1156 lines
44 KiB
Plaintext
1156 lines
44 KiB
Plaintext
Ogre Battle 64 Class and Spell List/Written by dark33 and Overmind
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Version Number: 0.5
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Date Last Updated: 5/24/01
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1. COPYRIGHT INFORMATION
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This document is copyright Overmind and dark33 (2001). It may only be used on
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www.gamefaqs.com.
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If you want to use this FAQ on your site, don't be afraid to ask either one
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of us. But you must get our permission. Our email addresses are listed near
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the bottom at Contact Information. Do not use it on any other site UNLESS you
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ask us first. Please do not use this for your own FAQ unless you ask us
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first. And finally, don't take any information from it, again, unless you
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ask.
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If you want to use information from this guide for your own FAQ, ask us
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first. There is a 99% chance we'll say yes, as long as you ask first.
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Remember do NOT copy any of this information into your own FAQ or list unless
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you ask us first.
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2. Table of Contents
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1. Copyright Info.
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2. Table of Contents
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3. Revision History
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4. Introduction
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5. Male Classes/Description
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6. Female Class
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7. Hawkman Class
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8. Beast Class
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9. Dragon Class
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10. Undead Class
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11. Demon Class
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12. Golem Class
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13. Spell Guide
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14. Contact Info.
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15. Credits
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3. Revision History
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5/12/01- I just started! I've got a LONG way to go. Started the introduction
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and Male Class descriptions. It's night now so I think tomorrow I'll start
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adding to it. Good night!
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5/13/01- Dark33 sent in the rest of the male class descriptions. Submitted a
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preliminary version of this Guide. Much more coming in the next few days.
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5/14/01- 5:20PM We decided to split up the female classes, with each of us
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doing half of the females. We finished that list today. Also did the Hawkman
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class as well.
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5/15/01- 5:10PM Added in some of the Undead, and one Demon. More will be on
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the way.
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5/17/01- 5:00PM Started the Spell FAQ. It's hard to do with so little time
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between school.
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5/23/01- 6:45PM Haven't worked for a while. Thanks to school for me, and
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other FAQs for dark. Started the Dragon Class.
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5/24/01- 10:30PM Submitted the latest version, 0.5. More coming very soon.
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4. Introduction
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Welcome to Ogre Battle64 Class/Spell Guide! Ogre Battle is a truly wonderful
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game. I like how each character has a different class, which gives them a
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special ability. I also enjoy casting spells and combining magic. Magic is
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what makes an RPG great, so I had to include it in here. This FAQ describes
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every class I could possibly remember from a solider to a Paladin. Well, I'll
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check up on my game too so that I can make sure everything is accurate.
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Please note anything that I may have missed. Even I make mistakes sometimes.
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If you spot a mistake I may have made, or I left something out, contact me at
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once. Enjoy!
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Overmind and Dark33 team up to present you with a nice Class FAQ with all the
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spells in the game thrown in as well! We'll make sure not to skip any
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classes, and we'll provide information as detailed and accurate as possible.
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We'll try to get this information to you as quickly as we can.
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5. Male Class/Description
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The male classes are usually the strong, fighting type. They range from
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Knights to Wizards and include several other classes. What we've done here is
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put down the name of the unit, the basic equipment they come with (you need
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to have the basic equipment to be able to turn one of your guys into that
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class), the moves they use, the alignment you need to get one, a description,
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and of course, comments on the class.
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For the moves section, the move at the top will be performed if the character
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in the front row. The second from the top is for the middle. And the bottom
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one is for the back row.
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=============================================================================
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Unit: Solider
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Basic Equipment: Short Spear/Half Armor
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Moves: Thrust x 1
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Thrust x 1
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Thrust x 1
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Alignment needed: Any
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Description: Inexperienced foot soldiers that travel in a group of three.
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They use their spears to thrust into the enemy.
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Comments:
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These guys are not very good. But if you want new guys, you'll have to put up
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with them for a while. As you lose HP, you'll lose one soldier in the group,
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which lessens your attack. Have patience! When they gain enough experience,
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they'll evolve into a fighter or amazon, depending on the leader's gender.
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=============================================================================
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Unit: Fighter
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Basic Equipment: Short Sword/Chain Mail/Round Shield/Iron Helmet
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Moves: Slash x 2
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Slash x 1
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Slash x 1
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Alignment needed: Any
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Description: Evolved solider that has gained enough experience to fight on
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his own.
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Comments:
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Train it well! This guy will later become your Knight or anything! It's got
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okay status. Make sure when your solider evolves, it's in a unit with a male
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leader. It uses regular swords. Train it, and at level 7-10, it should be
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able to evolve.
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=============================================================================
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Unit: Knight
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Basic Equipment: Baldr Sword/Plate Armor/Armet/Kite Shield
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Moves: Slash x 2
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Slash x 1
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Slash x 1
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Alignment needed: Semi chaotic-Total Lawful
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Description: Knight clad in full armor who fights for pride and honor. His
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offensive and defensive capabilities are well balanced.
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Comments:
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Not a bad guy, especially in the front row, and for the early part of the
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game. He uses regular swords, and is a great person to have on Magnus's
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group. It also has pretty good defense. Once you get all of the basic
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equipment, change at least a few of your fighters into Knights when they're
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at level 7-9. Train him to be lawful, and you'll be rewarded with the option
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of changing it into an even stronger class!
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Unit: Beserker
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Basic Equipment: Fransisca/Leather Armor/Iron Helmet
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Moves: Strike x 2
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Strike x 1
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Strike x 1
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Alignment needed: Neutral-Total Chaotic
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Description: Fearless warrior with extraordinary strength and toughness. He
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attacks with full might regardless of status.
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Comments:
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If you want a Black Knight, this class is good to start it out as. His attack
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his really good, especially if you give him the Flame Flail, which you get in
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Scene 7. You should give him a better hat and armor. His defense his so-so.
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He's basically the pre-Black Knight Class, so if you're eyeing one of those,
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you might want to turn one of these guys into a Black Knight as soon as you
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can.
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Unit: Fencer
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Basic Equipment: Bastard Sword/Cloth Armor/Jingasa
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Moves: Slash x 2
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Slash x 1
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Slash x 1
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Alignment needed: Semi chaotic-total lawful
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Description: Experienced Swordsman who's distinct style allows to move
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swiftly and wield a greatsword with ease.
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Comments:
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I wouldn't recommend it for the start of the game. It uses Great Swords,
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which are so rare at the beginning of the game. In fact, the Bastard Sword is
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the only one for a while. When you get better swords, it'll be okay to take
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one, but it'll probably be able to become a Sword Master by then. They aren't
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quite as powerful attackers as Knights, and they definitely have worse
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defense. Therefore, train Knights instead of Fencers, even if you want to use
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Swordmasters later.
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Unit: Phalanx
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Basic Equipment: Spear/Large Shield/Plate Mail/Iron Helmet
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Moves: Pierce x 2
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Pierce x 1
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Pierce x 1
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Alignment needed: Semi chaotic-Semi Lawful
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Description: Heavy infantryman equipped with spear and a large round shield.
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This class plays a pivotal role in defense.
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Comments:
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A good unit to have protecting a unit with bad defense. His defense is great!
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You'll have to get better spears if you want him to be a good attacker,
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however. It's not bad to have, but it's fragile against magic, so watch out!
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He belongs in the front row, obviously, since he can take quite a bit of
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punishment. Spears are in short supply early in the game, unfortunately.
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Unit: Beast Tamer
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Basic Equipment: Leather Whip/Leather Armor
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Moves: Lash x 2
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Lash x 1
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Lash x 1
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Alignment needed: Slight Lawful-Total chaotic
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Description: With whip in hand, the Beast Tamer commands beasts, and brings
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out their full potential.
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Comments:
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Don't make me laugh. These guys dish out moderate damage, but their defense
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is pretty bad. There are much better guys to use like the Beserker or the
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Knight. Only if you have beasts in your group should you even consider using
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one of these. They increase the power of beasts in their group, which may be
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worth it, but Beast Tamers are not powerful at all. Whips are basically non-
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existent early in the game.
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Unit: Doll Master
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Basic Equipment: Marionette/Robe/Amulet/Bandana
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Moves: Pull Strings x 2
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Pull Strings x 2
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Pull Strings x 1
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Alignment needed: Semi chaotic-Semi Lawful
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Description: This class uses a doll as a weapon and commands Golems.
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Comments:
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You won't get a better doll until Chapter 2 unless you get the Gallant Doll
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on Magnus' 20th birthday. These guys aren't that bad if you have a strong
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group to back up their weak defense. Remember to put them in the front row
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and keep it neutral so it can evolve into an Enchanter. If you want to
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protect it from powerful enemies, you can put them in the middle row since
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they still go twice there.
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=============================================================================
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Unit: Ninja
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Basic Equipment: Iron Claw/Ninja Gear/Hachigane
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Moves: Rend x 2
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Rend x 1
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Rend x 1
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Alignment needed: Neutral-Total Chaotic
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Description: Martial artist with great agility who wields a set of claws and
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eliminates all who stand in his way.
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Comments:
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Huh? Forget it. Not worth it. They aren't very strong. Like the Great Swords,
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Claws are very rare. Ninjas are less powerful attackers than Knights and
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Beserkers, and they have worse HP and defense, which makes them basically
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useless. There aren't that many Ninjas in the game either, as enemies. They
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could be useful if they evolve into Ninja Masters, when they'll go 3 times in
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the front, but until then, don't even bother.
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Unit: Wizard
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Basic Equipment: Scripply Staff/Robe/Amulet/SpellBook
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Moves: Elemental Magic x 1
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Elemental Magic x 1
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Elemental Magic x 2
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(with spellbook, the attack will be their element. Can be changed with
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different books)
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Alignment needed: Neutral-Total Chaotic
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Description: Male spellcaster who devotes himself on uncovering the mysteries
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of magic.
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Comments:
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Great to have in the back row. It'll become more powerful, and that's always
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a good thing. In the back row, it'll cast a magic spell. If it has a
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spellbook, its spell will be equal to its element (If his element is fire,
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the spell will be fireball. Keep it chaotic so you can evolve into a more
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powerful wizard. Magic will hurt enemies in the back row, who are normally
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protected, so you can hurt them now.
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=============================================================================
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Unit: Paladin
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Basic Equipment: Blessed Sword/Baldr Armor/Baldr Helmet/Kite Shield
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Moves: Slash x 3
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Slash x 2
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Elemental Magic x 2
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Alignment needed: Semi Lawful-Total Lawful
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Description: Attaining knighthood, he has the ability to draw magical power
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out of his sword.
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Comments:
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A must get! A Paladin is not only powerful, but he goes three times in the
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front row. If you put him in the back row, he will use elemental magic, but
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don't bother. He will add much strength to a group of Lawful characters. Be
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sure to upgrade his equipment to make him impenetrable against physical
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attacks. With high HP, excellent attack, and very good defense, he's one of
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the best characters to use in a unit. Definitely put him in the front row, as
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they go three times there.
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Unit: Dragoon
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Basic Equipment: Sword of Tiamat/Dragon Armor/Dragon Helmet
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Moves: Slash x 3
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Slash x 2
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Slash x 2
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Alignment needed: Any
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Description: Also known as the Dragon Killer, this class is trained to
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single-handedly vanquish fearsome Dragons.
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Comments:
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Ouch! These guys rule! Their attack is superior to most guys. But the only
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way to get it is to follow a difficult process (email dark33 or me if you
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want to know). If you have one, give it your most powerful Great Sword. They
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also have great agility and defense. They go three times in the front, have
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excellent defense and HP, and superior attack. Get it!
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Unit: Black Knight
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Basic Equipment: Satan's Bullova/Baldr Armor/Valiant Mantle/Armet
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Moves: Cleave x 2
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Cleave x 2
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Elemental Magic x 2
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Alignment needed: Semi chaotic-Total chaotic
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Description: Knight clad in pitch black armor that strikes fear in his
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enemies. He has the ability to draw magical power out of his weapon.
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Comments:
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Yes! Now we're talking! Powerful attackers, and excellent defense. Definitely
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put these babies in the front row, their magic attack is horrible when
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positioned in the back. Unfortunately, you can only get a limited number of
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these guys. Make sure you have some chaotic units to put these guys in.
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They'll really soften up the enemy for your powerful spellcasters in the back
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row to destroy.
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Unit: Sword Master
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Basic Equipment: Claymore/Cloth Armor/Hachigane
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Moves: Slash x 3
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Slash x 2
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Sonic Boom x 2
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Alignment needed: Semi chaotic-Total lawful
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Description: The master swordsman who strikes are so swift that they create
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powerful shockwaves.
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Comments:
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Not too useful until you get the Chadholg greatsword, which will annihilate
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the opposition. They go three times in the front, which is where they should
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be placed. Sonic Boom is fairly weak and it hurts yourself too, so don't
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place it in the back. Just as good as Paladins, and in fact have slightly
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better attack, but a little less defense. Get one, if only to use that
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Chadholg sword. If you get the Ogre Blade, get another one of these.
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Unit: Cataphract
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Basic Equipment: Baldr Spear/Heavy Armor/Tower Shield/Armet
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Moves: Pierce x 2
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Pierce x 2
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Pierce x 2
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Alignment: Semi chaotic-Semi Lawful
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Description: Heavy infantryman protected with full body armor and an enormous
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shield. His impenetrable defense more than makes up for his lack of speed.
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Comments:
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Superior defense, but his attacking skills leave much to be desired. Since he
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only goes twice in the front row, he won't really damage anyone very badly.
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In addition, spears are definitely not the best type of weapon to attack
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with. These guys are only good if you REALLY need to beef up defense in your
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unit. Otherwise, skip this and instead go for a Paladin, Sword Master, or
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Black Knight.
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Unit: Beast Master
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Basic Equipment: Rapture Rose/Hard Leather
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Moves: Lash x 2
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Lash x 2
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Lash x 2
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Alignment: Total Chaotic-Neutral
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Description: The master Beast Tamer who can communicate with beasts and
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elevate their potential above their limits.
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Comments:
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Not too useful unless you like to use beasts. If a beast is in a unit with
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Beast Masters, the beast will have a substantial increase in stats.
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Otherwise, there are better neutral/chaotic fighters to use such as the
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Enchanter or the Black Knight.
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Unit: Enchanter
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Basic Equipment: Fool/Magician's Robe/Amulet/Bandana
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Moves: Pull Strings x 3
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Pull Strings x 2
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Pull Strings x 2
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Alignment: Semi Chaotic-Semi Lawful
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Description: Considered the elite Doll Master, this class is capable of
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breathing life into dolls and Golems.
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Comments:
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Probably the best class to use if you have a high level neutral guy. He goes
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three times in the front row, with powerful damage, as long as you have a
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pretty good doll. Unfortunately, his defense leaves much to be desired, and
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he is vulnerable. You can try putting him in the back as well, although he'll
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only go twice.
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Unit: Ninja Master
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Basic Equipment: Baldr Claw/Ninja Garb/Hannya Mask
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Moves: Rend x 3
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Rend x 2
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Ninja Art x 2
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Alignment: Total Chaotic-Semi Chaotic
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Description: Head of the Ninjas, he has gained the ability to wield a special
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form of magic called ninjutsu.
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Comments:
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They go three times in the front row, which is a defnite plus. In the back
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row, he'll use an area effect spell, which will dish out moderate damage. Not
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too bad of a choice, especially if you can't get a Black Knight or anything
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better than it is. Better choice than a Beast Master for sure, so get this
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instead of a Beast Master.
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=============================================================================
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Unit: Archmage
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Basic Equipment: Arc Wand/Magician's Robe/Spellbook/Amulet
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Moves: Elemental Magic x 1
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Elemental Magic x 2
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Area effect spell x 2
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Alignment: Total Chaotic-Semi Chaotic
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Description: One who stands above wizards. With his vast arcane knowledge, he
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is able to cast area effect spells.
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Comments: Excellent spellcasters who should DEFINITELY be put in the back
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row. Low defense, but powerful spells that are area effect in the back. That
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means that it could potentially hurt up to four enemies if bunched together.
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A good class to use for sure.
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*****************************************************************************
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Lich and Vampire will go under the UNDEAD class.
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*****************************************************************************
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-----------------------------------------------------------------------------
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6. Female Classes
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The female classes are varied from the strong, fighting type to magical
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attackers or healers. They range from Freyas to Sorceresses and include
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several other classes like Priests. Once again, what we've done here is put
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down the name of the unit, the basic equipment they come with (you need to
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|
have the basic equipment to be able to turn one of your guys into that
|
|
class), the moves they use, the alignment you need to get one, a description,
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|
and of course, comments on the class.
|
|
|
|
For the moves section, the move at the top will be performed if the character
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in the front row. The second from the top is for the middle. And the bottom
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one is for the back row.
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=============================================================================
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Unit: Amazon
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Basic Equipment: Short Bow/Leather Armor/Bandana
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Moves: Shoot x 1
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Shoot x 1
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Shoot x 2
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Alignment: Any
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Description: Basic female class with a bow and arrows having gained enough
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experience on her own.
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Comments:
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You'll start off with a few of these, most likely. You should obviously put
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them in the back, so that they go twice. You should change class as soon as
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you can, however, to pretty much whatever you want.
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=============================================================================
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Unit: Archer
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Basic Equipment: Great Bow/Leather Armor/Leather Hat
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Moves: Shoot x 1
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Shoot x 2
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Shoot x 2
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Alignment needed: Semi chaotic-Semi Lawful
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Description: Though using the same weapons, the Archers skill easily
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surpasses that of the Amazon.
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Comments:
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It's good to have in the back row. You should get some in the first chapter.
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They work well when they're attacking, but have bad defense, so have someone
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in front of them so they can't be attacked physically. Magic is not that
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effective against them. Overall, not bad in the beginning.
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=============================================================================
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Unit: Dragon Tamer
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Basic Equipment: Rapier/Chain Mail/Bone Helmet
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Moves: Thrust x 2
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Thrust x 1
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Thrust x 1
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Alignment needed: Semi chaotic-Semi Lawful
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|
Description: With her thrusting sword, the Dragon Tamer commands huge
|
|
dragons, and brings out their full potential.
|
|
Comments:
|
|
You shouldn't use it unless you have a dragon in that unit. Her attack and
|
|
defense are not bad. You need to keep her neutral, though. She makes a
|
|
dragon's attack even higher than before. Thanks to her solid defense and her
|
|
capability to go twice in the front row, if you decide to use one, that's
|
|
where it should go. Remember not to use her without a dragon.
|
|
|
|
=============================================================================
|
|
|
|
Unit: Valkerie
|
|
Basic Equipment: Spear/Round Shield/Breastplate/Plumed Headband
|
|
Moves: Cleave x 2
|
|
Cleave x 1
|
|
Lighting x 2
|
|
Alignment needed: Neutral-Total Lawful
|
|
Description: Warrior maiden of the gods. She attacks gracefully with her
|
|
spear, and wields the power of wind.
|
|
Comments:
|
|
You must get them at a high level if you want it to hit hard. You can put it
|
|
in the front row since it's slightly stronger there, but that leaves her open
|
|
to attack. Her low HP can leave her reeling during an attack. Lightning isn't
|
|
quite as strong, but it'll leave her more protected. You should automatically
|
|
get some at the beginning of Scene Three, in Leia's new group.
|
|
|
|
=============================================================================
|
|
|
|
Unit: Witch
|
|
Basic Equipment: Scripplay Staff/Witch's Dress/Pointy Hat/Spellbook
|
|
Moves: Witch Magic x 1
|
|
Witch Magic x 1
|
|
Witch Magic x 2
|
|
Alignment needed: Neutral-Total Chaotic
|
|
Description: This class specializes in casting supportive spells. The wide
|
|
brimmed hat is her trademark.
|
|
Comments:
|
|
Don't even bother. They don't do any damage to anyone. Their magic causes
|
|
status effects. Still it's not that special if you want a strong, dominant,
|
|
and powerful unit. If you get one at the beginning of the game, change it as
|
|
soon as you can. It'll either paralyze, put to sleep, or poison the enemy,
|
|
but most people, including I would rather have a character that causes damage
|
|
instead.
|
|
|
|
=============================================================================
|
|
|
|
Unit: Sorceress
|
|
Basic Equipment: Scripplay Staff/Witch's Dress/Amulet/Spellbook
|
|
Moves: Elemental Magic x 1
|
|
Elemental Magic x 1
|
|
Elemental Magic x 2
|
|
Alignment needed: Neutral-Total Chaotic
|
|
Description: Beautiful female spellcaster who's magical ability is somewhat
|
|
greater than the Wizards.
|
|
Comments:
|
|
Like the Archer, it's great to have in the back row. Like the Archer again,
|
|
it has bad defense. But don't let that intimidate you! These girls rule! With
|
|
their strong magic, they dominate the back row and can even combine their
|
|
magic if the two are targeting the same enemy. The magic will get more and
|
|
more powerful as they gain levels, and they're a perfect fit for the back row
|
|
of some units. Get some of them!
|
|
|
|
=============================================================================
|
|
|
|
Unit: Cleric
|
|
Basic Equipment: Light Mace/Rosary/Cleric's Vestment
|
|
Moves: Healing x 1
|
|
Healing x 1
|
|
Healing x 2
|
|
Alignment needed: Neutral-Total Lawful
|
|
Description: Though forbidden to harm others, the Cleric is able to heal her
|
|
companions through her faith.
|
|
Comments:
|
|
You shouldn't get one at the beginning, because you won't really need healing
|
|
abilities until later. You won't be using one for very long. Wait until you
|
|
can turn someone into a Priest. A Cleric is sometimes good, but she only
|
|
heals one person. Watch out for putting her in the front row. Her defense is
|
|
bad, and she'll only heal once there. If you must have one, put her in the
|
|
back row.
|
|
|
|
=============================================================================
|
|
|
|
Unit: Diana
|
|
Basic Equipment: Ytival/Hard Leather/Plumed Headband
|
|
Moves: Shoot x 1
|
|
Shoot x 2
|
|
Shoot x 3
|
|
Alignment needed: Neutral-Semi Chaotic
|
|
Description: Master of Archery and a specialist in range combat. Her speed
|
|
and accuracy are incomparable.
|
|
Comments:
|
|
Really good back row attackers! Their speed is wonderful, and best of all,
|
|
they go three times! Everyone likes that! Their attack is awesome too. They
|
|
can seriously damage opposing units, thanks to their high attack and ability
|
|
to go three times. Again don't put them in the front because of their
|
|
pathetic defense and since they only go once there.
|
|
|
|
=============================================================================
|
|
|
|
Unit: Dragon Master
|
|
Basic Equipment: Estoc/Scale Armor/Plumed Headband
|
|
Moves: Thrust x 2
|
|
Thrust x 2
|
|
Thrust x 2
|
|
Alignment: Neutral-Semi Lawful
|
|
Description: This title is given to a Dragon Tamer who can elevate their
|
|
potential above their limits.
|
|
Comments:
|
|
Like the Dragon Tamer, don't bother with one unless you have a dragon in her
|
|
unit. She's not that much stronger than the Dragon Tamer. Remember she powers
|
|
up dragons. Still not recommended for a strong unit. You can hide her in the
|
|
back row, because she goes twice anywhere, and she'll take less damage there,
|
|
which will help her out.
|
|
|
|
=============================================================================
|
|
|
|
Unit: Freya
|
|
Basic Equipment: Thunder Spear/Baldr Mail/Armet/Buckler
|
|
Moves: Cleave x 2
|
|
Cleave x 2
|
|
Area effect magic x 2
|
|
Alignment needed: Semi Lawful-Total Lawful
|
|
Description: Warrior Maiden given divine protection from her patron god. She
|
|
excells in both physical combat and sorcery.
|
|
Comments:
|
|
Now we're talking! They are both great attackers and spell-casters. When put
|
|
in the back, they're weaker, but they still hurt a lot. In fact, the spells
|
|
they cast are area effect, so they'll damage more than one enemy. Their
|
|
physical attack is nice too, but they're kind of vulnerable in the front row.
|
|
You should find shields for her because a Buckler is not that good. All and
|
|
all, not too bad!
|
|
|
|
=============================================================================
|
|
|
|
Unit: Siren
|
|
Basic Equipment: Arc Wand/Fur Coat/Spellbook/Amulet
|
|
Moves: Elemental Magic x 1
|
|
Elemental Magic x 2
|
|
Area Effect Magic x 2
|
|
Alignment needed: Semi chaotic-Total chaotic
|
|
Description- Even more powerful and beautiful then the sorceress, the Siren
|
|
is able to cast area effect spells.
|
|
Comments:
|
|
Oh yeah! These girls are beautiful in both looks AND magic! In the back, they
|
|
use those wonderful area effect spells. Give it better wands too and they'll
|
|
be unbeatable. Make sure she's in the back, though, because you'll cast area
|
|
effect spells back there and you'll be in a better defensive position. Their
|
|
low defense and HP is probably their only drawback.
|
|
|
|
=============================================================================
|
|
|
|
Unit: Priest
|
|
Basic Equipment: Baldr Mace/Robe of the Wise/Rosary
|
|
Moves: Healing Plus x 1
|
|
Healing Plus x 1
|
|
Healing Plus x 2
|
|
Alignment needed: Semi Lawful-Total Lawful
|
|
Description- High ranking Cleric who's compassionate prayer heals the
|
|
injured.
|
|
Comments:
|
|
Great too! Have in a unit that is very susceptible to damage. She can heal
|
|
multiple allies, so in the unit she's in, try to group characters together so
|
|
that many can be healed. Maces are rare, but they power her up greatly! Give
|
|
her an amulet, for it is better than Rosary, but if you get some new stuff
|
|
like the Ring of Eloquence, give her one of those. Robe of the Wise is a
|
|
great robe too, but the Bloodstained Robe is better Defense again is fragile,
|
|
so make sure that she is protected.
|
|
|
|
=============================================================================
|
|
|
|
Unit: Princess
|
|
Basic Equipment: Battle Fan/Pure White Dress/Dream Tiara/Spellbook
|
|
Moves: Elemental Magic x 1
|
|
Elemental Magic x 2
|
|
Area effect Magic x 2
|
|
Alignment needed: Semi Lawful-Total Lawful
|
|
Description: Her dignity and charisma are such that her companions are
|
|
inspired to perform beyond their potential.
|
|
Comments:
|
|
Great! It's takes a long process, but when you get her, WOW! If you put her
|
|
as the leader in a unit, she'll make them do another turn (ex: Paladin goes
|
|
from 3 turns to 4 turns). This will definitely vastly increase the amount of
|
|
damage your unit will dish out. By herself, she's not very strong, but it's
|
|
worth it to have one because of her effect on others. Make sure you get one
|
|
for an ultimate team!
|
|
|
|
*****************************************************************************
|
|
|
|
The Lich class is in the UNDEAD section
|
|
The Angel Knight is in the UNDEAD section
|
|
|
|
*****************************************************************************
|
|
|
|
-----------------------------------------------------------------------------
|
|
|
|
7. Hawkman Classes
|
|
|
|
There are only three in the Hawkman Classes. But these three can deal
|
|
a
|
|
lot of damage to the enemy. You've got make sure you put the actual Hawkman
|
|
in the front row. The Ravan and Vultan can go in any row. Now, without
|
|
further distraction, the Hawkman class!
|
|
|
|
=============================================================================
|
|
|
|
Unit: Hawkman
|
|
Basic Equipment: Halt Hammer/Leather Armor/Bandana
|
|
Moves: Strike x 2
|
|
Strike x 1
|
|
Strike x 1
|
|
Alignment needed: Any
|
|
Description: Temperamental and aggressive, this class can move without
|
|
terrain restrictions.
|
|
Comments:
|
|
Give it good axes, and it'll be good! Always put it in the front row so it'll
|
|
go twice. It's guarding abilities are slightly good too, guarding more
|
|
attacks than other classes. Equip better armor and hats too, so he won't be
|
|
that vulnerable.
|
|
|
|
=============================================================================
|
|
|
|
Unit: Vultan
|
|
Basic Equipment: Baldr Club/Hard Leather/Hachigane
|
|
Moves: Strike x 2
|
|
Strike x 1
|
|
Wind Shot x 2
|
|
Alignment needed: Slightly Chaotic-Total Lawful
|
|
Description: Descended from the ancient clan of noble Hawkmen, once said to
|
|
have ruled the heavens.
|
|
Comments:
|
|
Doesn't start out with the best stuff, so make it better with better
|
|
equipment. It can really guard against many attacks and fairly often too. It
|
|
casts a pretty strong attack in the back row called Wind Shot, but they're
|
|
pretty much better when put in the front row. Get this if your Hawkman is
|
|
Lawful.
|
|
|
|
=============================================================================
|
|
|
|
Unit: Raven
|
|
Basic Equipment: Baldr Axe/Armet/Hard Leather
|
|
Moves: Strike x 2
|
|
Strike x 1
|
|
Thunder Arrow x 2
|
|
Alignment needed: Slightly Lawful-Total chaotic
|
|
Description: Hawkman who fell in the way of darkness. Extremely violent, a
|
|
Raven finds pleasure drawing blood.
|
|
Comments:
|
|
Even better than the Vultan in my opinion. Thunder Shot looks different than
|
|
Wind Shot, but is just as strong. They seem to guard more attacks, and they
|
|
also start out with better equipment. This is the recommended Hawkman
|
|
evolution, as long as he's even remotely chaotic.
|
|
|
|
-----------------------------------------------------------------------------
|
|
|
|
8. Beast Classes
|
|
|
|
(coming soon)
|
|
|
|
-----------------------------------------------------------------------------
|
|
|
|
9. Dragon Classes
|
|
|
|
Dragons are big and take up space, but they're pretty good. Keep most
|
|
of them neutral if you want them to evolve. To get a Platinum Dragon, turn a
|
|
young dragon lawful. To get a Black dragon, get a young dragon chaotic. It
|
|
has three evolutions. Now here are the dragons.
|
|
|
|
=============================================================================
|
|
|
|
Dragon: Young Dragon
|
|
Basic Equipment: none
|
|
Moves: Bite x 2
|
|
Bite x 1
|
|
Bite x 1
|
|
Alignment needed: None
|
|
Description: ?
|
|
Comments:
|
|
You have to find one in the wild. If you keep it neutral, it'll evolve into a
|
|
dragon of its element. Lawful will make it Platinum. Chaotic will make it
|
|
Black. You may have to make a lot of room for it to be in your group. Hope it
|
|
evolves at an earliest level possible. They themselves pack a bit of a punch,
|
|
but they aren't very good until they evolve.
|
|
|
|
|
|
=============================================================================
|
|
|
|
Dragon: Red Dragon
|
|
Basic Equipment: none
|
|
Moves: Bite x 2
|
|
Bite x 1
|
|
Fire Breath x 1
|
|
Alignment needed: Neutral
|
|
Description: ?
|
|
Comments:
|
|
The middle class dragons are the same, but still pretty good. You need a fire
|
|
elemental, neutral Young Dragon to get one. It uses Fire Breath in the back
|
|
row, but only once. So you should probably put it in the front and next to a
|
|
strong fighter. Bite will do a good deal of damage to the enemy, and fire
|
|
breath does a little bit more.
|
|
|
|
=============================================================================
|
|
|
|
Dragon: Black Dragon
|
|
Basic Equipment: none
|
|
Moves: Bite x 2
|
|
Bite x 1
|
|
Rotten Breath x 1
|
|
Alignment needed: chaotic
|
|
Description: ?
|
|
Comments:
|
|
These guys are difficult to get unless you try to find it in the wild. You
|
|
need a chaotic Young Dragon or you can find it in the wild. It uses rotten
|
|
breath in the back row, which is a fairly strong attack, but it only goes
|
|
once. Therefore, instead put it in the front where it can do better damage by
|
|
going twice.
|
|
|
|
-----------------------------------------------------------------------------
|
|
|
|
10. Undead Classes
|
|
|
|
The undead Classes contain units that are dead, but are still fighting. Some,
|
|
like the Zombies, are weak and useless. Others, like the Lich and Angel
|
|
Knight, are great. It is difficult to get the Angel Knight. If you're lucky,
|
|
you'll get it instead of a zombie. So now, the Undead Class.
|
|
|
|
=============================================================================
|
|
|
|
Unit: Zombie
|
|
Basic Equipment: Old clothing
|
|
Moves: Bite x 2
|
|
Bite x 1
|
|
Bite x 1
|
|
Alignment needed: Any
|
|
Description: Male: The living dead that continues to roam the battlefield.
|
|
Female: Undead warrior who's former beauty is no where to be
|
|
seen.
|
|
Comments:
|
|
I don't like getting these guys. When a character dies, there is a chance
|
|
it'll become a Zombie. These guys are horrible. They have weak defense. The
|
|
only good thing is that they come back from the dead if they are killed in
|
|
battle. But if an undead is hit and dies by Virtue, it won't comeback. If
|
|
someone dies, immediately use an Alter of Resurrection on him/her or go to a
|
|
witches den. You don't want a prized character go to waste.
|
|
|
|
=============================================================================
|
|
|
|
Unit: Skeleton
|
|
Basic Equipment: Halt Hammer/Torn Cloth
|
|
Moves: Strike x 2
|
|
Strike x 1
|
|
Strike x 1
|
|
Alignment needed: Total Chaotic
|
|
Description: Magically animated human remains. It will reform itself over and
|
|
over again until released to sleep for eternity.
|
|
Comments:
|
|
Don't worry about the alignment. You'll only find it in the wild or by a
|
|
special method of having one of your zombies attacked by a fire elemental
|
|
spell or weapon. But when you do find or get one, it can be very useful. If
|
|
you power it up and upgrade his weapons, he'll serve you well. Once again
|
|
watch out for moves of Virtue. They'll do a skeleton in, permanently.
|
|
|
|
=============================================================================
|
|
|
|
Unit: Ghost
|
|
Basic Equipment: Torn Cloth
|
|
Moves: Nightmare x 1
|
|
Nightmare x 1
|
|
Nightmare x 2
|
|
Alignment needed: Total Chaotic
|
|
Description: Wandering spirit of the deceased. Since they are non-corporeal,
|
|
physical attacks do minimal damage.
|
|
Comments:
|
|
Again you can only catch it in the wild or by another special method, by
|
|
having one of your undead behind attacked by a wind elemental attack (not
|
|
sure on this...). It's not worth it though. All they do is Nightmare, which
|
|
puts the target asleep. Like the Skeleton and Zombie, it doesn't like attacks
|
|
of virtue. Go for the Skeleton instead.
|
|
|
|
=============================================================================
|
|
|
|
Unit: Lich
|
|
Basic Equipment: Kerykerion/Bloodstained Robe/Ring of the Dead/Book of Bane
|
|
Moves: Elemental Magic x 2
|
|
Elemental Magic x 2
|
|
Area Effect Magic x 3
|
|
Alignment needed: Semi chaotic-Total chaotic
|
|
Description:
|
|
Comments:
|
|
OH YEAH! They rule even more than Sirens and Archmages! Now you go THREE
|
|
times in the back row. Best of all, not status changes effect it. Only bad
|
|
point is slightly bad defense. Ring of the Dead is hard to find, but make
|
|
sure you get one. There are only two in the game. Double Trouble! A must get!
|
|
Make sure you have a chaotic group to make room for him/her. Strong spell
|
|
caster + 3 times attacking = pain for your enemies.
|
|
|
|
NOTE: Yes, the Lich is undead, but, however, they DO NOT regenerate if
|
|
killed!
|
|
|
|
=============================================================================
|
|
|
|
Unit: Vampire
|
|
Basic Equipment: Count's Garment/Bloody Cleaver
|
|
Moves: Night Day
|
|
Life Drain x 2 Take a Peek x 1
|
|
Life Drain x 2 Take a Peek x 1
|
|
Life Drain x 2 Flip Over x 1
|
|
Alignment needed: Neutral-Total chaotic
|
|
Description: The undead ruler of the night. His power is formidable, but he
|
|
must stay within his coffin at day.
|
|
Comments:
|
|
People hate it, but it's not THAT bad. I mean, it takes life away, and heals
|
|
himself with it. The bad part is that he has to stay in his coffin at
|
|
daytime, so your unit can't move. Don't let voices sway your decision. Get
|
|
one and make the decision for yourself. They do moderate damage, but the
|
|
damage they do is healed. Unfortunately, this damage leaves much to be
|
|
desired.
|
|
|
|
=============================================================================
|
|
|
|
Unit: Angel Knight
|
|
Basic Equipment: Needle of Light/?
|
|
Moves: Pierce x 2
|
|
Pierce x 2
|
|
Banish x 2
|
|
Alignment needed: Any
|
|
Description:
|
|
Comments:
|
|
Strong female warriors that belong in the front row. Use a love and peace on
|
|
a leaderless unit with Angel Knights if you want to get one the easiest way.
|
|
Once you have one, put it in the front row, and it will slash the enemy to
|
|
death. If it gains enough experience, it seems to evolve into an even more
|
|
powerful undead creature...
|
|
|
|
NOTE: Yes, the Angel Knight is undead, but, however, they DO NOT regenerate
|
|
if killed!
|
|
|
|
(more coming soon)
|
|
|
|
-----------------------------------------------------------------------------
|
|
|
|
11. Demon Classes
|
|
|
|
Unit: Santuros
|
|
Basic Equipment: Evil Axe/Hard Leather
|
|
Moves: Strike x 2
|
|
Strike x 2
|
|
Elemental Magic x 2
|
|
Alignment needed: Any
|
|
Description: Warrior of the Netherworld with horns and lower torso of a goat.
|
|
Being highly intelligent, it can cast spells.
|
|
Comments:
|
|
Pretty powerful, but extremely hard to get. You need to use a love and peace
|
|
on a unit with a Santuros in it. If you equip them well, they'll be
|
|
especially powerful. Solid front row attackers that take up only one square.
|
|
Difficult to get, but pretty good fighters, and definitely better than
|
|
Ravens/Vultans (which use the same equipment).
|
|
|
|
(more coming soon)
|
|
|
|
-----------------------------------------------------------------------------
|
|
|
|
12. Golem Classes
|
|
|
|
(coming soon)
|
|
|
|
-----------------------------------------------------------------------------
|
|
|
|
13. Spell Guide
|
|
|
|
Magic is the wonderful thing that completes an RPG. In my opinion, the
|
|
game isn't an RPG without magic. We want to show you that magic in this game
|
|
is creative, especially the combination spells. Here is the list of spells
|
|
and special abilities a beast, dragon, and other classes might have. (NOTE:
|
|
If you know of a spell or ability that we may have missed, please tell us.)
|
|
|
|
*****************************************************************************
|
|
|
|
A. Fire Elemental Magic
|
|
|
|
*****************************************************************************
|
|
|
|
Spell: Fireball
|
|
Type: Fire-Elemental Magic
|
|
Description: Magic spell of wind that summons Thunderbird, the spirit of
|
|
Lighting.
|
|
|
|
|
|
=============================================================================
|
|
|
|
Spell: Fire Storm
|
|
Type: Fire-Area Effect
|
|
Description: Offensive spell of flame that creates a pillar of fire, and
|
|
burns all within the area of effect.
|
|
|
|
=============================================================================
|
|
|
|
Spell: Fire Breath
|
|
Type: Fire-Ability
|
|
Description: ?
|
|
|
|
=============================================================================
|
|
|
|
Spell: Crimson Note
|
|
Type: Fire-Ability
|
|
Description: ?
|
|
|
|
=============================================================================
|
|
|
|
Spell: Fire Blast
|
|
Type: Fire-Magnus' General Spell
|
|
Description: Mystical power of the sword is shaped into a bolt of force than
|
|
fired at the enemy.
|
|
|
|
*****************************************************************************
|
|
|
|
B. Wind Elemental Magic
|
|
|
|
*****************************************************************************
|
|
|
|
Spell: Lightning
|
|
Type: Wind-Elemental Magic
|
|
Description: Offensive spell of wind that damages the target with an
|
|
electrical discharge
|
|
|
|
=============================================================================
|
|
|
|
Spell: Thunder Flare
|
|
Type: Wind-Area Effect
|
|
Description: Offensive spell of wind that calls down bolts of lighting upon
|
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the area of effect.
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=============================================================================
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Spell: Thunder Breath
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Type: Wind-Ability
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Description: Dragons breath that damages all within its area of effect with
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electricity.
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=============================================================================
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Spell: Radiant Gale
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Type: Wind-Ability
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Description: Electrified cyclone that slashes the entire enemy unit and
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paralyzes them.
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=============================================================================
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Spell: Thunder Arrow
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Type: Wind-Ability
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Description: A ball of electricity that is fired at the target
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|
=============================================================================
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Spell: Wind Shot
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Type: Wind-Ability
|
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Description: Strong blast of wind that damages the target with its impact.
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=============================================================================
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Spell: Wind Storm
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Type: Wind-Ability
|
|
Description: Turbulent air current that creates a powerful shockwave and
|
|
damages the entire enemy unit.
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|
=============================================================================
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|
Spell: Wind Blast
|
|
Type: Wind-Magnus' General Ability
|
|
Description: Mystical power of the sword is shaped into a bolt of force than
|
|
fired at the enemy.
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|
|
*****************************************************************************
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|
|
C. Ice Elemental Magic
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|
*****************************************************************************
|
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|
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Spell: Ice Blast
|
|
Type: Ice-Elemental Magic
|
|
Description: ?
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|
=============================================================================
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Spell: Ice Field
|
|
Type: Ice-Area Effect
|
|
Description: ?
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|
|
|
=============================================================================
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Spell: Ice Breath
|
|
Type: Ice-Ability
|
|
Description: ?
|
|
|
|
=============================================================================
|
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|
|
(much more coming soon)
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-----------------------------------------------------------------------------
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|
|
14. Contact Information
|
|
|
|
-----------------------------------------------------------------------------
|
|
|
|
Have a question about the Guide? A question about the game in General? Well,
|
|
you've come to the right section. Here is how to contact us.
|
|
|
|
*****************************************************************************
|
|
|
|
What we will accept:
|
|
Questions about this game. (In general)
|
|
Comments on the FAQ.
|
|
Criticism on the Guide.
|
|
Stuff to add on (and I'll add you to the credits)
|
|
Corrections that need to be made- IMPORTANT! EMAIL ONE OF US RIGHT AWAY IF
|
|
THERE IS A MISTAKE!
|
|
|
|
*****************************************************************************
|
|
|
|
What we will NOT accept:
|
|
Spam mail- I don't want it. Too bad.
|
|
Hate mail- I know you've got your own opinion, but don't get carried away.
|
|
Questions already covered on the Guide
|
|
|
|
*****************************************************************************
|
|
|
|
Email:
|
|
Overmind-Overmind1071@aol.com
|
|
Dark33-thelinebacker531@aol.com
|
|
|
|
*****************************************************************************
|
|
|
|
AOL Instant Messenger:
|
|
Overmind-Overmind1071
|
|
Dark33-thelinebacker531
|
|
|
|
*****************************************************************************
|
|
|
|
We don't have any other Instant Messengers. Sorry. But if we get one, we'll
|
|
post the IM names here.
|
|
|
|
-----------------------------------------------------------------------------
|
|
|
|
15. Credits
|
|
|
|
This section is to thank anybody who directly or indirectly contributed to
|
|
this FAQ
|
|
|
|
Overmind- He wrote quite a bit of this Guide
|
|
|
|
Dark33- And he wrote a lot of this Guide too...
|
|
|
|
CJayC- The GameFAQs webmaster who has done a lot. Dark33 thanks him for
|
|
putting up all of his FAQs and Overmind says thanks for a great site.
|
|
|
|
You- Without the reader, there would be no point of making this FAQ
|
|
|
|
Other people will certainly be added later.
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