Commit Graph

58 Commits

Author SHA1 Message Date
gijs f839da2581 Decompiled `func_8017B5BC` 2023-09-29 02:07:05 +02:00
gijs 1c2a037909 Decompiled `func_8017BA2C` 2023-09-29 02:00:16 +02:00
gijs 721b5a2236 Changed `OverlaySomething` to contain function pointer 2023-09-29 01:56:50 +02:00
gijs 26f00605e9 Decompiled `__setup_overlay_79730` 2023-09-29 01:51:49 +02:00
gijs 50717285b5 Confidently figured out the whole `overlay_87200` 2023-09-29 01:46:01 +02:00
gijs 0bcbe130a8 Added more macros for segment symbols 2023-09-29 01:16:00 +02:00
gijs 18af6601e3 Migrated some overlay data 2023-09-29 01:15:41 +02:00
gijs f403aed69a Decompiled `__get_overlay_info_71280_65C8C` 2023-09-28 23:53:55 +02:00
gijs 006e923a3d Added a couple `_SEGMENT_` macros 2023-09-28 23:37:58 +02:00
gijs d1b43725bc Changed signature of `__calls_romCopy_8009DA50` 2023-09-28 23:15:59 +02:00
gijs 7fd4294f59 Decompiled `func_80080768` 2023-09-27 01:05:10 +02:00
gijs 2861309bd6 Discovered `obPtrPtrDisplayList` 2023-09-27 00:49:40 +02:00
gijs 253726d9f9 Decompiled `func_overlay_145210_801F4C38_145E18` 2023-09-27 00:27:33 +02:00
gijs fabe829cbf Decompiled `func_800737A0` 2023-09-27 00:12:20 +02:00
gijs 4c35308c05 Decompiled `func_80073ED8` 2023-09-26 23:22:45 +02:00
gijs 5b0d058b23 Decompiled some display list function
Renamed PTR_DISPLAY_LIST to obPtrDisplayList
2023-09-26 01:02:42 +02:00
gijs 5cf59a6169 Found obGetStrategyName 2023-09-25 23:53:11 +02:00
gijs bd344c296c Renamed main_ to obMain along with it's Thread and Stack 2023-09-25 16:39:31 +02:00
gijs 8457613831 Moved symbol_addrs to its own folder
Identified a ton of libmus functions
2023-09-25 16:34:55 +02:00
gijs 951cffb672 Changed `rodata` to `data` 2023-09-25 13:24:05 +02:00
gijs 6bd0f4be08 Migrated some Gfx 2023-09-24 11:47:54 +02:00
gijs a96d1bb002 Removing `expected` on `make distclean`
A lot of cleaning up of unnecessary `c` files
2023-09-23 23:51:15 +02:00
gijs 9bdc119986 Fixed a couple segments and turned them into c files
Added libc headers
2023-09-23 17:41:59 +02:00
gijs cdaafadde3 Migrated a ton of data like class and ability.
Merged the above together with element names and class names
2023-09-21 22:02:52 +02:00
gijs 3509e5083f Identified more stuff 2023-09-21 19:27:59 +02:00
Ogre a9ef9c937f Commented out a lot of stuff 2023-09-21 11:43:07 +02:00
Ogre a2e8586e55 Made a mess and fixed it (hopefully) 2023-09-17 00:30:31 +02:00
Ogre 42b7627502 Refactored to a new coding style
Migrated a ton of data...
Build: OK
2023-09-16 23:40:25 +02:00
Ogre 875fe0f103 Phew.. It builds again.
Removed `libreultra`
Added `ultralib` with compile flag `BUILD_VERSION_J`
Changed Makefile to reflect above change
2023-09-16 16:57:17 +02:00
Ogre 704340437d Decompiled more functions
Decompiled data
Before I do something stupid
Build: OK
2023-09-16 11:13:02 +02:00
Ogre a10f6e5db2 Figured out first display list thingy!
Added `ASSERT_SIZE` macro to make sure sizes match
Added compile_flags for mips
2023-09-15 15:43:35 +02:00
Ogre d3dd7a908e Found `item` data
Edited Makefile to handle the new splits
Added `ctx_includes.h`
Build: OK
2023-09-15 02:16:33 +02:00
Ogre 9de7f45844 Refactored a whole bunch more
Build: OK
2023-09-15 01:02:28 +02:00
Ogre f2b3efc96b Refactored `item` to `equipment`
Build: OK
2023-09-15 00:44:47 +02:00
Ogre 140710227f Added new docs
Identified more functions
Before I do something stupid...
Build: OK
2023-09-15 00:28:31 +02:00
Ogre 85d80f4097 Lots of stuff... 2023-09-14 16:42:51 +02:00
Ogre 053f0d5cda Changed ability_data, class_data and item_data scripts
Identified more fields in ClassData
Identified more elements
Decompiled class_data functions
2023-09-12 18:31:47 +02:00
Ogre 7c766d07f9 Renamed data scripts to consistent naming scheme
Renamed `mus` to `libmus`
Discovered ClassData
Added `libmus,h`
Decompiled `ability_` functions
2023-09-12 01:04:41 +02:00
Ogre 0003efebb1 Corrected AbilityData 2023-09-11 01:53:42 +02:00
Ogre f0091a98ae Created `docs` folder for helpful game guides
Figured out a more correct layout of items
Decompiled a couple more functions
Build: OK
2023-09-11 01:35:47 +02:00
Ogre 32432fe0a8 Identified more symbols 2023-09-08 03:31:38 +02:00
Ogre b4947f743f Decompiled more code
Changed some tools
Build: OK
2023-09-08 01:20:21 +02:00
Ogre 16fc7c310e Found attack data (maybe)
Build: OK
2023-09-07 02:25:02 +02:00
Ogre 9e99c9d9be Before I do something stupid 2023-09-06 18:20:14 +02:00
Ogre c1a88eda40 Completed refactor
Renamed `43100.c` to `item.c`
Build: OK
2023-09-06 17:50:58 +02:00
Ogre f6d96522a8 Decompiled a lot about items
Before refactor overlay1
2023-09-06 17:22:43 +02:00
Ogre d5f043ed1c Identified more symbols
Decompiled more functions
Improved .gitignore
Before I do something stupid...
2023-09-06 15:00:27 +02:00
Ogre 2df8bc6570 Renamed unnamed file to `lha`
Added more symbols
2023-09-06 12:59:02 +02:00
Ogre 12c9bd1e51 Changed `character.c` to `character.h`
Identified more overlays
2023-09-05 01:02:08 +02:00
Ogre a3fca11463 Added Makefile command to generate the context file
Decompiled more code
Before I do something stupid...
2023-09-04 20:17:25 +02:00