#include "common.h" #include "gbi.h" /* 5C8A0 801869A0 */ Lights2 LIGHTS_801869A0 = gdSPDefLights2( // ar, ag, ab 5, 5, 5, // r1, g1, b1 100, 100, 0, // x1, y1, z1 32, 64, 32, // r2, g2, b2 50, 50, 0x00, // x2, y2, z2 15, 30, 100 ); extern u8 D_6000000; /* 5C8C8 801869C8 */ Gfx DISPLAY_LIST_801869C8[] = { gsDPPipeSync(), gsDPPipeSync(), gsDPSetCycleType(G_CYC_1CYCLE), gsDPPipeSync(), gsSPViewport(&obVpMinResolution), gsSPClearGeometryMode( G_ZBUFFER | G_SHADE | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD | G_SHADING_SMOOTH | G_CLIPPING | 0x0040F9FA ), gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_OFF), gsSPSetGeometryMode(G_SHADE | G_SHADING_SMOOTH), gsSPClipRatio(FRUSTRATIO_2), gsSPFogPosition(900, 1000), gsSPSetLights2(LIGHTS_801869A0), gsDPPipeSync(), {0xE3000800, 0x00000000}, gsDPPipeSync(), {0xED000000, 0x004FC3BC}, gsDPPipeSync(), {0xE3000F00, 0x00000000}, {0xE3001001, 0x00000000}, {0xE3000D01, 0x00000000}, {0xE3000C00, 0x00080000}, {0xE3001201, 0x00002000}, {0xE3001402, 0x00000C00}, {0xFCFFFFFF, 0xFFFE793C}, {0xE3001700, 0x00000000}, {0xE2001E01, 0x00000000}, {0xE200001C, 0x0F0A4000}, {0x00000000, 0x00000000}, {0xE3001801, 0x00000000}, {0xFB000000, 0x00000000}, {0xFA000000, 0x00000000}, {0xF9000000, 0x00000000}, {0xF8000000, 0x00000000}, {0xF7000000, 0x00000000}, {0xEE000000, 0x00000000}, {0xEC000000, 0x00000000}, {0xEB000000, 0x00000000}, {0xEA000000, 0x00000000}, {0xF5100000, 0x00000000}, {0xF5100000, 0x01000000}, {0xF5100000, 0x02000000}, {0xF5100000, 0x03000000}, {0xF5100000, 0x04000000}, {0xF5100000, 0x05000000}, {0xF5100000, 0x6000000}, {0xF5100000, 0x07000000}, gsDPSetTileSize(G_TX_RENDERTILE, 0, 0, 0, 0), {0xF2000000, 0x01000000}, {0xF2000000, 0x02000000}, {0xF2000000, 0x03000000}, {0xF2000000, 0x04000000}, {0xF2000000, 0x05000000}, gsDPSetTileSize(6, 0, 0, 0, 0), gsDPSetTileSize(G_TX_LOADTILE, 0, 0, 0, 0), gsSPSetLights2(LIGHTS_801869A0), gsDPPipeSync(), gsSPEndDisplayList(), };