gijs
|
0bcbe130a8
|
Added more macros for segment symbols
|
2023-09-29 01:16:00 +02:00 |
gijs
|
18af6601e3
|
Migrated some overlay data
|
2023-09-29 01:15:41 +02:00 |
gijs
|
f403aed69a
|
Decompiled `__get_overlay_info_71280_65C8C`
|
2023-09-28 23:53:55 +02:00 |
gijs
|
006e923a3d
|
Added a couple `_SEGMENT_` macros
|
2023-09-28 23:37:58 +02:00 |
gijs
|
d1b43725bc
|
Changed signature of `__calls_romCopy_8009DA50`
|
2023-09-28 23:15:59 +02:00 |
gijs
|
7fd4294f59
|
Decompiled `func_80080768`
|
2023-09-27 01:05:10 +02:00 |
gijs
|
2861309bd6
|
Discovered `obPtrPtrDisplayList`
|
2023-09-27 00:49:40 +02:00 |
gijs
|
253726d9f9
|
Decompiled `func_overlay_145210_801F4C38_145E18`
|
2023-09-27 00:27:33 +02:00 |
gijs
|
fabe829cbf
|
Decompiled `func_800737A0`
|
2023-09-27 00:12:20 +02:00 |
gijs
|
4c35308c05
|
Decompiled `func_80073ED8`
|
2023-09-26 23:22:45 +02:00 |
gijs
|
5b0d058b23
|
Decompiled some display list function
Renamed PTR_DISPLAY_LIST to obPtrDisplayList
|
2023-09-26 01:02:42 +02:00 |
gijs
|
5cf59a6169
|
Found obGetStrategyName
|
2023-09-25 23:53:11 +02:00 |
gijs
|
bd344c296c
|
Renamed main_ to obMain along with it's Thread and Stack
|
2023-09-25 16:39:31 +02:00 |
gijs
|
8457613831
|
Moved symbol_addrs to its own folder
Identified a ton of libmus functions
|
2023-09-25 16:34:55 +02:00 |
gijs
|
951cffb672
|
Changed `rodata` to `data`
|
2023-09-25 13:24:05 +02:00 |
gijs
|
6bd0f4be08
|
Migrated some Gfx
|
2023-09-24 11:47:54 +02:00 |
gijs
|
a96d1bb002
|
Removing `expected` on `make distclean`
A lot of cleaning up of unnecessary `c` files
|
2023-09-23 23:51:15 +02:00 |
gijs
|
9bdc119986
|
Fixed a couple segments and turned them into c files
Added libc headers
|
2023-09-23 17:41:59 +02:00 |
gijs
|
cdaafadde3
|
Migrated a ton of data like class and ability.
Merged the above together with element names and class names
|
2023-09-21 22:02:52 +02:00 |
gijs
|
3509e5083f
|
Identified more stuff
|
2023-09-21 19:27:59 +02:00 |
Ogre
|
a9ef9c937f
|
Commented out a lot of stuff
|
2023-09-21 11:43:07 +02:00 |
Ogre
|
a2e8586e55
|
Made a mess and fixed it (hopefully)
|
2023-09-17 00:30:31 +02:00 |
Ogre
|
42b7627502
|
Refactored to a new coding style
Migrated a ton of data...
Build: OK
|
2023-09-16 23:40:25 +02:00 |
Ogre
|
875fe0f103
|
Phew.. It builds again.
Removed `libreultra`
Added `ultralib` with compile flag `BUILD_VERSION_J`
Changed Makefile to reflect above change
|
2023-09-16 16:57:17 +02:00 |
Ogre
|
704340437d
|
Decompiled more functions
Decompiled data
Before I do something stupid
Build: OK
|
2023-09-16 11:13:02 +02:00 |
Ogre
|
a10f6e5db2
|
Figured out first display list thingy!
Added `ASSERT_SIZE` macro to make sure sizes match
Added compile_flags for mips
|
2023-09-15 15:43:35 +02:00 |
Ogre
|
d3dd7a908e
|
Found `item` data
Edited Makefile to handle the new splits
Added `ctx_includes.h`
Build: OK
|
2023-09-15 02:16:33 +02:00 |
Ogre
|
9de7f45844
|
Refactored a whole bunch more
Build: OK
|
2023-09-15 01:02:28 +02:00 |
Ogre
|
f2b3efc96b
|
Refactored `item` to `equipment`
Build: OK
|
2023-09-15 00:44:47 +02:00 |
Ogre
|
140710227f
|
Added new docs
Identified more functions
Before I do something stupid...
Build: OK
|
2023-09-15 00:28:31 +02:00 |
Ogre
|
85d80f4097
|
Lots of stuff...
|
2023-09-14 16:42:51 +02:00 |
Ogre
|
053f0d5cda
|
Changed ability_data, class_data and item_data scripts
Identified more fields in ClassData
Identified more elements
Decompiled class_data functions
|
2023-09-12 18:31:47 +02:00 |
Ogre
|
7c766d07f9
|
Renamed data scripts to consistent naming scheme
Renamed `mus` to `libmus`
Discovered ClassData
Added `libmus,h`
Decompiled `ability_` functions
|
2023-09-12 01:04:41 +02:00 |
Ogre
|
0003efebb1
|
Corrected AbilityData
|
2023-09-11 01:53:42 +02:00 |
Ogre
|
f0091a98ae
|
Created `docs` folder for helpful game guides
Figured out a more correct layout of items
Decompiled a couple more functions
Build: OK
|
2023-09-11 01:35:47 +02:00 |
Ogre
|
32432fe0a8
|
Identified more symbols
|
2023-09-08 03:31:38 +02:00 |
Ogre
|
b4947f743f
|
Decompiled more code
Changed some tools
Build: OK
|
2023-09-08 01:20:21 +02:00 |
Ogre
|
16fc7c310e
|
Found attack data (maybe)
Build: OK
|
2023-09-07 02:25:02 +02:00 |
Ogre
|
9e99c9d9be
|
Before I do something stupid
|
2023-09-06 18:20:14 +02:00 |
Ogre
|
c1a88eda40
|
Completed refactor
Renamed `43100.c` to `item.c`
Build: OK
|
2023-09-06 17:50:58 +02:00 |
Ogre
|
f6d96522a8
|
Decompiled a lot about items
Before refactor overlay1
|
2023-09-06 17:22:43 +02:00 |
Ogre
|
d5f043ed1c
|
Identified more symbols
Decompiled more functions
Improved .gitignore
Before I do something stupid...
|
2023-09-06 15:00:27 +02:00 |
Ogre
|
2df8bc6570
|
Renamed unnamed file to `lha`
Added more symbols
|
2023-09-06 12:59:02 +02:00 |
Ogre
|
12c9bd1e51
|
Changed `character.c` to `character.h`
Identified more overlays
|
2023-09-05 01:02:08 +02:00 |
Ogre
|
a3fca11463
|
Added Makefile command to generate the context file
Decompiled more code
Before I do something stupid...
|
2023-09-04 20:17:25 +02:00 |
Ogre
|
4672fe01cb
|
Added a lot of symbols
Decompiled more code
|
2023-09-03 17:30:01 +02:00 |
Ogre
|
90b9b43846
|
Added back m2ctx which now works
Cleaned up extern functions to common.h
Added more decompiled code
|
2023-09-03 11:20:26 +02:00 |
Ogre
|
e579899bd0
|
Decompiled a couple functions
|
2023-09-02 00:27:33 +02:00 |
Ogre
|
1d45805511
|
Identified more code
|
2023-09-01 21:21:24 +02:00 |
Ogre
|
83f47e75fc
|
Added specific optimization flags for `boot.c`
Added `bool` type
Identified more symbols
Finished `black.c`
Finished `boot.c`
|
2023-09-01 11:48:06 +02:00 |