#ifndef __EQUIPMENT_TYPE_H__ #define __EQUIPMENT_TYPE_H__ #include typedef u8 EquipmentType; extern char *obEquipmentTypeName[]; #define EQUIPMENT_TYPE_SWORD 0x01 #define EQUIPMENT_TYPE_GREATSWORD 0x02 #define EQUIPMENT_TYPE_THRUSTING_SWORD 0x03 #define EQUIPMENT_TYPE_1_HANDED_HAMMER 0x04 #define EQUIPMENT_TYPE_2_HANDED_HAMMER 0x05 #define EQUIPMENT_TYPE_SHORT_SPEAR 0x06 #define EQUIPMENT_TYPE_SPEAR 0x07 #define EQUIPMENT_TYPE_WHIP 0x08 #define EQUIPMENT_TYPE_CLAW 0x09 #define EQUIPMENT_TYPE_BOW 0x0a #define EQUIPMENT_TYPE_MACE 0x0b #define EQUIPMENT_TYPE_STAFF 0x0c #define EQUIPMENT_TYPE_DOLL 0x0d #define EQUIPMENT_TYPE_SMALL_SHIELD 0x0e #define EQUIPMENT_TYPE_SHIELD 0x0f #define EQUIPMENT_TYPE_LIGHT_ARMOR 0x10 #define EQUIPMENT_TYPE_ARMOR 0x11 #define EQUIPMENT_TYPE_FULL_BODY_ARMOR 0x12 #define EQUIPMENT_TYPE_ROBE 0x13 #define EQUIPMENT_TYPE_GARMENT 0x14 #define EQUIPMENT_TYPE_HELM 0x15 #define EQUIPMENT_TYPE_HEAD_GEAR 0x16 #define EQUIPMENT_TYPE_SPELLBOOK 0x17 #define EQUIPMENT_TYPE_FAN 0x18 #define EQUIPMENT_TYPE_ACCESSORY 0x19 #define EQUIPMENT_TYPE_INVALID 0xFF #endif // __EQUIPMENT_TYPE_H__