#ifndef __ABILITY_ID_H__ #define __ABILITY_ID_H__ #include typedef u8 AbilityId; #define ABILITY_ID_THRUST 1 #define ABILITY_ID_PECK 2 #define ABILITY_ID_PIERCE 3 #define ABILITY_ID_SLASH 4 #define ABILITY_ID_CLEAVE 5 #define ABILITY_ID_REND 6 #define ABILITY_ID_CLAW 7 #define ABILITY_ID_BITE 8 #define ABILITY_ID_STRIKE 9 #define ABILITY_ID_CRUSH 10 #define ABILITY_ID_SMASH 11 #define ABILITY_ID_LASH 12 #define ABILITY_ID_PULL_STRINGS 13 #define ABILITY_ID_SHOOT 14 #define ABILITY_ID_TAKE_A_PEEK 15 #define ABILITY_ID_FLIP_OVER 16 #define ABILITY_ID_SONIC_BOOM 17 #define ABILITY_ID_WIND_SHOT 17 #endif // __ABILITY_ID_H__