Commit Graph

  • 4c35308c05 Decompiled `func_80073ED8` gijs 2023-09-26 23:22:45 +0200
  • 1fe21e35fe Migrated `rodata` for `segment_song` gijs 2023-09-26 23:10:16 +0200
  • 2688fc498a Partially migrated `rodata` for `overlay_286BD0` gijs 2023-09-26 22:42:16 +0200
  • a7cb4b67b8 Migrated `rodata` for `overlay_29A4C0` gijs 2023-09-26 21:50:42 +0200
  • 39c8f6e469 Disabled `find_file_boundaries` on `overlay_2AE3C0` gijs 2023-09-26 21:41:26 +0200
  • 6a3df0c7b5 Migrate `rodata` for `overlay_2A8D20` gijs 2023-09-26 21:40:32 +0200
  • fda5b9afd9 Migrate `rodata` for `overlay_2AE3C0` gijs 2023-09-26 21:36:42 +0200
  • b17f8d0fed Disable verbose gijs 2023-09-26 21:19:33 +0200
  • 22a83c9f4f Enabled binary data split again gijs 2023-09-26 21:19:25 +0200
  • 57499a5a09 Migrated `rodata` for `overlay_FA5E0` gijs 2023-09-26 21:09:13 +0200
  • d6cb74bc70 Migrated `rodata` for `overlay_14EBE0` gijs 2023-09-26 21:07:49 +0200
  • 9d7aea8819 Enabled `rodata` migration on `overlay_171EA0` gijs 2023-09-26 21:00:48 +0200
  • 8ba64e87ab Enabled `rodata` migration on `overlay_165FC0` gijs 2023-09-26 20:57:12 +0200
  • 1b31dcb739 Enabled `rodata` migration on `overlay_145210` gijs 2023-09-26 20:40:51 +0200
  • 11195f4c50 Renamed some files to keep the format gijs 2023-09-26 20:30:16 +0200
  • 3564227092 Enabled `rodata` migration for `overlay_EBBB0` gijs 2023-09-26 20:25:50 +0200
  • 767cd9c144 Enabled `rodata` migration for `overlay_E48F0` gijs 2023-09-26 20:23:16 +0200
  • 84a59ff8a8 Enabled `rodata` migration for `overlay_79730` gijs 2023-09-26 20:22:16 +0200
  • a88c64d461 Enabled `rodata` migration for segment `overlay_6E660` gijs 2023-09-26 20:18:48 +0200
  • a9df203452 Enabled `rodata` migration on `overlay_66E10` gijs 2023-09-26 19:46:56 +0200
  • 8cb139c2b9 Enabled a lot of `rodata` migration on `segment_obdata` gijs 2023-09-26 19:46:15 +0200
  • 90918976bb Deleted a lot of old files Enabled more `rodata` migrations gijs 2023-09-26 19:36:24 +0200
  • feafad101d Added SHIFT-JIS encoding to splat Added `iconv` to build commands to support SHIFT-JIS Removed `rodata` from `main` gijs 2023-09-26 19:11:25 +0200
  • 27d9014398 Removed `expected` folder from `make distclean` gijs 2023-09-26 13:05:45 +0200
  • a8f46d32ed Cleaned up symbols.txt Added ogrebattle64.ld to linker_scripts gijs 2023-09-26 01:08:29 +0200
  • 5b0d058b23 Decompiled some display list function Renamed PTR_DISPLAY_LIST to obPtrDisplayList gijs 2023-09-26 01:02:42 +0200
  • 8ce8d6974b Hopefully made the main segment nicer gijs 2023-09-26 00:26:56 +0200
  • 5cf59a6169 Found obGetStrategyName gijs 2023-09-25 23:53:11 +0200
  • 197963c330 Added more `rodata` segments gijs 2023-09-25 23:47:45 +0200
  • 1f9f503df3 Correct a few mistaken segments gijs 2023-09-25 21:47:44 +0200
  • 29e94543ef Identified more symbols Added more segment names gijs 2023-09-25 20:48:47 +0200
  • f42427a595 Migrated rodata to main gijs 2023-09-25 17:33:22 +0200
  • 64c4d17d08 Migrated Gfx at 0x800A9EF0 gijs 2023-09-25 17:01:40 +0200
  • e8cd06000d Renamed 5FC0 and added it back to compilation Deletec 1C0E0 because of suspected libultra symbol gijs 2023-09-25 16:59:20 +0200
  • bd344c296c Renamed main_ to obMain along with it's Thread and Stack gijs 2023-09-25 16:39:31 +0200
  • 8457613831 Moved symbol_addrs to its own folder Identified a ton of libmus functions gijs 2023-09-25 16:34:55 +0200
  • fdc88c6c5f Renaming files as big cleanup gijs 2023-09-25 14:21:52 +0200
  • be75462e23 Removed some files, cleaning up gijs 2023-09-25 14:03:39 +0200
  • 1be08a1eeb Migrated Gfx at 0x8018FD10 gijs 2023-09-25 14:00:32 +0200
  • f5c77ef45b Migrated Gfx at 0x8018FC80 gijs 2023-09-25 13:58:55 +0200
  • d2716fefca Migrated Gfx at 0x8018FA70 gijs 2023-09-25 13:57:04 +0200
  • 951cffb672 Changed `rodata` to `data` gijs 2023-09-25 13:24:05 +0200
  • 507eb12304 Migrated Gfx at 0x80186E20 gijs 2023-09-24 12:09:00 +0200
  • 4630e837a1 Migrated Gfx at 0x80186DD0 gijs 2023-09-24 12:07:08 +0200
  • 85558b8e13 Migrated Gfx at 0x80186D90 gijs 2023-09-24 12:05:18 +0200
  • c7872bf945 Migrated Gfx at 0x80186D00 gijs 2023-09-24 11:54:52 +0200
  • d855e67fa1 Migrated Gfx at 0x80186C60 gijs 2023-09-24 11:53:04 +0200
  • e1731946b6 Migrated Gfx at 0x80186BD0 gijs 2023-09-24 11:50:47 +0200
  • 6bd0f4be08 Migrated some Gfx gijs 2023-09-24 11:47:54 +0200
  • e2d37771c5 Discovered more display lists Added more names to segments gijs 2023-09-24 01:47:29 +0200
  • 240d653e1e Fixed building again gijs 2023-09-24 00:36:29 +0200
  • a96d1bb002 Removing `expected` on `make distclean` A lot of cleaning up of unnecessary `c` files gijs 2023-09-23 23:51:15 +0200
  • 9bdc119986 Fixed a couple segments and turned them into c files Added libc headers gijs 2023-09-23 17:41:59 +0200
  • dc794624b7 Added first-diff.py gijs 2023-09-22 19:11:17 +0200
  • cdaafadde3 Migrated a ton of data like class and ability. Merged the above together with element names and class names gijs 2023-09-21 22:02:52 +0200
  • f0e5785205 Added __pycache__ to be ignored gijs 2023-09-21 20:11:02 +0200
  • 3509e5083f Identified more stuff gijs 2023-09-21 19:27:59 +0200
  • a9ef9c937f Commented out a lot of stuff Ogre 2023-09-21 11:43:07 +0200
  • a2e8586e55 Made a mess and fixed it (hopefully) Ogre 2023-09-17 00:30:31 +0200
  • 42b7627502 Refactored to a new coding style Migrated a ton of data... Build: OK Ogre 2023-09-16 23:40:25 +0200
  • 875fe0f103 Phew.. It builds again. Removed `libreultra` Added `ultralib` with compile flag `BUILD_VERSION_J` Changed Makefile to reflect above change Ogre 2023-09-16 16:57:17 +0200
  • eb7f3f9cd6 Renamed some globals to according to their types Ogre 2023-09-16 11:29:40 +0200
  • 704340437d Decompiled more functions Decompiled data Before I do something stupid Build: OK Ogre 2023-09-16 11:13:02 +0200
  • a10f6e5db2 Figured out first display list thingy! Added `ASSERT_SIZE` macro to make sure sizes match Added compile_flags for mips Ogre 2023-09-15 15:43:35 +0200
  • d3dd7a908e Found `item` data Edited Makefile to handle the new splits Added `ctx_includes.h` Build: OK Ogre 2023-09-15 02:16:33 +0200
  • 9de7f45844 Refactored a whole bunch more Build: OK Ogre 2023-09-15 01:02:28 +0200
  • 5f32f2a1c5 Changed 43100 to `class` Ogre 2023-09-15 00:52:39 +0200
  • f2b3efc96b Refactored `item` to `equipment` Build: OK Ogre 2023-09-15 00:43:41 +0200
  • 140710227f Added new docs Identified more functions Before I do something stupid... Build: OK Ogre 2023-09-15 00:28:31 +0200
  • 85d80f4097 Lots of stuff... Ogre 2023-09-14 16:42:51 +0200
  • 053f0d5cda Changed ability_data, class_data and item_data scripts Identified more fields in ClassData Identified more elements Decompiled class_data functions Ogre 2023-09-12 18:31:47 +0200
  • 7c766d07f9 Renamed data scripts to consistent naming scheme Renamed `mus` to `libmus` Discovered ClassData Added `libmus,h` Decompiled `ability_` functions Ogre 2023-09-12 01:04:41 +0200
  • 0003efebb1 Corrected AbilityData Ogre 2023-09-11 01:53:42 +0200
  • f0091a98ae Created `docs` folder for helpful game guides Figured out a more correct layout of items Decompiled a couple more functions Build: OK Ogre 2023-09-11 01:35:47 +0200
  • 32432fe0a8 Identified more symbols Ogre 2023-09-08 03:31:38 +0200
  • 328ebf8aa9 Added a ton of overlays yet it still reports... Build: OK Ogre 2023-09-08 02:37:41 +0200
  • b4947f743f Decompiled more code Changed some tools Build: OK Ogre 2023-09-08 01:20:21 +0200
  • 222afbe87e Added more splitting... Ogre 2023-09-08 00:25:00 +0200
  • 4e74ae227f Started cleaning up and allocating rodata files Build: OK Ogre 2023-09-07 21:47:02 +0200
  • 16fc7c310e Found attack data (maybe) Build: OK Ogre 2023-09-07 02:25:02 +0200
  • b9900a1ffb Found more overlay boundaries Ogre 2023-09-07 00:23:21 +0200
  • b7f0f12df0 Renamed overlays to a more sane format Build: OK Ogre 2023-09-06 23:32:12 +0200
  • 9e99c9d9be Before I do something stupid Ogre 2023-09-06 18:20:14 +0200
  • c1a88eda40 Completed refactor Renamed `43100.c` to `item.c` Build: OK Ogre 2023-09-06 17:28:28 +0200
  • f6d96522a8 Decompiled a lot about items Before refactor overlay1 Ogre 2023-09-06 17:22:43 +0200
  • d5f043ed1c Identified more symbols Decompiled more functions Improved .gitignore Before I do something stupid... Ogre 2023-09-06 15:00:27 +0200
  • 2df8bc6570 Renamed unnamed file to `lha` Added more symbols Ogre 2023-09-06 12:59:02 +0200
  • cf0a14e5cb Identified two more overlays Identified more symbols Ogre 2023-09-05 01:45:52 +0200
  • 12c9bd1e51 Changed `character.c` to `character.h` Identified more overlays Ogre 2023-09-05 01:02:08 +0200
  • ee3c3ce77f Added about 18 overlays, OK! Added python script to read `serifu` files which contain dialog Ogre 2023-09-04 23:30:22 +0200
  • a3fca11463 Added Makefile command to generate the context file Decompiled more code Before I do something stupid... Ogre 2023-09-04 20:17:25 +0200
  • 4672fe01cb Added a lot of symbols Decompiled more code Ogre 2023-09-03 17:30:01 +0200
  • 90b9b43846 Added back m2ctx which now works Cleaned up extern functions to common.h Added more decompiled code Ogre 2023-09-03 11:20:26 +0200
  • e579899bd0 Decompiled a couple functions Ogre 2023-09-02 00:27:33 +0200
  • 1d45805511 Identified more code Ogre 2023-09-01 21:21:24 +0200
  • 5c248739e1 Finished 1B3E0 Finished 42C30 Finished 1B510 Finished 19DD0 Ogre 2023-09-01 14:35:59 +0200
  • 0352f1bfd7 Identified `rodata` sections Reversed more code Ogre 2023-09-01 13:09:45 +0200
  • 83f47e75fc Added specific optimization flags for `boot.c` Added `bool` type Identified more symbols Finished `black.c` Finished `boot.c` Ogre 2023-09-01 11:48:06 +0200
  • 7ad1f85eac Added ultra64.h to common.h Identified more code Reversed a bit more Ogre 2023-09-01 00:29:02 +0200
  • 6c320bd123 Removed m2ctx Ogre 2023-08-31 22:44:11 +0200