides Magnus)
|
||
from your battalion, forever.
|
||
-Change Name (peg with script): Allows you to change the name of any
|
||
non-Special Characters.
|
||
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Unit Commands (unit square):
|
||
-Form Unit (diagonal facing unit square): Allows you to create a unit.
|
||
There must be an eligible Leader in your reserves for this to happen.
|
||
-Add Character (arrow pointing to a unit square): Allows you to add
|
||
characters to a unit.
|
||
-Remove Character (arrow pointing away from a unit square): Allows you
|
||
to remove a character from a unit.
|
||
-Formation (unit square with yellow lines): Allows you to adjust the
|
||
formation of your unit.
|
||
-Exchange Characters (two units with arrows between them): Allows you to
|
||
exchange characters between two units.
|
||
-Change Leader (yellow medal): Allows you to select a new leader for the
|
||
unit using the characters in the unit if one is eligible.
|
||
-Battle Strategy (crossed swords): Allows you to set your unit's Battle
|
||
Tactics.
|
||
Autonomous: Each character attacks whoever is most convenient for
|
||
them.
|
||
Attack Strongest: Each character will attack the target with the
|
||
highest Hit Points. Mind you that your characters' attacking range
|
||
may effect this.
|
||
Attack Leader: If they can, each target will attack the Leader of the
|
||
enemy unit.
|
||
Attack Weakest: Each character will attack the target with the
|
||
lowest Hit Points. Mind you that your characters' attacking range
|
||
may effect this.
|
||
-Carry Item (pot): Allows you to take items from your depot and give
|
||
them to the unit for use in battle.
|
||
|
||
Legion Commands (five green squares):
|
||
-Form Legion (diagonal facing Legion setup): Allows you to create a
|
||
Legion. There must be an eligible Legion Leader in your reserves for
|
||
this to happen.
|
||
-Add Unit (arrow pointing to a Legion setup): Allows you to add
|
||
units to a Legion.
|
||
-Remove Unit (arrow pointing away from a Legion setup): Allows you
|
||
to remove a unit from a Legion.
|
||
-Formation (green squares changing position): Allows you to change the
|
||
orientation of your Legion: Mobile Wall, Right Ahead, Left Ahead,
|
||
Grand Arrow, Wedge Shift, Dual Wedge, Funnel Shift, Wing Shift
|
||
-Division Placement (yellow, green and blue squares): Changes the
|
||
placement of units in a Legion.
|
||
|
||
Class Commands (helmet):
|
||
-List Class (peg with squares around it): You'll see how many of each
|
||
class you have and how many (potentially) of each class you could
|
||
have. Use the C buttons to move around your units. If you pick a
|
||
class and the proper character with the C Buttons, you can change that
|
||
character's clas.
|
||
-Buy Equipment (coin pointing to a sword): You can buy a set of
|
||
equipment for most classes.
|
||
-Replace Soldiers (group of Soldiers): If any of your units has only one
|
||
or two Soldiers in a spot, you can use this to replenish the Soldiers
|
||
from the reserves.
|
||
|
||
Item Commands (pot):
|
||
-Use Item (arrow out of pot): You can use one of your expendables on a
|
||
character or unit.
|
||
-Remove Item (hat being removed from a head): You can pick an item, and
|
||
it will be unequipped from everyone who has it, unless it's basic
|
||
equipment.
|
||
-List Item (yellow charts): You can look at all your items, and manually
|
||
adjust their position in the list.
|
||
-Sort Item (green to blue charts): You can sort your items according to
|
||
Type, Stats, Cost, Element, Quantity, or Alphabetically, in ascending
|
||
or descending order.
|
||
-Sell Item (trash can): You can sell an item for cash if it's not
|
||
equipped.
|
||
|
||
Sort (green to blue charts): You can sort your units, reserves, and
|
||
Legions according to Number, Level, Attack, Defense, Alignment,
|
||
Movement Type, Class (reserves), or Element (reserves).
|
||
|
||
Exit (closed door): Exits the Organize Screen
|
||
|
||
---
|
||
|
||
Status Windows:
|
||
|
||
Now, that we've covered all the menus, let's go over what everything in
|
||
the Status Windows mean.
|
||
|
||
Character Window:
|
||
Sometimes you can see abridged versions of these in other situations
|
||
(like observing a Unit's Status). This is the window you see in the
|
||
Organize Screen.
|
||
|
||
Top Row (left to right):
|
||
-Number: This is the order at which the character joined the battalion.
|
||
Magnus, naturally, is number one.
|
||
-Legion Icon: Directly next to Number is an indication of whether or not
|
||
the character is in a Legion. If so, you'll see the green squares,
|
||
and the unit's place will be yellow.
|
||
-Unit Icon: Next to that is the icon of whether or not the character is
|
||
in a unit.
|
||
-Level: The character's Exp. Level
|
||
-Experience: Out of a 100, this is how far your character has to go to
|
||
reach the next Exp. Level
|
||
-Items Carryable: Next to the pot is a number (between 1 and 4) showing
|
||
how many items this class can contribute to the unit's item load.
|
||
-HP: This portrays the character's current and maximum HP.
|
||
|
||
Second Row: (left to right):
|
||
-Leader Icon: If empty, the character cannot be a leader. If there's a
|
||
red medal, it can be a Unit Leader. If there's a blue medal, it can
|
||
be a Legion Leader.
|
||
-Element: The character's ruling element. Red flames for Fire. Yellow
|
||
chevrons for Wind. Blue drop for Water. Green spikes for Earth.
|
||
Some characters have no element.
|
||
-Alignment: Represented as a vague balance. This icon gives you a
|
||
general clue as to your Alignment:
|
||
Very Chaotic: 0-14
|
||
Chaotic: 15-29
|
||
Neutral, toward Chaotic: 30-44
|
||
Neutral: 45-55
|
||
Neutral, toward Lawful: 56-70
|
||
Lawful: 71-85
|
||
Very Lawful: 86-100
|
||
-Name: Your character's top-secret handle.
|
||
-Class: Your character's calling in life.
|
||
-Movement Type: Your character's Terrain class. All characters must be
|
||
of the same type for a non-Plains class to be effective.
|
||
|
||
Third Row: (left to right):
|
||
-Portrait: Your character's lovely visage.
|
||
-Statistics: Your character's stats:
|
||
Strength: How hard you hit.
|
||
Vitality: How well you can take a hit.
|
||
Intelligence: How well you can cast spells.
|
||
Mentality: How well you can absorb spells cast on you.
|
||
Agility: How fast you attack.
|
||
Dexterity: How well you can dodge.
|
||
-Attacks: From top to bottom, these are your front, middle, and back row
|
||
attacks. From left to right, you have the description of the attack,
|
||
the strength of the attack, and the number of times it can be used.
|
||
You also have a sword or staff indicating that it's a non-magic or
|
||
magic attack, respectively.
|
||
-Physical Defense: This is the character's defense against physical
|
||
attacks, modified by its equipment.
|
||
-Magical Defense: This is the character's defense against magical
|
||
attacks, modified by its equipment.
|
||
|
||
Bottom Section:
|
||
In the middle, you have your character as he/she/it appears in battle.
|
||
Your weapon is the only thing that visibly changes.
|
||
Around the character, you'll have your equipment.
|
||
|
||
Upper Left: Main Weapon
|
||
Lower Left: Shield, Spellbook, or some kind of Accessory
|
||
Upper Right: Body Armor
|
||
Lower Right: Helmet, or some kind of Accessory
|
||
|
||
Not all characters use all of these equipment slots.
|
||
|
||
************************************************************************
|
||
|
||
Basic Tips
|
||
|
||
READ THE INSTRUCTION MANUAL and USE THE TUTORIAL! Trust me on this
|
||
one. You'll gain incredibly valuable information from these two
|
||
sources.
|
||
|
||
Starting the Game:
|
||
|
||
In the beginning, balance your units. An average of two soldier units
|
||
for each of your six units should be fine.
|
||
|
||
In Battle:
|
||
|
||
When you dispatch your units, always use the buddy system. Never send
|
||
out units alone.
|
||
|
||
Always, always, always have your Battle Strategy set to Attack Leader.
|
||
Leaderless units are helpless, and a leaderless enemy boss is a won
|
||
mission.
|
||
|
||
Don't be afraid to Retreat if you're in trouble. Better to lose a
|
||
round of combat than lose a person and have to pay for their
|
||
resurrection.
|
||
|
||
Know which way you and your enemy are facing. As you engage a certain
|
||
way, your unit will be rotated. This can make for some serious
|
||
complications during confrontations for the unit facing the wrong way.
|
||
|
||
When reaching strongholds, you'll either liberate or capture them.
|
||
You'll liberate them if the alignment of your group is close to the
|
||
morale of the stronghold. Otherwise, it'll be captured. Liberating
|
||
strongholds increase the people's attitude of you. Capturing decreases
|
||
it.
|
||
|
||
Also, you'll see strongholds that are controlled by neither you or the
|
||
enemy. If you wish to maintain the people's view of you, leave them
|
||
alone until after the battle. Only capture them if they have Witch's
|
||
Huts or Shops that you absolutely need...
|
||
|
||
Between Battles:
|
||
|
||
Training really helps, but only really for units you want to have low
|
||
Alignment. You can build up serious levels using this, but it's a real
|
||
strain on your War Fund.
|
||
|
||
As far as Training, and even regular battles go, keep an eye on your
|
||
experience, because you cannot exceed 100. The experience you get from
|
||
defeating enemies gets rolled back to zero when you gain a level, so if
|
||
you're going for maximum return, don't try to engage an enemy you know
|
||
you'll get a lot of experience from, because a lot of it will be wasted.
|
||
|
||
Don't bother with Legions when you get them. They're far more trouble
|
||
than they're worth.
|
||
|
||
In-battle strategies submitted by Anthony Gargon:
|
||
|
||
Both your parties and enemy parties tend to attack toward the center
|
||
of each row, even if using attack leader as a strategy. If you have
|
||
your leader in the front row, put him off to 1 side and they will
|
||
receive 2/3rds of the potential hits.
|
||
|
||
Melee attacks cannot go through an empty column to attack characters
|
||
behind others. If you don't want a rear or middle row characters
|
||
getting hit, make sure someone is in front of them. It doesn't matter
|
||
if the center column is wide open. If you've got characters on all 4
|
||
corners, stick a 5th behind one of the other front line characters,
|
||
don't leave him alone in the middle center.
|
||
|
||
Magical attacks target rear row characters first. If you want your
|
||
Zombies to become Skeletons or Golems to be petrified into Stone Golems
|
||
or hardended into Baldr Golems, put them in the rear so they can get
|
||
nailed by the appropriate magic.
|
||
|
||
If you know you are going to lose a battle on damage dealt, or don't
|
||
need to win the battle but want to wear down an enemy unit, pay
|
||
attention to who gets initiative. If you attack first, the enemy will
|
||
go next, then your characters with 2 or 3 attacks, then the enemy will
|
||
go again. It is often possible to retreat before the enemy takes their
|
||
2nd attack, denying them a chance to hurt you more or heal damage if
|
||
they have a Cleric. Hit Interrupt as soon as you use your last 2nd
|
||
round attack. It is always possible to retreat before enemy units with
|
||
3 attacks use their 3rd hit. This won't deny you any experience points
|
||
if you have killed an enemy. You WILL be denied soldier points for
|
||
your leader and be forced to move back, even if you have dealt more
|
||
damage. Still, I have found this tactic VERY handy. Even if you lose
|
||
initiative it is still possible to retreat after you take your first
|
||
turn if you were heavily damaged on the enemy's first turn. Using the
|
||
buddy system you can soften up a superior force considerably with this
|
||
tactic.
|
||
|
||
************************************************************************
|
||
************************************************************************
|
||
|
||
4. Classes
|
||
|
||
This is really the heart of the game. The classes you pick to use in
|
||
your battles decide how you progress through the game.
|
||
|
||
Here's my setup for describing the classes...
|
||
|
||
Class: The name of the unit and how he fits into the grand scheme of
|
||
things.
|
||
|
||
Appearance: What the character looks like so you can identify it.
|
||
|
||
Terrain: The Terrain Class of this Character
|
||
|
||
Equipment: This is the equipment a character needs to become this class.
|
||
|
||
Right Hand: Usually the basic weapon the character uses.
|
||
Left Hand: Could be one of a few things. Shield, Spellbook, or
|
||
Accessory. Could also be empty.
|
||
Body: The body armor the character uses.
|
||
Head: Either a Headgear piece or an Accessory.
|
||
|
||
Cost: General cost of purchasing a character's entire set of equipment
|
||
straight off the rack.
|
||
|
||
Attacks:
|
||
Front: Attack used in the front row and relative strength to the others.
|
||
Middle: Same as Front only for the middle row.
|
||
Back: Same as Front only for the back row.
|
||
|
||
Attacks will have a relative strength as a letter level. A is the
|
||
strongest attack the unit can have. B is less strong. C is the
|
||
weakest. These levels should be taken with a grain of salt, though,
|
||
considering the letters are considering one attack and how it affects a
|
||
single person. For instance, a Flarebrass' Crimson Note OBVIOUSLY does
|
||
more damage overall than its Fire Breath, but on one person, the Fire
|
||
Breath will hit harder.
|
||
|
||
Assume attacks are physical unless marked with (*). Magic
|
||
attacks will be rated separately, since their strength can be changed
|
||
independently of physical attacks.
|
||
|
||
Requirements: This covers the general alignment and statistics required
|
||
for the class to be available. Note that not every stat requires a
|
||
number for advancing.
|
||
|
||
My thoughts: How generally useful I consider this character to be.
|
||
|
||
Level Up Increases: How much a classes stats increase with each level
|
||
up.
|
||
|
||
Story: Specific to Special Characters only, I'll give a little
|
||
background on these people, without giving away any spoilers.
|
||
|
||
Okay. Let's start with Mr. (or Ms.) Basic.
|
||
|
||
************************************************************************
|
||
|
||
Class: Soldier (Basic Human Unit)
|
||
|
||
Appearance: Little guy with a brown hat and a spear. Usually found in
|
||
groups of three.
|
||
|
||
Terrain: Plains
|
||
|
||
Equipment:
|
||
|
||
Right Hand: Short Spear *cannot change*
|
||
Left Hand: N/A
|
||
Body: Half Armor *cannot change*
|
||
Head: N/A
|
||
|
||
Cost: 0 (You always have an infinite amount of this equipment.)
|
||
|
||
Attacks:
|
||
Front: Thrust X 1 - A
|
||
Middle: Thrust X 1 - B
|
||
Back: Thrust X 1 - C
|
||
|
||
My thoughts: What can I say? The only way to get new human units is
|
||
through Soldiers. You're gonna have to use a lot of these little guys
|
||
if you wanna get anywhere in this game, since most of the Leaders of
|
||
your units will be human.
|
||
|
||
Soldiers are in a character slot in groups of three. Their collective
|
||
HP is divided into thirds for each Soldier. Once a Soldier group loses
|
||
a third of it's HP, one dies, and after two-thirds, a second, and so
|
||
on.
|
||
|
||
Soldiers don't gain experience like other units do. There's a special
|
||
way of upgrading them. Here's the lowdown.
|
||
|
||
Whenever you win a battle (you end a round and you get the word "WIN"),
|
||
each soldier that survives in your unit will earn 2 Soldier Exp for the
|
||
unit leader. For instance, if your unit has six soldiers, winning a
|
||
battle will earn that unit's leader 12 Soldier Exp.
|
||
|
||
Now, when that unit's leader gains a total of 100 Soldier Exp., one of
|
||
the Soldiers upgrades into the basic Human Unit that is the same gender
|
||
as the unit's leader. For instance, a unit led by a Knight will produce
|
||
a Fighter if a Soldier advances, while one led by a Valkyrie will
|
||
produce an Amazon.
|
||
|
||
One of the Soldiers immediately changes into that class, IF you have
|
||
a spare set of equipment for that class. Then the remaining two
|
||
Soldiers in that cluster of Soldiers will be returned to your reserves.
|
||
|
||
A good strategy for letting Soldiers gain experience at more difficult
|
||
points in the game is to put them in middle row behind another unit.
|
||
They attack with a little less power (which isn't much to begin with),
|
||
and they're shielded from physical attacks.
|
||
|
||
You can ONLY promote Soldiers during actual battles. Neutral Encounters
|
||
and Training won't do it...
|
||
|
||
************************************************************************
|
||
************************************************************************
|
||
|
||
A. Male Human Classes
|
||
|
||
Class: Fighter (Basic Male Human Unit)
|
||
|
||
Appearance: Small guy in light armor with a small sword.
|
||
|
||
Terrain: Plains
|
||
|
||
Equipment:
|
||
|
||
Right Hand: Short Sword
|
||
Left Hand: Round Shield
|
||
Body: Chain Mail
|
||
Head: Iron Helm
|
||
|
||
Cost: 190
|
||
|
||
Attacks:
|
||
Front: Slash X 2 - A
|
||
Middle: Slash X 1 - B
|
||
Back: Slash X 1 - C
|
||
|
||
My thoughts: Yep. Your basic dude. These guys really aren't that bad,
|
||
but, of course, you're only keeping them around so you can upgrade them
|
||
to something better. Later on, this class will probably become
|
||
entirely obsolete, since upgraded Soldiers will have high enough levels
|
||
to immediately become stronger classes.
|
||
|
||
Best strategy, naturally, is to put him in the front row.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +5
|
||
STR: +4
|
||
VIT: +3
|
||
INT: +3
|
||
MEN: +3
|
||
AGI: +2
|
||
DEX: +3
|
||
|
||
************************************************************************
|
||
|
||
Class: Knight
|
||
|
||
Appearance: Tall guy in full armor, with a big sword and shield.
|
||
|
||
Terrain: Plains
|
||
|
||
Equipment:
|
||
|
||
Right Hand: Baldr Sword
|
||
Left Hand: Kite Shield
|
||
Body: Plate Armor
|
||
Head: Armet
|
||
|
||
Cost: 570
|
||
|
||
Attacks:
|
||
Front: Slash X 2 - A
|
||
Middle: Slash X 1 - B
|
||
Back: Slash X 1 - C
|
||
|
||
Requirements:
|
||
|
||
ALI: 40-100
|
||
|
||
STR: 72
|
||
VIT: 67
|
||
|
||
My thoughts: Combine one part fighter and two parts beefiness and what
|
||
do you get? A Knight! In essence, this guy really is nothing more
|
||
fancy than an upgraded Fighter. That's not a problem if that's what
|
||
you're looking for, of course... His sword hits hard and he's
|
||
generally pretty fast. He's got a good mix of offensive and defensive
|
||
capabilities. I suggest getting several of these, like five or six.
|
||
|
||
If there's only one problem with the Knight, it's that he's a pretty
|
||
costly unit, as you can see from his listed Cost.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +5
|
||
STR: +5
|
||
VIT: +4
|
||
INT: +3
|
||
MEN: +4
|
||
AGI: +4
|
||
DEX: +3
|
||
|
||
************************************************************************
|
||
|
||
Class: Berserker
|
||
|
||
Appearance: Beefy, bearded thug with a horned helmet.
|
||
|
||
Terrain: Plains
|
||
|
||
Equipment:
|
||
|
||
Right Hand: Francisca
|
||
Left Hand: N/A
|
||
Body: Leather Armor
|
||
Head: Iron Helm
|
||
|
||
Cost: 220
|
||
|
||
Attacks:
|
||
Front: Strike X 2 - A
|
||
Middle: Strike X 1 - B
|
||
Back: Strike X 1 - C
|
||
|
||
Requirements:
|
||
|
||
ALI: 0-60
|
||
|
||
STR: 72
|
||
VIT: 67
|
||
|
||
My thoughts: This is, more or less, the Alignment opposite of a
|
||
Knight. If you have a low Alignment unit that needs some front row
|
||
muscle, this guy's your thug. He's got good power, with a little bit
|
||
reduced magical defense. Get a couple of these for low Alignment
|
||
units.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +5
|
||
STR: +5
|
||
VIT: +5
|
||
INT: +3
|
||
MEN: +4
|
||
AGI: +4
|
||
DEX: +3
|
||
|
||
************************************************************************
|
||
|
||
Class: Fencer
|
||
|
||
Appearance: Wears a pointy hat and carries a large, two-handed sword.
|
||
|
||
Terrain: Plains
|
||
|
||
Equipment:
|
||
|
||
Right Hand: Bastard Sword
|
||
Left Hand: N/A
|
||
Body: Cloth Armor
|
||
Head: Jin-gasa
|
||
|
||
Cost: 250
|
||
|
||
Attacks:
|
||
Front: Slash X 2 - A
|
||
Middle: Slash X 1 - B
|
||
Back: Slash X 1 - C
|
||
|
||
Requirements:
|
||
|
||
ALI: 30-100
|
||
|
||
STR: 72
|
||
DEX: 62
|
||
|
||
My thoughts: I consider this guy the poor man's Knight. He's got
|
||
generally the same attack power as a Knight, and a rather high
|
||
Dexterity, but he's got a reduced defense. It's not that much of a
|
||
change, though, so you might wanna consider having a couple if it'll
|
||
keep expenses down. In fact, I suggest having about three or four to
|
||
grab any good Greatswords...
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +4
|
||
STR: +5
|
||
VIT: +3
|
||
INT: +3
|
||
MEN: +5
|
||
AGI: +5
|
||
DEX: +5
|
||
|
||
************************************************************************
|
||
|
||
Class: Phalanx
|
||
|
||
Appearance: Heavily armored guy carrying a sizable shield and a spear.
|
||
|
||
Terrain: Plains
|
||
|
||
Equipment:
|
||
|
||
Right Hand: Spear
|
||
Left Hand: Large Shield
|
||
Body: Plate Mail
|
||
Head: Iron Helm
|
||
|
||
Cost: 570
|
||
|
||
Attacks:
|
||
Front: Pierce X 2 - A
|
||
Middle: Pierce X 1 - B
|
||
Back: Pierce X 1 - C
|
||
|
||
Requirements:
|
||
|
||
ALI: 20-80
|
||
|
||
STR: 76
|
||
VIT: 70
|
||
|
||
My thoughts: This is Mr. Physical Defense. He's no more powerful
|
||
attack-wise than a Knight, but he can take some serious hits and keep
|
||
coming back for more. Definitely a good front row center man. Sadly,
|
||
this power can kind of go to waste if he doesn't have a good attack. I
|
||
suggest having no more than two or three to occupy your good spears...
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +5
|
||
STR: +4
|
||
VIT: +5
|
||
INT: +3
|
||
MEN: +4
|
||
AGI: +3
|
||
DEX: +3
|
||
|
||
************************************************************************
|
||
|
||
Class: Beast Tamer
|
||
|
||
Appearance: Bearded man with wild hair, little armor, and a whip.
|
||
|
||
Terrain: Mountains
|
||
|
||
Equipment:
|
||
|
||
Right Hand: Leather Whip
|
||
Left Hand: N/A
|
||
Body: Leather Armor
|
||
Head: N/A
|
||
|
||
Cost: 120
|
||
|
||
Attacks:
|
||
Front: Lash X 2 - A
|
||
Middle: Lash X 2 - B
|
||
Back: Lash X 1 - C
|
||
|
||
Requirements:
|
||
|
||
ALI: 0-60
|
||
|
||
STR: 72
|
||
VIT: 67
|
||
|
||
My thoughts: Okay. This guy is only a decent fighter, but he does have
|
||
a couple of special attributes. Put him in a unit with a monster of
|
||
some kind, and that monster will fight better. A good tradeoff, I
|
||
think. He's probably not good to be put in a fighting unit. If you
|
||
feel like making a Beast Unit, put him in charge.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +5
|
||
STR: +5
|
||
VIT: +4
|
||
INT: +3
|
||
MEN: +3
|
||
AGI: +4
|
||
DEX: +4
|
||
|
||
************************************************************************
|
||
|
||
Class: Doll Master
|
||
|
||
Appearance: Robed man with a puppet sitting in front of him.
|
||
|
||
Terrain: Plains
|
||
|
||
Equipment:
|
||
|
||
Right Hand: Marionette
|
||
Left Hand: Amulet
|
||
Body: Robe
|
||
Head: Bandanna
|
||
|
||
Cost: 210
|
||
|
||
Attacks:
|
||
Front: Pull Strings X 2 - A
|
||
Middle: Pull Strings X 2 - B
|
||
Back: Pull Strings X 1 - C
|
||
|
||
Requirements:
|
||
|
||
ALI: 20-80
|
||
|
||
INT: 60
|
||
MEN: 66
|
||
DEX: 65
|
||
|
||
My thoughts: This guy's interesting. Basically, his hook is that he
|
||
brings inanimate objects to life. A pretty good power, if you ask me.
|
||
So, his main attack is animating the doll he's equipped with and
|
||
attacking the enemy with it. It has decent power to it. The fact that
|
||
he gets two attacks in the middle row makes him a good candidate for a
|
||
middle row character. He's also got a decent magic defense, making him
|
||
able to withstand magic attacks that are thrown his way while behind
|
||
the front line.
|
||
|
||
Another cool thing about him involves another kind of formerly
|
||
inanimate object: Golems. Put a Doll Master in a unit with a Golem and
|
||
the Golem will be stronger.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +4
|
||
STR: +4
|
||
VIT: +4
|
||
INT: +5
|
||
MEN: +4
|
||
AGI: +4
|
||
DEX: +5
|
||
|
||
************************************************************************
|
||
|
||
Class: Ninja
|
||
|
||
Appearance: Figure in ninja cloak-like garb, wielding claws.
|
||
|
||
Terrain: Forests
|
||
|
||
Equipment:
|
||
|
||
Right Hand: Iron Claw
|
||
Left Hand: N/A
|
||
Body: Ninja's Garb
|
||
Head: Hachigane
|
||
|
||
Cost: 260
|
||
|
||
Attacks:
|
||
Front: Rend X 2 - A
|
||
Middle: Rend X 1 - B
|
||
Back: Rend X 1 - C
|
||
|
||
Requirements:
|
||
|
||
ALI: 0-60
|
||
|
||
AGI: 52
|
||
DEX: 59
|
||
|
||
My thoughts: This guy's quick. He's a bit weaker than an average
|
||
Knight, but he's got the Agility to make up for it. That's about all
|
||
that's special. Have one or two for your low Alignment units.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +4
|
||
STR: +5
|
||
VIT: +3
|
||
INT: +4
|
||
MEN: +4
|
||
AGI: +6
|
||
DEX: +4
|
||
|
||
************************************************************************
|
||
|
||
Class: Wizard
|
||
|
||
Appearance: Bearded old man in a full robe and carrying a staff.
|
||
|
||
Terrain: Plains
|
||
|
||
Equipment:
|
||
|
||
Right Hand: Scipplay Staff
|
||
Left Hand: Spellbook
|
||
Body: Robe
|
||
Head: Amulet
|
||
|
||
Cost: 190
|
||
|
||
Attacks:
|
||
Front: Elemental Magic* X 1 - C
|
||
Middle: Elemental Magic* X 1 - B
|
||
Back: Elemental Magic* X 2 - A
|
||
|
||
Requirements:
|
||
|
||
ALI: 0-60
|
||
|
||
INT: 57
|
||
MEN: 63
|
||
|
||
My thoughts: Ah, yes. The male spellcaster. This is generally the
|
||
only male unit you'll want in the back row. He can't take the physical
|
||
hurt, but can stand magic to some degree. He'll cast different spells
|
||
depending on his ruling element:
|
||
|
||
Wind: Lightning
|
||
Fire: Fireball
|
||
Earth: Acid Vapor
|
||
Water: Ice Blast
|
||
Bane: Word of Pain
|
||
|
||
Depending on the spellbook you equip, these spells can change.
|
||
|
||
I suggest having about two or three or these to complement two or three
|
||
Sorceresses.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +3
|
||
STR: +3
|
||
VIT: +3
|
||
INT: +6
|
||
MEN: +4
|
||
AGI: +3
|
||
DEX: +3
|
||
|
||
************************************************************************
|
||
|
||
Class: Paladin
|
||
|
||
Appearance: A knight looking fellow, wearing white, gold, blue, and
|
||
purple armor, and helmet.
|
||
|
||
Terrain: Plains
|
||
|
||
Equipment:
|
||
|
||
Right Hand: Blessed Sword
|
||
Left Hand: Kite Shield
|
||
Body: Baldr Armor
|
||
Head: Baldr Helm
|
||
|
||
Cost: 1060
|
||
|
||
Attacks:
|
||
Front: Slash X 3 - A
|
||
Middle: Slash X 2 - B
|
||
Back: Slash/Elemental Magic* X 2 - C/A
|
||
|
||
Requirements:
|
||
|
||
ALI: 60-100
|
||
|
||
STR: 123
|
||
VIT: 103
|
||
DEX: 89
|
||
|
||
My thoughts: Look! Up in the sky! It's a bird! It's a plane! It's
|
||
Super Knight! These guys rock da house. They've got a lovely three
|
||
attacks in front, and they can use magic in the back, so you don't have
|
||
too many problems if you're back attacked. They have decent everything
|
||
as far as skills go, so stock up on these holy boys! Any Knights you
|
||
have should become these guys quickest, so you'll end up having about
|
||
five or six, which is good.
|
||
|
||
The magic is determined by the element of the sword you're using.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +6
|
||
STR: +6
|
||
VIT: +5
|
||
INT: +4
|
||
MEN: +5
|
||
AGI: +4
|
||
DEX: +4
|
||
|
||
************************************************************************
|
||
|
||
Class: Black Knight
|
||
|
||
Appearance: Horned Helmet, Black and gold armor, and a cape.
|
||
|
||
Terrain: Plains
|
||
|
||
Equipment:
|
||
|
||
Right Hand: Satan's Bullova
|
||
Left Hand: Valiant Mantle
|
||
Body: Baldr Armor
|
||
Head: Armet
|
||
|
||
Cost: 940 (This is for everything but Valiant Mantles, which cannot be
|
||
bought.)
|
||
|
||
Attacks:
|
||
|
||
Front: Cleave X 2 - A
|
||
Middle: Cleave X 2 - B
|
||
Back: Cleave/Elemental Magic* X 2 - C/A
|
||
|
||
Requirements:
|
||
|
||
ALI: 0-40
|
||
|
||
STR: 117
|
||
VIT: 112
|
||
|
||
My thoughts: A really, really nasty guy. He's the upgraded Berserker.
|
||
He's good in the front or back, but you'll probably want to stick him
|
||
in the front to maintain combat purposes. Take as many as you can get
|
||
Valiant Mantles for, because this is the only truly decent front row
|
||
Chaotic fighter. He'll hit VERY hard later in the game as his STR
|
||
skyrockets.
|
||
|
||
Finding Valiant Mantles: This can get tricky, because there's only one
|
||
definite spot to find a Valiant Mantle in the entire game, and that's in
|
||
the Sable Lowlands. You may, however, get lucky, and find a couple of
|
||
Valiant Mantles from enemy groups in the same area.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +6
|
||
STR: +7
|
||
VIT: +6
|
||
INT: +5
|
||
MEN: +5
|
||
AGI: +4
|
||
DEX: +4
|
||
|
||
************************************************************************
|
||
|
||
Class: Sword Master
|
||
|
||
Appearance: Older guy in a brown robe holding his sword down at his
|
||
side.
|
||
|
||
Terrain: Plains
|
||
|
||
Equipment:
|
||
|
||
Right Hand: Claymore
|
||
Left Hand: N/A
|
||
Body: Cloth Armor
|
||
Head: Hachigane
|
||
|
||
Cost: 420
|
||
|
||
Attacks:
|
||
Front: Slash X 3 - A
|
||
Middle: Slash X 2 - C
|
||
Back: Sonic Boom X 2 - B
|
||
|
||
Requirements:
|
||
|
||
ALI: 40-100
|
||
|
||
STR: 127
|
||
DEX: 117
|
||
|
||
My thoughts: Sonic Boom isn't a very good attack, in my opinion. The
|
||
attack hits an enemy and hits the Sword Master in return. I say keep
|
||
the bugger in the front. Like the Fencer, he has good attack power and
|
||
evasion. Turn Fencers into these guys.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +5
|
||
STR: +5
|
||
VIT: +4
|
||
INT: +4
|
||
MEN: +4
|
||
AGI: +5
|
||
DEX: +7
|
||
|
||
************************************************************************
|
||
|
||
Class: Cataphract
|
||
|
||
Appearance: Large, heavily armored guy, carrying a big spear and a
|
||
large shield.
|
||
|
||
Terrain: Plains
|
||
|
||
Equipment:
|
||
|
||
Right Hand: Baldr Spear
|
||
Left Hand: Tower Shield
|
||
Body: Heavy Armor
|
||
Head: Armet
|
||
|
||
Cost: 1350
|
||
|
||
Attacks:
|
||
Front: Pierce X 2 - A
|
||
Middle: Pierce X 2 - B
|
||
Back: Pierce X 2 - C
|
||
|
||
Requirements:
|
||
|
||
ALI: 30-80
|
||
|
||
STR: 124
|
||
VIT: 130
|
||
|
||
My thoughts: A walking brick wall! These guys are dynamos at physical
|
||
defense. Like Phalanxes, these guys aren't very powerful on the
|
||
attack, so only have a couple to use your good Spears.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +6
|
||
STR: +5
|
||
VIT: +7
|
||
INT: +3
|
||
MEN: +4
|
||
AGI: +3
|
||
DEX: +4
|
||
|
||
************************************************************************
|
||
|
||
Class: Beast Master
|
||
|
||
Appearance: White-bearded man with balding, little armor, and a whip.
|
||
|
||
Terrain: Mountains
|
||
|
||
Equipment:
|
||
|
||
Right Hand: Rupture Rose
|
||
Left Hand: N/A
|
||
Body: Hard Leather
|
||
Head: N/A
|
||
|
||
Cost: 270
|
||
|
||
Attacks:
|
||
Front: Lash X 2 - A
|
||
Middle: Lash X 2 - B
|
||
Back: Lash X 2 - C
|
||
|
||
Requirements:
|
||
|
||
ALI: 0-45
|
||
|
||
STR: 117
|
||
VIT: 103
|
||
|
||
My thoughts: Like the Beast Tamer, the Beast Master increases the power
|
||
of your Beast unit. Only use him for that, because he's not all that
|
||
hot a fighter.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +6
|
||
STR: +6
|
||
VIT: +6
|
||
INT: +3
|
||
MEN: +4
|
||
AGI: +4
|
||
DEX: +4
|
||
|
||
************************************************************************
|
||
|
||
Class: Enchanter
|
||
|
||
Appearance: Robed guy with long hair, and, of course, a doll.
|
||
|
||
Terrain: Plains
|
||
|
||
Equipment:
|
||
|
||
Right Hand: Fool
|
||
Left Hand: Amulet
|
||
Body: Magician's Robe
|
||
Head: Bandanna
|
||
|
||
Cost: 500
|
||
|
||
Attacks:
|
||
Front: Pull Strings X 3 - A
|
||
Middle: Pull Strings X 2 - B
|
||
Back: Pull Strings X 2 - C
|
||
|
||
Requirements:
|
||
|
||
ALI: 25-75
|
||
|
||
INT: 110
|
||
MEN: 106
|
||
DEX: 115
|
||
|
||
My thoughts: More or less the same deal as a Doll Master. He'll have
|
||
more attacks in the front, but he'll be a bit more vulnerable. Sticking
|
||
him with Golems will increase their ability, naturally. I suggest
|
||
having no more than one or two to use Dolls for.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +5
|
||
STR: +4
|
||
VIT: +4
|
||
INT: +5
|
||
MEN: +5
|
||
AGI: +4
|
||
DEX: +5
|
||
|
||
************************************************************************
|
||
|
||
Class: Ninja Master
|
||
|
||
Appearance: A Ninja in dark brown clothing wearing a metal mask.
|
||
|
||
Terrain: Forests
|
||
|
||
Equipment:
|
||
|
||
Right Hand: Baldr Claw
|
||
Left Hand: N/A
|
||
Body: Ninja Garb
|
||
Head: Hannya Mask
|
||
|
||
Cost: 510
|
||
|
||
Attacks:
|
||
Front: Rend X 3 - A
|
||
Middle: Rend X 2 - B
|
||
Back: Ninja Art* X 2 - A
|
||
|
||
Requirements:
|
||
|
||
ALI: 0-40
|
||
|
||
INT: 94
|
||
AGI: 112
|
||
DEX: 99
|
||
|
||
My thoughts: Ninja Masters are pretty darn good. Their Ninja Art has
|
||
really decent power, can hit just like an Archmage spell, and can
|
||
change element regardless of the element of the Master. I like these
|
||
guys, even though I only have one. You should have one or two yourself
|
||
in case you run short on Black Knights for your frontlines...
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +5
|
||
STR: +4
|
||
VIT: +4
|
||
INT: +5
|
||
MEN: +4
|
||
AGI: +6
|
||
DEX: +5
|
||
|
||
************************************************************************
|
||
|
||
Class: Archmage
|
||
|
||
Appearance: Bearded old man in a robe with an odd hat on and a staff.
|
||
|
||
Terrain: Plains
|
||
|
||
Equipment:
|
||
|
||
Right Hand: Arc Wand
|
||
Left Hand: Spellbook
|
||
Body: Magician's Robe
|
||
Head: Amulet
|
||
|
||
Cost: 410
|
||
|
||
Attacks:
|
||
Front: Elemental Magic* X 1 - C
|
||
Middle: Elemental Magic* X 2 - B
|
||
Back: Elemental Magic Plus* X 2 - A
|
||
|
||
Requirements:
|
||
|
||
ALI: 0-40
|
||
|
||
INT: 123
|
||
MEN: 107
|
||
|
||
My thoughts: These guys are beefed up Wizards. Magic Plus is area
|
||
effect magic. Your Archmage attacks a target within a four square block
|
||
and all enemies in that four square block are hit, or it'll attack a
|
||
target and hit adjacent targets for lesser damage. Naturally, change
|
||
any Wizards you have into Archmages and leave it at that.
|
||
|
||
Wind: Thunder Flare
|
||
Fire: Fire Storm
|
||
Earth: Crag Press
|
||
Water: Ice Field
|
||
Bane: Dark Quest
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +4
|
||
STR: +3
|
||
VIT: +3
|
||
INT: +7
|
||
MEN: +5
|
||
AGI: +3
|
||
DEX: +3
|
||
|
||
************************************************************************
|
||
|
||
Class: Dragoon
|
||
|
||
Appearance: Man wearing full gold armor, and pretty gold helmet,
|
||
carrying a big sword.
|
||
|
||
Terrain: Plains
|
||
|
||
Equipment:
|
||
|
||
Right Hand: Sword of Tiamat
|
||
Left Hand: N/A
|
||
Body: Dragon Armor
|
||
Head: Dragon Helmet
|
||
|
||
Cost: Cannot be bought normally.
|
||
|
||
Attacks:
|
||
Front: Slash X 3 - A
|
||
Middle: Slash X 2 - B
|
||
Back: Slash X 2 - C
|
||
|
||
Requirements:
|
||
|
||
ALI: 0-100
|
||
|
||
STR: 127
|
||
VIT: 111
|
||
DEX: 95
|
||
|
||
My thoughts: A large quest is to be undertaken to get one of these guys,
|
||
and you can have only one. The quest isn't especially hard, but it can
|
||
|
||
only be completed rather late in the game. Dragoons have some serious
|
||
attack power on them and they're very strong defense-wise. They're
|
||
also very good at slaying Dragons. Getting one is seriously
|
||
recommended by me. I suggest making him Chaotic, since there aren't
|
||
many Chaotic fighters that have three attacks.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +6
|
||
STR: +6
|
||
VIT: +6
|
||
INT: +3
|
||
MEN: +4
|
||
AGI: +4
|
||
DEX: +4
|
||
|
||
Starting the Dragoon Quest: Go to Idorf after finishing the Mylesia
|
||
mission. You'll learn about Dragoons and the armorers who made stuff
|
||
for them, AND their locations.
|
||
|
||
Getting Dragon Helms: Go to Burgunny in Gunther Piedmont during the
|
||
nighttime. Here, you'll see a drunk. Go back during the day, and an
|
||
elderly woman will tell you about him and his wife, who lives in Senal
|
||
in Volmus. Pay her a visit, then go back to Burgunny and you'll find
|
||
the happy couple reunited. Visit one more time (during the day) and
|
||
you'll be able to purchase a Dragon Helm for 250 Goth.
|
||
|
||
Getting Dragon Armor: Go to Kynora in Mount Ithaca during the day, and
|
||
you'll meet an old man who'll talk about Dragon Armor and will tell you
|
||
about the ore, Condrite. You can find that ore in the market in
|
||
Melphy, Dardunnelles on the 6th day of any month during the daytime
|
||
(about 9:00 to 18:00). Buy the Condrite for 200 Goth and take it to
|
||
the old man, who will fashion the armor free of charge.
|
||
|
||
Getting the Sword of Tiamat: You MUST have received the pieces of armor
|
||
through the side quests above, otherwise this won't work. Return to
|
||
Idorf with these two items after starting Chapter 3. You'll be told
|
||
about the barkeep in Elaine, Fair Heights. Go there after finishing
|
||
the mission and he'll tell you about Grozz Nuy and he'll give you the
|
||
Dragon Scale. He'll tell you he found the dragon in the forest
|
||
outside Pinneg, Celesis. Enter the stronghold of Pinneg after you
|
||
beat that scene with a unit whose leader you want to fight and you'll
|
||
head into the forest, drop the Dragon Scale and fight Grozz Nuy.
|
||
|
||
Fighting Grozz Nuy isn't that tough, since he only gets one attack per
|
||
round, and if you're smart, you used someone with MORE than one attack
|
||
per round. Just make sure your character can cause a good amount of
|
||
damage and you'll win and get the Sword of Tiamat, and the Dragoon
|
||
class will be open to you.
|
||
|
||
One last note: I DON'T KNOW WHO STARTED THIS, BUT YOU DO NOT NEED A
|
||
DRAGON SHIELD TO MAKE A DRAGOON!!!
|
||
|
||
************************************************************************
|
||
|
||
Class: Vampire
|
||
|
||
Appearance: A guy with pointy ears wearing a purple fuzzy garment
|
||
|
||
Terrain: Plains
|
||
|
||
Equipment:
|
||
|
||
Right Hand: N/A
|
||
Left Hand: N/A
|
||
Body: Count's Garment *cannot be changed*
|
||
Head: Bloody Emblem *cannot be changed*
|
||
|
||
Attacks:
|
||
Front: Life Drain X 2 - A
|
||
Middle: Life Drain X 2 - A
|
||
Back: Life Drain X 2 - A
|
||
|
||
Requirements:
|
||
|
||
ALI: 0-50
|
||
|
||
VIT: 52
|
||
MEN: 63
|
||
AGI: 54
|
||
|
||
My thoughts: Vampires aren't all as one would expect them to be. There
|
||
are several restrictions. The biggest one is that you can't move during
|
||
the daytime if you have a Vampire in your unit. During the day, the
|
||
Vampire must remain in his coffin, and he'll have a "Take a Peek"
|
||
attack, which does nothing. Life Drain is merely an "okay" attack.
|
||
Still, they're nearly invulnerable in their coffins, so Vampires may
|
||
be good for a base defense unit.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +5
|
||
STR: +4
|
||
VIT: +4
|
||
INT: +5
|
||
MEN: +5
|
||
AGI: +4
|
||
DEX: +4
|
||
|
||
Getting the Bloody Emblem: Go to Elegorea, Mylesia with a Chaotic Male
|
||
leader. You'll speak to Lestat the Undead. He'll ask you four
|
||
questions to see if you're worthy of becoming a Vampire. Your answers
|
||
will have to be as such based on the time of day:
|
||
|
||
Time of Day Answer Order
|
||
00:00-01:29 1,1,1,1
|
||
01:30-02:59 2,2,2,2
|
||
03:00-04:29 1,1,1,1
|
||
04:30-05:59 2,2,2,1
|
||
06:00-07:29 1,1,2,1
|
||
07:30-08:59 2,2,1,2
|
||
09:00-10:29 1,1,2,2
|
||
10:30-11:59 2,2,1,1
|
||
12:00-13:29 1,2,1,1
|
||
13:30-14:59 2,1,2,2
|
||
15:00-16:29 1,2,1,2
|
||
16:30-17:59 2,1,2,1
|
||
18:00-19:29 1,2,2,1
|
||
19:30-20:59 2,1,1,2
|
||
21:00-22:29 1,2,2,2
|
||
22:30-23:59 2,1,1,1
|
||
|
||
You may return at any time (with someone besides Troi or one who
|
||
already answered the questions) to get more Bloody Emblems. They can
|
||
be sold for decent cash.
|
||
|
||
Getting a Count's Garment: No store sells these, and the first place you
|
||
can find one lying around is Aurua Plains, which is quite late in the
|
||
game. You may, however, get lucky and find one earlier from an enemy.
|
||
|
||
************************************************************************
|
||
|
||
Class: Lich
|
||
|
||
Appearance: Very thin person with skeleton hands, hunched over with a
|
||
large staff and wearing a black cloak.
|
||
|
||
Terrain: Plains
|
||
|
||
Equipment:
|
||
|
||
Right Hand: Kerykeion
|
||
Left Hand: Book of Bane
|
||
Body: Bloodstained Robe
|
||
Head: Ring of the Dead *cannot be changed*
|
||
|
||
Attacks:
|
||
Front: Elemental Magic Plus* X 2 - C
|
||
Middle: Elemental Magic Plus* X 2 - B
|
||
Back: Elemental Magic Plus* X 3 - A
|
||
|
||
Requirements:
|
||
|
||
ALI: 0-30
|
||
|
||
INT: 24
|
||
MEN: 51
|
||
|
||
My thoughts: Amazing. Just amazing. These are the baddest guys out
|
||
there. They've got extra magic stank on them, so they'll slam the
|
||
enemies and not even break a sweat. Of course, they probably don't
|
||
have sweat glands anymore, anyway... The only bad thing about Liches is
|
||
that you can only get so many Rings of the Dead. I know how to get
|
||
two. The really good thing is that you don't have to kill your
|
||
Archmage or Siren to make one. Just go directly to the Class Change
|
||
screen. Male Liches are exactly the same as female Liches. Guess they
|
||
lose their gender. That's something I'd rather not dig too deep into.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +3
|
||
STR: +3
|
||
VIT: +3
|
||
INT: +8
|
||
MEN: +5
|
||
AGI: +3
|
||
DEX: +4
|
||
|
||
Getting the Ring of the Dead: Go to Banna Barra, Celesis. A young girl
|
||
will give you the Dark Invitation. Go with Magnus to Quelluan,
|
||
Zenobian Border, and you will receive the Ring. You can also find a
|
||
ring in the first Tremos Mountains stage north of Congool.
|
||
|
||
There seems to be some confusion about this, so let me just say that
|
||
you do NOT have to kill someone to make a Lich. Once you have all the
|
||
equipment and requirements, the Lich will appear as a class change on
|
||
the class change screen and you can go from there.
|
||
|
||
Getting a Kerykeion: No store sells these, but you can get one from
|
||
fighting neutral Black Dragons in the forests of Mylesia II.
|
||
|
||
Getting a Bloodstained Robe: No store sells these, but you can find one
|
||
in Gules Hills. Check that mission for the location.
|
||
|
||
************************************************************************
|
||
|
||
Class: Centurion
|
||
|
||
Appearance: Man with sword, shield, armor, and a large plume on his
|
||
helmet.
|
||
|
||
Terrain: Plains
|
||
|
||
Equipment:
|
||
|
||
Right Hand: Baldr Sword
|
||
Left Hand: Kite Shield
|
||
Body: Plate Armor
|
||
Head: Armet
|
||
|
||
Cost: 570
|
||
|
||
Attacks:
|
||
Front: Slash X 2 - A
|
||
Middle: Slash X 1 - B
|
||
Back: Slash X 1 - C
|
||
|
||
Requirements:
|
||
|
||
ALI: 0-100
|
||
|
||
VIT: 52
|
||
INT: 62
|
||
MEN: 52
|
||
DEX: 54
|
||
|
||
Must have promoted seven Soldiers.
|
||
|
||
My thoughts: I don't consider Centurions all that great. You can go to
|
||
the Legion FAQ for my opinion on Legions as a whole. If you really
|
||
want a Legion, I'd use one of the special characters.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +5
|
||
STR: +5
|
||
VIT: +4
|
||
INT: +4
|
||
MEN: +5
|
||
AGI: +4
|
||
DEX: +4
|
||
|
||
************************************************************************
|
||
************************************************************************
|
||
|
||
B. Female Human Classes
|
||
|
||
Class: Amazon (Basic Female Unit)
|
||
|
||
Appearance: Blonde lady carrying a bow and wearing mostly white.
|
||
|
||
Terrain: Forests
|
||
|
||
Equipment:
|
||
|
||
Right Hand: Short Bow
|
||
Left Hand: N/A
|
||
Body: Leather Armor
|
||
Head: Bandanna
|
||
|
||
Cost: 110
|
||
|
||
Attacks:
|
||
Front: Shoot X 1 - A
|
||
Middle: Shoot X 1 - B
|
||
Back: Shoot X 2 - C
|
||
|
||
My thoughts: Although her power is lowest in the back, the fact that
|
||
she gets to attack twice more than makes up for it. Once again, this
|
||
class will become obsolete as you gain levels and Soldiers can be
|
||
directly upgraded.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +4
|
||
STR: +4
|
||
VIT: +2
|
||
INT: +3
|
||
MEN: +3
|
||
AGI: +3
|
||
DEX: +3
|
||
|
||
************************************************************************
|
||
|
||
Class: Archer
|
||
|
||
Appearance: Woman with a green feathered hat and costume, and a bow.
|
||
|
||
Terrain: Forests
|
||
|
||
Equipment:
|
||
|
||
Right Hand: Great Bow
|
||
Left Hand: N/A
|
||
Body: Leather Armor
|
||
Head: Leather Hat
|
||
|
||
Cost: 190
|
||
|
||
Attacks:
|
||
Front: Shoot X 1 - A
|
||
Middle: Shoot X 2 - B
|
||
Back: Shoot X 2 - C
|
||
|
||
Requirements:
|
||
|
||
ALI: 20-80
|
||
|
||
STR: 72
|
||
DEX: 69
|
||
|
||
My thoughts: This is for all you fans of the SATs. An analogy -
|
||
Fighter : Knight :: Amazon : ? If you said Archer, you'd be right.
|
||
This is nothing more fancy than a stronger Amazon, which is fine if
|
||
that's what you desire. Since she attacks twice in the middle, she's
|
||
one of the few good middle row units. Have a few of these for attacking
|
||
from afar.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +4
|
||
STR: +4
|
||
VIT: +4
|
||
INT: +3
|
||
MEN: +4
|
||
AGI: +4
|
||
DEX: +5
|
||
|
||
************************************************************************
|
||
|
||
Class: Dragon Tamer
|
||
|
||
Appearance: Woman with the skull of a dragon on her head
|
||
|
||
Terrain: Plains
|
||
|
||
Equipment:
|
||
|
||
Right Hand: Rapier
|
||
Left Hand: N/A
|
||
Body: Chain Mail
|
||
Head: Bone Helm
|
||
|
||
Cost: 200
|
||
|
||
Attacks:
|
||
Front: Thrust X 2 - A
|
||
Middle: Thrust X 1 - B
|
||
Back: Thrust X 1 - C
|
||
|
||
Requirements:
|
||
|
||
ALI: 30-90
|
||
|
||
STR: 72
|
||
VIT: 57
|
||
DEX: 69
|
||
|
||
My thoughts: On the surface, this lady appears to be nothing more than
|
||
a frontline swordswoman. Of course, the fact that she's called the
|
||
Dragon Tamer denotes that she maintains power of those beasts so
|
||
powerful that they have an entire type of class dedicated to them. As
|
||
can be expected, putting Dragons in units with her will increase their
|
||
power. Like the Beast Tamer, you should probably just keep her in a
|
||
Dragon unit.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +5
|
||
STR: +5
|
||
VIT: +5
|
||
INT: +4
|
||
MEN: +4
|
||
AGI: +3
|
||
DEX: +4
|
||
|
||
************************************************************************
|
||
|
||
Class: Valkyrie
|
||
|
||
Appearance: Female soldier with wings on her head.
|
||
|
||
Terrain: Snow
|
||
|
||
Equipment:
|
||
|
||
Right Hand: Spear
|
||
Left Hand: Round Shield
|
||
Body: Breastplate
|
||
Helm: Plumed Headband
|
||
|
||
Cost: 410
|
||
|
||
Attacks:
|
||
Front: Cleave X 2 - A
|
||
Middle: Cleave X 1 - B
|
||
Back: Lightning* X 2 - A
|
||
|
||
Requirements:
|
||
|
||
ALI: 40-100
|
||
|
||
STR: 72
|
||
VIT: 57
|
||
INT: 62
|
||
|
||
My thoughts: This is a pretty versatile class. She's good in both
|
||
front and back rows. She's also one of the few classes that has both
|
||
physical and magic attacks. You should consider this your main combat
|
||
femme. Three or four should be fine, in addition to Leia, whose Blaze
|
||
Knight abilities mirror those of a Valkyrie.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +4
|
||
STR: +4
|
||
VIT: +4
|
||
INT: +4
|
||
MEN: +4
|
||
AGI: +4
|
||
DEX: +4
|
||
|
||
************************************************************************
|
||
|
||
Class: Witch
|
||
|
||
Terrain: Plains
|
||
|
||
Appearance: A girl with a wand and a pointy hat
|
||
|
||
Equipment:
|
||
|
||
Right Hand: Scipplay Staff
|
||
Left Hand: Spellbook
|
||
Body: Witch's Dress
|
||
Head: Pointy Hat
|
||
|
||
Cost: 300
|
||
|
||
Attacks:
|
||
Front: Effect Magic* X 1
|
||
Middle: Effect Magic* X 1
|
||
Back: Effect Magic* X 2
|
||
|
||
Requirements:
|
||
|
||
ALI: 0-60
|
||
|
||
INT: 65
|
||
MEN: 68
|
||
DEX: 72
|
||
|
||
My thoughts: Okay. I used to think Witches were really bad, but they
|
||
actually aren't that shabby. If you have an enemy unit with a really
|
||
nasty character, a Witch that can use a Sleep or Paralyze spell may be
|
||
just what the doctor ordered. Still, though, that's kind of
|
||
specialized, so I suggest having no more than one or two on the
|
||
sidelines...
|
||
|
||
Anyway, here's her elements.
|
||
|
||
Wind: Electroshock (Paralyze)
|
||
Fire: Ray of Paralysis (Paralyze)
|
||
Earth: Poison Cloud (Poison)
|
||
Water: Slumber Mist (Sleep)
|
||
Bane: Nightmare (Sleep)
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +4
|
||
STR: +3
|
||
VIT: +3
|
||
INT: +6
|
||
MEN: +5
|
||
AGI: +4
|
||
DEX: +4
|
||
|
||
************************************************************************
|
||
|
||
Class: Sorceress
|
||
|
||
Appearance: Lady in tight-ftting outfit and high heels, wielding a wand
|
||
|
||
Terrain: Plains
|
||
|
||
Equipment:
|
||
|
||
Right Hand: Scipplay Staff
|
||
Left Hand: Spellbook
|
||
Body: Witch's Dress
|
||
Head: Amulet
|
||
|
||
Cost: 240
|
||
|
||
Attacks:
|
||
Front: Elemental Magic* X 1 - C
|
||
Middle: Elemental Magic* X 1 - B
|
||
Back: Elemental Magic* X 2 - A
|
||
|
||
Requirements:
|
||
|
||
ALI: 0-60
|
||
|
||
INT: 62
|
||
MEN: 65
|
||
|
||
My thoughts: This is the female version of the Wizard. She has more
|
||
magical defense, but far less physical defense, which shouldn't matter,
|
||
because you'll never put her in harm's way, right? Anyway, she uses
|
||
the same elemental magic as the Wizard. Have two or three for the back
|
||
of your Chaotic units.
|
||
|
||
Wind: Lightning
|
||
Fire: Fireball
|
||
Earth: Acid Vapor
|
||
Water: Ice Blast
|
||
Bane: Word of Pain
|
||
|
||
Depending on the spellbook you equip, these spells can change.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +3
|
||
STR: +3
|
||
VIT: +3
|
||
INT: +5
|
||
MEN: +5
|
||
AGI: +3
|
||
DEX: +3
|
||
|
||
************************************************************************
|
||
|
||
Class: Cleric
|
||
|
||
Appearance: Braided girl in a full hooded robe.
|
||
|
||
Terrain: Plains
|
||
|
||
Equipment:
|
||
|
||
Right Hand: Light Mace
|
||
Left Hand: N/A
|
||
Body: Cleric's Vestment
|
||
Head: Rosary
|
||
|
||
Cost: 130
|
||
|
||
Attacks:
|
||
Front: Healing X 1 - C
|
||
Middle: Healing X 1 - B
|
||
Back: Healing X 2 - A
|
||
|
||
Requirements:
|
||
|
||
ALI: 45-100
|
||
|
||
INT: 59
|
||
MEN: 62
|
||
|
||
My thoughts: Bow down to the Cleric. Bow down to her. This is the
|
||
only major healing unit in the game. You'll learn to love her. She
|
||
can heal you. Do I really need to say more? Okay, she's got a good
|
||
magical defense, too. You should have one in every Lawful unit you
|
||
have.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +4
|
||
STR: +3
|
||
VIT: +4
|
||
INT: +5
|
||
MEN: +5
|
||
AGI: +3
|
||
DEX: +3
|
||
|
||
************************************************************************
|
||
|
||
Class: Diana
|
||
|
||
Appearance: A girl wearing a body suit and an elaborate headpiece, and
|
||
carrying a bow.
|
||
|
||
Terrain: Forests
|
||
|
||
Equipment:
|
||
|
||
Right Hand: Ytival
|
||
Left Hand: N/A
|
||
Body: Hard Leather
|
||
Head: Plumed Headband
|
||
|
||
Cost: 480
|
||
|
||
Attacks:
|
||
Front: Shoot X 1 - A
|
||
Middle: Shoot X 2 - B
|
||
Back: Shoot X 3 - C
|
||
|
||
Requirements:
|
||
|
||
ALI: 20-70
|
||
|
||
STR: 116
|
||
DEX: 124
|
||
|
||
Lunatikk's thoughts: Pretty much a beefed-up archer. They have really
|
||
good power and decent defenses, but they make great back row characters
|
||
since they can attack three times. Upgrade your Archers to these
|
||
ladies.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +5
|
||
STR: +5
|
||
VIT: +5
|
||
INT: +4
|
||
MEN: +4
|
||
AGI: +5
|
||
DEX: +6
|
||
|
||
************************************************************************
|
||
|
||
Class: Dragon Master
|
||
|
||
Appearance: Woman wearing a headband with dragon wings and carrying a
|
||
rapier.
|
||
|
||
Terrain: Plains
|
||
|
||
Equipment:
|
||
|
||
Right Hand: Estoc
|
||
Left Hand: N/A
|
||
Body: Scale Armor
|
||
Head: Plumed Headband
|
||
|
||
Cost: 510
|
||
|
||
Attacks:
|
||
Front: Thrust X 2 - A
|
||
Middle: Thrust X 2 - B
|
||
Back: Thrust X 2 - C
|
||
|
||
Requirements:
|
||
|
||
ALI: 50-90
|
||
|
||
STR: 127
|
||
VIT: 112
|
||
DEX: 113
|
||
|
||
My thoughts: This is the upgraded form of the Dragon Tamer. She's much
|
||
better at controlling dragons, and what I really like about her is that
|
||
she gets two attacks no matter where you put her, so you're really not
|
||
losing much by sticking her in the back row. Use her for your Dragon
|
||
Unit.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +6
|
||
STR: +6
|
||
VIT: +5
|
||
INT: +3
|
||
MEN: +4
|
||
AGI: +4
|
||
DEX: +4
|
||
|
||
************************************************************************
|
||
|
||
Class: Freya
|
||
|
||
Appearance: Woman wearing lots of metal armor, a metal helmet with
|
||
wings, and carrying a spear.
|
||
|
||
Terrain: Snow
|
||
|
||
Equipment:
|
||
|
||
Right Hand: Thunder Spear
|
||
Left Hand: Buckler
|
||
Body: Baldr Mail
|
||
Head: Armet
|
||
|
||
Cost: 730
|
||
|
||
Attacks:
|
||
Front: Cleave X 2 - A
|
||
Middle: Cleave X 2 - B
|
||
Back: Cleave/Elemental Magic Plus* X 2 - C/A
|
||
|
||
Requirements:
|
||
|
||
ALI: 60-100
|
||
|
||
STR: 116
|
||
VIT: 101
|
||
INT: 106
|
||
|
||
My thoughts: These lovely ladies are Valkyries squared. To get her
|
||
back row attack to be magic, you need an elemental spear, like the
|
||
Thunder Spear. Put them in the back for a weaker version of a magic
|
||
user.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +5
|
||
STR: +5
|
||
VIT: +4
|
||
INT: +5
|
||
MEN: +5
|
||
AGI: +4
|
||
DEX: +4
|
||
|
||
************************************************************************
|
||
|
||
Class: Siren
|
||
|
||
Appearance: Purple haired girl with a fur coat and a wand.
|
||
|
||
Terrain: Plains
|
||
|
||
Equipment:
|
||
|
||
Right Hand: Arc Wand
|
||
Left Hand: Spellbook
|
||
Body: Fur Coat
|
||
Head: Amulet
|
||
|
||
Cost: 540
|
||
|
||
Attacks:
|
||
Front: Elemental Magic* X 1 - C
|
||
Middle: Elemental Magic* X 2 - B
|
||
Back: Elemental Magic Plus* X 2 - A
|
||
|
||
Requirements:
|
||
|
||
ALI: 0-45
|
||
|
||
INT: 125
|
||
MEN: 128
|
||
|
||
By the same token as Archmages are better Wizards, Sirens are better
|
||
Sorceresses. As before, Magic Plus is area effect magic. Your Siren
|
||
attacks a target within a four square block and all enemies in that four
|
||
square block are hit, or she attacks a specific target and all adjacent
|
||
enemies are hit for lesser damage.
|
||
|
||
Wind: Thunder Flare
|
||
Fire: Fire Storm
|
||
Earth: Crag Press
|
||
Water: Ice Field
|
||
Bane: Dark Quest
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +4
|
||
STR: +3
|
||
VIT: +3
|
||
INT: +7
|
||
MEN: +5
|
||
AGI: +3
|
||
DEX: +3
|
||
|
||
************************************************************************
|
||
|
||
Class: Priest
|
||
|
||
Appearance: Looks a lot like a Cleric only yellowish-green.
|
||
|
||
Terrain: Plains
|
||
|
||
Equipment:
|
||
|
||
Right Hand: Baldr Mace
|
||
Left Hand: N/A
|
||
Body: Robe of the Wise
|
||
Head: Rosary
|
||
|
||
Cost: 530
|
||
|
||
Attacks:
|
||
Front: Healing Plus* X 1 - C
|
||
Middle: Healing Plus* X 1 - B
|
||
Back: Healing Plus* X 2 - A
|
||
|
||
Requirements:
|
||
|
||
ALI: 65-100
|
||
|
||
INT: 109
|
||
MEN: 112
|
||
|
||
My thoughts: Forget bowing. Get down on your knees and WORSHIP HER!!!
|
||
This is the Super Cleric. Healing Plus is stronger than normal
|
||
Healing, and it heals a four square block of characters for roughly the
|
||
same amount, or she heals a character and all adjacent for a smaller
|
||
amount. Definitely a must-have for any unit on the go.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +5
|
||
STR: +3
|
||
VIT: +4
|
||
INT: +5
|
||
MEN: +6
|
||
AGI: +3
|
||
DEX: +3
|
||
|
||
************************************************************************
|
||
|
||
Class: Princess
|
||
|
||
Appearance: Woman in full gown and crown, with a fan
|
||
|
||
Terrain: Plains
|
||
|
||
Equipment:
|
||
|
||
Right Hand: Battle Fan
|
||
Left Hand: Spellbook
|
||
Body: Pure-White Dress
|
||
Head: Dream Tiara *cannot be changed*
|
||
|
||
Cost: Cannot be bought
|
||
|
||
Attacks:
|
||
Front: Elemental Magic* X 1 - C
|
||
Middle: Elemental Magic* X 2 - B
|
||
Back: Elemental Magic Plus* X 2 - A
|
||
|
||
Requirements:
|
||
|
||
ALI: 70-100
|
||
|
||
My thoughts: Worship her too!!! You can only have but one, but you'll
|
||
definitely want to add this gem of royalty to your army. Sure, she
|
||
seems just like another spellcaster, only high Alignment, but get THIS!
|
||
|
||
Put in her in any unit as a leader, and every other character besides
|
||
her will get an EXTRA ATTACK! SWEET!! This mean you can potentially
|
||
have 18 attacks per round. Some are lucky to get 12... You should be
|
||
grateful... ^_^
|
||
|
||
She can also lead a Legion.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +4
|
||
STR: +3
|
||
VIT: +2
|
||
INT: +5
|
||
MEN: +5
|
||
AGI: +3
|
||
DEX: +3
|
||
|
||
Getting the Pure-White Dress: Go to Bourdeux, Tenne Plains, with any
|
||
female led group. You'll be told about dresses and silk. Go to Melphy,
|
||
Dardunnelles on the 15th of any month during the daytime (9:00 to 18:00)
|
||
and you'll find a peddler who will sell you a Bolt of Silk for 2000
|
||
Goth. Buy it, and take it to the dressmaker in Billney, Tenne Plains,
|
||
with a female leader who will make it into a Pure-White Dress for 2500
|
||
Goth.
|
||
|
||
Getting the Dream Tiara: Go to Clemona, Blue Basilica and an old man
|
||
will tell you a tale about love never found. He'll give you the
|
||
Package for Gelda. Take it to Boolem, Crenel Canyon, and you'll run
|
||
into an old lady, who'll tell you to take it to Elle, Zenobia Border.
|
||
An old man there will tell you her family moved to Soathon. Are we
|
||
getting tired of this wild goose chase yet? Go to Tristle, and you'll
|
||
get the Letter from Gelda. Head back to Clemona and the old man will
|
||
give you the Dream Tiara. It's all quite a tearjerker... ;_;
|
||
|
||
Getting a Battle Fan: No store sells these, but you can pick one up in
|
||
Gules Hills as a Hidden Item. Refer to that mission to find out where.
|
||
|
||
************************************************************************
|
||
|
||
Class: Lich
|
||
|
||
Appearance: Very thin person with skeleton hands, hunched over with a
|
||
large staff and wearing a black cloak.
|
||
|
||
Terrain: Plains
|
||
|
||
Equipment:
|
||
|
||
Right Hand: Kerykeion
|
||
Left Hand: Book of Bane
|
||
Body: Bloodstained Robe
|
||
Head: Ring of the Dead *cannot be changed*
|
||
|
||
Attacks:
|
||
Front: Elemental Magic Plus* X 2 - C
|
||
Middle: Elemental Magic Plus* X 2 - B
|
||
Back: Elemental Magic Plus* X 3 - A
|
||
|
||
Requirements:
|
||
|
||
ALI: 0-30
|
||
|
||
INT: 24
|
||
MEN: 51
|
||
|
||
My thoughts: Amazing. Just amazing. These are the baddest guys out
|
||
there. They've got extra magic stank on them, so they'll slam the
|
||
enemies and not even break a sweat. Of course, they probably don't
|
||
have sweat glands anymore, anyway... The only bad thing about Liches is
|
||
that you can only get so many Rings of the Dead. I know how to get
|
||
two. The really good thing is that you don't have to kill your
|
||
Archmage or Siren to make one. Female Liches are no different from
|
||
male Liches, by the way.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +3
|
||
STR: +3
|
||
VIT: +3
|
||
INT: +8
|
||
MEN: +5
|
||
AGI: +3
|
||
DEX: +4
|
||
|
||
Getting the Ring of the Dead: Go to Banna Barra, Celesis. A young girl
|
||
will give you the Dark Invitation. Go with Magnus to Quelluan,
|
||
Zenobian Border, and you will receive the Ring. You can also find a
|
||
ring in the first Tremos Mountains stage north of Congool.
|
||
|
||
There seems to be some confusion about this, so let me just say that
|
||
you do NOT have to kill someone to make a Lich. Once you have all the
|
||
equipment and requirements, the Lich will appear as a class change on
|
||
the class change screen and you can go from there.
|
||
|
||
Getting a Kerykeion: No store sells these, but you can get one from
|
||
fighting neutral Black Dragons in the forests of Mylesia II.
|
||
|
||
Getting a Bloodstained Robe: No store sells these, but you can find one
|
||
in Gules Hills. Check that mission for the location.
|
||
|
||
************************************************************************
|
||
|
||
Class: Centurion
|
||
|
||
Appearance: Woman with sword, shield, armor, and a large plume on her
|
||
conical hat.
|
||
|
||
Terrain: Plains
|
||
|
||
Equipment:
|
||
|
||
Right Hand: Baldr Sword
|
||
Left Hand: Buckler
|
||
Body: Plate Armor
|
||
Head: Baldr Helm
|
||
|
||
Cost: 590
|
||
|
||
Attacks:
|
||
Front: Slash X 2 - A
|
||
Middle: Slash X 1 - B
|
||
Back: Slash X 1 - C
|
||
|
||
Requirements:
|
||
|
||
ALI: 0-100
|
||
|
||
VIT: 52
|
||
INT: 62
|
||
MEN: 52
|
||
DEX: 54
|
||
|
||
Must have promoted seven Soldiers.
|
||
|
||
My thoughts: I don't consider Centurions all that great. You can go to
|
||
the Legion FAQ for my opinion on Legions as a whole. If you really
|
||
want a Legion, I'd use one of the special characters.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +5
|
||
STR: +5
|
||
VIT: +4
|
||
INT: +4
|
||
MEN: +5
|
||
AGI: +4
|
||
DEX: +4
|
||
|
||
************************************************************************
|
||
************************************************************************
|
||
|
||
C. Undead Classes
|
||
|
||
You can get low level Undead Classes in one of two ways. My preferred
|
||
way is to find them in wilderness. The other way is to have one of
|
||
your characters die. If they remain dead long enough, and you have
|
||
equipment for them, they will become Undead.
|
||
|
||
The really special thing about low level Undead (Zombie, Skeleton,
|
||
Ghost) is that they will be revived after a battle if eliminated
|
||
through standard means. They only way they can be completely destroyed
|
||
is if the entire unit is wiped out, or they are attacked by a holy
|
||
weapon. This doesn't work for Angel Knights or Seraphim, though...
|
||
|
||
************************************************************************
|
||
|
||
Class: Zombie
|
||
|
||
Appearance: Looks like a dessicated human with green and white bandages
|
||
|
||
Terrain: Marsh
|
||
|
||
Equipment:
|
||
|
||
Right Hand: N/A
|
||
Left Hand: N/A
|
||
Body: Old Clothing
|
||
Head: N/A
|
||
|
||
Attacks:
|
||
|
||
Front: Bite X 2 - A
|
||
Middle: Bite X 1 - B
|
||
Back: Bite X 1 - C
|
||
|
||
My thoughts: Zombies are the most basic undead. Bite attacks don't do
|
||
much damage. Really, probably the only thing you'll want Zombies for
|
||
is to shield more powerful units. They'll automatically change to
|
||
Skeletons if hit with a Fire magic attack.
|
||
|
||
Level Up Increases:
|
||
|
||
Male:
|
||
HP: +5
|
||
STR: +4
|
||
VIT: +3
|
||
INT: +2
|
||
MEN: +3
|
||
AGI: +3
|
||
DEX: +3
|
||
|
||
Female:
|
||
HP: +4
|
||
STR: +4
|
||
VIT: +2
|
||
INT: +2
|
||
MEN: +3
|
||
AGI: +3
|
||
DEX: +3
|
||
|
||
************************************************************************
|
||
|
||
Class: Skeleton
|
||
|
||
Appearance: A...uh...skeleton...
|
||
|
||
Terrain: Plains
|
||
|
||
Equipment:
|
||
|
||
Right Hand: Halt Hammer
|
||
Left Hand: N/A
|
||
Body: Torn Cloth
|
||
Head: N/A
|
||
|
||
Attacks:
|
||
Front: Strike X 2 - A
|
||
Middle: Strike X 1 - B
|
||
Back: Strike X 1 - C
|
||
|
||
My thoughts: This is a good fighter. Not really much to this class but
|
||
being the standard Undead fighter. What gives this guy an advantage
|
||
over Zombies is that you can change his weapon. If a Zombie is hit by
|
||
a fire attack, he'll become a Skeleton.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +4
|
||
STR: +5
|
||
VIT: +2
|
||
INT: +2
|
||
MEN: +3
|
||
AGI: +4
|
||
DEX: +4
|
||
|
||
************************************************************************
|
||
|
||
Class: Ghost
|
||
|
||
Appearance: Basically a floating sheet
|
||
|
||
Terrain: Sky
|
||
|
||
Equipment:
|
||
|
||
Right Hand: N/A
|
||
Left Hand: N/A
|
||
Body: Torn Cloth
|
||
Head: N/A
|
||
|
||
Attacks:
|
||
Front: Nightmare* X 1 - C
|
||
Middle: Nightmare* X 1 - B
|
||
Back: Nightmare* X 2 - A
|
||
|
||
My thoughts: Ghosts aren't as useful as Skeletons. Nightmare is okay
|
||
and all for causing a Sleep effect, but it really kind of defeats the
|
||
"use Undead to shield more powerful units" theory. If you hit a
|
||
Skeleton with a combination Wind and Fire attack, it'll become a Ghost.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +3
|
||
STR: +3
|
||
VIT: +2
|
||
INT: +5
|
||
MEN: +3
|
||
AGI: +3
|
||
DEX: +3
|
||
|
||
************************************************************************
|
||
|
||
Class: Angel Knight
|
||
|
||
Appearance: Blonde girl with a rapier and a large shield. Also has a
|
||
halo and wings.
|
||
|
||
Terrain: Sky
|
||
|
||
Equipment:
|
||
|
||
Right Hand: Needle of Light
|
||
Left Hand: Kite Shield
|
||
Body: Plate Mail
|
||
Head: N/A
|
||
|
||
Attacks:
|
||
Front: Pierce X 2 - A
|
||
Middle: Banish X 1 - B
|
||
Back: Banish X 2 - C
|
||
|
||
Requirements:
|
||
|
||
ALI: 50-100
|
||
|
||
STR: 60
|
||
VIT: 61
|
||
DEX: 57
|
||
|
||
My thoughts: Probably the hardest class to get, and there's an element
|
||
of risk involved in getting her. This class is female specific. She
|
||
has all around good skills, and a particularly high Dexterity rate.
|
||
Banish is a Virtue attack where she tosses her halo at an enemy.
|
||
|
||
Like many undead, a person has the chance of becoming an Angel Knight
|
||
only if you kill a character. If you have the proper stats and
|
||
equipment, you have a CHANCE of her becoming an Angel Knight when she
|
||
turns undead. There's a much larger chance that she'll become a Zombie,
|
||
at which point you'll have to try with another girl...
|
||
|
||
One way to give yourself a better chance is to use Goblets of Destiny.
|
||
If you see "LUK UP!" when you use it, you're in good shape. If you
|
||
don't, reset. Also, I heard it through the grapevine that equipping
|
||
Katreda's Angel Brooch on your character increases your chances...
|
||
|
||
If you want my honest opinion, I think you should save your Love and
|
||
Peaces for these people. You'll first run into a bunch of them in
|
||
Celesis.
|
||
|
||
Here's an interesting method by Thomas Haver:
|
||
|
||
1) Have spare Angel Knight equipment (Needle of Light, Plate Mail, Kite
|
||
Shield)
|
||
|
||
2) Make a unit with the female characters you wish to use to become an
|
||
Angel Knight
|
||
|
||
3) Equip the unit with Mastaba's Barrier (70th birthday gift). I always
|
||
wondered why it was open ended with the item description about preventing
|
||
characters from turning into undead (...but does it really?). The item
|
||
assures you that no zombie's are created if the character dies... only
|
||
Angel Knights.
|
||
|
||
4) Get your female character killed in battle, and she will turn into
|
||
an Angel Knight.
|
||
|
||
The first time I tried this, I killed two female characters; one was a
|
||
Freya and the other was a Cleric with Angel's Brooch equipped; the
|
||
Cleric turned into an Angel Knight. The next battle, I killed another
|
||
Cleric equipped with an Angel's Brooch and a Freya; both turned into
|
||
Angel Knights. A third time with just a Freya yielded another Angel
|
||
Knight. With Mastaba's Barrier, there is no chance they will turn into
|
||
zombies. Therefore, you have an endless supply of Angel Knights. I'm
|
||
still not certain about whether or not Angel's Brooch affects the
|
||
outcome, but since it is a relatively weak item with a suggestive name
|
||
and description, it doesn't hurt to equip it.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +4
|
||
STR: +4
|
||
VIT: +4
|
||
INT: +3
|
||
MEN: +4
|
||
AGI: +4
|
||
DEX: +5
|
||
|
||
Getting the Needle of Light: After Chapter 3 begins, go to Melphy,
|
||
Dardunnelles, on the 21st day of any month, during the daytime (9:00 to
|
||
18:00). A peddler will try to sell you one for 350 Goth. Take it.
|
||
|
||
************************************************************************
|
||
|
||
Class: Seraph
|
||
|
||
Appearance: Blue-haired angel with four wings and a rapier.
|
||
|
||
Terrain: Sky
|
||
|
||
Equipment:
|
||
|
||
Right Hand: Needle of Light
|
||
Left Hand: Kite Shield
|
||
Body: Baldr Mail
|
||
Head: N/A
|
||
|
||
Attacks:
|
||
Front: Pierce X 2 - A
|
||
Middle: Banish X 2 - B
|
||
Back: Jihad X 2 - C
|
||
|
||
Requirements:
|
||
|
||
Previously Angel Knight
|
||
|
||
ALI: 75-100
|
||
|
||
INT: 108
|
||
MEN: 125
|
||
DEX: 127
|
||
|
||
My thoughts: Oh, man. These holy lovelies are SWEET! Angel Knights
|
||
are really nothing compared to these. Jihad hits ALL enemies with
|
||
Virtue-type damage and OBLITERATES Undead!
|
||
|
||
It should be noted that this class change occurs automatically after a
|
||
battle. That's an actual battle, not training.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +4
|
||
STR: +4
|
||
VIT: +4
|
||
INT: +4
|
||
MEN: +4
|
||
AGI: +4
|
||
DEX: +6
|
||
|
||
************************************************************************
|
||
************************************************************************
|
||
|
||
D. Demi-Human Classes
|
||
|
||
These classes consist mostly of non-leaders. They're all 1 tile
|
||
characters, so there's room for a few in a unit.
|
||
|
||
Class: Hawkman
|
||
|
||
Appearance: Winged man carrying an axe or hammer.
|
||
|
||
Terrain: Sky
|
||
|
||
Equipment:
|
||
|
||
Right Hand: Halt Hammer
|
||
Left Hand: N/A
|
||
Body: Leather Armor
|
||
Head: Bandanna
|
||
|
||
Cost: 190
|
||
|
||
Attacks:
|
||
Front: Strike X 2 - A
|
||
Middle: Strike X 1 - B
|
||
Back: Strike X 1 - C
|
||
|
||
My thoughts: The Hawkman is a decent fighter. His biggest advantage
|
||
is that he's a Sky unit. He swoops and soars with the best of 'em.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +4
|
||
STR: +4
|
||
VIT: +3
|
||
INT: +3
|
||
MEN: +3
|
||
AGI: +4
|
||
DEX: +3
|
||
|
||
************************************************************************
|
||
|
||
Class: Vultan
|
||
|
||
Appearance: Winged man with gold and silver armor with hair coming out
|
||
of his helmet.
|
||
|
||
Terrain: Sky
|
||
|
||
Equipment:
|
||
|
||
Right Hand: Baldr Club
|
||
Left Hand: N/A
|
||
Body: Hard Leather
|
||
Head: Hachigane
|
||
|
||
Cost: 490
|
||
|
||
Attacks:
|
||
Front: Strike X 2 - A
|
||
Middle: Strike X 1 - B
|
||
Back: Wind Shot X 2 - C
|
||
|
||
Requirements:
|
||
|
||
ALI: 40-100
|
||
|
||
STR: 103
|
||
AGI: 97
|
||
DEX: 80
|
||
|
||
My thoughts: O holy Hawkman. He's your high alignment Hawkman. In my
|
||
opinion, keeping him in the front is the best course of action. He'll
|
||
hit for more power than the standard Hawkman, and he's got the sky
|
||
thing goin' on. So, have him lead any flying unit you have.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +5
|
||
STR: +5
|
||
VIT: +4
|
||
INT: +3
|
||
MEN: +4
|
||
AGI: +6
|
||
DEX: +4
|
||
|
||
************************************************************************
|
||
|
||
Class: Raven
|
||
|
||
Appearance: Winged man wearing dark armor and a helmet
|
||
|
||
Terrain: Sky
|
||
|
||
Equipment:
|
||
|
||
Right Hand: Baldr Axe
|
||
Left Hand: N/A
|
||
Body: Hard Leather
|
||
Head: Armet
|
||
|
||
Cost: 570
|
||
|
||
Attacks:
|
||
Front: Strike X 2 - A
|
||
Middle: Strike X 1 - B
|
||
Back: Thunder Arrow X 2 - C
|
||
|
||
Requirements:
|
||
|
||
ALI: 0-60
|
||
|
||
STR: 99
|
||
AGI: 93
|
||
DEX: 77
|
||
|
||
My thoughts: This guy is a Hawkman gone bad. This is one of the few
|
||
classes that's just as good in the front as it is in the back. The
|
||
Thunder Arrow, naturally, hits best against earth elementals, and the
|
||
physical attacks are quite damaging. Have him lead any flying unit you
|
||
have.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +5
|
||
STR: +5
|
||
VIT: +4
|
||
INT: +3
|
||
MEN: +4
|
||
AGI: +5
|
||
DEX: +5
|
||
|
||
************************************************************************
|
||
|
||
Class: Pumpkinhead
|
||
|
||
Appearance: A kid with a pumpkin for a head.
|
||
|
||
Terrain: Forests
|
||
|
||
Equipment:
|
||
|
||
Right Hand: N/A
|
||
Left Hand: N/A
|
||
Body: Plain Clothing
|
||
Head: Glass Pumpkin *cannot be changed*
|
||
|
||
Attacks:
|
||
Front: Pumpkin Smash X 2 - A
|
||
Middle: Pumpkin Smash X 1 - A
|
||
Back: Pumpkin Shower X 1 - A
|
||
|
||
My thoughts: These odd gentlemen are a very valuable find. This is a
|
||
similar pumpkin that was fought in the original Ogre Battle. Created
|
||
by Deneb, this kid has an amazing power. By throwing his head at
|
||
enemies, he can take off half their health. This is great against guys
|
||
of high HP, not so much against guys of low HP, naturally...
|
||
|
||
The Pumpkin Shower is far more damaging. Several pumpkins rain down on
|
||
the opposition, about five to seven times, and each takes off half the
|
||
HP of a target. This targets all units in a four-square area.
|
||
Unfortunately, this also takes off half the HP of the Pumpkinhead. So,
|
||
if he's in a non-Cleric unit, put him in the front, and in the back if
|
||
the unit has a Cleric.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +4
|
||
STR: +4
|
||
VIT: +6
|
||
INT: +2
|
||
MEN: +3
|
||
AGI: +4
|
||
DEX: +2
|
||
|
||
************************************************************************
|
||
|
||
Class: Gremlin
|
||
|
||
Appearance: It looks like a small bat with a big head and a pointy tail
|
||
|
||
Terrain: Sky
|
||
|
||
Equipment:
|
||
|
||
Attacks:
|
||
Front: Throw a Kiss X 2 - A
|
||
Middle: Throw a Kiss X 1 - B
|
||
Back: Abyss X 2 - A
|
||
|
||
Lunatikk's thoughts: Semi-useful to have, but nothing special. Throw a
|
||
Kiss reduces the attack power of whomever it hits, and Abyss hits for
|
||
light damage putting them to sleep. They have low HP, but they dodge
|
||
attacks like crazy, and have high magic defense.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +3
|
||
STR: +2
|
||
VIT: +3
|
||
INT: +5
|
||
MEN: +6
|
||
AGI: +6
|
||
DEX: +6
|
||
|
||
************************************************************************
|
||
|
||
Class: Faerie
|
||
|
||
Appearance: A little girl with wings
|
||
|
||
Terrain: Sky
|
||
|
||
Equipment:
|
||
|
||
Right Hand: N/A
|
||
Left Hand: N/A
|
||
Body: Tiny Clothing *cannot be changed*
|
||
Head: N/A
|
||
|
||
Attacks:
|
||
Front: Throw a Kiss X 1 - A
|
||
Middle: Throw a Kiss X 1 - B
|
||
Back: Magic Missle X 2 - C
|
||
|
||
Lunatikk's thoughts: Not too useful unless you have nothing better to
|
||
use. They use Throw a Kiss on your allies raising their attack power.
|
||
Magic Missile hits for light damage, and is virtually useless.
|
||
However, it is a Virtue based attack which can be somewhat handy when
|
||
dealing with evil, or undead characters.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +3
|
||
STR: +2
|
||
VIT: +3
|
||
INT: +4
|
||
MEN: +6
|
||
AGI: +6
|
||
DEX: +5
|
||
|
||
************************************************************************
|
||
************************************************************************
|
||
|
||
E. Dragon Classes
|
||
|
||
These are the epitome of all beasts. They have a large amount of
|
||
class change available to them depending on their alignment and ruling
|
||
element. They're two tile characters.
|
||
|
||
************************************************************************
|
||
|
||
Class: Young Dragon
|
||
|
||
Appearance: A little, plump yellow rat with wings and a beak.
|
||
|
||
Terrain: Mountains
|
||
|
||
Attacks:
|
||
Front: Bite X 2 - A
|
||
Middle: Bite X 1 - B
|
||
Back: Bite X 1 - C
|
||
|
||
Lunatikk's thoughts: A good early game unit. Eventually, it will
|
||
evolve into something more powerful, depending on its element and
|
||
alignment. It's power is enchanced by Dragon Tamers and Masters.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +5
|
||
STR: +4
|
||
VIT: +5
|
||
INT: +2
|
||
MEN: +3
|
||
AGI: +2
|
||
DEX: +3
|
||
|
||
************************************************************************
|
||
|
||
Class: Thunder Dragon
|
||
|
||
Appearance: A purple dragon
|
||
|
||
Terrain: Plains
|
||
|
||
Attacks:
|
||
Front: Bite X 2 - A
|
||
Middle: Bite X 1 - B
|
||
Back: Lightning Breath X 1 - C
|
||
|
||
Requirements - Wind Elemental
|
||
|
||
ALI: 20-80
|
||
|
||
AGI: 61
|
||
DEX: 81
|
||
|
||
My thoughts: Just like other mid level dragons, a decent fighter that
|
||
should probably be in the front row. Eventually, it will become a
|
||
Quetzalcoatl. Breath slightly damages adjacent characters.
|
||
|
||
It should be noted that this class change occurs automatically after a
|
||
battle. That's an actual battle, not training.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +6
|
||
STR: +5
|
||
VIT: +5
|
||
INT: +3
|
||
MEN: +4
|
||
AGI: +4
|
||
DEX: +5
|
||
|
||
************************************************************************
|
||
|
||
Class: Red Dragon
|
||
|
||
Appearance: A red dragon
|
||
|
||
Terrain: Mountains
|
||
|
||
Attacks:
|
||
Front: Bite X 2 - A
|
||
Middle: Bite X 1 - B
|
||
Back: Fire Breath X 1 - C
|
||
|
||
Requirements - Fire Elemental
|
||
|
||
ALI: 20-80
|
||
|
||
STR: 108
|
||
AGI: 61
|
||
|
||
My thoughts: Just like other mid level dragons, a decent fighter that
|
||
should probably be in the front row. Eventually, it will become a
|
||
Flarebrass. Breath slightly damages adjacent characters.
|
||
|
||
It should be noted that this class change occurs automatically after a
|
||
battle. That's an actual battle, not training.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +6
|
||
STR: +6
|
||
VIT: +5
|
||
INT: +3
|
||
MEN: +4
|
||
AGI: +4
|
||
DEX: +4
|
||
|
||
************************************************************************
|
||
|
||
Class: Earth Dragon
|
||
|
||
Appearance: A green dragon
|
||
|
||
Terrain: Plains
|
||
|
||
Attacks:
|
||
Front: Bite X 2 - A
|
||
Middle: Bite X 1 - B
|
||
Back: Acid Breath X 1 - C
|
||
|
||
Requirements - Earth Elemental
|
||
|
||
ALI: 20-80
|
||
|
||
VIT: 109
|
||
MEN: 98
|
||
|
||
My thoughts: Just like other mid level dragons, a decent fighter that
|
||
should probably be in the front row. Eventually, it will become an Azhi
|
||
Dahaka. Breath slightly damages adjacent characters.
|
||
|
||
It should be noted that this class change occurs automatically after a
|
||
battle. That's an actual battle, not training.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +7
|
||
STR: +5
|
||
VIT: +6
|
||
INT: +3
|
||
MEN: +4
|
||
AGI: +3
|
||
DEX: +4
|
||
|
||
************************************************************************
|
||
|
||
Class: Blue Dragon
|
||
|
||
Appearance: A blue dragon
|
||
|
||
Terrain: Marsh
|
||
|
||
Attacks:
|
||
Front: Bite X 2 - A
|
||
Middle: Bite X 1 - B
|
||
Back: Breath of Cold X 1 - C
|
||
|
||
Requirements: Water Elemental
|
||
|
||
ALI: 20-80
|
||
|
||
MEN: 98
|
||
DEX: 81
|
||
|
||
Lunatikk's thoughts: Just like other mid level dragons, a decent fighter
|
||
that should probably be in the front row. Eventually, it will become a
|
||
Hydra. Breath slightly damages adjacent characters.
|
||
|
||
It should be noted that this class change occurs automatically after a
|
||
battle. That's an actual battle, not training.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +6
|
||
STR: +5
|
||
VIT: +5
|
||
INT: +3
|
||
MEN: +5
|
||
AGI: +3
|
||
DEX: +5
|
||
|
||
************************************************************************
|
||
|
||
Class: Platinum Dragon
|
||
|
||
Appearance: A white dragon
|
||
|
||
Terrain: Snow
|
||
|
||
Attacks:
|
||
Front: Bite X 2 - A
|
||
Middle: Bite X 1 - B
|
||
Back: Sacred Breath X 1 - C
|
||
|
||
Requirements:
|
||
|
||
ALI: 65-100
|
||
|
||
VIT: 114
|
||
INT: 73
|
||
MEN: 101
|
||
|
||
Lunatikk's thoughts: Just like other mid level dragons, a decent fighter
|
||
that should probably be in the front row. Eventually, it will become a
|
||
Bahumut. Breath slightly damages adjacent characters.
|
||
|
||
It should be noted that this class change occurs automatically after a
|
||
battle. That's an actual battle, not training.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +6
|
||
STR: +5
|
||
VIT: +6
|
||
INT: +4
|
||
MEN: +4
|
||
AGI: +3
|
||
DEX: +4
|
||
|
||
************************************************************************
|
||
|
||
Class: Black Dragon
|
||
|
||
Appearance: A black dragon
|
||
|
||
Terrain: Plains
|
||
|
||
Attacks:
|
||
Front: Bite X 2 - A
|
||
Middle: Bite X 1 - B
|
||
Back: Rotten Breath X 1 - C
|
||
|
||
Requirements:
|
||
|
||
ALI: 0-35
|
||
|
||
STR: 112
|
||
INT: 73
|
||
|
||
My thoughts: Just like other mid level dragons, a decent fighter that
|
||
should probably be in the front row. Eventually, it will become a
|
||
Tiamat. Breath slightly damages adjacent characters.
|
||
|
||
It should be noted that this class change occurs automatically after a
|
||
battle. That's an actual battle, not training.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +6
|
||
STR: +6
|
||
VIT: +5
|
||
INT: +4
|
||
MEN: +4
|
||
AGI: +3
|
||
DEX: +5
|
||
|
||
************************************************************************
|
||
|
||
Class: Quetzalcoatl
|
||
|
||
Appearance: An Eastern-looking dragon, snake-like in appearance.
|
||
|
||
Terrain: Plains
|
||
|
||
Attacks:
|
||
Front: Lightning Breath X 2 - A
|
||
Middle: Lightning Breath X 2 - B
|
||
Back: Radiant Gale X 2 - C
|
||
|
||
Requirements - Previously Thunder Dragon
|
||
|
||
ALI: 25-75
|
||
|
||
AGI: 93
|
||
DEX: 121
|
||
|
||
My thoughts: A great class if you can get it, like the other high level
|
||
dragons. In the back is my personal choice for course of action, as
|
||
Radiant Gale hits all enemies and paralyzes them.
|
||
|
||
It should be noted that this class change occurs automatically after a
|
||
battle. That's an actual battle, not training.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +7
|
||
STR: +6
|
||
VIT: +6
|
||
INT: +4
|
||
MEN: +5
|
||
AGI: +4
|
||
DEX: +5
|
||
|
||
************************************************************************
|
||
|
||
Class: Flarebrass
|
||
|
||
Appearance: A beefy, Western red dragon standing tall on two legs.
|
||
|
||
Terrain: Mountains
|
||
|
||
Attacks:
|
||
Front: Fire Breath X 2 - A
|
||
Middle: Fire Breath X 2 - B
|
||
Back: Crimson Note X 2 - C
|
||
|
||
Requirements - Previously Red Dragon
|
||
|
||
ALI: 25-75
|
||
|
||
STR: 156
|
||
AGI: 93
|
||
|
||
My thoughts: A great class if you can get it, like the other high level
|
||
dragons. In the back is my personal choice for course of action, as
|
||
Crimson Note hits all enemies and lowers their power.
|
||
|
||
It should be noted that this class change occurs automatically after a
|
||
battle. That's an actual battle, not training.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +7
|
||
STR: +6
|
||
VIT: +6
|
||
INT: +4
|
||
MEN: +5
|
||
AGI: +4
|
||
DEX: +4
|
||
|
||
************************************************************************
|
||
|
||
Class: Ahzi Dahaka
|
||
|
||
Appearance: A brownish green dinosaur-type dragon on all fours and with
|
||
scales.
|
||
|
||
Terrain: Plains
|
||
|
||
Attacks:
|
||
Front: Acid Breath X 2 - A
|
||
Middle: Acid Breath X 2 - B
|
||
Back: Earthquake X 2 - C
|
||
|
||
Requirements - Previously Earth Dragon
|
||
|
||
ALI: 25-75
|
||
|
||
VIT: 157
|
||
MEN: 130
|
||
|
||
My thoughts: A great class if you can get it, like the other high level
|
||
dragons. In the back is my personal choice for course of action, as
|
||
Earthquake hits all enemies and lowers their power. Unfortunately,
|
||
Earthquake doesn't hit any enemies of the Sky terrain type, unless
|
||
they're asleep or paralyzed.
|
||
|
||
It should be noted that this class change occurs automatically after a
|
||
battle. That's an actual battle, not training.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +8
|
||
STR: +7
|
||
VIT: +7
|
||
INT: +4
|
||
MEN: +5
|
||
AGI: +3
|
||
DEX: +4
|
||
|
||
************************************************************************
|
||
|
||
Class: Hydra
|
||
|
||
Appearance: A bright blue, five-headed dragon.
|
||
|
||
Terrain: Marsh
|
||
|
||
Attacks:
|
||
Front: Breath of Cold X 2 - A
|
||
Middle: Breath of Cold X 2 - B
|
||
Back: Clear Disaster X 2 - C
|
||
|
||
Requirements - Previously Blue Dragon
|
||
|
||
ALI: 25-75
|
||
|
||
MEN: 138
|
||
DEX: 121
|
||
|
||
My thoughts: A great class if you can get it, like the other high level
|
||
dragons. In the back is my personal choice for course of action, as
|
||
Clear Disaster hits all enemies and puts them to sleep.
|
||
|
||
It should be noted that this class change occurs automatically after a
|
||
battle. That's an actual battle, not training.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +7
|
||
STR: +6
|
||
VIT: +6
|
||
INT: +5
|
||
MEN: +6
|
||
AGI: +3
|
||
DEX: +5
|
||
|
||
************************************************************************
|
||
|
||
Class: Bahamut
|
||
|
||
Appearance: A big white dragon standing tall on its four legs.
|
||
|
||
Terrain: Snow
|
||
|
||
Attacks:
|
||
Front: Sacred Breath X 2 - A
|
||
Middle: Sacred Breath X 2 - B
|
||
Back: Divine Ray X 2 - C
|
||
|
||
Requirements: Previously Platinum Dragon
|
||
|
||
ALI: 75-100
|
||
|
||
VIT: 162
|
||
INT: 105
|
||
MEN: 133
|
||
|
||
Lunatikk's thoughts: The evolved version of Platinum Dragon, and one of
|
||
the Ultimate Dragon Forms. It's Sacred Breath is good and all, but
|
||
Divine Ray blows it away. Divine Ray does moderate to heavy virtue
|
||
type damage to all enemies twice in one fight. Plus, it looks pretty
|
||
cool. Very powerful.
|
||
|
||
It should be noted that this class change occurs automatically after a
|
||
battle. That's an actual battle, not training.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +7
|
||
STR: +6
|
||
VIT: +7
|
||
INT: +5
|
||
MEN: +5
|
||
AGI: +3
|
||
DEX: +4
|
||
|
||
************************************************************************
|
||
|
||
Class: Tiamat
|
||
|
||
Appearance: A wiry, yet muscular, black dragon standing on two legs.
|
||
|
||
Terrain: Plains
|
||
|
||
Attacks:
|
||
Front: Rotten Breath X 2 - A
|
||
Middle: Rotten Breath X 2 - B
|
||
Back: Evil Dead X 2 - C
|
||
|
||
Requirements - Previously Black Dragon
|
||
|
||
ALI: 0-25
|
||
|
||
STR: 160
|
||
INT: 105
|
||
DEX: 124
|
||
|
||
My thoughts: A great class if you can get it, like the other high level
|
||
dragons. In the back is my personal choice for course of action, as
|
||
Evil Dead hits all enemies and puts them to sleep.
|
||
|
||
It should be noted that this class change occurs automatically after a
|
||
battle. That's an actual battle, not training.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +7
|
||
STR: +6
|
||
VIT: +6
|
||
INT: +5
|
||
MEN: +5
|
||
AGI: +3
|
||
DEX: +5
|
||
|
||
************************************************************************
|
||
************************************************************************
|
||
|
||
F. Monster Classes
|
||
|
||
These bad boys are 2 tile characters. They make up for the assuming
|
||
the role of 2 characters by being about as strong as two characters.
|
||
Most are quite strong or can attack multiple times.
|
||
|
||
************************************************************************
|
||
|
||
Class: Wyrm
|
||
|
||
Appearance: A lizard that's more wing than body.
|
||
|
||
Terrain: Sky
|
||
|
||
Attacks:
|
||
Front: Bite X 2 - A
|
||
Middle: Bite X 2 - B
|
||
Back: Bite X 2 - C
|
||
|
||
My thoughts: The thing that sets this monster apart is it's flying
|
||
ability. Other than that, he's a better-than-average attacker with
|
||
a nasty set of teeth.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +4
|
||
STR: +5
|
||
VIT: +5
|
||
INT: +3
|
||
MEN: +3
|
||
AGI: +5
|
||
DEX: +4
|
||
|
||
************************************************************************
|
||
|
||
Class: Wyvern
|
||
|
||
Appearance: A bit more muscular than a Wyrm, and has a purple and white
|
||
crest on its head.
|
||
|
||
Terrain: Sky
|
||
|
||
Attacks:
|
||
Front: Bite X 2 - A
|
||
Middle: Bite X 2 - B
|
||
Back: Fire Breath X 2 - A
|
||
|
||
Requirements:
|
||
|
||
ALI: 10-55
|
||
|
||
STR: 140
|
||
AGI: 124
|
||
DEX: 102
|
||
|
||
Lunatikk's thoughts: Not too shabby of a flying character. Good attack
|
||
from the front row, good defense. Fire Breath can hit multiple targets
|
||
at once for a moderate amount of damage.
|
||
|
||
It should be noted that this class change occurs automatically after a
|
||
battle. That's an actual battle, not training.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +5
|
||
STR: +5
|
||
VIT: +5
|
||
INT: +3
|
||
MEN: +4
|
||
AGI: +6
|
||
DEX: +4
|
||
|
||
************************************************************************
|
||
|
||
Class: Griffin
|
||
|
||
Appearance: An eagle's head and wings on a lion's body.
|
||
|
||
Terrain: Sky
|
||
|
||
Attacks:
|
||
Front: Claw X 2 - A
|
||
Middle: Claw X 1 - B
|
||
Back: Wind Shot X 2 - A
|
||
|
||
My thoughts: Wyrms are good for low alignment sky units, and Griffins
|
||
are good for high alignment sky units. Have fun with them if you like
|
||
sky units.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +4
|
||
STR: +4
|
||
VIT: +4
|
||
INT: +3
|
||
MEN: +4
|
||
AGI: +6
|
||
DEX: +4
|
||
|
||
************************************************************************
|
||
|
||
Class: Opinincus
|
||
|
||
Appearance: A bigger, blue-beaked, blue-clawed Griffin
|
||
|
||
Terrain: Sky
|
||
|
||
Attacks:
|
||
Front: Claw X 2 - A
|
||
Middle: Claw X 1 - B
|
||
Back: Wind Storm X 2 - C
|
||
|
||
Requirements: Previously Griffin, Partially Chaotic to Partially Lawful
|
||
Alignment
|
||
|
||
MEN: 105
|
||
AGI: 127
|
||
DEX: 91
|
||
|
||
My thoughts: The upgraded Griffins. These guys are probably better in
|
||
the front because Wind Storm generally doesn't hit all that hard...
|
||
|
||
It should be noted that this class change occurs automatically after a
|
||
battle. That's an actual battle, not training.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +5
|
||
STR: +5
|
||
VIT: +5
|
||
INT: +4
|
||
MEN: +4
|
||
AGI: +6
|
||
DEX: +5
|
||
|
||
************************************************************************
|
||
|
||
Class: Cockatrice
|
||
|
||
Appearance: Looks like a chicken with a lizard's tail.
|
||
|
||
Terrain: Sky
|
||
|
||
Attacks:
|
||
Front: Peck X 2 - A
|
||
Middle: Peck X 1 - B
|
||
Back: Petrify X 2 - C
|
||
|
||
Lunatikk's thoughts: Ooh baby, these are good. Peck is alright, but
|
||
put them in the back for some grade "A" damage. Petrify can hit
|
||
multiple targets at once for moderate damage, and has a chance of
|
||
Petrifying them. That's right. Instant kill. They are pretty good at
|
||
evading, but they don't have very good defense. I would recomend
|
||
getting at least one of these.
|
||
|
||
My backup thoughts: Petrifying enemies doesn't get you any experience.
|
||
Use caution when petrifying.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +5
|
||
STR: +5
|
||
VIT: +5
|
||
INT: +2
|
||
MEN: +3
|
||
AGI: +6
|
||
DEX: +6
|
||
|
||
************************************************************************
|
||
|
||
Class: Sphinx
|
||
|
||
Appearance: A beast with a woman's front and wings
|
||
|
||
Terrain: Sky
|
||
|
||
Attacks:
|
||
Front: Claw X 2 - A
|
||
Middle: Evocation X 1 - B
|
||
Back: Evocation X 2 - A
|
||
|
||
My thoughts: These beasts are great! Put them in the back and you
|
||
have a beast spellcaster. They pick any element, like Ninja Masters,
|
||
but they have the power of an Archmage or Siren, so all you're trading
|
||
here is the space.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +4
|
||
STR: +4
|
||
VIT: +4
|
||
INT: +6
|
||
MEN: +5
|
||
AGI: +5
|
||
DEX: +5
|
||
|
||
************************************************************************
|
||
|
||
Class: Hellhound
|
||
|
||
Appearance: A wolf with two heads
|
||
|
||
Terrain: Mountains
|
||
|
||
Attacks:
|
||
Front: Bite X 3 - A
|
||
Middle: Bite X 2 - B
|
||
Back: Bite X 1 - C
|
||
|
||
My thoughts: This is a very powerful unit. The main reason for his
|
||
power is the three attacks he gets. There's nothing much else special
|
||
about him, though.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +6
|
||
STR: +5
|
||
VIT: +5
|
||
INT: +4
|
||
MEN: +3
|
||
AGI: +4
|
||
DEX: +3
|
||
|
||
************************************************************************
|
||
|
||
Class: Cerberus
|
||
|
||
Appearance: Looks like a pit bull with three heads
|
||
|
||
Terrain: Mountains
|
||
|
||
Attacks:
|
||
Front: Bite X 3 - A
|
||
Middle: Bite X 2 - B
|
||
Back: Mesmerize X 2 - C
|
||
|
||
Requirements: Neutral to Chaotic Alignment
|
||
|
||
STR: 139
|
||
VIT: 138
|
||
MEN: 90
|
||
|
||
My thoughts: These guys are Hellhounds times ten! Well, actually,
|
||
Hellhounds times one and a half. They have wonderful attack power and
|
||
defense. I'd put these puppies on the front line.
|
||
|
||
It should be noted that this class change occurs automatically after a
|
||
battle. That's an actual battle, not training.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +6
|
||
STR: +6
|
||
VIT: +5
|
||
INT: +5
|
||
MEN: +3
|
||
AGI: +4
|
||
DEX: +3
|
||
|
||
************************************************************************
|
||
************************************************************************
|
||
|
||
G. Golem Classes
|
||
|
||
These rock boyos have their own class group. Not too bad for your
|
||
troubles...
|
||
|
||
************************************************************************
|
||
|
||
Class: Golem
|
||
|
||
Appearance: A large man-shaped cluster of rocks.
|
||
|
||
Terrain: Mountains
|
||
|
||
Attacks:
|
||
Front: Crush X 3 - A
|
||
Middle: Crush X 2 - B
|
||
Back: Crush X 1 - C
|
||
|
||
My thoughts: These guys can take serious hits. They're also pretty
|
||
strong in their own right. One of the disadvantages I've found in
|
||
this class is they don't always hit well. They can't have their status
|
||
changed, though, so they can't be put to sleep, poisoned, or
|
||
paralyzed.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +5
|
||
STR: +5
|
||
VIT: +6
|
||
INT: +3
|
||
MEN: +3
|
||
AGI: +3
|
||
DEX: +4
|
||
|
||
************************************************************************
|
||
|
||
Class: Stone Golem
|
||
|
||
Appearance: A gray-colored man-shaped cluster of rocks.
|
||
|
||
Terrain: Mountains
|
||
|
||
Attacks:
|
||
Front: Crush X 3 - A
|
||
Middle: Crush X 2 - B
|
||
Back: Crush X 1 - C
|
||
|
||
Requirements: Golem becomes petrified while...
|
||
|
||
STR: 104
|
||
VIT: 129
|
||
|
||
My thoughts: This is what happens when a Golem is petrified. This
|
||
is stronger and more agile than the standard version of Golem. Not
|
||
much more to be said.
|
||
|
||
The class change occurs automatically during battle, once the Golem is
|
||
petrified. If your stats aren't at the proper levels, though, your
|
||
Golem will simply be petrified.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +5
|
||
STR: +5
|
||
VIT: +7
|
||
INT: +3
|
||
MEN: +4
|
||
AGI: +3
|
||
DEX: +4
|
||
|
||
************************************************************************
|
||
|
||
Class: Baldr Golem
|
||
|
||
Appearance: A bluish-colored man-shaped cluster of rocks.
|
||
|
||
Terrain: Mountains
|
||
|
||
Attacks:
|
||
Front: Crush X 3 - A
|
||
Middle: Crush X 2 - B
|
||
Back: Crush X 1 - C
|
||
|
||
Requirements: Stone Golem gets hit with a wind/fire combo while...
|
||
|
||
STR: 144
|
||
VIT: 185
|
||
|
||
My thoughts: Wind and Fire. Kinda like tempering the Golem, like
|
||
you'd temper any metal. Anyhoo. These are the best Golems to have
|
||
because they'll have increased stats of Stones...
|
||
|
||
This class change occurs automatically during battle, if the Stone
|
||
Golem is at the proper stat levels.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +5
|
||
STR: +6
|
||
VIT: +7
|
||
INT: +3
|
||
MEN: +4
|
||
AGI: +4
|
||
DEX: +4
|
||
|
||
************************************************************************
|
||
************************************************************************
|
||
|
||
H. Demon Classes
|
||
|
||
This is the hidden set of classes. These are monsters from the
|
||
Netherworld that have invaded the human world.
|
||
|
||
************************************************************************
|
||
|
||
Class: Goblin
|
||
|
||
Appearance: Odd-looking toothy guy in plate mail.
|
||
|
||
Terrain: Plains
|
||
|
||
Equipment:
|
||
|
||
Right Hand: Short Sword
|
||
Left Hand: N/A
|
||
Body: Plate Mail
|
||
Head: N/A
|
||
|
||
Attacks:
|
||
Front: Slash X 2 - A
|
||
Middle: Slash X 1 - B
|
||
Back: Slash X 1 - C
|
||
|
||
My thoughts: Even for demons, I don't consider these guys worth the
|
||
effort. They're not all that strong. As far as I know, they don't
|
||
evolve, and by the time you can get them, you probably have guys that
|
||
are much better.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +5
|
||
STR: +5
|
||
VIT: +3
|
||
INT: +2
|
||
MEN: +3
|
||
AGI: +4
|
||
DEX: +2
|
||
|
||
************************************************************************
|
||
|
||
Class: Ogre
|
||
|
||
Appearance: Huge grey-skinned humanoid carrying a massive hammer.
|
||
|
||
Terrain: Plains
|
||
|
||
Equipment:
|
||
|
||
Right Hand: Warhammer
|
||
Left Hand: N/A
|
||
Body: Leather Armor
|
||
Head: N/A
|
||
|
||
Attacks:
|
||
Front: Crush X 3 - A
|
||
Middle: Crush X 2 - B
|
||
Back: Crush X 1 - C
|
||
|
||
My thoughts: Ogres have some considerable power to them. They're big
|
||
characters, but they don't hit as often as most other characters...
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +7
|
||
STR: +6
|
||
VIT: +5
|
||
INT: +3
|
||
MEN: +4
|
||
AGI: +3
|
||
DEX: +3
|
||
|
||
************************************************************************
|
||
|
||
Class: Saturos
|
||
|
||
Appearance: Goat-legged demon with horns and a big axe.
|
||
|
||
Terrain: Plains
|
||
|
||
Equipment:
|
||
|
||
Right Hand: Evil Axe
|
||
Left Hand: N/A
|
||
Body: Hard Leather
|
||
Head: N/A
|
||
|
||
Attacks:
|
||
Front: Strike X 2 - A
|
||
Middle: Strike X 2 - B
|
||
Back: Strike/Elemental Magic* X 2 - C/A
|
||
|
||
My thoughts: If you notice similarities between this guy and the Black
|
||
Knight, you're quite observant. A Saturos is pretty much a Black
|
||
Knight for the demon crew. He's one of the few demons that can lead a
|
||
unit, so he's quite useful to them.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +4
|
||
STR: +4
|
||
VIT: +3
|
||
INT: +5
|
||
MEN: +4
|
||
AGI: +4
|
||
DEX: +4
|
||
|
||
************************************************************************
|
||
|
||
Class: Gorgon
|
||
|
||
Appearance: Top half woman, lower half snake, and snakes for hair.
|
||
|
||
Terrain: Plains
|
||
|
||
Equipment:
|
||
|
||
Right Hand: Baldr Bow
|
||
Left Hand: N/A
|
||
Body: Leather Armor
|
||
Head: N/A
|
||
|
||
Attacks:
|
||
Front: Gaze of Terror X 1 - A
|
||
Middle: Shoot X 1 - B
|
||
Back: Shoot X 2 - C
|
||
|
||
My thoughts: Gaze of Terror targets ALL enemies. Gorgons are
|
||
unbelievably cheap, since they have the ability to completely petrify a
|
||
unit in nothing flat. It will be blocked however, by any character
|
||
with a shield.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +4
|
||
STR: +4
|
||
VIT: +3
|
||
INT: +3
|
||
MEN: +4
|
||
AGI: +5
|
||
DEX: +5
|
||
|
||
************************************************************************
|
||
************************************************************************
|
||
|
||
I. Enemy Character Classes
|
||
|
||
You cannot control these guys... Ever... Stop asking me if you can.
|
||
These are special classes used by the enemy, mostly for story purposes.
|
||
|
||
Only exception is Vad the Grappler, but he's a special one...
|
||
|
||
************************************************************************
|
||
|
||
Normal Enemies
|
||
|
||
************************************************************************
|
||
|
||
Class: Grappler
|
||
|
||
Appearance: Dark-skinned fellow with claws and a headband.
|
||
|
||
Attacks:
|
||
|
||
Front: Rend X 2 - B
|
||
Middle: Rend X 2 - C
|
||
Back: Fatal Dance X 1 - A
|
||
|
||
My thoughts: These guys are warriors of Nirdam, the Bolmaukans. They
|
||
were forced into slavery in a joint venture by Lodis and Palatinus.
|
||
They used to be a proud people, and now they fight just to survive.
|
||
|
||
As you can see, Fatal Dance is more powerful than the Grappler's front
|
||
line attack. Be cautious when fighting these guys, they can rack up
|
||
damage really quick.
|
||
|
||
************************************************************************
|
||
|
||
Class: Knight Templar
|
||
|
||
Appearance: Knight in full armor and a large shield. His helmet has an
|
||
opening shaped like a cross.
|
||
|
||
Attacks:
|
||
|
||
Front: Slash X 3 - A
|
||
Middle: Slash X 2 - B
|
||
Back: Slash/Elemental Magic X 2 - C/A
|
||
|
||
My thoughts: In case you haven't noticed, these guys are just like
|
||
Paladins. They have a bit of a higher defense and a lower offense, but
|
||
they're more or less the same. These are the holy knights of the Lodis
|
||
Empire. They fight for their beliefs in Lodisism.
|
||
|
||
************************************************************************
|
||
|
||
Class: Daemon
|
||
|
||
Appearance: Blue skinned, winged guy. Pretty nasty looking.
|
||
|
||
Attacks:
|
||
|
||
Front: Strike X 2 - A
|
||
Middle: Strike X 2 - B
|
||
Back: Strike/Elemental Magic X 2 C/A
|
||
|
||
My thoughts: Despite their fearsome appearance, these guys are really
|
||
no worse than Saturoses. You'll only face a few of them. These guys
|
||
are the Legion leaders of the demon army. Only thing is, you never see
|
||
them lead a Legion...
|
||
|
||
************************************************************************
|
||
|
||
Class: Knight of Danika
|
||
|
||
Appearance: Humanoid in full, oddly-shaped armor, carrying a sword.
|
||
|
||
Attacks:
|
||
|
||
Front: Slash X 3 - A
|
||
Middle: Slash X 2 - B
|
||
Back: Slash X 2 - C
|
||
|
||
My thoughts: These are the protectors of Danika's slumber. They were
|
||
created from her limbs by the goddess Berthe. There are only four in
|
||
the entire game. They're quite strong. 'Nuff said...
|
||
|
||
The actual name of this class is "Gatekeeper", but the only Gatekeepers
|
||
in the game are the Knights, so I made an executive decision and
|
||
decided to call them, officially, Knights of Danika.
|
||
|
||
************************************************************************
|
||
|
||
Bosses
|
||
|
||
************************************************************************
|
||
|
||
Class: General - See Quass Debonair
|
||
|
||
Who: Quass Debonair (Zenobia Border)
|
||
|
||
************************************************************************
|
||
|
||
Class: Vanity
|
||
|
||
Appearance: Blonde nobleman carrying a thin sword.
|
||
|
||
Attacks:
|
||
|
||
Front: Thrust X 2 - A
|
||
Middle: Thrust X 2 - B
|
||
Back: Some kind of Magic* X 2 - A
|
||
|
||
Who: Godeslas Branic (Alba) (uses Infest), Kerikov Barthes (Celesis)
|
||
(uses Ice Field), Numitol Silvis (Argent) (uses Ice Field)
|
||
|
||
My thoughts: Vanity's are pretty much fighting noblemen. They may have
|
||
some inherent strengths, but largely they rely on their fellow
|
||
soldiers.
|
||
|
||
************************************************************************
|
||
|
||
Class: Superior Knight
|
||
|
||
Appearance: Knight without a helmet.
|
||
|
||
Attacks:
|
||
|
||
Front: Slash X 2 - A
|
||
Middle: Slash X 2 - B
|
||
Back: Slash X 2 - C
|
||
|
||
Who: Eurynome Rhade (Mylesia II, Mount Ithaca), Xevec Nulaton (Romulus)
|
||
|
||
My thoughts: Superior Knights can be pretty nasty. They have more
|
||
power than a standard Knight.
|
||
|
||
************************************************************************
|
||
|
||
Class: Solidblade - See Ankiseth Gallant
|
||
|
||
Who: Ankiseth Gallant (Highland of Soathon, Wentinus I)
|
||
|
||
************************************************************************
|
||
|
||
Class: Temple Command
|
||
|
||
Appearance: An armored man standing with his sword out in front of him,
|
||
or standing like a Knight Templar.
|
||
|
||
Attacks:
|
||
|
||
Front: Slash X 3 - A
|
||
Middle: Slash X 2 - B
|
||
Back: Evocation* X 2 - A
|
||
|
||
Who: Baldwin Glendale (Wentinus I, Wentinus II, Mount Keryoleth II),
|
||
Pruflas Watts (Gules Hills I, Temple of Berthe I), Amazeroth Ludon
|
||
(Ptia), Vapula Simburg (Blue Basilica), Thamuz Delville (Aurua Plains)
|
||
|
||
My thoughts: It's interesting how they make TC's stronger only by
|
||
moving them around. In the beginning, you face TC's in the middle row,
|
||
where they are weakest. Then later on, you'll fight them in the front
|
||
row, where they're stronger. Finally, for the last battle with
|
||
Baldwin, he'll be in the back, where he can use Evocation, which can
|
||
be quite nasty.
|
||
|
||
************************************************************************
|
||
|
||
Class: Dark Prince
|
||
|
||
Appearance: Blonde man with a thrusting sword.
|
||
|
||
Attacks:
|
||
|
||
Front: Thrust X 2 - A
|
||
Middle: Thrust X 2 - B
|
||
Back: Dark Lore* X 2 - A
|
||
|
||
Who: Amrius Dulmare (Fort Romulus)
|
||
|
||
My thoughts: Amrius fights you twice in one scene. The first time,
|
||
he's all alone in the middle. The second time, he has helpers and is
|
||
in the back, where he can use Dark Lore, which is equivalent to using
|
||
a Pedra of Bane. Nasty.
|
||
|
||
************************************************************************
|
||
|
||
Class: Flail Monarch
|
||
|
||
Appearance: Bearded man with a scepter.
|
||
|
||
Attacks:
|
||
|
||
Front: ????
|
||
Middle: ????
|
||
Back: Lava Flow X 2 - A
|
||
|
||
Who: Procus Dulmare (Winnea)
|
||
|
||
My thoughts: The combination magic is a pain, but he's pretty wimpy,
|
||
largely. Unfortunately, he's got two Ogres to be a pain.
|
||
|
||
************************************************************************
|
||
|
||
Class: Overlord
|
||
|
||
Appearance: Purple haired young man.
|
||
|
||
Attacks:
|
||
|
||
Front: Thrust X 2 - A
|
||
Middle: Thrust X 2 - B
|
||
Back: Blue Spiral* X 2 - A
|
||
|
||
Who: Yumil Dulmare (Winnea)
|
||
|
||
My thoughts: It's not so much the fact that Yumil's tough, it's that
|
||
he has two Knights of Danika as guards.
|
||
|
||
************************************************************************
|
||
|
||
Class: Death Templar
|
||
|
||
Appearance: Noble-looking Temple Commander
|
||
|
||
Attacks:
|
||
|
||
Front: Slash X 3 - A
|
||
Middle: Slash X 3 - B
|
||
Back: Infest* X 3 - A
|
||
|
||
Who: Richard Glendale (Castle Talpaea)
|
||
|
||
My thoughts: Richard's strong; stronger than even a Temple Command, but
|
||
that's about all that's special.
|
||
|
||
************************************************************************
|
||
|
||
Class: Warlock - See Saradin Carm
|
||
|
||
Who: Saradin Carm (Aurua Plains II)
|
||
|
||
************************************************************************
|
||
|
||
Class: Lord - See Destin Faroda
|
||
|
||
Who: Destin Faroda (Aurua Plains II)
|
||
|
||
************************************************************************
|
||
************************************************************************
|
||
|
||
5. Special Character Classes
|
||
|
||
There are many characters in the game that can't be picked up with
|
||
normal means. These guys are usually quite a bit more powerful than
|
||
your average Joe, and they have story potential, as well...
|
||
|
||
************************************************************************
|
||
|
||
Magnus Gallant
|
||
|
||
Appearance: Purple-haired guy in armor, with his sword behind him.
|
||
|
||
Starting Class: Gladiator
|
||
|
||
Age: 18
|
||
|
||
Terrain: Plains
|
||
|
||
Equipment:
|
||
Right Hand: Short Sword
|
||
Left Hand: Blue Sash *cannot be changed*
|
||
Body: Plate Mail
|
||
Head: N/A
|
||
|
||
Attacks:
|
||
Front: Slash X 2 - A
|
||
Middle: Slash X 1 - B
|
||
Back: Slash/Elemental Magic* X 2 - C/A
|
||
|
||
My thoughts: Magnus is odd in the sense that he can do two attacks in
|
||
the front and back, but not middle. Still, since he's the only life
|
||
this game really depends on, keeping him in the back is, by far, the
|
||
best course of action early on. However, later in the game, after
|
||
you get Priests and Healing is less of an issue (ALWAYS have a Cleric
|
||
or Priest with Magnus), you might want to put him in front, as certain
|
||
swords cause him to have magic attacks which are generally less
|
||
effective than physical attacks.
|
||
|
||
Story: Magnus joined the Palatinean military to escape his father and
|
||
the humiliation of his father's past. He graduates the military
|
||
academy and is almost immediately dispatched for the Southern Division.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +5
|
||
STR: +5
|
||
VIT: +3
|
||
INT: +4
|
||
MEN: +3
|
||
AGI: +3
|
||
DEX: +3
|
||
|
||
---
|
||
|
||
Second Class: Vanguard
|
||
|
||
Terrain: Plains
|
||
|
||
Equipment:
|
||
Right Hand: Baldr Sword
|
||
Left Hand: Blue Sash *cannot be changed*
|
||
Body: Baldr Mail
|
||
Head: N/A
|
||
|
||
Attacks:
|
||
Front: Slash X 2 - A
|
||
Middle: Slash X 2 - B
|
||
Back: Slash/Elemental Magic Plus* X 2 - C/A
|
||
|
||
My thoughts: Like all second classes, Magnus becomes a Vanguard at the
|
||
beginning of Chapter 3 and can command a Legion. The Elemental Magic
|
||
Plus is a possibility depending on the element of equipped swords.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +5
|
||
STR: +5
|
||
VIT: +3
|
||
INT: +4
|
||
MEN: +4
|
||
AGI: +3
|
||
DEX: +4
|
||
|
||
---
|
||
|
||
Final Class: General
|
||
|
||
Appearance: The same old Magnus, with heavy armor on.
|
||
|
||
Equipment:
|
||
Right Hand: Baldr Sword
|
||
Left Hand: Blue Sash *cannot be changed*
|
||
Body: Baldr Armor
|
||
Head: N/A
|
||
|
||
Attacks:
|
||
Front: Slash X 3 - A
|
||
Middle: Slash X 2 - B
|
||
Back: Blast X 2 - C
|
||
|
||
My thoughts: Magnus becomes a General at the beginning of the Final
|
||
Chapter. He can now use Full-Body Armor, and fire Blasts from his
|
||
sword, which change depending on the element of the sword he uses.
|
||
|
||
Physical: Sonic Blast
|
||
Wind: Wind Blast
|
||
Fire: Fire Blast
|
||
Earth: Earth Blast
|
||
Water: Aqua Blast
|
||
Virtue: Holy Blast
|
||
Bane: Dark Blast
|
||
|
||
Even though it's a pretty new thing, the blasts aren't all that
|
||
effective, and unless you're adamant about keeping Magnus in the back,
|
||
you're probably better off with him in the front.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +6
|
||
STR: +6
|
||
VIT: +4
|
||
INT: +4
|
||
MEN: +4
|
||
AGI: +4
|
||
DEX: +5
|
||
|
||
************************************************************************
|
||
|
||
Diomedes Rangue
|
||
|
||
Appearance: Looks like a Knight without a helmet, and wears a blue sash.
|
||
|
||
Starting Class: Gladiator
|
||
|
||
Age: 19
|
||
|
||
Terrain: Plains
|
||
|
||
Equipment:
|
||
Right Hand: Baldr Sword
|
||
Left Hand: Blue Sash *cannot be changed*
|
||
Body: Plate Armor
|
||
Head: N/A
|
||
|
||
Attacks:
|
||
Front: Slash X 2 - A
|
||
Middle: Slash X 2 - B
|
||
Back: Slash X 2 - C
|
||
|
||
My thoughts: Dio's pretty powerful. You're still probably going to
|
||
want to keep him in the middle instead of the front, because he is
|
||
that valuable.
|
||
|
||
Story: Not much is relevant about Dio's past. Suffice to say that he's
|
||
a little cocksure of himself and his abilities.
|
||
|
||
How to get him: He automatically joins in Scene 1.
|
||
|
||
How to lose him: If you agree to fight him before Scene 1 starts, and if
|
||
you say "..." when Rhade orders you to kill Frederick, he'll leave.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +5
|
||
STR: +5
|
||
VIT: +3
|
||
INT: +4
|
||
MEN: +3
|
||
AGI: +3
|
||
DEX: +3
|
||
|
||
---
|
||
|
||
Second Class: Warrior
|
||
|
||
Terrain: Plains
|
||
|
||
Equipment:
|
||
Right Hand: Blessed Sword
|
||
Left Hand: Blue Sash *cannot be changed*
|
||
Body: Baldr Armor
|
||
Head: N/A
|
||
|
||
Attacks:
|
||
Front: Slash X 3 - A
|
||
Middle: Slash X 2 - B
|
||
Back: Slash/Elemental Magic* X 2 - C/A
|
||
|
||
My thoughts: Like all second classes, Dio becomes a Warrior at the
|
||
beginning of Chapter 3 and can command a Legion. The Elemental Magic
|
||
is a possibility depending on the element of equipped swords. I'd
|
||
go for front row in this case, for the sake of three attacks.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +6
|
||
STR: +6
|
||
VIT: +5
|
||
INT: +4
|
||
MEN: +5
|
||
AGI: +4
|
||
DEX: +4
|
||
|
||
************************************************************************
|
||
|
||
Leia Silvis
|
||
|
||
Appearance: Valkyrie without wings and having a long blonde ponytail.
|
||
|
||
Starting Class: Blaze Knight
|
||
|
||
Age: 17
|
||
|
||
Terrain: Snow
|
||
|
||
Equipment:
|
||
Right Hand: Spear
|
||
Left Hand: Round Shield
|
||
Body: Breastplate
|
||
Head: N/A
|
||
|
||
Attacks:
|
||
|
||
Front: Cleave X 2 - A
|
||
Middle: Cleave X 1 - B
|
||
Back: Lightning* X 2 - A
|
||
|
||
My thoughts: Leia's pretty much a Valkyrie. The only thing separating
|
||
the two is the fact that she wears no headgear.
|
||
|
||
Story: Leia joined the Palatinus Military to escape her father, whom she
|
||
needs to separate herself from. She grew up amongst the nobility, but
|
||
feels it is her place to be in the military.
|
||
|
||
How to get her: She automatically joins in Scene 3.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +4
|
||
STR: +4
|
||
VIT: +4
|
||
INT: +4
|
||
MEN: +4
|
||
AGI: +4
|
||
DEX: +4
|
||
|
||
---
|
||
|
||
Second Class: Rune Knight
|
||
|
||
Terrain: Snow
|
||
|
||
Equipment:
|
||
Right Hand: Thunder Spear
|
||
Left Hand: Buckler
|
||
Body: Baldr Mail
|
||
Head: N/A
|
||
|
||
Attacks:
|
||
|
||
Front: Cleave X 2 - A
|
||
Middle: Cleave X 2 - B
|
||
Back: Cleave/Elemental Magic Plus* X 2 - C/A
|
||
|
||
My thoughts: Like all second classes, Leia becomes a Rune Knight at the
|
||
beginning of Chapter 3 and can command a Legion. Oddly enough, she
|
||
loses her Lightning ability and gains a Elemental Magic Plus thing just
|
||
like Magnus and Dio. Depending on the spear equipped, she'll do
|
||
different attacks in the back.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +5
|
||
STR: +5
|
||
VIT: +4
|
||
INT: +5
|
||
MEN: +5
|
||
AGI: +4
|
||
DEX: +4
|
||
|
||
************************************************************************
|
||
|
||
Troi Tyton
|
||
|
||
Class: Phalanx
|
||
|
||
Appearance: Gold-armored Phalanx
|
||
|
||
Age: 16
|
||
|
||
Terrain: See Phalanx
|
||
|
||
Equipment: See Phalanx
|
||
|
||
Attacks: See Phalanx
|
||
|
||
My thoughts: See Phalanx
|
||
|
||
Story: There's not much to say about Troi. He's a pretty cheerful guy
|
||
and shows a big interest in your battalion.
|
||
|
||
How to get him: Go to Elgorea, Mylesia in Scene 4 (The Path Diverges).
|
||
Troi will walk right up to you and ask to join, no matter what.
|
||
|
||
************************************************************************
|
||
|
||
Katreda Birall
|
||
|
||
Class: Cleric
|
||
|
||
Appearance: Pink-robed Cleric
|
||
|
||
Age: 15
|
||
|
||
Terrain: See Cleric
|
||
|
||
Equipment: See Cleric
|
||
|
||
Attacks: See Cleric
|
||
|
||
My thoughts: See Cleric
|
||
|
||
Story: Katreda's a cheerful girl. She joins up to find her father, who
|
||
was captured by the Southern Division.
|
||
|
||
How to get her: Go to Cayes, Gunther Piedmont during Scene 7 (A New
|
||
Beginning) and she will ask to join so that she can help her father.
|
||
|
||
************************************************************************
|
||
|
||
Asnabel Birall
|
||
|
||
Class: Berserker
|
||
|
||
Appearance: Purple-clothed Berserker
|
||
|
||
Age: 38
|
||
|
||
Terrain: See Berserker
|
||
|
||
Equipment: See Berserker
|
||
|
||
Attacks: See Berserker
|
||
|
||
My thoughts: See Berserker
|
||
|
||
Story: Captured by the Southern Division, Asnabel was forced into labor
|
||
at the mines of Gunther Piedmont. Once freed, he'll become a valuable
|
||
asset to the team. He is known as Asnabel the Iron Hammer.
|
||
|
||
How to get him: Katreda must have (at least) asked to join your party,
|
||
when you finish liberating Gunther Piedmont in Scene 7 (A New
|
||
Beginning).
|
||
|
||
************************************************************************
|
||
|
||
Aisha Knudel
|
||
|
||
Class: Priest
|
||
|
||
Appearance: Pink clothed, hoodless Priest.
|
||
|
||
Age: 19
|
||
|
||
Terrain: See Priest
|
||
|
||
Equipment: See Priest
|
||
|
||
Attacks: See Priest
|
||
|
||
My thoughts: See Priest
|
||
|
||
Story: One of the visitors from Zenobia, Aisha is the daughter of the
|
||
renowned Roshfel Priest, Foris. While Destin and his troops were on the
|
||
Island of Avalon, Aisha joined to help fight Gares, son of Empress
|
||
Endora.
|
||
|
||
How to get her: You must not have said "..." at Frederick's execution.
|
||
Go to Puld, Audvera Heights during Scene 13 (Thoughts), and she'll ask
|
||
to join your party.
|
||
|
||
************************************************************************
|
||
|
||
Liedel Klein
|
||
|
||
Class: Archer
|
||
|
||
Appearance: Archer wearing red and having blonde hair.
|
||
|
||
Age: 22
|
||
|
||
Terrain: See Archer
|
||
|
||
Equipment: See Archer
|
||
|
||
Attacks: See Archer
|
||
|
||
My thoughts: See Archer
|
||
|
||
Story: A former member of the Central Division, specifically the Red
|
||
Branch. She believed that the Revolution was the cause of the demons.
|
||
When she find out that this isn't the truth, she'll join to find out
|
||
what is.
|
||
|
||
How to get her: You must have a high Chaos Frame. Beat her in the
|
||
Sable Lowlands mission and she'll ask to join your party.
|
||
|
||
************************************************************************
|
||
|
||
Vad Orok Zlenka
|
||
|
||
Class: Grappler
|
||
|
||
Appearance: Dark-skinned warrior wielding claws.
|
||
|
||
Age: 29
|
||
|
||
Terrain: Plains
|
||
|
||
Equipment:
|
||
|
||
Right Hand: Touelno
|
||
Left Hand: N/A
|
||
Body: Thunder Chain
|
||
Head: Hachigane
|
||
|
||
Attacks:
|
||
|
||
Front: Rend X 3 - A
|
||
Middle: Rend X 2 - B
|
||
Back: Fatal Dance X 2 - C
|
||
|
||
My thoughts: Although Fatal Dance technically does less damage, Vad
|
||
strikes several times, adding up damage, so Fatal Dance is actually
|
||
stronger. It's up to you whether you want more attacks or a stronger
|
||
attack.
|
||
|
||
Story: Vad, like many other Bolmaukans, was forced into subjugation by
|
||
the Lodis Empire. Although he worked for the Central Division, he
|
||
strove to maintain his honor.
|
||
|
||
How to get him: In the Mount Ithaca mission (Uncertainty), first go
|
||
north and liberate Ketican, which will destroy the bridge. Once this
|
||
is done, Vad will not move, and you must avoid attacking him. Do this,
|
||
and he'll offer to join after the battle. You must have at least beat
|
||
Audvera Heights or Sable Lowlands.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +5
|
||
STR: +4
|
||
VIT: +4
|
||
INT: +4
|
||
MEN: +4
|
||
AGI: +6
|
||
DEX: +4
|
||
|
||
|
||
************************************************************************
|
||
|
||
Saradin Carm
|
||
|
||
Class: Warlock
|
||
|
||
Appearance: Non-hooded white-haired wizard-looking gentleman.
|
||
|
||
Age: 61
|
||
|
||
Terrain: Plains
|
||
|
||
Equipment:
|
||
|
||
Right Hand: Hemlock *cannot be changed*
|
||
Left Hand: Spellbook
|
||
Body: Magician's Robe
|
||
Head: Amulet
|
||
|
||
Attacks:
|
||
|
||
Front: Effect Magic* X 1 - C
|
||
Middle: Elemental Magic* X 2 - B
|
||
Back: Elemental Magic Plus* X 2 - A
|
||
|
||
My thoughts: Saradin's got some stank on him. In the back he's an
|
||
early Archmage, so stick him in the back for best results. You can't
|
||
dequip his staff, the Hemlock, though...
|
||
|
||
Story: Another of the visiting Zenobian fighters, Saradin was once a
|
||
student of Rashidi, the Sage of Zeteginea. He turned against the
|
||
Empire when he learned of Rashidi's evil. His student, Albeleo, turns
|
||
him to stone, and Destin frees him on a mission to the Balmorian Ruins.
|
||
|
||
How to get him: You must not have said "..." at Frederick's execution.
|
||
Beat Scene 15 (Uncertainty) and he'll ask to join your party.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +4
|
||
STR: +3
|
||
VIT: +3
|
||
INT: +7
|
||
MEN: +5
|
||
AGI: +3
|
||
DEX: +3
|
||
|
||
************************************************************************
|
||
|
||
Sheen Cocteau
|
||
|
||
Class: Hawkman
|
||
|
||
Appearance: Brown-haired Hawkman
|
||
|
||
Age: 78
|
||
|
||
Terrain: See Hawkman
|
||
|
||
Equipment: See Hawkman
|
||
|
||
Attacks: See Hawkman
|
||
|
||
My thoughts: See Hawkman
|
||
|
||
Story: Sheen considers himself quite the ladies' man. He's a
|
||
free-spirited Hawkman, and enjoys life. He's old by human standards,
|
||
but Hawkmen are an elder race, and long-lived, so he still looks young.
|
||
|
||
How to get him: You must have a low to neutral Chaos Frame. Go to
|
||
Coppermine, Azure Plains, during Scene 17 (Visitors from the West), and
|
||
he'll ask to join your party.
|
||
|
||
************************************************************************
|
||
|
||
Ankiseth Gallant
|
||
|
||
Class: Solidblade
|
||
|
||
Appearance: Similar to Magnus only taller and older looking.
|
||
|
||
Age: 44
|
||
|
||
Terrain: Plains
|
||
|
||
Equipment:
|
||
Right Hand: Blessed Sword
|
||
Left Hand: Blue Sash *cannot be changed*
|
||
Body: Plate Mail
|
||
Head: N/A
|
||
|
||
Attacks:
|
||
Front: Slash X 3 - A
|
||
Middle: Slash X 2 - B
|
||
Back: Clay Assault* X 2 - A
|
||
|
||
My thoughts: Good for either front or back rows. Ankiseth has Clay
|
||
Assault in the back row regardless of what's equipped on him. When I
|
||
got him, he was of quite a high level, so he towered over everyone
|
||
else. He can lead a Legion.
|
||
|
||
Story: Ankiseth the Steadfast has made quite a name for himself over
|
||
the years. He's charged with protecting Prince Yumil, and is
|
||
responsible for Magnus and Yumil becoming close friends since childhood.
|
||
Unfortunately, his notoriety came back on him when he was forced to
|
||
kill a nobleman attacking the Prince. This resulted in him falling
|
||
from favor with the populus.
|
||
|
||
How to get him: At the beginning of Scene 18 (The Grim Path), you must
|
||
choose to meet with your father. Keep him alive for the battle, and, if
|
||
you have a medium to high Chaos Frame, choose to have him join you
|
||
after the battle.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +6
|
||
STR: +6
|
||
VIT: +6
|
||
INT: +5
|
||
MEN: +5
|
||
AGI: +4
|
||
DEX: +5
|
||
|
||
************************************************************************
|
||
|
||
Meredia O'Keife
|
||
|
||
Class: Siren
|
||
|
||
Appearance: Blue-haired, white-clothed Siren
|
||
|
||
Age: 18
|
||
|
||
Terrain: See Siren
|
||
|
||
Equipment: See Siren
|
||
|
||
Attacks: See Siren
|
||
|
||
My thoughts: See Siren
|
||
|
||
Story: Meredia has been friends with Leia ever since they were
|
||
children. When Leia joined the military, Meredia decided to stay behind
|
||
in their homeland of Argent.
|
||
|
||
How to get her: At the beginning of Scene 21 (The Eastern Orthodox
|
||
Church), Meredia will show up if Leia is still alive. She'll ask to
|
||
join your party.
|
||
|
||
************************************************************************
|
||
|
||
Europea Rheda
|
||
|
||
Class: Centurion (Female)
|
||
|
||
Appearance: Red-haired Centurion without the goofy hat.
|
||
|
||
Age: 25
|
||
|
||
Terrain: See Centurion (Female)
|
||
|
||
Equipment: See Centurion (Female)
|
||
|
||
Attacks:
|
||
Front: Slash X 2 - A
|
||
Middle: Slash X 2 - B
|
||
Back: Slash X 1 - C
|
||
|
||
My thoughts: Quite a bit better than a normal Centurion, actually. She
|
||
has a lot of power to her. A good frontline female character.
|
||
|
||
Story: Europea the Astral Knight is the head of the Berthan Sentinels
|
||
of Celesis. As being such a holy knight, she is sometimes required to
|
||
make difficult moral decisions.
|
||
|
||
How to get her: Take Magnus to Fort Hillverich during Scene 22
|
||
(Suspicion). You'll speak to Europea and she'll head for the enemy
|
||
headquarters. Make sure she doesn't die, and she'll offer to join you.
|
||
|
||
************************************************************************
|
||
|
||
Paul Lukische
|
||
|
||
Class: Enchanter
|
||
|
||
Appearance: Silver-haired Enchanter
|
||
|
||
Terrain: See Enchanter
|
||
|
||
Equipment: See Enchanter
|
||
|
||
Attacks: See Enchanter
|
||
|
||
My thoughts: See Enchanter
|
||
|
||
Story: Paul, the Devil Child, stopped practicing magic after he turned
|
||
his friend into stone. He blames himself for releasing the demons from
|
||
the netherworld.
|
||
|
||
How to get him: In Scene 23 (The Mercenaries), go to Corpino to learn
|
||
about Paul. Go to Coongul and you will meet Paul. Say "Is that what
|
||
you want?" and you'll leave. Beat the scene (answer the question
|
||
Kageiye asks either way) and Paul will join you.
|
||
|
||
************************************************************************
|
||
|
||
Biske La Varet
|
||
|
||
Class: Lycanthrope/Werewolf
|
||
|
||
Appearance: Gruff-looking blonde man with little armor/Grey wolf man
|
||
|
||
Age: 30
|
||
|
||
Terrain: Plains
|
||
|
||
Equipment:
|
||
Right Hand: Baldr Sword *cannot change while a wolf*
|
||
Left Hand: N/A
|
||
Body: Plate Armor *cannot change while a wolf*
|
||
Head: N/A
|
||
|
||
Attacks:
|
||
|
||
Lycanthrope:
|
||
|
||
Front: Slash X 2 - A
|
||
Middle: Slash X 1 - B
|
||
Back: Slash X 1 - C
|
||
|
||
Werewolf:
|
||
|
||
Front: Claw X 3 - A
|
||
Middle: Claw X 2 - B
|
||
Back: Claw X 1 - C
|
||
|
||
My thoughts: Biske is a Lycanthrope by day and a Werewolf by night.
|
||
He's a vicious character, and hits much harder, and more often, in the
|
||
wolf form.
|
||
|
||
Story: Cursed with the blood of the wolf, Biske fought the Central
|
||
Division. He was imprisoned by Ankiseth Gallant and sentenced to
|
||
rot in a cell for the remainder of his life.
|
||
|
||
How to get him: You must not have Aisha, Saradin, or Ankiseth. Fight
|
||
him during Scene 24 (The Rebel). If you beat him, ask him to join you,
|
||
and he will do so.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +6
|
||
STR: +6
|
||
VIT: +6
|
||
INT: +4
|
||
MEN: +5
|
||
AGI: +5
|
||
DEX: +5
|
||
|
||
************************************************************************
|
||
|
||
Quass Debonair
|
||
|
||
Class: General
|
||
|
||
Appearance: Tall guy with long, blonde hair and a rather big sword.
|
||
|
||
Age: 31
|
||
|
||
Terrain: Plains
|
||
|
||
Equipment:
|
||
Right Hand: Sonic Blade *cannot be changed*
|
||
Left Hand: Tunic *cannot be changed*
|
||
Body: Breidablick
|
||
Head: N/A
|
||
|
||
Attacks:
|
||
Front: Slash X 3 - A
|
||
Middle: Slash X 2 - B
|
||
Back: Sonic Blade X 2 - C
|
||
|
||
My thoughts: Debonair's a great character. You're probably best
|
||
off putting him in the front row. Sonic Blade hits a back row
|
||
character, but not all that hard. You can't dequip his Sonic Blade or
|
||
Tunic. He can also lead a Legion.
|
||
|
||
Story: Debonair of the Wind was one of the four Devas of Zeteginea. He
|
||
joined Destin's troop during the Zenobian War, while his troops were in
|
||
Shangrila. He now joins Destin in the north to help the Revolution.
|
||
|
||
How to get him: You need Aisha, Saradin, and a high Chaos Frame. In
|
||
Scene 26 (No Man's Land), take Magnus to Ibu Deli. You'll run into
|
||
Debonair there. If the requirements are met, he'll ask to join.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +6
|
||
STR: +6
|
||
VIT: +4
|
||
INT: +4
|
||
MEN: +4
|
||
AGI: +4
|
||
DEX: +5
|
||
|
||
************************************************************************
|
||
|
||
Destin Faroda
|
||
|
||
Class: Lord
|
||
|
||
Appearance: Orange-haired guy with a rather large sword.
|
||
|
||
Age: 27
|
||
|
||
Terrain: Plains
|
||
|
||
Equipment:
|
||
Right Hand: Sigmund
|
||
Left Hand: Tunic *cannot be changed*
|
||
Body: Phoenix Mail
|
||
Head: N/A
|
||
|
||
Attacks:
|
||
Front: Slash X 3 - A
|
||
Middle: Slash X 3 - B
|
||
Back: Slash/Elemental Magic* X 2 - C/A
|
||
|
||
My thoughts: Destin makes for an excellent front row combatant, so
|
||
stick him there. He can also lead a Legion.
|
||
|
||
Story: Many revolutions begin with one man. Destin Faroda was that man
|
||
when, years ago, he rose up against the tyranny of Empress Endora of
|
||
Zeteginea. He freed Zenobia and rid the land of the evil Sage, Rashidi.
|
||
At the end of the Zenobian War, Tristran Zenobia became King and Destin
|
||
his greatest general. He joins the Palatinean Revolution early.
|
||
|
||
How to get him: In Scene 29 (The March to Latium), take Magnus' group
|
||
to Kurashino, Gules Hills. If you have all the Zenobians (Aisha,
|
||
Saradin, and Debonair) up to this point, Destin will join you.
|
||
|
||
Level Up Increases:
|
||
|
||
HP: +6
|
||
STR: +6
|
||
VIT: +6
|
||
INT: +4
|
||
MEN: +5
|
||
AGI: +4
|
||
DEX: +4
|
||
|
||
************************************************************************
|
||
|
||
Gilbert Oblion
|
||
|
||
Class: Beast Master
|
||
|
||
Appearance: Yellow-clothed Beast Master
|
||
|
||
Age: 51
|
||
|
||
Terrain: See Beast Master
|
||
|
||
Equipment: See Beast Master
|
||
|
||
Attacks: See Beast Master
|
||
|
||
My thoughts: See Beast Master
|
||
|
||
Story: One of Destin's closest advisors in this war, Gilbert is the
|
||
former leader of the Beast Division of Zenobia. He's never far from
|
||
Destin's side. He joined Destin early in the Zenobia campaign, when
|
||
confronted by the winged warrior, Canopus.
|
||
|
||
How to get him: In Scene 29 (The March to Latium), take Magnus' group
|
||
to Kurashino, Gules Hills. If you have all the Zenobians up to this
|
||
point (Aisha, Saradin, and Debonair), and a high Chaos Frame, Gilbert
|
||
will join you.
|
||
|
||
************************************************************************
|
||
|
||
Carth Forleizen
|
||
|
||
Class: Black Knight
|
||
|
||
Appearance: Black Knight with a red cape with a cross on it.
|
||
|
||
Age: 29
|
||
|
||
Terrain: See Black Knight
|
||
|
||
Equipment:
|
||
|
||
Right Hand: Boreas
|
||
Left Hand: Valiant Mantle
|
||
Body: Baldr Armor
|
||
Head: Armet
|
||
|
||
Attacks: See Black Knight
|
||
|
||
My thoughts: See Black Knight
|
||
|
||
Story: Carth was once a Knight of Lodis, who fought for the belief of
|
||
Filarrh, the sun god. He became disillusioned when he learnt of Lodis',
|
||
and the Brigade of the Radiant Cross' fall to the Infernal Aura, thus
|
||
he earned the name Carth the Disillusioned.
|
||
|
||
How to get him: You must have a low to medium Chaos Frame, and no
|
||
Zenobians can join your party. In Scene 32 (The Disillusioned), go to
|
||
Furge, and a young boy will tell you that a soldier is fighting all
|
||
alone in the forest. Go to Torab Ni, and you'll meet Carth, where
|
||
he'll take his unit and assault the Enemy Headquarters. Make sure he
|
||
stays alive, and you can ask him to join.
|
||
|
||
************************************************************************
|
||
************************************************************************
|
||
|
||
6. Items
|
||
|
||
Yeah. I think I have most of them, now...
|
||
|
||
Here's the key:
|
||
|
||
Description: The description of the item, as listed in the game.
|
||
Stat Change: How the item changes your basic stats (STR, VIT, INT, MEN,
|
||
AGI, DEX).
|
||
Resistances: How the item changes your resistances to being struck or
|
||
elements.
|
||
Effect: A rare one, but some weapons have a status effect on an enemy.
|
||
This also applies to descriptions of what certain valuables do.
|
||
Effect Invalid: Another rare one. A few pieces of armor offer
|
||
protection from certain status changes.
|
||
Element: The ruling element of the weapon, if it's not Physical or
|
||
Variable.
|
||
Cost: The cost of the item. This does not necessarily mean you can buy
|
||
it, but is used as a selling baseline. You can sell any item for
|
||
1/4 it's listed cost. Items in parentheses cannot be bought in
|
||
shops.
|
||
Shop: If the item can be bought in a shop, this is where.
|
||
See Also: If there's a bigger story behind this item, this is where (in
|
||
the FAQ you can find the info).
|
||
|
||
If you want to know if something can be bought, just search the document
|
||
to see if it shows up later in shops. Suffice to say that many of the
|
||
stronger weapons/armors cannot be bought.
|
||
|
||
I've arranged all helm/headgear/shields/body armor according to Strike
|
||
Resistance modifier, then Cost, then Element.
|
||
|
||
I've arranged all weapons according Strength modifier, then Cost, then
|
||
Element.
|
||
|
||
I've arranged all Accessories according to Cost first, then Element.
|
||
|
||
I've arranged all Valuables according to their cost, then
|
||
alphabetically.
|
||
|
||
************************************************************************
|
||
|
||
A. Helmets/Headgear
|
||
|
||
Headgear --
|
||
|
||
Can be used by: Fencer, Doll Master, Ninja, Sword Master, Enchanter,
|
||
Ninja Master, Amazon, Archer, Valkyrie, Witch, Diana, Dragon Master,
|
||
Hawkman, Vultan
|
||
|
||
Bandanna
|
||
Description: Large piece of cloth wrapped around the head to improve
|
||
one's courage.
|
||
Stat Change: MEN+2
|
||
Resistances: Strike +1
|
||
Cost: 20
|
||
Shop: Tenne Plains, Volmus Mine, Gunther Piedmont, Alba, Mount Ithaca,
|
||
Tremos Mountains I, Argent
|
||
|
||
Plumed Headband
|
||
Description: Headband adorned with white feathers, known to bring
|
||
good luck.
|
||
Resistances: Strike +1, Holy -1, Dark +3
|
||
Element: Virtue
|
||
Cost: 60
|
||
Shop: Dardunelles, Mount Ithaca, Mount Keryoleth, Gules Hills, Vert
|
||
Plateau, Temple of Berthe, Tybell
|
||
|
||
Decoy Cap
|
||
Description: Magical cap that attracts wild beasts by drawing their
|
||
attention to the wearer.
|
||
Resistances: Strike +1
|
||
Cost: (300)
|
||
See Also: Miscellany, Rare Items
|
||
NOTE: This cap increases the chances of encounters by neutral enemies.
|
||
|
||
Hachigane
|
||
Description: Headband adorned with iron plates to protect its wearer.
|
||
Resistances: Strike +2
|
||
Cost: 40
|
||
Shop: Volmus Mine, Mount Keryoleth, Barpheth
|
||
|
||
Leather Hat
|
||
Description: Popular leather headpiece.
|
||
Resistances: Strike +2
|
||
Cost: 40
|
||
Shop: Mylesia, Gunther Piedmont, Gules Hills
|
||
|
||
Jin-gasa
|
||
Description: Broad, conical hat which protects the wearer from rain and
|
||
snow.
|
||
Stat Change: DEX+1
|
||
Resistances: Strike +2
|
||
Cost: 50
|
||
Shop: Zenobian Border
|
||
|
||
Pointy Hat
|
||
Description: Cone-shaped leather hat with a wide brim. The witch's
|
||
trademark.
|
||
Stat Change: INT+1
|
||
Resistances: Strike +2
|
||
Cost: 100
|
||
Shop: Alba, Audvera Heights
|
||
|
||
Hannya Mask
|
||
Description: The mask of Hannya, female demon portrayed as the
|
||
incarnation of agony, hatred and rage.
|
||
Stat Change: MEN+2, AGI+2
|
||
Resistances: Strike +3
|
||
Cost: 180
|
||
Shop: Barpheth
|
||
See Also: Crenel Canyon II, Reward
|
||
|
||
Burning Band
|
||
Description: Headband made from the whisker of a firedrake. It
|
||
protects its wearer from cold.
|
||
Resistances: Strike +3, Fire -2, Water +5,
|
||
Element: Flame
|
||
Cost: (250)
|
||
|
||
Ice Bandanna
|
||
Description: Magical bandanna woven with the breath of a snow spirit.
|
||
Resistances: Strike +3, Fire +5, Water -2
|
||
Element: Water
|
||
Cost: (250)
|
||
|
||
Celestial Veil
|
||
Description: Beautiful veil that protects the wearer from darkness,
|
||
Stat Change: INT+4
|
||
Resistances: Strike +4, Holy -4, Dark +8
|
||
Effect Invalid: Petrify
|
||
Element: Virtue
|
||
Cost: (550)
|
||
|
||
Red Branch
|
||
Description: Hat with red branches attached like antlers. It sharpens
|
||
the wearer's concentration.
|
||
Stat Changes: DEX+10
|
||
Resistances: Strike +5, Wind -1, Earth +4
|
||
Element: Wind
|
||
Cost: (950)
|
||
See Also: Miscellany, Rare Items
|
||
|
||
---
|
||
|
||
Helms --
|
||
|
||
Can be used by: Fighter, Knight, Berserker, Phalanx, Paladin, Black
|
||
Knight, Cataphract, Dragoon, Centurion(male), Dragon Tamer, Freya,
|
||
Centurion(female), Raven
|
||
|
||
Iron Helm
|
||
Description: Iron skullcap that leaves portion of the head unprotected.
|
||
Resistances: Strike +2
|
||
Cost: 30
|
||
Shop: Tenne Plains, Volmus Mine, Mylesia, Gunther Piedmont, Alba, Fair
|
||
Heights, Tremos Mountains II, Ptia, Blue Basilica, Latium
|
||
|
||
Bone Helm
|
||
Description: Helm modeled after a dragon skull. Mostly ornamental, it
|
||
does not offer much protection.
|
||
Resistances: Strike +2
|
||
Cost: 50
|
||
Shop: Zenobian Border, Vert Plateau
|
||
|
||
Armet
|
||
Description: Iron helm that covers the entire head; it offers good
|
||
protection, but decreases visibility.
|
||
Resistances: Strike +4
|
||
Cost: 120
|
||
Shop: Mylesia, Audvera Heights, Azure Plains, Wentinus, Fair Heights,
|
||
Tremos Mountains I, Tremos Mountains II, Temple of Berthe, Ptia,
|
||
Blue Basilica
|
||
|
||
Dragon Helm
|
||
Description: Sturdy helm made of dragon skull. Very effective against
|
||
dragon attacks.
|
||
Resistances: Strike +4, Fire +4
|
||
Element: Fire
|
||
Cost: 250
|
||
See Also: Classes, Dragoon
|
||
|
||
Baldr Helm
|
||
Description: Helm made of Baldr, a metal that increases one's magical
|
||
ability.
|
||
Stat Change: INT+1
|
||
Resistances: Strike +5
|
||
Cost: 170
|
||
Shop: Sable Lowlands, Romulus, Latium
|
||
|
||
Helm of Thunderclap
|
||
Description: Helm fabled to have originated from the war cry of the
|
||
thunder god, Thor.
|
||
Resistances: Strike +6, Wind -2, Earth +8
|
||
Element: Wind
|
||
Cost: 410
|
||
Shop: Latium
|
||
|
||
Helm of the Fearless
|
||
Description: Helm worn by a swordmaster who has vanquished one hundred
|
||
opponents.
|
||
Stat Change: STR+20, AGI-15, DEX+5
|
||
Resistances: Strike +6, Holy +3, Dark -1
|
||
Element: Bane
|
||
Cost: (1550)
|
||
See Also: Miscellany, Rare Items
|
||
|
||
Freude Helm
|
||
Description: Holy helm, blessed by Filarrh, the sun god, that repels
|
||
the power of evil.
|
||
Stat Change: MEN+2
|
||
Resistances: Strike +7, Holy -4, Dark +10
|
||
Element: Virtue
|
||
Effect Invalid: Sleep
|
||
Cost: (700)
|
||
|
||
Ogre Helm
|
||
Description: Helm forged by the Ogre; It is very heavy, but provides
|
||
exceptional protection.
|
||
Stat Change: STR+5, INT-5
|
||
Resistances: Strike +8, Holy +10, Dark -5
|
||
Element: Bane
|
||
Cost: (1200)
|
||
|
||
************************************************************************
|
||
|
||
B. Weapons
|
||
|
||
---
|
||
|
||
Swords --
|
||
|
||
Can be used by: Fighter, Knight, Paladin, Centurion (male), Centurion
|
||
(female), Goblin, Gladiator, Vanguard, General(Magnus), Warrior,
|
||
Solidblade, Lycanthrope
|
||
|
||
Short Sword
|
||
Description: Sword popular for its ease of use.
|
||
Stat Change: STR+3
|
||
Cost: 20
|
||
Shop: Tenne Plains, Volmus Mine, Gunther Piedmont, Alba
|
||
|
||
Baldr Sword
|
||
Description: Sword forged from Baldr, a metal that increases one's
|
||
magical ability
|
||
Stat Change: STR+5, INT+3
|
||
Cost: 150
|
||
Shop: Mylesia, Zenobian Border, Gunther Piedmont, Alba, Romulus
|
||
|
||
Stone Sword
|
||
Description: Sword chiseled from an ancient boulder, believed to
|
||
contain the spirit of a god.
|
||
Stat Change: STR+7, VIT+5
|
||
Resistances: Wind +4, Earth -1
|
||
Element: Earth
|
||
Cost: 200
|
||
Shop: Vert Plateau
|
||
|
||
Falchion
|
||
Description: Curved single-edged sword with a broad blade designed to
|
||
slash the opponent.
|
||
Stat Change: STR+8
|
||
Cost: 400
|
||
Shop: Romulus, Aurua Plains
|
||
|
||
Sword of Firedrake
|
||
Description: A dragon slayer made from the scale of a firedrake.
|
||
Stat Change: STR+8
|
||
Resistances: Fire -1, Water +4
|
||
Element: Flame
|
||
Cost: 300
|
||
Shop: Latium
|
||
See Also: Mount Ithaca, Reward
|
||
|
||
Glamdring
|
||
Description: Forged by an Elven blacksmith, the blade of this sword
|
||
emits an unceasing red glow.
|
||
Stat Change: STR+9
|
||
Resistances: Water +3
|
||
Element: Flame
|
||
Cost: 400
|
||
Shop: Romulus
|
||
|
||
Blessed Sword
|
||
Description: Baldr sword blessed by a priest.
|
||
Stat Change: STR+9, INT+3
|
||
Element: Virtue
|
||
Cost: 400
|
||
Shop: Sable Lowlands, Mount Ithaca, Romulus, Latium
|
||
See Also: Highland of Soathon, Reward
|
||
|
||
Sum Mannus
|
||
Description: Sword of lightning made from the scale of a thunder dragon.
|
||
Stat Change: STR+11
|
||
Resistances: Wind -1, Earth +4
|
||
Element: Wind
|
||
Cost: 500
|
||
Shop: Romulus, Latium
|
||
See Also: Dardunnelles I, Reward
|
||
|
||
Ice Blade
|
||
Description: Sword chiseled from unmelting ice.
|
||
Stat Change: STR+13
|
||
Resistances: Fire +4, Water -1
|
||
Element: Water
|
||
Cost: 600
|
||
Shop: Latium
|
||
See Also: Azure Plains, Reward
|
||
|
||
Dainslaif
|
||
Description: Bloodthirsty sword which urges the wielder to fight.
|
||
Stat Change: STR+14
|
||
Resistances: Holy +4, Dark -1
|
||
Element: Bane
|
||
Cost: (850)
|
||
|
||
Noish's Promise:
|
||
Description: The altered form of a young man, who transformed himself
|
||
to search for the lost soul of his true love.
|
||
Stat Change: STR+15, MEN+11
|
||
Cost: (3500)
|
||
See Also: Miscellany, Birthdays
|
||
|
||
Adamant Katana
|
||
Description: Broad-bladed sabre tempered in the eastern kingdom of
|
||
Zipang.
|
||
Stat Change: STR+16
|
||
Resistances: Wind +8, Earth -3
|
||
Element: Earth
|
||
Cost: (1500)
|
||
See Also: Temple of Berthe I, Reward
|
||
|
||
Evil Blade
|
||
Description: Fiendish sword used by the swordsmen of the netherworld.
|
||
Stat Change: STR+17
|
||
Resistances: Holy +8, Dark -3
|
||
Effect: Sleep
|
||
Element: Bane
|
||
Cost: (1500)
|
||
See Also: Capitrium, Reward
|
||
|
||
Flamberge
|
||
Description: A greatsword with an undulating blade, often used for
|
||
ceremonial purposes.
|
||
Stat Change: STR+18
|
||
Cost: (1400)
|
||
|
||
Penitence
|
||
Description: Holy sword said to have been brought from the heavens by a
|
||
fallen angel.
|
||
Stat Change: STR+18
|
||
Resistances: Holy -1, Dark +4
|
||
Element: Virtue
|
||
Cost: (1500)
|
||
|
||
Laevateinn
|
||
Description: The flaming sword of Surt, said to consume the world by
|
||
fire at the time of Ragnarok.
|
||
Stat Change: STR+18
|
||
Resistances: Fire -3, Water +8
|
||
Element: Flame
|
||
Cost: (1600)
|
||
See Also: Ptia, Reward
|
||
|
||
Nephrite Sword
|
||
Description: Sword made of jade which contains the power of unholy
|
||
water.
|
||
Stat Change: STR+18
|
||
Resistances: Fire +8, Water -3
|
||
Element: Water
|
||
Cost: (1600)
|
||
See Also: Blue Basilica, Reward
|
||
|
||
Notos
|
||
Description: Sword that holds the power of Notos, the god of the south
|
||
wind. One of the four Relics of the Wind.
|
||
Stat Change: STR+19, AGI+5
|
||
Resistances: Wind -2, Earth +7
|
||
Element: Wind
|
||
Cost: (1750)
|
||
|
||
Oracion
|
||
Description: A shining sword of virtue which grants the wielder the
|
||
ability to communicate with the gods.
|
||
Stat Change: STR+21
|
||
Resistances: Holy -3, Dark +8
|
||
Element: Virtue
|
||
Cost: (2100)
|
||
See Also: Castle Talpaea, Reward
|
||
|
||
Fafnir
|
||
Description: The sword used by an ancient hero to slay the evil dragon,
|
||
Fafnir.
|
||
Stat Change: STR+22
|
||
Cost: (1850)
|
||
|
||
---
|
||
|
||
Greatswords --
|
||
|
||
Can be used by: Fencer, Sword Master, Dragoon, General(Debonair, Sonic
|
||
Blade only), Lord
|
||
|
||
Bastard Sword
|
||
Description: Common, large, double-edged sword designed to do damage by
|
||
its sheer size.
|
||
Stat Change: STR+6
|
||
Cost: 180
|
||
See Also: Dardunnelles I, Hidden Items
|
||
|
||
Yomogi-u
|
||
Description: Daito, exotic long sword of the East, that amplifies its
|
||
wielder's power.
|
||
Stat Change: STR+7, DEX+3
|
||
Resistances: Wind +4, Earth -1
|
||
Element: Earth
|
||
Cost: (300)
|
||
|
||
Claymore
|
||
Description: Greatsword with an oversized guard.
|
||
Stat Change: STR+9
|
||
Cost: 360
|
||
Shop: Mount Keryoleth
|
||
See Also: Azure Plains, Hidden Items
|
||
|
||
Glaive of Champion
|
||
Description: The legendary warsword of Sigurd.
|
||
Stat Change: STR+11
|
||
Cost: 500
|
||
Shop: Capitrium, Latium
|
||
|
||
Kusanagi
|
||
Description: Sacred sword found in the tail of a dragon. It looks
|
||
tarnished, but emits bright light when brandished.
|
||
Stat Change: STR+11
|
||
Resistance: Dark +2
|
||
Element: Virtue
|
||
Cost: (550)
|
||
|
||
Matsukaze
|
||
Description: Daito, exotic long sword of the East, with the power to
|
||
create blades of wind.
|
||
Stat Change: STR+12, DEX+4
|
||
Resistances: Wind -1, Earth +4
|
||
Element: Wind
|
||
Cost: (650)
|
||
See Also: Winnea, Hidden Items
|
||
|
||
Malachite Sword
|
||
Description: Sword forged in the netherworld that freezes what it hits.
|
||
Stat Change: STR+12
|
||
Resistances: Fire +4, Water -1
|
||
Element: Water
|
||
Cost: (650)
|
||
See Also: Winnea, Hidden Items
|
||
|
||
Gram
|
||
Description: Forged by an Elven blacksmith, the blade of this
|
||
greatsword is made to slay dragons.
|
||
Stat Change: STR +13
|
||
Resistances: Wind +8, Earth -3
|
||
Element: Earth
|
||
Cost: (750)
|
||
See Also: Romulus, Reward
|
||
|
||
Kagari-bi
|
||
Description: Daito, exotic long sword of the East, that becomes engulfed
|
||
in flame when brandished.
|
||
Stat Change: STR+13, DEX+4
|
||
Resistances: Fire -1, Water +4
|
||
Element: Flame
|
||
Cost: (750)
|
||
|
||
Sigmund
|
||
Description: Sword tempered with lightning by Thor.
|
||
Stat Change: STR+14
|
||
Resistances: Wind -3, Earth +8
|
||
Element: Wind
|
||
Cost: (650)
|
||
|
||
Durandel
|
||
Description: The lost technology of the ancient Mistralians entrapped
|
||
the power of bane in this sword.
|
||
Stat Change: STR+14
|
||
Resistances: Holy +8, Dark -3
|
||
Element: Bane
|
||
Cost: (700)
|
||
|
||
Sonic Blade
|
||
Description: Legendary long sword carved from a scale of the elder
|
||
dragon.
|
||
Stat Change: STR+15
|
||
Cost: (1000)
|
||
|
||
Sword of Tiamat
|
||
Description: Dragon slayer made of Tiamat's fang.
|
||
Stat Change: STR+15
|
||
Cost: (1200)
|
||
See Also: Classes, Dragoon
|
||
|
||
Yu-giri
|
||
Description: Daito, exotic long sword of the East, whose blade is
|
||
bedewed at all times.
|
||
Stat Change: STR+17, DEX+5
|
||
Resistances: Fire +8, Water -3
|
||
Element: Water
|
||
Cost: (1500)
|
||
See Also: Tremos Mountains I, Reward
|
||
|
||
Balmung
|
||
Description: Two-handed sword made from the claw of the evil dragon,
|
||
Fafnir.
|
||
Stat Change: STR+19
|
||
Cost: (1750)
|
||
|
||
Chaladholg
|
||
Description: Holy sword, also known as the Demon Slayer, for beheading
|
||
countless evil beings.
|
||
Stat Change: STR+22
|
||
Resistances: Holy -4, Dark +10
|
||
Element: Virtue
|
||
Cost: (2100)
|
||
See Also: Celesis, Hidden Items
|
||
|
||
Ogre Blade
|
||
Description: Gigantic weapon forged by the Ogre; its form is too
|
||
irregular and unrefined to be acknowledged as a sword.
|
||
Stat Change: STR+25, INT-4
|
||
Resistances: Holy +15, Dark -10
|
||
Element: Bane
|
||
Cost: (2550)
|
||
See Also: Tybell, Reward
|
||
|
||
---
|
||
|
||
Thrusting Swords --
|
||
|
||
Can be used by: Dragon Tamer, Dragon Master, Angel Knight, Seraphim
|
||
|
||
Rapier
|
||
Description: Light, sharp-tipped sword designed to thrust at the joints
|
||
in armor.
|
||
Stat Change: STR+4
|
||
Cost: 30
|
||
Shop: Zenobian Border, Vert Plateau
|
||
See Also: Crenel Canyon, Hidden Items
|
||
|
||
Estoc
|
||
Description: Light, sharp-tipped sword with a knuckle guard on its hilt.
|
||
Stat Change: STR+6
|
||
Cost: 250
|
||
Shop: Mount Ithaca, Vert Plateau
|
||
See Also: Alba, Reward
|
||
|
||
Peridot Sword
|
||
Description: Sword made from a frozen peridot
|
||
Stat Change: STR+7
|
||
Resistances: Fire +4, Water -1
|
||
Element: Water
|
||
Cost: 350
|
||
See Also: Tremos Mountains II, Hidden Items
|
||
|
||
Needle of Light
|
||
Description: Thin blade of virtue created by the element of virtue.
|
||
Stat Change: STR+7
|
||
Resistances: Dark +3
|
||
Element: Virtue
|
||
Cost: 350
|
||
See Also: Classes, Angel Knight
|
||
|
||
Main Gauche
|
||
Description: Dagger used for parrying attacks. It has a peculiar
|
||
shape, but is very easy to handle.
|
||
Stat Change: STR+8
|
||
Cost: 400
|
||
Shop: Vert Plateau, Latium, Aurua Plains
|
||
|
||
Sword of Dragon Gem
|
||
Description: Sword chiseled from a Dragon Gem, a jewel with the ability
|
||
to communicate with dragons.
|
||
Stat Change: STR+13
|
||
Cost: (600)
|
||
See Also: Blue Basilica, Hidden Items
|
||
|
||
---
|
||
|
||
One-Handed Axe/Hammer --
|
||
|
||
Can be used by: Berserker, Skeleton, Hawkman, Vultan, Raven, Saturos
|
||
|
||
Halt Hammer
|
||
Description: Hammer used for smashing rocks.
|
||
Stat Change: STR+4
|
||
Cost: 110
|
||
Shop: Volmus Mine, Zenobian Border, Blue Basilica
|
||
|
||
Francisca
|
||
Description: Small hand axe that can be wielded with relative ease.
|
||
Stat Change: STR+5
|
||
Cost: 130
|
||
Shop: Mylesia, Blue Basilica
|
||
See Also: Tenne Plains, Reward
|
||
|
||
Baldr Club
|
||
Description: Cudgel made of Baldr, a metal that increases one's magical
|
||
ability.
|
||
Stat Change: STR+6, INT+3
|
||
Cost: 220
|
||
Shop: Highland of Soathon, Audvera Heights, Blue Basilica
|
||
|
||
Baldr Axe
|
||
Description: Axe made of Baldr, a metal that increases one's magical
|
||
ability.
|
||
Stat Change: STR+7, INT+3
|
||
Cost: 300
|
||
Shop: Highland of Soathon, Audvera Heights, Blue Basilica
|
||
|
||
Evil Axe
|
||
Description: Cursed axe used by demons to behead their foes.
|
||
Stat Change: STR+8
|
||
Resistances: Holy +3
|
||
Element: Bane
|
||
Cost: (410)
|
||
|
||
Flame Flail
|
||
Description: The flail of the Order of Alnari which emits heat and
|
||
light when swung.
|
||
Stat Change: STR+10
|
||
Resistances: Water +3
|
||
Element: Flame
|
||
Cost: 490
|
||
Shop: Blue Basilica
|
||
See Also: Gunther Piedmont, Reward
|
||
|
||
Frozen Axe
|
||
Description: Silvery axe suited for battle in cold climates, hence its
|
||
nickname, Winter General.
|
||
Stat Change: STR+11
|
||
Resistances: Water -1
|
||
Element: Water
|
||
Cost: 500
|
||
Shop: Temple of Berthe, Aurua Plains
|
||
|
||
Aqua Hammer
|
||
Description: The beautiful hammer told to have arisen from the tear of
|
||
Basque, god of the sea.
|
||
Stat Change: STR+15
|
||
Resistances: Water -3
|
||
Element: Water
|
||
Cost: (900)
|
||
|
||
Euros
|
||
Description: Hammer that holds the power of Euros, god of the east wind.
|
||
One of the four Relics of Wind.
|
||
Stat Change: STR+16, AGI+5
|
||
Resistances: Wind -1, Earth +6
|
||
Element: Wind
|
||
Cost: (1050)
|
||
|
||
Axe of Wyrm
|
||
Description: Broad-bladed axe designed to slay dragons, often used for
|
||
execution.
|
||
Stat Change: STR+18
|
||
Resistances: Earth -3
|
||
Element: Earth
|
||
Cost: (1550)
|
||
See Also: Neutral Encounters, Earth Dragon
|
||
|
||
Celestial Hammer
|
||
Description: Holy hammer engraved with the ten commandments of Filarhh,
|
||
the sun god.
|
||
Stat Change: STR+19
|
||
Resistances: Holy -3
|
||
Element: Virtue
|
||
Cost: (1800)
|
||
|
||
Bloody Cleaver
|
||
Description: Huge, blood-drenched cleaver.
|
||
Stat change: STR+21
|
||
Resistances: Holy +10, Dark -4
|
||
Element: Bane
|
||
Cost: (2200)
|
||
|
||
Gramlock
|
||
Description: The axe of flame forged at Muspellheim.
|
||
Stat Change: STR+23
|
||
Resistances: Fire -5, Water +15
|
||
Element: Flame
|
||
Cost: (2250)
|
||
|
||
---
|
||
|
||
Two-Handed Axe/Hammer --
|
||
|
||
Can be used by: Black Knight, Ogre
|
||
|
||
Warhammer
|
||
Description: Pointed hammer designed to puncture armor.
|
||
Stat Change: STR+7
|
||
Cost: (210)
|
||
|
||
Satan's Bullova
|
||
Description: Large axe resembling a scythe, sucks the soul from its
|
||
foes.
|
||
Stat Change: STR+8
|
||
Resistances: Holy +3
|
||
Element: Bane
|
||
Cost: 360
|
||
Shop: Tremos Mountains I
|
||
See Also: Sable Lowlands, Hidden Items
|
||
|
||
Urdarbruun
|
||
|
||
Description: Axe found in the fountain located at the very bottom of
|
||
the world.
|
||
Stat Change: STR+9
|
||
Resistances: Fire +3
|
||
Element: Water
|
||
Cost: (450)
|
||
See Also: Fair Heights, Reward
|
||
|
||
Prox
|
||
Description: Magical axe that spouts roaring flames at the wielder's
|
||
will.
|
||
Stat Change: STR+9
|
||
Resistances: Fire -1, Water +4
|
||
Element: Flame
|
||
Cost: 450
|
||
Shop: Fair Heights, Tremos Mountains II, Ptia
|
||
|
||
Mjollnir
|
||
Description: Colossal hammer of Thor, the thunder god.
|
||
Stat Change: STR+10
|
||
Resistances: Wind -1, Earth +4
|
||
Element: Wind
|
||
Cost: (420)
|
||
|
||
Sanscion
|
||
Description: Hammer with the power of earth used by Galf, the general of
|
||
the netherworld.
|
||
Stat Change: STR+11
|
||
Resistances: Wind +4, Earth -1
|
||
Element: Earth
|
||
Cost: (550)
|
||
|
||
Paua Hammer
|
||
Description: Hammer that draws out the full potential of its wielder.
|
||
Stat Change: STR+13
|
||
Cost: (600)
|
||
|
||
Boreas
|
||
Description: Axe that holds the power of Boreas, god of the north wind.
|
||
One of the four Relics of Wind.
|
||
Stat Change: STR+17, AGI+5
|
||
Resistances: Wind -3, Earth +8
|
||
Element: Wind
|
||
Cost: (1500)
|
||
See Also: Ptia, Reward
|
||
|
||
Yggdrasil
|
||
Description: Huge wooden club carved from the branch of Yggdrasil, the
|
||
world tree.
|
||
Stat Change: STR+18
|
||
Resistances: Wind +10, Earth -4
|
||
Element: Earth
|
||
Cost: (1700)
|
||
|
||
Rune Axe
|
||
Description: Axe engraved with runic inscriptions.
|
||
Stat Change: STR+21
|
||
Resistances: Holy -4, Dark +10
|
||
Element: Virtue
|
||
Cost: (2000)
|
||
|
||
Heavy Axe
|
||
Description: Steel axe capable of splitting a large tree in two with a
|
||
single stroke.
|
||
Stat Change: STR+23
|
||
Cost: (2350)
|
||
See Also: Tybell, Hidden Items
|
||
|
||
Dagda's Hammer
|
||
Description: Hammer which arose from the blood of Dagda, god of life
|
||
and death. One of the Arcane Instruments of Bane.
|
||
Stat Change: STR+26
|
||
Resistances: Holy +15, Dark -5
|
||
Effect: Paralyze
|
||
Element: Bane
|
||
Cost: (2500)
|
||
|
||
---
|
||
|
||
Spears --
|
||
|
||
Can be used by: Phalanx, Cataphract, Valkyrie, Freya, Blaze Knight,
|
||
Rune Knight
|
||
|
||
Spear
|
||
Description: Steel, easy to use spear, capable of inflicting large
|
||
amounts of damage.
|
||
Stat Change: STR+5
|
||
Cost: 150
|
||
Shop: Dardunnelles, Fair Heights, Tremos Mountains, Temple of Berthe,
|
||
Ptia
|
||
|
||
Baldr Spear
|
||
Description: Spear made of Baldr, a metal that increases one's magical
|
||
ability.
|
||
Stat Change: STR+7, INT+3
|
||
Cost: 230
|
||
Shop: Highland of Soathon, Audvera Heights, Wentinus, Fair Heights,
|
||
Tremos Mountains II, Ptia
|
||
See Also: Crenel Canyon I, Reward
|
||
|
||
Thunder Spear
|
||
Description: Magical spear with the power of thunder.
|
||
Stat Change: STR+7
|
||
Resistances: Earth +3
|
||
Element: Wind
|
||
Cost: 320
|
||
Shop: Azure Plains, Temple of Berthe
|
||
See Also: Mount Ithaca, Hidden Items
|
||
|
||
Osric's Spear
|
||
Description: Osric, King of Zamora's spear of ice.
|
||
Stat Change: STR+8
|
||
Resistances: Fire +4, Water -1
|
||
Element: Water
|
||
Cost: 410
|
||
Shop: Temple of Berthe
|
||
|
||
Volcaetus
|
||
Description: Legendary spear discovered in Mount Volcana.
|
||
Stat Change: STR+9
|
||
Resistances: Fire -1, Water +4
|
||
Element: Flame
|
||
Cost: 460
|
||
Shop: Fair Heights, Tremos Mountains II, Ptia
|
||
|
||
Earth Javelin
|
||
Description: Javelin that draws power from the earth and enhances the
|
||
wearer's ability.
|
||
Stat Change: STR+12
|
||
Resistances: Wind +8, Earth -3
|
||
Element: Earth
|
||
Cost: 550
|
||
Shop: Latium
|
||
See Also: Volmus Mine, Reward
|
||
|
||
Zephyros
|
||
Description: Spear that holds the power of Zephyros, god of the west
|
||
wind. One of the four Relics of Wind.
|
||
Stat Change: STR+12, AGI+5
|
||
Resistances: Earth +6
|
||
Element: Wind
|
||
Cost: (750)
|
||
See Also: Temple of Berthe, Hidden Items
|
||
|
||
Bentisca
|
||
Description: Spear found in the lair of the dragon, Isebelg.
|
||
Stat Change: STR+14
|
||
Resistances: Fire +8, Water -3
|
||
Element: Water
|
||
Cost: (650)
|
||
|
||
Culnrikolnne
|
||
Description: Its spearhead is made from the horn of a unicorn, with
|
||
divine inscriptions engraved on it.
|
||
Stat Change: STR+15, INT+2
|
||
Cost: (750)
|
||
|
||
Lance of Longinus
|
||
Description: Lance of damnation that harms even the gods.
|
||
Stat Change: STR+16
|
||
Resistances: Holy -1, Dark +4
|
||
Element: Virtue
|
||
Cost: (1300)
|
||
See Also: Barpheth, Hidden Items
|
||
|
||
Evil Spear
|
||
Description: Spear of an evil deity that absorbs grief and despair, and
|
||
grants power to its wielder.
|
||
Stat Change: STR+17
|
||
Resistances: Holy +6, Dark -2
|
||
Element: Bane
|
||
Cost: (1500)
|
||
See Also: Romulus, Hidden Items
|
||
|
||
Holy Lance
|
||
Description: Lance of pure silver, carried by the holy army when they
|
||
descended from heaven.
|
||
Stat Change: STR+18
|
||
Resistances: Holy -3, Dark +8
|
||
Element: Virtue
|
||
Cost: (1600)
|
||
See Also: Blue Basilica, Hidden Items
|
||
|
||
Ignis
|
||
Description: Blazing spear tempered with the eternal flame of the
|
||
netherworld.
|
||
Stat Change: STR+21
|
||
Resistnaces: Fire -3, Water +8
|
||
Element: Flame
|
||
Cost: (2000)
|
||
See Also: Barpheth, Hidden Items
|
||
|
||
Brionac
|
||
Description: Rare magical spear with a will of its own.
|
||
Stat Change: STR+24, INT+6
|
||
Resistances: Holy +10, Dark -4
|
||
Effect: Sleep
|
||
Element: Bane
|
||
Cost: (2300)
|
||
|
||
---
|
||
|
||
Whips --
|
||
|
||
Can be used by: Beast Tamer, Beast Master
|
||
|
||
Leather Whip
|
||
Description: Whip made of a sturdy strip of leather.
|
||
Stat Change: STR+4
|
||
Cost: 60
|
||
Shop: Volmus Mine, Capitrium
|
||
|
||
Rupture Rose
|
||
Description: Whip of thorns made from a crimson rose.
|
||
Stat Change: STR+5
|
||
Cost: 120
|
||
Shop: Sable Lowlands, Capitrium
|
||
|
||
Whip of Exorcism
|
||
Description: Whip that imparts evil thoughts to those it strikes.
|
||
Commonly used by priests of the occult.
|
||
Stat Change: STR+7
|
||
Cost: 210
|
||
Shop: Whip of Exorcism
|
||
|
||
Scourge of Thor
|
||
Description: Thor's whip that calls lightning when wielded.
|
||
Stat Change: STR +9
|
||
Resistances: Earth +3
|
||
Element: Wind
|
||
Cost: (380)
|
||
|
||
Holy Comet
|
||
Description: Sacred whip that leaves trails of pure white light when
|
||
wielded.
|
||
Stat Change: STR+11
|
||
Resistances: Holy -1, Dark +4
|
||
Element: Virtue
|
||
Cost: (410)
|
||
|
||
Blood Whip
|
||
Description: Whip used by vampires to capture virgins.
|
||
Stat Changes: STR+13
|
||
Resistances: Holy +4, Dark -1
|
||
Element: Bane
|
||
Cost: (800)
|
||
|
||
---
|
||
|
||
Claws --
|
||
|
||
Can be used by: Ninja, Ninja Master, Grappler
|
||
|
||
Iron Claw
|
||
Description: Iron claw attached to the forearm, primarily used in hand-
|
||
to-hand combat.
|
||
Stat Change: STR+5
|
||
Cost: 170
|
||
Shop: Volmus Mine, Barpheth
|
||
|
||
Baldr Claw
|
||
Description: Claw made of Baldr, a metal that increases one's magical
|
||
ability.
|
||
Stat Change: STR+7, INT+3
|
||
Cost: 280
|
||
Shop: Highland of Soathon, Audvera Heights, Barpheth
|
||
|
||
Cyanic Claw
|
||
Description: Dragon slayer made from the claws of the blue dragon.
|
||
Stat Change: STR+8
|
||
Resistances: Fire +4, Water -1
|
||
Element: Water
|
||
Cost: 320
|
||
Shop: Barpheth
|
||
See Also: Neutral Encounters, Blue Dragon
|
||
|
||
Black Cat
|
||
Description: Cursed claw imbued with the spirit of a black cat.
|
||
Stat Change: STR+11
|
||
Resistances: Holy +4, Dark -1
|
||
Element: Bane
|
||
Cost: (500)
|
||
See Also: Tremos Mountains I, Hidden Items; Latium, Reward
|
||
|
||
Touelno
|
||
Description: Thunder dragon's claw that courses with electricity.
|
||
Stat Change: STR+12
|
||
Resistances: Wind -1, Earth +4
|
||
Element: Wind
|
||
Cost: (550)
|
||
|
||
Berserk
|
||
Description: It is said that the wielder of this claw attacks with the
|
||
ferocity of a wild beast.
|
||
Stat Change: STR+13
|
||
Resistances: Wind +4, Earth -1
|
||
Element: Earth
|
||
Cost: (600)
|
||
|
||
Lfal
|
||
Description: Demon's claw, tipped with a portion of hell's inferno.
|
||
Stat Change: STR+14
|
||
Resistances: Fire -1, Water +4
|
||
Element: Flame
|
||
Cost: (700)
|
||
See Also: Latium, Hidden Items
|
||
|
||
Vajra
|
||
Description: Unique weapon that changes shape according to its wielder's
|
||
will.
|
||
Stat Change: STR+17, INT+5
|
||
Resistances: Holy -1, Dark +4
|
||
Element: Virtue
|
||
Cost: (1550)
|
||
|
||
---
|
||
|
||
Bows --
|
||
|
||
Can be used by: Amazon, Archer, Diana, Gorgon
|
||
|
||
Short Bow
|
||
Description: Small, light wooden bow that is portable and easy to
|
||
handle, but lacks strength.
|
||
Stat Change: STR+3
|
||
Cost: 30
|
||
Shop: Tenne Plains, Volmus Mine, Gunther Piedmont, Alba
|
||
|
||
Great Bow
|
||
Description: Long bow reinforced with yak horn.
|
||
Stat Change: STR+4
|
||
Cost: 90
|
||
Shop: Mylesia, Gunther Piedmont, Mylesia, Gules Hills
|
||
See Also: Tenne Plains, Hidden Items
|
||
|
||
Baldr Bow
|
||
Description: Bow made of Baldr, a metal that increases one's magical
|
||
ability.
|
||
Stat Change: STR+6, INT+3
|
||
Cost: 160
|
||
Shop: Mount Keryoleth, Gules Hills
|
||
|
||
Ytival
|
||
Description: Bow of pure silver, carried by the holy army when they
|
||
descended from heaven.
|
||
Stat Change: STR+7
|
||
Resistances: Holy -4, Dark +10
|
||
Element: Virtue
|
||
Cost: 270
|
||
Shop: Mount Keryoleth, Gules Hills
|
||
|
||
Bow of Sandstorm
|
||
Description: Legendary bow of the ancient kingdom of Habiram. Its
|
||
arrows never miss their mark, even in a sandstorm.
|
||
Stat Change: STR+8
|
||
Resistances: Wind +8, Earth -3
|
||
Element: Earth
|
||
Cost: 420
|
||
Shop: Gules Hills, Aurua Plains
|
||
See Also: Sable Lowlands, Reward
|
||
|
||
Bow of Thunderbolt
|
||
Description: Bow of the thunder god Thor. The arrow becomes engulfed
|
||
in lightning and penetrates the foe.
|
||
Stat Change: STR+9
|
||
Resistances: Wind -3, Earth +8
|
||
Element: Wind
|
||
Cost: (490)
|
||
See Also: Tremos Mountains I, Hidden Items
|
||
|
||
Composite Bow
|
||
Description: Bow made from many materials, giving it more flexibility
|
||
and durability.
|
||
Stat Change: STR+10
|
||
Cost: (550)
|
||
See Also: Neutral Encounters, Gorgon
|
||
|
||
Conflagrant Bow
|
||
Description: Blessed by the goddess of flame, this bow shoots explosive
|
||
arrows.
|
||
Stat Change: STR+12
|
||
Resistances: Fire -3, Water +8
|
||
Element: Flame
|
||
Cost: (620)
|
||
|
||
Bow of Tundra
|
||
Description: Found within a massive block of ice, this bow freezes its
|
||
targets instantly.
|
||
Stat Change: STR+14
|
||
Resistances: Fire +8, Water -3
|
||
Element: Water
|
||
Cost: (700)
|
||
|
||
Crescente
|
||
Description: Crescent-shaped bow used by a maiden to shoot an arrow to
|
||
the heavens to deliver a love letter.
|
||
Stat Change: STR+15, DEX+4
|
||
Resistances: Holy -3, Dark +8
|
||
Element: Virtue
|
||
Cost: (850)
|
||
|
||
Ji'ygla's Bow
|
||
Description: Great bow made from the bone of Ji'ygla, who was promised
|
||
eternal pleasure in exchange for his soul.
|
||
Stat Change: STR+16, INT-2
|
||
Resistances: Holy +10, Dark -4
|
||
Effect: Petrify
|
||
Element: Bane
|
||
Cost: (1150)
|
||
See Also: Barpheth, Reward
|
||
|
||
---
|
||
|
||
Maces --
|
||
|
||
Can be used by: Cleric, Priest
|
||
|
||
Light Mace
|
||
Description: Light, compact mace that is easy to wield.
|
||
Stat Change: STR+2, INT+3
|
||
Cost: 30
|
||
Shop: Crenel Canyon, Celesis
|
||
See Also: Volmus Mine I, Reward
|
||
|
||
Baldr Mace
|
||
Description: Mace made of Baldr, a metal that increases one's magical
|
||
ability.
|
||
Stat Change: STR+3, INT+5
|
||
Cost: 180
|
||
Shop: Highland of Soathon, Audvera Heights, Celesis
|
||
|
||
Gambantein
|
||
Description: Mace blessed by Holp, the god of wisdom, with the power to
|
||
pulverize the forces of evil.
|
||
Stat Change: STR+3, INT+13
|
||
Resistances: Holy -3, Dark +8
|
||
Element: Virtue
|
||
Cost: (1550)
|
||
See Also: Argent, Hidden Items
|
||
|
||
Celestial Mace
|
||
Description: Holy mace that emits white light from the jewel mounted in
|
||
its head.
|
||
Stat Change: STR+4, INT+9
|
||
Resistances: Holy -1, Dark +4
|
||
Element: Virtue
|
||
Cost: (600)
|
||
|
||
---
|
||
|
||
Staves --
|
||
|
||
Can be used by: Wizard, Archmage, Sorceress, Witch, Siren, Lich, Warlock
|
||
(Hemlock only)
|
||
|
||
Scipplay Staff
|
||
Description: Staff carved from the Scipplay Cypress tree.
|
||
Stat Change: STR+1, INT+3
|
||
Cost: 20
|
||
Shop: Crenel Canyon, Alba, Audvera Heights
|
||
|
||
Arc Wand
|
||
Description: Wand favored by experienced spellcasters, which enhances
|
||
the user's magical ability.
|
||
Stat Change: STR+3, INT+5
|
||
Cost: 150
|
||
Shop: Azure Plains, Wentinus
|
||
See Also: Mylesia I, Reward
|
||
|
||
Hemlock
|
||
Description: Staff carved from an ancient tree, whose roots spread
|
||
throughout the continent of Zeteginea.
|
||
Stat Change: STR+3, INT+11, MEN+1
|
||
Resistances: Wind +6, Earth -2
|
||
Element: Earth
|
||
Cost: (800)
|
||
|
||
Kerykeion
|
||
Description: Staff of Hermes with two serpents intertwined around it.
|
||
Stat Change: STR+4, INT+7
|
||
Resistances: Holy +8, Dark -3
|
||
Element: Bane
|
||
Cost: (330)
|
||
See Also: Neutral Encounters, Black Dragon
|
||
|
||
Hraesvelg
|
||
Description: Staff with a feather of the eagle Hraesvelg on its tip. It
|
||
grants the holder mastery over wind.
|
||
Stat Change: STR+4, INT+7
|
||
Resistances: Wind -3, Earth +8
|
||
Element: Wind
|
||
Cost: 340
|
||
Shop: Aurua Plains
|
||
See Also: Mount Keryoleth I, Reward
|
||
|
||
Phorusgir
|
||
Description: Staff which converts the magical power of its wielder into
|
||
blades of ice.
|
||
Stat Change: STR+4, INT+10
|
||
Resistances: Fire +8, Water -3
|
||
Element: Water
|
||
Cost: (750)
|
||
|
||
Jormungand
|
||
Description: Staff made in the likeness of Jormungand, the gigantic
|
||
serpent the encircles the world.
|
||
Stat Change: STR+4, INT+15
|
||
Resistances: Wind +8, Earth -3
|
||
Element: Earth
|
||
Cost: (2100)
|
||
|
||
Airgetlam
|
||
Description: Silver staff, told to have formed from the severed arm of
|
||
Nuadu, that heightens its wielder's wisdom.
|
||
Stat Change: STR+5, INT+12
|
||
Resistances: Holy -3, Dark +8
|
||
Element: Virtue
|
||
Cost: (1400)
|
||
See Also: Aurua Plains I, Hidden Items
|
||
|
||
Totila
|
||
Description: The staff that spews forth flame and incinerates evil.
|
||
Stat Change: STR+6, INT+8
|
||
Resistances: Fire -3, Water +8
|
||
Element: Flame
|
||
Cost: (420)
|
||
|
||
---
|
||
|
||
Dolls --
|
||
|
||
Can be used by: Doll Master, Enchanter
|
||
|
||
Marionette
|
||
Description: Wooden doll, articulated with steel.
|
||
Stat Change: STR+5
|
||
Cost: 120
|
||
Shop: Alba, Tremos Mountains I, Argent
|
||
See Also: Gunther Piedmont, Hidden Items
|
||
|
||
Fool
|
||
Description: Peculiar doll resembling a jester that conceals numerous
|
||
weapons.
|
||
Stat Change: STR+7
|
||
Cost: 320
|
||
Shop: Mount Ithaca, Tremos Mountains I, Argent
|
||
See Also: Audvera Heights, Reward
|
||
|
||
Heaven's Doll
|
||
Description: Angel doll very popular among children.
|
||
Stat Change: STR+9
|
||
Resistances: Holy -3, Dark +8
|
||
Element: Virtue
|
||
Cost: (430)
|
||
|
||
Doll of Curse
|
||
Description: A cursed soul is entrapped in this doll.
|
||
Stat Change: STR+10
|
||
Resistances: Holy +8, Dark -3
|
||
Effect: Paralyze
|
||
Element: Bane
|
||
Cost: (600)
|
||
See Also: Blue Basilica, Hidden Items
|
||
|
||
Lia Fail
|
||
Description: Statue set with the Stone of Destiny that confirms the
|
||
sentience of a god.
|
||
Stat Change: STR+13
|
||
Resistances: Holy -4, Dark +10
|
||
Element: Virtue
|
||
Cost: (900)
|
||
|
||
Gallant Doll
|
||
Description: Doll given as a birthday present. Its power reflects the
|
||
battalion leader's.
|
||
Stat Change: STR+Magnus/20, VIT+Magnus/20, INT+Magnus/20,
|
||
MEN+Magnus/20, AGI+Magnus/20, DEX+Magnus/20
|
||
Element: Same as Magnus'
|
||
Cost: (20)
|
||
See Also: Miscellany, Birthdays
|
||
|
||
---
|
||
|
||
Fans --
|
||
|
||
Can be used by: Princess
|
||
|
||
Battle Fan
|
||
Description: Sturdy fan made of iron plates.
|
||
Stat Change: STR+4
|
||
Cost: (750)
|
||
See Also: Gules Hills I, Hidden Items
|
||
|
||
Caldia
|
||
Description: Ceremonial heart-shaped fan.
|
||
Stat Change: STR+7, AGI+5
|
||
Resistances: Holy -1, Dark +4
|
||
Element: Virtue
|
||
Cost: (1250)
|
||
See Also: Tybell, Hidden Items
|
||
|
||
************************************************************************
|
||
|
||
C. Spellbooks --
|
||
|
||
Can be used by: Wizard, Archmage, Sorceress, Witch, Siren, Princess,
|
||
Lich, Warlock
|
||
|
||
Spellbook
|
||
Description: Book of incantations that channels the power of one's
|
||
guardian diety into magical spells.
|
||
Stat Change: INT+1
|
||
Cost: 100
|
||
Shop: Crenel Canyon, Audvera Heights, Azure Plains, Wentinus
|
||
|
||
Book of Wind
|
||
Description: Book of incantations that channels the power of the
|
||
wind god, Harnella, into magical spells.
|
||
Stat Change: INT+4
|
||
Resistances: Wind -1, Earth +4
|
||
Effect: Changes spells to Wind Elemental
|
||
Element: Wind
|
||
Cost: 200
|
||
Shop: Alba
|
||
|
||
Book of Flame
|
||
Description: Book of incantations that channels the power of the fire
|
||
god, Zoshonel, into magical spells.
|
||
Stat Change: INT+4
|
||
Resistances: Fire -1, Water +4
|
||
Effect: Changes spells to Fire Elemental
|
||
Element: Flame
|
||
Cost: 200
|
||
Shop: Alba
|
||
|
||
Book of Earth
|
||
Description: Book of incantations that channels the power of the earth
|
||
god, Berthe, into magical spells.
|
||
Stat Change: INT+4
|
||
Resistances: Wind +4, Earth -1
|
||
Effect: Changes spells to Earth Elemental
|
||
Element: Earth
|
||
Cost: 200
|
||
Shop: Alba
|
||
|
||
Book of Water
|
||
Description: Book of incantations that channels the power of the water
|
||
god, Grueza, into magical spells.
|
||
Stat Change: INT+4
|
||
Resistances: Fire +4, Water -1
|
||
Effect: Changes spells to Water Elemental
|
||
Element: Water
|
||
Cost: 200
|
||
Shop: Alba
|
||
|
||
Book of Bane
|
||
Description: Book of incantations that channels the power of Asmodee,
|
||
the God of Death, into magical spells.
|
||
Stat Change: INT+5
|
||
Resistances: Holy +4, Dark -1
|
||
Effect: Changes spells to Bane Elemental
|
||
Element: Bane
|
||
Cost: 300
|
||
Shop: Audvera Heights
|
||
|
||
Annihilation
|
||
Description: Rare tome written by the ancient Drakonites. It casts a
|
||
shower of flame to the earth.
|
||
Stat Change: STR-2, INT+10
|
||
Resistances: Fire -5, Water +10
|
||
Effect: Changes spells to Annihilation
|
||
Element: Drakonite
|
||
Cost: Starts at 30000 and increases by 20 every day up to 60000
|
||
Shop: Alba
|
||
See Also: Miscellany, Rare Items
|
||
|
||
Meteor Strike
|
||
Description: Rare tome written by the ancient Drakonites. It calls
|
||
forth a meteor from the heavens.
|
||
Stat Change: STR-2, INT+10
|
||
Resistances: Wind +10, Earth -5
|
||
Effect: Changes spells to Meteor Strike
|
||
Element: Drakonite
|
||
Cost: 50000
|
||
See Also: Miscellany, Rare Items; Dardunnelles, Aftermath
|
||
|
||
Tempest
|
||
Description: Rare tome written by the ancient Drakonites. It summons a
|
||
violent thunderstorm.
|
||
Stat Change: STR-2, INT+10
|
||
Resistances: Wind -5, Earth +10
|
||
Effect: Changes spells to Tempest
|
||
Element: Drakonite
|
||
Cost: (50000)
|
||
See Also: Miscellany, Rare Items
|
||
|
||
White Mute
|
||
Description: Rare tome written by the ancient Drakonites. It
|
||
instantaneously freezes the atmosphere.
|
||
Stat Change: STR-2, INT+10
|
||
Resistances: Fire +10, Water -5
|
||
Effect: Changes spells to White Mute
|
||
Element: Drakonite
|
||
Cost: (50000)
|
||
See Also: Miscellany, Rare Items
|
||
|
||
************************************************************************
|
||
|
||
D. Shields
|
||
|
||
Small Shield --
|
||
|
||
Can be used by: Fighter, Valkyrie, Freya, Centurion (female), Blaze
|
||
Knight, Rune Knight
|
||
|
||
Round Shield
|
||
Description: Small wooden shield attached to the forearm with a strap.
|
||
Resistances: Strike +2
|
||
Cost: 20
|
||
Shop: Tenne Plains, Volmus Mine, Gunther Piedmont, Dardunnelles, Alba
|
||
|
||
Buckler
|
||
Description: Small metal shield used primarily to parry attacks.
|
||
Resistances: Strike +5
|
||
Cost: 40
|
||
Shop: Azure Plains, Temple of Berthe
|
||
See Also: Volmus Mine, Hidden Items
|
||
|
||
Electric Shield
|
||
Description: Small shield blessed with the blood of Nue, the thunder
|
||
beast, that increases the power of wind.
|
||
Resistances: Strike +8, Wind -3, Earth +8
|
||
Element: Wind
|
||
Cost: 150
|
||
Shop: Tremos Mountains I, Latium
|
||
See Also: Fair Heights, Hidden Items
|
||
|
||
Flame Shield
|
||
Description: Small shield forged by Efreet, the Flame Djinn, that
|
||
increases the power of flame
|
||
Resistances: Strike +8, Fire -3, Water +8
|
||
Element: Flame
|
||
Cost: 150
|
||
Shop: Latium
|
||
|
||
Terra Shield
|
||
Description: Small shield of the Dryad, the forest nymph, that
|
||
increases the power of the earth
|
||
Resistances: Strike +8, Wind +8, Earth -3
|
||
Element: Earth
|
||
Cost: 150
|
||
|
||
Ice Shield
|
||
Description: Small shield made by Firbolg, the frost giant, that
|
||
increases the power of water.
|
||
Resistances: Strike +8, Fire +8, Water -3
|
||
Element: Water
|
||
Cost: 150
|
||
|
||
Starry Sky
|
||
Description: Shield emblazoned with the celestial map. The brilliance
|
||
of its stars keeps darkness at bay.
|
||
Resistances: Strike +12, Holy -12, Dark +50
|
||
Element: Virtue
|
||
Cost: (1900)
|
||
See Also: Miscellany, Rare Items
|
||
|
||
---
|
||
|
||
Shield --
|
||
|
||
Can be used by: Knight, Phalanx, Paladin, Cataphract, Centurion (male),
|
||
Angel Knight
|
||
|
||
Hallowed Shield
|
||
Description: Wooden shield made from the holy tree of Berthe that
|
||
protects the wielder from status changes.
|
||
Resistances: Strike +6, Wind +2
|
||
Effect Invalid: Poison, Paralyze, Sleep, Petrify
|
||
Element: Earth
|
||
Cost: (2250)
|
||
See Also: Miscellany, Rare Items
|
||
|
||
Kite Shield
|
||
Description: Metal shield with the bottom half narrowed for increased
|
||
maneuverability in combat.
|
||
Resistances: Strike +8
|
||
Cost: 70
|
||
Shop: Mylesia, Romulus
|
||
|
||
Large Shield
|
||
Description: Large, circular shield. It is heavy, but allows the
|
||
wielder to block attacks with ease.
|
||
Resistances: Strike +10
|
||
Cost: 180
|
||
Shop: Dardunnelles, Fair Heights, Tremos Mountains II, Ptia
|
||
|
||
Dragon Shield
|
||
Description: Shield made of dragon scales.
|
||
Resistances: Strike +10, Fire +7
|
||
Element: Flame
|
||
Cost: (260)
|
||
See Also: Auderva Heights, Hidden Items
|
||
|
||
Baldr Shield
|
||
Description: Shield made of Baldr, a metal that increases one's magical
|
||
ability.
|
||
Stat Change: INT+3
|
||
Resistances: Strike +12
|
||
Cost: 250
|
||
Shop: Sable Lowlands, Romulus
|
||
|
||
Shield of Nue
|
||
Description: Shield with the power of Nue, the thunder beast. When
|
||
struck, it produces a sound similar to a beast's roar.
|
||
Resistances: Strike +12, Wind -3, Earth +8
|
||
Element: Wind
|
||
Cost: 500
|
||
Shop: Latium
|
||
See Also: Fort Romulus, Hidden Items
|
||
|
||
Shield of Inferno
|
||
Description: Shield with the power of flame trapped deep within the
|
||
earth.
|
||
Resistances: Strike +12, Wind +2, Fire -3, Water +7
|
||
Element: Flame
|
||
Cost: 500
|
||
Shop: Blue Basilica, Latium
|
||
See Also: Mylesia II, Reward
|
||
|
||
Crystal Guard
|
||
Description: Beautiful shield made of a transparent, crystal-like
|
||
substance.
|
||
Resistances: Strike +12, Fire +8, Water -3
|
||
Element: Water
|
||
Cost: (500)
|
||
|
||
Saint's Shield
|
||
Description: Shield inscribed with King Oberon's name, granting
|
||
additional protection to the wielder.
|
||
Stat Change: MEN+4
|
||
Resistances: Strike +15, Holy -5, Dark +15,
|
||
Effect Invalid: Paralyze
|
||
Element: Virtue
|
||
Cost: (1750)
|
||
See Also: Tybell, Hidden Items
|
||
|
||
Tower Shield
|
||
Description: A cumbersome rectangular shield which, in return, provides
|
||
good protection.
|
||
Resistances: Strike +16
|
||
Cost: 350
|
||
Shop: Wentinus, Fair Heights, Tremos Mountains II, Ptia
|
||
|
||
Ogre Shield
|
||
Description: Shield forged by the Ogre; it is very heavy, but provides
|
||
exceptional protection.
|
||
Stat Change: STR+10, INT-5
|
||
Resistances: Strike +20, Holy +10, Dark -5
|
||
Element: Bane
|
||
Cost: (2100)
|
||
|
||
************************************************************************
|
||
|
||
E. Body Armor
|
||
|
||
Light Armor --
|
||
|
||
Can be used by: Fighter, Berserker, Fencer, Beast Tamer, Ninja,
|
||
Sword Master, Beast Master, Ninja Master, Amazon, Archer, Dragon Tamer,
|
||
Diana, Dragon Master, Hawkman, Vultan, Raven, Saturos, Gorgon
|
||
|
||
Cloth Armor
|
||
Description: Armor fashioned from thick cloth. Its loose design is
|
||
very comfortable.
|
||
Stat Change: MEN+2, DEX+2
|
||
Resistances: Strike +1
|
||
Cost: 20
|
||
Shop: Zenobian Border, Mount Keryoleth
|
||
|
||
Ninja's Garb
|
||
Description: Garment worn by ninjas, with iron plates stitched in.
|
||
Stat Change: AGI+2
|
||
Resistances: Strike +3
|
||
Cost: 50
|
||
Shop: Volmus Mine, Barpheth
|
||
|
||
Leather Armor
|
||
Description: Armor comprised of layers of leather.
|
||
Resistances: Strike +3
|
||
Cost: 60
|
||
Shop: Tenne Plains, Gunther Piedmont, Alba, Gules Hills, Capitrium,
|
||
Blue Basilica, Tybell
|
||
|
||
Chain Mail
|
||
Description: Armor made of interlocking metal rings. It is strong
|
||
against slashes, but weak against thrusts.
|
||
Resistances: Strike +5
|
||
Cost: 120
|
||
Shop: Tenne Plains, Volmus Mine, Gunther Piedmont, Alba, Vert Plateau
|
||
|
||
Hard Leather
|
||
Description: Armor made of leather hardened in boiling oil.
|
||
Resistances: Strike +6
|
||
Cost: 150
|
||
Shop: Gunther Piedmont, Alba, Highland of Soathon, Audvera Heights,
|
||
Mount Keryoleth, Gules Hills, Capitrium, Blue Basilica
|
||
See Also: Tenne Plains, Hidden Items
|
||
|
||
Scale Armor
|
||
Description: Leather armor strenghtened with wyvern's scales.
|
||
Resistances: Strike +7
|
||
Cost: 200
|
||
Shop: Mount Ithaca, Vert Plateau
|
||
See Also: Audvera Heights, Hidden Items
|
||
|
||
Ice Chain
|
||
Description: Frozen chain mail that protects its wearer by emitting
|
||
breaths of cold.
|
||
Resistances: Strike +8, Fire +5, Water -2
|
||
Element: Water
|
||
Cost: (350)
|
||
See Also: Celesis, Hidden Items
|
||
|
||
Thunder Chain
|
||
Description: Chain mail charged with lightning that protects its wearer
|
||
by periodically discharging electricity.
|
||
Resistances: Strike +8, Wind -2, Earth +5
|
||
Element: Wind
|
||
Cost: (350)
|
||
See Also: Celesis, Reward
|
||
|
||
Flame Leather
|
||
Description: Leather armor branded with the seal of flame. It protects
|
||
its wearer with a magical coat of flame.
|
||
Resistances: Strike +8, Fire -3, Water +8
|
||
Element: Flame
|
||
Cost: (350)
|
||
|
||
Terra Armor
|
||
Description: Hard leather engraved with the symbol of earth. It
|
||
provides its wearer with the power of earth.
|
||
Resistances: Strike +9, Wind +8, Earth -3
|
||
Element: Earth
|
||
Cost: 250
|
||
Shop: Gules Hills
|
||
|
||
Idaten's Mail
|
||
Description: Mystical chain that makes its wearer nimble.
|
||
Stat Change: AGI+13
|
||
Resistances: Strike +11, Wind -3, Earth +7
|
||
Element: Wind
|
||
Cost: (1500)
|
||
See Also: Miscellany, Rare Items
|
||
|
||
Saint's Garb
|
||
Description: Attire tailored by the followers of Light, made from
|
||
fabric purified with holy water.
|
||
Stat Change: MEN+4
|
||
Resistances: Strike +12, Holy -5, Dark +10
|
||
Element: Virtue
|
||
Cost: (750)
|
||
See Also: Tybell, Hidden Items
|
||
|
||
---
|
||
|
||
Armor --
|
||
|
||
Can be used by: Phalanx, Valkyrie, Freya, Angel Knight, Seraph, Goblin,
|
||
Gladiator(Magnus), Vanguard, Blaze Knight, Rune Knight, Solidblade,
|
||
Lord
|
||
|
||
Breastplate
|
||
Description: Iron plate that covers only the chest area.
|
||
Resistances: Strike +8
|
||
Cost: 180
|
||
Shop: Dardunnelles, Temple of Berthe
|
||
|
||
Plate Mail
|
||
Description: Iron-plated armor that covers the vital areas of the body.
|
||
Resistances: Strike +9
|
||
Cost: 210
|
||
Shop: Dardunnelles, Fair Heights, Tremos Mountains II, Ptia, Latium
|
||
See Also: Volmus Mine II, Hidden Items
|
||
|
||
Baldr Mail
|
||
Description: Plate mail made of Baldr, a metal that increases one's
|
||
magical ability.
|
||
Stat Change: INT+3
|
||
Resistances: Strike +11
|
||
Cost: 250
|
||
Shop: Azure Plains, Temple of Berthe, Latium
|
||
See Also: Mount Ithaca, Hidden Items
|
||
|
||
Titania Mail
|
||
Description: Legendary armor stolen from the temple of the faerie queen
|
||
Titania. Its wearer's agility is slightly increased.
|
||
Stat Change: AGI+4
|
||
Resistances: Strike +13
|
||
Cost: (750)
|
||
See Also: Gules Hills, Hidden Items
|
||
|
||
Peregrine Mail
|
||
Description: Armor created from a feather of Peregrine, the great
|
||
winged beast.
|
||
Resistances: Strike +15, Wind -4, Earth +10
|
||
Element: Wind
|
||
Cost: 900
|
||
Shop: Latium
|
||
See Also: Celesis, Hidden Items
|
||
|
||
Phoenix Mail
|
||
Description: Armor brought to this world by the Phoenix.
|
||
Resistances: Strike +15, Fire -4, Water +10
|
||
Element: Flame
|
||
Cost: (900)
|
||
See Also: Temple of Berthe, Hidden Items
|
||
|
||
Nathalork Mail
|
||
Description: Armor made from the thick, rock like hide of the ferocious
|
||
Nathalork.
|
||
Resistances: Strike +15, Wind +10, Earth -4
|
||
Element: Earth
|
||
Cost: (900)
|
||
|
||
Hwail Mail
|
||
Description: Armor modeled after Hwail, an enormous aquatic monster that
|
||
dwells in the Sea of Oberro.
|
||
Resistances: Strike +15, Fire +10, Water -4
|
||
Element: Water
|
||
Cost: 900
|
||
Shop: Barpheth
|
||
|
||
Bloodstained Armor
|
||
Description: Armor dyed with black blood to gain the power of
|
||
darkness. Evil spirits accompany the armor.
|
||
Resistances: Strike +17, Holy +15, Dark -5
|
||
Element: Bane
|
||
Cost: (1500)
|
||
|
||
Angelic Armor
|
||
Description: Legendary armor worn by the Angel Knight when she
|
||
descended from the heavens.
|
||
Stat Change: MEN+6
|
||
Resistances: Strike +18, Holy -5, Dark +12
|
||
Element: Virtue
|
||
Cost: (1500)
|
||
See Also: Hidden Items, Latium
|
||
|
||
---
|
||
|
||
Full Body Armor --
|
||
|
||
Can be used by: Knight, Paladin, Cataphract, Dragoon, Gladiator(Dio),
|
||
Warrior, General, Lycanthrope
|
||
|
||
Plate Armor
|
||
Description: Full-body armor consisting of shaped and fitted iron
|
||
plates. It is heavy, but the weight is well-distributed over the
|
||
entire body.
|
||
Resistances: Strike +11
|
||
Cost: 230
|
||
Shop: Mylesia, Romulus, Latium
|
||
|
||
Baldr Armor
|
||
Description: Plate armor made of Baldr, a metal that increases one's
|
||
magical ability.
|
||
Stat Change: INT+3
|
||
Resistances: Strike +13
|
||
Cost: 420
|
||
Shop: Audvera Heights, Sable Lowlands, Tremos Mountains I, Romulus,
|
||
Latium
|
||
|
||
Dragon Armor
|
||
Description: Full-body armor made out of a meteorite. It is especially
|
||
effective against dragons.
|
||
Resistances: Strike +13, Fire +4
|
||
Element: Flame
|
||
Cost: (800)
|
||
See Also: Classes, Dragoon
|
||
|
||
Heavy Armor
|
||
Description: Plate armor reinforced with additional metal plates. It
|
||
is very heavy but provides excellent protection.
|
||
Resistances: Strike +15
|
||
Cost: 650
|
||
Shop: Wentius, Fair Heights, Tremos Moutains II, Ptia, Latium
|
||
|
||
Wind Armor
|
||
Description: Magical full-body armor that protects its wearer with a
|
||
strong whirlwind.
|
||
Resistances: Strike +17, Wind -3, Earth +8
|
||
Element: Wind
|
||
Cost: (1500)
|
||
See Also: Wentinus II, Reward
|
||
|
||
Breidablick
|
||
Description: Mist emitted from this full-body armor hides its wearer
|
||
from sight.
|
||
Resistances: Strike +17, Fire +8, Water -3
|
||
Element: Water
|
||
Cost: (1500)
|
||
|
||
Rune Plate
|
||
Description: Baldr armor engraved with runic inscriptions.
|
||
Stat Change: INT+3
|
||
Resistances: Strike +18, Holy -4, Dark +10
|
||
Element: Virtue
|
||
Cost: (1500)
|
||
See Also: Fort Romulus, Reward
|
||
|
||
Jeulnelune
|
||
Description: Armor blessed by the god of hunting. It emits a gentle
|
||
light, similar to the moon's.
|
||
Resistances: Strike +18, Wind -4, Earth +10
|
||
Element: Wind
|
||
Cost: (1800)
|
||
See Also: Miscellany, Rare Items
|
||
|
||
Southern Cross
|
||
Description: Armor said to have been worn by the ancient gods. It is
|
||
decorated with the Southern Cross.
|
||
Resistances: Strike +20, Holy -1, Dark +3
|
||
Element: Virtue
|
||
Cost: (2500)
|
||
See Also: Miscellany, Rare Items
|
||
|
||
Armor of Death
|
||
Description: Full-body armor known to gradually absorb the life essence
|
||
of its wearer.
|
||
Resistances: Strike +21, Holy +15, Dark -5
|
||
Element: Bane
|
||
Cost: (1900)
|
||
|
||
Ogre Armor
|
||
Description: Full-body armor forged by the Ogre; it is very heavy, but
|
||
provides exceptional protection.
|
||
Stat Change: STR+10, INT-5
|
||
Resistances: Strike +25, Holy +8, Dark -4
|
||
Element: Bane
|
||
Cost: (2250)
|
||
|
||
Diadora's Song
|
||
Description: Armor imbued with the spirit of a girl separated from her
|
||
lover. Her sorrowful singing can be heard within it.
|
||
Resistances: Strike +26
|
||
Cost: (3200)
|
||
See Also: Miscellany, Birthdays
|
||
|
||
---
|
||
|
||
Robes --
|
||
|
||
Can be used by: Doll Master, Enchanter, Wizard, Archmage, Cleric,
|
||
Priest, Skeleton, Ghost, Lich, Warlock
|
||
|
||
Torn Cloth
|
||
Description: Old, torn cloth that offers virtually no physical
|
||
protection.
|
||
Resistances: Strike +1
|
||
Cost: 10
|
||
Shop: Volmus Mine, Tybell
|
||
|
||
Robe
|
||
Description: Long, flowing robe. It is thin and light, but not very
|
||
durable.
|
||
Resistances: Strike +2
|
||
Cost: 30
|
||
Shop: Crenel Canyon, Audvera Heights, Tremos Mountains I, Argent
|
||
|
||
Cleric's Vestment
|
||
Description: Garment commonly worn by clerics, providing peace and
|
||
serenity to its wearer.
|
||
Resistances: Strike +2, Holy -1, Dark +5
|
||
Element: Virtue
|
||
Cost: 50
|
||
Shop: Crenel Canyon, Celesis
|
||
|
||
Magician's Robe
|
||
Description: Robe woven with threads of Baldr, a metal that increases
|
||
one's magical ability.
|
||
Stat Change: INT+5
|
||
Resistances: Strike +3
|
||
Cost: 120
|
||
Shop: Mount Ithaca, Azure Plains, Tremos Mountains I, Argent
|
||
See Also: Audvera Heights, Hidden Items
|
||
|
||
Vestment of Wind
|
||
Description: Replica of the robe worn by the Skyfarer, in an ancient
|
||
relief.
|
||
Stat Change: INT+5
|
||
Resistances: Strike +4, Wind -4, Earth +10
|
||
Element: Wind
|
||
Cost: 400
|
||
Shop: Celesis
|
||
See Also: Capitrium, Hidden Items
|
||
|
||
Vestment of Flame
|
||
Description: Cloak covered with firedrake scales, protecting the wearer
|
||
from cold.
|
||
Stat Change: INT+5
|
||
Resistances: Strike +4, Fire -4, Water +10
|
||
Element: Flame
|
||
Cost: (400)
|
||
|
||
Vestment of Earth
|
||
Description: Magical garment that imparts the power of earth to the
|
||
wearer.
|
||
Stat Change: INT+5
|
||
Resistances: Strike +4, Wind +10, Earth -4
|
||
Element: Earth
|
||
Cost: (400)
|
||
|
||
Vestment of Water
|
||
Description: Garment worn by priests of Titania, Queen of the faeries,
|
||
blessed by the water elemental.
|
||
Stat Change: INT+5
|
||
Resistances: Strike +4, Fire +10, Water -4
|
||
Element: Water
|
||
Cost: (400)
|
||
See Also: Dardunnelles II, Reward
|
||
|
||
Robe of the Wise
|
||
Description: Robe with crystals attached to it, heightening its
|
||
wearer's magical ability.
|
||
Stat Change: INT+8
|
||
Resistances: Strike +5
|
||
Cost: 300
|
||
Shop: Sable Lowlands, Celesis
|
||
See Also: Highland of Soathon
|
||
|
||
Phoenix Robe
|
||
Description: Robe woven with feathers of the immortal Phoenix.
|
||
Stat Change: INT+7
|
||
Resistances: Strike +5, Fire -5, Water +15
|
||
Element: Flame
|
||
Cost: (750)
|
||
|
||
Cloak of Oath
|
||
Description: Cloak worn by those who dedicate their lives as a saint.
|
||
Stat Change: INT+7, MEN+5
|
||
Resistances: Strike +5, Holy -4, Dark +10
|
||
Element: Virtue
|
||
Cost: (750)
|
||
See Also: Romulus, Hidden Items
|
||
|
||
Robe of Abyss
|
||
Description: Robe tainted by an unfathomable darkness from the realm of
|
||
this world.
|
||
Stat Change: INT+8, MEN+2
|
||
Resistances: Strike +5, Holy +50, Dark -17
|
||
Element: Bane
|
||
Cost: (1750)
|
||
See Also: Miscellany, Rare Items
|
||
|
||
Bloodstained Robe
|
||
Description: Robe drenched with demon's blood, shrouding everything near
|
||
it in darkness.
|
||
Stat Change: INT+10, MEN+5
|
||
Resistances: Strike +6, Holy +15, Dark -5
|
||
Element: Bane
|
||
Cost: (1000)
|
||
See Also: Gules Hills, Hidden Items
|
||
|
||
---
|
||
|
||
Garments --
|
||
|
||
Can be used by: Sorceress, Witch, Siren, Princess, Zombie, Vampire
|
||
(Count's Garment only), Faerie (Tiny Clothing only), Pumpkinhead
|
||
|
||
Old Clothing
|
||
Description: Tattered clothes which offer virtually no protection to
|
||
its wearer.
|
||
Resistances: Strike +1
|
||
Cost: 10
|
||
Shop: Volmus Mine, Tybell
|
||
See Also: Tenne Plains, Hidden Items
|
||
|
||
Tiny Clothing
|
||
Description: Palm-sized garment made of cloth.
|
||
Resistances: Strike +2
|
||
Cost: (10)
|
||
|
||
Plain Clothing
|
||
Description: Simple garment made of cheap cloth.
|
||
Resistances: Strike +2
|
||
Cost: 30
|
||
Shop: Tybell
|
||
|
||
Witch's Dress
|
||
Description: Dress made for witches, adorned with a magical gem.
|
||
Stat Change: INT+3
|
||
Resistances: Strike +2
|
||
Cost: 80
|
||
Shop: Crenel Canyon, Alba, Audvera Heights
|
||
|
||
Count's Garment
|
||
Descripton: Elegantly tailored garment for the nobility.
|
||
Resistances: Strike +3
|
||
Cost: (200)
|
||
See Also: Classes, Vampire
|
||
|
||
Pure-White Dress
|
||
Description: Pure white dress that only a noble, purehearted woman is
|
||
permitted to wear.
|
||
Stat Change: INT+5
|
||
Resistances: Strike +3, Holy +2, Dark +5
|
||
Element: Virtue
|
||
Cost: 2500
|
||
See Also: Classes, Princess
|
||
|
||
Fur Coat
|
||
Description: Expensive coat made from the fur of a carnivorous beast.
|
||
Stat Change: INT+5
|
||
Resistances: Strike +4
|
||
Cost: 250
|
||
Shop: Wentinus
|
||
See Also: Mount Keryoleth, Hidden Items
|
||
|
||
Feather Suit
|
||
Description: Magical suit woven with feathers of the fabled giant
|
||
condor, grants the protection of wind to the wearer.
|
||
Stat Change: INT+7
|
||
Resistances: Strike +5, Wind -2, Earth +6
|
||
Element: Wind
|
||
Cost: 400
|
||
Shop: Tybell
|
||
See Also: Tremos Mountains II, Reward
|
||
|
||
Heat-Tex
|
||
Description: Crimson garment created with high-tech magic and a new
|
||
synthetic material.
|
||
Stat Change: INT+7
|
||
Resistances: Strike +5, Fire -2, Water +6
|
||
Element: Flame
|
||
Cost: (400)
|
||
|
||
Forest Tunic
|
||
Description: Dark-green tunic tailored by the elves. It makes the
|
||
wearer difficult to find in the forest.
|
||
Stat Change: INT+7
|
||
Resistances: Strike +5, Wind +6, Earth -2
|
||
Element: Earth
|
||
Cost: (400)
|
||
|
||
Misty Coat
|
||
Description: Mystical coat decorated with blue crystals that hold the
|
||
magical power of water.
|
||
Stat Change: INT+7
|
||
Resistances: Strike +5, Fire +6, Water -2
|
||
Element: Water
|
||
Cost: (400)
|
||
See Also: Romulus, Hidden Items
|
||
|
||
Stardust
|
||
Description: Beautiful dress bejeweled with fragments of a shooting
|
||
star.
|
||
Stat Change: INT+8
|
||
Resistances: Strike +7, Holy -3, Dark +8
|
||
Element: Virtue
|
||
Cost: (1750)
|
||
See Also: Tremos Mountains II, Hidden Items
|
||
|
||
Spell Robe
|
||
Description: Old garment inscribed with undecipherable text, considered
|
||
to be worn in a ritual of some sort.
|
||
Stat Change: STR-5, INT+15
|
||
Resistances: Strike +8, Holy +8, Dark -3
|
||
Cost: (1500)
|
||
|
||
************************************************************************
|
||
|
||
F. Accessories -
|
||
|
||
Non-class specific Accessories --
|
||
|
||
Can be used by: Doll Master, Enchanter, Wizard, Archmage, Black Knight,
|
||
Sorceress, Cleric, Siren, Priest
|
||
|
||
Amulet
|
||
Description: Necklace worn by sorcerers.
|
||
Stat Change: INT+4
|
||
Cost: 40
|
||
Shop: Crenel Canyon, Audvera Heights, Mount Ithaca, Azure Plains,
|
||
Wentinus, Tremos Mountains I, Argent
|
||
|
||
Valiant Mantle
|
||
Description: Durable mantle made of thick leather. Much effort is
|
||
required to pierce it.
|
||
Resistances: Strike +3
|
||
Cost: (40)
|
||
See Also: Classes, Black Knight
|
||
|
||
Rosary
|
||
Description: Silver cross and beads carried by priests.
|
||
Stat Change: INT+3
|
||
Resistances: Dark +2
|
||
Element: Virtue
|
||
Cost: 50
|
||
Shop: Crenel Canyon, Celesis
|
||
|
||
Ring of Eloquence
|
||
Description: Magic ring that increases the potency of its wearer's
|
||
incantations.
|
||
Stat Change: STR-10, INT+10
|
||
Cost: 250
|
||
Shop: Tremos Mountains I, Argent, Aurua Plains
|
||
|
||
Bell of Thunder
|
||
Description: Cast-iron bell emblazoned with the crest of thunder.
|
||
Provdies protection from thunder and lightning.
|
||
Stat Change: INT+3
|
||
Resistances: Wind -3, Earth +8
|
||
Element: Wind
|
||
Cost: 250
|
||
Shop: Celesis, Latium
|
||
|
||
Fang of Firedrake
|
||
Description: Charm made from firedrake fang. Grants the power of flame
|
||
and the protection from heat wave.
|
||
Stat Change: STR+3,
|
||
Resistances: Fire -3, Water +8
|
||
Element: Flame
|
||
Cost: 250
|
||
Shop: Latium
|
||
See Also: Tremos Mountains I, Hidden Items
|
||
|
||
Naga Ring
|
||
Description: Magic ring that taps into the channel of power that runs
|
||
deep underground.
|
||
Stat Change: STR+5
|
||
Resistances: Wind +8, Earth -3
|
||
Element: Earth
|
||
Cost: 250
|
||
Shop: Latium
|
||
|
||
Snow Orb
|
||
Description: Gem carved from the core of a massive unmelting block of
|
||
ice.
|
||
Stat Change: INT+5
|
||
Resistances: Fire +8, Water -3
|
||
Element: Water
|
||
Cost: 250
|
||
Shop: Latium
|
||
|
||
Runic Cape
|
||
Description: Cape decorated with the script of a far eastern kingdom.
|
||
Resistances: Strike +3, Wind +5, Fire +5, Earth +5, Water +5
|
||
Element: Physical
|
||
Cost: (550)
|
||
See Also: Miscellany, Rare Items
|
||
|
||
Elder's Sign
|
||
Description: Charm that grants its wearer vast amounts of knowledge,
|
||
told to be as ancient as the gods themselves.
|
||
Stat Change: INT+6
|
||
Resistances: Holy -4, Dark +10
|
||
Effect Invalid: Paralyze
|
||
Element: Virtue
|
||
Cost: (600)
|
||
|
||
Ring of Branding
|
||
Description: Unholy ring used to brand sinners with the insignia of the
|
||
demon.
|
||
Stat Change: STR-6, INT+13
|
||
Resistances: Holy +8, Dark -6
|
||
Element: Bane
|
||
Cost: (1350)
|
||
See Also: Blue Basilica, Hidden Items
|
||
|
||
Feather of Archangel
|
||
Description: Feather that bestows the protection of an archangel upon
|
||
its onwer.
|
||
Stat Change: INT+12
|
||
Resistances: Holy -5, Dark +15
|
||
Element: Virtue
|
||
Cost: (1600)
|
||
See Also: Celesis, Hidden Items
|
||
|
||
Firecrest
|
||
Description: Legendary red gem that holds the spirit of the Divine
|
||
Dragon.
|
||
Resistances: Strike +20, Wind +20, Fire +20, Earth +20, Water +20,
|
||
Holy +20, Dark +20
|
||
Cost: (2550)
|
||
See Also: Vert Plateau, Hidden Items
|
||
|
||
Angel's Brooch
|
||
Description: Brooch engraved with an angel, created by a renowned
|
||
artisan.
|
||
Resistances: Strike +1, Dark +2
|
||
Element: Virtue
|
||
Cost: (2700)
|
||
See Also: Miscellany, Rare Items
|
||
|
||
Rai's Tear
|
||
Description: Jewel worn by a Nirdamese Countess. This gem tells of the
|
||
tragic fall of Nirdam.
|
||
Resistances: Strike +2
|
||
Cost: (3300)
|
||
See Also: Miscellany, Rare Items
|
||
|
||
---
|
||
|
||
Class Specific Accessories *cannot be changed* --
|
||
|
||
Blue Sash
|
||
Description: Piece of cloth draped across the shoulders. It is a
|
||
traditional Indigan attire.
|
||
Stat Change: MEN+1
|
||
Resistances: Strike +1
|
||
Classes: Gladiator, Vanguard, Warrior, Solidblade, General(Magnus)
|
||
Cost: (30)
|
||
|
||
Tunic
|
||
Description: Sleeveless cloak worn over armor for decorative purpose.
|
||
Resistances: Strike +3
|
||
Classes: General(Debonair), Lord
|
||
Cost: (50)
|
||
|
||
Glass Pumpkin
|
||
Description: Magic pumpkin created by Deneb, the beautiful witch of
|
||
Zenobia.
|
||
Resistances: Holy +1
|
||
Classes: Pumpkinhead
|
||
Cost: (170)
|
||
|
||
Bloody Emblem
|
||
Description: Emblem worn by the followers of the darkness.
|
||
Stat Change: INT+4
|
||
Resistances: Holy -3, Dark +8
|
||
Element: Bane
|
||
Classes: Vampire
|
||
Cost: (1300)
|
||
See Also: Classes, Vampire
|
||
|
||
Dream Tiara
|
||
Description: Crown that rewards its wearer with a noble heart and
|
||
healthful body.
|
||
Stat Change: INT+4
|
||
Resistances: Holy +8, Dark -3
|
||
Element: Virtue
|
||
Classes: Princess
|
||
Cost: (1500)
|
||
See Also: Classes, Princess
|
||
|
||
Ring of the Dead
|
||
Description: Magic ring requisite to becoming immortal.
|
||
Stat Change: INT+6
|
||
Resistances: Holy -4, Dark +10
|
||
Element: Bane
|
||
Classes: Lich
|
||
Cost: (2100)
|
||
See Also: Classes, Lich
|
||
|
||
************************************************************************
|
||
|
||
G. Expendables
|
||
|
||
---
|
||
|
||
Curatives --
|
||
|
||
Heal Leaf
|
||
Description: Leaf of a curative herb that restores 100HP to a character.
|
||
Cost: 10
|
||
|
||
Heal Seed
|
||
Description: Seed of a curative herb that restores 300HP to a character.
|
||
Cost: 50
|
||
|
||
Heal Pack
|
||
Description: Curative herbs that restore 150HP to all members of a unit.
|
||
Cost: 120
|
||
|
||
Power Fruit
|
||
Description: Indigienous fruit that restores some stamina to all
|
||
members in a unit.
|
||
Cost: 80
|
||
|
||
Angel Fruit
|
||
Description: Wondrous fruit brought to this world by an angel.
|
||
Restores stamina to all members in a unit.
|
||
Cost: 200
|
||
|
||
Revive Stone
|
||
Description: Concoction made from a cockatrice tail that cures
|
||
petrification.
|
||
Cost: 500
|
||
|
||
Altar of Resurrection
|
||
Description: Ancient altar that resurrects the dead.
|
||
Cost: 1500
|
||
|
||
---
|
||
|
||
Supplementals --
|
||
|
||
Champion Statuette
|
||
Description: Statuette, modeled after a famous hero, that raises the
|
||
owner's experience level.
|
||
Cost: (2550)
|
||
|
||
Cup of Life
|
||
Description: Cup that increases the Hit Points of the one who drinks
|
||
from it.
|
||
Cost: (2550)
|
||
|
||
Sword Emblem
|
||
Description: Emblem that compels the wearer's spirit and raises
|
||
their strength.
|
||
Cost: (2550)
|
||
|
||
Bracer of Protection
|
||
Description: Bracers that raise vitality and enhance wearer's
|
||
resistance to physical damage.
|
||
Cost: (2550)
|
||
|
||
Crown of Intellect
|
||
Description: Crown that communicates with the soul and raises the
|
||
intelligence of the user.
|
||
Cost: (2550)
|
||
|
||
Mirror of Soul
|
||
Description: Mirror that reflects the inner self and raises the
|
||
mentality of the user.
|
||
Cost: (2550)
|
||
|
||
Stone of Quickness
|
||
Description: Magic stone that enhances the physical attribute and
|
||
raises the agility of the user.
|
||
Cost: (2550)
|
||
|
||
Crystal of Precision
|
||
Description: Green Crystal that heightens a character's concentration
|
||
and raises dexterity.
|
||
Cost: (2550)
|
||
|
||
Goblet of Destiny
|
||
Description: Goblet that alters the destiny of the one who drinks from
|
||
it.
|
||
Cost: (2550)
|
||
*NOTE* - What the Goblet of Destiny actually does is change your Luck.
|
||
Luck is an invisible stat which factors into critical hits, getting
|
||
hit, etc.
|
||
|
||
Flag of Unity
|
||
Description: Flag emblazoned with the battalion's emblem that bolsters
|
||
harmony within the unit.
|
||
Cost: (2550)
|
||
|
||
Scroll of Discipline
|
||
Description: Lawful scroll that raises the alignment of its reader.
|
||
Cost: (2550)
|
||
|
||
Urn of Chaos
|
||
Description: Pandemonium contained in this urn lowers the alignment
|
||
of the person who looks into it.
|
||
Cost: (2550)
|
||
|
||
---
|
||
|
||
Others --
|
||
|
||
Quit Gate
|
||
Description: Item that warps the fabric of space and transports a unit
|
||
back to headquarters.
|
||
Cost: 150
|
||
|
||
Silver Hourglass
|
||
Description: Magical hourglass that slows the passage of time.
|
||
Cost: (300)
|
||
|
||
Dowsing Rod
|
||
Description: Pair of L-shaped sticks that points to the location where
|
||
items are hidden.
|
||
Cost: (600)
|
||
|
||
Love and Peace
|
||
Description: Potent magical item that persuades an enemy to join
|
||
your army.
|
||
Cost: (2000)
|
||
|
||
************************************************************************
|
||
|
||
H. Valuables
|
||
|
||
Portable --
|
||
|
||
Ansate Cross
|
||
Description: Cross that switches the gender of a soldier when promoted.
|
||
Cost: (10)
|
||
See Also: Zenobian Border, Aftermath
|
||
|
||
Medal of Vigor
|
||
Description: Medal that strengthens the leadership of a unit and
|
||
hastens the growth of its leader and soldiers.
|
||
Effect: Doubles the amount of Soldier Exp gained by the leader of a
|
||
unit.
|
||
Cost: (10)
|
||
See Also: Miscellany, Birthdays
|
||
|
||
Marching Baton
|
||
Description: Baton used to maintain cadence and reduce fatigue when
|
||
marching.
|
||
Effect: Fatigue accumulates more slowly.
|
||
Cost: (10)
|
||
See Also: Miscellany, Birthdays
|
||
|
||
Censer of Repose
|
||
Description: Censer that generates refreshing scent and accelerates
|
||
recovery from fatigue.
|
||
Effect: Unit camps for a much shorter time.
|
||
Cost: (10)
|
||
See Also: Miscellany, Birthdays
|
||
|
||
Figurine of Sleipnir
|
||
Description: Figurine of Sleipnir, the eight-legged horse, that enables
|
||
to holder to travel at great speed.
|
||
Effect: Unit moves about twice as fast on the map.
|
||
Cost: (10)
|
||
See Also: Miscellany, Birthdays
|
||
|
||
Manual of Warfare
|
||
Description: Manual written by a renowned military officer, that
|
||
confers more experience gained in combat.
|
||
Effect: Unit gains double experience.
|
||
Cost: (10)
|
||
See Also: Miscellany, Birthdays
|
||
|
||
Mastaba's Barrier
|
||
Description: Item known to prevent its owner from becoming undead...
|
||
But, does it really?
|
||
Effect: Characters in a unit will not become zombies when incapacitated.
|
||
Cost: (10)
|
||
See Also: Miscellany, Birthdays
|
||
|
||
Charge Horn
|
||
Description: Horn used to command the troops in battle. All interrupt
|
||
commands become available at the beginning of combat.
|
||
Effect: You can Retreat or use Pedras at the beginning of combat.
|
||
Cost: (10)
|
||
See Also: Miscellany, Birthdays
|
||
|
||
---
|
||
|
||
Treasures --
|
||
|
||
Bolt of Silk
|
||
Description: Fabric made from the silk of the Sphagnum moth.
|
||
Found: Melphy, Dardunnelles, after freeing the Dardunnelles, inquiring
|
||
about dresses in Bourdeux, Tennes Plains, and visiting on the 15th of
|
||
any month during the day.
|
||
Cost: 2000
|
||
|
||
Condrite
|
||
Description: Meteorite that fell to the surface when this world came
|
||
into existence. Dragon armor is made from it.
|
||
Found: Melphy, Dardunnelles, after freeing Mount Ithaca, and inquiring
|
||
about Dragon Armor in Kynora, and visiting Melphy on the 6th of any
|
||
month during the day,
|
||
Cost: 450
|
||
|
||
Letter from Father
|
||
Description: It is addressed, "To my dearest daughter, Selena."
|
||
...We shouldn't open the letter.
|
||
Found: Muji, Gules Hills, after you agree to find the man's daughter.
|
||
Cost: (10)
|
||
|
||
Dragon's Scale
|
||
Description: Charm given by the barkeep in Elaine. This is purportedly
|
||
a scale of the legendary Divine Dragon.
|
||
Found: Elaine, Fair Heights, after you receive the Dragon Helm and
|
||
Armor, and talk to the old man in Idorf a second time.
|
||
Cost: (640)
|
||
|
||
Dark Invitation
|
||
Description: Those who seek the ring of the lifeless, come to the
|
||
tavern near the border. - Keeper of Dark Knowlege
|
||
Found: Banna Barra, Celesis
|
||
Cost: (10)
|
||
|
||
Package for Gelda
|
||
Description: Package from an old gentleman in Clemona to Gelda. Its
|
||
content is unknown.
|
||
Found: Clemona, Blue Basilica
|
||
Cost: (10)
|
||
|
||
Letter from Gelda
|
||
Description: Letter from Gelda to the old man in Clemona. It is
|
||
addressed, 'To whom I hold dear to my heart.'
|
||
Found: Tristle, Soathon, after going around the world to deliver the
|
||
Package.
|
||
Cost: (10)
|
||
|
||
************************************************************************
|
||
************************************************************************
|
||
|
||
7. Story/Mission Overviews
|
||
|
||
I haven't done some of the early levels, yet. I'll get back to them
|
||
at a later date.
|
||
|
||
Here's how I set it up...
|
||
|
||
Location: (Where you are, natch)
|
||
|
||
Prologue: (Any story played out before the battle)
|
||
|
||
Strongholds: (The Strongholds, their population, morale, and anything
|
||
in any shops)
|
||
|
||
Enemy Opposition: (The enemy units you'll find in the scene)
|
||
|
||
Enemy Commander: (The enemy commander, his class, if its special, and
|
||
the reward you get from him)
|
||
|
||
Battle Tactics: (How to survive in this battle)
|
||
|
||
Epilogue: (Cutscenes that occur after the battle)
|
||
|
||
Aftermath: (Anything special that can be done in the scene after you
|
||
win)
|
||
|
||
Hidden Items: (Items that can be found in the scene)
|
||
|
||
Neutral Encounters: (Neutral enemies that can be found, and the items
|
||
you get from them)
|
||
|
||
Note: My formation setups are as such...
|
||
|
||
----- ----- ----- Back Row
|
||
----- ----- ----- Middle Row
|
||
----- ----- ----- Front Row
|
||
|
||
* = Unit Leader
|
||
% = Legion Leader
|
||
|
||
This is how they look as you face them in combat as well, so I decided
|
||
to use that format.
|
||
|
||
Another note: Every shop in the game has these Expendable Items...
|
||
|
||
Heal Leaf 10
|
||
Heal Seed 50
|
||
Heal Pack 120
|
||
Power Fruit 80
|
||
Angel Fruit 200
|
||
Revive Stone 500
|
||
Quit Gate 150
|
||
|
||
Abbreviation List -
|
||
|
||
Sld - Soldiers
|
||
|
||
Fig - Fighter
|
||
Knt - Knight
|
||
Bkr - Berserker
|
||
Fen - Fencer
|
||
Phx - Phalanx
|
||
BsT - Beast Tamer
|
||
DoM - Doll Master
|
||
Nin - Ninja
|
||
Wiz - Wizard
|
||
|
||
Pal - Paladin
|
||
BlK - Black Knight
|
||
SwM - Sword Master
|
||
Cat - Cataphract
|
||
BsM - Beast Master
|
||
Enc - Enchanter
|
||
NnM - Ninja Master
|
||
ArM - Archmage
|
||
|
||
CeM - Centurion (Male)
|
||
Dgo - Dragoon
|
||
|
||
Ama - Amazon
|
||
Arc - Archer
|
||
DgT - Dragon Tamer
|
||
Val - Valkyrie
|
||
Sor - Sorceress
|
||
Wit - Witch
|
||
Cle - Cleric
|
||
|
||
Dia - Diana
|
||
DgM - Dragon Master
|
||
Fre - Freya
|
||
Sir - Siren
|
||
Pri - Priest
|
||
|
||
CeF - Centurion (Female)
|
||
Prn - Princess
|
||
|
||
Zom - Zombie
|
||
Ske - Skeleton
|
||
Gho - Ghost
|
||
Vam - Vampire
|
||
AnK - Angel Knight
|
||
Ser - Seraph
|
||
Lic - Lich
|
||
|
||
Haw - Hawkman
|
||
Vul - Vultan
|
||
Rav - Raven
|
||
Pmp - Pumpkinhead
|
||
Gre - Gremlin
|
||
Fae - Faerie
|
||
|
||
YgD - Young Dragon
|
||
ThD - Thunder Dragon
|
||
Que - Quetzalcoatl
|
||
RdD - Red Dragon
|
||
Flb - Flarebrass
|
||
EhD - Earth Dragon
|
||
AzD - Azhi Dahaka
|
||
BuD - Blue Dragon
|
||
Hyd - Hydra
|
||
PtD - Platinum Dragon
|
||
Bah - Bahamut
|
||
BkD - Black Dragon
|
||
Tmt - Tiamat
|
||
|
||
Wyr - Wyrm
|
||
Wyv - Wyvern
|
||
Hel - Hellhound
|
||
Cer - Cerberus
|
||
Grf - Griffin
|
||
Opi - Opinincus
|
||
Coc - Cockatrice
|
||
Sph - Sphinx
|
||
|
||
Gol - Golem
|
||
SGo - Stone Golem
|
||
BGo - Baldr Golem
|
||
|
||
Gob - Goblin
|
||
Ogr - Ogre
|
||
Sat - Saturos
|
||
Gor - Gorgon
|
||
|
||
Grp - Grappler
|
||
KtT - Knight Templar
|
||
Dae - Daemon
|
||
KDa - Knight of Danika
|
||
|
||
Gen - General
|
||
Van - Vanity
|
||
SuK - Superior Knight
|
||
SoB - Solidblade
|
||
TmC - Temple Command
|
||
Lyc - Lycanthrope/Werewolf
|
||
DkP - Dark Prince
|
||
FlM - Flail Monarch
|
||
Ove - Overlord
|
||
DTm - Death Templar
|
||
Lor - Lord
|
||
|
||
************************************************************************
|
||
|
||
Opening:
|
||
|
||
At the opening, your main character stands before Archbishop Odiron at
|
||
his graduation ceremony. He asks you your name, the default of which is
|
||
"Magnus". He'll then ask you your birthday. This will determine when
|
||
your birthday occurs during the game.
|
||
|
||
Next, he'll ask you six questions. These questions will determine your
|
||
starting units.
|
||
|
||
Each way you answer a question will earn you points for a certain group
|
||
of characters for your units.
|
||
|
||
NOTE: Once again, I've been told these numbers are wrong, so rely on
|
||
them at your own risk...
|
||
|
||
Question 1: "What dost thou hold within thy sword?"
|
||
|
||
Ardor Passion Vigor Talent Belief Hatred
|
||
Warrior 12 16 0 4 16 4
|
||
Magic User 16 0 4 8 4 16
|
||
Specialist 4 8 12 16 16 4
|
||
Tamer 8 12 16 0 4 16
|
||
|
||
Question 2: "What shalt thou sever with thy sword?"
|
||
|
||
Hope Greed Order Silence Anarchy Control
|
||
Warrior 12 4 12 16 0 4
|
||
Magic User 16 8 16 0 4 8
|
||
Specialist 4 16 4 8 12 12
|
||
Tamer 8 0 8 12 16 16
|
||
|
||
Question 3: "For what shall thou beseech the gods?"
|
||
|
||
Triumph Purity Might Valor Trust Sacrfice
|
||
Warrior 8 0 16 12 4 8
|
||
Magic User 4 16 12 8 8 4
|
||
Specialist 16 8 4 0 12 16
|
||
|
||
Tamer 12 4 0 16 16 12
|
||
|
||
Question 4: "What shalt thou offer the gods?"
|
||
|
||
Freedom Glory Love Embrace Truth Lust
|
||
Warrior 16 12 0 8 16 4
|
||
Magic User 12 8 16 4 4 16
|
||
Specialist 4 0 8 16 16 4
|
||
Tamer 0 16 4 12 4 16
|
||
|
||
Question 5: "What dost thou wish for?"
|
||
|
||
Wealth Serenity Fertility Strife Peace Reform
|
||
Warrior 8 12 16 0 4 12
|
||
Magic User 4 8 12 16 8 16
|
||
Specialist 16 0 4 8 12 4
|
||
Tamer 12 16 0 4 16 8
|
||
|
||
Question 6: "What shalt thou rid from this land?"
|
||
|
||
Changes Honor Rule Ideal Law Chaos
|
||
Warrior 0 4 12 16 16 8
|
||
Magic User 4 8 16 0 12 4
|
||
Specialist 12 16 4 8 8 16
|
||
Tamer 16 0 8 12 4 12
|
||
|
||
Okay. Add up all your scores from each of the four character
|
||
categories. You should have four totals. The highest total will be the
|
||
category your first unit is, and will be Unit 1 as listed for each
|
||
category. Now, subtract 32 from the highest total, and take the new
|
||
highest total, and do the same, this will determine your Unit 2. Then
|
||
subtract 32 from the highest unit and continue until you get four units.
|
||
|
||
Unit 1 -
|
||
|
||
Warrior: Knight, 2 Fighters, 2 Soldiers
|
||
Magic User: Sorceress, 3 Fighters, Soldier
|
||
Specialist: Cleric, 2 Amazons, 2 Soldiers
|
||
Tamer: Beast Tamer, 2 Fighters, 2 Soldiers
|
||
|
||
Unit 2 -
|
||
|
||
Warrior: Archer, Amazon, 3 Soldiers
|
||
Magic User: Witch, 2 Amazons, 2 Soldiers
|
||
Specialist: Fencer, Fighter, 3 Soldiers
|
||
Tamer: Doll Master, Amazon, 3 Soldiers
|
||
|
||
Unit 3 -
|
||
|
||
Warrior: Berserker, 2 Soldiers
|
||
Magic User: Sorceress, 2 Soldiers
|
||
Specialist: Valkyrie, 2 Soldiers
|
||
Tamer: Dragon Tamer, 2 Soldiers
|
||
|
||
Unit 4 -
|
||
|
||
Warrior: Phalanx, Golem
|
||
Magic User: Wizard, Wyrm
|
||
Specialist: Cleric, Griffin
|
||
Tamer: Beast Tamer, Hellhound
|
||
|
||
So, for instance, if you picked Ardor, Hope, Purity, Embrace, Serenity,
|
||
and Changes, your scores will be 36, 76, 36, 56, respectively, for each
|
||
of the categories. Your highest score is 76, so you'll get the Magic
|
||
User Unit 1 (Sorceress). Subtracting 32 will get you 36, 44, 36, and
|
||
56. This puts Tamer at the top of your list, so you'll get the Tamer
|
||
Unit for Unit 2, which is the Doll Master unit. Subtracting another 32
|
||
will get you 36, 44, 36, and 24. This gets you a Magic User unit for
|
||
Unit 3, which is the Sorceress Unit. Subtracting the last 32 will give
|
||
you 36, 12, 36, and 24, which leaves you with a tie. In the case of a
|
||
tie, the first category gets honors, so you get the Warrior unit, which
|
||
has the Phalanx.
|
||
|
||
Now, these units (1, 2, 3, and 4) are actually Units 2, 3, 5, and 6 in
|
||
your battalion. Unit 1 is Magnus' unit, which has 2 Fighters and
|
||
2 Amazons, and Unit 4 is Dio's unit, which has 3 Fighters and an Amazon.
|
||
|
||
These units will also determine the items you'll start with. You'll
|
||
get all of the equipment items for each of the leader classes in the
|
||
four units, and you'll also get two items for the next class of the
|
||
leader of Unit 1, so if you have a Knight for the leader of Unit 1,
|
||
you'll get two Paladin items.
|
||
|
||
In addition to those unit-specific items, you'll also get three sets of
|
||
Fighter equipment, three sets of Amazon equipment, ten Heal Leaves, five
|
||
Power Fruits, and an Ansate Cross.
|
||
|
||
Odiron will ask you one final question:
|
||
|
||
"What dost thou call on for help?"
|
||
|
||
Swift Wind
|
||
Raging Fire
|
||
Solid Earth
|
||
Serene Water
|
||
|
||
This question will determine what Elem Pedra you start with. Which
|
||
goes with which should be obvious...
|
||
|
||
************************************************************************
|
||
************************************************************************
|
||
|
||
A. Prologue
|
||
|
||
Casting their gaze on the ground, trudging along...
|
||
|
||
General Godeslas Branic greets the graduates of the military academy and
|
||
welcomes them to the Southern Division. He gives them a dressing down
|
||
and hands the reins off to one of his Knights, who names the command
|
||
candidates. Magnus is one of them. They're sent to meet with their
|
||
advisors. Magnus' advisor is a calm, but strict old man named Hugo
|
||
Miller. Hugo gets a good look at him, then dismisses him. He ushers
|
||
in the next candidate, Diomedes Rangue, who gets a little miffed at the
|
||
old coot, before he realizes he's the advisor. Hilarity ensues...
|
||
|
||
************************************************************************
|
||
|
||
Scene 1 - The Southern Reaches
|
||
|
||
Location: Tenne Plains
|
||
|
||
Prologue: Magnus and Dio arrive and Hugo gives them the battle plans.
|
||
They're to go to Theodricus Mine and investigate a problem with the
|
||
locals being attacked by wild beasts and bandits.
|
||
|
||
Magnus is put in charge of the troops. Dio doesn't like this and wants
|
||
to fight Magnus. This is actually an important decision in the game,
|
||
and can affect whether or not Dio remains in your party. Either way,
|
||
Hugo comes by and breaks up the fight.
|
||
|
||
Zemio: (Starting Location)
|
||
|
||
Population: 232
|
||
Morale: 76
|
||
|
||
Hou: (Allied, South of Zemio)
|
||
|
||
Population: 167
|
||
Morale: 45
|
||
Witch's Hut
|
||
|
||
Jadd: (Allied, Eastern edge)
|
||
|
||
Population: 427
|
||
Morale: 52
|
||
|
||
Shop:
|
||
|
||
Bandanna 20
|
||
Iron Helm 30
|
||
|
||
Short Sword 20
|
||
Short Bow 30
|
||
|
||
Round Shield 20
|
||
|
||
Leather Armor 60
|
||
Chain Mail 120
|
||
|
||
Buchanan: (Western edge)
|
||
|
||
Population: 116
|
||
Morale: 38
|
||
|
||
Mulsuk: (Northwest corner)
|
||
|
||
Population: 289
|
||
Morale: 50
|
||
|
||
Bourdeux: (Center of Map)
|
||
|
||
Population: 248
|
||
Morale: 71
|
||
|
||
Billney: (Neutral, South edge)
|
||
|
||
Population: 212
|
||
Morale: 50
|
||
|
||
Theodricus Mine: (Enemy Headquarters)
|
||
|
||
Population: 50
|
||
Morale: 50
|
||
|
||
Enemy Opposition:
|
||
|
||
----- Wiz02*----- Reward: Hachigane
|
||
----- ----- Knt02
|
||
Hel02 ----- ----- Location: Guarding Mulsuk
|
||
|
||
----- ----- ----- Reward: Ninja's Garb
|
||
----- ----- Wit03*
|
||
Grf02 ----- ----- Location: On the crossroads south of Mulsuk
|
||
|
||
----- ----- Hel02 Reward: Leather Armor
|
||
----- ----- -----
|
||
Bkr03*----- ----- Location: Guarding Buchanan
|
||
|
||
Grf02 ----- ----- Reward: Iron Claw
|
||
----- ----- -----
|
||
----- Knt03*----- Location: Charging from Buchanan
|
||
|
||
Enemy Commander: Stabilo
|
||
|
||
----- Bkr04*-----
|
||
----- ----- -----
|
||
Wyr04 ----- ----- Location: Theodricus Mine
|
||
|
||
Reward: Francisca
|
||
|
||
Battle Tactics:
|
||
|
||
Okay. Your first battle. Scared? Don't be. This one's a breeze.
|
||
First, send your collective units south to Hou, but send one out to
|
||
Jadd to buy a few extra Heal Leaves. Next, send one of your more
|
||
Lawful guys to Bourdeux to liberate it. At this point, you should
|
||
see your first enemies. You shouldn't have any problems with them.
|
||
Next, send anyone up to Mulsuk to liberate it, and one of your more
|
||
Chaotic guys to Buchanan to liberate it. After you've taken care of
|
||
all the enemies on the map, finish Stabilo and you should be fine.
|
||
|
||
Forget about Billney. As a neutral town, you'll want to leave them
|
||
alone until after the mission's over.
|
||
|
||
Epilogue: Magnus interrogates Stabilo. He reveals that they were just
|
||
a decoy. There's a revolution in town, and they're going to kill
|
||
Prince Yumil. Magnus runs off to save him, and Hugo tells him that
|
||
they're the only regiment nearby who can save him, so it's up to them.
|
||
|
||
Aftermath:
|
||
|
||
After Dardunnelles: Head to the town Bourdeux with a female lead unit.
|
||
You'll be greeted by a woman who'll explain dressmaking, and how the
|
||
market in Dardunnelles carries silk on the 15th day of every month.
|
||
|
||
After Getting the Bolt of Silk: Go to Billney and talk to the
|
||
dressmaker to get the Pure White Dress for 2500 Goth.
|
||
|
||
Hidden Items:
|
||
|
||
Baldr Sword: Between Hou and Bourdeux
|
||
Altar of Resurrection: Northwest of Bourdeux
|
||
Old Clothing: Northeast of Mulsuk
|
||
Hard Leather: Midway between Zemio and Mulsuk
|
||
Power Fruit: On the road between Hou and Billney
|
||
Great Bow: Across the bridge south of Jadd
|
||
Heal Leaf: Southeast of Theodricus
|
||
|
||
************************************************************************
|
||
|
||
Scene 2 - Sparks
|
||
|
||
Location: Volmus Mine
|
||
|
||
Prologue: The information is scanty. Hugo knows that Yumil is being
|
||
held in this area, he just doesn't know where. You'll have to search
|
||
the area and find him.
|
||
|
||
Strongholds:
|
||
|
||
Saukin: (Starting Location)
|
||
|
||
Population: 268
|
||
Morale: 63
|
||
|
||
Senal: (South of Saukin)
|
||
|
||
Population: 65
|
||
Morale: 40
|
||
Witch's Hut
|
||
|
||
Dese: (Southwest of Senal)
|
||
|
||
Population: 251
|
||
Morale: 48
|
||
|
||
Shop:
|
||
|
||
Iron Helm 30
|
||
Hachigane 40
|
||
|
||
Short Sword 20
|
||
Iron Claw 170
|
||
|
||
Round Shield 20
|
||
|
||
Old Clothing 10
|
||
Ninja's Garb 50
|
||
Chain Mail 120
|
||
|
||
Berberah: (Neutral, East of Saukin)
|
||
|
||
Population: 101
|
||
Morale: 62
|
||
|
||
Eldrett: (South of Dese)
|
||
|
||
Population: 148
|
||
Morale: 55
|
||
|
||
Xeira: (South of Eldrett)
|
||
|
||
Population: 245
|
||
Morale: 58
|
||
|
||
Shop:
|
||
|
||
Bandanna 20
|
||
|
||
Short Bow 30
|
||
Leather Whip 60
|
||
Halt Hammer 110
|
||
|
||
Torn Cloth 10
|
||
Leather Armror 60
|
||
|
||
Ishro: (Southeast of Senal)
|
||
|
||
Population: 310
|
||
Morale: 43
|
||
|
||
Volmus Mine: (Neutral, East of Xeira)
|
||
|
||
Population: 50
|
||
Morale: 44
|
||
|
||
Enemy Opposition:
|
||
|
||
----- Knt03*----- Reward: Light Mace
|
||
----- ----- -----
|
||
----- YgD02 ----- Location: Guarding Senal
|
||
|
||
----- ----- ----- Reward: Light Mace
|
||
----- Cle03*-----
|
||
Sld-- ----- Sld-- Location: Charging from Senal
|
||
|
||
----- Fig02 ----- Reward: Rosary
|
||
----- ----- Cle02
|
||
Cle03*----- ----- Location: Charging from Dese
|
||
|
||
----- ----- ----- Reward: Rosary
|
||
Wiz03*----- Wiz01
|
||
Sld-- ----- ----- Location: Guarding Dese
|
||
|
||
----- Knt02*----- Reward: Leather Armor
|
||
----- ----- -----
|
||
Fig02 ----- Fig02 Location: Guarding Ishro
|
||
|
||
Grf02 ----- ----- Reward: Cleric's Vestment
|
||
----- ----- -----
|
||
----- Knt03*----- Location: Guarding Eldrett
|
||
|
||
Enemy Commander: Qad
|
||
|
||
----- ----- -----
|
||
----- ----- -----
|
||
Hel02 ----- BsM04* Location: Volmus Mine
|
||
|
||
Reward: Leather Whip
|
||
|
||
Battle Tactics:
|
||
|
||
During the battle (once you liberate Ishro), you'll see a scene with
|
||
Prince Yumil and his bodyguards, Eurynome Rhade and Jeal Veritte.
|
||
A Knight will have happened by and will tell them about what happened.
|
||
Rhade orders him to kill all the rebels. Rhade's got a nasty attitude.
|
||
When one of the (unarmed) Rebels tries to escape, Rhade runs him
|
||
through. At this point, it'll become clear that the Enemy Headquarters
|
||
is Volmus Mine.
|
||
|
||
Epilogue: Qad asks why Magnus doesn't kill him. Magnus replies that
|
||
it's not his way.
|
||
|
||
Later, Magnus delivers the tied up Qad to Yumil, Jeal, and Rhade.
|
||
Rhade yells at Magnus, wondering why he didn't kill the rebel. Rhade
|
||
beats the rebel, telling him that he's the problem with the country.
|
||
Rhade decides to kill the rebel as an example. Magnus tries to stop
|
||
him, punching Rhade, but he gets knocked aside.
|
||
|
||
Just as Rhade brings his sword down, a strange knight rushes in and
|
||
blocks his blade. A young girl runs up and unties the rebel, ushering
|
||
him out. Jeal moves to attack, but another strange warrior stops him.
|
||
He calls to someone named Saradin, who paralyzes Rhade and Jeal,
|
||
allowing them to make their escape.
|
||
|
||
Later, the mastermind of the assassination was executed. Later, it
|
||
was revealed that the person executed may have been no one important
|
||
at all. The rebels' actions intensified, and many people, including
|
||
some members of the middle and upper classes, began to question the
|
||
aristocracy's motives...
|
||
|
||
Hidden Items:
|
||
|
||
Heal Leaf: Forest east of Saukin
|
||
Buckler: Northwest of Senal (across river)
|
||
Quit Gate: West of Berberah (between highlands and river)
|
||
Hard Leather: Southeast of Senal (across bridge)
|
||
Light Mace: On the road between Ishro and Eldrett
|
||
Heal Leaf: Forest northwest of Xeira
|
||
|
||
************************************************************************
|
||
************************************************************************
|
||
|
||
B. Chapter 1
|
||
|
||
Unable to turn back - speechless and itinerant...
|
||
|
||
Magnus is summoned to General Godeslas' chamber. Godeslas tells him
|
||
that his achievements so far have been admirable, and he's being given
|
||
the rank of Captain in the Southern Division, where he will command a
|
||
battalion. He's given new orders to go to Crenel Canyon and subdue the
|
||
rebels there. Godeslas tells him to set aside his personal feelings,
|
||
and do what he needs for his king and country.
|
||
|
||
************************************************************************
|
||
|
||
Scene 3 - First Assignment
|
||
|
||
Location: Crenel Canyon
|
||
|
||
Prologue: Magnus and Dio are introduced to Leia Silvis. There's a
|
||
smattering of dialogue, and hilarity ensues.
|
||
|
||
It's at this point that you can name your company. Go nuts and pick a
|
||
cool name. It can't be too long, unfortunately...
|
||
|
||
Strongholds:
|
||
|
||
Baldera: (Starting Location)
|
||
|
||
Population: 108
|
||
Morale: 84
|
||
|
||
Kiefer: (Southwestern Corner)
|
||
|
||
Population: 154
|
||
Morale: 28
|
||
|
||
Shop:
|
||
|
||
Scipplay Staff 20
|
||
Light Mace 30
|
||
|
||
Spellbook 100
|
||
|
||
Robe 30
|
||
Cleric's Vestment 50
|
||
Witch's Dress 80
|
||
|
||
Amulet 40
|
||
Rosary 50
|
||
|
||
Movae: (Eastern Edge)
|
||
|
||
Population: 193
|
||
Morale: 44
|
||
|
||
Boolem: (Western Edge)
|
||
|
||
Population: 293
|
||
Morale: 22
|
||
Witch's Hut
|
||
|
||
Carnot: (Northeastern Area)
|
||
|
||
Population: 173
|
||
Morale: 42
|
||
|
||
Fort Tuatha: (Northern Edge, Enemy Headquarters)
|
||
|
||
Population: 4
|
||
Morale: 50
|
||
|
||
Enemy Opposition:
|
||
|
||
----- Grf03 ----- Reward: Heal Leaf
|
||
----- ----- -----
|
||
BsT04*----- ----- Location: Guarding Kiefer
|
||
|
||
----- DgT04*----- Reward: Rapier
|
||
Nin03 ----- -----
|
||
----- Nin03 ----- Location: Guarding Movae
|
||
|
||
----- ----- ----- Reward: Bone Helm
|
||
----- ----- Bkr04*
|
||
Gol03 ----- ----- Location: Charging from Boolem
|
||
|
||
----- ----- Sor03 Reward: Spear
|
||
----- ----- Wiz04*
|
||
Sor03 ----- ----- Location: Charging from Carnot
|
||
|
||
----- ----- ----- Reward: Heal Seed
|
||
Wiz04*----- Wiz02
|
||
Sol-- ----- ----- Location: Guarding Boolem
|
||
|
||
Knt04*----- ----- Reward: Breastplate
|
||
----- ----- -----
|
||
----- ----- EhD03 Location: Guarding Carnot
|
||
|
||
----- Val04*----- Reward: Plumed Headband
|
||
----- ----- Gre03
|
||
Nin03 ----- ----- Location: South of Fort Tuatha
|
||
|
||
Enemy Commmander: Efeminette
|
||
|
||
Ama03 Val05*Ama03
|
||
----- ----- -----
|
||
Fig03 ----- Fig03 Location: Fort Tuatha
|
||
|
||
Reward: Baldr Spear
|
||
|
||
Battle Tactics:
|
||
|
||
You're to split up in this mission. You'll have an extra unit with
|
||
Leia's. Send her east to balance things out, because the Valkyrie unit
|
||
will come down there, since you'll get east before you get west...
|
||
|
||
Epilogue: Hugo informs Magnus of the fact that they now have two orders:
|
||
Go to Mylesia and escort Prince Yumil, and go to the Zenobian Border
|
||
and push back the last of the Revolutionaries there...
|
||
|
||
Hidden Items:
|
||
|
||
Breastplate: West of Baldera
|
||
Heal Seed: West of Keifer
|
||
Plumed Headband: On the road between Baldera and Kiefer
|
||
Rapier: On the road between Boolem and Tuatha
|
||
Bone Helm: Between Mountains and the river west of Movae
|
||
|
||
************************************************************************
|
||
|
||
Scene 4 - The Path Diverges
|
||
|
||
Location: Mylesia
|
||
|
||
Prologue: We see a flashback, where Magnus' father, Ankiseth Gallant,
|
||
kills a man who tried to murder Prince Yumil. Ankiseth is cast out as
|
||
a murderer.
|
||
|
||
Back in reality, Hugo tells Magnus that the purpose of this mission is
|
||
to escort Prince Yumil through the area that's now seized by the rebels.
|
||
|
||
Magnus declines a request to visit the Prince, and leaves, but Dio
|
||
stops him, and asks him what his deal is. Magnus tells him that the
|
||
Prince is a childhood friend.
|
||
|
||
Strongholds:
|
||
|
||
Castle Dunkweld: (Starting Location)
|
||
|
||
Population: 3
|
||
Morale: 19
|
||
|
||
Idorf: (Southeastern Corner)
|
||
|
||
Population: 229
|
||
Morale: 41
|
||
|
||
Lehoboth: (West of Idorf)
|
||
|
||
Population: 257
|
||
Morale: 69
|
||
|
||
Tubulk: (West of Dunkweld)
|
||
|
||
Population: 205
|
||
Morale: 31
|
||
Witch's Hut
|
||
|
||
Elgorea: (Northern Area)
|
||
|
||
Population: 334
|
||
Morale: 49
|
||
|
||
Shop:
|
||
|
||
Iron Helm 30
|
||
Leather Hat 40
|
||
Armet 120
|
||
|
||
Great Bow 90
|
||
Francisca 130
|
||
Baldr Sword 150
|
||
|
||
Kite Shield 70
|
||
|
||
Plate Armor 230
|
||
|
||
Phuntua: (East of Castle Burgund)
|
||
|
||
Population: 288
|
||
Morale: 77
|
||
|
||
Harraive: (Southern Edge)
|
||
|
||
Population: 396
|
||
Morale: 50
|
||
|
||
Taza: (Northeast of Burgund)
|
||
|
||
Population: 24
|
||
Morale: 47
|
||
|
||
Castle Burgund: (Enemy Stronghold)
|
||
|
||
Population: 4
|
||
Morale: 50
|
||
|
||
Enemy Opposition:
|
||
|
||
BsT06*----- ----- Reward: Robe
|
||
----- ----- -----
|
||
Hwk05 ----- Hwk05 Location: Charging from Tubulk
|
||
|
||
----- ----- ----- Reward: Scipplay Staff
|
||
Fae05 DoM06*-----
|
||
Sld-- ----- Sld-- Location: Guarding Tubulk
|
||
|
||
----- Arc05 ----- Reward: Pointy Hat
|
||
Wit06*----- -----
|
||
----- ----- BsT05 Location: Guarding Lehoboth
|
||
|
||
----- Knt05 Bkr05 Reward: Witch's Dress
|
||
Arc06*----- -----
|
||
----- ----- ----- Location: Charging from Phuntua
|
||
|
||
----- ----- ----- Reward: Spellbook
|
||
----- Gre05 Hwk05
|
||
----- DgT06*----- Location: Guarding Elgorea
|
||
|
||
----- ----- ----- Reward: Heal Leaf
|
||
Nin05 ----- Cle06*
|
||
----- Sld-- ----- Location: Charging from Taza
|
||
|
||
----- DoM06*----- Reward: Heal Seed
|
||
----- ----- -----
|
||
Sld-- Sld-- Sld-- Location: Guarding Harraive
|
||
|
||
----- ----- ----- Reward: Amulet
|
||
----- ----- -----
|
||
ReD05 ----- BsT06* Location: Guarding Phuntua
|
||
|
||
BuD05 ----- Wiz06* Reward: Spellbook
|
||
----- ----- -----
|
||
----- ----- ----- Location: East of Castle Burgund
|
||
|
||
Enemy Commander: Zhontac
|
||
|
||
----- Wiz07*-----
|
||
----- ----- -----
|
||
Hel06 ----- Grf06 Location: Castle Burgund
|
||
|
||
Reward: Arc Wand
|
||
|
||
Battle Tactics:
|
||
|
||
Yumil's Unit:
|
||
|
||
----- BlK07 -----
|
||
BlK08 Ove02*BlK08 Items: Six Leaves
|
||
----- BlK07 -----
|
||
|
||
Yep. You're going to have to keep Yumil alive for this battle. Just
|
||
move early and move often. You'll get there first. If you want to
|
||
liberate all the towns in the area, you may have to send a unit over
|
||
the highlands to liberate Harraive. The battle shouldn't be difficult.
|
||
|
||
Go to Elgorea during the course of this battle and you'll run into the
|
||
spunky kid, Troi. He'll beg to join your team, so let him on.
|
||
|
||
If you want to see a neat scene, let Yumil get to Zhontac first.
|
||
|
||
Epilogue: Yumil and Magnus share a moment where Yumil confesses that he
|
||
has no real power, and that he wants to change the world.
|
||
|
||
Aftermath: Head for the town of Idorf. There, you'll recieve some
|
||
valuable information about Dragoons. You'll learn that the ancient
|
||
weapon makers left for Burgunny in Gunther Piedmont and Kynora on
|
||
Mount Ithaca. After you get the Dragon Helm and Armor, and after you
|
||
begin Chapter 3, return here and you'll learn about the Sword of
|
||
Tiamat.
|
||
|
||
Return to Elgorea with Troi. There, you'll meet his mom. She'll hand
|
||
you the Hallowed Shield.
|
||
|
||
Hidden Items:
|
||
|
||
Spellbook: East of Lehoboth
|
||
Robe: Peninsula South of Elgorea
|
||
Heal Seed: East of Harraive
|
||
Witch's Dress: Peninsula midway between Elgorea and Taza
|
||
Scipplay Staff: On the road north of Harraive
|
||
Pointy Hat: Small patch of plains midway between Burgund and Harraive
|
||
Amulet: Southwest corner of the map, across a bridge
|
||
|
||
************************************************************************
|
||
|
||
Scene 5 - True Intentions
|
||
|
||
Location: Zenobian Border
|
||
|
||
Prologue: Battle Plans, and Hugo expresses concern about how the
|
||
rebels seem to be leading a bunch of refugees and not concerned about
|
||
holding this area.
|
||
|
||
Strongholds:
|
||
|
||
Ethawella: (Starting Location)
|
||
|
||
Population: 137
|
||
Morale: 47
|
||
|
||
Shop:
|
||
|
||
Bone Helm 50
|
||
Jin-gasa 50
|
||
|
||
Rapier 30
|
||
Halt Hammer 110
|
||
Baldr Sword 180
|
||
|
||
Spell Book 100
|
||
|
||
Cloth Armor 20
|
||
|
||
Karya: (Neutral, West of Ethawella)
|
||
|
||
Population: 178
|
||
Morale: 50
|
||
Witch's Hut
|
||
|
||
Quelluan: (South of Ethawella)
|
||
|
||
Population: 256
|
||
Morale: 12
|
||
|
||
Dem Vidro: (South of Laguat)
|
||
|
||
Population: 68
|
||
Morale: 45
|
||
|
||
Elle: (South of Quelluan)
|
||
|
||
Population: 210
|
||
Morale: 52
|
||
|
||
Fort Crenel: (Enemy Headquarters)
|
||
|
||
Population: 14
|
||
Morale: 50
|
||
|
||
Enemy Opposition:
|
||
|
||
Fen07*----- Nin05 Reward: Claymore
|
||
----- Nin05 -----
|
||
Nin05 ----- ----- Location: South of Ethawella
|
||
|
||
BuD05 ----- Val06* Reward: Plate Armor
|
||
----- ----- -----
|
||
----- ----- ----- Location: West of Ethawella
|
||
|
||
----- ----- ----- Reward: Amulet
|
||
----- ----- Bkr06*
|
||
BuD05 ----- ----- Location: Guarding Quelluan
|
||
|
||
----- Wiz05 ----- Reward: Armet
|
||
Wiz05 ----- Wiz06*
|
||
----- Bkr05 ----- Location: Guarding Laguat
|
||
|
||
Wyr05 ----- ----- Reward: Kite Shield
|
||
----- ----- -----
|
||
----- ----- Bkr06* Location: Charging from Dem Vidro
|
||
|
||
----- ----- ----- Reward: Marionette
|
||
Fae05 DoM06*-----
|
||
Sld-- ----- Sld-- Location: Charging from Elle
|
||
|
||
Gre05 ----- -----
|
||
DgT06*----- Gre05
|
||
----- ----- ----- Location: Guarding Elle
|
||
|
||
----- ----- -----
|
||
----- ----- Bkr06*
|
||
Gol05 ----- ----- Location: Guarding Dem Vidro
|
||
|
||
Enemy Commander: Quass Debonair (General)
|
||
|
||
Sor05 ----- -----
|
||
----- Gen08*-----
|
||
Knt05 ----- Knt05 Location: Fort Crenel
|
||
|
||
Reward: Champion Statuette
|
||
|
||
Battle Tactics:
|
||
|
||
Just like Crenel Canyon, you'll have to split your units into two
|
||
groups to cover all the bases. Since you probably still have seven
|
||
units at this point, you'll have to make the call where you want the
|
||
extra unit to go.
|
||
|
||
Epilogue: Debonair concedes the battle to Magnus. He tells him the
|
||
point of this battle was to get refugees out of this country and into
|
||
Zenobia. Gilbert Oblion, leader of the Beast Division of Zenobia,
|
||
shows up and tells Debonair that they're ready to leave. Magnus chases
|
||
after them, and runs into the other three people he saw at Volmus.
|
||
They are Destin Faroda, Saradin Carm, and Aisha Knudel, heroes of the
|
||
Zenobian war. Both Magnus and Destin exchange words about who's right
|
||
in this revolution, and Destin and his compatriots depart.
|
||
|
||
If you've completed both of these missions, a messenger comes up to
|
||
Magnus and tells him that the General wants him to return to Akka
|
||
Castle.
|
||
|
||
Note: You should complete any business you have in Mylesia or the
|
||
Zenobian Border, because those areas will be temporarily closed off
|
||
afterwards.
|
||
|
||
Returning to Alba, Magnus speaks to Godeslas, who tells him that the
|
||
he is to lead the forces at Volmus Mine, where the leader of the
|
||
Revolution, Frederick Raskin, is rumored to be stationed. Rhade gives
|
||
Magnus some words of "encouragement", and Magnus leaves.
|
||
|
||
Aftermath:
|
||
|
||
After the battle, head to Karya, where you'll find a group of hooligans
|
||
(Two Fighters and a Berserker) terrorizing a young Cleric. You'll face
|
||
off against them in a battle to the death. Once you beat them, (it's
|
||
not hard at all) you'll be told by the Cleric to go Dem Vidro. Do so,
|
||
and you'll get an Ansate Cross for your troubles...
|
||
|
||
Hidden Items:
|
||
|
||
Kite Shield: Southwest of Ethawella
|
||
Plate Armor: Midway between Laguat and Quelluan
|
||
Baldr Sword: On the road between Quelluan and Elle
|
||
Armet: Southeast of Laguat
|
||
Power Fruit: South of Laguat
|
||
|
||
************************************************************************
|
||
|
||
Scene 6 - The Revolutionary Army
|
||
|
||
Location: Volmus Mine
|
||
|
||
Prologue: In Akka Castle, Ariosh the Knight runs up to Godeslas,
|
||
telling him that the Revolution has captured many strongholds in the
|
||
area all at once. Volmus Mine, Mylesia, Crenel Canyon, the Zenobian
|
||
Border, and the Tenne Plains were all taken over at once. All that
|
||
remains is Alba, Gunther Piedmont, and the Dardunnelles. Godeslas
|
||
insists that it can be done if Magnus' group can capture Frederick.
|
||
|
||
Strongholds:
|
||
|
||
Dese: (Starting Location)
|
||
|
||
Population: 251
|
||
Morale: 48
|
||
|
||
Shop:
|
||
|
||
Iron Helm 30
|
||
Hachigane 40
|
||
|
||
Short Sword 20
|
||
Iron Claw 170
|
||
|
||
Round Shield 20
|
||
|
||
Old Clothing 10
|
||
Ninja's Garb 50
|
||
Chain Mail 120
|
||
|
||
Eldrett: (South of Dese)
|
||
|
||
Population: 148
|
||
Morale: 55
|
||
|
||
Xeira: (South of Eldrett)
|
||
|
||
Population: 245
|
||
Morale: 58
|
||
|
||
Shop:
|
||
|
||
Bandanna 20
|
||
|
||
Short Bow 30
|
||
Leather Whip 60
|
||
Halt Hammer 110
|
||
|
||
Torn Cloth 10
|
||
Leather Armror 60
|
||
|
||
Volmus Mine: (East of Xeira)
|
||
|
||
Population: 50
|
||
Morale: 44
|
||
|
||
Senal: (Northeast of Dese)
|
||
|
||
Population: 65
|
||
Morale: 40
|
||
Witch's Hut
|
||
|
||
Ishro: (Southeast of Senal)
|
||
|
||
Population: 310
|
||
Morale: 43
|
||
|
||
Berberah: (East of Senal)
|
||
|
||
Population: 101
|
||
Morale: 62
|
||
|
||
Kaezi: (Northwest Corner)
|
||
|
||
Population: 150
|
||
Morale: 66
|
||
|
||
Saukin: (East of Kaezi)
|
||
|
||
Population: 268
|
||
Morale: 63
|
||
|
||
Fort Bulan: (Enemy Headquarters)
|
||
|
||
Population: 12
|
||
Morale: 50
|
||
|
||
Enemy Opposition:
|
||
|
||
----- ----- BkD06 Reward: Plate Mail
|
||
Wit08*----- -----
|
||
----- Bkr06 ----- Location: Guarding Senal
|
||
|
||
----- ----- ----- Reward: Large Shield
|
||
----- ----- -----
|
||
DgT08*----- PtD07 Location: Charging from Suakin
|
||
|
||
----- Rav07*----- Reward: Bastard Sword
|
||
Hwk06 ----- Hwk06
|
||
----- Hwk06 ----- Location: Charging from Mountains north of Dese
|
||
|
||
----- Wiz06 ----- Reward: Jin-gasa
|
||
Wiz06 ----- Wiz07*
|
||
----- Bkr06 ----- Location: Charging from north of Suakin
|
||
|
||
----- ----- Gol05 Reward: Quit Gate
|
||
Cle07*----- -----
|
||
----- ----- Gol05 Location: Guarding Suakin
|
||
|
||
----- PtD06 ----- Reward: Pointy Hat
|
||
----- ----- -----
|
||
Val07*----- Val06 Location: Guarding Xeira
|
||
|
||
----- ThD05 ----- Reward: Cloth Armor
|
||
----- ----- -----
|
||
Ama05 Wiz07*Ama05 Location: Guarding Kaezi
|
||
|
||
----- ----- BkD06 Reward: Amulet
|
||
DoM08*----- -----
|
||
----- ----- ----- Location: Charging Volmus Mine
|
||
|
||
Hwk06 ----- ----- Reward: Heal Seed
|
||
----- Fen08*-----
|
||
Hwk06 ----- Hwk06 Location: Charging Volmus Mine
|
||
|
||
----- Hwk06 ----- Reward: Spear
|
||
Knt07*----- Fig05
|
||
Fig05 Fig05 ----- Location: Charging Ishro
|
||
|
||
Wyr05 ----- ----- Reward: Iron Helm
|
||
----- ----- Arc08*
|
||
ReD05 ----- ----- Location: Charging Ishro
|
||
|
||
Enemy Commander: Valna
|
||
|
||
----- Arc06 Arc06
|
||
----- ----- -----
|
||
Phx06 Phx08*Phx06 Location: Fort Bulan
|
||
|
||
Reward: Earth Javelin
|
||
|
||
Battle Tactics: This mission's a little weird. In most of the other
|
||
ones, you started at one end of the map and worked your way to the
|
||
other. Here you sort of start in the middle and you can go south and
|
||
liberate and also go to the northeast, where the headquarters are.
|
||
You'll probably want to do both. The enemy units are pretty evenly
|
||
split between north and south. If you have an odd number of units,
|
||
send the odd one to the north. When you go south, be careful as you
|
||
take units to Ishro and Volmus Mine, since two units will pop right
|
||
next to those towns as you get close.
|
||
|
||
Epilogue: Magnus has a conversation with the captured Frederick about
|
||
the future. Dio shows up, announcing that Rhade and Godeslas are here.
|
||
|
||
Godeslas and Rhade order Magnus to kill Frederick. This is a major
|
||
turning point in the game. If you say "I can't do it." you'll take the
|
||
sword, and cut Frederick's ropes. If you say "...", Dio will take the
|
||
sword for you and do the same. Either way, Dio will hold them off
|
||
while you and Frederick make your escape.
|
||
|
||
Later, Magnus will be talking with Frederick about the decision he just
|
||
made. Apparently, you're going to join the Revolutionary Army, and Hugo
|
||
and Leia are coming with you. Dio will also come, but only if you said
|
||
"I can't do it." If you said "...", you've lost him.
|
||
|
||
At this point, the route to Alba will close, not that you could do
|
||
anything there anyway...
|
||
|
||
Hidden Items:
|
||
|
||
Same as Volmus Mine I, but also...
|
||
|
||
Plate Mail: South of Kazei
|
||
|
||
************************************************************************
|
||
|
||
Scene 7 - A New Beginning
|
||
|
||
Location: Gunther Piedmont
|
||
|
||
Prologue: Frederick commissions Magnus' battalion as a mobile force.
|
||
This means you'll be on your own for much of the battle. Your first
|
||
mission is to liberate the mine in Gunther, and free the man named
|
||
Asnabel Birall, once known as the Iron Hammer of Palatinus.
|
||
|
||
Strongholds:
|
||
|
||
Takua: (Starting Location)
|
||
|
||
Population: 263
|
||
Morale: 39
|
||
|
||
Shop:
|
||
|
||
Bandanna 20
|
||
Iron Helm 30
|
||
Leather Hat 40
|
||
|
||
Short Sword 20
|
||
Baldr Sword 150
|
||
Short Bow 30
|
||
Great Bow 90
|
||
|
||
Round Shield 20
|
||
|
||
Leather Armor 60
|
||
Chain Mail 120
|
||
Hard Leather 50
|
||
|
||
Mosaka: (Southwest of Takua)
|
||
|
||
Population: 203
|
||
Morale: 73
|
||
|
||
Burgunny: (Southeast of Takua)
|
||
|
||
Population: 85
|
||
Morale: 47
|
||
Witch's Hut
|
||
|
||
Kinseya: (South of Burgunny)
|
||
|
||
Population: 159
|
||
Morale: 69
|
||
|
||
Cayes: (South of Mosaka)
|
||
|
||
Population: 45
|
||
Morale: 57
|
||
|
||
Inekell: (East of Cayes)
|
||
|
||
Population: 281
|
||
Morale: 31
|
||
|
||
Gunther Mines: (Enemy Headquarters)
|
||
|
||
Population: 16
|
||
Morale: 50
|
||
|
||
Enemy Opposition:
|
||
|
||
Val07 ----- Val07 Reward: Heal Seed
|
||
----- ----- -----
|
||
----- Val09*Val07 Location: Guarding Burgunny
|
||
|
||
----- Knt10*Wiz07 Reward: Heal Seed
|
||
----- ----- Wiz07
|
||
Knt07 ----- ----- Location: Guarding Mosaka
|
||
|
||
----- Sld-- ----- Reward: Scipplay Staff
|
||
Sld-- ----- Sld--
|
||
----- Phx10*----- Location: Guarding Kinseya
|
||
|
||
----- Gol07 ----- Reward: Heal Leaf
|
||
----- ----- -----
|
||
Gol07 ----- BsT08* Location: Charging from south of Kinseya
|
||
(after lib. of Burgunny)
|
||
|
||
----- BsT08*----- Reward: Marionette
|
||
----- ----- -----
|
||
Hel06 ----- Hel07 Location: Charging from east of Kinseya
|
||
(after lib. of Burgunny)
|
||
|
||
Hwk07 ----- Fae07 Reward: Power Fruit
|
||
----- ----- -----
|
||
Hwk07 ----- Bkr08* Location: Guarding Inekell
|
||
|
||
Wyr06 ----- ----- Reward: Spellbook
|
||
----- ----- BsT08*
|
||
ReD06 ----- ----- Location: Charging from north of Gunther
|
||
|
||
----- Gre07 Gre07 Reward: Power Fruit
|
||
BsT08*----- -----
|
||
----- ----- Hel07 Location: Charging from north of Gunther
|
||
|
||
Enemy Commander: Makisi
|
||
|
||
Wiz07 ----- Wiz07
|
||
Bkr07 ----- Bkr07
|
||
----- Bkr09*----- Location: Gunther Mines
|
||
|
||
Reward: Flame Flail
|
||
|
||
Battle Tactics: Another split-up battle. Get used to these. A lot of
|
||
Beast Tamer units will pop up in the highlands. They're Mountain
|
||
units, so they'll be faster there.
|
||
|
||
One thing you should do is head south to Cayes. You'll run into
|
||
Asnabel's daughter, Katreda, who'll offer to join your unit. Once you
|
||
have her, you can get Asnabel himself once you beat the mission.
|
||
|
||
Aftermath:
|
||
|
||
Mosaka is Dio's hometown. Head there and his little brother will talk
|
||
to him.
|
||
|
||
Burgunny is home to a manufacturer of Dragon Helms. After learning
|
||
about Dragon armament in Idorf, you'll find the Armorer at night getting
|
||
drunk in the bar. Go again in the day to find a person who'll tell you
|
||
about his wife who lives in Senal at Volmus. Once you go to Senal,
|
||
return here and the happy couple will thank you. Go back one more time
|
||
to buy a Dragon Helm.
|
||
|
||
Go to Inekell with Katreda the Cleric and you'll receive the Angel's
|
||
Brooch, which was owned by Katreda's mother. It's not that useful, but
|
||
it's worth quite a bit of Goth. It MAY have a use, but if it does, I
|
||
dunno what it is...
|
||
|
||
Go to Kinseya with Ansabel the Berserker and you'll receieve the Helm of
|
||
the Fearless, which is QUITE nice. This'll be given to you by people
|
||
Ansabel was a laborer with.
|
||
|
||
Hidden Items:
|
||
|
||
Spellbook: Road South of Mosaka
|
||
Power Fruit: South of Kinseya
|
||
Witch's Dress: East of Kinseya
|
||
Heal Leaf: Southeast of Kinseya
|
||
Marionette: Midway Between Cayes and Inekell
|
||
Scipplay Staff: Southwest of Gunther Mines
|
||
|
||
************************************************************************
|
||
|
||
Scene 8 - The Infernal Aura
|
||
|
||
Location: Dardunnelles, The Crossroads
|
||
|
||
Strongholds:
|
||
|
||
Romella: (Starting Location)
|
||
|
||
Population: 120
|
||
Morale: 75
|
||
|
||
Shop:
|
||
|
||
Plumed Headband 60
|
||
|
||
Spear 150
|
||
|
||
Round Shield 20
|
||
Large Shield 180
|
||
|
||
Breastplate 180
|
||
Plate Mail 210
|
||
|
||
Adigrat: (Neutral, South of Romella)
|
||
|
||
Population: 169
|
||
Morale: 10
|
||
|
||
Bungasue: (East of Romella)
|
||
|
||
Population: 192
|
||
Morale: 46
|
||
|
||
Melphy: (North of Romella)
|
||
|
||
Population: 97
|
||
Morale: 61
|
||
|
||
Ramballene: (Southeast of Bungasue)
|
||
|
||
Population: 91
|
||
Morale: 78
|
||
|
||
Dardunnelles: (East of Melphy)
|
||
|
||
Population: 102
|
||
Morale: 50
|
||
|
||
Garu Kaio: (East of Dardunnelles)
|
||
|
||
Population: 288
|
||
Morale: 20
|
||
Witch's Hut
|
||
|
||
Fort Akkisis: (Enemy Headquarters)
|
||
|
||
Population: 161
|
||
Morale: 50
|
||
|
||
Enemy Opposition:
|
||
|
||
----- DoM08 DoM09* Reward: Cloth Armor
|
||
----- ----- -----
|
||
BuD08 ----- ----- Location: Charging from South of Romella
|
||
|
||
----- Wiz09*Gob10 Reward: Heal Leaf
|
||
----- ----- -----
|
||
Gob10 ----- Ogr10 Location: Charging from Bungasue
|
||
|
||
PtD08 ----- Fae10 Reward: Power Fruit
|
||
----- ----- -----
|
||
----- Sor09*----- Location: Guarding Melphy
|
||
|
||
----- BsT09 Gob10 Reward: Altar of Resurrection
|
||
----- ----- -----
|
||
Hel08 ----- Gob10 Location: Charging from West of Adigrat
|
||
|
||
Fig07 Wiz08 ----- Reward: Plate Mail
|
||
----- ----- Fig07
|
||
----- Knt08*----- Location: Guarding Bungasue
|
||
|
||
----- ----- BuD07 Reward: Heal Seed
|
||
ReD07 ----- -----
|
||
----- ----- Sor10* Location: Charging from Dardunelles
|
||
|
||
----- Hwk08 -----
|
||
Knt09*----- Fig07
|
||
Fig07 Fig07 ----- Location: Guarding Ramballene
|
||
|
||
----- Wit09*----- Reward: Power Fruit
|
||
Pmp08 Knt08 Pmp08
|
||
Knt08 ----- ----- Location: Guarding Dardunnelles
|
||
|
||
----- DoM09*----- Reward: Altar of Resurrection
|
||
----- ----- -----
|
||
Ogr11 ----- Gol08 Location: Charging East from Garu Kaio
|
||
|
||
----- ----- ----- Reward: Jin-gasa
|
||
----- Bkr08*Gob10
|
||
Gob09 ----- Gob09 Location: Charging South from Fort Akkisis
|
||
|
||
----- ----- BkD08 Reward: Bastard Sword
|
||
DoM10*----- -----
|
||
----- ----- ----- Location: Guarding Garu Kaio
|
||
|
||
Enemy Commander: Ariosh
|
||
|
||
----- Phx08 Knt10*
|
||
----- ----- -----
|
||
Ogr20 ----- Phx08 Location: Fort Akkisis
|
||
|
||
Reward: Sum Mannus
|
||
|
||
Battle Tactics:
|
||
|
||
Yet another split-up mission. Send one unit south to take care of the
|
||
bad guys around Adigrat, and split the rest up to take care of the two
|
||
paths, sending more down the middle.
|
||
|
||
There'll be a small cutscene on the way here. A Revolutionary Soldier
|
||
happens upon a few dead Southern Division soldiers. Another calls for
|
||
help, and he's being chased by large gray creatures. These are the
|
||
eponymous Ogres. They're pretty nasty, especially in this mission,
|
||
where their levels will be a couple higher than yours.
|
||
|
||
Ariosh can be pretty nasty, too, considering that he's hiding behind
|
||
a Phalanx and there's a whopping Level 20 Ogre with him. You're going
|
||
to want to line up units to attack him.
|
||
|
||
Odd thing about Ariosh is that, when I attacked him from behind and
|
||
lost the battle, he started moving! Weird...
|
||
|
||
Epilogue: Magnus interrogates his former officer, demanding to know
|
||
where the monsters came from. Ariosh mentions the general. Destin
|
||
tells Magnus that they may have succumbed to the Infernal Aura. He
|
||
asks Ariosh if they came from the netherworld. Ariosh says that the
|
||
general sacrificed the people who ate the fruit of the netherworld,
|
||
and the Ogres came forth.
|
||
|
||
Aftermath:
|
||
|
||
In Melphy, if you enter the town on specific days of the month and
|
||
times, you'll find a peddler who'll sell you some weird stuff.
|
||
|
||
1st 9AM-9PM: Altar of Resurrection - 1500 Goth
|
||
6th 9AM-6PM: Condrite - After talking to an old man in Kynora, Mt.
|
||
Ithaca - 450 Goth
|
||
6th 6PM-9PM: Meteor Strike - 50000 Goth
|
||
15th 9AM-6PM: Bolt of Silk - After talking to a woman in Bourdeux,
|
||
Tenne Plains - 2000 Goth
|
||
15th 6PM-9PM: Meteor Strike - 50000 Goth
|
||
21st 9AM-6PM: Needle of Light - After Chapter 3 begins - 350 Goth
|
||
21st 6PM-9PM: Meteor Strike - 50000 Goth
|
||
|
||
Hidden Items:
|
||
|
||
Rosary: Southeast of Melphy (across the river)
|
||
Cloth Armor: Forest Northeast of Adigrat
|
||
Bastard Sword: Forest East of Adigrat
|
||
Heal Seed: Further East of Adigrat
|
||
Heal Seed: Midway between Dardunnelles and Bungasue
|
||
Heal Leaf: Southwest of Garu Kaio
|
||
Altar of Resurrection: West of Ramballene
|
||
Jin-gasa: Forest West of Garu Kaio
|
||
Iron Claw: On the road between Dardunnelles and Fort Akkisis
|
||
|
||
************************************************************************
|
||
|
||
Scene 9 - Liberation of Alba
|
||
|
||
Location: Surprisingly... Alba
|
||
|
||
Prolouge: Hugo and Magnus talk about how the Central Division cut off
|
||
the south to wash their hands of the incident involving the Ogres.
|
||
|
||
Strongholds:
|
||
|
||
Allada: (Starting Location)
|
||
|
||
Population: 126
|
||
Morale: 55
|
||
|
||
Bowende: (North of Allada)
|
||
|
||
Population: 213
|
||
Morale: 15
|
||
Witch's Hut
|
||
|
||
Geohel: (East of Allada)
|
||
|
||
Population: 297
|
||
Morale: 87
|
||
|
||
Shop:
|
||
|
||
Bandanna 20
|
||
Pointy Hat 100
|
||
|
||
Scipplay Staff 20
|
||
Short Bow 30
|
||
Marionette 120
|
||
|
||
Book of Earth 200
|
||
Book of Water 200
|
||
|
||
Leather Armor 60
|
||
Witch's Dress 80
|
||
|
||
Edepar: (North of Bowende)
|
||
|
||
Population: 206
|
||
Morale: 67
|
||
|
||
Vertze: (Northeast Corner)
|
||
|
||
Population: 126
|
||
Morale: 87
|
||
|
||
Shop:
|
||
|
||
Iron Helm 30
|
||
|
||
Short Sword 20
|
||
Great Bow 90
|
||
Baldr Sword 150
|
||
|
||
Book of Wind 200
|
||
Book of Flame 200
|
||
Annihilation 30000 + 20 X Days played up to 60000
|
||
|
||
Round Shield 20
|
||
|
||
Chain Mail 120
|
||
Hard Leather 150
|
||
|
||
Naroque: (West of Edepar)
|
||
|
||
Population: 58
|
||
Morale: 68
|
||
|
||
Akka Castle: (Enemy Headquarters)
|
||
|
||
Population: 54
|
||
Morale: 50
|
||
|
||
Enemy Opposition:
|
||
|
||
----- ----- Pmp08 Reward: Quit Gate
|
||
----- Wit09*-----
|
||
Fig10 ----- Pmp08 Location: Guarding Bowende
|
||
|
||
Wit08 Wit08 DoM09* Reward: Hachigane
|
||
----- ----- -----
|
||
Wit08 ----- ----- Location: Charging from South of Edepar
|
||
|
||
----- Gre09 Gre09 Reward: Iron Claw
|
||
----- Hwk08 -----
|
||
----- ----- Phx09* Location: Charging from Naroque
|
||
|
||
----- Sld-- ----- Reward: Power Fruit
|
||
Sld-- ----- Sld--
|
||
----- Phx11*----- Location: Charging from Edepar
|
||
|
||
Sor09*----- ----- Reward: Rosary
|
||
Wiz08 Sor08 -----
|
||
----- Wiz08 ----- Location: Guarding Edepar
|
||
|
||
----- ----- Gol08
|
||
Cle09*----- -----
|
||
----- ----- Gol08 Location: Guarding Geohel
|
||
|
||
----- Cle08 ----- Reward: Quit Gate
|
||
Cle08 ----- Knt08
|
||
----- Knt09*----- Location: Guarding Naroque
|
||
|
||
----- Wiz09*----- Reward: Ninja's Garb
|
||
Gho08 ----- Ske08
|
||
----- ----- ----- Location: Charging west from Vertze
|
||
|
||
----- Knt08 Bkr08 Reward: Heal Seed
|
||
Arc09*----- -----
|
||
----- ----- ----- Location: Guarding Vertze
|
||
|
||
Enemy Commander: Godeslas Branic (Vanity)
|
||
|
||
----- Van08*-----
|
||
Knt08 ----- Val08
|
||
Knt08 ----- Val08 Location: Akka Castle
|
||
|
||
Reward: Estoc
|
||
|
||
Battle Tactics:
|
||
|
||
Most of the enemies will come from the north. Send two units to the
|
||
east, and the rest to the north. Watch out for the Pumpkinhead unit.
|
||
It can get really nasty...
|
||
|
||
Epilogue:
|
||
|
||
Frederick and Magnus consult on whether or not the right thing has been
|
||
done. Frederick tells Magnus to believe in himself.
|
||
|
||
A few days after the liberation of the Southern Region, the King sent
|
||
word that the Western and Eastern Divisions were to eliminate the
|
||
Revolution. The Western Division took arms and fought the Revolution
|
||
in many minor skirmishes. The Eastern Orthodox Church remained silent.
|
||
|
||
Aftermath:
|
||
|
||
After finishing, head to Edepar with Magnus. The townspeople there will
|
||
present you with the Medal of Vigor.
|
||
|
||
Hidden Items:
|
||
|
||
Heal Seed: East of Allada
|
||
Spellbook: East of Boewende
|
||
Ninja's Garb: North of Boewende
|
||
Iron Claw: Northwest of Boewende
|
||
Rosary: Northwest of Vertze
|
||
Power Fruit: Northwest of Geohel (across the river)
|
||
|
||
************************************************************************
|
||
************************************************************************
|
||
|
||
C. Chapter 2
|
||
|
||
In a world shrouded in darkness, no path can be found...
|
||
|
||
Ankiseth Gallant and Prince Yumil talk about the future and how Yumil
|
||
can please his father. Baldwin interrupts, and brings with him a girl
|
||
and a holy sword of the royal family, in honor of him becoming a
|
||
general. The girl is to serve his personal needs. She introduces
|
||
herself as Mari Callan.
|
||
|
||
In Akka Castle, Frederick holds a conference with his officers,
|
||
including Magnus, Hugo, Destin, Saradin, and Xevec, leader of the
|
||
Southern Tigers. They discuss the Western Division's recent animosity
|
||
with the appointment of the new general. Xevec suggests freeing the
|
||
Bolmaukans being held prisoner in Audvera Heights. This would give
|
||
them an edge in fighting the Western Division and Lodis. Magnus
|
||
objects, thinking that he's just planning to use them. Xevec seems
|
||
to be a little hot-headed, don't you think?
|
||
|
||
************************************************************************
|
||
|
||
Scene 10 - Idealism and Realism
|
||
|
||
Location: Crenel Canyon
|
||
|
||
Prologue: You're passing through the canyon on the way to Mylesia.
|
||
Suddenly, you stop on Crenel Canyon! It's an ambush! You've just run
|
||
across a huge army! Fortunately, they don't know you're here, yet, so
|
||
you have the element of surprise. Don't get cocky though, because they
|
||
are in a good position to receive you...
|
||
|
||
Strongholds:
|
||
|
||
Baldera: (Starting Location)
|
||
|
||
Population: 108
|
||
Morale: 84
|
||
|
||
Kiefer: (Southwestern Corner)
|
||
|
||
Population: 154
|
||
Morale: 28
|
||
|
||
Shop:
|
||
|
||
Scipplay Staff 20
|
||
Light Mace 30
|
||
|
||
Spellbook 100
|
||
|
||
Robe 30
|
||
Cleric's Vestment 50
|
||
Witch's Dress 80
|
||
|
||
Amulet 40
|
||
Rosary 50
|
||
|
||
Movae: (Eastern Edge)
|
||
|
||
Population: 193
|
||
Morale: 44
|
||
|
||
Boolem: (Western Edge)
|
||
|
||
Population: 293
|
||
Morale: 22
|
||
Witch's Hut
|
||
|
||
Carnot: (Northeastern Area)
|
||
|
||
Population: 173
|
||
Morale: 42
|
||
|
||
Fort Tuatha: (Northern Edge, Enemy Headquarters)
|
||
|
||
Population: 4
|
||
Morale: 50
|
||
|
||
Enemy Opposition:
|
||
|
||
----- ----- Wiz10* Reward: Sword Emblem
|
||
----- Gre09 Wiz09
|
||
Gre09 ----- ----- Location: Guarding Kiefer
|
||
|
||
Sor10*----- ----- Reward: Ninja's Garb
|
||
Wiz09 Sor09 -----
|
||
----- Wiz09 ----- Location: Guarding Movae
|
||
|
||
----- Val09 ----- Reward: Armet
|
||
Nin09 ----- Nin09 Items: Two Leaves
|
||
----- Phx10*----- Location: Outside Movae (see Tactics)
|
||
|
||
----- Val09 ----- Reward: Hard Leather
|
||
Val10*----- -----
|
||
----- Knt09 Knt09 Location: Outside Kiefer (see Tactics)
|
||
|
||
Val09 Val09 ----- Reward: Baldr Claw
|
||
Knt09 ----- Knt09
|
||
----- Pal11*----- Location: Near Boolem
|
||
|
||
Wiz09 ----- Wit11* Reward: Cloth Armor
|
||
Hwk09 ----- ----- Items: Two Leaves
|
||
----- ----- Hwk09 Location: Near Boolem
|
||
|
||
----- ----- Sor10* Reward: Baldr Claw
|
||
----- Val09 -----
|
||
Val09 ----- Val09 Location: Boolem
|
||
|
||
----- BuD09 ----- Reward: Bastard Sword
|
||
----- ----- -----
|
||
Nin09 ----- Fen10* Location: Carnot
|
||
|
||
----- ----- ----- Reward: Baldr Axe
|
||
BsT09 ----- BsT09
|
||
DoM09 BlK10*DoM09 Location: South of Carnot
|
||
|
||
----- Wiz09 ----- Reward: Heal Seed
|
||
Wiz09 ----- Wiz10* Items: One Leaf
|
||
----- Bkr09 ----- Location: Forest South of Fort Tuatha
|
||
|
||
Fen11*----- Nin09 Reward: Jin-gasa
|
||
----- Nin09 -----
|
||
Nin09 ----- ----- Location: Southeast of Fort Tuatha
|
||
|
||
Enemy Commander: Hagate
|
||
|
||
Nin09 ----- Nin09
|
||
----- NnM11*-----
|
||
Fen09 ----- Fen09 Location: Fort Tuatha
|
||
|
||
Reward: Hannya Mask
|
||
|
||
Battle Tactics:
|
||
|
||
Split your battalion into two equal parties. They should be of mixed
|
||
alignment, since you'll be facing mixed alignments on both paths.
|
||
|
||
First, take each of the neighboring towns. Once you do that, have two
|
||
units sit on each of these towns while your rest go out north. The
|
||
reason for this is because, once you cross the bridge on either side, a
|
||
unit will pop up almost right on top of each of the towns you just
|
||
liberated.
|
||
|
||
The rest of the battle is pretty straightforward. No big surprises,
|
||
except for the fact that you're meeting some of your first Master class
|
||
units here, specifically the Paladin, the Black Knight, and the Ninja
|
||
Master who runs the show.
|
||
|
||
Epilogue: At this point, you'll realize that you're fighting members of
|
||
the Revolutionary Army. These guys are only interested in fighting and
|
||
don't like Frederick at all.
|
||
|
||
Afterwards, you'll see a scene in Prince Yumil's palace. Rhade will
|
||
show up and inform the Prince that they have reinforcements from
|
||
Lodis. Ankiseth isn't too happy about this, wishing instead to fight
|
||
the war in his own way. He rejects the offer, and Rhade goes off to
|
||
fight alongside the Lodis crew on his own.
|
||
|
||
Hidden Items: Same as Crenel Canyon I
|
||
|
||
************************************************************************
|
||
|
||
Scene 11 - Warriors of the Fallen Kingdom
|
||
|
||
Location - Mylesia
|
||
|
||
Prologue: In this assault on Mylesia, you'll be facing off against
|
||
Rhade. The troops are well positioned to receive your attack. This
|
||
mission is quite similar to the last assault on Mylesia, only you won't
|
||
have to worry about the Prince this time...
|
||
|
||
Strongholds:
|
||
|
||
Castle Dunkweld: (Starting Location)
|
||
|
||
Population: 3
|
||
Morale: 19
|
||
|
||
Idorf: (Southeastern Corner)
|
||
|
||
Population: 229
|
||
Morale: 41
|
||
|
||
Lehoboth: (West of Idorf)
|
||
|
||
Population: 257
|
||
Morale: 69
|
||
|
||
Tubulk: (West of Dunkweld)
|
||
|
||
Population: 205
|
||
Morale: 31
|
||
Witch's Hut
|
||
|
||
Elgorea: (Northern Area)
|
||
|
||
Population: 334
|
||
Morale: 49
|
||
|
||
Shop:
|
||
|
||
Iron Helm 30
|
||
Leather Hat 40
|
||
Armet 120
|
||
|
||
Great Bow 90
|
||
Francisca 130
|
||
Baldr Sword 150
|
||
|
||
Kite Shield 70
|
||
|
||
Plate Armor 230
|
||
|
||
Phuntua: (East of Castle Burgund)
|
||
|
||
Population: 288
|
||
Morale: 77
|
||
|
||
Harraive: (Southern Edge)
|
||
|
||
Population: 396
|
||
Morale: 50
|
||
|
||
Taza: (Northeast of Burgund)
|
||
|
||
Population: 24
|
||
Morale: 47
|
||
|
||
Castle Burgund: (Enemy Stronghold)
|
||
|
||
Population: 4
|
||
Morale: 50
|
||
|
||
Enemy Opposition:
|
||
|
||
----- Grf11 ----- Reward: Baldr Club
|
||
----- ----- ----- Items: Two Leaves
|
||
Hwk11 Vul12*Hwk11 Location: SW of Dunkweld
|
||
|
||
----- Knt13*----- Reward: Rupture Rose
|
||
Grp11 ----- Grp11
|
||
----- Grp11 ----- Location: Coming out of Tubulk
|
||
|
||
Cle12*----- ----- Reward: Heal Seed
|
||
----- Sld-- -----
|
||
Fae11 ----- Sld-- Location: Guarding Tubulk
|
||
|
||
----- Rav12*----- Reward: Crown of Intellect
|
||
Hwk11 ----- Hwk11 Items: Two Leaves, Two Fruits
|
||
----- Hwk11 ----- Location: Charging from the north near Elgorea
|
||
|
||
Wyr11 ----- Rav12* Reward: Baldr Club
|
||
----- ----- -----
|
||
----- ----- Wyr11 Location: Charging from the south near Idorf
|
||
|
||
Fae11 ----- ----- Reward: Rupture Rose
|
||
----- Hwk12 ----- Items: One Leaf, Two Fruits
|
||
----- Vul12*Hwk12 Location: Charging from the west near Phuntua
|
||
|
||
Val11 Val12*Val11 Reward: Rupture Rose
|
||
----- ----- -----
|
||
Grp11 ----- Grp11 Location: Guarding Lehoboth
|
||
|
||
----- NnM12*----- Reward: Power Fruit
|
||
Fen11 Nin11 -----
|
||
Fen11 ----- Fen11 Location: East of Phuntua
|
||
|
||
Gol11 ----- Gol11 Reward: Heal Seed
|
||
----- ----- ----- Items: Two Leaves
|
||
----- Wiz12*----- Location: East of Phuntua
|
||
|
||
----- BsT11 ----- Reward: Hard Leather
|
||
BsT12 ----- BsT11
|
||
----- BsM13*BsT12 Location: Guarding Puntua
|
||
|
||
Grp11 ----- Grp11 Reward: Crown of Intellect
|
||
----- ----- -----
|
||
Grp11 Fen12*Grp11 Location: East of Burgund
|
||
|
||
----- Wit12*----- Reward: Hard Leather
|
||
Grp11 ----- Grp11
|
||
----- Grp12 ----- Location: Guarding Taza
|
||
|
||
Bkr11 ----- Grp11 Reward: Power Fruit
|
||
----- Pal12*----- Items: Two Leaves
|
||
Grp11 ----- Bkr11 Location: West of Taza
|
||
|
||
Enemy Commander: Eurynome Rhade (Superior Knight)
|
||
|
||
----- SuK14*-----
|
||
Grp11 ----- Grp11
|
||
Grp11 ----- Grp11 Location: Castle Burgund
|
||
|
||
Reward: Shield of Inferno
|
||
|
||
Battle Tactics:
|
||
|
||
There are a couple of problems with this battle. The first and most
|
||
obvious one is the large amount of enemy units in this battle. The
|
||
second is the fact that, as you're reaching your first liberated towns,
|
||
three Hawkmen units will come out from the north, south, and west.
|
||
Keep a couple of units at the base and a couple more north and south on
|
||
the road to intercept.
|
||
|
||
This area also introduces, among the Beast Master and the Vultan, a
|
||
brand new character called the Grappler. This guy is a nasty
|
||
physically strong fighter, with a Rend attack in the front and the
|
||
middle row, and an attack called Fatal Dance in the back. All are
|
||
quite powerful. You'll be facing several of these guys during the
|
||
battle, too...
|
||
|
||
Epilogue: Rhade is a little bitter about losing, as you'd imagine, but,
|
||
like the coward you know he is, he runs off, but not without some words
|
||
about how much he thinks of the Revolution.
|
||
|
||
Aftermath:
|
||
|
||
After Wentinus: Return to Idorf to learn about the Sword of Tiamat, the
|
||
final piece of equipment needed to become a Dragoon. He'll tell you
|
||
it may be in the stomach of Grozz Nuy, the Dragon God. He'll give you a
|
||
lead on a barkeep in Elaine in Fair Heights.
|
||
|
||
Hidden Items: Same as Mylesia I
|
||
|
||
************************************************************************
|
||
|
||
Scene 12: The Steadfast
|
||
|
||
Location: The Highland of Soathon
|
||
|
||
Prologue: Magnus is upest due to Rhade's claims that the Revolutionary
|
||
Army is the same as the Western Division, in that they're dragging the
|
||
Bolmaukans into the war. Hugo urges him to keep using his sword to
|
||
protect, and to put his worries out of his mind...
|
||
|
||
Strongholds:
|
||
|
||
Fort Celestus: (Starting Location)
|
||
|
||
Population: 52
|
||
Morale: 50
|
||
|
||
Tristle: (Neutral, West of Celestus)
|
||
|
||
Population: 243
|
||
Morale: 49
|
||
|
||
Shafferville: (Southeast of Celestus)
|
||
|
||
Population: 162
|
||
Morale: 56
|
||
|
||
Shop:
|
||
|
||
Baldr Mace 180
|
||
Baldr Club 220
|
||
Baldr Spear 230
|
||
Baldr Claw 280
|
||
Baldr Axe 300
|
||
|
||
Hard Leather 150
|
||
|
||
Cochran: (Western Edge)
|
||
|
||
Population: 218
|
||
Morale: 46
|
||
Witch's Hut
|
||
|
||
Kapiscau: (Center of the Map)
|
||
|
||
Population: 262
|
||
Morale: 17
|
||
|
||
Jiram: (Southeastern Edge)
|
||
|
||
Population: 80
|
||
Morale: 88
|
||
|
||
Castle Ziggiveld: (Enemy Headquarters)
|
||
|
||
Population: 53
|
||
Morale: 50
|
||
|
||
Enemy Opposition:
|
||
|
||
----- Grp11 ----- Reward: Robe of the Wise
|
||
Grp11 ----- ----- Items: Two Leaves
|
||
----- Grp12*Grp11 Location: South of Tristle
|
||
|
||
----- Rav12*----- Reward: Power Fruit
|
||
Hwk11 ----- Hwk11
|
||
----- Hwk11 ----- Location: Mountains East of Kapiscau
|
||
|
||
Fae11 Gre12 ----- Reward: Cup of Life
|
||
----- ----- Fae11
|
||
----- Phx12*----- Location: Guarding Shafferville
|
||
|
||
Grp11 ----- Grp11 Reward: Baldr Mace
|
||
----- ----- ----- Items: Two Leaves
|
||
Grp11 Fen12*Grp11 Location: Charging from Kapiscau
|
||
|
||
----- Sld-- ----- Reward: Baldr Armor
|
||
Sld-- ----- Sld-- Items: Three Leaves
|
||
----- Phx14*----- Location: Bridge south of Shafferville
|
||
|
||
----- ----- ----- Reward: Ansate Cross
|
||
BsT11 ----- BsT11
|
||
DoM11 BlK12*DoM11 Location: Bridge south of Shafferville (Retreats)
|
||
|
||
----- Sor11 Sor11 Reward: Baldr Helm
|
||
Phx12*----- -----
|
||
----- ----- Grp12 Location: Charging from Cochran
|
||
|
||
----- ----- ----- Reward: Power Fruit
|
||
----- ----- -----
|
||
DrT13*----- PtD12 Location: Guarding Jiram
|
||
|
||
Fae11 ----- ----- Reward: Heal Seed
|
||
----- Hwk12 -----
|
||
----- Vul12*Hwk12 Location: Mountains east of Cochran
|
||
|
||
----- Sor11 Sor11 Reward: Kite Shield
|
||
Phx12*----- -----
|
||
----- ----- Grp12 Location: Guarding Kapiscau
|
||
|
||
----- Val11 ----- Reward: Rosary
|
||
Val12*----- -----
|
||
----- Knt11 Knt11 Location: Guarding Cochran
|
||
|
||
Enemy Commander: Ankiseth Gallant (Solidblade)
|
||
|
||
Val11 ----- Val11
|
||
----- SoB14*----- Items: Two Leaves
|
||
Knt11 ----- Knt11 Location: Castle Ziggiveld
|
||
|
||
Reward: Blessed Sword
|
||
|
||
Battle Tactics:
|
||
|
||
There are two issues with this battle...
|
||
|
||
Issue #1: As you progress east, you'll spot the Black Knight unit. As
|
||
soon as he sees you, he'll make for the other side of the bridge. As
|
||
you touch the bridge, it'll explode. You'll have to take another way
|
||
around.
|
||
|
||
Issue #2: The two flying units. These guys aren't dumb. They'll go
|
||
after any liberated strongholds. Be sure to keep a constant eye on
|
||
them and try to incapacitate them early.
|
||
|
||
Other than that, standard tactics apply.
|
||
|
||
Epilogue: Magnus faces his father, Ankiseth the Steadfast. Neither are
|
||
happy with what the other has become. Ankiseth leaves. Magnus returns
|
||
to Hugo to find he has three choices now. He can follow orders and go
|
||
south to Audvera Heights, where he'll free the Bolmaukans. He can defy
|
||
orders and travel north to Mount Ithaca, which will make the upcoming
|
||
battle with the main Western Division forces come sooner. He can also
|
||
defy orders and head West, to an old Bolmaukan town in the Sable
|
||
Lowlands.
|
||
|
||
Later, Yumil dispatches some orders to one of his troops and leaves in
|
||
a huff with Mari watching. After he leaves, an old crone teleports in.
|
||
She tells Mari that she can be of service to the prince. She does this
|
||
by awakening the sleeping power inside her... DUN DUN DUUUUN!
|
||
|
||
Where to go: Going north will cut the other two areas off. Don't go
|
||
north until you've beaten the other two areas, because you'll be
|
||
missing out on some good stuff.
|
||
|
||
Aftermath: Go to Jiram. In this town, either a woman will tell you
|
||
about the death of her son's dog, or the kid himself will tell you.
|
||
Bring a spare Hellhound to the town with you. If you don't have one,
|
||
one can easily be found in the Barrens surrounding town. Return to him
|
||
with the Hellhound in a unit and he'll accept the dog (after a couple
|
||
of visits) and give you the Pedra of Bane. Very nice...
|
||
|
||
Also, in Shafferville, an old man will speak of the great Nirdamese
|
||
warrior, Vad, who's fighting against the Revolution. Bring Vad back
|
||
here and you'll receive the Idaten's Mail.
|
||
|
||
Hidden Items:
|
||
|
||
Power Fruit: South of Tristle (across the river)
|
||
Ninja's Garb: Piece of Land NW of Shafferville
|
||
Witch's Dress: West of Shafferville
|
||
Baldr Mace: South of Cochran
|
||
Robe of the Wise: Northeast of Kapiscau
|
||
Blessed Sword: Southwest of Kapiscau
|
||
Book of Flame: East of Kapiscau
|
||
Altar of Resurrection: East of Jiram
|
||
|
||
************************************************************************
|
||
|
||
Scene 13 - Thoughts
|
||
|
||
Location: Audvera Heights
|
||
|
||
Before we start: This mission plays out differently if you go to the
|
||
Sable Lowlands first. For the sake of argument, we'll consider going
|
||
to Audvera Heights first Phase 1, and going to Sable Lowlands before
|
||
this Phase 2.
|
||
|
||
Prologue - Phase 1: Hugo explains to Magnus how the base around the
|
||
mines is heavily defended. There won't be much forefront attacking
|
||
from the beginning. The priority for the beginning of the battle is
|
||
defense...
|
||
|
||
Prologue - Phase 2: The Audvera Mines are liberated, and the enemy
|
||
retakes Castle Ziggiveld. They're largely charging from the Castle
|
||
itself.
|
||
|
||
Strongholds:
|
||
|
||
Castle Ziggiveld: (Starting Location(1), Enemy Headquarters(2))
|
||
|
||
Population: 53
|
||
Morale: 50
|
||
|
||
Puld: (West of Ziggiveld)
|
||
|
||
Population: 147
|
||
Morale: 69
|
||
|
||
Barrow: (Southeast of Ziggiveld)
|
||
|
||
Population: 241
|
||
Morale: 32
|
||
|
||
Shop:
|
||
|
||
Pointy Hat 100
|
||
Armet 120
|
||
|
||
Scipplay Staff 20
|
||
|
||
Spellbook 100
|
||
Book of Bane 300
|
||
|
||
Robe 30
|
||
Witch's Dress 80
|
||
Baldr Armor 420
|
||
|
||
Amulet 40
|
||
|
||
Naracrete: (South of Ziggiveld)
|
||
|
||
Population: 67
|
||
Morale: 28
|
||
|
||
Bezelle: (South of Naracrete)
|
||
|
||
Population: 273
|
||
Morale: 78
|
||
|
||
Shop:
|
||
|
||
Baldr Mace 180
|
||
Baldr Club 220
|
||
Baldr Spear 230
|
||
Baldr Claw 280
|
||
Baldr Axe 300
|
||
|
||
Hard Leather 150
|
||
|
||
Chig Nik: (Southwest of Bezelle, Neutral(2))
|
||
|
||
Population: 226
|
||
Morale: 40
|
||
|
||
Seldovia: (West of Chig Nik, Neutral(2))
|
||
|
||
Population: 102
|
||
Morale: 21
|
||
|
||
Audvera Mine: (Enemy Headquarters(1), Starting Location(2))
|
||
|
||
Population: 103
|
||
Morale: 66
|
||
|
||
Enemy Opposition - Phase 1
|
||
|
||
BsT BsT Wit* Reward: Bracer of Protection
|
||
----- ----- Bkr
|
||
----- Bkr ----- Location: Guarding Barrow
|
||
|
||
----- Grp BlK* Reward: Estoc
|
||
----- ----- DgT
|
||
DgT Grp ----- Location: Charging from Barrow
|
||
|
||
----- BlK13*----- Reward: Bandanna
|
||
Knt12 ----- Arc12
|
||
Knt12 ----- Arc12 Location: Charging from east of Puld
|
||
|
||
ArM13*----- ----- Reward: Kerykeion
|
||
----- Wiz12 Sor12 Items: Three Leaves
|
||
Wiz12 Sor12 ----- Location: Guarding Puld
|
||
|
||
----- ----- Sir12 Reward: Amulet
|
||
Grp12 ----- ----- Items: Three Leaves, Two Fruits
|
||
----- Pal14*Grp12 Location: Charging from Naracrete
|
||
|
||
Grp Enc* Grp Reward: Scale Armor
|
||
----- ----- -----
|
||
----- BGo ----- Location: Charging from Naracrete
|
||
|
||
----- ----- Pal12 Reward: Plumed Headband
|
||
----- ----- -----
|
||
Grp12 Grp13*Grp12 Location: Charging from west of Naracrete
|
||
|
||
Wit ArM* ----- Reward: Magician's Robe
|
||
----- ----- Wit
|
||
Grp Grp ----- Location: Charging from Naracrete
|
||
|
||
----- Wit13*----- Reward: Heal Seed
|
||
----- ----- Val13
|
||
Grp12 Grp12 Grp12 Location: Charging from Naracrete
|
||
|
||
Knt12 Knt12 Bkr12 Reward: Power Fruit
|
||
----- Pal13*-----
|
||
Bkr12 ----- ----- Location: South of Naracrete
|
||
|
||
----- ----- Pmp12 Reward: Heal Seed
|
||
Arc13*----- -----
|
||
----- Fig14 Fig14 Location: Southeast of Naracrete
|
||
|
||
Wit12 ----- ----- Reward: Power Fruit
|
||
Wit12 Wit12 ----- Items: Two Leaves
|
||
----- BlK13*Wit12 Location: South of Naracrete
|
||
|
||
Grp12 Pri13*----- Reward: Fool
|
||
----- ----- -----
|
||
Grp12 Grp12 Grp12 Location: Guarding Chig Nik
|
||
|
||
Enemy Commander: Tuzt
|
||
|
||
----- ----- DoM14*
|
||
----- ----- ----- Items: Four Leaves, Two Fruits
|
||
SGo12 ----- Gol12 Location: Audvera Mine
|
||
|
||
Reward: Fool
|
||
|
||
Enemy Opposition - Phase 2:
|
||
|
||
Wit12 ----- ----- Reward: Estoc
|
||
Wit12 Wit12 ----- Items: Two Leaves
|
||
----- BlK13*Wit12 Location: Charging from Bezelle
|
||
|
||
----- Wit13*----- Reward: Amulet
|
||
----- ----- Val13
|
||
Grp12 Grp12 Grp12 Location: Guarding Bezelle
|
||
|
||
----- ----- Sir12 Reward: Scale Armor
|
||
Grp12 ----- ----- Items: Three Leaves, Two Fruits
|
||
----- Pal14*Grp12 Location: Charging from Naracrete
|
||
|
||
ArM13*----- ----- Reward: Bracer of Protection
|
||
----- Wiz12 Sor12 Items: Three Leaves
|
||
Wiz12 Sor12 ----- Location: Charging from Puld
|
||
|
||
Grp12 Pri13*----- Reward: Fool
|
||
----- ----- -----
|
||
Grp12 Grp12 Grp12 Location: Guarding Naracrete
|
||
|
||
----- ----- Pmp12 Reward: Kerykeion
|
||
Arc13*----- -----
|
||
----- Fig14 Fig14 Location: Guarding Puld
|
||
|
||
Knt12 Knt12 Bkr12 Reward: Magician's Robe
|
||
----- Pal13*-----
|
||
Bkr12 ----- ----- Location: Guarding Baskirk
|
||
|
||
----- BlK13*----- Reward: Bandanna
|
||
Knt12 ----- Arc12
|
||
Knt12 ----- Arc12 Location: Southeast of Castle Ziggiveld
|
||
|
||
----- ----- Pal12 Reward: Plumed Headband
|
||
----- ----- -----
|
||
Grp12 Grp13*Grp12 Location: Southwest of Castle Ziggiveld
|
||
|
||
Enemy Commander: Tuzt
|
||
|
||
----- ----- DoM14*
|
||
----- ----- ----- Items: Four Leaves, Two Fruits
|
||
SGo12 ----- Gol12 Location: Castle Ziggiveld
|
||
|
||
Reward: Fool
|
||
|
||
Battle Tactics - Phase 1:
|
||
|
||
First, put some units out in front as a shield for your base. As you
|
||
can see from the opposition list, you'll have a LOT of enemies on you
|
||
FAST. Liberate towns slowly, and keep at least two units in your
|
||
frontline towns.
|
||
|
||
BIG HELP: Go to Puld. If you said that you couldn't execute Frederick,
|
||
Aisha the Priest will show up, saying she got lost from her unit. It's
|
||
a stroke of luck that'll be an incredible help later on. She'll sign
|
||
on your crew and you'll be much the better for having her.
|
||
|
||
For its difficulty, there really isn't much else to the battle. Just
|
||
be very careful, as always. Try not to lose anyone, as the nearest
|
||
Witch Hut is near the very end of the area. You're probably gonna
|
||
want to pick up a Book of Bane, too, in the shop.
|
||
|
||
Battle Tactics - Phase 2:
|
||
|
||
The battle is FAR easier in this setup. There are less enemies, for one
|
||
thing.
|
||
|
||
Epilogue: Magnus refuses to recruit the Bolmaukans to use in the coming
|
||
battles.
|
||
|
||
Hidden Items:
|
||
|
||
Scale Armor: On the road between Ziggiveld and Puld
|
||
Estoc: On the road between Ziggiveld and Barrow
|
||
Mirror of Soul: Forest south of Ziggiveld
|
||
Magician's Robe: South of Naracrete
|
||
Plumed Headband: West of Naracrete
|
||
Fool: Midway between Barrow and Naracrete
|
||
Book of Water: Northeast of Audvera (between highlands and a river)
|
||
Dragon Shield: Northeast of the aforementioned Book of Water
|
||
|
||
************************************************************************
|
||
|
||
Scene 14 - City of the Past
|
||
|
||
Location: Sable Lowlands
|
||
|
||
Prologue: Battle Plans
|
||
|
||
Strongholds:
|
||
|
||
Temil: (Starting Location)
|
||
|
||
Population: 273
|
||
Morale: 25
|
||
|
||
Shop
|
||
|
||
Baldr Helm 170
|
||
|
||
Rupture Rose 120
|
||
Blessed Sword 400
|
||
|
||
Baldr Shield 250
|
||
|
||
Robe of the Wise 300
|
||
Baldr Armor 420
|
||
|
||
Quills: (South of Temil)
|
||
|
||
Population: 236
|
||
Morale: 36
|
||
|
||
Kuva: (Northwest of Temil)
|
||
|
||
Population: 193
|
||
Morale: 72
|
||
|
||
Shichidarui: (West of Temil)
|
||
|
||
Population: 196
|
||
Morale: 16
|
||
|
||
Cotolus: (Northwest of Shichidarui)
|
||
|
||
Population: 181
|
||
Morale: 69
|
||
|
||
Prilgi: (Southwest of Shichidarui)
|
||
|
||
Population: 280
|
||
Morale: 25
|
||
Witch's Hut
|
||
|
||
Baimuk: (South of Prilgi)
|
||
|
||
Population: 157
|
||
Morale: 66
|
||
|
||
Castle Crotal: (Enemy Headquarters)
|
||
|
||
Population: 27
|
||
Morale: 50
|
||
|
||
Enemy Opposition:
|
||
|
||
----- NnM13*Wiz12 Reward: Heal Seed
|
||
Bkr12 ----- Wiz12
|
||
Bkr12 ----- ----- Location: East of Shichidarui
|
||
|
||
----- Wit13*----- Reward: Satan's Bullova
|
||
----- ----- Val13 Items: Five Leaves
|
||
Grp12 Grp12 Grp12 Location: Charging from Quills
|
||
|
||
----- Dia14*----- Reward: Heal Seed
|
||
Grp12 ----- Grp12
|
||
Grp12 ----- Grp12 Location: Guarding Quills
|
||
|
||
Vul11 ----- Vul11 Reward: Armet
|
||
Vul12 Pal13*-----
|
||
Vul12 ----- ----- Location: Southeast of Shichidarui
|
||
|
||
ArM13*----- ----- Reward: Power Fruit
|
||
----- Wiz12 Sor12 Items: One Leaf
|
||
Wiz12 Sor12 ----- Location: Guarding Shichidarui
|
||
|
||
----- Grp12 ----- Reward: Heal Seed
|
||
Grp12 ----- Rav14*
|
||
Grp12 Grp12 ----- Location: Guarding Prilgi
|
||
|
||
----- Nin12 ----- Reward: Mirror of Soul
|
||
Nin12 NnM14*Nin12
|
||
----- Nin12 ----- Location: Running towards the north (Messenger)
|
||
|
||
BlK13*Rav12 Rav12 Reward: Valiant Mantle
|
||
----- Bkr12 ----- Items: Two Leaves
|
||
Bkr12 ----- ----- Location: Charging from the North
|
||
|
||
----- Rav13*----- Reward: Baldr Armor
|
||
Hwk12 ----- Hwk12 Items: Four Leaves
|
||
----- Hwk12 ----- Location: Charging from the North
|
||
|
||
Hwk12 ----- ----- Reward: Mirror of Soul
|
||
----- Fen14*-----
|
||
Hwk12 ----- Hwk12 Location: Charging from the North
|
||
|
||
Wyr12 ----- Rav13* Reward: Power Fruit
|
||
----- ----- -----
|
||
----- ----- Wyr12 Location: Charging from the North
|
||
|
||
----- ----- Gre11 Reward: Satan's Bullova
|
||
Fae11 DgT11*Fae11
|
||
----- Gre11 ----- Location: Charging from the North for the base
|
||
|
||
Hwk12 ----- Hwk12 Reward: Valiant Mantle
|
||
----- Vul13*-----
|
||
Knt12 ----- Knt12 Location: Guarding Cotoltus
|
||
|
||
PtD12 ----- Fae14 Reward: Heal Seed
|
||
----- ----- -----
|
||
----- Sor13*----- Location: Guarding Baimuk
|
||
|
||
Enemy Commander: Liedel Klein
|
||
|
||
Sir12 Arc14*Sir12
|
||
----- ----- -----
|
||
Knt12 Knt12 ----- Location: Castle Crotal
|
||
|
||
Reward: Bow of Sandstorm
|
||
|
||
Battle Tactics:
|
||
|
||
The Ninja Master unit heading north will disappear once it reaches Kua.
|
||
After that, five units will pop up in the north. You can go for the
|
||
Ninja unit immediately and prevent this, or, if you're up to the
|
||
challenge, take on the enemy units. If you go for the latter, you're
|
||
going to want to send about four units to cross the mountains.
|
||
|
||
The rest of the battle isn't too tough. Be sure to pick up the Black
|
||
Knight equipment lying around, though, because you're not going to get
|
||
another chance.
|
||
|
||
Getting Liedel: To get Liedel to join you, you're going to need a high
|
||
Chaos Frame. To be on the safe side, attack her with a high Alignment
|
||
unit.
|
||
|
||
Epilogue:
|
||
|
||
A young Bolmaukan warrior thanks Magnus for his help and tells him to
|
||
free the Bolmaukans in the mines in Audvera Heights.
|
||
|
||
Hidden Items:
|
||
|
||
Valiant Mantle: On the road between Temil and Shichidarui
|
||
Baldr Armor: On the road between Shichidarui and Prilgi
|
||
Armet: On the road between Shichidarui and Kuva
|
||
Satan's Bullova: West of Cotoltus
|
||
Book of Bane: Midway between Quills and Baimuk
|
||
Quit Gate: Southwest of Prilgi
|
||
Bracer of Protection: Southeast of Prilgi
|
||
|
||
************************************************************************
|
||
|
||
Scene 15 - Uncertainty
|
||
|
||
Location: Mount Ithaca
|
||
|
||
Prologue: Magnus desires to avoid battle with the Western Division.
|
||
Just as he and Hugo are discussing how both sides could reach an
|
||
agreement, a messenger from the Western Division shows up, that wishes
|
||
to discuss terms of peace with the Revolutionary Army, from Prince
|
||
Yumil himself. Following this meeting, word of an advancing troop
|
||
force reaches the Rev. Army. It appears that Sir Rhade has not had
|
||
enough punishment. Time to teach that upstart a lesson.
|
||
|
||
Strongholds:
|
||
|
||
Cybillgin: (Starting Location)
|
||
|
||
Population: 91
|
||
Morale: 37
|
||
Witch's Hut
|
||
|
||
Cactovich: (Allied, South of Cybillgin)
|
||
|
||
Population: 289
|
||
Morale: 33
|
||
|
||
Shop:
|
||
|
||
Bandanna 20
|
||
Plumed Headband 60
|
||
|
||
Estoc 250
|
||
Fool 320
|
||
Blessed Sword 400
|
||
|
||
Magician's Robe 120
|
||
Scale Armor 200
|
||
|
||
Amulet 40
|
||
|
||
Nakima: (East of Cybillgin)
|
||
|
||
Population: 226
|
||
Morale: 52
|
||
|
||
Kynora: (Neutral, East of Nakima)
|
||
|
||
Population: 125
|
||
Morale: 25
|
||
|
||
Lapidz: (Center of Map)
|
||
|
||
Population: 229
|
||
Morale: 82
|
||
|
||
Bella Cula: (North of Cybillgin)
|
||
|
||
Population: 123
|
||
Morale: 74
|
||
|
||
Lachook: (East of Lapidz)
|
||
|
||
Population: 201
|
||
Morale: 21
|
||
|
||
Tilorro: (Northeast of Bella Cula)
|
||
|
||
Population: 121
|
||
Morale: 19
|
||
|
||
Ketican: (North of Tilorro)
|
||
|
||
Population: 48
|
||
Morale: 11
|
||
|
||
Fort Gullsvinter: (Enemy Headquarters)
|
||
|
||
Population: 122
|
||
Morale: 50
|
||
|
||
Enemy Opposition:
|
||
|
||
Wit13 ArM14*----- Reward: Bloodstained Robe
|
||
----- ----- Wit13
|
||
Grp13 Grp13 ----- Location: Charging from Bella Cula
|
||
|
||
----- Grp13 BlK14* Reward: Power Fruit
|
||
----- ----- DgT13
|
||
DgT13 Grp13 ----- Location: North of Nakima
|
||
|
||
Grp13 ----- Grp13 Reward: Stone of Quickness
|
||
----- ----- ----- Items: Two Leaves, Two Fruits
|
||
Grp13 XXX15*Grp13 Location: North of Nakima
|
||
|
||
----- Rav14*----- Reward: Armet
|
||
----- ----- ----- Items: Six Fruits
|
||
Wyr13 ----- Wyr13 Location: South of Nakima
|
||
|
||
----- Grf13 ----- Reward: Magician's Robe
|
||
----- ----- ----- Items: Two Leaves
|
||
Hwk13 Vul14*Hwk13 Location: West of Bella Cula
|
||
|
||
Grp13 Enc14*Grp13 Reward: Buckler
|
||
----- ----- -----
|
||
----- BGo13 ----- Location: West of Bella Cula
|
||
|
||
----- ----- Grp13 Reward: Thunder Spear
|
||
----- ----- Grp13 Items: Six Leaves
|
||
Phx13 Cat14*Phx13 Location: North of Nakima
|
||
|
||
BsT13 BsT13 Wit15* Reward: Amulet
|
||
----- ----- Bkr13
|
||
----- Bkr13 ----- Location: Guarding Lachook
|
||
|
||
Grp13 Pri14*----- Reward: Stone of Quickness
|
||
----- ----- -----
|
||
Grp13 Grp13 Grp13 Location: Guarding Ketican
|
||
|
||
Enc14*----- ----- Reward: Spellbook
|
||
----- ----- -----
|
||
Gol13 ----- SGo13 Location: South of Gullsvinter
|
||
|
||
----- Pri14*----- Reward: Arc Wand
|
||
Fae13 Sor13 Fae13 Items: Two Leaves, One Fruit
|
||
----- ----- Sor13 Location: South of Lachook (See Tactics)
|
||
|
||
----- NnM14*----- Reward: Heal Seed
|
||
----- ----- ----- Items: Two Leaves
|
||
Grf13 ----- Wyv13 Location: South of Tilorro (See Tactics)
|
||
|
||
BlK14*Rav13 Rav13 Reward: Baldr Mail
|
||
----- Bkr13 ----- Items: Six Leaves
|
||
Bkr13 ----- ----- Location: North of Lachook (See Tactics)
|
||
|
||
Enemy Commander: Eurynome Rhade (Superior Knight)
|
||
|
||
Pal13 ----- Pal13
|
||
----- SuK16*----- Items: Four Leaves, Two Fruits
|
||
Cat13 ----- Cat13 Location: Fort Gullsvinter
|
||
|
||
Reward: Sword of Firedrake
|
||
|
||
Battle Tactics:
|
||
|
||
Okay. You've got a few guys coming at you from the beginning. Watch
|
||
the Raven unit down south, so that you can intercept it before it
|
||
reaches your allied town.
|
||
|
||
The north area is oddly sparsely populated, and with good cause,
|
||
because, as you approach the bridge, it will be blown, preventing you
|
||
from crossing.
|
||
|
||
The XXX character in the normal enemies is the legendary Grappler,
|
||
Vad. Getting him in your party is not as hard as some make it out to
|
||
be. First, you have to have at least cleared out the Mines in Audvera
|
||
Heights. Next, go north and liberate Ketican to destroy the bridge.
|
||
When you go back, Vad won't move from his spot, so just avoid him.
|
||
After the scene, he'll join you. Nice.
|
||
|
||
As you progress inward from the south, you'll be forced to cross the
|
||
bridge, as you cross it, three units will spring up from nowhere and
|
||
attack (the one's marked on the list). Just bring a bunch of units in
|
||
with you and you shouldn't have too much trouble, if you play it
|
||
smart.
|
||
|
||
Epilogue: Magnus will see off the oppressed Nirdamese. They return to
|
||
their homeland. This means you'll not be seeing Grappler units again.
|
||
Hooray!
|
||
|
||
Afterwards, Destin Faroda will show up, saying he's going to leave the
|
||
Revolutionary Army's cause because it's become more about abolishing
|
||
the class system than independence from Lodis. If you refused to
|
||
execute Frederick, Saradin decides to stay behind to help your cause.
|
||
|
||
Aftermath: Head to Kynora. If you enter the stronghold during the day,
|
||
and if you have spoken to the old man in Mylesia, you'll learn about
|
||
Dragon Armor and Condrite. He tells you to go to the Dardunnelles and
|
||
get some Condrite so he can make the armor.
|
||
|
||
Hidden Items:
|
||
|
||
Baldr Mail: Midway between Kynora and Cactovich
|
||
Revive Stone: Pocket of forest inside mountains NW of Cybillgin
|
||
Buckler: On the road between Bella Cula and Cybillgin
|
||
Arc Wand: On the road between Bella Cula and Ketican
|
||
Magician's Robe: Barrens NW of Kynora
|
||
Stone of Quickness: Southeast of Ketican
|
||
Thunder Spear: On the road NW of Lachook
|
||
Book of Earth: South of Tilorro (Across the river)
|
||
|
||
************************************************************************
|
||
|
||
Scene 16 - A Legendary Land
|
||
|
||
Location: Mount Keryoleth
|
||
|
||
Prologue:
|
||
|
||
If you lost Dio: Rhade swears revenge on the Revolution. Suddenly, Dio,
|
||
who was thought to be dead, shows up. He kills Rhade and says he'll
|
||
take Rhade's place.
|
||
|
||
Hugo gives battle plans...
|
||
|
||
Strongholds:
|
||
|
||
Mursunny: (Starting Location)
|
||
|
||
Population: 117
|
||
Morale: 35
|
||
|
||
Shop:
|
||
|
||
Hachigane 40
|
||
Plumed Headband 60
|
||
|
||
Baldr Bow 160
|
||
Ytival 270
|
||
Claymore 360
|
||
|
||
Cloth Armor 20
|
||
Hard Leather 150
|
||
|
||
Natashkan: (East of Mursunny)
|
||
|
||
Population: 188
|
||
Morale: 48
|
||
|
||
Dolbo: (Distant North)
|
||
|
||
Population: 43
|
||
Morale: 28
|
||
|
||
Mingan: (Northeast of Natashkan)
|
||
|
||
Population: 122
|
||
Morale: 39
|
||
|
||
Escaraba: (East of Natashkan)
|
||
|
||
Population: 66
|
||
Morale: 80
|
||
|
||
Tananna: (Neutral, East of Escaraba)
|
||
|
||
Population: 160
|
||
Morale: 41
|
||
|
||
Balera: (East of Mingan)
|
||
|
||
Population: 171
|
||
Morale: 81
|
||
|
||
Gypsanville: (North of Mingan)
|
||
|
||
Population: 86
|
||
Morale: 53
|
||
Witch's Hut
|
||
|
||
Keryoleth: (Enemy Headquarters)
|
||
|
||
Population: 31
|
||
Morale: 50
|
||
|
||
Enemy Opposition:
|
||
|
||
ReD15 ----- ----- Reward: Arc Wand
|
||
----- ----- DgM16* Items: Six Leaves
|
||
----- Gob18 Gob18 Location: Charging from Natashkan
|
||
|
||
Rav15 ----- Cat15 Reward: Amulet
|
||
----- Cat15 -----
|
||
Rav15 ----- Cat17* Location: Guarding Natashkan
|
||
|
||
----- Dia16*Pmp15 Reward: Arc Wand
|
||
----- ----- Gre18 Items: Five Leaves
|
||
Pmp15 Gre18 ----- Location: Forest west of Dolbo
|
||
|
||
Cer15 ----- NnM16* Reward: Spellbook
|
||
----- ----- -----
|
||
----- Nin15 Nin15 Location: Forest west of Mingan
|
||
|
||
----- BlK16*----- Reward: Fur Coat
|
||
----- ----- -----
|
||
BkD15 ----- Ogr18 Location: Charging from Escaraba
|
||
|
||
Cok15 ----- Cok15 Reward: Plate Armor
|
||
----- ----- ----- Items: Four Leaves, Two Fruits
|
||
Fre17*----- ----- Location: Southeast of Dolbo
|
||
|
||
Gob17 Sir15*----- Reward: Silver Hourglass
|
||
----- ----- Gob17
|
||
Ogr17 ----- ----- Location: West of Mingan
|
||
|
||
----- Rav16*Rav15 Reward: Scroll of Discipline
|
||
DgM15 ----- -----
|
||
Rav15 ----- Rav15 Location: South of Mingan
|
||
|
||
BkD15 ----- Tmt15
|
||
----- ----- -----
|
||
----- BlK17*----- Location: Guarding Mingan
|
||
|
||
----- ----- Grf15 Reward: Dragon Shield
|
||
Gob18 ----- ----- Items: Two Leaves
|
||
----- SwM16*Gob18 Location: South of Mingan
|
||
|
||
Fre15 Fre15 ----- Reward: Power Fruit
|
||
----- ----- Fre17* Items: Five Leaves, Two Fruits
|
||
Val15 ----- Val15 Location: Guarding Gypsanville
|
||
|
||
----- Sir16*----- Reward: Plate Armor
|
||
----- ----- -----
|
||
Ogr18 ----- Wyr15 Location: Guarding Balera
|
||
|
||
----- Enc16*-----
|
||
----- ----- -----
|
||
SGo15 ----- BGo15 Location: Southwest of Keryoleth
|
||
|
||
Dia16*----- Arc15 Reward: Fur Coat
|
||
Arc15 Knt15 -----
|
||
----- ----- Knt15 Location: South of Keryoleth
|
||
|
||
Enemy Commander: Giolse
|
||
|
||
Gob17 ArM18*-----
|
||
----- ----- Gob17 Items: Four Leaves, Two Fruits
|
||
Ogr17 ----- ----- Location: Keryoleth
|
||
|
||
Reward: Hraesvelg
|
||
|
||
Battle Tactics:
|
||
|
||
First point of note... There's a different enemy standard you're
|
||
fighting here. A grinning demon. What could it mean?
|
||
|
||
You'll have dual problems in this battle. Both to the north and to the
|
||
south.
|
||
|
||
The southern problem is a simple problem of numbers. You've got many,
|
||
many units to deal with set up in a wall near Mingan. Still, there's
|
||
many exposed leaders, so fight smart and you shouldn't have too many
|
||
problems.
|
||
|
||
In the north, you'll face your first Cockatrice unit in this battle.
|
||
Cockatrices, in the back row, can petrify your units, and will put them
|
||
out of the fight just like that. It costs 500 Goth to revive someone
|
||
petrified, too, with a Revive Stone, so it's worth your while to use
|
||
this strategy. Equip someone, (Knight or Phalanx) with Troi's Hallowed
|
||
Shield, put him with two Golems and send them into battle with the fowl
|
||
demons.
|
||
|
||
You're also gonna have some trouble with the Diana unit in the north,
|
||
due to the two Pumpkinheads in the unit. Either send in a powerful
|
||
spellcasting unit to take out the Diana quickly (who's the only other
|
||
significant damage), or send in someone with a Priest. Clerics
|
||
probably won't be as useful in this instance.
|
||
|
||
After these problems are overcome, the mission is easily finished up.
|
||
|
||
Epilogue: Magnus meets his father. They exchange words and Ankiseth
|
||
Gallant challenges his son's motives about this revolution...
|
||
|
||
Hidden Items:
|
||
|
||
Fur Coat: On the road between Mursunny and Natashkan
|
||
Plate Armor: On the road between Natashkan and Mingan
|
||
Book of Wind: Midway between Escaraba and Tananna
|
||
Arc Wand: On the road between Gypsanville and Dolbo
|
||
Dragon Shield: North of Gypsanville
|
||
Silver Hourglass: East of Balera
|
||
Revive Stone: Northwest of Mingan (across river)
|
||
|
||
************************************************************************
|
||
|
||
Scene 17 - Visitors from the West
|
||
|
||
Location - Azure Plains
|
||
|
||
Prologue: Simple Battle Tactics on this one...
|
||
|
||
Strongholds:
|
||
|
||
Remella: (Starting Location)
|
||
|
||
Population: 63
|
||
Morale: 42
|
||
|
||
Shop:
|
||
|
||
Armet 120
|
||
|
||
Arc Wand 150
|
||
Thunder Spear 320
|
||
|
||
Spellbook 100
|
||
|
||
Buckler 40
|
||
|
||
Magician's Robe 120
|
||
Baldr Mail 250
|
||
|
||
Amulet 40
|
||
|
||
Frattelli: (North of Remella)
|
||
|
||
Population: 270
|
||
Morale: 80
|
||
|
||
Kegu: (West of Frattelli)
|
||
|
||
Population: 157
|
||
Morale: 14
|
||
Witch's Hut
|
||
|
||
Quellorna: (South of Noistrien)
|
||
|
||
Population: 129
|
||
Morale: 61
|
||
|
||
Dauphin: (Southwest of Remella)
|
||
|
||
Population: 112
|
||
Morale: 86
|
||
|
||
Coppermine: (Southwest Corner)
|
||
|
||
Population: 224
|
||
Morale: 83
|
||
|
||
Drumheller: (South of Remella)
|
||
|
||
Population: 216
|
||
Morale: 58
|
||
|
||
Fort Noistrien: (Enemy Headquarters)
|
||
|
||
Population: 27
|
||
Morale: 50
|
||
|
||
Enemy Opposition:
|
||
|
||
Wyr14 ----- Rav15* Reward: Plumed Headband
|
||
----- ----- ----- Items: Three Leaves, Two Fruits
|
||
----- ----- Wyr14 Location: Guarding Drumheller
|
||
|
||
Wit14 KtT16*Sir14 Reward: Cloth Armor
|
||
Wit14 ----- Sir14
|
||
----- ----- ----- Location: Guarding Frattelli
|
||
|
||
Wiz14 Wiz14 ----- Reward: Power Fruit
|
||
DgM14 ----- DgM14 Items: Three Leaves, Two Fruits
|
||
----- KtT15*----- Location: Charging from Dauphin
|
||
|
||
Fae14 Gre15 ----- Reward: Urn of Chaos
|
||
----- ----- Fae14
|
||
----- Phx15*----- Location: Guarding Dauphin
|
||
|
||
Arc14 ----- Arc14 Reward: Ytvial
|
||
----- KtT15*----- Items: Four Leaves, Two Fruits
|
||
Pal14 ----- Pal14 Location: Charging from Kegu
|
||
|
||
----- Rav15*----- Reward: Hachigane
|
||
Hwk14 ----- Hwk14 Items: Four Leaves, Two Fruits
|
||
----- Hwk14 ----- Location: Charging from Mountains (See Tactics)
|
||
|
||
Wyr14 ----- Rav15* Reward: Kerykeion
|
||
----- ----- ----- Items: Three Leaves, Two Fruits
|
||
----- ----- Wyr14 Location: Charging from Mountains (See Tactics)
|
||
|
||
----- Grf14 ----- Reward: Claymore
|
||
----- ----- ----- Items: Four Leaves, Two Fruits
|
||
Hwk14 Vul15*Hwk14 Location: Charging from Mountains (See Tactics)
|
||
|
||
----- Rav15*-----
|
||
----- ----- ----- Items: Two Leaves, Two Fruits
|
||
Wyr14 ----- Wyr14 Location: Charging from Mountains (See Tactics)
|
||
|
||
Pri14 ----- Pri14 Reward: Crystal of Preciscion
|
||
----- ----- ----- Items: Five Leaves
|
||
Cat14 KtT16*Cat14 Location: Guarding Kebu
|
||
|
||
----- Vul15*----- Reward: Hard Leather
|
||
Vul14 ----- Vul14
|
||
Knt14 ----- Knt14 Location: Guarding Coppermine
|
||
|
||
Wit14 Wit14 DoM15* Reward: Goblet of Destiny
|
||
----- ----- ----- Items: Two Leaves
|
||
Wit14 ----- ----- Location: Guarding Quellorna
|
||
|
||
Enemy Commander: Robert
|
||
|
||
Sir14 Sir14 -----
|
||
----- ----- ----- Items: Three Leaves, Two Fruits
|
||
Pal14 KtT16*Pal14 Location: Fort Noistrien
|
||
|
||
Reward: Ice Blade
|
||
|
||
Battle Tactics:
|
||
|
||
A new adversary has joined the mix. You're taking down some members of
|
||
the Holy Lodis Army here.
|
||
|
||
This battle is quite straightforward, actually. You'll get a little
|
||
surprise with a new unit, Knight Templar. They're pretty much just a
|
||
bit beefier Knight, but not that much.
|
||
|
||
Also, you'll get a nice surprise when you cross the bridge on the
|
||
river. Four flying units will assault your headquarters. Of course,
|
||
by now you'll have realized that that was their intention in the first
|
||
place, so you'll have some units there, right? ^_^
|
||
|
||
In the southern reaches, near Coppermine, you may have the pleasure of
|
||
running into Sheen Cocteau. He's a Hawkman who considers himself quite
|
||
the ladies man. Sign him on.
|
||
|
||
Epilogue: Same if you took this way first. Nothing if you went here
|
||
second.
|
||
|
||
Aftermath: Not much going on, but if you take Sheen to Frattelli, a
|
||
woman there will tell him off...
|
||
|
||
Hidden Items:
|
||
|
||
Plumed Headband: Road between Remella and Drumheller
|
||
Claymore: Road between Fratelli and Kegu
|
||
Quit Gate: Road between Kegu and Fort Noistrien
|
||
Ytival: Midway between Dauphin and Quellorna
|
||
Bracer of Protection: Southeast of Kegu (across river)
|
||
|
||
************************************************************************
|
||
|
||
Scene 18 - The Grim Path
|
||
|
||
Location: Wentinus
|
||
|
||
Prologue: Magnus is torn between the decision of fighting the Western
|
||
Division, with his father and childhood friend at the forefront. Here,
|
||
you're given a choice of how you want to proceed. You can follow orders
|
||
and fight, or you can try to make peace.
|
||
|
||
Making peace: Magnus goes to meet his father. There's a small bit of
|
||
tension between the two, and they go to the War Room. Just as they're
|
||
beginning they're peace agreement, Dio bursts in with news that Yumil
|
||
has been arrested for treason. A knight from Lodis took him. Ankiseth
|
||
wants to sacrifice himself, but Magnus insists on rescuing him with the
|
||
entire group.
|
||
|
||
Following orders: Simple matter of battle plans.
|
||
|
||
Strongholds:
|
||
|
||
Salem: (Starting Location)
|
||
|
||
Population: 140
|
||
Morale: 84
|
||
|
||
Silhouette: (Allied, Northeast of Salem)
|
||
|
||
Population: 213
|
||
Morale: 55
|
||
|
||
Ellode: (Southeast of Salem)
|
||
|
||
Population: 122
|
||
Morale: 33
|
||
|
||
Reliance: (North of Salem)
|
||
|
||
Population: 187
|
||
Morale: 18
|
||
|
||
Parmel: (East of Silhouette)
|
||
|
||
Population: 99
|
||
Morale: 15
|
||
|
||
Yves Guibiques: (North of Reliance)
|
||
|
||
Population: 253
|
||
Morale: 67
|
||
|
||
Hopedale: (Northeast of Reliance)
|
||
|
||
Population: 187
|
||
Morale: 78
|
||
|
||
Cartwright: (East of Hopedale)
|
||
|
||
Population: 253
|
||
Morale: 79
|
||
Witch's Hut
|
||
|
||
Badin: (Neutral, Northeast corner)
|
||
|
||
Population: 236
|
||
Morale: 10
|
||
|
||
Timmins: (Northern Edge)
|
||
|
||
Population: 238
|
||
Morale: 35
|
||
|
||
Shop:
|
||
|
||
Armet 120
|
||
|
||
Arc Wand 150
|
||
Baldr Spear 230
|
||
|
||
Spellbook 100
|
||
|
||
Tower Shield 350
|
||
|
||
Fur Coat 250
|
||
Heavy Armor 650
|
||
|
||
Amulet 40
|
||
|
||
Igglurick: (Southeast of Castle Talpaea)
|
||
|
||
Population: 244
|
||
Morale: 12
|
||
|
||
Castle Talpaea: (Enemy Headquarters)
|
||
|
||
Population: 177
|
||
Morale: 50
|
||
|
||
Enemy Opposition: (With Ankiseth)
|
||
|
||
ArM17*----- ----- Reward: Book of Bane
|
||
----- Wiz16 Sor16
|
||
Wiz16 Sor16 ----- Location: Guarding Reliance
|
||
|
||
Knt16 Knt16 Bkr16 Reward: Tower Shield
|
||
----- Pal17*----- Items: Two Leaves
|
||
Bkr16 ----- ----- Location: Guarding Cartwright
|
||
|
||
----- BlK17*----- Reward: Heal Pack
|
||
Knt16 ----- Arc16 Items: Four Leaves, Two Fruits
|
||
Knt16 ----- Arc16 Location: Charging from Ellode (for Ankiseth)
|
||
|
||
----- NnM17*----- Reward: Tower Shield
|
||
Fen16 Nin16 -----
|
||
Fen16 ----- Fen16 Location: Guarding Ellode
|
||
|
||
---
|
||
|
||
Legion 1: Funnel Shift Formation
|
||
|
||
Sld-- CeM17%Sld-- Reward: Heavy Armor
|
||
----- ----- ----- Items: Three Leaves, One Fruit
|
||
----- Wyv16 ----- Location: Charging from Yves
|
||
|
||
Fen16 ----- Fen16 Reward: Heal Pack
|
||
----- SwM17*-----
|
||
Nin16 ----- Nin16 Position: Right Side
|
||
|
||
Knt16 BlK18*BlK16 Reward: Armet
|
||
----- ----- ----- Items: Six Leaves
|
||
BlK16 ----- Knt16 Position: Left Side
|
||
|
||
---
|
||
|
||
Fre16 Fre16 ----- Reward: Baldr Spear
|
||
----- ----- Fre18*
|
||
Val16 ----- Val16 Location: Guarding Hopedale
|
||
|
||
Dia16 Wit18*Dia16 Reward: Love and Peace
|
||
----- ----- -----
|
||
Cat16 ----- Cat16 Location: Guarding Yves
|
||
|
||
----- NnM17*Wiz16 Reward: Urn of Chaos
|
||
Bkr16 ----- Wiz16
|
||
Bkr16 ----- ----- Location: Charging from bridge NE of Yves
|
||
|
||
----- Nin16 ----- Reward: Urn of Chaos
|
||
Nin16 NnM18*Nin16
|
||
----- Nin16 ----- Location: Retreating from Igglurick (Messenger)
|
||
|
||
Arc16 Arc16 ----- Reward: Heavy Armor
|
||
----- ----- -----
|
||
Phx16 Cat19*Phx16 Location: Guarding Igglurick
|
||
|
||
---
|
||
|
||
Legion 2: Wedge Shift Formation
|
||
|
||
----- ----- ----- Reward: Urn of Chaos
|
||
Sld-- CeF17%Sld-- Items: Two Leaves
|
||
----- ----- ----- Location: Charging from the North
|
||
|
||
Wyv16 ----- ----- Reward: Power Fruit
|
||
----- ----- ----- Items: Two Leaves
|
||
Rav17*----- Wyr16 Position: Right Side
|
||
|
||
Pri18*----- ----- Reward: Dragon Armor
|
||
----- ----- BGo16
|
||
Gol16 ----- ----- Position: Left Side
|
||
|
||
---
|
||
|
||
Enemy Commander: Baldwin Glendale (Temple Command)
|
||
|
||
Dia16 ----- Dia16
|
||
----- TmC19*-----
|
||
KtT16 ----- KtT16 Location: Castle Talpaea
|
||
|
||
Reward: Goblet of Destiny
|
||
|
||
---
|
||
|
||
Enemy Opposition: (Without Ankiseth)
|
||
|
||
Knt16 Knt16 Bkr16 Reward: Tower Shield
|
||
----- Pal17*-----
|
||
Bkr16 ----- ----- Location: Guarding Cartwright
|
||
|
||
----- Wit19*Wit16 Reward: Heal Pack
|
||
Pri16 ----- Pri16
|
||
----- Pri16 ----- Location: Guarding Silhouette
|
||
|
||
----- BlK17*----- Reward: Tower Shield
|
||
Knt16 ----- Arc16 Items: Six Leaves
|
||
Knt16 ----- Arc16 Location: Charging from Ellode (for Ankiseth)
|
||
|
||
----- NnM17*----- Reward: Power Fruit
|
||
Fen16 Nin16 -----
|
||
Fen16 ----- Fen16 Location: Guarding Ellode
|
||
|
||
Fre16 Fre16 ----- Reward: Heal Pack
|
||
----- ----- Fre18*
|
||
Val16 ----- Val16 Location: Guarding Hopedale
|
||
|
||
---
|
||
|
||
Legion 1: Funnel Shift Formation
|
||
|
||
Sld-- CeM17%Sld-- Reward: Heavy Armor
|
||
----- ----- ----- Items: Three Leaves, One Fruit
|
||
----- Wyv16 ----- Location: Charging from Yves
|
||
|
||
Fen16 ----- Fen16 Reward: Baldr Spear
|
||
----- SwM17*-----
|
||
Nin16 ----- Nin16 Position: Right Side
|
||
|
||
Knt16 BlK18*BlK16 Reward: Armet
|
||
----- ----- ----- Items: Six Leaves
|
||
BlK16 ----- Knt16 Position: Left Side
|
||
|
||
---
|
||
|
||
Dia16 Wit18*Dia16 Reward: Love and Peace
|
||
----- ----- -----
|
||
Cat16 ----- Cat16 Location: Guarding Yves
|
||
|
||
Arc16 Arc16 ----- Reward: Heavy Armor
|
||
----- ----- ----- Items: Two Leaves
|
||
Phx16 Cat19*Phx16 Location: Charging from Igglurick
|
||
|
||
----- NnM17*Wiz16 Reward: Urn of Chaos
|
||
Bkr16 ----- Wiz16
|
||
Bkr16 ----- ----- Location: Guarding Igglurick
|
||
|
||
---
|
||
|
||
Legion 2: Wedge Shift Formation
|
||
|
||
----- ----- ----- Reward: Urn of Chaos
|
||
Sld-- CeF17%Sld-- Items: Two Leaves
|
||
----- ----- ----- Location: Charging from the North
|
||
|
||
----- ----- ----- Reward: Power Fruit
|
||
Knt16 Pal19*Knt16 Items: Six Leaves
|
||
Pal17 ----- Pal17 Position: Right Side
|
||
|
||
SwM17*----- Bah16 Reward: Dragon Armor
|
||
----- ----- -----
|
||
NnM16 ----- NnM16 Position: Left Side
|
||
|
||
---
|
||
|
||
Enemy Commander: Ankiseth Gallant (Solidblade)
|
||
|
||
Dia17 ----- Dia17
|
||
----- Sol19*----- Items: Five Leaves, Two Fruits
|
||
Cat17 ----- Cat17 Location: Castle Talpaea
|
||
|
||
Reward: Blessed Sword
|
||
|
||
Battle Tactics (with Ankiseth):
|
||
|
||
Ankiseth's Unit:
|
||
|
||
Dia17 ----- Dia17
|
||
----- Sol19*----- Items: Four Leaves, Two Fruits
|
||
Cat17 ----- Cat17 Location: Silhouette
|
||
|
||
Ankiseth will start out from Silhouette. He'll proceed along the road
|
||
north and will liberate Cartwright, then he'll go to Igglurick to
|
||
liberate that, and further on to Castle Talpaea to face Baldwin.
|
||
There's nothing you can do to stop him. Just pray he doesn't croak on
|
||
the way.
|
||
|
||
A Ninja Master unit labeled as "(Messenger)" will attempt to retreat to
|
||
the north. If they are allowed to escape, Legion 2 will appear in their
|
||
place.
|
||
|
||
You'll face your first Legion in this battle. Don't panic. Just attack
|
||
and you'll see firsthand just how ineffective Legions actually are.
|
||
The Legion Core is easily taken out.
|
||
|
||
You'll face the major concentration of enemies on the west side. The
|
||
east will be relatively clear.
|
||
|
||
Save two or three (preferably three) units to send east to liberate.
|
||
Noting the Morale of that area, you're probably going to want them
|
||
to be Chaotic for the most part. Cartwright has high Morale, but
|
||
Ankiseth will take care of that.
|
||
|
||
Make sure you stop by Timmins, too, to buy any of the Siren or
|
||
Cataphract equipment, because you will NOT be returning here. Don't be
|
||
caught off guard by the Legion that shows up to the north, although it
|
||
shouldn't present too many problems. (I beat the whole thing back with
|
||
one unit)
|
||
|
||
Battle Tactics: (Without Ankiseth)
|
||
|
||
Won't have to worry about him, so take your time in this mission.
|
||
There are a few extra units to face, but there shouldn't be too much
|
||
trouble.
|
||
|
||
You'll face your first Legion in this battle. Don't panic. Just attack
|
||
and you'll see firsthand just how ineffective Legions actually are.
|
||
The Legion Core is easily taken out.
|
||
|
||
You'll face the major concentration of enemies on the west side. The
|
||
east will be relatively clear.
|
||
|
||
Save two or three (preferably three) units to send east to liberate.
|
||
Noting the Morale of that area, you're probably going to want them
|
||
to be Chaotic for the most part. Cartwright has high Morale, but
|
||
Ankiseth will take care of that.
|
||
|
||
Make sure you stop by Timmins, too, to buy any of the Siren or
|
||
Cataphract equipment, because you will NOT be returning here. Don't be
|
||
caught off guard by the Legion that shows up to the north, although it
|
||
shouldn't present too many problems. (I beat the whole thing back with
|
||
one unit)
|
||
|
||
Epilogue (With Ankiseth): Baldwin runs off to grab Yumil. As he's
|
||
running off with him, Mari stops him, casting a bit of her newfound
|
||
power on him. He's intrigued, but she's still no match for him. He
|
||
knocks her down and runs off. Magnus arrives to an empty room,
|
||
searching for Yumil.
|
||
|
||
Epilogue (Without Ankiseth): Ankiseth, Magnus, and Yumil wonder why
|
||
there is need to fight. Ankiseth tells his son that he's become strong,
|
||
and to take Yumil into the Revolutionary Army. Suddenly, Baldwin comes
|
||
up behind Ankiseth runs him through. He grabs Yumil and runs off.
|
||
Ankiseth dies in his son's arms...
|
||
|
||
Both Epilogues: Afterwards, there is heated discussion among the
|
||
Revoultionary War commanders. The Western Division has ceded itself to
|
||
the Revolution, but there's still the problem of the Central Division,
|
||
the Eastern Orthodox Church, and Lodis. The Revolution pulls out of
|
||
Wentinus soon after it's captured. Wentinus, Azure Plains, and Mount
|
||
Keryoleth will no longer be accessible. Therefore, there's no listed
|
||
Aftermath, yet.
|
||
|
||
Hidden Items:
|
||
|
||
Love and Peace: Road between Ellode and Silhouette
|
||
Urn of Chaos: Midway between Yves and Hopedale
|
||
Tower Shield: Southeast of Hopedale
|
||
Heavy Armor: Road between Cartwright and Timmins
|
||
Book of Bane: Road between Cartwright and Badin
|
||
Armet: Northeast of Castle Talpaea
|
||
Baldr Spear: Road between Igglurick and Timmins
|
||
|
||
************************************************************************
|
||
************************************************************************
|
||
|
||
D. Chapter 3:
|
||
|
||
As time passes, their backs break under their burdens...
|
||
|
||
Opening: A secret meeting is taking place involving King Procus and his
|
||
son, concerning the true power of the Progenitor. It's interrupted by
|
||
Sir Richard Glendale of the Caliginous Order, along with his brother
|
||
Baldwin, and their advisor, Thamuz Delville, who has delivered a decree
|
||
that puts Palatinus under full control of the Holy Lodis Empire.
|
||
|
||
Magnus, Frederick, Xevec, (and Ankiseth if you have him) are discussing
|
||
the situation. Xevec is all for fighting, as it seems to be the
|
||
easiest way to achieve victory. Frederick wants to talk peace with the
|
||
Central Division, since their strengths are equal.
|
||
|
||
If Ankiesth's here, then it's at this point, if you have a neutral to
|
||
high Chaos Frame, that you can decide whether or not to take Ankiseth
|
||
with you. If you refuse, you'll not have the ability to recruit him
|
||
again.
|
||
|
||
************************************************************************
|
||
|
||
Legion FAQ
|
||
|
||
Before I start, lemme just remind you that Legions will appear in the
|
||
Hugo Report, and in the Tutorial, so check there for info.
|
||
|
||
Q: Why can't I put units in my Legion?
|
||
|
||
A: You need Soldiers in your Legion Core to add units. This refers to
|
||
the fact that you need Soldiers to act as messengers to give order to
|
||
units so that you can make formations.
|
||
|
||
Q: Who can become a Legion Leader?
|
||
|
||
A: Magnus, Dio, Leia, Ankiseth, Debonair, and Destin can be Legion
|
||
Leaders. Also, Centurions can lead Legions. A Princess can, as well.
|
||
|
||
Q: How can I make a Centurion?
|
||
|
||
A: Either gender can become a Centurion. Besides the usual stat
|
||
requirements, the person you want to be a Centurion has to have
|
||
promoted ten Soldiers to either Fighters or Amazons.
|
||
|
||
And, the big question...
|
||
|
||
Q: Are Legions worth it?
|
||
|
||
A: I can answer this with a resounding NO! The Legion is REQUIRED to
|
||
maintain formation. The fact that you need to use Soldiers in the Core
|
||
makes it very weak. The Centurion himself (or herself) is not a strong
|
||
class at all. You can do pretty much the same thing with a small
|
||
cluster of units, and you have much more freedom.
|
||
|
||
************************************************************************
|
||
|
||
Scene 19 - The Setting Sun
|
||
|
||
Location: Dardunnelles, The Crossroads
|
||
|
||
Prologue: Battle Plans!
|
||
|
||
Strongholds:
|
||
|
||
Romella: (Starting Location)
|
||
|
||
Population: 120
|
||
Morale: 75
|
||
|
||
Shop:
|
||
|
||
Plumed Headband 60
|
||
|
||
Spear 150
|
||
|
||
Round Shield 20
|
||
Large Shield 180
|
||
|
||
Breastplate 180
|
||
Plate Mail 210
|
||
|
||
Adigrat: (Neutral, South of Romella)
|
||
|
||
Population: 169
|
||
Morale: 10
|
||
|
||
Bungasue: (East of Romella)
|
||
|
||
Population: 192
|
||
Morale: 46
|
||
|
||
Melphy: (North of Romella)
|
||
|
||
Population: 97
|
||
Morale: 61
|
||
|
||
Ramballene: (Southeast of Bungasue)
|
||
|
||
Population: 91
|
||
Morale: 78
|
||
|
||
Dardunnelles: (East of Melphy)
|
||
|
||
Population: 102
|
||
Morale: 50
|
||
|
||
Garu Kaio: (East of Dardunnelles)
|
||
|
||
Population: 288
|
||
Morale: 20
|
||
Witch's Hut
|
||
|
||
Fort Akkisis: (Enemy Headquarters)
|
||
|
||
Population: 161
|
||
Morale: 50
|
||
|
||
Enemy Opposition:
|
||
|
||
----- Pri18*SwM16
|
||
----- ----- -----
|
||
Flb16 ----- SwM16 Location: Guarding Melphy
|
||
|
||
---
|
||
|
||
Legion 1 - Funnel Shift Formation
|
||
|
||
Sld-- ----- Sld-- Reward: Heal Pack
|
||
----- CeM17 -----
|
||
Sld-- ----- Sld-- Location: Guarding Bungasue
|
||
|
||
Rav16 ----- Cat16 Reward: Vestment of Flame
|
||
----- Cat16 ----- Items: Six Leaves
|
||
Rav16 ----- Cat18* Position: Far Left Side
|
||
|
||
Pal16 Pal18*Pal16 Reward: Angel Fruit
|
||
Knt16 ----- Knt16
|
||
----- ----- ----- Position: Near Left Side
|
||
|
||
----- Pri18*SwM16 Reward: Hwail Mail
|
||
----- ----- -----
|
||
Flb16 ----- SwM16 Position: Near Right Side
|
||
|
||
Coc16 ----- Coc16
|
||
----- ----- -----
|
||
Fre18*----- ----- Position: Far Right Side
|
||
|
||
---
|
||
|
||
Wyv16 ----- ----- Reward: Glamdring
|
||
----- ----- ----- Items: Three Leaves, Two Fruits
|
||
Rav17*----- Wyr16 Location: Charging from Southeast Forest
|
||
|
||
---
|
||
|
||
Legion 2 - Funnel Shift Formation
|
||
|
||
----- ----- ----- Reward: Revive Stone
|
||
Sld-- CeF17%Sld-- Items: Two Leaves
|
||
----- ----- ----- Location: Charging from Dardunnelles
|
||
|
||
Cle16 Pri18*----- Reward: Book of Flame
|
||
Knt16 ----- Cle16 Items: Four Leaves
|
||
----- Knt16 ----- Position: Right Side
|
||
|
||
----- Cle16 Cle16 Reward: Flame Flail
|
||
----- ----- -----
|
||
Enc17*----- SGo16 Position: Left Side
|
||
|
||
----
|
||
|
||
----- SwM18*----- Reward: Bloodstained Robe
|
||
SwM16 ----- SwM16
|
||
----- Fen16 Fen16 Location: Guarding Ramballene
|
||
|
||
Pri18*----- ----- Reward: Battle Fane
|
||
----- ----- BGo16
|
||
Gol16 ----- ----- Location: Guarding Garu Kaio
|
||
|
||
Pri17*----- ----- Reward: Champion Statuette
|
||
Bkr17 Bkr17 -----
|
||
Bkr17 ----- Bkr17 Location: Southwest of Akkisis
|
||
|
||
Enemy Commander: Ujeanne
|
||
|
||
----- Pri18*Fre16
|
||
Fre16 ----- ----- Items: Four Leaves, One Stone
|
||
----- Pal16 Pal16 Location: Fort Akkisis
|
||
|
||
Reward: Vestment of Water
|
||
|
||
Battle Tactics:
|
||
|
||
Note the Cockatrice unit. Time to bring out your Cockatrice beating
|
||
unit. You have been working on one, right?
|
||
|
||
Send a few guys up north to deal with the second Legion, but keep the
|
||
main force on the main path. There are a LOT of Priests in this
|
||
lineup, so you may be focusing on spellcasting a lot.
|
||
|
||
Other than that, there's really not much to this mission. Just watch
|
||
out for the Raven unit that tries to sneak up on your base...
|
||
|
||
Epilogue: Ujeanne reveals that Lodis already here, defending the
|
||
Central Division. Magnus and crew decide to go get some help from the
|
||
Eastern Orthodox Church.
|
||
|
||
Afterwards, there's a scene in the East, where a warrior is forced to
|
||
be killed, as she's possessed by the devil.
|
||
|
||
Aftermath: Take Sheen to Garu Kaio, where you'll find a young girl
|
||
who will give him the Decoy Cap.
|
||
|
||
Hidden Items: Same as Dardunnelles I
|
||
|
||
************************************************************************
|
||
|
||
Scene 20 - Brigade of Radiant Cross
|
||
|
||
Location: Gules Hills
|
||
|
||
Prologue: Hugo informs Magnus that Lodis has annexed Palatinus, and
|
||
will remain in control until the war is over. Both Magnus and Hugo
|
||
realize that all they can do is continue to push forward...
|
||
|
||
Strongholds:
|
||
|
||
Fort Bergiga: (Starting Location)
|
||
|
||
Population: 87
|
||
Morale: 82
|
||
|
||
Amdelm: (Neutral, Northeast of Bergiga)
|
||
|
||
Population: 31
|
||
Morale: 87
|
||
|
||
Shop:
|
||
|
||
Leather Hat 40
|
||
Plumed Headband 60
|
||
|
||
Great Bow 90
|
||
Baldr Bow 160
|
||
Ytival 270
|
||
Bow of Sandstorm 420
|
||
|
||
Leather Armor 60
|
||
Hard Leather 150
|
||
Terra Armor 250
|
||
|
||
Kurashino: (Northeast of Amdlem)
|
||
|
||
Population: 48
|
||
Morale: 69
|
||
|
||
Mezzeni: (Neutral, Southeast Corner)
|
||
|
||
Population: 61
|
||
Morale: 29
|
||
|
||
Muji: (Midwest Edge)
|
||
|
||
Population: 182
|
||
Morale: 71
|
||
|
||
Colgeuff: (Mideast Edge)
|
||
|
||
Population: 215
|
||
Morale: 40
|
||
|
||
Castle Echel: (Northwest Corner)
|
||
|
||
Population: 95
|
||
Morale: 50
|
||
|
||
Novipoldt: (East of Echel)
|
||
|
||
Population: 261
|
||
Morale: 64
|
||
|
||
Bellezoppo: (South of Guntherhaal)
|
||
|
||
Population: 215
|
||
Morale: 34
|
||
Witch's Hut
|
||
|
||
Guntherhaal: (Enemy Headquarters)
|
||
|
||
Population: 83
|
||
Morale: 50
|
||
|
||
Enemy Opposition:
|
||
|
||
KtT16 ----- KtT16 Reward: Stone Sword
|
||
----- KtT18*----- Items: Four Leaves
|
||
KtT16 ----- KtT16 Location: Charging from Kurashino
|
||
|
||
Arc16 ----- Arc16 Reward: Yomogi-u
|
||
----- KtT18*----- Items: Two Leaves, Two Fruits, One Stone
|
||
Pal16 ----- Pal16 Location: Charging from Kurashino
|
||
|
||
----- ----- KtT18* Reward: Bloodstained Robe
|
||
PtD16 ----- -----
|
||
----- ----- Bah16 Location: Charging from Kurashino
|
||
|
||
Pri16 ----- Pri16 Reward: Cup of Life
|
||
----- ----- ----- Items: Two Leaves, Two Fruits
|
||
Cat16 KtT18*Cat16 Location: Charging from Muji
|
||
|
||
----- ----- Wit16 Reward: Terra Armor
|
||
Wit16 ----- Knt16 Items: Four Leaves, Two Fruits
|
||
Knt16 ----- Pal17* Location: Guarding Muji
|
||
|
||
Vul17*----- Wyv16 Reward: Angel Fruit
|
||
----- ----- ----- Items: Four Leaves, Two Fruits
|
||
----- Wyv16 ----- Location: Charging from East of Kurashino
|
||
|
||
----- ----- Opi16 Reward: Book of Wind
|
||
Vul17*----- ----- Items: Four Leaves, Two Fruits
|
||
----- ----- Gri16 Location: Charging from East of Kurashino
|
||
|
||
----- Vul18*Fae16 Reward: Heal Pack
|
||
----- ----- Vul16 Items: Four Leaves, Two Fruits
|
||
Fae16 Vul16 ----- Location: Charging from East of Kurashino
|
||
|
||
Arc16 Arc16 ----- Reward: Dowsing Rod
|
||
----- ----- -----
|
||
Phx16 Cat19*Phx16 Location: Guarding Castle Echel
|
||
|
||
---
|
||
|
||
Legion 1: Funnel Shift Formation
|
||
|
||
----- Sld-- ----- Reward: Angel Fruit
|
||
----- CeF17%----- Items: Two Leaves, One Fruit
|
||
----- Sld-- Sld-- Location: Guarding Novipoldt
|
||
|
||
EhD16 ----- ThD16 Reward: Forest Tunic
|
||
----- ----- ----- Items: Five Leaves, Two Fruits
|
||
----- DgM17*----- Position: Right Side
|
||
|
||
Wyv16 ----- ----- Reward: Book of Earth
|
||
----- ----- BsT16 Items: Two Leaves
|
||
BsT16 BsM17*----- Position: Left Side
|
||
|
||
---
|
||
|
||
Wit16 KtT18*Sir16 Reward: Kerykeion
|
||
Wit16 ----- Sir16 Items: Three Leaves
|
||
----- ----- ----- Location: Charging from East of Kurashino
|
||
|
||
Wit16 ----- -----
|
||
Wit16 Wit16 -----
|
||
----- BlK17*Wit16 Location: Guarding Bellezoppo
|
||
|
||
Fre16 KtT18*Fre16 Reward: Altar of Resurrection
|
||
----- ----- -----
|
||
KtT16 ----- KtT16 Location: Charging from Guntherhaal
|
||
|
||
Dia16 Dia16 Dia16 Reward: Quit Gate
|
||
----- KtT18*-----
|
||
----- ----- Cat16 Location: Charging from Guntherhaal
|
||
|
||
Enemy Commander: Pruflas Watts (Temple Command)
|
||
|
||
Fre16 ----- Fre16
|
||
----- ----- ----- Items: Four Leaves, Two Stones
|
||
KtT16 TmC19*KtT16 Location: Guntherhaal
|
||
|
||
Reward: Heavy Armor
|
||
|
||
Battle Tactics: Deploy your units, because the enemy will be out in
|
||
force right away with four Templar units and three Vultan units on you
|
||
in the first ten minutes of battle. If you've leveled up enough,
|
||
problems should be minimal. Once you get rid of those units, there's
|
||
surprisingly very few others. Just watch for the extra Templar units
|
||
that pop up near Pruflas as you close in on him.
|
||
|
||
Epilogue: Mari finds Yumil in the garden he said goodbye to Magnus in.
|
||
He explains to her that he wants power. He wants to be strong to rule
|
||
Palatinus. He feels he has nothing to help him as opposed to Ankiseth
|
||
and Magnus. Mari can't believe what she's hearing, then Baldwin
|
||
interrupts. He explains that Yumil has the power of the Progenitor
|
||
deep inside him. If he used that power, even Lodis would kneel before
|
||
him. Before he leaves, he addresses Mari, telling her that she should
|
||
stay away from him, and that goes for Zeda, too. (The woman who gave
|
||
Mari her power). After he leaves, Yumil says he wants the power of the
|
||
Progenitor, and Mari pledges herself to help him find it.
|
||
|
||
Aftermath: Go to Muji and you'll speak to a man who wants you to find
|
||
his daughter in the Volmus Mine. Go to Volmus Mine and a woman will
|
||
tell you she went to Mount Ithaca. Go to Cactovich, Mount Ithaca and
|
||
you'll find the girl, who'll then give you the Pedra of Virtue.
|
||
|
||
Hidden Items:
|
||
|
||
Stone Sword: Road between Bergiga and Muji
|
||
Altar of Resurrection: Road between Amdelm and Mezzeni
|
||
Book of Bane: South of Colgeuff (across bridge)
|
||
Quit Gate: North of Novipoldt (between two mountains)
|
||
Dragon Shield: Road between Bellezoppo and Colgeuff
|
||
Titania Mail: Forest Northeast of Castle Echel
|
||
Bloodstained Robe: Road between Castle Echel and Novipoldt
|
||
Battle Fan: Southwest of Bellezoppo (across river)
|
||
|
||
************************************************************************
|
||
|
||
Scene 21 - The Eastern Orthodox Church
|
||
|
||
Location: Fair Heights
|
||
|
||
Prologue: Magnus, Dio, and Leia discuss how Lodis is also in the area
|
||
of the Eastern Orthodox Church. After the battle plans, Leia wonders
|
||
why she was summoned to the meeting. Hugo explains that a friend of
|
||
hers is here. The girl, a Siren, enters. Her name is Meredia O'Kiefe,
|
||
and she explains how Count Silvis (Leia's father) is supportive of the
|
||
Revolution, like some other members of the Central Division. She also
|
||
asks to join your party.
|
||
|
||
Strongholds:
|
||
|
||
Dibnoe: (Starting Location)
|
||
|
||
Population: 298
|
||
Morale: 35
|
||
|
||
Shop:
|
||
|
||
Iron Helm 30
|
||
Armet 120
|
||
|
||
Spear 150
|
||
Baldr Spear 230
|
||
Prox 450
|
||
Volcaetus 460
|
||
|
||
Large Shield 180
|
||
Tower Shield 350
|
||
|
||
Plate Mail 210
|
||
Heavy Armor 650
|
||
|
||
Boulli: (North of Dibnoe)
|
||
|
||
Population: 116
|
||
Morale: 65
|
||
|
||
Inze: (Northwest of Boulli)
|
||
|
||
Population: 193
|
||
Morale: 81
|
||
|
||
Danillor: (Northeast of Boulli)
|
||
|
||
Population: 142
|
||
Morale: 53
|
||
|
||
Rajisk: (North of Danillor)
|
||
|
||
Population: 259
|
||
Morale: 44
|
||
|
||
Elaine: (Northwest of Rajisk)
|
||
|
||
Population: 190
|
||
Morale: 25
|
||
|
||
Castle Gramm: (Enemy Headquarters)
|
||
|
||
Population: 266
|
||
Morale: 50
|
||
|
||
Enemy Opposition:
|
||
|
||
Arc17 Arc17 ----- Reward: Angel Fruit
|
||
----- ----- -----
|
||
Phx17 Cat20*Phx17 Location: Guarding Boulli
|
||
|
||
Wiz17 ArM19*Wiz17
|
||
----- ----- ArM17 Items: Two Leaves, One Fruit
|
||
----- ArM19*----- Location: North of Boulli
|
||
|
||
----- ----- Vul17 Reward: Crown of Intellect
|
||
----- Pal18*Hwk17 Items: Four Leaves, Two Fruits
|
||
Vul17 Hwk17 ----- Location: North of Boulli
|
||
|
||
Fre17 Fre17 ----- Reward: Glaive of Champion
|
||
----- ----- Fre19* Items: Four Leaves, Two Fruits, Two Stones
|
||
Val17 ----- Val17 Location: Northwest of Boulli
|
||
|
||
Wyv17 ----- ----- Reward: Baldr Bow
|
||
----- ----- ----- Items: Four Leaves, Two Fruits
|
||
Rav18*----- Wyr17 Location: Charging from Mountains east of Inze
|
||
|
||
----- Que17 ----- Reward: Book of Bane
|
||
----- ----- ----- Items: Six Leaves
|
||
DgM17 DgM19*DgM17 Location: Charging from Daniloff
|
||
|
||
Knt17 BlK19*BlK17 Reward: Falchion
|
||
----- ----- -----
|
||
BlK17 ----- Knt17 Location: Guarding Inze
|
||
|
||
---
|
||
|
||
Legion 1 - Funnel Shift Formation
|
||
|
||
----- CeM18%----- Reward: Quit Gate
|
||
Sld-- ----- Sld-- Items: Two Leaves, One Fruit
|
||
----- Sld-- ----- Location: Guarding Daniloff
|
||
|
||
----- Enc18*----- Reward: Count's Garmet
|
||
----- ----- ----- Items: Four Leaves, Two Fruits
|
||
SGo17 ----- BGo17 Position: Right Side
|
||
|
||
Grf17 ----- Opi17 Reward: Ring of Eloquence
|
||
----- ----- ----- Items: Four Leaves
|
||
----- Fre18*----- Position: Left Side
|
||
|
||
---
|
||
|
||
Coc17 ----- Coc17 Reward: Dowsing Rod
|
||
----- ----- -----
|
||
Fre19*----- ----- Location: Guarding Rajisk
|
||
|
||
Bah17 ----- Phx17 Reward: Mjollinir
|
||
----- ----- -----
|
||
----- Cat18*Phx17 Location: South of Castle Gramm
|
||
|
||
----- Pal17 Pal17 Reward: Mirror of Soul
|
||
Cat17 ----- Cat17
|
||
----- Cat19*----- Location: Guarding Elaine
|
||
|
||
----- ----- ----- Reward: Bow of Sandstorm
|
||
Knt17 Pal20*Knt17
|
||
Pal18 ----- Pal18 Location: Southwest of Castle Gramm
|
||
|
||
Enemy Commander: Jeal Veritte
|
||
|
||
----- BlK19*-----
|
||
Cat17 ----- Cat17 Items: Four Leaves, Two Stones
|
||
Cat17 ----- Cat17 Location: Castle Gramm
|
||
|
||
Reward: Urdarbruun
|
||
|
||
Battle Tactics:
|
||
|
||
Yeah. You get a lot of units thrown at you, but it's a really very
|
||
straightforward. If you've been keeping on top of levels, this mission
|
||
is a snap. Don't forget about the Cockatrice unit.
|
||
|
||
Epilogue: Hugo and Magnus learn that the Eastern Orthodox Church is
|
||
under control of the Central Division now. Hugo discusses three
|
||
possible routes. One goes to the Tremos Mountains (22), where there
|
||
aren't any expected encounters (yeah, right), the other goes straight
|
||
into Capitrium (23), where the battalion is sure to run into the
|
||
Eastern and Central Divisions, and there's also the possibility of Vert
|
||
Plateau, where a Berthan Sentinel has been sighted (21).
|
||
|
||
Where to go: If you go to the Vert Plateau, you will then afterwards
|
||
have to go Capitrium, and Tremos will not be available. If you go to
|
||
Capitrium, you will then have to go to Vert Plateau, and again, Tremos
|
||
Mts. will not be available. If you go to Tremos Mts., the other two
|
||
will disappear.
|
||
|
||
Aftermath:
|
||
|
||
Part of the Dragon Quest: After you have the Dragon Helm and Armor, and
|
||
have talked to the old man in Idorf again, go to Elaine, and you'll be
|
||
given the Dragon Scale and told that Grozz Nuy is in Pinneg, Celesis.
|
||
|
||
If you have Liedel, go to Inze after finishing this scene, and a former
|
||
member of her unit will give her the Red Branch.
|
||
|
||
Hidden Items:
|
||
|
||
Electric Shield: On the road to Boulli
|
||
Crystal of Precision: On the road south of Daniloff
|
||
Cup of Life: In between two sets of mountains southeast of Inze
|
||
Angel Fruit: In between Elaine and Castle Gramm
|
||
Altar of Resurrection: By the river bank east of Rajisk
|
||
Bloodstained Robe: Between the mountains and the river south of Daniloff
|
||
Stone of Quickness: To the north of the point where the three rivers
|
||
meet
|
||
|
||
************************************************************************
|
||
|
||
Scene 22 - Suspicion
|
||
|
||
Location: Vert Plateau
|
||
|
||
Prologue: Battle plans
|
||
|
||
Strongholds:
|
||
|
||
Sagith: (Starting Location)
|
||
|
||
Population: 79
|
||
Morale: 47
|
||
|
||
Shop:
|
||
|
||
Bone Helm 50
|
||
Plumed Headband 60
|
||
|
||
Rapier 30
|
||
Stone Sword 200
|
||
Estoc 250
|
||
Main Gauche 400
|
||
|
||
Chain Mail 120
|
||
Scale Armor 200
|
||
|
||
Estergum: (Northwest of Sagith)
|
||
|
||
Population: 81
|
||
Morale: 52
|
||
|
||
Chrisalouis: (West of Estergum)
|
||
|
||
Population: 208
|
||
Morale: 71
|
||
|
||
Queshay: (North of Estergum)
|
||
|
||
Population: 179
|
||
Morale: 19
|
||
|
||
Fort Hillervich: (Northwest of Chrisalouis)
|
||
|
||
Population: 141
|
||
Morale: 72
|
||
|
||
Dossoll: (Northeast of Queshay)
|
||
|
||
Population: 122
|
||
Morale: 14
|
||
|
||
Sarisk: (Northwest of Queshay)
|
||
|
||
Population: 234
|
||
Morale: 13
|
||
Witch's Hut
|
||
|
||
Marrilaife Castle: (Enemy Headquarters)
|
||
|
||
Population: 77
|
||
Morale: 50
|
||
|
||
Enemy Opposition:
|
||
|
||
PtD19 ----- Bah19 Reward: Book of Wind
|
||
----- ----- -----
|
||
DgM20*----- ----- Location: Guarding Estergum
|
||
|
||
BkD19 ----- Tmt19
|
||
----- ----- -----
|
||
----- BlK21*----- Location: Charging from north of Estergum
|
||
|
||
Hyd19 ----- BsM19 Reward: Hraesvelg
|
||
----- ----- -----
|
||
BsM19 BsM21*----- Location: Guarding Chrisalouis
|
||
|
||
EhD19 ----- ThD19 Reward: Terra Shield
|
||
----- ----- ----- Items: Four Leaves, Two Fruits, One Stone
|
||
----- DgM20*----- Location: Charging from Queshay
|
||
|
||
Sor19 ----- Sor19 Reward: Ice Blade
|
||
----- Fre21*----- Items: Four Leaves, One Fruit
|
||
Fre20 ----- Fre20 Location: Charging from Queshay
|
||
|
||
---
|
||
|
||
Legion 1 - Funnel Shift Formation
|
||
|
||
----- CeF20%----- Reward: Urn of Chaos
|
||
Sld-- ----- Sld-- Items: Two Leaves, Two Fruits
|
||
Sld-- ----- Sld-- Location: Charging from north of Queshay
|
||
|
||
----- ----- SwM20* Reward: Sum Mannus
|
||
----- ----- ----- Items: Four Leaves, Two Fruits
|
||
YgD19 ----- Opi19 Position: Near Right Side
|
||
|
||
----- Wiz19 ----- Reward: Sword of Firedrake
|
||
Wiz19 Wiz22*Wiz19 Items: Three Leaves
|
||
----- Wiz19 ----- Position: Near Left Side
|
||
|
||
----- Que19 ----- Reward: Flame Shield
|
||
----- ----- ----- Items: Four Leaves, Two Fruits
|
||
DgM19 DgM21*DgM19 Position: Far Right Side
|
||
|
||
AzD19 ----- EhD19 Reward: Heal Pack
|
||
----- ----- -----
|
||
----- ----- Enc20* Position: Far Left Side
|
||
|
||
---
|
||
|
||
Hyd19 ----- ----- Reward: Quit Gate
|
||
----- ----- Fre20* Items: Four Leaves, Two Fruits
|
||
BuD19 ----- ----- Location: Guarding Fort Hillverich
|
||
|
||
----- ----- DgM20* Reward: Book of Flame
|
||
Flb19 ----- -----
|
||
----- ----- ReD19 Location: Guarding Sarisk
|
||
|
||
----- Enc20*----- Reward: Goblet of Destiny
|
||
----- ----- -----
|
||
SGo19 ----- BGo19 Location: Southwest of Marrilaife Castle
|
||
|
||
Enemy Commander: Fourierre
|
||
|
||
Bah19 ----- DgM21*
|
||
----- ----- ----- Items: Five Leaves, Two Stones
|
||
----- PtD19 ----- Location: Marrilaife Castle
|
||
|
||
Reward: Sword of Dragon Gem
|
||
|
||
Battle Tactics:
|
||
|
||
The enemy's level has taken a bit of a jump here. This could cause
|
||
some problems. Also of note is the fact that there are several
|
||
venerable dragons in the ranks of the enemy. Be careful who you send
|
||
where and watch their HP.
|
||
|
||
Going to Fort Hillverich with Magnus will allow you to meet up with
|
||
the Berthan Sentinel, Europea. She'll explain how the enemies in this
|
||
area are after her, and she asks for your help. After Magnus agrees
|
||
(automatic), she'll set out on her own for the Castle.
|
||
|
||
Europea's Group:
|
||
|
||
Fre19 ----- Fre19
|
||
----- CeF20*----- Items: Four Leaves, Two Fruits, One Stone
|
||
Pal19 ----- Pal19
|
||
|
||
Epilogue: (Taking Europea)
|
||
|
||
The enemy commander doesn't say much. Europea agrees to tell the
|
||
Revolutionary Army all she knows about the Eastern Orthodox Church and
|
||
what has been going on there. She also offers to join the battalion.
|
||
(She doesn't have to kill the enemy commander for getting her to join)
|
||
|
||
AFter you finish this mission, Tremos Mountains will no longer be
|
||
available.
|
||
|
||
Aftermath: Take Europea back to Fort Hillverich and a lady there will
|
||
give you the Starry Sky, a Small Shield.
|
||
|
||
Hidden Items:
|
||
|
||
Dragon Helm: On the road between Fort Hillverich and Chrisalouis
|
||
Scroll of Discipline: Midway between Estergum and Fort Hillverich
|
||
Book of Bane: Midway between Sarisk and Queshay
|
||
Book of Bane: Midway between Queshay and Dossoll
|
||
Heal Pack: Directly east of Queshay in the forest
|
||
Firecrest: Small cul-de-sac of Plains northwest of Queshay
|
||
Cyanic Claw: Patch of Barrens west of Sarisk
|
||
|
||
************************************************************************
|
||
|
||
Scene 23 - The Mercenaries
|
||
|
||
Location: Tremos Mountains
|
||
|
||
Prologue: While the troop marches toward Celesis, they're intercepted
|
||
by a band of mercenaries hired by the enemy.
|
||
|
||
Salavaat: (Starting Location)
|
||
|
||
Population: 169
|
||
Morale: 63
|
||
|
||
Shop:
|
||
|
||
Bandanna 20
|
||
Armet 120
|
||
|
||
Marionette 120
|
||
Fool 320
|
||
Satan's Bullova 360
|
||
|
||
Electric Shield 150
|
||
|
||
Robe 30
|
||
Magician's Robe 120
|
||
Baldr Armor 420
|
||
|
||
Amulet 40
|
||
Ring of Eloquence 250
|
||
|
||
Corpino: (Northwest of Salavaat)
|
||
|
||
Population: 81
|
||
Morale: 87
|
||
|
||
Fort Vitzdar: (Northeast of Salavaat)
|
||
|
||
Population: 253
|
||
Morale: 57
|
||
|
||
Schime: (North of Vitzdar)
|
||
|
||
Population: 44
|
||
Morale: 44
|
||
|
||
Coongul: (North of Fort Bertuga)
|
||
|
||
Population: 295
|
||
Morale: 87
|
||
Witch's Hut
|
||
|
||
Fulmanobo: (Neutral, Northwest of Fort Bertuga)
|
||
|
||
Population: 288
|
||
Morale: 19
|
||
|
||
Orremah: (Southwest of Fort Bertuga)
|
||
|
||
Population: 212
|
||
Morale: 53
|
||
|
||
Fort Bertuga: (Enemy Headquarters)
|
||
|
||
Population: 40
|
||
Morale: 50
|
||
|
||
Enemy Opposition:
|
||
|
||
Legion 1: Dual Wedge Formation
|
||
|
||
Sld-- ----- Sld-- Reward: Book of Wind
|
||
----- CeF24%----- Items: Two Leaves, Two Fruits
|
||
Sld-- ----- Sld-- Location: Charging from south of Corpino
|
||
|
||
SwM24*----- Bah23 Reward: Totila
|
||
----- ----- ----- Items: Four Leaves, Two Fruits, One Stone
|
||
NnM23 ----- NnM23 Position: Near Right
|
||
|
||
Arc23 Arc23 ----- Reward: Heaven's Doll
|
||
----- ----- -----
|
||
Phx23 Cat26*Phx23 Position: Near Left
|
||
|
||
Dia23 Wit26*Dia23 Reward: Bloodstained Robe
|
||
----- ----- -----
|
||
Cat23 ----- Cat23 Position: Far Left
|
||
|
||
NnM23 ----- ----- Reward: Love and Peace
|
||
----- Pmp23 SwM25* Items: Six Leaves
|
||
NnM23 Pmp23 ----- Position: Far Right
|
||
|
||
---
|
||
|
||
Legion 2: Dual Wedge Formation
|
||
|
||
----- CeF24%----- Reward: Dainslaif
|
||
Sld-- ----- Sld-- Items: Two Leaves, Two Fruits
|
||
Sld-- ----- Sld-- Location: Charging from South of Fort Vitzdar
|
||
|
||
Vul23 Vul24*----- Reward: Penitence
|
||
----- ----- Vul23 Items: Two Leaves
|
||
Fre23 Fre23 ----- Position: Near Right
|
||
|
||
----- Enc24*----- Reward: Kerykeion
|
||
----- ----- -----
|
||
SGo23 ----- BGo23 Position: Near Left
|
||
|
||
----- NnM24*----- Reward: Crystal Guard
|
||
----- ----- -----
|
||
Fri23 ----- Wyv23 Position: Far Left
|
||
|
||
----- SwM25*----- Reward: Ice Shield
|
||
SwM23 ----- SwM23 Items: Six Leaves
|
||
----- Fen23 Fen23 Position: Far Right
|
||
|
||
---
|
||
|
||
Haw23 ----- Vul23 Reward: Frozen Axe
|
||
----- SwM24*Vul23
|
||
----- ----- Haw23 Location: Guarding Coongol
|
||
|
||
Wit23 ----- Wit23 Reward: Quit Gate
|
||
----- Fen25*-----
|
||
Fen23 ----- Fen23 Location: Across the Bridge near Fort Bertuga
|
||
|
||
Knt23 BlK25*BlK23 Reward: Heal Pack
|
||
----- ----- -----
|
||
BlK23 ----- Knt23 Location: Guarding Corpino
|
||
|
||
Fen23 ----- Fen23 Reward: Dowsing Rod
|
||
----- SeM24*----- Items: Two Leaves, Two Fruits
|
||
Nin23 ----- Nin23 Location: Guarding Fort Vitzdar
|
||
|
||
Enemy Commander: Kageiye
|
||
|
||
NnM23 ----- -----
|
||
Fen23 ----- NnM23 Items: Four Leaves, Two Stones
|
||
----- SwM25*Fen23 Location: Fort Bertuga
|
||
|
||
Reward: Yu-giri
|
||
|
||
Battle Tactics: It's clobberin' time. The enemies levels have take a
|
||
major jump here, and you're surrounded by two Legions from the get go.
|
||
This is easily the hardest mission in the game.
|
||
|
||
Don't panic. Since you should have ten units, send four to the north,
|
||
four to the east, and leave two at your headquarters. There's a good
|
||
chance you'll lose a couple of characters during the course of this
|
||
mission.
|
||
|
||
The good thing about the whole ordeal, is that once you finish with the
|
||
two Legions, you're home free.
|
||
|
||
There's a special character here, if you're interested. Go to Corpino,
|
||
and you'll learn about the "Devil Child". Go to Coongul, and you'll
|
||
meet him. He'll be moping over his friend, who's been turned to stone.
|
||
When you talk to him, respond "Is that what you want?" You'll leave
|
||
the conversation. Finish the mission, and the mercenary leader will
|
||
offer his help. You can either accept or decline. Either way, the
|
||
Devil Child, Paul Lukische the Enchanter, will join your party.
|
||
|
||
Hidden Items:
|
||
|
||
Scroll of Discipline: On the road between Fort Vitzdar and Salavaat
|
||
Fang of Firedrake: On the road between Salavaat and Fort Bertuga
|
||
Heal Pack: On the road between Fort Vitzdar and Fort Bertuga
|
||
Black Cat: Between Orremah and Fulmanobo
|
||
Ring of the Dead: Northwest of Coongul
|
||
Bow of Thunderbolt: Midway between Corpino and Bertuga
|
||
Angel Fruit: East of Coongul
|
||
|
||
************************************************************************
|
||
|
||
Scene 24 - The Rebel
|
||
|
||
Location: Capitrium, The Land of Advent
|
||
|
||
Prologue: Battle plans, Hugo cautions Magnus to be wary of the undead
|
||
and demons that inhabit the area, and warns they're likely to face
|
||
powerful units.
|
||
|
||
Strongholds:
|
||
|
||
Rososhi: (Starting Location)
|
||
|
||
Population: 45
|
||
Morale: 87
|
||
|
||
Shop:
|
||
|
||
Leather Whip 60
|
||
Rupture Rose 120
|
||
Whip of Exorcism 210
|
||
Glaive of Champion 500
|
||
|
||
Leather Armor 60
|
||
Hard Leather 150
|
||
|
||
Balta: (Southeast Corner)
|
||
|
||
Population: 32
|
||
Morale: 31
|
||
|
||
Ellista: (North of Rososhi)
|
||
|
||
Population: 161
|
||
Morale: 70
|
||
|
||
Purlova: (East of Ellista)
|
||
|
||
Population: 62
|
||
Morale: 39
|
||
Witch's Hut
|
||
|
||
Surina: (East of Purlova)
|
||
|
||
Population: 208
|
||
Morale: 40
|
||
|
||
Pudozey: (Northeast of Ellista)
|
||
|
||
Population: 227
|
||
Morale: 82
|
||
|
||
Luga: (Norheast Corner)
|
||
|
||
Population: 237
|
||
Morale: 26
|
||
|
||
Castle Eundel: (Enemy Headquarters)
|
||
|
||
Population: 296
|
||
Morale: 50
|
||
|
||
Enemy Opposition:
|
||
|
||
----- ArM19*----- Reward: Kerykeion
|
||
Ske18 ----- ----- Items: Six Leaves
|
||
Zom18 Zom18 Ske18 Location: Mountains Northeast of Rososhi
|
||
|
||
Wyv18 ----- ----- Reward: Heal Pack
|
||
----- ----- ----- Items: Three Leaves, Two Fruits, One Stone
|
||
Rav19*----- Wyr18 Location: Mountains Northeast of Rososhi
|
||
|
||
Gho18 ----- Gho18 Reward: Prox
|
||
----- Gho18 ----- Items: Three Leaves
|
||
----- BlK19*Gho18 Location: Moutains West of Purlova
|
||
|
||
----- Enc19*Ske18 Reward: Volcaetus
|
||
----- ----- -----
|
||
Ske18 ----- SGo18 Location: East of Balta
|
||
|
||
----- Gre18 ----- Reward: Osric's Spear
|
||
----- ----- Gre18
|
||
Coc18 ----- Rav19* Location: West of Balta (After Balta's Liber.)
|
||
|
||
----- NnM19*----- Reward: Bell of Thunder
|
||
----- ----- -----
|
||
Grf18 ----- Wyv18 Location: Northeast of Surina
|
||
|
||
----- ----- Cer18 Reward: Angel Fruit
|
||
Hel18 ----- ----- Items: Six Leaves
|
||
----- ----- BsM20* Location: Southwest of Surina (After Liber.)
|
||
|
||
Gho19 ----- Gho19
|
||
----- Vam21*-----
|
||
Ske19 Ske19 ----- Location: West of Luga (After Liber.)
|
||
|
||
Wit19 Pmp18 ----- Reward: Blood Whip
|
||
----- Zom18 -----
|
||
Zom18 ----- Pmp18 Location: South of Luga (After Liber.)
|
||
|
||
Ama21 ----- ----- Reward: Heal Pack
|
||
----- Dia19*Ama21
|
||
Zom18 Zom18 ----- Location: East of Luga (After Liber.)
|
||
|
||
----- ----- Opi18
|
||
Vul19*----- ----- Items: Four Leaves, Two Fruits
|
||
----- ----- Grf18 Location: North of Pudozey
|
||
|
||
Coc18 ----- Coc18 Reward: Book of Water
|
||
----- ----- -----
|
||
Fre20*----- ----- Location: South of Castle Eundel
|
||
|
||
Opi18 ----- Grf18 Reward: Whip of Exorcism
|
||
----- ----- -----
|
||
----- Fre19*----- Location: East of Castle Eundel
|
||
|
||
----- Grf18 ----- Reward: Altar of Resurrection
|
||
----- ----- ----- Items: Four Leaves, Two Fruits, One Stone
|
||
Hwk18 Vul19*Hwk18 Location: West of Pudozey (After Liber.)
|
||
|
||
Wyr18 ----- Rav19* Reward: Euros
|
||
----- ----- ----- Items: Two Leaves, Two Fruits
|
||
----- ----- Wyr18 Location: East of Pudozey (After Liber.)
|
||
|
||
Enemy Commander: Biske La Varet (Lycanthrope/Werewolf)
|
||
|
||
----- BlK19 BlK19
|
||
Bkr19 ----- ----- Items: Four Leaves, Two Fruits, One Stone
|
||
----- Lyc21*Bkr19 Location: Castle Eundel
|
||
|
||
Reward: Evil Blade
|
||
|
||
Battle Tactics: There's one really crummy thing about this battle.
|
||
Almost every stronghold you liberate, at least one unit will attack
|
||
you. Some will rise up out of nowhere. The levels in this mission
|
||
aren't as bad as those on the Vert Plateau, but there are a lot of
|
||
Undead to keep you busy, not to mention a Cockatrice unit and a
|
||
Pumpkinhead unit.
|
||
|
||
Biske is a Werewolf. Fighting him during the day will fight a human,
|
||
while fighting him at night will have you fighting a man-beast. Biske
|
||
the wolf is much tougher than Biske the man. Choose your fighting times
|
||
wisely...
|
||
|
||
Epilogue: Biske can't believe he was beaten twice. Magnus tells him to
|
||
rest in peace, as his torment is over. If you have no Zenobians, and
|
||
no Ankiseth, you have the option of recruiting him into your army.
|
||
|
||
Later, in the Tremos Mountains, several Knights of the Caliginous
|
||
Order force Yumil to eat the same fruit that Godeslas ate. He eats
|
||
and becomes filled with the Infernal Aura, but that power, amplified by
|
||
his own inherent power, caused him to kill all the Knights around him.
|
||
Mari comes by and consoles him, telling him to accept the power, and
|
||
that she'll always be at his side.
|
||
|
||
Aftermath: If you have Biske, take him to Surina, and a nun will give
|
||
him the Jeulnelune.
|
||
|
||
Hidden Items:
|
||
|
||
Dragon Shield: Road between Rososhi and Ellista
|
||
Battle Fan: Between the two mountain ranges west of Purlova
|
||
Silver Hourglass: Between Rososhi and Surina
|
||
Book of Wind: Midway between Ellista and Castle Eundel
|
||
Vestment of Wind: Between two forests southeast of Castle Eundel
|
||
Heal Pack: On the road between Surina and Luga
|
||
Revive Stone: Small stretch of plain between forest and barrens NW of
|
||
Balta
|
||
|
||
************************************************************************
|
||
|
||
Scene 25 - The Bearer of Knowledge
|
||
|
||
Location: Celesis, the Eastern Church
|
||
|
||
Prologue: In Celesis, Prince Amrius grills Kerikov about finding the
|
||
ultimate power in the Temple of Berthe. Kerikov refuses to divulge the
|
||
information. At that point, Pruflas enters and catches Amrius in the
|
||
act. Pruflas tells Kerikov that he's to delay the Revolutionary Army,
|
||
which Kerikov believes is suicide.
|
||
|
||
(With Europea): Magnus, Hugo, and Europea discuss the "ultimate power"
|
||
that the Central Division is looking for. A messenger arrives to tell
|
||
them that Lodis is now on the move to the South. Europea has a theory
|
||
that the Temple of Berthe, where, legend has it, the power is contained,
|
||
may be in the Tremos Mountains. Magnus says they must liberate Celesis
|
||
and rescue Archbishop Odrion before doing anything else.
|
||
|
||
Strongholds:
|
||
|
||
Rubnui: (Starting Location)
|
||
|
||
Population: 194
|
||
Morale: 62
|
||
|
||
Shop:
|
||
|
||
Light Mace 30
|
||
Baldr Mace 180
|
||
|
||
Cleric's Vestment 50
|
||
Robe of the Wise 300
|
||
Vestment of Wind 400
|
||
|
||
Rosary 50
|
||
Bell of Thunder 250
|
||
|
||
Nedjinn: (Neutral, East of Rubnui)
|
||
|
||
Population: 192
|
||
Morale: 57
|
||
|
||
Pinneg: (South of Rubnui)
|
||
|
||
Population: 92
|
||
Morale: 79
|
||
|
||
Banna Barra: (South of Pinneg)
|
||
|
||
Population: 169
|
||
Morale: 47
|
||
|
||
Kalla: (East of Banna Barra)
|
||
|
||
Population: 243
|
||
Morale: 16
|
||
|
||
Cotlass: (East of Kalla)
|
||
|
||
Population: 29
|
||
Morale: 74
|
||
|
||
Bollisk: (North of Kalla)
|
||
|
||
Population: 232
|
||
Morale: 66
|
||
Witch's Hut
|
||
|
||
Caraton: (West of Bollisk)
|
||
|
||
Population: 136
|
||
Morale: 57
|
||
|
||
Celesis: (Enemy Headquarters)
|
||
|
||
Population: 34
|
||
Morale: 50
|
||
|
||
Enemy Opposition:
|
||
|
||
Pri21*----- ----- Reward: Thunder Chain
|
||
Bkr21 Bkr21 -----
|
||
Bkr21 ----- Bkr21 Location: Charging from Pinneg
|
||
|
||
Pal20 Pal22*Pal20 Reward: Kusanagi
|
||
Knt20 ----- Knt20 Items: Four Leaves, Two Fruits, Two Stones
|
||
----- ----- ----- Location: Charging from South of Pinneg
|
||
|
||
BuD20 ----- ----- Reward: Malachite Sword
|
||
----- ----- Val20
|
||
Val20 Pal21*----- Location: Guarding Caraton
|
||
|
||
Vul19 ----- Vul19 Reward: Flag of Unity
|
||
Vul20 Pal21*-----
|
||
Vul20 ----- ----- Location: South of Caraton
|
||
|
||
----- ----- PtD20 Reward: Dragon Helm
|
||
Val20 ----- -----
|
||
----- Pal21*Val20 Location: South of Caraton?
|
||
|
||
Vul20 AnK21*Vul20 Reward: Book of Wind
|
||
----- ----- ----- Items: Four Leaves, Two Fruits
|
||
----- Wyv20 ----- Location: Mountains East of Caraton?
|
||
|
||
Fae20 AnK22*Fae20 Reward: Feather of Archangel
|
||
----- ----- ----- Items: Three Leaves, Two Fruits, One Stone
|
||
AnK22 ----- AnK22 Location: Mountains East of Caraton
|
||
|
||
Arc20 Arc20 ----- Reward: Matsukaze
|
||
----- ----- -----
|
||
Phx20 Cat23*Phx20 Location: Guarding Bollisk
|
||
|
||
---
|
||
|
||
Legion 1 - Funnel Shift Formation
|
||
|
||
Sld-- CeM21%Sld-- Reward: Angel Fruit
|
||
----- ----- -----
|
||
----- Wyv20 ----- Location: Southwest of Celesis
|
||
|
||
Cle20 ----- Cle20
|
||
----- Pri21*-----
|
||
----- Cle20 Cle20 Position: Right Side
|
||
|
||
Cle20 Pri21*Cle20
|
||
AnK22 ----- AnK22 Items: One Leaf, Two Fruits
|
||
----- ----- ----- Position: Left Side
|
||
|
||
---
|
||
|
||
Pri22*----- ----- Reward: Altar of Resurrection
|
||
----- ----- BGo20
|
||
Gol20 ----- ----- Location: Guarding Kalla
|
||
|
||
----- Fae20 ----- Reward: Shield of Nue
|
||
Pri21*----- Fae20
|
||
Knt20 ----- ----- Location: Guarding Cotlass
|
||
|
||
----- Cle20 Cle20 Reward: Quit Gate
|
||
----- ----- ----- Items: Three Leaves, One Fruit
|
||
Enc21*----- SGo20 Location: Southwest of Celesis
|
||
|
||
Enemy Commmander: Kerikov Berthas (Vanity)
|
||
|
||
AnK22 Van21*AnK22
|
||
----- ----- ----- Items: Three Leaves, Two Fruits, Two Stones
|
||
Knt21 ----- Knt21 Location: Celesis
|
||
|
||
Reward: Thunder Chain
|
||
|
||
Battle Tactics: Going straight through the east will trigger the
|
||
appearance of the two units with question marks on their location.
|
||
That's about all there is to this battle, besides the fact that this
|
||
is the first place you see Angel Knights.
|
||
|
||
Epilogue: Magnus interrogates Kerikov and finds out that he's the one
|
||
who tried to make disorder in the East Ortho Church. He spills the
|
||
beans and says that Lodis is now looking for the ultimate power in the
|
||
Temple of Berthe. Odiron appears and explains that they must now head
|
||
for Tremos Mountains to stop Lodis before they get that power. Kerikov
|
||
sneaks off.
|
||
|
||
Aftermath:
|
||
|
||
Completing the Dragoon Quest: If you have the Dragon Scale, take a unit
|
||
to Pinneg, Celesis. Make the person you want to fight the leader.
|
||
You'll drop the scale in the forest and Grozz Nuy will challenge you.
|
||
|
||
Fighting him is not that hard. He gets one attack per round. The
|
||
attacks will be powerful, but even if you picked a two attack guy, if
|
||
he's strong enough, you shouldn't have much trouble. Defeat him and
|
||
you'll get the Sword of Tiamat and access to the Dragoon class.
|
||
|
||
Ring of the Dead: Go to Banna Barra. A young girl will give you the
|
||
Dark Invitation. Go with Magnus to Quelluan, Zenobian Border, and you
|
||
will receive the Ring.
|
||
|
||
Hidden Items:
|
||
|
||
Book of Water: On the road between Pinneg and Banna Barra
|
||
Urn of Chaos: Between Caraton and Nedjinn
|
||
Heal Pack: On the road between Cotlass and Bollisk
|
||
Ice Chain: Midway between Caraton and Kalla
|
||
Chaladholg: Mountain pass east of Pinneg
|
||
Peregrine Mail: Plain patch between mountains and river S of Caraton
|
||
Feather of Archangel: Piece of land over the river SW of Caraton
|
||
|
||
************************************************************************
|
||
|
||
Scene 26 - No Man's Land
|
||
|
||
Location: Tremos Mountains
|
||
|
||
Prologue: In the mountains, the enemy attacks the battalion. They have
|
||
the headquarters surrounded and it's not going to be easy to get out of
|
||
this one...
|
||
|
||
Strongholds:
|
||
|
||
Palm: (Starting Location)
|
||
|
||
Population: 114
|
||
Morale: 42
|
||
|
||
Shop:
|
||
|
||
Iron Helm 30
|
||
Armet 120
|
||
|
||
Spear 150
|
||
Baldr Spear 230
|
||
Prox 450
|
||
Volcaetus 460
|
||
|
||
Large Shield 180
|
||
Tower Shield 350
|
||
|
||
Plate Mail 210
|
||
Heavy Armor 650
|
||
|
||
Ibu Deli: (Southwest of Palm)
|
||
|
||
Population: 191
|
||
Morale: 69
|
||
|
||
Ulda: (East of Palm)
|
||
|
||
Population: 172
|
||
Morale: 51
|
||
Witch's Hut
|
||
|
||
Soshiba: (North of Palm)
|
||
|
||
Population: 39
|
||
Morale: 75
|
||
|
||
Totban: (Northwest of Soshiba)
|
||
|
||
Population: 56
|
||
Morale: 51
|
||
|
||
Savoir: (Enemy Headquarters)
|
||
|
||
Population: 83
|
||
Morale: 50
|
||
|
||
Enemy Opposition:
|
||
|
||
----- BlK21*----- Reward: Ogre Helm
|
||
----- ----- ----- Items: Five Leaves, Two Fruits
|
||
Ogr24 ----- Ogr24 Location: Southwest of Palm
|
||
|
||
NnM22*----- Gho21 Reward: Vestment of Earth
|
||
Gre21 ----- ----- Items: Two Leaves, Two Fruits
|
||
Gho21 Gre21 ----- Location: West of Palm
|
||
|
||
Hwk21 ArM22*Hwk21 Reward: Book of Bane
|
||
----- ----- ----- Items: Two Leaves, Two Fruits
|
||
----- Ogr21 ----- Location: South of Palm
|
||
|
||
----- Sir22*----- Reward: Battle Fan
|
||
----- ----- -----
|
||
Ogr21 ----- Wyv21 Location: Guarding Soshiba
|
||
|
||
----- Enc22*Ske21 Reward: Bloodstained Robe
|
||
----- ----- ----- Items: Two Leaves
|
||
Ske21 ----- SGo21 Location: Charging from Soshiba
|
||
|
||
BlK22 ----- BlK22 Reward: Aqua Hammer
|
||
----- ----- ----- Items: Four Leaves, Two Fruits, One Stone
|
||
Ske21 BlK23*Ske21 Location: Northeast of Palm
|
||
|
||
----- Wit22*----- Reward: Vestment of Water
|
||
----- ----- Gob21
|
||
Gob21 Gob21 Pmp21 Location: Guarding Ibu Deli
|
||
|
||
Ske21 ArM22*----- Reward: Kerykeion
|
||
----- ----- Ske21 Items: Three Leaves, Two Fruits, Two Stones
|
||
Ogr21 ----- ----- Location: East of Palm
|
||
|
||
Gho21 ----- Gho21 Reward: Book of Bane
|
||
----- Gho21 -----
|
||
----- BlK22*Gho21 Location: Guarding Ulda
|
||
|
||
AzD21 ----- ----- Reward: Sanscion
|
||
----- ----- DgM22*
|
||
----- Gob21 Gob21 Location: Guarding Totban
|
||
|
||
----- ArM22*----- Reward: Bloostained Robe
|
||
Ske21 ----- -----
|
||
Zom21 Zom21 Ske21 Location: South of Savoir
|
||
|
||
Enemy Commander: Eudika
|
||
|
||
Gob21 Sir24*Gob21
|
||
----- ----- ----- Items: Four Leaves, Two Stones
|
||
----- Ogr21 ----- Location: Savoir
|
||
|
||
Reward: Feather Suit
|
||
|
||
Battle Tactics:
|
||
|
||
Yep. You're surrounded. You're gonna be attacked on all sides by
|
||
several units, most of which are evil or undead. There's really not a
|
||
great strategy to this battle. Just hold them off. If you've fought
|
||
well in the previous battles, this one shouldn't be too hard. You just
|
||
have to be careful.
|
||
|
||
Go to Ibu Deli with Magnus' unit and you'll discover the Zenobian
|
||
general, Quass Debonair. If you have a high enough Chaos Frame, he'll
|
||
offer to join your battalion. You'll also need Aisha and Saradin in
|
||
your battalion.
|
||
|
||
Hidden Items:
|
||
|
||
Altar of Resurrection: NW of Palm in the small forest.
|
||
Stardust: South of Palm, between Forest and Barrens
|
||
Crystal of Precision: Between two mountain ranges west of Palm.
|
||
Book of Bane: Midway between Palm and Ulda
|
||
Cup of Life: Between Mountain and Forest North of Ulda
|
||
Peridot Sword: Between Soshiba and Totban
|
||
|
||
************************************************************************
|
||
|
||
Scene 27 - Child of the Covenant
|
||
|
||
Location: Temple of Berthe
|
||
|
||
Prologue: Pruflas enters the area where Yumil slaughtered the Templar
|
||
Knights. All that remains is Mari, who refuses to speak. Magnus and
|
||
Hugo go over battle plans.
|
||
|
||
Strongholds:
|
||
|
||
Vitegra: (Starting Location)
|
||
|
||
Population: 188
|
||
Morale: 67
|
||
|
||
Shop:
|
||
|
||
Plumed Headband 60
|
||
Armet 120
|
||
|
||
Spear 150
|
||
Thunder Spear 320
|
||
Osric's Spear 410
|
||
Frozen Axe 500
|
||
|
||
Buckler 40
|
||
|
||
Breastplate 180
|
||
Baldr Mail 250
|
||
|
||
Lugeph: (Neutral, North of Vitegra)
|
||
|
||
Population: 109
|
||
Morale: 10
|
||
|
||
Kud Im Kalle: (Southeast Corner)
|
||
|
||
Population: 197
|
||
Morale: 62
|
||
|
||
Sarrehart: (North of Lugeph)
|
||
|
||
Population: 242
|
||
Morale: 33
|
||
|
||
Gremiha: (Northeast of Sarrehart)
|
||
|
||
Population: 273
|
||
Morale: 45
|
||
|
||
Sermi: (North Edge)
|
||
|
||
Population: 82
|
||
Morale: 47
|
||
|
||
So Kol: (West of Berthe)
|
||
|
||
Population: 259
|
||
Morale: 37
|
||
Witch's Hut
|
||
|
||
Temple of Berthe: (Enemy Headquarters)
|
||
|
||
Population: 79
|
||
Morale: 50
|
||
|
||
Enemy Opposition:
|
||
|
||
----- ----- Opi21 Reward: Book of Water
|
||
Vul22*----- ----- Items: Four Leaves
|
||
----- ----- Grf21 Location: Charging from NE mountains
|
||
|
||
----- Gre21 ----- Reward: Bentisca
|
||
----- ----- Gre21 Items: Six Fruits, Two Stones
|
||
Coc21 ----- Rav22* Location: Charging from NE mountains
|
||
|
||
Knt21 BlK23*BlK21 Reward: Bloodstained Robe
|
||
----- ----- -----
|
||
BlK21 ----- Knt21 Location: Guarding Sarrehart
|
||
|
||
Sir24*----- Sir22 Reward: Culnrikolnne
|
||
----- Sor21 ----- Items: One Leaf
|
||
----- Sir22 Sor21 Location: Charging from East of Sarrehart
|
||
|
||
Sld-- ----- ----- Reward: Dowsing Rod
|
||
----- Sld-- ----- Items: One Leaf
|
||
Sor22*----- Sld-- Location: Charging from West of Kud Im Kalle
|
||
|
||
Wyv21 ----- -----
|
||
----- ----- ----- Items: Two Leaves, Two Fruits
|
||
Rav22*----- Wyv21 Location: Charging from East of Sarrehart
|
||
|
||
----- SwM23*----- Reward: Feather Suit
|
||
SwM21 ----- SwM21 Items: Six Leaves
|
||
----- Fen21 Fen21 Location: Charging from Kud Im Kalle
|
||
|
||
Arc21 ----- Arc21 Reward: Heat-Tex
|
||
----- KtT23 -----
|
||
Pal21 ----- Pal21 Location: Guarding Kud Im Kalle
|
||
|
||
----- Grf21 ----- Reward: Ice Bandanna
|
||
----- ----- ----- Items: Five Leaves
|
||
Hwk21 Vul22*Hwk21 Location: Patrolling Temple Perimeter (South)
|
||
|
||
----- Vul23*Fae21 Reward: Book of Bane
|
||
----- ----- Vul21 Items: Five Fruits, Two Stones
|
||
Fae21 Vul21 ----- Location: Patrolling Temple Perimeter (North)
|
||
|
||
Dia21 Dia21 Dia21 Reward: Burning Band
|
||
----- KtT23*----- Items: Four Leaves, Two Fruits, Two Stones
|
||
----- ----- Cat21 Location: Guarding So Kol
|
||
|
||
Arc21 Arc21 ----- Reward: Crystal of Preciscion
|
||
----- ----- -----
|
||
Phx21 Cat24*Phx21 Location: Guarding Gremiha
|
||
|
||
KtT21 ----- KtT21 Reward: Mirror of Soul
|
||
----- KtT23*----- Items: Four Leaves, Two Fruits, One Stone
|
||
KtT21 ----- KtT21 Location: Charging out of Berthe
|
||
|
||
Fre21 KtT23*Fre21 Reward: Altar of Resurrection
|
||
----- ----- ----- Items: Two Leaves
|
||
KtT21 ----- KtT21 Location: Charging out of Berthe
|
||
|
||
Pri21 ----- Pri21 Reward: Mirror of Soul
|
||
----- ----- -----
|
||
Cat21 KtT23*Cat21 Location: Charging out of Berthe
|
||
|
||
----- ----- KtT23* Reward: Shield of Nue
|
||
PtD21 ----- ----- Items: Four Leaves, Two Stones
|
||
----- ----- Bah21 Location: Charging out of Berthe
|
||
|
||
Enemy Commander: Pruflas Watts (Temple Command)
|
||
|
||
----- ----- -----
|
||
KtT21 ----- KtT21 Items: Four Leaves, Two Stones
|
||
KtT21 TmC24*KtT21 Location: Temple of Berthe
|
||
|
||
Reward: Adamant Katana
|
||
|
||
Battle Tactics:
|
||
|
||
Okay. Things aren't all that bad in this battle. You've got several
|
||
flying units, so keep a unit on all the strongholds. Watch when you
|
||
get close to the Temple, as four Templar units dash out of it to treat
|
||
you to some good old fashioned Lodis shiskabob...
|
||
|
||
Epilogue: Pruflas is unable to break the seal on the Temple of Berthe.
|
||
Magnus shows up and does him in. Afterwards, Magnus, Leia, and Dio
|
||
look over the temple and decide to leave. Just as Magnus is about to
|
||
leave, Yumil jumps out of his hiding place and goes to the center of
|
||
the temple. He spills his blood on the ground and the ground opens up.
|
||
Four odd-looking warriors surround him and they all disappear, just
|
||
before Yumil tells Magnus he'll return. After he departs, the aura
|
||
filling the temple turns dark, and demons begin to emerge. Magnus
|
||
wants to fight, but Dio (or Hugo if you don't have him) leads him out.
|
||
|
||
NOTE: The next mission takes place in this area as well, so you cannot
|
||
leave, but you can still access the Organize Screen, Train, and Save.
|
||
|
||
Hidden Items:
|
||
|
||
Main Gauche: Between Sarrehart and Lugeph
|
||
Phoenix Mail: Forest midway between Berthe and Vitrega
|
||
Love and Peace: Mountain cul-de-sac north of Sarrehart
|
||
Zephyros: On the road between Gremiha and Sermi
|
||
Dragon Shield: In the small circular forest north of So Kol
|
||
|
||
************************************************************************
|
||
|
||
Scene 28 - Gateway to Another World
|
||
|
||
Location: Temple of Berthe
|
||
|
||
Prologue: Speaking with Saradin, Magnus learns that the Temple of
|
||
Berthe is, in fact, a Chaos Gate, a portal to another world. Their
|
||
objective now is to just close the gate. The fight is not just for
|
||
Palatinus, now...
|
||
|
||
If you don't have Saradin, Hugo recalls the legend of Chaos Gates...
|
||
|
||
Strongholds:
|
||
|
||
Gremiha: (Starting Location)
|
||
|
||
Population: 273
|
||
Morale: 45
|
||
|
||
Vitegra: (Southwestern Corner)
|
||
|
||
Population: 188
|
||
Morale: 67
|
||
|
||
Shop:
|
||
|
||
Plumed Headband 60
|
||
Armet 120
|
||
|
||
Spear 150
|
||
Thunder Spear 320
|
||
Osric's Spear 410
|
||
Frozen Axe 500
|
||
|
||
Buckler 40
|
||
|
||
Breastplate 180
|
||
Baldr Mail 250
|
||
|
||
Lugeph: (North of Vitegra)
|
||
|
||
Population: 109
|
||
Morale: 10
|
||
|
||
Kud Im Kalle: (Southeast Corner)
|
||
|
||
Population: 197
|
||
Morale: 62
|
||
|
||
Sarrehart: (North of Lugeph)
|
||
|
||
Population: 242
|
||
Morale: 33
|
||
|
||
Sermi: (North Edge)
|
||
|
||
Population: 82
|
||
Morale: 47
|
||
|
||
So Kol: (West of Berthe)
|
||
|
||
Population: 259
|
||
Morale: 37
|
||
Witch's Hut
|
||
|
||
Temple of Berthe: (Enemy Headquarters)
|
||
|
||
Population: 79
|
||
Morale: 50
|
||
|
||
Enemy Opposition:
|
||
|
||
----- Sir23*----- Reward: Battle Fan
|
||
----- ----- -----
|
||
Ogr22 ----- Wyv22 Location: Guarding Sarrehart
|
||
|
||
AzD22 ----- ----- Reward: Celestial Mace
|
||
----- ----- DgM23*
|
||
----- Gob22 Gob22 Location: Charging from Sarrehart
|
||
|
||
---
|
||
|
||
Legion 1 - Wing Shift Formation
|
||
|
||
----- ----- ----- Reward: Snow Orb
|
||
Sld-- ----- Sld-- Items: Three Leaves
|
||
Sld-- CeM23%Sld-- Location: Charging from So Kol
|
||
|
||
Gre22 Rav23*Gre22 Reward: Book of Earth
|
||
Rav22 ----- Rav22
|
||
----- ----- ----- Position: Near Left
|
||
|
||
Gre22 Rav23*Gre22 Reward: Revive Stone
|
||
----- ----- ----- Items: One Leaf, Two Fruits
|
||
----- Opi22 ----- Position: Near Right
|
||
|
||
----- Flb22 ----- Reward: Altar of Resurrection
|
||
----- ----- -----
|
||
Gob22 DgM24*Gob22 Position: Far Left
|
||
|
||
Gre22 BlK24*----- Reward: Quit Gate
|
||
----- ----- Gre22
|
||
Opi22 ----- ----- Position: Far Right
|
||
|
||
---
|
||
|
||
----- Gre22 ----- Reward: Composite Bow
|
||
----- ----- Gre22 Items: Four Leaves
|
||
Coc22 ----- Rav23* Location: Charging from Mountains SE of Sarrehart
|
||
|
||
----- BlK22*----- Reward: Stone of Quickness
|
||
----- ----- -----
|
||
Ogr24 ----- Ogr25 Location: Guarding So Kol
|
||
|
||
Bah22 ----- BsM23* Reward: Helm of Thunderclap
|
||
----- ----- -----
|
||
----- SGo22 ----- Location: Charging from Sermi
|
||
|
||
----- ArM23*----- Reward: Naga Ring
|
||
Ske22 ----- -----
|
||
Zom22 Zom22 Ske22 Location: Charging from Sermi
|
||
|
||
----- Vul24*Fae22 Reward: Frede Helm
|
||
----- ----- Vul22 Items: Four Leaves, Two Fruits
|
||
Fae22 Vul22 ----- Location: Charging from east of Sermi
|
||
|
||
Ske22 ArM23*----- Reward: Champion Statuette
|
||
----- ----- Ske22 Items: Five Leaves
|
||
Ogr22 ----- ----- Location: Guarding Sermi
|
||
|
||
NnM23*----- Gho22 Reward: Book of Flame
|
||
Gre22 ----- ----- Items: Four Leaves
|
||
Gho22 Gre22 ----- Location: Guarding Lugelph
|
||
|
||
Enemy Commander: Dekarabia
|
||
|
||
----- ----- -----
|
||
Gob22 ----- Gob22 Items: Four Leaves, Two Stones
|
||
Gob22 Sat25*Gob22 Location: Temple of Berthe
|
||
|
||
Reward: Axe of Wyrm
|
||
|
||
Epilogue: During the battle, your army runs into Richard and Baldwin.
|
||
They're all for killing you off in the name of their god, but Destin
|
||
and Gilbert, the remaining Zenobians, show up and fight them. Once the
|
||
battle is completed, Baldwin and Richard retreat.
|
||
|
||
A month later, the problems in Capitrium were subsided by the
|
||
reinstitution of Archbishop Odiron. The Berthan Sentinels now were
|
||
commissioned to protect Capitrium from the denizens of the netherworld,
|
||
and Capitrium sided with the Revolution. Messages were sent about
|
||
Latium's secession from Lodis, and the peace accord with the Revolution.
|
||
|
||
Word has yet to be received from Latium...
|
||
|
||
Aftermath: Go to the Temple of Berthe with Paul, and a Gorgon will give
|
||
him the Robe of the Abyss...
|
||
|
||
Hidden Items: See the previous scene.
|
||
|
||
************************************************************************
|
||
************************************************************************
|
||
|
||
E. Final Chapter -
|
||
|
||
The possible, the attainable, the hopeful...
|
||
|
||
Opening: Richard and Thamuz (advisor to the Caliginous Order) discuss
|
||
the situation on the ultimate power. With the Temple of Berthe
|
||
destroyed, they have no choice but to rely on the western ruins. It
|
||
turns out Zeda has been helping Richard and the Caliginous Order to
|
||
find the ultimate power. Richard thanks Thamuz for all the help he's
|
||
provided in keeping the Glendale name alive.
|
||
|
||
Suddenly, demons burst into the room, followed by King Procus and
|
||
Zeda. The scene fades...
|
||
|
||
Baldwin stands in the main foyer of Latium. He's soon surrounded by
|
||
three Templar Knights, including Vapula and Amazeroth. The nameless
|
||
Knight Templar attacks Baldwin and Baldwin easily dispatches him.
|
||
Prince Amrius sits at the throne. Baldwin demands to know what is
|
||
going on. The Knight Baldwin slew gets up again, and Amrius starts
|
||
laughing. Just then, Richard and Thamuz rush into the room to defend
|
||
Baldwin. Richard explains that they've all succumbed to the Infernal
|
||
Aura. The three of them rush out of the palace.
|
||
|
||
Later, Frederick and company are speaking with Archbishop Odiron.
|
||
Odiron regrets he has to decline joining the Revolution, as there is
|
||
much help needed in Capitrium at the moment. Of Latium, a soldier
|
||
reports have flared with Xevec's group and the Central Division, but
|
||
there have been no major incidents yet. Of Lodis, the soldier says
|
||
that they maintain official control over the Central Division, but
|
||
not much else has changed, with the bulk of Lodis' force trying to
|
||
quell the Bolmaukan uprising. This is being seen as the perfect time
|
||
to confront the Central Division. Magnus, now a General, is being
|
||
sent to the front lines to stop the Central Division from their evil
|
||
intentions and freeing Palatinus once and for all.
|
||
|
||
************************************************************************
|
||
|
||
Scene 29 - The March to Latium
|
||
|
||
Location: Gules Hills
|
||
|
||
Prologue: Battle instructions
|
||
|
||
Strongholds:
|
||
|
||
Guntherhaal: (Starting Location)
|
||
|
||
Population: 83
|
||
Morale: 50
|
||
|
||
Fort Bergiga: (Southwest Corner)
|
||
|
||
Population: 87
|
||
Morale: 82
|
||
|
||
Amdelm: (Northeast of Bergiga)
|
||
|
||
Population: 31
|
||
Morale: 87
|
||
|
||
Shop:
|
||
|
||
Leather Hat 40
|
||
Plumed Headband 60
|
||
|
||
Great Bow 90
|
||
Baldr Bow 160
|
||
Ytival 270
|
||
Bow of Sandstorm 420
|
||
|
||
Leather Armor 60
|
||
Hard Leather 150
|
||
Terra Armor 250
|
||
|
||
Kurashino: (Northeast of Amdlem)
|
||
|
||
Population: 48
|
||
Morale: 69
|
||
|
||
Mezzeni: (Neutral, Southeast Corner)
|
||
|
||
Population: 61
|
||
Morale: 29
|
||
|
||
Muji: (Midwest Edge)
|
||
|
||
Population: 182
|
||
Morale: 71
|
||
|
||
Colgeuff: (Mideast Edge)
|
||
|
||
Population: 215
|
||
Morale: 40
|
||
|
||
Novipoldt: (East of Echel)
|
||
|
||
Population: 261
|
||
Morale: 64
|
||
|
||
Bellezoppo: (South of Guntherhaal)
|
||
|
||
Population: 215
|
||
Morale: 34
|
||
Witch's Hut
|
||
|
||
Castle Echel: (Enemy Headquarters)
|
||
|
||
Population: 95
|
||
Morale: 50
|
||
|
||
Enemy Opposition:
|
||
|
||
Dia23 Dia23 Dia23 Reward: Durandel
|
||
----- KtT25*-----
|
||
----- ----- Cat23 Location: Charging from Bellezoppo
|
||
|
||
Fre23 KtT25*Fre23 Reward: Sigmund
|
||
----- ----- ----- Items: Four Leaves, Two Fruits, One Stone
|
||
KtT23 ----- KtT23 Location: Charging from Bellezoppo
|
||
|
||
----- ----- KtT25* Reward: Heal Pack
|
||
PtD23 ----- ----- Items: Six Leaves
|
||
----- ----- Bah23 Location: Charging from Bellezoppo
|
||
|
||
Wiz23 Wiz23 ----- Reward: Kagari-bi
|
||
DgM23 ----- DgM23 Items: Five Leaves
|
||
----- KtT24*----- Location: Guarding Novipoldt
|
||
|
||
Grf23 ----- Opi23 Reward: Crown of Intellect
|
||
----- ----- -----
|
||
----- Fre24*----- Location: Northeast of Ambush Point (See Tactics)
|
||
|
||
Sir26*----- Sir24 Reward: Battle Fan
|
||
----- Sor23 ----- Items: One Leaf
|
||
----- Sir24 Sor23 Location: Northwest of Ambush Point (See Tactics)
|
||
|
||
Dia23 ----- ----- Reward: Flame Leather
|
||
----- ----- Dia23
|
||
Rav23 Vul24*Rav23 Location: Southwest of Ambush Point (See Tactics)
|
||
|
||
Vul24*----- Wyv23 Reward: Altar of Resurrection
|
||
----- ----- ----- Items: Four Leaves, Two Fruits
|
||
----- Wyv23 ----- Location: West of Ambush Point (See Tactics)
|
||
|
||
----- Coc23 ----- Reward: Nathalork Mail
|
||
----- ----- ----- Items: Four Leaves, Two Fruits
|
||
Rav24*----- Opi23 Location: West of Ambush Point (See Tactics)
|
||
|
||
Rav23 ----- Vul23 Reward: Rune Axe
|
||
----- Vul24*----- Items: Four Leaves, Two Fruits, Two Stones
|
||
Vul23 ----- Rav23 Location: West of Ambush Point (See Tactics)
|
||
|
||
Wyv23 ----- Wyv23 Reward: Yggdrasil
|
||
----- ----- ----- Items: Four Leaves
|
||
----- BlK24*----- Location: Guarding Kurashino
|
||
|
||
Hwk23 ----- Vul23 Reward: Flamberge
|
||
----- SwM24*Vul23
|
||
----- ----- Hwk23 Location: Charging from Castle Echel
|
||
|
||
Pri23 ----- Pri23 Reward: Mirror of Soul
|
||
----- ----- -----
|
||
Cat23 KtT25*Cat23 Location: Pops out of Castle Echel
|
||
|
||
Wit23 KtT25*Sir23 Reward: Fafnir
|
||
Wit23 ----- Sir23
|
||
----- ----- ----- Location: Pops out of Castle Echel
|
||
|
||
Enemy Commander: Rugale
|
||
|
||
Fre23 ----- Fre23
|
||
----- ----- ----- Items: Four Leaves, Two Fruits, Two Stones
|
||
Cat23 KtT25*Cat23 Location: Castle Echel
|
||
|
||
Reward: Glamdring
|
||
|
||
Battle Tactics:
|
||
|
||
There's a nice ambush that pops up once you go between the mountain
|
||
pass on the trail to the Castle. You'll be quite surrounded, but it
|
||
shouldn't be a problem if you brought decent units along. Send a
|
||
couple of units to liberate the Southern quarter. A rather easy
|
||
mission, for the most part.
|
||
|
||
Bring Magnus' unit to Karushino, where you'll run into Destin and
|
||
Gilbert. If you have the other three Zenobians, Destin will join your
|
||
group. If you also have a high Chaos Frame, Gilbert will also join.
|
||
|
||
Epilogue: The Templar, with his dying breath, threatens the group,
|
||
telling him the Ogre Battle will return if they do not stop...
|
||
|
||
************************************************************************
|
||
|
||
Scene 30 - Betrayal/Separate Ways
|
||
|
||
Location: Romulus
|
||
|
||
Prologue: Battle plans, and Magnus wonders whatever became of Xevec's
|
||
Southern Tigers...
|
||
|
||
Strongholds:
|
||
|
||
Lobini: (Starting Location)
|
||
|
||
Population: 249
|
||
Morale: 44
|
||
|
||
Shop:
|
||
|
||
Baldr Helm 170
|
||
|
||
Baldr Sword 150
|
||
Glamdring 400
|
||
Blessed Sword 400
|
||
Falchion 400
|
||
Sum Mannus 500
|
||
|
||
Kite Shield 70
|
||
Baldr Shield 250
|
||
|
||
Plate Armor 230
|
||
Baldr Armor 420
|
||
|
||
Norle: (Northwest of Lobini)
|
||
|
||
Population: 85
|
||
Morale: 80
|
||
|
||
Ottochaz: (Center of Map)
|
||
|
||
Population: 141
|
||
Morale: 11
|
||
Witch's Hut
|
||
|
||
Murau: (Southwest Corner)
|
||
|
||
Population: 43
|
||
Morale: 72
|
||
|
||
Bilce: (Northeast Corner)
|
||
|
||
Population: 157
|
||
Morale: 11
|
||
|
||
Sceni: (Northwest of Ottochaz)
|
||
|
||
Population: 70
|
||
Morale: 17
|
||
|
||
Fort Romulus: (Enemy Headquarters)
|
||
|
||
Population: 112
|
||
Morale: 86
|
||
|
||
Enemy Opposition:
|
||
|
||
----- Grf24 ----- Reward: Celestial Hammer
|
||
----- ----- ----- Items: Four Leaves, Two Fruits
|
||
Hwk24 Vul25*Hwk24 Location: Charging from West of Lobini
|
||
|
||
----- ----- Opi24 Reward: Holy Comet
|
||
Vul25*----- ----- Items: Three Leaves, Two Fruits
|
||
----- ----- Grf24 Location: Charging from North of Lobini
|
||
|
||
----- SwM25*----- Reward: Dowsing Rod
|
||
Nin24 ----- Nin24
|
||
----- Gob25 Gob25 Location: South of Bilce
|
||
|
||
----- Vul26*Fae24 Reward: Gramlock
|
||
----- ----- Vul24 Items: Two Leaves, Two Fruits
|
||
Fae24 Vul24 ----- Location: Charging from North of Lobini
|
||
|
||
----- ----- PtD24 Reward: Notos
|
||
Val24 ----- -----
|
||
----- Pal25*Val24 Location: Southwest of Norle
|
||
|
||
Fre24 Fre24 ----- Reward: Crown of Intellect
|
||
----- ----- Fre26*
|
||
Val24 ----- Val24 Location: Charging from West of Norle
|
||
|
||
Arc24 Sir25*Arc24 Reward: Kerykeion
|
||
Gob25 ----- -----
|
||
----- Gob25 ----- Location: Guarding Bilce
|
||
|
||
Arc24 Arc24 ----- Reward: Paua Hammer
|
||
----- ----- -----
|
||
Phx24 Cat27*Phx24 Location: Guarding Ottochaz
|
||
|
||
Gre25 Gre25 ----- Reward: Elder's Sign
|
||
Gob25 ----- -----
|
||
Pal25*Gob25 ----- Location: Guarding Ottochaz
|
||
|
||
BsM25*----- ----- Reward: Touelno
|
||
----- ----- Opi24 Items: Four Leaves
|
||
Grf24 ----- ----- Location: Charging from Sceni
|
||
|
||
Fen24 ----- Fen24 Reward: Celestial Veil
|
||
----- SwM25*----- Items: Two Leaves
|
||
Fen24 ----- Fen24 Location: Guarding Murau
|
||
|
||
Enc25*----- Wit25
|
||
----- Wit24 -----
|
||
Wit25 ----- Wit24 Location: Guarding Sceni
|
||
|
||
Gre25 Dia25*Gre25 Reward: Altar of Resurrection
|
||
Gob25 ----- ----- Items: Two Leaves
|
||
----- ----- Gob25 Location: Southeast of Fort Romulus
|
||
|
||
----- ----- DgM25* Reward: Berserk
|
||
Flb24 ----- ----- Items: Five Leaves, Two Fruits
|
||
----- ----- ReD24 Location: Southwest of Fort Romulus
|
||
|
||
Enemy Commander 1: Xevec Nulaton (Superior Knight)
|
||
|
||
Sor24 ----- Sor24
|
||
----- SuK27*----- Items: One Leaf, Two Fruits, One Stone
|
||
Pal24 ----- Pal24 Location: Fort Romulus
|
||
|
||
Reward: Ice Blade
|
||
|
||
Enemy Commander 2: ???????? (Dragoon)
|
||
|
||
Dia24 ----- Dia24
|
||
----- ----- ----- Items: Two Leaves, Two Fruits, Two Stones
|
||
BlK24 Dgo26*BlK24 Location: Fort Romulus
|
||
|
||
Reward: Gram
|
||
|
||
Battle Tactics:
|
||
|
||
Watch the flying units that jump out of the mountains to converge on
|
||
your headquarters. Other than that, this battle's a snap.
|
||
|
||
NOTE: Like the Temple of Berthe, this has a second mission, so you
|
||
cannot leave this area at the moment.
|
||
|
||
Epilogue: If you lost Dio, guess who the Dragoon is? Yep. Dio reveals
|
||
himself as fighting for the Central Division now. If you didn't lose
|
||
Dio, you'll be facing Xevec, who betrayed the Revolution...
|
||
|
||
Hidden Items:
|
||
|
||
Evil Spear: Midway between Norle and Bilce
|
||
Dowsing Rod: Cul-de-sac of plains to the east of Bilce
|
||
Cloak of Oath: Midway between Bilce and Sceni
|
||
Misty Coat: On the road between Sceni and Murau
|
||
|
||
************************************************************************
|
||
|
||
Scene 31 - Royal Blood
|
||
|
||
Location: Fort Romulus
|
||
|
||
Prologue: Battle Plans, Hugo explains about seiging a fortress.
|
||
|
||
Enemy Opposition:
|
||
|
||
----- ----- Wit25 Reward: Kusanagi
|
||
Wit25 ----- Knt25
|
||
Knt25 ----- Pal26* Location: Guarding Eastern Gate
|
||
|
||
Knt25 Knt25 Bkr25 Reward: Champion Statuette
|
||
----- Pal26*----- Items: Four Leaves, Two Fruits, One Stone
|
||
Bkr25 ----- ----- Location: Guarding Western Gate
|
||
|
||
Arc25 Sir26*Arc25 Reward: Cup of Life
|
||
Gob26 ----- -----
|
||
----- Gob26 ----- Location: SE of the Central Plaza
|
||
|
||
Gre26 Dia26*Gre26 Reward: Matsukaze
|
||
Gob26 ----- ----- Items: Two Leaves
|
||
----- ----- Gob26 Location: Far east of the Central Plaza
|
||
|
||
Gre25 Gre25 Gre25 Reward: Peregrine Mail
|
||
----- ----- ----- Items: Three Leaves
|
||
----- Sat26*----- Location: East of the Central Plaza
|
||
|
||
----- Sat26*----- Reward: Malachite Sword
|
||
----- ----- ----- Items: Two Leaves
|
||
Ogr25 ----- Ogr25 Location: South of the Central Plaza
|
||
|
||
Gre29 Sat27*Gre29 Reward: Ice Chain
|
||
----- ----- ----- Items: Four Leaves
|
||
----- Ogr27 ----- Location: West of the Central Plaza
|
||
|
||
Gre25 Sat26*----- Reward: Shield of Nue
|
||
----- ----- Gre25 Items: Four Leaves, Two Fruits
|
||
Gob25 Gob25 ----- Location: SW of the Central Plaza
|
||
|
||
----- ArM26*----- Reward: Thunder Chain
|
||
Ske25 ----- ----- Items: Three Leaves, Two Fruits, One Stone
|
||
Zom25 Zom25 Ske25 Location: Far West of the Central Plaza
|
||
|
||
----- BlK25*----- Reward: Helm of Thunderclap
|
||
----- ----- ----- Items: Six Leaves
|
||
Ogr27 ----- Ogr28 Location: Guarding Second Gate
|
||
|
||
Gre27 ----- Gob27 Reward: Phoenix Mail
|
||
----- Sat27*-----
|
||
Gob27 ----- Gre27 Location: Charging out of house NE of Plaza
|
||
|
||
Gob27 Sir25*----- Reward: Main Gauche
|
||
----- ----- Gob27
|
||
Ogr27 ----- ----- Location: Charging out of house NW of Plaza
|
||
|
||
Gre26 Gre26 ----- Reward: Altar of Resurrection
|
||
Gob26 ----- ----- Items: Three Leaves, Two Fruits
|
||
Pal26*Gob26 ----- Location: SW of Fort Romulus
|
||
|
||
----- Enc26*Ske25 Reward: Peridot Sword
|
||
----- ----- -----
|
||
Ske25 ----- SGo25 Location: SE of Fort Romulus
|
||
|
||
Enemy Commander: Amrius Dulmare (Dark Prince)
|
||
|
||
First Fight:
|
||
|
||
----- ----- -----
|
||
----- DkP27*----- Items: One Leaf
|
||
----- ----- ----- Location: Fort Romulus
|
||
|
||
Second Fight:
|
||
|
||
----- DkP27*-----
|
||
Sat25 ----- Sat25 Items: Four Leaves, Two Fruits
|
||
Gob25 ----- Gob25 Location: Fort Romulus
|
||
|
||
Reward: Rune Plate
|
||
|
||
Battle Tactics:
|
||
|
||
This is your first Siege level. The deal with this is that you'll need
|
||
to break down the gates. Once you do that, the enemies behind will
|
||
appear. There are no strongholds, only a plaza in the center where
|
||
your guys can rest. Just keep pushing ahead. You also have a time
|
||
limit here, but since I beat the area in three hours, it shouldn't be
|
||
too hard to beat it within the limit.
|
||
|
||
You'll have to fight Prince Amrius twice. The first time, he'll just
|
||
be using a Slash attack, the second, he'll summon the Saturos' and the
|
||
Goblins, and he'll move to the back row, where he'll use an attack
|
||
called Dark Lore, which is basically like using the Pedra of Bane.
|
||
|
||
Epilogue: Saradin tells Magnus and Hugo of the Infernal Aura, and that
|
||
Prince Amrius was bound to it. Hugo explains that there are two routes
|
||
to go now. Go to Blue Basilica and get one step closer to Latium, or
|
||
go to Ptia to free the people of the Central Division.
|
||
|
||
Hidden Items:
|
||
|
||
Shield of Nue: Corner of roads west of the Central Plaza
|
||
Thunder Chain: At the end of the road south of the Central Plaza
|
||
|
||
************************************************************************
|
||
|
||
Scene 32 - The Disillusioned
|
||
|
||
Location: Ptia, the Secluded Land
|
||
|
||
Prologue: In Winnea, King Procus berates one of his Paladins. He is
|
||
interrupted by Yumil appearing, along with those unusual-looking
|
||
Knights. Yumil explains how he is the one to lead Palatinus, now,
|
||
since he has his power of birthright. He identifies the Knights as
|
||
the Knights of Danika and explains how he has the power to rule, now.
|
||
|
||
Hugo and Magnus discuss battle plans.
|
||
|
||
Strongholds:
|
||
|
||
Billemina: (Starting Location)
|
||
|
||
Population: 268
|
||
Morale: 54
|
||
|
||
Shop:
|
||
|
||
Iron Helm 30
|
||
Armet 120
|
||
|
||
Spear 150
|
||
Baldr Spear 230
|
||
Prox 450
|
||
Volcaetus 460
|
||
|
||
Large Shield 180
|
||
Tower Shield 350
|
||
|
||
Plate Mail 210
|
||
Heavy Armor 650
|
||
|
||
Sheesaku: (Neutral, South of Billemina)
|
||
|
||
Population: 222
|
||
Morale: 50
|
||
|
||
Fort Guki: (Neutral, Southeast Corner)
|
||
|
||
Population: 48
|
||
Morale: 27
|
||
|
||
Pacrats: (East of Billemina)
|
||
|
||
Population: 103
|
||
Morale: 51
|
||
Witch's Hut
|
||
|
||
Rete: (West of Billemina)
|
||
|
||
Population: 67
|
||
Morale: 47
|
||
|
||
Furge: (North of Billemina)
|
||
|
||
Population: 205
|
||
Morale: 76
|
||
|
||
Baya: (Southwest of Sheesaku)
|
||
|
||
Population: 288
|
||
Morale: 81
|
||
|
||
Torab Ni: (Southwest Corner)
|
||
|
||
Population: 50
|
||
Morale: 75
|
||
|
||
Agnault: (Western Edge)
|
||
|
||
Population: 258
|
||
Morale: 50
|
||
|
||
Vitegith Castle: (Enemy Headquarters)
|
||
|
||
Population: 295
|
||
Morale: 50
|
||
|
||
Enemy Opposition:
|
||
|
||
Dia29*----- Arc28 Reward: Angel Fruit
|
||
Arc28 Knt28 -----
|
||
----- ----- Knt28 Location: East of Billemina
|
||
|
||
BsM29*----- ----- Reward: Glaive of Champion
|
||
----- ----- Opi28 Items: Three Leaves, Two Fruits
|
||
Grf28 ----- ----- Location: East of Billemina
|
||
|
||
Wiz28 ArM29*Wiz28 Reward: Kerykeion
|
||
----- ----- ArM28 Items: One Leaf
|
||
----- ArM28 ----- Location: East of Billemina
|
||
|
||
----- Rav29*----- Reward: Falchion
|
||
----- ----- -----
|
||
Wyr28 ----- Wyr28 Location: East of Billemina
|
||
|
||
Gre28 Rav29*Gre28 Reward: Mjollnir
|
||
----- ----- ----- Items: Three Leaves, Two Fruits
|
||
----- Opi28 ----- Location: East of Billemina
|
||
|
||
Gre28 ----- Gre28 Reward: Bow of Sandstorm
|
||
Gob28 ----- ----- Items: Three Leaves, Two Fruits
|
||
----- KtT30*Gob28 Location: Guarding Rete
|
||
|
||
Fre28 KtT30*Fre28 Reward: Ring of Eloquence
|
||
----- ----- -----
|
||
KtT28 ----- KtT28 Location: Charging from Furge
|
||
|
||
Dia28 Dia28 Dia28 Reward: Baldr Bow
|
||
----- KtT30*----- Items: Four Leaves, Two Fruits, One Stone
|
||
----- ----- Cat28 Location: Charging from Furge
|
||
|
||
----- ----- KtT30* Reward: Altar of Resurrection
|
||
PtD28 ----- ----- Items: Six Leaves
|
||
----- ----- Bah28 Location: Charging from Furge
|
||
|
||
Gre29 Gre29 ----- Reward: Hwail Mail
|
||
Gob29 ----- -----
|
||
Pal29*Gob29 ----- Location: Charging from Sheesaku
|
||
|
||
Gob28 KtT30*Gob28 Reward: Heal Pack
|
||
----- ----- -----
|
||
----- Ogr28 ----- Location: Charging from Agnault (Early)
|
||
|
||
KtT29 Sat30*----- Reward: Stone Sword
|
||
Gob28 ----- KtT29
|
||
----- ----- Gob28 Location: Charging from Agnault (Later)
|
||
|
||
----- Sat30*KtT29 Reward: Cup of Life
|
||
----- ----- ----- Items: Four Leaves, Two Fruits
|
||
KtT29 ----- Ogr29 Location: Charging from SW of Baya
|
||
|
||
KtT29 ----- KtT29 Reward: Silver Hourglass
|
||
----- ----- -----
|
||
KtT29 Sat30*KtT29 Location: East of Vitegith Castle
|
||
|
||
----- KtT30*----- Reward: Dowsing Rod
|
||
----- ----- -----
|
||
Ogr28 ----- Ogr28 Location: South of Vitegith Castle
|
||
|
||
Enemy Commander 1: Amazeroth Ludon (Temple Command)
|
||
|
||
Sat29 ----- Sat29
|
||
----- ----- ----- Items: Four Leaves, Two Fruits, Two Stones
|
||
KtT29 TmC31*KtT29 Location: Vitegith Castle
|
||
|
||
Reward: Laevateinn
|
||
|
||
Enemy Commander 2: Carth Forleizen
|
||
|
||
Val29 ----- Val29
|
||
----- ----- ----- Items: Four Leaves, Two Fruits, Two Stones
|
||
|
||
Cat29 BlK31*Cat29 Location: Vitegith Castle
|
||
|
||
Reward: Boreas
|
||
|
||
Battle Tactics:
|
||
|
||
Probably the first thing you'll notice is the five units off to the
|
||
east. Your best bet is to take care of these guys right away. Send
|
||
several units out to deal with them, but keep a few in your base,
|
||
because you'll be charged from the north by three Templar units. The
|
||
rest of the area is surprisingly sparse.
|
||
|
||
If you go here before Latium:
|
||
|
||
If you enter Furge, a boy will tell you about a man facing a whole bunch
|
||
of soldiers by himself. Go to Torab Ni, you'll run into a Black
|
||
Knight, Carth. He'll go out and charge after Amazeroth. You can have
|
||
his help regardless, but, if you desire to recruit him, it is required
|
||
that you have a low CF, and none of the Zenobians, and that you keep
|
||
him alive for the remainder of the battle.
|
||
|
||
Carth's Unit
|
||
|
||
Val29 ----- Val29
|
||
----- ----- ----- Items: Four Leaves, Two Fruits, Two Stones
|
||
Cat29 BlK31*Cat29
|
||
|
||
If you go here after Latium:
|
||
|
||
Carth will not show up during the battle, but will at the end, to kill
|
||
Amazeroth, then challenge you...
|
||
|
||
Hidden Items:
|
||
|
||
Electric Shield: Small piece of land sticking into Barrens north of
|
||
Rete
|
||
Bracer of Protection: Between Baya and Torab Ni
|
||
Quit Gate: Between Barrens and a river SE of Agnault
|
||
Dragon Shield: On the road between Fort Guki and Baya
|
||
Meteor Strike: Between Highlands and Barrens SW of Furge
|
||
Dragon Helm: Southwest of Agnalut
|
||
|
||
************************************************************************
|
||
|
||
Scene 33 - Insanity
|
||
|
||
Location: The Blue Basilica
|
||
|
||
Prologue: Battle plans, or the same as the prologue of the last scene
|
||
if you took this one first.
|
||
|
||
Strongholds:
|
||
|
||
Fort Rugney: (Starting Location)
|
||
|
||
Population: 115
|
||
Morale: 76
|
||
|
||
Pavia: (Southwest of Fort Rugney)
|
||
|
||
Population: 102
|
||
Morale: 38
|
||
Witch's Hut
|
||
|
||
Perg: (West of Fort Rugney)
|
||
|
||
Population: 220
|
||
Morale: 60
|
||
|
||
Bespleme: (Southwest of Perg)
|
||
|
||
Population: 163
|
||
Morale: 11
|
||
|
||
Cobigo: (South of Bespleme)
|
||
|
||
Population: 225
|
||
Morale: 76
|
||
|
||
Zuinomo: (West of Perg)
|
||
|
||
Population: 27
|
||
Morale: 70
|
||
|
||
Surite: (Southwest of Zuinomo)
|
||
|
||
Population: 174
|
||
Morale: 50
|
||
|
||
Clemona: (Southwestern Corner)
|
||
|
||
Population: 57
|
||
Morale: 87
|
||
|
||
Shop:
|
||
|
||
Iron Helm 30
|
||
Armet 120
|
||
|
||
Halt Hammer 110
|
||
Francisca 130
|
||
Baldr Club 220
|
||
Baldr Axe 300
|
||
Flame Flail 490
|
||
|
||
Shield of Inferno 500
|
||
|
||
Leather Armor 60
|
||
Hard Leather 150
|
||
|
||
Castle Andvari: (Enemy Headquarters)
|
||
|
||
Population: 233
|
||
Morale: 55
|
||
|
||
Enemy Opposition:
|
||
|
||
----- Sat27*----- Reward: Bow of Tundra
|
||
Knt27 ----- Knt27 Items: Five Leaves
|
||
----- Pal27 ----- Location: Charging from Pavia
|
||
|
||
----- Que26 ----- Reward: Evil Axe
|
||
----- ----- -----
|
||
DgM26 DgM28*Dgm26 Location: Guarding Pavia
|
||
|
||
BsM27*----- ----- Reward: Book of Wind
|
||
----- ----- Opi26 Items: Two Leaves
|
||
Grf26 ----- ----- Location: Charging from East of Perg
|
||
|
||
Wyv26 ----- ----- Reward: Sword Emblem
|
||
----- ----- ----- Items: Three Leaves, Two Fruits
|
||
Rav27*----- Wyr26 Location: Mountains south of Perg
|
||
|
||
KtT27 Sat28*----- Reward: Phorusgir
|
||
Gob26 ----- KtT27
|
||
----- ----- Gob26 Location: Guarding Perg
|
||
|
||
Gre26 ----- Gre26 Reward: Doll of Curse
|
||
Gob26 ----- -----
|
||
----- KtT28*Gob26 Location: Charging from East of Cobigo
|
||
|
||
----- Flb26 ----- Reward: Heal Pack
|
||
----- ----- -----
|
||
Gob26 DgM28*Gob26 Location: Guarding Bespleme
|
||
|
||
Gob26 KtT28*Gob26 Reward: Balmung
|
||
----- ----- ----- Items: Two Leaves
|
||
----- Ogr26 ----- Location: Charging from West of Perg
|
||
|
||
----- Sat28*KtT27 Reward: Altar of Resurrection
|
||
----- ----- -----
|
||
KtT27 ----- Ogr26 Location: Northwest of Perg
|
||
|
||
----- ----- Opi26 Reward: Wind Armor
|
||
Vul27*----- ----- Items: Three Leaves, Two Fruits, One Stone
|
||
----- ----- Grf26 Location: Charging from Bespleme
|
||
|
||
----- KtT28*----- Reward: Ogre Shield
|
||
----- ----- ----- Items: Four Leaves, Two Fruits, Two Stones
|
||
Ogr26 ----- Ogr26 Location: Charging from West of Perg
|
||
|
||
Pri28*----- -----
|
||
----- ----- BGo26
|
||
Gol26 ----- ----- Location: Guarding Cobigo
|
||
|
||
----- Enc27*----- Reward: Lia Flail
|
||
Gre26 ----- -----
|
||
Vul26 Gre26 Vul26 Location: Guarding Zuinomo
|
||
|
||
----- SwM26 ----- Reward: Earth Javelin
|
||
----- ----- Pmp26
|
||
Pmp26 Fre28*SwM26 Location: Charging from West of Cobigo
|
||
|
||
Enemy Commander: Vapula Simburg (Temple Command)
|
||
|
||
----- ----- -----
|
||
Gob27 ----- Gob27 Items: Four Leaves, Two Stones
|
||
KtT27 TmC29*KtT27 Location: Castle Andarvi
|
||
|
||
Reward: Nephrite Sword
|
||
|
||
Battle Tactics: This is probably one of the more straightforward
|
||
battles you have this late in the game. Very simple. No tricks. No
|
||
surprises
|
||
|
||
Epilogue: A soldier reports with rumors about the demons trying to
|
||
resurrect their goddess, Danika, who ate the fruit of the netherworld.
|
||
|
||
Aftermath:
|
||
|
||
Getting the Dream Tiara: Go to Clemona and an old man will tell you a
|
||
tale about love never found. He'll give you the Package for Gelda.
|
||
Take it to Boolem, Crenel Canyon, and you'll run into an old lady,
|
||
who'll tell you to take it to Elle, Zenobia Border. An old man there
|
||
will tell you her family moved to Soathon. Are we getting tired of
|
||
this wild goose chase yet? Go to Tristle, and you'll get the Letter
|
||
from Gelda. Head back to Clemona and the old man will give you the
|
||
Dream Tiara. It's all quite a tearjerker... ;_;
|
||
|
||
Hidden Items:
|
||
|
||
Axe of Wyrm: On the road between Pavia and Cobigo
|
||
Heal Pack: Midway between Bespleme, Perg, and Zuinomo
|
||
Holy Lance: On the road between Cobigo and Clemona
|
||
Ring of Branding: Southwest of Clemona
|
||
Tempest: Southeast of Surite (across the river)
|
||
Sword of Dragon Gem: Patch of land left of the road between Clemona and
|
||
Castle Andarvi
|
||
Angel Fruit: Northwest of Fort Rugney
|
||
Altar of Resurrection: Southeast of Cobigo in a mountain cul-de-sac
|
||
|
||
************************************************************************
|
||
|
||
Scene 34 - Lord of Remus Keep
|
||
|
||
Location: The Tundra of Argent
|
||
|
||
Prologue: Battle Plans, after which Magnus and Leia have a rather
|
||
touching scene where she's thinking of how it might be if she has to
|
||
fight her father...
|
||
|
||
Strongholds:
|
||
|
||
Tezzla: (Starting Location)
|
||
|
||
Population: 183
|
||
Morale: 36
|
||
Witch's Hut
|
||
|
||
Orozei: (Southwest of Tezzla)
|
||
|
||
Population: 253
|
||
Morale: 73
|
||
|
||
Shop:
|
||
|
||
Bandanna 20
|
||
|
||
Marionette 120
|
||
Fool 320
|
||
|
||
Robe 30
|
||
Magician's Robe 120
|
||
|
||
Amulet 40
|
||
Ring of Eloquence 250
|
||
|
||
Meltaus: (West of Tezzla)
|
||
|
||
Population: 235
|
||
Morale: 87
|
||
|
||
Fahno: (North of Tezzla)
|
||
|
||
Population: 93
|
||
Morale: 35
|
||
|
||
Griena: (West of Orozei)
|
||
|
||
Population: 37
|
||
Morale: 38
|
||
|
||
Caralla: (Northwest of Meltaus)
|
||
|
||
Population: 93
|
||
Morale: 55
|
||
|
||
Troguil: (West of Caralla)
|
||
|
||
Population: 74
|
||
Morale: 55
|
||
|
||
Remus Keep: (Enemy Headquarters)
|
||
|
||
Population: 240
|
||
Morale: 50
|
||
|
||
Enemy Opposition: (Before Latium)
|
||
|
||
----- ArM30*----- Reward: Jormungand
|
||
----- Zom29 Zom29
|
||
Zom29 ----- Ske29 Location: Charging from Meltaus
|
||
|
||
Pmp29 Wit31*-----
|
||
----- Pmp29 Pmp29 Items: Two Leaves, Two Fruits, One Stone
|
||
Pmp29 ----- ----- Location: Charging from Meltaus
|
||
|
||
----- Enc30*Ske29 Reward: Revive Stone
|
||
----- ----- ----- Items: Six Leaves
|
||
Ske29 ----- SGo29 Location: Charging from Orozei
|
||
|
||
----- Sat31*----- Reward: Bloody Cleaver
|
||
Gob29 ----- Zom29 Items: Six Leaves
|
||
Zom29 Gob29 ----- Location: Charging from Orozei
|
||
|
||
Gho30 ----- Gho30 Reward: Cyanic Claw
|
||
----- Vam32*-----
|
||
Ske30 Ske30 ----- Location: Charging from Fahno
|
||
|
||
----- Enc30*Zom29 Reward: Whip of Exorcism
|
||
----- Zom29 -----
|
||
Zom29 ----- Zom29 Location: Charging from Fahno
|
||
|
||
---
|
||
|
||
Legion 1 - Funnel Shift Formation
|
||
|
||
Sld-- Sld-- ----- Reward: Urn of Chaos
|
||
----- Cen30%Sld-- Items: Two Leaves, Two Fruits, One Stone
|
||
Sat29 ----- ----- Location: Charging from East of Fahno
|
||
|
||
Gho29 ----- Gho29
|
||
----- Gho29 ----- Items: One Leaf, One Fruit
|
||
----- BlK30*Gho29 Position: Right Side
|
||
|
||
Ske29 ArM30*----- Reward: Book of Bane
|
||
----- ----- Ske29
|
||
Ogr29 ----- ----- Position: Left Side
|
||
|
||
---
|
||
|
||
Legion 2 - Funnel Shift Formation
|
||
|
||
Sld-- Cen30%Sld-- Reward: Goblet of Destiny
|
||
----- ----- ----- Items: One Leaf, Two Fruits, One Stone
|
||
----- Flb30 ----- Location: Charging from north of Meltaus
|
||
|
||
----- ArM30*----- Reward: Bloodstained Robe
|
||
Ske29 ----- ----- Items: Three Leaves, Two Fruits, Two Stones
|
||
Zom29 Zom29 Ske29 Position: Right Side
|
||
|
||
Gho29 ArM30*Gho29 Reward: Hraesvelg
|
||
----- Ske29 ----- Items: Four Leaves
|
||
----- ----- Ske29 Position: Left Side
|
||
|
||
---
|
||
|
||
Legion 3 - Funnel Shift Formation
|
||
|
||
Sld-- Cen30%Sld-- Reward: Flag of Unity
|
||
----- ----- ----- Items: Two Leaves, Two Fruits
|
||
----- Hyd30 ----- Location: Charging from east of Griena
|
||
|
||
NnM30*----- Gho29 Reward: Urn of Chaos
|
||
Gre29 ----- ----- Items: Three Leaves
|
||
Gho29 Gre29 ----- Position: Right Side
|
||
|
||
Gho29 BlK30*Gho29 Reward: Armor of Death
|
||
Gho29 ----- ----- Items: Two Leaves
|
||
Gho29 ----- ----- Position: Left Side
|
||
|
||
---
|
||
|
||
Enemy Commander: Reucharle
|
||
|
||
ArM29 Lic32*ArM29
|
||
----- ----- -----
|
||
Ske29 ----- Ske29
|
||
|
||
Reward: Altar of Resurrection
|
||
|
||
Enemy Opposition: (After Latium)
|
||
|
||
Wiz31 ArM33*Wiz31 Reward: Jormungand
|
||
----- ----- ArM31 Items: One Leaf
|
||
----- ArM31 ----- Position: Charging from Meltaus
|
||
|
||
Pmp31 Wit33*----- Reward: Altar of Resurrection
|
||
----- Pmp31 Pmp31 Items: Two Leaves, Two Fruits, One Stone
|
||
Pmp31 ----- ----- Location: Charging from Meltaus
|
||
|
||
Gob33 Sir31*----- Reward: Revive Stone
|
||
----- ----- Gob33 Items: Five Leaves
|
||
Ogr33 ----- ----- Location: Charging from Orozei
|
||
|
||
Gre33 ----- Gob33 Reward: Bloody Cleaver
|
||
----- Sat33*----- Items: Six Leaves
|
||
Gob33 ----- Gre33 Location: Charging from Orozei
|
||
|
||
----- BlK31*----- Reward: Cyanic Claw
|
||
----- ----- -----
|
||
Ogr33 ----- Ogr34 Location: Charging from Fahno
|
||
|
||
Gre35 Sat33*Gre35 Reward: Whip of Exorcism
|
||
----- ----- -----
|
||
----- Ogr33 ----- Location: Charging from Fahno
|
||
|
||
---
|
||
|
||
Legion 1 - Funnel Shift Formation
|
||
|
||
Sld-- Sld-- ----- Reward: Urn of Chaos
|
||
----- Cen30%Sld-- Items: Two Leaves, Two Fruits, One Stone
|
||
Sat29 ----- ----- Location: Charging from East of Fahno
|
||
|
||
Gre32 Gre32 -----
|
||
Gob32 ----- ----- Items: Two Leaves, Two Fruits
|
||
Pal32*Gob32 ----- Position: Right Side
|
||
|
||
----- ----- Vul31 Reward: Book of Bane
|
||
----- Pal33*Hwk31
|
||
Vul31 Hwk31 ----- Position: Left Side
|
||
|
||
---
|
||
|
||
Legion 2 - Funnel Shift Formation
|
||
|
||
Sld-- Cen32%Sld-- Reward: Goblet of Destiny
|
||
----- ----- ----- Items: One Leaf, Two Fruits, One Stone
|
||
----- Flb32 ----- Location: Charging from north of Meltaus
|
||
|
||
----- SwM32*----- Reward: Hraesvelg
|
||
Nin31 ----- Nin31 Items: Two Leaves, Two Fruits, Two Stones
|
||
----- Gob32 Gob32 Position: Right Side
|
||
|
||
Wit31 ----- ----- Reward: Feather Suit
|
||
----- Sir32*----- Items: Three Leaves
|
||
ArM31 Wit31 ArM31 Position: Left Side
|
||
|
||
---
|
||
|
||
Legion 3 - Funnel Shift Formation
|
||
|
||
Sld-- Cen32%Sld-- Reward: Flag of Unity
|
||
----- ----- ----- Items: Two Leaves, Two Fruits
|
||
----- Hyd32 ----- Location: Charging from east of Griena
|
||
|
||
Arc31 Sir32*Arc31 Reward: Urn of Chaos
|
||
Gob32 ----- ----- Items: Four Leaves, Two Fruits
|
||
----- Gob32 ----- Position: Right Side
|
||
|
||
Knt31 BlK33*BlK31 Reward: Armor of Death
|
||
----- ----- ----- Items: Two Leaves
|
||
BlK31 ----- Knt31 Position: Left Side
|
||
|
||
Enemy Commander: Numitol Silvis (Vanity)
|
||
|
||
Sat33 Van31*Sat33
|
||
----- ----- ----- Items: Four Leaves, Two Fruits, Two Stones
|
||
----- Ogr32 ----- Location: Remus Keep
|
||
|
||
Reward: Ice Chain
|
||
|
||
Battle Tactics: Note how the enemies are segregated into three groups.
|
||
Split your battalion up accordingly, and launch your attack. You
|
||
shouldn't have too much trouble. Just be sure to take a strong
|
||
spellcasting unit against that Pumpkinhead unit.
|
||
|
||
Note that if you go here before going to Latium, you'll face a ton of
|
||
undead, while going after Latium will have you facing the regular
|
||
demonic crew. Take this into account.
|
||
|
||
Epilogue: Leia confronts Reucharle, asking about her father. He tells
|
||
her Count Silvis took his own life to avoid succumbing to the Infernal
|
||
Aura.
|
||
|
||
OR
|
||
|
||
Leia holds her dying father in her arms, telling him how much she loves
|
||
him.
|
||
|
||
Aftermath: Take Meredia to Meltaus and you'll recieve the Rai's Tear.
|
||
|
||
Hidden Items:
|
||
|
||
White Mute: Piece of land east of Caralla
|
||
Mirror of Soul: On the road between Tezzla and Fahno
|
||
Gambantein: On the road between Griena and Troguil
|
||
Vestment of Wind: Patch of land SW of Tezzla
|
||
Stone of Quickness: Patch of land North of Orozei
|
||
|
||
************************************************************************
|
||
|
||
Scene 35 - Denizens of the Netherworld
|
||
|
||
Location: Barpheth
|
||
|
||
Prologue: Battle Plans
|
||
|
||
Strongholds:
|
||
|
||
Castle Renevue: (Starting Location)
|
||
|
||
Population: 228
|
||
Morale: 55
|
||
|
||
Shop:
|
||
|
||
Hachigane 40
|
||
Hannya Mask 180
|
||
|
||
Iron Claw 170
|
||
Baldr Claw 280
|
||
Cyanic Claw 320
|
||
|
||
Ninja's Garb 50
|
||
Hwail Mail 900
|
||
|
||
Clemms: (Neutral, South of Renevue)
|
||
|
||
Population: 206
|
||
Morale: 53
|
||
|
||
Glebming: (East of Renevue)
|
||
|
||
Population: 117
|
||
Morale: 46
|
||
|
||
Kelmend: (Northwestern Corner)
|
||
|
||
Population: 103
|
||
Morale: 32
|
||
|
||
Saro: (South of Kelmend)
|
||
|
||
Population: 138
|
||
Morale: 31
|
||
|
||
Vitra: (South of Glebming)
|
||
|
||
Population: 109
|
||
Morale: 54
|
||
|
||
Sondrio: (South of Clemms)
|
||
|
||
Population: 52
|
||
Morale: 36
|
||
|
||
Fort Lebadeia: (Southern Edge)
|
||
|
||
Population: 172
|
||
Morale: 11
|
||
|
||
Belce: (South of Saro)
|
||
|
||
Population: 207
|
||
Morale: 77
|
||
|
||
Fort Viezey: (Enemy Headquarters)
|
||
|
||
Population: 31
|
||
Morale: 50
|
||
|
||
Enemy Opposition:
|
||
|
||
----- Sat29*----- Reward: Vestment of Flame
|
||
----- ----- Sat27 Items: Two Leaves, Two Fruits
|
||
Ogr27 ----- ----- Location: Charging from south of Renevue
|
||
|
||
----- ----- Sat29* Reward: Terra Armor
|
||
----- Gob27 -----
|
||
Gob27 ----- Gob27 Location: Charging from Glebming
|
||
|
||
Gre31 Sat29*Gre31 Reward: Yomogi-u
|
||
----- ----- ----- Items: Two Leaves
|
||
----- Ogr29 ----- Location: Charging from west of Renevue
|
||
|
||
Sph27 ----- ArM29* Reward: Sword Emblem
|
||
----- ----- -----
|
||
----- Ogr27 ----- Location: Charging from east of Kelmend
|
||
|
||
----- BlK27*----- Reward: Glamdring
|
||
----- ----- ----- Items: Two Leaves, Two Fruits
|
||
Ogr29 ----- Ogr30 Location: West of Saro (After Lib)
|
||
|
||
----- Sat28*----- Reward: Flame Flail
|
||
----- ----- ----- Items: Four Leaves, Two Fruits, Two Stones
|
||
Ogr27 ----- Ogr27 Location: SW of Saro (After Lib)
|
||
|
||
Ske27 ArM28*----- Reward: Champion Statuette
|
||
----- ----- Ske27 Items: Four Leaves, Two Fruits
|
||
Ogr27 ----- ----- Location: South of Sondrio (After Lib)
|
||
|
||
----- Sir28*----- Reward: Breidablick
|
||
----- ----- -----
|
||
Ogr30 ----- Wyr27 Location: NE of Belce (After Lib)
|
||
|
||
----- Sat28*----- Reward: Cup of Life
|
||
----- ----- -----
|
||
Ogr27 ----- Ogr27 Location: SW of Belce (After Lib)
|
||
|
||
Sat27 Sat28*Sat27 Reward: Urdarbrunn
|
||
----- ----- -----
|
||
----- Ogr27 ----- Location: NW of Fort Lebadeia (After Lib)
|
||
|
||
----- Sir28*----- Reward: Phoenix Robe
|
||
----- ----- -----
|
||
Ogr27 ----- Wyv27 Location: NE of Fort Lebadeia (After Lib)
|
||
|
||
Enemy Commander: Mylmurre
|
||
|
||
Sat27 ----- Sat27
|
||
----- ----- ----- Items: Five Leaves, Two Stones
|
||
Gob27 Gor30*Gob27 Location: Fort Viezey
|
||
|
||
Reward: Ji'ygla's Bow
|
||
|
||
Battle Tactics:
|
||
|
||
This area is sickeningly simple. Even with the guys who spring out
|
||
after you liberate towns, it's all too simple...
|
||
|
||
The Gorgon, however, can ruin your day real quick. With her Gaze of
|
||
Terror she'll turn everyone into stone almost immediately. Bring in
|
||
you anti-Cockatrice unit for this.
|
||
|
||
NOTE: Add three to the levels of the enemy if you went to Latium before
|
||
this.
|
||
|
||
Epilogue: Mylmurre says that demons are fighting alongside humans to
|
||
bring back Lady Danika. She says that the blood of Danika and the
|
||
Progenitor is related.
|
||
|
||
Hidden Items:
|
||
|
||
Lance of Longinus: On the road between Renevue and Kelmend
|
||
Angel Fruit: On the road between Saro and Belce
|
||
Mirror of Soul: End of road SW of Clemms
|
||
Ignis: End of road east of Clemms
|
||
Love and Peace: Piece of land in forest east of Belce
|
||
Annihilation: East of Sondrio
|
||
|
||
************************************************************************
|
||
|
||
Scene 36 - Advocates of the Darkness
|
||
|
||
Location: Tybell, the Wicked Land
|
||
|
||
Prologue: Apparently, although this area's controlled by the demons,
|
||
people are flocking here because it's relatively peaceful.
|
||
|
||
Strongholds:
|
||
|
||
Pazano: (Starting Location)
|
||
|
||
Population: 156
|
||
Morale: 52
|
||
|
||
Shop:
|
||
|
||
Plumed Headband 60
|
||
|
||
Torn Cloth 10
|
||
Old Clothing 10
|
||
Plain Clothing 30
|
||
Leather Armor 60
|
||
Feather Suit 400
|
||
|
||
Raguza: (Neutral, Southeast Corner)
|
||
|
||
Population: 280
|
||
Morale: 47
|
||
|
||
Chelefteu: (South of Pazano)
|
||
|
||
Population: 243
|
||
Morale: 37
|
||
|
||
Kaless Ande: (West of Pazano)
|
||
|
||
Population: 136
|
||
Morale: 85
|
||
|
||
Lokry: (Northwest of Pazano)
|
||
|
||
Population: 89
|
||
Morale: 55
|
||
|
||
Letze: (South of Kaless Ande)
|
||
|
||
Population: 218
|
||
Morale: 67
|
||
Witch's Hut
|
||
|
||
Tricaeze: (West of Kaless Ande)
|
||
|
||
Population: 268
|
||
Morale: 36
|
||
|
||
Castle Lloydgust: (Enemy Headquarters)
|
||
|
||
Population: 29
|
||
Morale: 50
|
||
|
||
Enemy Opposition:
|
||
|
||
Legion 1 - Dual Wedge Formation
|
||
|
||
Sld-- Sld-- ----- Reward: Dowsing Rod
|
||
----- Cen31%Sld--
|
||
Sat30 ----- ----- Location: NW of Pazano
|
||
|
||
Gob30 ----- Gob30 Reward: Terra Sheild
|
||
----- Sat31*-----
|
||
----- Gob30 Gob30 Position: Near Right Side
|
||
|
||
AzD30 ----- ----- Reward: Mirror of Soul
|
||
----- ----- DgM31*
|
||
----- Gob30 Gob30 Position: Near Left Side
|
||
|
||
Gre30 BlK32*----- Reward: Stone of Quickness
|
||
----- ----- Gre30
|
||
Opi30 ----- ----- Position: Far Right Side
|
||
|
||
---
|
||
|
||
----- Gre30 Hwk30 Reward: Ice Blade
|
||
Hwk30 ----- ----- Items: Two Leaves, Two Fruits
|
||
----- Rav31*Gre30 Location: Charging from North of Pazano
|
||
|
||
Gob32 Sir30*----- Reward: Sum Mannus
|
||
----- ----- Gob32
|
||
Ogr32 ----- ----- Location: Charging from SW of Pazano
|
||
|
||
Gre32 ----- Gob32 Reward: Hraesvelg
|
||
----- Sat32*-----
|
||
Gob32 ----- Gre32 Location: Guarding Lokry
|
||
|
||
----- BlK30*-----
|
||
----- ----- -----
|
||
Ogr32 ----- Ogr33 Location: Guarding Lokry
|
||
|
||
Sat30 Sat31*Sat30 Reward: Sword of Firedrake
|
||
----- ----- ----- Items: Two Leaves, Two Fruits
|
||
----- Ogr30 ----- Location: Guarding Kaless Ande
|
||
|
||
Gre31 Dia31*Gre31
|
||
Gob31 ----- -----
|
||
----- ----- Gob31 Location: Charging from South of Pazano
|
||
|
||
Gre30 Rav31*Gre30 Reward: Love and Peace
|
||
Rav30 ----- Rav30 Items: Three Leaves, Two Fruits, One Stone
|
||
----- ----- ----- Location: Charging from SW of Pazano
|
||
|
||
SGo30 ----- SGo30 Reward: Flame Shield
|
||
----- ----- -----
|
||
----- Gor32*----- Location: Guarding Tricaeze
|
||
|
||
----- Sat31*----- Reward: Ogre Armor
|
||
----- ----- -----
|
||
Ogr30 ----- Ogr30 Location: SE of Castle Lloydgust
|
||
|
||
Gre30 Sat31*----- Reward: Dowsing Rod
|
||
----- ----- Gre30 Items: Three Leaves, Two Fruits
|
||
Gob30 Gob30 ----- Location: SW of Castle Lloydgust
|
||
|
||
Enemy Commander: Frohm
|
||
|
||
BlK30 Dae33*BlK30
|
||
----- ----- ----- Items: Four Leaves, Two Fruits, Two Stones
|
||
Gob30 ----- Gob30 Location: Castle Lloydgust
|
||
|
||
Reward: Ogre Blade
|
||
|
||
Battle Tactics: Another battle with few surprises. Most of the enemies
|
||
are Demons, again. Keep an eye on the Gorgon.
|
||
|
||
Hidden Items:
|
||
|
||
Heavy Axe: Midway between Pazano and Chelefteu
|
||
Feather of Archangel: Patch of Plains between Highland and Barren NE of
|
||
Pazano
|
||
Saint's Shield: Forest East of Letze
|
||
Saint's Garb: Mountains West of Raguza
|
||
Caldia: On the road between Letze and Castle Lloydgust
|
||
Chaladholg: Forest South of Lokry
|
||
|
||
************************************************************************
|
||
|
||
Scene 37 - March on the Capital
|
||
|
||
Location: Latium
|
||
|
||
Prologue: It's flashback time! We flashback to Magnus' and Yumil's
|
||
youth where the two are young boys playing together, and how Yumil
|
||
promises that Magnus will be his knight when he becomes King. Flash
|
||
forward to a scene where a nobleman attempts to kill Yumil. Magnus
|
||
tries to stop him, but the man throws him to the ground. Ankiseth
|
||
runs in shortly and slices the killer up. Magnus hates himself for not
|
||
being able to help. Now we see the same scene we saw in the beginning,
|
||
where Magnus tells Yumil he's going to join the army.
|
||
|
||
NOTE: This mission plays out differently depending on your Chaos Frame,
|
||
and also if you go here before clearing out all the other optional
|
||
areas prior to this.
|
||
|
||
Strongholds:
|
||
|
||
Latina: (Starting Location)
|
||
|
||
Population: 291
|
||
Morale: 56
|
||
Witch's Hut
|
||
|
||
Gaeta: (Neutral, SW of Latina)
|
||
|
||
Population: 271
|
||
Morale: 49
|
||
|
||
Shop:
|
||
|
||
Iron Helm 30
|
||
Baldr Helm 170
|
||
Helm of Thunderclap 410
|
||
|
||
Sword of Firedrake 300
|
||
Main Gauche 400
|
||
Blessed Sword 400
|
||
Sum Mannus 500
|
||
Glaive of Champion 500
|
||
Earth Javelin 550
|
||
Ice Blade 600
|
||
|
||
Electric Shield 150
|
||
Flame Shield 150
|
||
Shield of Inferno 500
|
||
Shield of Nue 500
|
||
|
||
Plate Mail 210
|
||
Plate Armor 230
|
||
Baldr Mail 250
|
||
Baldr Armor 420
|
||
Heavy Armor 650
|
||
Peregrine Mail 900
|
||
|
||
Bell of Thunder 250
|
||
Fang of Firedrake 250
|
||
Naga Ring 250
|
||
Snow Orb 250
|
||
|
||
Yen Vahagh: (SE of Latina)
|
||
|
||
Population: 115
|
||
Morale: 51
|
||
|
||
Vulge: (South of Latina)
|
||
|
||
Population: 112
|
||
Morale: 47
|
||
|
||
Gothpicci: (Southeast Corner)
|
||
|
||
Population: 128
|
||
Morale: 88
|
||
|
||
Fort Toydebelt: (Enemy Headquarters #1)
|
||
|
||
Population: 61
|
||
Morale: 50
|
||
|
||
Fort Toyderich: (Enemy Headquarters #2)
|
||
|
||
Population: 45
|
||
Morale: 50
|
||
|
||
Winnea: (Enemy Capital, Will not be captured)
|
||
|
||
Population: 174
|
||
Morale: 50
|
||
|
||
Enemy Opposition:
|
||
|
||
Legion 1 - Dual Wedge Formation
|
||
|
||
----- Sld-- ----- Reward: Flag of Unity
|
||
Sld-- Sld-- Sld-- Items: Two Leaves, Two Fruits
|
||
----- CeF34%----- Location: Charging from Yen Vahagh
|
||
|
||
Gob35 Sir33*----- Reward: Spell Robe
|
||
----- ----- Gob35
|
||
Ogr35 ----- ----- Position: Near Left Side
|
||
|
||
Grf33 ----- Opi33 Reward: Brionac
|
||
----- ----- ----- Items: Four Leaves, Two Fruits
|
||
----- Fre34*----- Position: Near Right Side
|
||
|
||
Sph33 ----- ArM35* Reward: Sword Emblem
|
||
----- ----- ----- Items: Three Leaves, Two Fruits
|
||
----- Ogr33 ----- Position: Far Left Side
|
||
|
||
Wiz33 ArM35*Wiz33 Reward: Naga Ring
|
||
----- ----- ArM33 Items: One Leaf
|
||
----- ArM33 ----- Position: Far Right Side
|
||
|
||
---
|
||
|
||
Legion 2 - Dual Wedge Formation
|
||
|
||
Sld-- CeF34%Sld-- Reward: Fang of Firedrake
|
||
----- ----- ----- Items: One Leaf, Two Fruits, One Stone
|
||
----- Flb34 ----- Location: Charging from East of Latina
|
||
|
||
----- BlK33*----- Reward: Stone of Quickness
|
||
----- ----- ----- Items: Five Leaves, Two Fruits
|
||
Ogr35 ----- Ogr36 Position: Left Side
|
||
|
||
SwM33 ----- SwM33 Reward: Bracer of Protection
|
||
----- ArM34*-----
|
||
Gre33 ----- Gre33 Position: Right Side
|
||
|
||
---
|
||
|
||
Legion 3 - Dual Wedge Formation
|
||
|
||
Sld-- CeM34%Sld-- Reward: Snow Orb
|
||
----- ----- ----- Items: Three Leaves, Two Fruits, One Stone
|
||
----- Hyd34 ----- Location: Charging from Vulge
|
||
|
||
Fae33 ----- Hyd33 Reward: Blood Whip
|
||
----- ----- -----
|
||
Fae33 BsM34*----- Position: Left Side
|
||
|
||
Gre34 Dia34*Gre34 Reward: Bow of Thunderbolt
|
||
Gob34 ----- ----- Items: Four Leaves
|
||
----- ----- Gob34 Position: Right Side
|
||
|
||
---
|
||
|
||
Dia34*----- Arc33 Reward: Bloodstained Armor
|
||
Arc33 Knt33 ----- Items: Four Leaves, Two Fruits
|
||
----- ----- Knt33 Location: Guarding Vulge
|
||
|
||
BkD33 ----- Tmt33 Reward: Dagda's Hammer
|
||
----- ----- -----
|
||
----- BlK35*----- Location: Guarding Gothpicci
|
||
|
||
(Good Chaos Frame)
|
||
|
||
Enemy Commanders: Knights of Danika (Gatekeeper)
|
||
|
||
Sat34 ----- Sat34
|
||
----- ----- ----- Items: Four Leaves, Two Fruits, Two Stones
|
||
Sat34 KDa36*Sat34 Location: Fort Toyderich
|
||
|
||
Reward: Black Cat
|
||
|
||
AnK34 ----- AnK34
|
||
----- ----- ----- Items: Four Leaves, Two Fruits, Two Stones
|
||
AnK34 KDa36*AnK34 Location: Fort Toydebelt
|
||
|
||
Reward: Dragon Armor
|
||
|
||
(Bad Chaos Frame)
|
||
|
||
Enemy Commander 1: Ruolanair
|
||
|
||
Dia34 ----- Dia34
|
||
----- Pal35*----- Items: Four Leaves, Two Fruits, Two Stones
|
||
----- SwM34 SwM34 Location: Fort Toyderich
|
||
|
||
Reward: Sword of Firedrake
|
||
|
||
Enemy Commander 2: Vesalus
|
||
|
||
Fre34 ----- Fre34
|
||
----- Pal35*----- Items: Four Leaves, Two Fruits, Two Stones
|
||
----- Cat34 Cat34 Location: Fort Toydebelt
|
||
|
||
Reward: Black Cat
|
||
|
||
NOTE: There are two separate rewards on the low CF route. It depends on
|
||
which leader you kill last.
|
||
|
||
Battle Tactics:
|
||
|
||
Yep. You've got three Legions on you right from the start. Don't
|
||
panic! This is pretty much all the enemy has. After the Legions are
|
||
taken care of, there's just the two units guarding the towns, and the
|
||
commanders at the forts. You'll have to defeat both commanders to
|
||
finish the mission.
|
||
|
||
BIG NOTE: If you go to Latium before you go to the other places,
|
||
decrease every character's level by 2.
|
||
|
||
Epilogue: A captured Knight tells how the Chosen will cleanse this land
|
||
of evil. Later, Yumil, in Winnea, laughs to himself, saying how he's
|
||
"almost there". Zeda and Mari enter the room...
|
||
|
||
You'll notice you didn't take Winnea in this battle. That can mean only
|
||
one thing, of course. You're gonna have to storm Winnea!
|
||
|
||
Aftermath: After storming Winnea, return here and go to Vulge to learn
|
||
about an Angel appearing in the church in Gothpicci. Take Magnus there
|
||
Between 12 and 4 AM. The Angel will appear. If you have the Pedras of
|
||
Bane and Virtue, the Ansate Cross from Zenobia border, a Dream Tiara,
|
||
and a high Chaos Frame, you'll be given the Southern Cross.
|
||
|
||
Hidden Items:
|
||
|
||
Rune Plate: End of road SE of Yen Vahagh
|
||
Lfal: On the road north of Gothpicci
|
||
Crystal of Precision: Mountains Southeast of Geata
|
||
Angelic Armor: West of Winnea
|
||
Scroll of Discipline: East of Winnea
|
||
|
||
************************************************************************
|
||
|
||
Scene 38 - Promises
|
||
|
||
Location: Winnea, Captial of Palatinus
|
||
|
||
Prologue: If you have a high Chaos Frame, you'll see a scene where
|
||
Procus approaches Yumil, wondering why he hasn't cast the all-powerful
|
||
forbidden spell yet. Yumil says he can't do it with Magnus marching.
|
||
He then kills his own father.
|
||
|
||
If you don't, you'll just go over battle plans.
|
||
|
||
NOTE: Like last mission, the enemy commander(s) will be different if
|
||
you have a high or low Chaos Frame.
|
||
|
||
Enemy Opposition:
|
||
|
||
----- ----- ----- Reward: Breidablick
|
||
Knt32 Pal35*Knt32
|
||
Pal33 ----- Pal33 Location: Guarding Second Western Gate
|
||
|
||
----- Hyd32 ----- Reward: Wind Armor
|
||
----- ----- ----- Items: Four Leaves, Two Fruits
|
||
Pal32 Pal34*Pal32 Location: Patrolling Western Street
|
||
|
||
Gre32 BlK34*----- Reward: Mirror of Soul
|
||
----- ----- Gre32 Items: Three Leaves, Two Fruits
|
||
Opi32 ----- ----- Location: Patrolling Southern Street
|
||
|
||
Gob32 ----- Gob32 Reward: Cup of Life
|
||
----- BlK34*----- Items: Four Leaves, Two Fruits
|
||
BlK32 ----- BlK32 Location: Patrolling Southern Street
|
||
|
||
Hwk32 ArM33*Hwk32 Reward: Heat-Tex
|
||
----- ----- ----- Items: Four Leaves, Two Fruits
|
||
----- Ogr32 ----- Location: Guarding Second Southern Gate
|
||
|
||
----- Sir33*----- Reward: Evil Axe
|
||
----- ----- -----
|
||
Ogr32 ----- Wyv32 Location: House East of Second Southern Gate
|
||
|
||
----- Wit33*Pmp32 Reward: Sanscion
|
||
----- ----- Gob35
|
||
Pmp32 Gob35 ----- Location: House West of Second Southern Gate
|
||
|
||
AzD32 ----- EhD32 Reward: Angel Fruit
|
||
----- ----- -----
|
||
----- Sat33*----- Location: House West of Second Western Gate
|
||
|
||
Pal32 Pal34*Pal32 Reward: Aqua Hammer
|
||
Knt32 ----- Knt32 Items: Four Leaves, One Fruit
|
||
----- ----- ----- Location: Patrolling Eastern Street
|
||
|
||
Sat33*----- Tmt32 Reward: Urdarbrunn
|
||
----- ----- ----- Items: Four Leaves, Two Fruits, One Stone
|
||
----- Cer32 ----- Location: House East of Second Eastern Gate
|
||
|
||
Gre33 Gre33 ----- Reward: Crystal of Precision
|
||
Gob33 ----- ----- Items: Four Leaves, Two Fruits
|
||
Pal33*Gob33 ----- Location: Guarding Second Eastern Gate
|
||
|
||
Pal32 Cat34*Pal32 Reward: Earth Javelin
|
||
----- ----- ----- Items: Eight Fruits
|
||
----- Ogr32 ----- Location: Patrolling West of Main Street
|
||
|
||
Sor33*----- YgD32 Reward: Flag of Unity
|
||
Gob32 ----- -----
|
||
----- Gob32 ----- Location: House West of Main Street
|
||
|
||
----- Sat32 ----- Reward: Goblet of Destiny
|
||
Cat32 ----- Cat32 Items: Eight Fruits
|
||
Cat34*----- Cat32 Location: Patrolling East of Main Street
|
||
|
||
ReD32 ----- ----- Reward: Frozen Axe
|
||
----- ----- DgM33*
|
||
----- Gob32 Gob32 Location: House East of Main Street
|
||
|
||
----- Dae34*Gho32 Reward: Feather Suit
|
||
Gho32 ----- -----
|
||
----- Ske32 Ske32 Location: Guarding Final Gate
|
||
|
||
----- Ogr32 ----- Reward: Stone of Quickness
|
||
----- ----- -----
|
||
Gob32 Dae34*Gob32 Location: South of the Royal Castle
|
||
|
||
(Good Chaos Frame)
|
||
|
||
Enemy Commander: Yumil Dulmare (Overlord)
|
||
|
||
----- Ove34*-----
|
||
----- ----- ----- Items: Two Leaves, Two Fruits
|
||
KDa32 ----- KDa32 Location: Royal Palace
|
||
|
||
Reward: Champion Statuette
|
||
|
||
(Bad Chaos Frame)
|
||
|
||
Enemy Commander 1: Procus Dulmare (Flail Monarch)
|
||
|
||
----- FlM34*-----
|
||
----- ----- ----- Items: Four Leaves, Two Fruits, One Stone
|
||
Ogr32 ----- Ogr32 Location: Royal Palace
|
||
|
||
Enemy Commander 2: Yumil Dulmare (Overlord)
|
||
|
||
KDa32 Ove34*KDa32
|
||
----- ----- ----- Items: Four Leaves, Two Fruits, Two Stones
|
||
KDa32 ----- KDa32 Location: Royal Palace
|
||
|
||
Battle Tactics: Fight this battle just like Fort Romulus. You should
|
||
have plenty of time. Don't forget about the gardens lying around that
|
||
can heal you if you rest in them.
|
||
|
||
Epilogue: Challenging Yumil, Magnus defies his promise to become
|
||
Yumil's knight. After he beats him, Mari protects Yumil. Yumil tells
|
||
all. He is the Child of the Covenant. Long ago, the goddess Danika's
|
||
body, queen of the netherworld, was split into five pieces. The arms
|
||
and legs became the Knights of Danika, who guard the Chaos Gate. The
|
||
Progenitor came across a Chaos Gate once and asked for ultimate power,
|
||
in exchange for giving up one of his descendants to Danika. That
|
||
descendant was Yumil. Yumil became the embodiment of Danika's power.
|
||
|
||
Magnus rebukes Yumil, asking him if total destruction is what he really
|
||
wants. Yumil wants to start over...
|
||
|
||
Suddenly, Mari, overcome with some unstoppable force, takes a sword and
|
||
runs Yumil through. Zeda shows up behind her. She rebukes the girl,
|
||
telling her she's the last hope now, and teleports away with her.
|
||
|
||
Yumil lies dying in Magnus' arms. He tells Magnus that, with the
|
||
Knights and him dead, the only thing left will be the seal on the
|
||
ruins. When that seal is broken, Danika will have the ability to
|
||
conquer the world. The Ogre Battle will come once again. Magnus
|
||
promises his childhood friend that, even though he's just an ordinary
|
||
human, he'll do what he can.
|
||
|
||
Later, in the meeting room in Winnea, Magnus, Hugo, and Frederick
|
||
discuss matters. Magnus decides to leave to fulfill Yumil's request.
|
||
Frederick gives his blessing.
|
||
|
||
If you fought Procus, Yumil will kill him, unless you've sent away
|
||
Ankiseth, in which case Ankiseth will kill him, and Yumil will send them
|
||
both to the netherworld.
|
||
|
||
Hidden Items:
|
||
|
||
Silver Hourglass: East of the Eastern Outer Gate
|
||
Matsukaze: West of the Royal Palace, at the end of a street.
|
||
Malachite Sword: East of the Royal Palace, at the end of a street.
|
||
|
||
************************************************************************
|
||
|
||
Scene 39 - The Battle Rages On
|
||
|
||
Location: Aurua Plains
|
||
|
||
Prologue: Zeda drags Mari along the wilderness. Overcome with grief,
|
||
Mari's having a tough time. The two encounter the remaining Knights of
|
||
the Caliginous Order, Thamuz, Richard, and Baldwin. Zeda suggests a
|
||
deal where the Lodis Knights help her break the seal and in turn get
|
||
the blessings from their god.
|
||
|
||
Strongholds:
|
||
|
||
Fort Randrich: (Starting Location)
|
||
|
||
Population: 15
|
||
Morale: 50
|
||
|
||
Le Vin: (Northwest of Randrich)
|
||
|
||
Population: 252
|
||
Morale: 68
|
||
|
||
Landeck: (West of Le Vin)
|
||
|
||
Population: 84
|
||
Morale: 57
|
||
|
||
Shop:
|
||
|
||
Hraesvelg 340
|
||
Falchion 400
|
||
Frozen Axe 500
|
||
|
||
Ring of Eloquence 250
|
||
|
||
Brode: (West of Randrich)
|
||
|
||
Population: 235
|
||
Morale: 82
|
||
|
||
Albesta: (Eastern Edge)
|
||
|
||
Population: 133
|
||
Morale: 28
|
||
|
||
Zarbow: (Southwestern Corner)
|
||
|
||
Population: 61
|
||
Morale: 20
|
||
|
||
Bartasake: (Northeastern Corner)
|
||
|
||
Population: 278
|
||
Morale: 40
|
||
|
||
Tranus: (North of Landeck)
|
||
|
||
Population: 94
|
||
Morale: 25
|
||
Witch's Hut
|
||
|
||
Apertine: (West of Tranus)
|
||
|
||
Population: 140
|
||
Morale: 28
|
||
|
||
Shop:
|
||
|
||
Main Gauche 400
|
||
Bow of Sandstorm 420
|
||
|
||
Shield of Inferno 500
|
||
|
||
Kaysegg: (Northern Edge)
|
||
|
||
Population: 99
|
||
Morale: 55
|
||
|
||
Anderout: (Enemy Headquarters)
|
||
|
||
Population: 53
|
||
Morale: 50
|
||
|
||
Enemy Opposition:
|
||
|
||
----- BlK32*----- Reward: Mirror of Soul
|
||
----- ----- -----
|
||
Ogr34 ----- Ogr35 Location: Charging from West of Le Vin
|
||
|
||
Arc32 Sir33*Arc32 Reward: Crystal of Precision
|
||
Gob33 ----- -----
|
||
----- Gob33 ----- Location: Charging from North of Le Vin
|
||
|
||
Ske32 ArM33*----- Reward: Scroll of Discipline
|
||
----- ----- Ske32
|
||
Ogr32 ----- ----- Location: Charging from West of Brode
|
||
|
||
----- SwM33*----- Reward: Penitence
|
||
Nin32 ----- Nin32
|
||
----- Gob33 Gob33 Location: Charging from North of Landeck
|
||
|
||
---
|
||
|
||
Legion 1 - Dual Wedge Formation
|
||
|
||
Sld-- Sld-- ----- Reward: Crown of Intellect
|
||
----- CeM33%Sld-- Items: Four Leaves
|
||
Sat32 ----- ----- Location: Charging from Zarbow
|
||
|
||
Gre32 ----- Gre32 Reward: Flamberge
|
||
Gob32 ----- ----- Items: Two Leaves
|
||
----- KtT34*Gob32 Position: Right Side
|
||
|
||
----- Sat34*----- Reward: Celestial Mace
|
||
Gob32 ----- Zom32
|
||
Zom32 Gob32 ----- Position: Left Side
|
||
|
||
---
|
||
|
||
Legion 2 - Funnel Shift Formation
|
||
|
||
----- Sld-- ----- Reward: Ice Shield
|
||
Sld-- CeF33%Sld-- Items: Three Leaves, One Fruit
|
||
----- KtT32 ----- Location: Charging from Apertine
|
||
|
||
Gob32 KtT34*Gob32
|
||
----- ----- ----- Items: Two Leaves
|
||
----- Ogr32 ----- Position: Right Side
|
||
|
||
Gob34 Sir32*----- Reward: Yggdrasil
|
||
----- ----- Gob34
|
||
Ogr34 ----- ----- Position: Left Side
|
||
|
||
---
|
||
|
||
Legion 3 - Funnel Shift Formation
|
||
|
||
Sld-- ----- Sld-- Reward: Stone of Quickness
|
||
----- ----- ----- Items: Four Leaves, Two Fruits
|
||
KtT32 CeM33%KtT32 Location: Charging from Tranus
|
||
|
||
NnM33*----- Gho32 Reward: Vajra
|
||
Gre32 ----- ----- Items: Two Leaves, Two Fruits
|
||
Gho32 Gre32 ----- Position: Right Side
|
||
|
||
----- KtT34*----- Reward: Dainslaiff
|
||
----- ----- -----
|
||
Ogr32 ----- Ogr32 Position: Left Side
|
||
|
||
---
|
||
|
||
Legion 4 - Dual Wedge Formation
|
||
|
||
----- Sld-- ----- Reward: Totila
|
||
Sld-- Sld-- Sld-- Items: One Leaf, One Fruit
|
||
----- CeF33%----- Location: Charging from Bartasake
|
||
|
||
KtT33 Sat34*----- Reward: Heaven's Doll
|
||
Gob32 ----- KtT33 Items: Six Leaves
|
||
----- ----- Gob32 Position: Right Side
|
||
|
||
----- Sat34*KtT33 Reward: Snow Orb
|
||
----- ----- ----- Items: Five Leaves, Two Fruits
|
||
KtT33 ----- Ogr32 Position: Left Side
|
||
|
||
---
|
||
|
||
----- DoM33*----- Reward: Composite Bow
|
||
----- ----- ----- Items: Three Leaves, Two Fruits, One Stone
|
||
Ogr35 ----- Gol32 Location: Southeast of Anderout (Ambush)
|
||
|
||
Gre33 Dia33*Gre33 Reward: Crescente
|
||
Gob33 ----- -----
|
||
----- ----- Gob33 Location: Southeast of Anderout (Ambush)
|
||
|
||
Enemy Commander: Thamuz Delville (Temple Command)
|
||
|
||
KtT33 ----- KtT33
|
||
----- TmC35*----- Items: Four Leaves, Two Fruits, Two Stones
|
||
----- Gob33 Gob33 Location: Anderout
|
||
|
||
Reward: Peridot Sword
|
||
|
||
Battle Tactics:
|
||
|
||
Yep. You read that right. There are four Legions in this battle.
|
||
Don't panic. Just deploy your units in teams. Two units should be
|
||
more than enough to handle each of the three unit Legions. Watch out
|
||
at the outskirts of Anderout. Like all Caliginous Order battles, there
|
||
are a few hidden units near the headquarters.
|
||
|
||
Epilogue: Thamuz begs Baldwin to go to Keryoleth to raise Danika.
|
||
Thamuz gives his life for what's left of the Caliginous Order.
|
||
|
||
Hugo tells Magnus that the Caliginous Order is now using Castle Talapea
|
||
in Wentinus as their base. It is decided that they should take the
|
||
castle first, since going to the mountains would expose themselves to
|
||
attack from Wentinus.
|
||
|
||
Hidden Items:
|
||
|
||
Airgetlam: East of Tranus
|
||
Count's Garment: Between Mountains NE of Zarbow
|
||
Urn of Chaos: Piece of land West of Tranus
|
||
Prox: Between Mountains NE of Zarbow
|
||
Bell of Thunder: Mountains Southeast of Apertine
|
||
Earth Javelin: Plains South of Le Vin
|
||
Volcaetus: Between Mountains West of Albesta
|
||
|
||
************************************************************************
|
||
|
||
Scene 40 - Pressure
|
||
|
||
Location: Wentinus
|
||
|
||
Prologue: Baldwin tells Richard of Thamuz's death. Richard scolds him
|
||
and sends him back to his post. When he leaves, Richard says that
|
||
Thamuz's death will not be in vain, and Baldwin will be the one to
|
||
gain ultimate power.
|
||
|
||
Strongholds:
|
||
|
||
Hopedale: (Starting Location)
|
||
|
||
Population: 187
|
||
Morale: 78
|
||
|
||
Reliance: (Allied, Southwest of Hopedale)
|
||
|
||
Population: 187
|
||
Morale: 18
|
||
|
||
Yves Guibiques: (North of Reliance)
|
||
|
||
Population: 253
|
||
Morale: 67
|
||
|
||
Cartwright: (East of Hopedale)
|
||
|
||
Population: 253
|
||
Morale: 79
|
||
Witch's Hut
|
||
|
||
Timmins: (Northern Edge)
|
||
|
||
Population: 238
|
||
Morale: 35
|
||
|
||
Shop:
|
||
|
||
Armet 120
|
||
|
||
Arc Wand 150
|
||
Baldr Spear 230
|
||
|
||
Spellbook 100
|
||
|
||
Tower Shield 350
|
||
|
||
Fur Coat 250
|
||
Heavy Armor 650
|
||
|
||
Amulet 40
|
||
|
||
Igglurick: (Southeast of Castle Talpaea)
|
||
|
||
Population: 244
|
||
Morale: 12
|
||
|
||
Castle Talpaea: (Enemy Headquarters)
|
||
|
||
Population: 177
|
||
Morale: 50
|
||
|
||
Enemy Opposition:
|
||
|
||
----- Sat36*----- Reward: Goblet of Destiny
|
||
Gob34 ----- Zom34 Items: Two Leaves
|
||
Zom34 Gob34 ----- Location: Charging from Yves Guibiques
|
||
|
||
Gre34 ----- Gre34 Reward: Urn of Chaos
|
||
Gob34 ----- ----- Items: Three Leaves, Two Fruits
|
||
----- KtT36*Gob34 Location: Charging from Yves Guibiques (Messenger)
|
||
|
||
Fae34 ----- Hyd34 Reward: Kagari-bi
|
||
----- ----- ----- Items: Two Leaves
|
||
Fae34 BsM35*----- Location: Charging from Reliance
|
||
|
||
----- Gre34 ----- Reward: Durandel
|
||
----- ----- Gre34 Items: Nothing
|
||
Coc34 ----- Rav35* Location: Charging from Reliance
|
||
|
||
Gre35 Gre35 ----- Reward: Champion Statuette
|
||
Gob35 ----- ----- Items: Two Leaves, Two Fruits
|
||
Pal35*Gob35 ----- Location: Charging from Reliance
|
||
|
||
Wyv34 ----- ----- Reward: Flag of Unity
|
||
----- ----- ----- Items: Two Leaves
|
||
Rav35*----- Wyr34 Location: Charging from Reliance
|
||
|
||
KtT35 Sat36*----- Reward: Holy Lance
|
||
Gob34 ----- KtT35 Items: Four Leaves, Two Fruits, One Stone
|
||
----- ----- Gob34 Location: Guarding Yves Guibiques
|
||
|
||
----- Ogr34 ----- Reward: Rind of Branding
|
||
----- ----- ----- Items: Two Leaves, Two Fruits
|
||
Gob34 Dae36*Gob34 Location: Charging form Yves Guibiques
|
||
|
||
Gob34 ----- Gob34 Reward: Axe of Wyrm
|
||
----- Sat35*-----
|
||
----- Gob34 Gob34 Location: Charging from Cartwright
|
||
|
||
----- Sat36*KtT35 Reward: Sword of Dragon Gem
|
||
----- ----- ----- Items: Four Leaves, Two Fruits
|
||
KtT35 ----- Ogr34 Location: Guarding Cartwright
|
||
|
||
----- BlK34*----- Reward: Sigmund
|
||
----- ----- -----
|
||
Ogr36 ----- Ogr37 Location: Charging from Igglurick
|
||
|
||
KtT35 ----- KtT35 Reward: Cloak of Oath
|
||
----- ----- ----- Items: Four Leaves, Two Fruits, One Stone
|
||
KtT35 Sat36*KtT35 Location: Guarding Igglurick
|
||
|
||
----- Sat35*----- Reward: Evil Spear
|
||
----- ----- ----- Items: Four Leaves, Two Fruits
|
||
Ogr34 ----- Ogr34 Location: Charging from Timmins
|
||
|
||
Gre35 Dia35*Gre35 Reward: Flame Leather
|
||
Gob35 ----- ----- Items: Three Leaves, Two Fruits, One Stone
|
||
----- ----- Gob35 Location: Charging from Timmins
|
||
|
||
Wiz34 ArM36*Wiz34 Reward: Nathalork Mail
|
||
----- ----- ArM34
|
||
----- ArM34 ----- Location: Charging from Timmins
|
||
|
||
Ske34 ArM35*----- Reward: Rune Axe
|
||
----- ----- Ske34
|
||
Ogr34 ----- ----- Location: Charging from Timmins
|
||
|
||
Gob34 KtT36*Gob34 Reward: Cup of Life
|
||
----- ----- ----- Items: Four Leaves, Two Fruits, Two Stones
|
||
----- Ogr34 ----- Location: Charging from Talpaea
|
||
|
||
----- KtT36*----- Reward: Misty Coat
|
||
----- ----- ----- Items: Five Leaves, Two Fruits
|
||
Ogr34 ----- Ogr34 Location: Charging from Talpaea
|
||
|
||
Enemy Commander: Baldwin Glendale (Temple Command)
|
||
|
||
Sat34 ----- Sat34
|
||
----- TmC37*----- Items: Four Leaves, Two Fruits, Two Stones
|
||
KtT34 ----- KtT34 Location: Castle Talpaea
|
||
|
||
Reward: Wind Armor
|
||
|
||
Battle Tactics:
|
||
|
||
The kicker about this battle is just the fact that there are so many
|
||
units in the towns. Watch the Templar unit to the west. They'll go
|
||
after Reliance, and you don't want to lose it, so send someone to
|
||
Reliance immediately. Preferably a flying unit. After all that's
|
||
taken care of, just watch out for the charging Templar units from the
|
||
Castle. This should come as no surprise to you, since every
|
||
Caliginous Knight you've fought so far uses that tactic.
|
||
|
||
If by some ill chance, you lose Reliance, to the unit labelled
|
||
"Messenger", the following four units will appear at Reliance. If you
|
||
take it out first, they'll never appear.
|
||
|
||
************************************************************************
|
||
|
||
Scene 41 - Adversaries
|
||
|
||
Location: Castle Talpaea
|
||
|
||
Prologue: Richard sends Baldwin to the ruins, saying he'll hold off the
|
||
Revolutionary Army.
|
||
|
||
Enemy Opposition:
|
||
|
||
KtT34 ----- KtT34 Reward: Burning Band
|
||
----- ----- -----
|
||
KtT34 Sat35*KtT34 Location: Guarding the Outer Gate
|
||
|
||
----- BlK34*----- Reward: Bentisca
|
||
----- ----- ----- Items: Three Leaves, Two Fruits, Two Stones
|
||
BkD33 ----- Ogr36 Location: SW of the Outer Gate
|
||
|
||
----- ----- Grf33 Reward: Ice Bandanna
|
||
Gob36 ----- ----- Items: Four Leaves, Two Fruits, One Stone
|
||
----- SwM34*Gob36 Location: SE of the Outer Gate
|
||
|
||
Sor34*----- YgD33 Reward: Black Cat
|
||
Gob33 ----- ----- Items: Two Leaves
|
||
----- Gob33 ----- Location: NW of Outer Gate
|
||
|
||
----- Sir34*----- Reward: Dowsing Rod
|
||
----- ----- ----- Items: Two Leaves
|
||
Ogr33 ----- Wyv33 Location: Western side of Outer Street
|
||
|
||
Gre33 Rav34*Gre33 Reward: Naga Ring
|
||
Rav33 ----- Rav33 Items: Two Leaves
|
||
----- ----- ----- Location: Western Houses
|
||
|
||
AzD33 ----- ----- Reward: Composite Bow
|
||
----- ----- DgM34* Items: Four Leaves, Two Fruits
|
||
----- Gob33 Gob33 Location: Eastern side of Outer Street
|
||
|
||
----- Gre33 Hwk33 Reward: Bow of Thunderbolt
|
||
Hwk33 ----- ----- Items: Four Leaves, Two Fruits
|
||
----- Rav34*Gre33 Location: Eastern Houses
|
||
|
||
Gre33 BlK35*----- Reward: Celestial Mace
|
||
----- ----- Gre33 Items: Two Leaves
|
||
Opi33 ----- ----- Location: Near Archer Park
|
||
|
||
AzD33 ----- EhD33 Reward: Love and Peace
|
||
----- ----- ----- Items: Two Leaves
|
||
----- Sat34*----- Location: Near Cavalier Park
|
||
|
||
Sph33 ----- ArM35*
|
||
----- ----- -----
|
||
----- Ogr33 ----- Location: Northwest of Archer Park (Reach it)
|
||
|
||
----- Flb33 ----- Reward: Book of Earth
|
||
----- ----- ----- Items: Two Leaves, Two Fruits
|
||
Gob33 DgM35*Gob33 Location: East of Archer Park (Reach it)
|
||
|
||
Cer33 ----- Sph33 Reward: Heaven's Doll
|
||
----- ----- -----
|
||
----- Sat34*----- Location: NE of Cavalier Park (Reach it)
|
||
|
||
Sat34*----- Tmt33 Reward: Totila
|
||
----- ----- ----- Items: Four Leaves, Two Fruits, One Stone
|
||
----- Cer33 ----- Location: West of Cavalier Park (Reach it)
|
||
|
||
KtT34 Sat35*----- Reward: Stone of Quickness
|
||
Gob33 ----- KtT34
|
||
----- ----- Gob33 Location: Guarding West Inner Gate
|
||
|
||
----- Sat35*KtT34 Reward: Sum Mannus
|
||
----- ----- ----- Items: Two Leaves
|
||
KtT34 ----- Ogr33 Location: Guarding East Inner Gate
|
||
|
||
Gob33 KtT35*Gob33 Reward: Flame Shield
|
||
----- ----- ----- Items: Two Leaves
|
||
----- Ogr33 ----- Location: SW of Jasper Tower
|
||
|
||
----- KtT35*----- Reward: Terra Sheild
|
||
----- ----- -----
|
||
Ogr33 ----- Ogr33 Location: SE of Jasper Tower
|
||
|
||
Enemy Commander: Richard Glendale (Death Templar)
|
||
|
||
Flb34 ----- AzD34
|
||
----- ----- ----- Items: Four Leaves, Two Fruits, Two Stones
|
||
----- DTm35*----- Location: Jasper Tower
|
||
|
||
Reward: Oracion
|
||
|
||
Battle Tactics: Another castle storming scene. Watch for the two units
|
||
on the southern road, and the two each that spring up whenever you
|
||
reach one of the parks.
|
||
|
||
Epilogue: Richard leaves after being defeated. He finds Baldwin in the
|
||
forest. He asks why Baldwin has not broken the seal, yet. Baldwin
|
||
says he's tired of living in Richard's shadow, and he runs Richard
|
||
through with his sword.
|
||
|
||
Hidden Items:
|
||
|
||
Wind Armor: West of Cavalier Park
|
||
Helm of Thunderclap: End of Road East of Jasper Tower (across wall)
|
||
Sword Emblem: End of Road West of Jasper Tower (across wall)
|
||
|
||
************************************************************************
|
||
|
||
Scene 42 - The Sleeping Goddess
|
||
|
||
Location: Mount Keryoleth
|
||
|
||
Prologue: Zeda, Mari, and Baldwin approach the Ruins of Keryoleth.
|
||
Zeda explains that Mari is now her loyal puppet, since her mind is gone
|
||
from losing Yumil. A Templar runs up to Baldwin, reporting that your
|
||
army is fast approaching. Baldwin leaves.
|
||
|
||
Zeda gives Mari a sacred sword and tells her to resurrect Danika. Mari
|
||
says she can't do it. Zeda's a little flustered, and tells her that
|
||
she was born solely for this purpose. She is the daughter of the sage
|
||
of Zeteginea, Rashidi, and this whole thing, including her love for
|
||
Yumil, was planned from the moment she was born. Mari can't believe
|
||
she's only a pawn in this, and stabs Zeda with the sword.
|
||
|
||
Mari walks up to the ruins and cries out for Yumil. In anger and
|
||
frustration, she stabs the ground with the sword, and collapses on the
|
||
ground. Suddenly, blue light rises from the crack in the ground she
|
||
created, and a figure arises from it...
|
||
|
||
Have Destin: Later, in the War Room, Destin shows concern for Magnus.
|
||
Magnus says he's alright. Destin explains this will probably be the
|
||
last battle. They go over the plans. Destin gives Magnus words of
|
||
encouragement, and we begin...
|
||
|
||
Strongholds:
|
||
|
||
Mursunny: (Starting Location)
|
||
|
||
Population: 117
|
||
Morale: 35
|
||
|
||
Shop:
|
||
|
||
Hachigane 40
|
||
Plumed Headband 60
|
||
|
||
Baldr Bow 160
|
||
Ytival 270
|
||
Claymore 360
|
||
|
||
Cloth Armor 20
|
||
Hard Leather 150
|
||
|
||
Natashkan: (East of Mursunny)
|
||
|
||
Population: 188
|
||
Morale: 48
|
||
|
||
Dolbo: (Distant North)
|
||
|
||
Population: 43
|
||
Morale: 28
|
||
|
||
Mingan: (Northeast of Natashkan)
|
||
|
||
Population: 122
|
||
Morale: 39
|
||
|
||
Escaraba: (East of Natashkan)
|
||
|
||
Population: 66
|
||
Morale: 80
|
||
|
||
Tananna: (Neutral, East of Escaraba)
|
||
|
||
Population: 160
|
||
Morale: 41
|
||
|
||
Balera: (East of Mingan)
|
||
|
||
Population: 171
|
||
Morale: 81
|
||
|
||
Gypsanville: (North of Mingan)
|
||
|
||
Population: 86
|
||
Morale: 53
|
||
Witch's Hut
|
||
|
||
Keryoleth: (Enemy Headquarters)
|
||
|
||
Population: 31
|
||
Morale: 50
|
||
|
||
Enemy Opposition:
|
||
|
||
----- Dae36*Gho34 Reward: Bow of Tundra
|
||
Gho34 ----- -----
|
||
----- Ske34 Ske34 Location: Guarding Natashkan
|
||
|
||
Sat34 Sat35*Sat34 Reward: Berserk
|
||
----- ----- ----- Items: Four Leaves
|
||
----- Ogr34 ----- Location: Charging from Natashkan
|
||
|
||
----- Sat35*----- Reward: Vestment of Earth
|
||
----- ----- ----- Items: Six Leaves
|
||
Ogr34 ----- Ogr34 Location: Charging from Dolbo
|
||
|
||
Gre34 Sat35*----- Reward: Vestment of Water
|
||
----- ----- Gre34 Items: Two Leaves
|
||
Gob34 Gob34 ----- Location: Charging from Mingan
|
||
|
||
AzD34 ----- ----- Reward: Paua Hammer
|
||
----- ----- DgM35
|
||
----- Gob34 Gob34 Location: Guarding Dolbo
|
||
|
||
Dia35*Gre34 ----- Reward: Elder's Sign
|
||
----- ----- Gre34 Items: Four Leaves
|
||
Gob34 Gob34 ----- Location: Charging from Escaraba
|
||
|
||
Sph34 ----- ArM36* Reward: Touelno
|
||
----- ----- -----
|
||
----- Ogr34 ----- Location: Guarding Mingan
|
||
|
||
----- Wit35*Pmp34 Reward: Conflagrant Bow
|
||
----- ----- Gob37
|
||
Pmp34 Gob37 ----- Location: Guarding Escaraba
|
||
|
||
Gre34 BlK36*----- Reward: Urdarbrunn
|
||
----- ----- Gre34
|
||
Opi34 ----- ----- Location: Charging from Tananna
|
||
|
||
----- Sat36*KtT35 Reward: Lance of Longinus
|
||
----- ----- -----
|
||
KtT35 ----- Ogr34 Location: Charging from Gypsanville
|
||
|
||
KtT35 Sat36*----- Reward: Holy Comet
|
||
Gob34 ----- KtT35 Items: Five Leaves, Two Fruits
|
||
----- ----- Gob34 Location: Charging from North of Balera
|
||
|
||
Gob34 KtT36*Gob34 Reward: Celestial Hammer
|
||
----- ----- ----- Items: Four Leaves, Two Fruits, One Stone
|
||
----- Ogr34 ----- Location: Charging from Keryoleth
|
||
|
||
----- KtT36*----- Reward: Doll of Curse
|
||
----- ----- ----- Items: Four Leaves, Two Fruits
|
||
Ogr34 ----- Ogr34 Location: Charging from Keryoleth
|
||
|
||
Enemy Commander: Baldwin Glendale (Temple Command)
|
||
|
||
Dae34 TmC37*Dae34
|
||
----- ----- ----- Items: Four Leaves, Two Fruits, Two Stones
|
||
----- Ogr34 ----- Location: Keryoleth
|
||
|
||
Battle Tactics:
|
||
|
||
Another straightforward battle for the most part. Many of the enemy
|
||
units will charge from their towns before you get in range, so you may
|
||
have to deal with a bunch of units on you at once. Don't sweat it,
|
||
though.
|
||
|
||
Epilogue: AGAIN, Baldwin runs. He heads to the ruins. He sees Zeda
|
||
and Mari lying on the ground. Zeda says a few last words, turns into
|
||
her true form, a Gorgon, and melts away. It is then that Baldwin
|
||
notices Danika hovering above the ruins. He vows that Mari will never
|
||
have that power and slays her. He stands before Danika, demanding to
|
||
be blessed, that he have the ultimate power. Just then, Magnus runs
|
||
up and yells for Baldwin to stop. Danika, with a nod of her head,
|
||
knocks the impudent Baldwin to the ground.
|
||
|
||
Magnus runs up to Danika, recognizing Yumil in her. She explains
|
||
herself, that she was once the goddess of fertility, now the goddess of
|
||
the netherworld. She had eaten the fruit of the Infernal Aura, and
|
||
Berthe, her mother, put her to sleep. Yumil awoke her, though, with
|
||
his power as the Child of the Covenant. She explains how she didn't
|
||
want to awaken, but she felt so much sadness in Yumil that she felt she
|
||
had to.
|
||
|
||
Baldwin wakes and demands the power again. Danika suddenly is
|
||
swallowed by the Infernal Aura, the power of the sage of Zeteginea, and
|
||
the power of the Child of Covenant. This turns her into one freaky-
|
||
looking thing...
|
||
|
||
Magnus arms himself and attacks...
|
||
|
||
Final Enemy: Danika
|
||
|
||
----- ----- -----
|
||
----- XXX38*-----
|
||
XXX38 ----- XXX38
|
||
|
||
The middle part of Danika uses Lava Shot twice. The plant parts use
|
||
Rotten Breath and Acid Breath twice each.
|
||
|
||
You'll fight a round against her. Just stay alive. Retreat if you
|
||
have to. Don't bother with Pedras, they don't do a thing against her.
|
||
|
||
Once you survive the first round (winning is doubtful), you, and the
|
||
rest of your army, will be pushed back quite a distance. The area
|
||
around Keryoleth will change form. The entire area will become marsh
|
||
and swirly, malefic woods. Two gates to the netherworld will crop up
|
||
south and southwest of Keryoleth, and enemy demon units will start
|
||
spilling out. Ignore them, or push them out of the way, and just head
|
||
straight for Danika, and keep attacking until she's defeated.
|
||
|
||
The game ends here, normally. The only way to proceed to the next
|
||
scene is to have a low Chaos Frame, and no Zenobians in your party.
|
||
|
||
************************************************************************
|
||
|
||
Scene 43 - Caliber (submitted by Freedan)
|
||
|
||
Location: Aurua Plains
|
||
|
||
Prologue: On his way back to Winnea for Frederick's coronation, Magnus'
|
||
|
||
battalion is intercepted by a mysterious enemy. The scout's last words
|
||
cast an ominous tone over the looming battle. Hugo tells Magnus to be
|
||
prepared for anything.
|
||
|
||
Strongholds:
|
||
|
||
Tranus: (Starting Location)
|
||
|
||
Population: 24
|
||
Morale: 94
|
||
Witch's Hut
|
||
|
||
Albesta: (East of Tranus)
|
||
|
||
Population: 133
|
||
Morale: 28
|
||
|
||
Landeck: (Southeast of Tranus)
|
||
|
||
Population: 84
|
||
Morale: 57
|
||
|
||
Shop:
|
||
|
||
Hraesvelg 340
|
||
Falchion 400
|
||
Frozen Axe 500
|
||
|
||
Ring of Eloquence 250
|
||
|
||
Brode: (South of Landeck)
|
||
|
||
Population: 235
|
||
Morale: 82
|
||
|
||
Le Vin: (East of Landeck)
|
||
|
||
Population: 252
|
||
Morale: 68
|
||
|
||
Fort Randrich: (Southeast of Le Vin)
|
||
|
||
Population: 15
|
||
Morale: 50
|
||
|
||
Enemy Opposition:
|
||
|
||
Sph36 ----- Sph36 Reward: Sword Emblem
|
||
----- ----- -----
|
||
----- BsM38*----- Location: Charging from Southeast of Tranus
|
||
|
||
BlK36 Vam38*BlK36
|
||
----- ----- -----
|
||
BlK36 ----- BlK36 Location: Charging from Northeast of Tranus
|
||
|
||
AnK36 Ser38*AnK36 Reward: Feather of Archangel
|
||
----- ----- -----
|
||
AnK36 ----- AnK36 Location: Charging from highlands East of Tranus
|
||
|
||
BlK36 ----- Pal36
|
||
----- ----- -----
|
||
BlK36 Dgo38*Pal36 Location: Charging from Landeck
|
||
|
||
Hyd36 ----- Que36 Reward: Yggdrasil
|
||
----- ----- -----
|
||
----- DgM38*----- Location: Charging from Albesta
|
||
|
||
Sor36 Sir37*Sor36 Reward: Urdarbrunn
|
||
----- ----- -----
|
||
----- Val36 Val36 Location: Charging from Le Vin
|
||
|
||
Pum36 Wit38*----- Reward: Glass Pumpkin
|
||
----- Pum36 Pum36
|
||
Pum36 ----- ----- Location: Guarding Landeck
|
||
|
||
Tmt36 ----- AzD36 Reward: Altar of Resurrection
|
||
----- ----- -----
|
||
----- DgM38*----- Location: Guarding Le Vin
|
||
|
||
SwM36 SwM37*SwM36 Reward: Yu-giri
|
||
----- ----- -----
|
||
SwM36 ----- SwM36 Location: Guarding Brode
|
||
|
||
Coc36 ----- Coc36 Reward: Revive Stone
|
||
----- ----- -----
|
||
----- BlK37*----- Location: Guarding Albesta
|
||
|
||
Saradin's Unit
|
||
|
||
Sir36 War39*Sir36 Reward: Vestment of Earth
|
||
----- ----- -----
|
||
NnM38 ----- NnM38 Location: Semicircle Northwest of Fort Randrich
|
||
|
||
Gilbert's Unit
|
||
|
||
----- BsM39*----- Reward: Scourge of Thor
|
||
----- ----- -----
|
||
Sph38 ----- Cer37 Location: Semicircle Northwest of Fort Randrich
|
||
|
||
Debonair's Unit
|
||
|
||
Fre36 Gen39*Fre36 Reward: Breidablick
|
||
----- ----- -----
|
||
Pal36 ----- Pal36 Location: Semicircle Northwest of Fort Randrich
|
||
|
||
Aisha's Unit
|
||
|
||
Ser37 Pri39*AnK38 Reward: Celestial Mace
|
||
----- ----- -----
|
||
AnK38 ----- Ser37 Location: Semicircle Northwest of Fort Randrich
|
||
|
||
Enemy Commander: Destin Faroda (Lord)
|
||
|
||
Bah38 ----- FlB38
|
||
----- ----- -----
|
||
----- Lor41*----- Location: Fort Randrich
|
||
|
||
Battle Tactics:
|
||
|
||
This is it, the scene only accessible with a low Chaos Frame and no
|
||
Zenobians. The enemy unit design has taken a big step up, although they
|
||
still shouldn't be quite on par with your best units. Still, some of
|
||
the enemies here will put up a good fight against just about anyone.
|
||
|
||
In particular, the unit with two Sphinxes is rather nasty, as their
|
||
Evocation actually works, and since they're so fast, they can pull out
|
||
a 400-point combination spell before you can even blink. Your best bet
|
||
is not to kill the leader, so he'll slow them down, hopefully exposing
|
||
yourself to only one combination spell.
|
||
|
||
Also, note the Cockatrice unit. You should be experienced in
|
||
anti-Cockatrice tactics by now, but just make sure you know it's there.
|
||
|
||
Other than that, it's pretty straightforward. It's a tiny map, and
|
||
there aren't too many enemy units, but they are tough. Almost all the
|
||
enemies are equipped with good elemental weapons, instead of their weak
|
||
physical ones. Just be careful, and don't push your units too hard.
|
||
|
||
When you near the enemy fort, you'll see the four Zenobians standing in
|
||
a semicircle around the stronghold, guarding it from attack. You'll
|
||
have to fight them all, but the fights are handled as boss battles,
|
||
meaning if you kill the leader, everyone else falls as well. With this
|
||
in mind, none of them are terribly difficult. Each has their own little
|
||
speech condemning Magnus for his actions. After those pesky Zenobians
|
||
have uttered their last words, you can take on Destin Faroda. There's a
|
||
pretty long dialogue between him and Magnus, but the fight itself is
|
||
easy, despite Destin's high level.
|
||
|
||
Epilogue: Destin tells Magnus he can't stop him anymore, and tells him
|
||
to be true to himself, before the mighty hero of Zenobia falls. After
|
||
that, it's off to the low CF ending.
|
||
|
||
************************************************************************
|
||
************************************************************************
|
||
|
||
8. Endings
|
||
|
||
There are many endings to this game, depending on your Chaos Frame, and
|
||
who you have in your party. Here's my first ending.
|
||
|
||
After Danika's beaten: Danika thanks Magnus for stopping her. She
|
||
explains that, since she's both human and god, she constantly sways
|
||
between good and evil. She explains that there are very few differences
|
||
between humans and demons. Both are capable of good and evil. She
|
||
gives him parting words that the one who planned this was born of this
|
||
world, and that the Ogre Battle cannot be avoided. She leaves...
|
||
|
||
---
|
||
|
||
CF of 0-33: Magnus is turned away from Winnea, being told he cannot be
|
||
allowed in Frederick's prescence, since they believe he's possessed by
|
||
the Infernal Aura. He turns away. In a few years, barbarians from the
|
||
east attack, Frederick dies shortly, and Palatinus is reduced to
|
||
rubble.
|
||
|
||
One day, Kerikov finds the body of Mari lying beside the road.
|
||
Suddenly, a baby crawls out from under her, and floats in the air. It
|
||
says how good it feels to have the body of a god, and kills Kerikov.
|
||
It's obvious that this is the new incarnation of the sage, Rashidi.
|
||
|
||
---
|
||
|
||
If you have a CF higher than 33, you'll get the "standard" ending,
|
||
where different things happen depending on who you have in your party.
|
||
|
||
Have Destin: Destin explains that, even though Yumil's lost, the war
|
||
has been won. He says that he's heading back to Zenobia to tell the
|
||
King what has happened. Magnus tells him he'll stay and help rebuild
|
||
Palatinus.
|
||
|
||
CF of 34-66: Frederick becomes king of Palatinus and Magnus becomes a
|
||
great hero in the new Palatinean army. He is referred to as a person of
|
||
chivalry that owed allegiance to no one; not even his king.
|
||
|
||
CF of 67-100: Frederick becomes king and dies shortly thereafter in
|
||
battle. Magnus becomes the new king of Palatinus and leads his country
|
||
to great victory over the Eastern Barbarian tribes in the future.
|
||
|
||
Ending Scene 1: Gunther Piedmont
|
||
|
||
Have Troi, Katreda, and Asnabel: Asnabel and Troi are leaving for
|
||
war. Katreda wishes him luck.
|
||
|
||
Ending Scene 2: Winnea
|
||
|
||
Have Meredia: Hugo talks to Meredia about war. She says how she's
|
||
scared, but she'll fight.
|
||
|
||
Have Meredia, Liedel, and Biske: Meredia takes note of the fact that
|
||
Liedel and Biske are a couple.
|
||
|
||
Ending Scene 3: Azure Plains (or Tremos Mountains)
|
||
|
||
Have Sheen: Sheen wonders what he should do with his life now. He
|
||
thinks they're excluding him and he'll show 'em who's boss.
|
||
|
||
Have Sheen, Carth and/or Paul: The same as above, only Carth and/or Paul
|
||
confront him and convince him to come back (depending on whether you
|
||
got both).
|
||
|
||
Have Paul: Paul visits his petrified friend, says a few words, and
|
||
heads off to the upcoming battle.
|
||
|
||
Ending Scene 4: Mount Ithaca
|
||
|
||
Destin (if you have him) arranges for war with the Bolmaukans (led by
|
||
Vad, if you have him). Europea (if you have her) shows up and says that
|
||
"he" and his comrades are coming. If you don't have her, it's just
|
||
another Bolmaukan warrior.
|
||
|
||
************************************************************************
|
||
************************************************************************
|
||
|
||
9. Advanced FAQ
|
||
|
||
Q: What's a Chaos Frame?
|
||
|
||
A: We all thought the Reputation meter from the original Ogre Battle
|
||
was removed. Turns out it's still there, but you can't check it. At
|
||
the end of the game you get an analysis in the form of a numerical value
|
||
from 0-100 of what the people thought of you. The higher the Chaos
|
||
Frame, the better the ending.
|
||
|
||
Q: How do I increase my Chaos Frame?
|
||
|
||
A: There has been lots of talk about what affects Chaos Frame, but the
|
||
biggest, and proven factor is whether or not you liberate towns as
|
||
opposed to capturing them.
|
||
|
||
To liberate a town, the enemy must have possession of it, first. Don't
|
||
bother trying to liberate neutral towns because it won't work. Next,
|
||
check the Morale of the town under Stronghold Information. You should
|
||
see a number from 0-100. Match that number, roughly, with the average
|
||
alignment in one of your units. Use that unit to go to the town and
|
||
you'll liberate it. The process is fairly lenient. Any generally
|
||
Chaotic unit will liberate a town with 0-33 Morale. Any genearlly
|
||
Neutral unit will liberate a town with 34-66 Morale. Any generally
|
||
Lawful unit will liberate a town with 67-100 Morale.
|
||
|
||
Generally, given the average alignment of your unit. You'll have about
|
||
a 20 point dispersal, so if you have someone dead 50, you can liberate
|
||
anything between 30 and 70. This may seem like a rather wide dispersal,
|
||
but you'll be thanking the Zeteginean Gods for it later on, when you
|
||
have units at 100 or 0 alignment.
|
||
|
||
There's been a lot of talk about other things affecting Chaos Frame.
|
||
Things such as Magnus' Alignment, having Demons in your party, creating
|
||
a Lich, totally wiping out enemy units, attacking units while they
|
||
sleep. None of these have been proven to affect your CF, and I
|
||
suggest you just relax and concentrate on liberation.
|
||
|
||
One last note: Don't expect to just learn about Chaos Frame at, say,
|
||
Tremos Mountains II, and be able to boost your Chaos Frame (which is
|
||
probably around zero) enough to get Debonair. Raising Chaos Frame is a
|
||
slow process, and it'll take a good 20 missions to get it up to 100,
|
||
so it's best to start liberating early and often.
|
||
|
||
Q: How does Love and Peace work?
|
||
|
||
A: Very simple, really. During a battle you select it. You pick an
|
||
enemy unit that's in sight and you'll use it on them. You have a chance
|
||
for a member of that unit to come over to your side. That character
|
||
disappears from the enemy unit and reappears in your reserves. I don't
|
||
know the chance of it working, nor do I really want to bother to figure
|
||
it out.
|
||
|
||
Bottom line, you can use this item to try and get characters you don't
|
||
have the time, patience, or items to get any other way. For instance,
|
||
I used it to get an Angel Knight, because I didn't want to risk one of
|
||
my characters.
|
||
|
||
Characters you CANNOT use Love and Peace on:
|
||
|
||
Grapplers
|
||
Knights Templar
|
||
Daemons
|
||
Knights of Danika
|
||
ANY Unit Leaders
|
||
|
||
Q: What's the deal with Combination Magic and Attacks?
|
||
|
||
A: Combination Attacks are only for Soldiers. If you have two or more
|
||
groups of Soldiers in the same row, there's a chance that they'll
|
||
attack together for increased damage.
|
||
|
||
Combination Magic is much more fun. When you have two classes that can
|
||
cast the same type of magic in the same row (Elemental, Effect),
|
||
there's a chance that they'll join they're attacks and attack one
|
||
target with a combined spell for increased damage.
|
||
|
||
The only restriction is that the two spellcasting units cannot have
|
||
opposing elements (Fire/Water, Wind/Earth)
|
||
|
||
All combo magic (for single target spells) does what's called "splash
|
||
damage". It hits the target and then hits all adjacent units for a
|
||
small amount of damage.
|
||
|
||
Combining same elements will simply increase the power of the spell
|
||
and add splash damage.
|
||
|
||
Here are some other combinations:
|
||
|
||
Wizard/Sorceress Combos:
|
||
|
||
Wind/Fire: Plasma Ball
|
||
Fire/Earth: Lava Shot
|
||
Earth/Water: Clay Assault
|
||
Water/Wind: Ionosphere
|
||
Bane/Wind: Infest
|
||
Bane/Fire: Dark Blaze
|
||
|
||
Combining one of the lower classes with one of the upper classes gives
|
||
you one of the following spells in a four block area. Combining two
|
||
upper classes gives you a spell over the entire battlefield.
|
||
|
||
Wizard or Sorceress/Archmage or Siren Combos:
|
||
|
||
Wind/Fire: Plasma Storm (Paralyze)
|
||
Fire/Earth: Lava Flow (Paralyze)
|
||
Earth/Water: Blue Spiral (Poison)
|
||
Water/Wind: Atmosphere (Sleep)
|
||
Bane/Wind: Inferno (Sleep)
|
||
Bane/Fire: Dark Flame (Power Down)
|
||
|
||
Witch Combos:
|
||
|
||
Wind/Fire: Bind Flare (Paralyze)
|
||
Fire/Earth: Poison Plant (Paralyze)
|
||
Earth/Water: Deep Sleep (Sleep)
|
||
Water/Wind: Poison Lime (Poison)
|
||
Bane/Wind: Black Breeze (Poison)
|
||
Bane/Fire: Doom (Sleep)
|
||
|
||
NOTE: Combos are also available for classes that can cast specific
|
||
spells, such as Black Knights with Word of Pain and Valkyries with
|
||
Lightning, and even Ghosts with Nightmare.
|
||
|
||
Also, combining Healing Spells, will produce a Healing Spell that can
|
||
cure status ailments.
|
||
|
||
Oh, and lastly, as nice as it would be, you can't combine Drakonite
|
||
spells. Sorry...
|
||
|
||
Q: How do I beat Cockatrices cleanly?
|
||
|
||
When I attack a Cockatrice, you usually get petrified. To fix that, you
|
||
need a revive stone which costs 500 GOTH!!! NO WAY! So...
|
||
|
||
The best way to handle these beasts is to: Attack with golems. Altough
|
||
the Cockatrices are "shooters" and like to attack the back row people
|
||
which may have your leader, this is still a great way to handle them.
|
||
What I do is put my leader in the front and Golems in the back and
|
||
side, and then attack the Cockatrice, or reposition your men so that
|
||
only your golem can be attack by the Cockatrice. Hey, the best thing
|
||
is, the cockatrice can turn your Golems into Stone Golems. Pretty
|
||
nice.
|
||
|
||
Backup: It'll be even better if the leader of that group has a Hallowed
|
||
Shield or a Celestial Veil, then you're absolutely sure that your unit
|
||
leader cannot be petrified under any circumstances...
|
||
|
||
2nd best: Attack with one or even better two Witches that can paralyze
|
||
or sleep FAST! If the Cockatrices can't attack, they can't petrify.
|
||
|
||
3rd best: Find a way to attack the unit so that the Cockatrices are in
|
||
the front. Circle around them, and distract them with another group,
|
||
then close in for the kill.
|
||
|
||
4th best: Fight fire with fire. Attack Cockatrices w/ Cockatrices.
|
||
They are hard to find, but they are good! If you are gonna do this,
|
||
then make your Cockatrice faster then theirs so you can attack first.
|
||
|
||
5th best: Reposition your men so that each one of them isn't adajacent
|
||
to each other. If they are, and they are attacked, then they may be
|
||
all petrified. Pretty sucky...
|
||
|
||
AND 6th best: Reposition your men so that a zombie or a stupid unit is
|
||
the only one who can be hurt by the cockatrice. This strategy sucks,
|
||
because if you go to these measures just to not be petrified, then WHY
|
||
THE HELL ARE YOU ATTACKING THE COCKATRIACE ANYWAY!
|
||
|
||
************************************************************************
|
||
************************************************************************
|
||
|
||
10. Miscellany
|
||
|
||
Didn't want to create a whole new chapter for EACH of these, so all the
|
||
odd stuff goes here.
|
||
|
||
************************************************************************
|
||
|
||
A. Elem Pedras
|
||
|
||
Elem Pedras are magical stones filled with the power of the gods.
|
||
You'll be issued one at the beginning of the game. To use a Pedra, the
|
||
Interrupt Gauge at the top of the screen must fill three times. Don't
|
||
get discouraged if you can't use them early in the game. You'll be
|
||
able to soon enough. Late in the game, you'll find you can use them
|
||
just about every battle. At that point, you'll see it's not whether
|
||
you can use Pedras, but WHEN...
|
||
|
||
Anyway, there are six Pedras, each empowered by one of the gods with
|
||
the power of a spirit. Here they are:
|
||
|
||
Pedra of Wind - Stone that contains the power of Harnella, the goddess
|
||
of wind. It is capable of summoning Thunderbird, the spirit of
|
||
lightning.
|
||
|
||
Pedra of Flame - Stone that contains the power of Zoshonel, the goddess
|
||
of flame. It is capable of summoning Salamander, the spirit of
|
||
flame.
|
||
|
||
Pedra of Earth - Stone that contains the power of Berthe, the goddess
|
||
of earth. It is capable of summoning Golem, the spirit of earth.
|
||
|
||
Pedra of Water - Stone that contains the power of Grueza, the goddess
|
||
of water. It is capable of summoning Fenrir, the spirit of ice.
|
||
|
||
Pedra of Virtue - Stone that contains the power of Ishtar, the goddess
|
||
of virtue. It is capable of summoning Fatuus, the spirit of light.
|
||
|
||
Pedra of Bane - Stone that contains the power of Asmodee, the god of
|
||
bane. It is capable of summoning Phantom, the spirit of darkness.
|
||
|
||
Well, now you know what they are. So, I suppose you want to find them,
|
||
eh?
|
||
|
||
For finding the other three base elements, go to Mylesia, Mount
|
||
Ithaca, and Gules Hills and fight several training battles as Magnus.
|
||
Eventually, you'll face a two character unit with one of the characters
|
||
being a High Level Dragon of the element of the Pedra. Defeat that
|
||
group and you'll receive the Pedra.
|
||
|
||
Pedra of Bane: Go to Jiram in the Highland of Soathon. In this town,
|
||
either a woman will tell you about the death of her son's dog, or the
|
||
kid himself will tell you. Bring a spare Hellhound to the town with
|
||
you. If you don't have one, one can easily be found in the Barrens
|
||
surrounding town. Return to him with the Hellhound in a unit and he'll
|
||
accept the dog (after a couple of visits) and give you the Pedra of
|
||
Bane. Very nice...
|
||
|
||
Pedra of Virtue: Go to Muji, Gules Hills and you'll speak to a man who
|
||
wants you to find his daughter in the Volmus Mine. Go to Volmus Mine
|
||
and a woman will tell you she went to Mount Ithaca. Go to Cactovich,
|
||
Mount Ithaca and you'll find the girl, who'll then give you the Pedra
|
||
of Virtue.
|
||
|
||
Okay, you've found them all... Now, how to use them?
|
||
|
||
Well, there's an Interrupt Meter at the top of the screen. As soon as
|
||
it fills three times, you can activate the Pedra menu, where you can
|
||
select one to attack with. After which, the Pedra will need time to
|
||
recharge.
|
||
|
||
Now, this will be tough in the beginning, since the battles are far
|
||
quicker. One way to try to stretch the battle out to maybe activate it
|
||
is to Interrupt the battle after every attack, which may increase the
|
||
Interrupt Meter enough.
|
||
|
||
************************************************************************
|
||
|
||
B. Rare Items
|
||
|
||
At certain points in the game, you can get rare items from people.
|
||
Some of these are gifts for particular characters, and you must visit
|
||
the person with that character. Others you get with Magnus, or by
|
||
performing special tasks at some point in the game.
|
||
|
||
---
|
||
|
||
Special Character Gifts
|
||
|
||
Hallowed Shield
|
||
Character: Troi Ttyon
|
||
Location: Elgorea, Mylesia
|
||
|
||
Angel's Brooch
|
||
Character: Katreda Birall
|
||
Location: Inekell, Gunther Piedmont
|
||
|
||
Helm of the Fearless
|
||
Character: Asnabel Birall
|
||
Location: Kinseya, Gunther Piedmont
|
||
|
||
Red Branch
|
||
Character: Liedel Klein
|
||
Location: Inze, Fair Heights
|
||
|
||
Idaten's Mail
|
||
Character: Vad Orok Zlenka
|
||
Location: Shafferville, Highland of Soathon
|
||
|
||
Decoy Cap
|
||
Character: Sheen Cocteau
|
||
Location: Garu Kaio, Dardunnelles II
|
||
|
||
Rai's Tear
|
||
Character: Meredia O'Kiefe
|
||
Location: Melthaus, Argent
|
||
|
||
Starry Sky
|
||
Character: Europea Rheda
|
||
Location: Fort Hillverich, Vert Plateau
|
||
|
||
Robe of the Abyss
|
||
Character: Paul Lukische
|
||
Location: Temple of Berthe, Temple of Berthe
|
||
|
||
Jeulnelune
|
||
Character: Biske La Varet
|
||
Location: Surina, Capitirium
|
||
|
||
Runic Cape
|
||
Character: Carth Forleizen
|
||
Location: Rete, Ptia
|
||
|
||
---
|
||
|
||
Other Rare Items
|
||
|
||
Note: Items for a specific class (or required to get items for a
|
||
specific class) will not be here.
|
||
|
||
Medal of Vigor (Portable, Valuable) -
|
||
Go to Edepar, Alba with Magnus after the Alba mission.
|
||
|
||
Annihilation (Spellbook, Drakonite) -
|
||
Sold in Vertze, Alba. The price starts at 30000 and climbs by 20 Goth
|
||
for every game day. It peaks at 60000 Goth.
|
||
OR
|
||
Found southeast of Sondrio, Barpheth.
|
||
|
||
Meteor Strike (Spellbook, Drakonite) -
|
||
Found in Melphy, Dardunnelles for 50000 Goth. Go there between 6 PM
|
||
and 9 PM on the 6th, 15th, or 21st of any month.
|
||
OR
|
||
Between Highlands and Barrens Southwest of Furge, Ptia.
|
||
|
||
Tempest (Spellbook, Drakonite) -
|
||
Found Southeast of Surite, Blue Basilica. (across the river)
|
||
|
||
White Mute (Spellbook, Drakonite) -
|
||
Found near a piece of land east of Carella, Argent.
|
||
|
||
Southern Cross (Armor, Full-body Armor) -
|
||
After storming Winnea, return there and go to Vulge to learn about an
|
||
Angel appearing in the church in Gothpicci. Take Magnus there Between
|
||
12 and 4 AM. The Angel will appear. If you have the Pedras of Bane
|
||
and Virtue, the Ansate Cross from Zenobia border, a Dream Tiara, and a
|
||
high Chaos Frame, you'll be given the Southern Cross.
|
||
|
||
************************************************************************
|
||
|
||
C. Birthdays
|
||
|
||
Now, you knew you put your birthday in at the beginning for a reason,
|
||
right? Well, it turns out you get a present on every one of your
|
||
birthdays! To access your birthday, go to the Hugo Report, then to
|
||
Events, and then find the scene called "Happy Birthday". Hit L to view
|
||
the scene. Your friends will throw you a little party and you'll
|
||
receive a present.
|
||
|
||
Now, normally, these presents will be supplemental expendables. Every
|
||
birthday that ends in 0, however, will get you a special item, indeed.
|
||
|
||
20th: Gallant Doll (Weapon, Doll)
|
||
21st - 29th: Scroll of Discipline, Urn of Chaos, Goblet of Destiny
|
||
30th: Marching Baton (Portable, Valuable)
|
||
31st - 39th: Stone of Quickness, Crystal of Precision
|
||
40th: Censer of Repose (Portable, Valuable)
|
||
41st - 49th: Bracer of Protection, Mirror of Soul
|
||
50th: Figurine of Sleipnir (Portable, Valuable)
|
||
51st - 59th: Sword Emblem, Crown of Intellect
|
||
60th: Manual of Warfare (Portable, Valuable)
|
||
61st - 69th: Champion Statuette, Cup of Life
|
||
70th: Mastaba's Barrier (Portable, Valuable)
|
||
71st - 79th: Dowsing Rod, Silver Hourglass, Flag of Unity
|
||
80th: Charge Horn (Portable, Valuable)
|
||
81st - 89th: Altar of Ressurection, Revive Stone
|
||
90th: Diadora's Song (Armor, Full-body Armor)
|
||
91st - 98th: Heal Leaf, Heal Pack, Power Fruit, Angel Fruit
|
||
99th: Noish's Promise (Weapon, Sword)
|
||
|
||
************************************************************************
|
||
|
||
D. Neutral Encounter List
|
||
|
||
For convenience sake, I've decided to consolidate all possible Neutral
|
||
Encounters in one location. I'm going to put it by monster, because
|
||
let's face it, you're probably looking for a specific monster, or a
|
||
specific item for free...
|
||
|
||
Note: The more valuable items have less of a chance of showing up on
|
||
the low level characters.
|
||
|
||
Undead:
|
||
|
||
Skeleton -
|
||
Items: Halt Hammer, Torn Cloth
|
||
Where: Volmus Mine II, Forests (Lv. 6)
|
||
Dardunnelles I, Forests (Lv. 8)
|
||
Sable Lowlands, Forests (Lv. 12)
|
||
Dardunnelles II, Forests (Lv. 16)
|
||
Capitrium, Forests (Lv. 18)
|
||
|
||
Ghost -
|
||
Items: Torn Cloth
|
||
Where: Volmus Mine II, Forests (Lv. 6)
|
||
Dardunnelles I, Forests (Lv. 8)
|
||
Sable Lowlands, Forests (Lv. 12)
|
||
|
||
---
|
||
|
||
Demi-human:
|
||
|
||
Hawkman -
|
||
Items: Halt Hammer, Bandanna, Leather Armor
|
||
Where: Mylesia I, Highways/Plains (Lv. 5)
|
||
Volmus Mine II, Highways/Plains (Lv. 6)
|
||
Crenel Canyon II, Highways/Plains (Lv. 9)
|
||
|
||
Vultan -
|
||
Items: Baldr Club, Hachigane, Hard Leather
|
||
Where: Wentinus I, Highways/Plains (Lv. 16)
|
||
Dardunnelles II, Highways/Plains (Lv. 16)
|
||
Wentinus II, Highways/Plains (Lv. 34)
|
||
|
||
Raven -
|
||
Items: Baldr Axe, Armet, Hard Leather
|
||
Where: Wentinus I, Highways/Plains (Lv. 16)
|
||
Dardunnelles II, Highways/Plains (Lv. 16)
|
||
Aurua Plains, Highways/Plains (Lv. 32)
|
||
|
||
Pumpkinhead -
|
||
Items: Heal Leaf, Dowsing Rod
|
||
Where: Highland of Soathon, Forests (Lv. 11)
|
||
Ptia, Forests (Lv. 28)
|
||
|
||
Gremlin -
|
||
Items: Heal Seed, Quit Gate
|
||
Where: Mylesia I, Forests (Lv. 5)
|
||
Volmus Mine II, Plains (Lv. 6)
|
||
Mylesia II, Forests (Lv. 11)
|
||
Mount Ithaca, Forests (Lv. 13)
|
||
Fair Heights, Forests (Lv. 17)
|
||
|
||
Faerie -
|
||
Items: Heal Leaf, Silver Hourglass
|
||
Where: Mylesia I, Plains (Lv. 5)
|
||
Mylesia II, Plains (Lv. 11)
|
||
Sable Lowlands, Plains (Lv. 12)
|
||
Mount Ithaca, Plains (Lv. 13)
|
||
Fair Heights, Plains (Lv. 17)
|
||
|
||
---
|
||
|
||
Dragons:
|
||
|
||
Young Dragon -
|
||
Items: Heal Seed
|
||
Where: Tenne Plains, Forests (Lv. 2)
|
||
Volmus Mine I, Forests (Lv. 2)
|
||
Zenobian Border, Plains (Lv. 5)
|
||
Alba, Forests (Lv. 8)
|
||
|
||
Thunder Dragon -
|
||
Items: Heal Seed, Sum Mannus
|
||
Where: Dardunnelles I, Barrens (Lv. 8)
|
||
Mount Keryoleth I, Barrens (Lv. 15)
|
||
Gules Hills I, Barrens (Lv. 16)
|
||
Celesis, Barrens (Lv. 20)
|
||
Ptia, Snowy Barrens (Lv. 28)
|
||
Latium, Barrens (Lv. 33)
|
||
|
||
Red Dragon -
|
||
Items: Heal Seed, Sword of Firedrake
|
||
Where: Audvera Heights, Highlands (Lv. 12)
|
||
Azure Plains, Highlands (Lv. 14)
|
||
Fair Heights, Highlands (Lv. 17)
|
||
Tremos Mountains II, Highlands (Lv. 21)
|
||
Blue Basilica, Highlands (Lv. 26)
|
||
Aurua Plains, Highlands (Lv. 32)
|
||
|
||
Earth Dragon -
|
||
Items: Heal Seed, Axe of Wyrm
|
||
Where: Alba, Forests (Lv. 7)
|
||
Mount Keryoleth I, Forests (Lv. 15)
|
||
Azure Plains, Forests (Lv. 14)
|
||
Vert Plateau, Forests (Lv. 19)
|
||
Temple of Berthe II (Lv. 22)
|
||
|
||
Blue Dragon -
|
||
Items: Heal Seed, Cyanic Claw
|
||
Where: Gunther Piedmont, Marsh (Lv. 7)
|
||
Sable Lowlands, Highlands (Lv.12)
|
||
Gules Hills I, Marsh (Lv. 16)
|
||
Tybell, Marsh (Lv. 30)
|
||
|
||
Platinum Dragon -
|
||
Items: Heal Seed, Ytival
|
||
Where: Crenel Canyon II, Barrens (Lv. 9)
|
||
Highland of Soathon, Highlands (Lv. 11)
|
||
Vert Plateau, Highlands (Lv. 19)
|
||
Capitrium, Highlands (Lv. 18)
|
||
Celesis, Highlands (Lv. 20)
|
||
Barpheth, Snowy Highlands (Lv. 27)
|
||
Argent, Highlands (Lv. 29)
|
||
|
||
Black Dragon -
|
||
Items: Heal Seed, Kerykeion
|
||
Where: Mylesia II, Forests (Lv. 11)
|
||
Tremos Mountains I, Forests (Lv. 23)
|
||
Barpheth, Forests (Lv. 27)
|
||
Tybell, Forests (Lv. 30)
|
||
|
||
Ahzi Dahaka -
|
||
Items: Bracer of Protection
|
||
Where: Mount Keryoleth II, Forests (Lv. 34)
|
||
|
||
Hydra -
|
||
Items: Snow Orb
|
||
Where: Wentinus II, Marsh (Lv. 34)
|
||
|
||
Tiamat -
|
||
Items: Angel Fruit, Goblet of Destiny
|
||
Where: Aurua Plains, Forests (Lv. 32)
|
||
|
||
---
|
||
|
||
Monsters:
|
||
|
||
Wyrm -
|
||
Items: Power Fruit
|
||
Where: Tenne Plains, Barrens (Lv. 2)
|
||
Mylesia I, Highlands (Lv. 5)
|
||
Volmus Mine II, Highlands (Lv. 6)
|
||
Mylesia II, Highlands (Lv. 11)
|
||
|
||
Wyvern -
|
||
Items: Cup of Life, Champion Statuette
|
||
Where: Tremos Mountains I, Highlands (Lv. 23)
|
||
Temple of Berthe II, Barrens (Lv. 22)
|
||
Wentinus II, Highlands (Lv. 34)
|
||
|
||
Griffin -
|
||
Items: Power Fruit
|
||
Where: Crenel Canyon I, Highlands (Lv. 3)
|
||
Zenobia Border, Highlands (Lv. 5)
|
||
Gunther Piedmont, Barrens (Lv. 7)
|
||
Crenel Canyon II (Lv. 9)
|
||
Mount Ithaca, Highlands (Lv. 13)
|
||
|
||
Opinincus -
|
||
Items: Angel Fruit, Crystal of Precision, Stone of Quickness
|
||
Where: Temple of Berthe II, Highlands (Lv. 22)
|
||
Romulus, Barrens, (Lv. 24)
|
||
Tybell, Highlands, (Lv. 30)
|
||
|
||
Cockatrice -
|
||
Items: Revive Stone, Scroll of Discipline
|
||
Where: Audvera Heights, Forests (Lv. 12)
|
||
Mount Keryoleth I, Highlands (Lv. 15)
|
||
Temple of Berthe II, Snowy Highlands (Lv. 22)
|
||
Romulus, Highlands (Lv. 24)
|
||
Mount Keryoleth II, Barrens (Lv. 34)
|
||
|
||
Sphinx -
|
||
Items: Angel Fruit, Altar of Resurrection
|
||
Where: Argent, Forests (Lv. 29)
|
||
Latium, Highlands (Lv. 33)
|
||
|
||
Hellhound -
|
||
Items: Power Fruit
|
||
Where: Crenel Canyon I, Forests (Lv. 3)
|
||
Zenobia Border, Barrens (Lv. 5)
|
||
Highland of Soathon, Barrens (Lv. 11)
|
||
|
||
Cerberus -
|
||
Items: Angel Fruit, Goblet of Destiny, Flag of Unity
|
||
Where: Gules Hills I, Forests (Lv. 16)
|
||
Barpheth, Barrens (Lv. 27)
|
||
|
||
---
|
||
|
||
Golems:
|
||
|
||
Golem -
|
||
Items: Heal Leaf
|
||
Where: Tenne Plains, Highlands (Lv. 2)
|
||
Volmus Mine I, Highlands (Lv. 2)
|
||
Mylesia I, Barrens (Lv. 5)
|
||
Gunther Piedmont, Highlands (Lv. 7)
|
||
|
||
Stone Golem -
|
||
Items: Kite Shield
|
||
Where: Audvera Heights, Barrens (Lv. 12)
|
||
Tremos Mountains II, Highlands (Lv. 21)
|
||
|
||
Baldr Golem -
|
||
Items: Baldr Shield, Baldr Armor
|
||
Where: Tremos Mountains II, Snowy Highlands (Lv. 21)
|
||
Romulus, Highlands (Lv. 24)
|
||
Argent, Barrens (Lv. 29)
|
||
|
||
---
|
||
|
||
Demons:
|
||
|
||
Goblin -
|
||
Items: Heal Leaf, Short Sword, Plate Mail
|
||
Where: Mount Keryoleth I, Forests (Lv. 15)
|
||
Tremos Mountains II, Forests (Lv. 21)
|
||
Ptia, Forests (Lv. 28)
|
||
Blue Basilica, Forests (Lv. 26)
|
||
Latium, Forests (Lv. 33)
|
||
|
||
Ogre -
|
||
Items: Warhammer, Leather Armor, Ogre Blade
|
||
Where: Tybell, Snowy Plains (Lv. 30)
|
||
|
||
Gorgon -
|
||
Items: Revive Stone, Composite Bow, Love and Peace
|
||
Where: Ptia, Snowy Forests (Lv. 28)
|
||
Latium, Forests (Lv. 33)
|
||
|
||
************************************************************************
|
||
|
||
E. Scene Progression
|
||
|
||
This is how you can progress through the scenes in the game.
|
||
|
||
1
|
||
|
|
||
2
|
||
|
|
||
3
|
||
/ \
|
||
4---5 (must complete both missions)
|
||
|
|
||
6
|
||
|
|
||
7
|
||
|
|
||
8
|
||
|
|
||
9
|
||
|
|
||
10
|
||
|
|
||
11
|
||
|
|
||
12
|
||
/|\
|
||
/ | \
|
||
13-14-15 (completing 15 moves you on, if you haven't
|
||
/| completed 13 or 14, they close)
|
||
/ |
|
||
16-17 (can complete both 16 and 17)
|
||
| /
|
||
|/
|
||
18 (after 18, 16, 17, and 18 close)
|
||
|
|
||
19
|
||
|
|
||
20
|
||
|
|
||
21
|
||
/|\
|
||
/ | \
|
||
23 22-24 (must go to 24 after 22, or to 22 after 24)
|
||
| |
|
||
| /
|
||
26 25
|
||
| |
|
||
25 26
|
||
\ |
|
||
\|
|
||
27
|
||
|
|
||
28
|
||
|
|
||
29
|
||
|
|
||
30
|
||
|
|
||
31
|
||
/ \
|
||
33--32
|
||
| |
|
||
| 34
|
||
|\ |
|
||
| \ |
|
||
| 35
|
||
| |\
|
||
| | \
|
||
\ / 36
|
||
37
|
||
|
|
||
38 (after 38, you have the option of going to any
|
||
| of the remaining 32-36)
|
||
39
|
||
|
|
||
40
|
||
|
|
||
41
|
||
|
|
||
42
|
||
|
|
||
43 (43 is only accesible if you have a low CF
|
||
and no Zenobians)
|
||
|
||
You'll start at Scene 1 and progress normally. When you finish Scene 3,
|
||
you'll have two scenes to choose from (Mylesia and Zenobia Border). You
|
||
will have to complete both scenes, and the order won't affect you one
|
||
way or another.
|
||
|
||
After those two scenes, you'll progress in a singular direction for
|
||
some time. Eventually, you'll have a choice of three: Audvera Heights,
|
||
Sable Lowlands, and Mount Ithaca. If you go to Mount Ithaca, the other
|
||
two scenes will close if you haven't already visited them. Best course
|
||
of action is to go to Audvera Heights and Sable Lowlands first. If you
|
||
go to Sable Lowlands first, you'll attack Audvera Heights from the
|
||
back. If you go to Audvera first, you'll attack from the front, and
|
||
Sable Lowlands will be no different.
|
||
|
||
Your next choice is between Azure Plains and Mount Keryoleth. You can
|
||
go to both, but after you finish the next scene (Wentinus I), Wentinus,
|
||
Azure Plains, and Mount Keryoleth will all close.
|
||
|
||
Your next choice is probably your biggest, because you'll have to snub
|
||
one or two scenes. You'll have three choices: Vert Plateau, Capitrium,
|
||
and Tremos Mountains.
|
||
|
||
IF you go to Vert Plateau, you'll go to Capitrium next, and Tremos
|
||
Mountains will close. Afterwards you'll go to Celesis, Tremos Mountains
|
||
II, and then on to the Temple of Berthe.
|
||
|
||
IF you go to Capitrium, Tremos Mountains will close. You'll go to Vert
|
||
Plateau next. Afterwards, you'll go to Celesis, Tremos Mountains II,
|
||
then on to the Temple of Berthe.
|
||
|
||
IF you go to Tremos Mountains, Vert Plateau and Capitrium will both
|
||
close. Afterwards, you'll go to Tremos Mountains II, then Celesis,
|
||
then on to the Temple of Berthe.
|
||
|
||
Right, so which route (Vert/Capitrium or Tremos) should you pick? Well:
|
||
|
||
Vert and Capitrium: You'll have the opportunity to get both Europea and
|
||
Biske, as well as some good items like the Firecrest and the Evil
|
||
Blade. See the Character section on how to get the characters.
|
||
|
||
Tremos Mountains: You'll have the opportunity to get Paul, and to get
|
||
a Ring of the Dead, which will allow you to create a Lich.
|
||
|
||
It's your choice.
|
||
|
||
Your next choice comes a while later, after you beat Fort Romulus.
|
||
You have the option of going to Ptia or the Blue Basilica. Neither way
|
||
will affect you greatly. What affects this, and the next three scenes
|
||
(Argent, Barpheth, and Tybell) is when you go to Latium. Once you go
|
||
to Latium, the remaining scenes (particularly Argent and Ptia) will
|
||
change.
|
||
|
||
Once you go to Latium, you can continue on to Aurua Plains, Wentinus,
|
||
and Mount Keryoleth. If you have a decent Chaos Frame (33+) or any of
|
||
the Zenobians (Aisha, Saradin, Debonair, Gilbert, or Destin), the game
|
||
will end there and give you your ending. If you have a low Chaos Frame
|
||
and no Zenobians, you'll finish with Aurua Plains II.
|
||
|
||
************************************************************************
|
||
|
||
F. The Item Multiplier Bug
|
||
|
||
NOTE: I strongly suggest you go through the game normally before trying
|
||
this trick to get the full experience, because this cheat makes the
|
||
game far easier...
|
||
|
||
Okay. Now that that's settled...
|
||
|
||
The basic gist of this trick is that you can create 255 of a specific
|
||
item. This works for Supplemental Expendables, and Portable Valuables.
|
||
|
||
If anyone has proof it works on any other kind of item (or not for a
|
||
specific one in this group), let me know...
|
||
|
||
Okay. First, you're going to need at least one of the item you want to
|
||
make 55 of. Sorry. No getting a billion Urns of Chaos right off the
|
||
bat.
|
||
|
||
Set up a unit, with one of the characters being able to carry only one
|
||
item, and load it up with a bunch of items. Doesn't matter what. Heal
|
||
Leaves work fine. Make the last two item slots blank. Put the item
|
||
you want in the last slot, leaving the 2nd to last blank.
|
||
|
||
Now, go to Remove Characters and remove a character that can carry just
|
||
one item. This moves the item you want into the new last slot
|
||
(previously blank), BUT it also creates a new item, which is put back
|
||
into your depot. Now you have an extra item, but the fun doesn't stop
|
||
there!
|
||
|
||
Now, remove the item you want from that unit and back into the depot,
|
||
using the Carry Item function. Since you already technically have zero
|
||
equipped (according to the Item List), it'll roll over to 55. Now,
|
||
you'll have 55/01 items (or 55/02, or however many you had before).
|
||
|
||
Well, now you have 55 items, but you can't access them, because they're
|
||
in the "equipped" slot. What you need to do now is go to the Sell Item
|
||
screen, and sell one more than the second number next to the item. So,
|
||
if the number's 55/01, sell two, if it's 55/02, sell three. This will
|
||
cause the second number to roll over to 55.
|
||
|
||
Now, leave the Organize Screen and come back, and you'll now have 0/55
|
||
of the item. This is actually 255, and the hundreds digit isn't
|
||
visible. Now, you can use it to your heart's content, or sell them
|
||
off for major cash.
|
||
|
||
Only problem is that strange things can happen to those items after
|
||
you save and shut the game off. For instance, I used it to get 55 Cups
|
||
of Life, and after I went back to the game, I had 27. To the best of
|
||
my knowledge, your items will never completely disappear, but the number
|
||
may change. Really, there isn't a problem. You can just do the trick
|
||
again for another 255.
|
||
|
||
Okay... I've been told people have received infinite items because of
|
||
this, and that there are problems with getting certain items. Folks,
|
||
it's a bug... It's not the most easily explained thing in the world.
|
||
If you start selling a jillion items, just wait until you're done
|
||
selling...
|
||
|
||
************************************************************************
|
||
|
||
G. Attack List
|
||
|
||
Here's a list of the attacks in the game and what they do, not to
|
||
mention who can use them.
|
||
|
||
---
|
||
|
||
Pure Physical Attacks
|
||
|
||
These are straight bashing attacks with a weapon or whatever the
|
||
character can use. Elemental based attacks can be used if the weapon
|
||
equipped is of a specific element. There is generally only one target
|
||
for attacks like these.
|
||
|
||
Slash - Attacks the target with a Sword or a Greatsword. The most
|
||
common attack.
|
||
Classes: Fighter, Knight, Fencer, Paladin, Sword Master, Dragoon,
|
||
Centurion, Goblin, Gladiator, Vanguard, General, Warrior, Solidblade,
|
||
Lycanthrope, Lord
|
||
|
||
Thrust - Attacks the target by thrusting its weapon towards the enemy.
|
||
Classes: Soldier, Dragon Tamer, Dragon Master
|
||
|
||
Strike - Attacks the target with a 1-handed Axe or Hammer.
|
||
Classes: Berserker, Skeleton, Hawkman, Vultan, Raven, Saturos
|
||
|
||
Pierce - Attempts to strike through the enemy's armor with a thin
|
||
weapon.
|
||
Classes: Phalanx, Cataphract, Angel Knight, Seraph
|
||
|
||
Lash - Strikes the enemy with a Whip.
|
||
Classes: Beast Tamer, Beast Master
|
||
|
||
Pull Strings - Uses a Doll to attack the enemy.
|
||
Classes: Doll Master, Enchanter
|
||
|
||
Rend - Rakes the enemy with a set of Claws.
|
||
Classes: Ninja, Ninja Master, Grappler
|
||
|
||
Cleave - Slashes (or smashes) the enemy with a polearm-type weapon.
|
||
Classes: Black Knight, Valkyrie, Freya, Blaze Knight, Rune Knight
|
||
|
||
Shoot - Fires an arrow at the enemy with a Bow.
|
||
Classes: Amazon, Archer, Diana, Gorgon
|
||
|
||
Bite - Goes after the enemy with big, nasty, pointy teeth!
|
||
Classes: Zombie, Young Dragon, Thunder Dragon, Red Dragon, Earth Dragon,
|
||
Blue Dragon, Platinum Dragon, Black Dragon, Wyrm, Wyvern, Hellhound,
|
||
Cerberus
|
||
|
||
Pumpkin Smash - Drops a pumpkin on an enemy, halving it's HP.
|
||
Classes: Pumpkinhead
|
||
|
||
Pumpkin Shower - Drops six pumpkins on different enemies, halving HP
|
||
with each hit. Also halves the HP of the attacker.
|
||
Classes: Pumpkinhead
|
||
|
||
Claw - Dashes towards the enemy, and slashes with claws.
|
||
Classes: Griffin, Opinincus, Sphinx, Werewolf
|
||
|
||
Peck - Uses a beak to slash and stab the enemy.
|
||
Classes: Cockatrice
|
||
|
||
Crush - Pounds the enemy with a large, two-handed weapon.
|
||
Classes: Ogre
|
||
|
||
Smash - Flattens the enemy with bare hands.
|
||
Classes: Golem, Stone Golem, Baldr Golem
|
||
|
||
Fatal Dance - Hits an enemy hard multiple times, for large amounts of
|
||
damage.
|
||
Classes: Grappler
|
||
|
||
---
|
||
|
||
Breath Attacks
|
||
|
||
These attacks are used with a beasts magical breath. They all hit
|
||
multiple enemies.
|
||
|
||
Lightning Breath - Spits lightning at a cluster of enemies.
|
||
Element: Wind
|
||
Classes: Thunder Dragon, Quetzalcoatl
|
||
|
||
Fire Breath - Spits a bolt of flame at a cluster of enemies.
|
||
Element: Fire
|
||
Classes: Red Dragon, Flarebrass, Wyvern
|
||
|
||
Acid Breath - Flings a ball of acid at a cluster of enemies.
|
||
Element: Earth
|
||
Classes: Earth Dragon, Ahzi Dahaka
|
||
|
||
Breath of Cold - Spits a sheen of ice at a cluster of enemies.
|
||
Element: Water
|
||
Classes: Blue Dragon, Hydra
|
||
|
||
Sacred Breath - Casts a blast of holy energy at a cluster of enemies.
|
||
Element: Virtue
|
||
Classes: Platinum Dragon, Bahamut
|
||
|
||
Rotten Breath - Spits a bolt of decaying force at a cluster of enemies.
|
||
Element: Bane
|
||
Classes: Black Dragon, Tiamat
|
||
|
||
Petrify - Breathes on a cluster of enemies, encasing them in stone.
|
||
Classes: Cockatrice
|
||
|
||
---
|
||
|
||
Blasts
|
||
|
||
A type of attack specific to Generals. The General swings his sword at
|
||
incredible speed, releasing the element contained within. The blast
|
||
attacks one enemy.
|
||
|
||
Sonic Blast - If the sword has no element, a deadly sound wave is
|
||
generated.
|
||
|
||
Wind Blast - A core of wind is cast towards the enemy.
|
||
|
||
Fire Blast - A crescent of flame is cast towards the enemy.
|
||
|
||
Earth Blast - A shockwave from the earth is flung towards the enemy.
|
||
|
||
Aqua Blast - A blast of water is cast at the enemy.
|
||
|
||
Holy Blast - A holy force is thrown at the enemy.
|
||
|
||
Dark Blast - A core of decay is cast at the enemy.
|
||
|
||
---
|
||
|
||
Physical-based Magic Attacks
|
||
|
||
These attacks are not really physical, but they're not specifically
|
||
magic attacks as indicated on the Organize Screen.
|
||
|
||
Sonic Boom - Swings sword at high speed, breaking the speed of sound,
|
||
but also causing damage to oneself.
|
||
Classes: Sword Master
|
||
|
||
Life Drain - Focuses undead energy on an enemy, draining HP and adding
|
||
it to the attacker.
|
||
Element: Bane
|
||
Classes: Vampire
|
||
|
||
Banish - Sends a halo which hovers above an enemy, and blasts it with
|
||
holy energy.
|
||
Element: Virtue
|
||
Classes: Angel Knight, Seraph
|
||
|
||
Jihad - Blasts the entire enemy unit with a giant ball of light.
|
||
Element: Virtue
|
||
Classes: Seraph
|
||
|
||
Wind Shot - Focuses the power of wind and nails an enemy with it.
|
||
Element: Wind
|
||
Classes: Vultan, Griffin
|
||
|
||
Thunder Arrow - Fires a ball of electricity at an enemy.
|
||
Element: Wind
|
||
Classes: Raven
|
||
|
||
Throw a Kiss - Blows a mystic kiss at an enemy, lowering its power.
|
||
Classes: Gremlin
|
||
|
||
Abyss - Attacks the enemy with dark energy that can put it to sleep.
|
||
Element: Bane
|
||
Classes: Gremlin
|
||
|
||
Throw a Kiss - Blows a mystic kiss at an ally, raising its power.
|
||
Classes: Faerie
|
||
|
||
Magic Missile - Creates a small ball of holy light, which hits an enemy.
|
||
Element: Virtue
|
||
Classes: Faerie
|
||
|
||
Radiant Gale - Casts a storm of lightning and wind at the entire group
|
||
of enemies.
|
||
Element: Wind
|
||
Classes: Quetzalcoatl
|
||
|
||
Crimson Note - Generates a storm of fire that engulfs the entire enemy.
|
||
Element: Fire
|
||
Classes: Flarebrass
|
||
|
||
Earthquake - Opens the earth and swallows the entire enemy. Flying
|
||
characters are unaffected.
|
||
Element: Earth
|
||
Classes: Ahzi Dahaka
|
||
|
||
Clear Disaster - Casts an ice storm that chills the entire enemy.
|
||
Element: Water
|
||
Classes: Hydra
|
||
|
||
Divine Ray - Creates a ball of light that blasts the entire enemy with
|
||
purity.
|
||
Element: Virtue
|
||
Classes: Bahamut
|
||
|
||
Evil Dead - Summons a gate to the netherworld, releasing undead spirits
|
||
on the entire enemy.
|
||
Element: Bane
|
||
Classes: Tiamat
|
||
|
||
Wind Storm - Creates a vortex of wind which slams the entire enemy.
|
||
Element: Wind
|
||
Classes: Opinincus
|
||
|
||
Mesmerize - An evil cloud damages a cluster of enemies and puts them to
|
||
sleep.
|
||
Element: Bane
|
||
Classes: Cerberus
|
||
|
||
Gaze of Terror - A ray pierces from the eye and petrifies all in the
|
||
attacker's line of sight. Shielded characters are unaffected.
|
||
Element: Bane
|
||
Classes: Gorgon
|
||
|
||
---
|
||
|
||
Elemental Magic
|
||
|
||
These are the entry level spells. Magic-using Fighters can use spells
|
||
if they're equipped with a weapon of the same element as the spell.
|
||
Spellcasters can use these spells if they are the same element as the
|
||
spell and are equipped with a Spellbook, or a book of the same element.
|
||
|
||
All of these spells hit one enemy.
|
||
|
||
Lightning - A bolt of lightning strikes an enemy.
|
||
Element: Wind
|
||
Classes: Wizard, Paladin, Black Knight, Archmage, Valkyrie, Sorceress,
|
||
Siren, Princess, Saturos, Gladiator (Magnus), Warrior, Blaze Knight,
|
||
Warlock, Lord
|
||
|
||
Fireball - A ball of fire ignites an enemy.
|
||
Element: Fire
|
||
Classes: Wizard, Paladin, Black Knight, Archmage, Sorceress, Siren,
|
||
Princess, Saturos, Gladiator (Magnus), Warrior, Warlock, Lord
|
||
|
||
Acid Vapor - Acid clouds erupt from the ground and assault the enemy.
|
||
Element: Earth
|
||
Classes: Wizard, Paladin, Black Knight, Archmage, Sorceress, Siren,
|
||
Princess, Saturos, Gladiator (Magnus), Warrior, Warlock, Lord
|
||
|
||
Ice Blast - An frigid icicle spins in the air and impales an enemy.
|
||
Element: Water
|
||
Classes: Wizard, Paladin, Black Knight, Archmage, Sorceress, Siren,
|
||
Princess, Saturos, Gladiator (Magnus), Warrior, Warlock, Lord
|
||
|
||
Healing - Holy energy heals an ally.
|
||
Element: Virtue
|
||
Classes: Paladin, Black Knight, Cleric, Priest, Saturos, Gladiator
|
||
(Magnus), Warrior, Lord
|
||
|
||
Word of Pain - Dark energy inflicts pain on an enemy.
|
||
Element: Bane
|
||
Classes: Wizard, Paladin, Black Knight, Archmage, Sorceress, Siren,
|
||
Princess, Saturos, Gladiator (Magnus), Warrior, Warlock, Lord
|
||
|
||
---
|
||
|
||
Combination Elemental Magic
|
||
|
||
This magic is invoked by two magic users who have been in the same unit
|
||
for some time. They combine their two elements to create a more
|
||
powerful spell that hits a cluster of enemies.
|
||
|
||
Plasma Ball - A rolling cloud of plasma attacks the enemy.
|
||
Element: Wind/Fire
|
||
|
||
Lava Shot - A molten rock sails into the area.
|
||
Element: Fire/Earth
|
||
|
||
Clay Assault - A ball of clay bounces towards and attacks the enemy.
|
||
Element: Earth/Water
|
||
(Also used solely by Solidblade)
|
||
|
||
Ionosphere - A ball of electricity assails the enemy.
|
||
Element: Water/Wind
|
||
|
||
Infest - Winds from the netherworld assault the enemy.
|
||
Element: Bane/Wind
|
||
|
||
Dark Blaze - A flame from the netherworld engulfs the enemy.
|
||
Element: Bane/Fire
|
||
|
||
---
|
||
|
||
Elemental Magic Plus
|
||
|
||
This is higher elemental magic. It works the same way as Elemental
|
||
Magic, and hits a cluster of enemies. If two spellcasters combo of the
|
||
same element, they'll generate a spell of the same kind, only hitting
|
||
the entire enemy force.
|
||
|
||
Thunder Flare - A lightning storm strikes the enemy.
|
||
Element: Wind
|
||
Classes: Archmage, Freya, Siren, Princess, Lich, Vanguard, Warlock
|
||
|
||
Fire Storm - A raging column of flame engulfs the enemy.
|
||
Element: Fire
|
||
Classes: Archmage, Freya, Siren, Princess, Lich, Vanguard, Warlock
|
||
|
||
Crag Press - A giant boulder slams the enemy from above.
|
||
Element: Earth
|
||
Classes: Archmage, Freya, Siren, Princess, Lich, Vanguard, Warlock
|
||
|
||
Ice Field - A chilling column of ice swarms the enemy.
|
||
Element: Water
|
||
Classes: Archmage, Freya, Siren, Princess, Lich, Vanguard, Warlock
|
||
|
||
Healing Plus - A large field of holy energy heals allies.
|
||
Element: Virtue
|
||
Classes: Freya, Priest, Vanguard
|
||
|
||
Dark Quest - Dark, undead forces swarm the enemy.
|
||
Element: Bane
|
||
Classes: Archmage, Freya, Siren, Princess, Lich, Vanguard, Warlock
|
||
|
||
Ninja Art - Casts a Area Effect Elemental Magic spell of any element.
|
||
Classes: Ninja Master
|
||
|
||
Evocation - Uses mystical energy to hit the enemy with the Area Effect
|
||
Elemental spell that will work best on the enemy (usually Dark Quest).
|
||
Classes: Sphinx
|
||
|
||
---
|
||
|
||
Combo Elemental Magic Plus
|
||
|
||
This works the same was as Combo Elemental Magic. If a high and low
|
||
level spellcaster combine, the spell will cover a cluster of enemies,
|
||
while two high level combinations will result in the entire enemy force
|
||
being hit.
|
||
|
||
Plasma Storm - Gigantic balls of plasma electrocute the enemy.
|
||
Element: Wind/Fire
|
||
|
||
Lava Flow - A volcano erupts and sprays the enemy with lava.
|
||
Element: Fire/Earth
|
||
|
||
Blue Spiral - A geyser erupts, blasting the enemy with water.
|
||
Element: Earth/Water
|
||
|
||
Atmosphere - A globe of atmospheric energy hits the enemy.
|
||
Element: Water/Wind
|
||
|
||
Inferno - Dark gale forces from the netherworld strike the enemy.
|
||
Element: Wind/Bane
|
||
|
||
Dark Flame - Evil fire swarms through the enemy.
|
||
Element: Fire/Bane
|
||
|
||
---
|
||
|
||
Effect Magic
|
||
|
||
This magic doesn't hurt an enemy directly, but can incapacitate them.
|
||
|
||
Shock Bolt - Electricity paralyzes an enemy.
|
||
Element: Wind
|
||
Classes: Witch, Warlock
|
||
|
||
Ray of Paralysis - Heated energy paralyzes an enemy.
|
||
Element: Fire
|
||
Classes: Witch, Warlock
|
||
|
||
Poison Cloud - An insipid cloud poisons an enemy.
|
||
Element: Earth
|
||
Classes: Witch, Warlock
|
||
|
||
Slumber Mist - A cloud of mist puts an enemy to sleep.
|
||
Element: Water
|
||
Classes: Witch, Warlock
|
||
|
||
Nightmare - Dark energy puts an enemy to sleep.
|
||
Element: Bane
|
||
Classes: Witch, Ghost, Warlock
|
||
|
||
---
|
||
|
||
Combo Effect Magic
|
||
|
||
Just like any other Combo magic, this magic targets a cluster of
|
||
enemies.
|
||
|
||
Bind Flare - Rings of plasma surround the enemy, paralyzing them.
|
||
Element: Wind/Fire
|
||
|
||
Poison Plant - A large mushroom pops up, paralyzing the enemy.
|
||
Element: Fire/Earth
|
||
|
||
Deep Sleep - Small ghosts surround the enemy, putting them to sleep.
|
||
Element: Earth/Water
|
||
|
||
Poison Lime - Icicles pop from the ground, poisoning the enemy.
|
||
Element: Water/Wind
|
||
|
||
Black Breeze - Encases the enemy in a jelly, poisoning them.
|
||
Element: Bane/Wind
|
||
|
||
Doom - A dark hand grabs the enemy, putting them to sleep.
|
||
Element: Bane/Fire
|
||
|
||
---
|
||
|
||
Drakonite Spells
|
||
|
||
All these spells target the entire enemy equally.
|
||
|
||
Tempest - A massive storm strikes, blasting the enemy with lightning
|
||
and wind.
|
||
Element: Wind
|
||
Classes: Wizard, Archmage, Sorceress, Witch, Siren, Warlock
|
||
|
||
Annihilation - Raging bolts of fire strike from the heavens,
|
||
incinerating the enemy.
|
||
Element: Fire
|
||
Classes: Wizard, Archmage, Sorceress, Witch, Siren, Warlock
|
||
|
||
Meteor Strike - Massive meteors fall from the heavens and pound the
|
||
enemy.
|
||
Element: Earth
|
||
Classes: Wizard, Archmage, Sorceress, Witch, Siren, Warlock
|
||
|
||
White Mute - Ice storms blast the enemy and freeze them in a solid
|
||
block of ice.
|
||
Element: Water
|
||
Classes: Wizard, Archmage, Sorceress, Witch, Siren, Warlock
|
||
|
||
************************************************************************
|
||
|
||
H. Name Codes
|
||
|
||
There are two names you can enter on the New Game screen that'll
|
||
"activate" new features. They're not huge, but they exist, so in the
|
||
guide they go...
|
||
|
||
DEL_DATA - Enter this and all data saved on the cart will be removed.
|
||
|
||
MUSIC_ON - Enter this and you can access the Sound Test
|
||
|
||
************************************************************************
|
||
************************************************************************
|
||
|
||
11. Legal
|
||
|
||
This FAQ was made 100% by me, Scott "CyricZ" Zdankiewicz. You may not
|
||
take it in whole or in part and claim it as your own. You may not alter
|
||
it in any way, even if you ask me first, and that includes putting it
|
||
in HTML format. Please don’t post this on your site unless you have
|
||
express consent by me. I’ve put a lot of time into this. Give me some
|
||
credit...
|
||
|
||
Currently, the following sites have permission to post my FAQ.
|
||
|
||
www.gamefaqs.com
|
||
vgstrategies.about.com
|
||
rwartrow.yahoo.com
|
||
|
||
www.cheatcc.com
|
||
www.happypuppy.com
|
||
www.cheatstop.com
|
||
www.neoseeker.com
|
||
www.gamespot.com
|
||
www.ogrebattle64saga.8k.com
|
||
ishibishi.8m.com
|
||
www.gamesteronline.com
|
||
www.gamexperts.com
|
||
www.geocities.com/rpg0nline
|
||
www.delphi.com/LordHeavyArms
|
||
www.magnusgallant.cjb.net
|
||
www.timsvault.com
|
||
www.game-place.com
|
||
http://members.xoom.com/3dmike1/matt/rpgsite
|
||
|
||
If you find any sites that have this FAQ besides those listed, please
|
||
let me know.
|
||
|
||
************************************************************************
|
||
************************************************************************
|
||
|
||
12. Credits
|
||
|
||
CJayC - For putting this up on his site.
|
||
|
||
Andrew Simpkins - For adding a ton of stuff, particularly Rewards for
|
||
individual units in the games, as well as Level Ups, and a few other
|
||
corrections.
|
||
|
||
Lunatikk - Was the first to give me a bunch of new classes: Paladin,
|
||
Diana, Priest, Beast Master, Zombie, Ghost, Vultan, Raven, Pumpkinhead,
|
||
Gremlin, Faerie, Wyvern, Cerberus, Young Dragon, Platinum Dragon,
|
||
Blue Dragon, Sword Master, Ninja Master, Freya, Siren, Vampire,
|
||
Bahamut, Cockatrice. Now, get out of my bushes! ^_^
|
||
|
||
MetroidMoo - For info on Golems.
|
||
|
||
Brian Jones - For some info on besting the ever annoying Cockatrices...
|
||
|
||
MtnRige - For Black Knight and Archmage
|
||
|
||
Kami - For info on how to get Vad
|
||
|
||
King Tut - THANK YOU, THANK YOU, THANK YOU for letting me use the class
|
||
change stats on his website
|
||
|
||
supergremlin - For telling me the enemy uses Revive Stones.
|
||
|
||
Andrew - For the Baldr Golem class
|
||
|
||
The Juggernaut - For pointing out to me a few tips on experience
|
||
building.
|
||
|
||
Duke Frederick - For supplying me with a preliminary strategy for
|
||
Scene 23.
|
||
|
||
Wicked Souls - For the excellent Witch combos!
|
||
|
||
Eagles - For the definitive word on Alignment requirements.
|
||
|
||
Eagles and Mighty Pang - For a good starter walkthrough for Tremos
|
||
Mountains I.
|
||
|
||
Adam Hutch, Freedan, Bumper, francis lapointe, mrputter - For supplying
|
||
me with item info.
|
||
|
||
MetroidMoo - For allowing me to use his FAQ for some of my items.
|
||
|
||
Rashidi and Chameleon - For info on the Vanity and Superior Knight
|
||
Class' attacks.
|
||
|
||
Rashidi - For the Level Up Bonuses
|
||
|
||
Celda - For a correction
|
||
|
||
Anthony Gargon - For supplying some battle strategies.
|
||
|
||
Freedan - For supplying me with extra birthday info, and the walkthrough
|
||
for the bonus scene.
|
||
|
||
Nintendo Power - For compiling the Opening values.
|
||
|
||
IGNGuides - For publishing another set of Opening values...
|
||
|
||
bearsman6 - For giving me proprietary stats for Wyverns.
|
||
|
||
Darth Gecko - For some ending info
|
||
|
||
Arctic - Help on a few random things.
|
||
|
||
ultron, epic, EvanMacD, Otik2, poocho, Karl Hungus - For Netural
|
||
Encounter info.
|
||
|
||
Nash Blade and other users on the GameFAQs boards - For discovering the
|
||
55 Item Cheat.
|
||
|
||
Joe - For info on Richard.
|
||
|
||
Thomas Haver - For info on Angel Knights, and a surefire way to get them.
|
||
|
||
************************************************************************
|
||
************************************************************************
|
||
|
||
13. Version Updates
|
||
|
||
Version 3.1 - 10/8/2002 - Thanks a lot to a bigger fan of this game
|
||
than I, Andrew Simpkins. At my permission, he took it upon himself to
|
||
add all the individual unit rewards and leftover Level Up bonuses for
|
||
classes, as well as a few other corrections. Hopefully, this will be
|
||
enough updates for my guide... ;)
|
||
|
||
Version 3.0 - 5/10/2002 - Not really an update so much as an appeasment
|
||
for the nitpickers. Folks, if there's anything else you want me to put
|
||
in this guide (i.e. individual level-ups), send them directly to me, as
|
||
I'm too busy on other guides to search them out.
|
||
|
||
Version 2.9 - 9/8/2001 - Nice big old update, with menus and stuff...
|
||
|
||
Version 2.8 - 2/23/2001 - I spoil you guys too much... If you'll check
|
||
the Item List, you'll see what I mean... ^_^
|
||
|
||
Version 2.7 - 1/26/2001 - With Freedan sending in the last mission
|
||
walkthrough, and the addition of Carth and Biske, this guide is largely
|
||
complete. I don't think I'll be making any more updates soon. Also,
|
||
I moved Lich and Vampire to the Human sections, where they show up in
|
||
the game, and fixed the opening question values.
|
||
|
||
Version 2.6 - 1/16/2001 - So, how was everyone's holiday? Few things
|
||
corrected. Put up a Tremos Mts. Walkthrough and the info for Paul. I
|
||
know how to get Biske and Carth, thank you all, but I'd like to get
|
||
them on my own before I put the info in the FAQ.
|
||
|
||
Version 2.5 - 12/20/2000 - God, I hate Finals week. Anyway, I finished
|
||
pretty much all the missions on hidden items and whatnot. Just have to
|
||
make myself a complete Tremos Mts. I walkthrough, and get that bonus
|
||
mission, and we should be all done...
|
||
|
||
Oh yeah... Got an interesting cheat up in the Miscellany section...
|
||
|
||
And I'll be postponing updates for a while, until I get back from break.
|
||
That'll be until about Jan. 13, so don't expect anything from me
|
||
between those times...
|
||
|
||
Version 2.4 - 12/9/2000 - Okay. Did a lot. Rearranged all the Items,
|
||
and finished off a ton of missions with enemy levels and hidden items.
|
||
|
||
Version 2.3 - 12/3/2000 - Well, that's pretty much all of the missions,
|
||
except the bonus mission that you get for beating the game with no
|
||
Zenobians and having a low Chaos Frame.
|
||
|
||
Version 2.2 - 11/29/2000 - Such a short amount of time, but such a big
|
||
update. I've added the Miscellany section, and consolidated all the
|
||
Neutral Encounters into one section. Oh, and a few more missions, too.
|
||
|
||
Version 2.1 - 11/26/2000 - Two more missions. One of them being the
|
||
first, and one being the last. That's right. I beat the game, and I'm
|
||
now accepting any and all pieces of info.
|
||
|
||
Version 2.0 - 11/20/2000 - About four or so more missions.
|
||
|
||
Version 1.9 - 11/17/2000 - Two more missions, and Tiamat thrown in for
|
||
your troubles, not to mention numerical values for the Alignment
|
||
requirements.
|
||
|
||
Version 1.8 - 11/10/2000 - Five more missions, the Princess class, as
|
||
well as Gorgon and Sphinx.
|
||
|
||
Version 1.7 - 11/7/2000 - Two more missions, and I've added Debonair,
|
||
Destin, and Gilbert. Happy day!
|
||
|
||
Version 1.6 - 11/2/2000 - Three more missions, as well as Angel Knights
|
||
and Seraphim added.
|
||
|
||
Version 1.5 - 10/31/2000 - Two more missions, and I've changed the
|
||
format once again. I will now have Hidden Items in the missions.
|
||
|
||
Version 1.4 - 10/28/2000 - A couple more missions, and several of the
|
||
master Dragon classes.
|
||
|
||
Version 1.3 - 10/26/2000 - I know it's a little late to change the
|
||
format, but I'll have to do it soon anyway, so I've added Level and
|
||
items carried to each of the opposing units in my Mission Walkthroughs.
|
||
|
||
Also, I'm building a small shrine to King Tut. He's a veritable god in
|
||
my book. He allowed me to use information from his site:
|
||
http://kalynuik-s.tripod.com. This allows me to put up stat
|
||
requirements for all required classes! Yay!
|
||
|
||
Version 1.2 - 10/22/2000 - See Version 1.1 ^_^
|
||
|
||
Version 1.1 - 10/19/2000 - More missions, and some more items.
|
||
|
||
Version 1.0 - 10/15/2000 - Since it's actually starting to look like a
|
||
real FAQ, we're above 1. Added the first Mission Walkthrough (for
|
||
Scene 10) and some more classes, more items, etc...
|
||
|
||
Version 0.5 - 10/14/2000 - The first bit. Intro, Legal, the Classes I
|
||
had and Items and such...
|
||
|
||
************************************************************************
|
||
************************************************************************
|
||
|
||
14. The Final Word
|
||
|
||
FAQ #2 out and ready. Phew. This one was a lot harder to do than
|
||
the Perfect Dark FAQ. RPGs tend to be as such.
|
||
|
||
Remember, if you want to submit to me, make sure you check to make sure
|
||
your stuff isn't already in the FAQ.
|
||
|
||
One final note:
|
||
|
||
Some people have asked me about how they're doing, or if their units
|
||
are any good. Also, some ask me what my best teams are so that they
|
||
can emulate me. Let me just say that there are a million and a half
|
||
ways to play this game, and my best units are not going to be YOUR best
|
||
units. Don't always go looking to me for answers. This is your war,
|
||
not mine. You know how best you can fight it. I'm just giving you a
|
||
road map. You have to make the journey.
|
||
|
||
Have fun!
|
||
|
||
|