#ifndef __ITEM_H__ #define __ITEM_H__ #include #include "element.h" typedef u8 EquipmentType; #define EQUIPMENT_TYPE_SWORD 0x01 #define EQUIPMENT_TYPE_GREATSWORD 0x02 #define EQUIPMENT_TYPE_THRUSTING_SWORD 0x03 #define EQUIPMENT_TYPE_1_HANDED_HAMMER 0x04 #define EQUIPMENT_TYPE_2_HANDED_HAMMER 0x05 #define EQUIPMENT_TYPE_SHORT_SPEAR 0x06 #define EQUIPMENT_TYPE_SPEAR 0x07 #define EQUIPMENT_TYPE_WHIP 0x08 #define EQUIPMENT_TYPE_CLAW 0x09 #define EQUIPMENT_TYPE_BOW 0x0a #define EQUIPMENT_TYPE_MACE 0x0b #define EQUIPMENT_TYPE_STAFF 0x0c #define EQUIPMENT_TYPE_DOLL 0x0d #define EQUIPMENT_TYPE_SMALL_SHIELD 0x0e #define EQUIPMENT_TYPE_SHIELD 0x0f #define EQUIPMENT_TYPE_LIGHT_ARMOR 0x10 #define EQUIPMENT_TYPE_ARMOR 0x11 #define EQUIPMENT_TYPE_FULL_BODY_ARMOR 0x12 #define EQUIPMENT_TYPE_ROBE 0x13 #define EQUIPMENT_TYPE_GARMENT 0x14 #define EQUIPMENT_TYPE_HELM 0x15 #define EQUIPMENT_TYPE_HEAD_GEAR 0x16 #define EQUIPMENT_TYPE_SPELLBOOK 0x17 #define EQUIPMENT_TYPE_FAN 0x18 #define EQUIPMENT_TYPE_ACCESSORY 0x19 #define EQUIPMENT_TYPE_INVALID 0xFF typedef u16 EquipmentId; #define EQUIPMENT_ID_GALLANT_DOLL 132 typedef struct { /* 0x00 */ char *name; /* 0x04 */ EquipmentType type; /* 0x05 */ Element element; /* 0x06 */ u8 field_0x6; /* 0x07 */ u8 field_0x7; /* 0x08 */ u16 buy_price; /* 0x0a */ s8 strength; /* 0x0b */ s8 intelligence; /* 0x0c */ s8 agility; /* 0x0d */ s8 dexterity; /* 0x0e */ s8 vitality; /* 0x0f */ s8 mentality; /* 0x10 */ s8 field_0x10; /* 0x11 */ s8 res_strike; /* 0x12 */ s8 res_wind; /* 0x13 */ s8 res_fire; /* 0x14 */ s8 res_earth; /* 0x15 */ s8 res_water; /* 0x16 */ s8 res_holy; /* 0x17 */ u8 res_dark; /* 0x18 */ u8 field_0x18; /* 0x19 */ u8 field_0x19; /* 0x1a */ u8 field_0x1a; /* 0x1b */ u8 field_0x1b; /* 0x1c */ u8 field_0x1c; /* 0x1d */ u8 field_0x1d; /* 0x1e */ u8 field_0x1e; /* 0x1f */ u8 field_0x1f; } EquipmentData; // size:0x20 extern char *EQUIPMENT_TYPE_NAMES[]; extern EquipmentData EQUIPMENT_DATA[]; extern s8 (*FP_EQUIPMENT_GET_RESISTANCE[])(EquipmentId index); extern char *equipment_get_name(EquipmentId index); extern EquipmentType equipment_get_type(EquipmentId index); extern Element equipment_get_element(EquipmentId index); extern u8 equipment_get_field_0x6(EquipmentId index); extern u16 equipment_get_buy_price(EquipmentId index); extern s8 equipment_get_field_0x10(EquipmentId index); extern s8 equipment_get_strength(EquipmentId index); extern s8 equipment_get_vitality(EquipmentId index); extern s8 equipment_get_intelligence(EquipmentId index); extern s8 equipment_get_mentality(EquipmentId index); extern s8 equipment_get_agility(EquipmentId index); extern s8 equipment_get_dexterity(EquipmentId index); extern s8 equipment_get_resistance_strike(EquipmentId index); extern s8 equipment_get_resistance_wind(EquipmentId index); extern s8 equipment_get_resistance_fire(EquipmentId index); extern s8 equipment_get_resistance_earth(EquipmentId index); extern s8 equipment_get_resistance_water(EquipmentId index); extern s8 equipment_get_resistance_holy(EquipmentId index); extern s8 equipment_get_resistance_dark(EquipmentId index); extern u8 equipment_get_field_0x18_b68(EquipmentId index); extern u8 equipment_get_field_0x18_b46(EquipmentId index); extern u8 equipment_get_field_0x18_b24(EquipmentId index); extern u8 equipment_get_field_0x18_b12(EquipmentId index); extern u8 equipment_get_field_0x19_b68(EquipmentId index); extern u8 equipment_get_field_0x19_b46(EquipmentId index); extern u8 equipment_get_field_0x19_b24(EquipmentId index); extern u8 equipment_get_field_0x19_b12(EquipmentId index); extern u8 equipment_get_field_0x1a_b7(EquipmentId index); extern u8 equipment_is_weapon(EquipmentId index); extern EquipmentId equipment_get_first_weapon(EquipmentId arg0, EquipmentId arg1, EquipmentId arg2, EquipmentId arg3); extern EquipmentId equipment_get_first_spellbook(EquipmentId arg0, EquipmentId arg1, EquipmentId arg2, EquipmentId arg3); #endif