diff --git a/docs/character-list.txt b/docs/character-list.txt new file mode 100644 index 0000000..ea52217 --- /dev/null +++ b/docs/character-list.txt @@ -0,0 +1,6460 @@ + +Ogre Battle 64 Person of Lordly Caliber Gameshark Class Hacking Guide +FAQ Written By: Cralex +Version: 0.48 +Last Update: 4/25/12 +E-mail: cralex.kokiri@gmail.com + ++Easy code calculators can be found here:+ +http://cralex.vacau.com/ + +***************** +Table of Contents +***************** + +Introduction -What's this all about? +Version History -The Name Says it All +Character Codes -The meat of this FAQ (100%) +Class Digits -Quick Reference For You to Find What You Want (100%) +Class Information -Detailed Info About Every Class That this FAQ Covers (11.7%) +Universal Soldier Codes -Good soldiers are so hard to find these days... +Element Codes -Just playin' with the elements... +Gender Codes -You're a WHAT?! +Alignment Codes -I'm Chaotic! No wait, I mean Lawful! Neutral?... +Forced Equip Codes -Equip any item to any character. +Misc. -Neat stuff relating to class hacking. +Item and Equipment Codes -Cuz they're rare. +FAQs -Answers to questions that I expect to be asked. +Credits -Credit Where Credit is Due +End -What Are You Doing Down here? + +************ +Introduction -What's this all about? +************ + +Hi, I'm known on GameFAQs as Cralex. +After beating Ogre Battle 64 for the first time (100CF), I decided to use my +trusty Gameshark to perfect my army. However, I could only find 50 codes so +I didn't have a lot of room to work with! Now, (at the time I write this) +a few years later, I've hacked codes for all possible 94 characters! (Why +wasn't this done before?) and I've tested all of the classes in the game's +data (supposing that "A4" is the last class in the game). + +And now, without further delay, the codes that I wanted when I first used +the gameshark to change classes, and the info that I've learned by using them. + +*************** +Version History -The Name Says it All +*************** + +Version 0.0 7/17/2003 -Humble Beginnings +The very start of this FAQ (my first). +I start with freshly hacked codes written on a piece of paper and an empty text +file on a Mac; with these being the very first words that I'm typing here. + +Version 0.4 7/30/2003 -(I can't think of anything to put here...) +Despite inexperience, a busy schedule, ...and laziness on my part, I finally got +this FAQ ready for the net with the Character Codes and Class Digits sections +complete. I'm submitting it to GameFAQs with high hopes... + +Version 0.41 8/4/2003 -Oops +I fixed the gender codes. Seems that I had put down the luck codes instead of +the gender codes. Thus, I was telling you to change luck to 0 or 1... +Thanks, dancing elf! + +Version 0.42 11/2/2003 -Every Little Bit Helps... +I've been very busy for the last few months, but I felt like working today +(being sick on Halloween will do that to you), so I've got complete info on a +whopping three classes, added a Misc. section, and made some minor corrections +to spelling and format all over the FAQ. + +Version 0.43 7/20/2004 -Got the basics down... +It's been awhile, but I finally got around to adding complete information about +the "basic generic" classes in the Class Information section. As well as some +minor changes all over. + +Version: 0.44 3/7/06 -I'm back! ...For about one second. +Wow, I haven't updated this for about two years now! Unfortunately, I still +don't have the time (and I'm still too lazy) to get to work on a major update +now. However, an e-mail from Thomas Olson has got me to add in three other +codes. Namely, codes for expendable items, equipment, and some brand-new +codes that could actually make it worth using soldiers in your army! These +can change the stats and apparent class of every single soldier you have! +Check the Universal Soldier Codes section to find these new codes. +Let me know if they give you any problems. +See ya later... some day... + +Version: 0.45 3/19/06 -Ok, more then one second... +This FAQ now includes Forced Equip Codes from Thomas Olson. These codes allow +you to change the equipment of any character (or soldier, if you use with the +Universal Soldier Codes) in your army. Also, he sent in a rather sizeable list +of equipable items that includes all of the stats from the game. + +Version: 0.46 8/17/06 -Now with new features! +I added easy ways to get codes for any character's element, gender, and +alignment and minor changes here and there. Each has their own section in the +table of contents, so check them out if you are interested. + +Version: 0.47 8/21/11 -Moving on +Long time no update! No changes at the moment, but I launched a new website +with a tool to generate class changing codes. In the future, I plan to add +more sections to match the other types of codes in this guide. +http://cralex.vacau.com/ + +Version: 0.48 4/25/12 -Minor Update +Hello all! The website (cralex.vacau.com) has been going well, and now has +tools to generate class, alignment, gender, element, and equipment codes! +A big thanks goes out to Aranore, who made me realize that there was an +item missing from the equipment codes and the equipment calculator! This +has now been fixed. + + +*************** +Character Codes -The meat of this FAQ (100%) +*************** + +Below is the list of all the character codes #1-94. With them, you can change +the class of any character in your army to any other class in the game (yes +even the special characters, enemy characters, and any ones hidden away in the +bowls of the game cart). + +Each code will change the class of the character with the ID# that matches the +number of the code. + +NOTE: ID Numbers +The codes work based on the ID numbers that the game itself gives to a character +NOT ones that you assign yourself. If you plan to use these codes, I recommend +that you NEVER assign new numbers to your characters. (If you assigned many +numbers your self, than you may be in for some work to figure out what codes +to use!) + +When you have the code of the character that you want to change, then +substitute the class digit of the class that you want (see next section) into +the "XX" part of the code and dump it into your Gameshark. + +NOTE: Portraits +These codes themselves only change the character's class and not his portrait. +To change his portrait, start with the code in your gameshark. +Example: #2 "80193C42 00XX". +Choose the class that you want and add it to the code. +Example: #2 becomes a knight "80193C42 0005". +Make a second line in the code. +It'll look like: "80193C42 0005 + 80193C42 0005" + ^ +Now if the last digit in the first part of the code is an A, change it (in one +of the lines) to a 9. If the last digit in the first part of the code is a 2 +(like in the example), change it (in one of the lines) to a 1. +Example: #2 becomes a knight and gets a knight's portrait (complete code) +"80193C42 0005 + 80193C41 0005" +That may have sounded tough, but you'll get the hang of it. The first one +changes his class and the second one changes his portrait. Using both (and +changing his name if needed) will get you an exact copy of any character +in the game. + +Now you're ready for the codes. + +(You need the Enable Code to use ANY gameshark codes with this game! +Enable Code= F109A730 2400) + +#01= 80193C0A 00XX +#02= 80193C42 00XX +#03= 80193C7A 00XX +#04= 80193CB2 00XX +#05= 80193CEA 00XX +#06= 80193D22 00XX +#07= 80193D5A 00XX +#08= 80193D92 00XX +#09= 80193DCA 00XX +#10= 80193E02 00XX +#11= 80193E3A 00XX +#12= 80193E72 00XX +#13= 80193EAA 00XX +#14= 80193EE2 00XX +#15= 80193F1A 00XX +#16= 80193F52 00XX +#17= 80193F8A 00XX +#18= 80193FC2 00XX +#19= 80193FFA 00XX +#20= 80194032 00XX +#21= 8019406A 00XX +#22= 801940A2 00XX +#23= 801940DA 00XX +#24= 80194112 00XX +#25= 8019414A 00XX +#26= 80194182 00XX +#27= 801941BA 00XX +#28= 801941F2 00XX +#29= 8019422A 00XX +#30= 80194262 00XX +#31= 8019429A 00XX +#32= 801942D2 00XX +#33= 8019430A 00XX +#34= 80194342 00XX +#35= 8019437A 00XX +#36= 801943B2 00XX +#37= 801943EA 00XX +#38= 80194422 00XX +#39= 8019445A 00XX +#40= 80194492 00XX +#41= 801944CA 00XX +#42= 80194502 00XX +#43= 8019453A 00XX +#44= 80194572 00XX +#45= 801945AA 00XX +#46= 801945E2 00XX +#47= 8019461A 00XX +#48= 80194652 00XX +#49= 8019468A 00XX +#50= 801946C2 00XX +#51= 801946FA 00XX +#52= 80194732 00XX +#53= 8019476A 00XX +#54= 801947A2 00XX +#55= 801947DA 00XX +#56= 80194812 00XX +#57= 8019484A 00XX +#58= 80194882 00XX +#59= 801948BA 00XX +#60= 801948F2 00XX +#61= 8019492A 00XX +#62= 80194962 00XX +#63= 8019499A 00XX +#64= 801949D2 00XX +#65= 80194A0A 00XX +#66= 80194A42 00XX +#67= 80194A7A 00XX +#68= 80194AB2 00XX +#69= 80194AEA 00XX +#70= 80194B22 00XX +#71= 80194B5A 00XX +#72= 80194B92 00XX +#73= 80194BCA 00XX +#74= 80194C02 00XX +#75= 80194C3A 00XX +#76= 80194C72 00XX +#77= 80194CAA 00XX +#78= 80194CE2 00XX +#79= 80194D1A 00XX +#80= 80194D52 00XX +#81= 80194D8A 00XX +#82= 80194DC2 00XX +#83= 80194DFA 00XX +#84= 80194E32 00XX +#85= 80194E6A 00XX +#86= 80194EA2 00XX +#87= 80194EDA 00XX +#88= 80194F12 00XX +#89= 80194F4A 00XX +#90= 80194F82 00XX +#91= 80194FBA 00XX +#92= 80194FF2 00XX +#93= 8019502A 00XX +#94= 80195062 00XX + +(Pant) There's the codes for all 94 possible character slots. + +Now that you have the character code that you want, you need a class digit to +tell it what to do! + +************ +Class Digits -Quick Reference For You to Find What You Want (100%) +************ + +Here's all of the class digits (in the order that the game keeps them in) with +any notes that may apply to them (the key to the notes is below the digits) as +well as a name if a certain person has that class in the game. +(Many unique classes won't let you change their name. If you plan to do so, +then I recommend that you do it before you change his class.) + +01= Soldier +02= Fighter +03= Lycanthrope ["Messenger"'s class, NOT BISKE'S] +04= Amazon +05= Knight +06= Berserker +07= Fencer +08= Phalanx +09= Beast Tamer [Note: 7] +0A= Doll Master [Note: 6] +0B= Ninja +0C= Wizard +0D= Archer +0E= Dragon Tamer [Note: 8] +0F= Valkyrie +10= Witch +11= Sorceress +12= Cleric +13= Paladin +14= Dragoon +15= Black Knight +16= Sword Master +17= Cataphract +18= Beast Master [Note: 7] +19= Enchanter [Note: 6] +1A= Ninja Master +1B= Archmage +1C= Diana +1D= Dragon Master [Note: 8] +1E= Freya +1F= Siren +20= Priest +21= Princess [Note: 9] +22= Centurion [Male] +23= Centurion [Female] +24= Angel Knight +25= Seraph +26= Lich +27= Hawkman +28= Vultan +29= Raven +2A= Werewolf [GENERIC CLASS, NOT BISKE] +2B= Vampire +2C= Vampire [In coffin] +2D= Zombie [Male] [Note: 10] +2E= Zombie [Female] [Note: 10] +2F= Skeleton [Note: 10] +30= Ghost [Note: 10] +31= Gorgon +32= Pumpkinhead +33= Faerie +34= Gremlin +35= Goblin +36= Saturos +37= Ogre +38= Young Dragon +39= Thunder Dragon +3A= Red Dragon +3B= Earth Dragon +3C= Blue Dragon +3D= Platinum Dragon +3E= Black Dragon +3F= Quetzalcoatl +40= Flarebrass +41= Ahzi Dahaka +42= Hydra +43= Bahamut +44= Tiamat +45= Wyrm +46= Wyvern +47= Griffin +48= Opinincus +49= Cockatrice +4A= Sphinx +4B= Hellhound +4C= Cerberus +4D= Giant[Note: 1][Sprite looks like Witch Den's witch,Portrait is Lodis' Pope] +4E= Golem +4F= Stone Golem +50= Baldr Golem +51= Gladiator [Note: 5] [Magnus/Hero's First class] +52= Vanguard [Note: 5] [Magnus/Hero's Second class] +53= General [Note: 5] [Magnus/Hero's Third class] +54= Gladiator [Dio's First Class] +55= Warrior [Dio's Second Class] +56= Blaze Knight [Leia's First Class] +57= Rune Knight [Leia's Second Class] +58= Lord [Destin's Class] +59= General [Debonair's Class] +5A= Beast Master [Note: 7] [Gilbert's Class] +5B= Priest [Aisha's Class] +5C= Warlock [Saradin's Class] +5D= Grappler [Vad's Class] +5E= Centurion [Europea's Class] +5F= Lycanthrope [Biske's Class During the Day] +60= Werewolf [Biske's Class During the Night] +61= Solidblade [Ankiseth's Class] +62= Overlord [Yumil's Class] +63= Dark Prince [Note: 2] [Amrius' Class] +64= Special Class [Notes: 1 and 2] [Portrait is the "Prognar"'s] +65= Flail Monarch [Note: 2] [Procus' Class] +66= Death Templar [Note: 2] [Richard's Class] +67= Temple Commander [Note: 2] [Baldwin's Class] +68= Temple Commander [Note: 2] [Thamus' Class] +69= Temple Commander [Note: 2] [Pruflas' Class] +6A= Temple Commander [Note: 2] [Amazeroth's Class] +6B= Temple Commander [Note: 2] [Vapula's Class] +6C= Vanity [Note: 2] [Godeslas' Class] +6D= Vanity [Note: 2] [Kerikov's Class] +6E= Vanity [Note: 2] [Count Silvis' Class] +6F= Superior Knight [Note: 2] [Xevec's Class] +70= Superior Knight [Note: 2] [Rhade's Class] +71= Gatekeeper [Note: 2] ["Knight of Danika"'s Class] +72= Grappler [Note: 2] [GENERIC CLASS, NOT VAD] +73= Knight Templar [Note: 2] +74= Daemon [Note: 2] +75= Phalanx [Troi's Class] +76= Berserker [Asnabel's Class] +77= Cleric [Katreda's Class] +78= Archer [Liedel's Class] +79= Hawkman [Sheen's Class] +7A= Siren [Meredia's Class] +7B= Enchanter [Note: 6] [Paul's Class] +7C= Black Knight [Carth's Class] +7D= Special Class [Notes: 1 and 2] [Hugo's Class] +7E= Special Class [Notes: 1 and 2] [Frederick's Class] +7F= Special Class [Notes: 1 and 2] [Odiron's Class] +80= Special Class [Notes: 1 and 2] [Mari's Class] +81= Special Class [Notes: 1 and 2] [Zeda's Class] +82= Barkeep [Notes: 1 and 2] +83= Elderly Man [Notes: 1 and 2] +84= Commoner [Male] [Notes: 1 and 2] +85= Commoner [Female] [Notes: 1 and 2] +86= Danika (Normal) [Notes: 1 and 2] [Danika's non combat class] +87= Danika [Notes: 2 and 3] [Danika's combat class] +88= Danika [Notes: 1 and 2] [Class of one of the tendrils in the Danika battle] +89= Archer [Notes: 2, 3, 4, and 11] +8A= Berserker [Notes: 2, 3, 4, and 11] +8B= Beast Tamer [Notes: 2, 3, 4, and 11] +8C= Valkyrie [Notes: 2, 3, 4, and 11] +8D= Wizard [Notes: 2, 3, 4, and 11] +8E= Phalanx [Notes: 2, 3, 4, and 11] +8F= Berserker [Notes: 2, 3, 4, and 11] +90= Knight [Notes: 2, 3, 4, and 11] +91= Ninja Master [Notes: 2, 3, 4, and 11] +92= Doll Master [Notes: 2, 3, 4, and 11] +93= Knight Templar [Notes: 2, 3, 4, and 11] +94= Archmage [Notes: 2, 3, 4, and 11] +95= Priest [Notes: 2, 3, 4, and 11] +96= Black Knight [Notes: 2, 3, 4, and 11] +97= Dragon Master [Notes: 2, 3, 4, and 11] +98= Siren [Notes: 2, 3, 4, and 11] +99= Saturos [Notes: 2, 3, 4, and 11] +9A= Sword Master [Notes: 2, 3, 4, and 11] +9B= Knight Templar [Notes: 2, 3, 4, and 11] +9C= Dragoon [Notes: 2, 3, 4, and 11] +9D= Gorgon [Notes: 2, 3, 4, and 11] +9E= Lich [Notes: 2, 3, 4, and 11] +9F= Daemon [Notes: 2, 3, 4, and 11] +A0= Plaladin [Notes: 2, 3, 4, and 11] +A1= Danika [Notes: 1 and 2] [Class of one of the tendrils in the Danika battle] +A2= Paladin [Notes: 2, 3, 4, and 11] +A3= Witch [Note: 5] [Deneb's Class] +A4= Death Bahamut [Notes: 2, 3, 11, and 12] [Grozz Nuy's Class] +(Whew! that's 154 classes) + +Note 1= For whatever reason, the game will crash if the character in question +is sent into battle on your side. + +Note 2= The character in question will look like a single soldier if he enters +battle on your side, usually because he isn't supposed to fight on your side. +Thus, the game doesn't have a sprite for him. (If a class doesn't have this +note, assume that he will look his part in battle on your side.) + +Note 3= Despite the game saying that the character in question can lead a unit, +the game will crash if a unit led by him is dispatched on the field map. + +Note 4= The character has no portrait at all! + +Note 5= If the character in question is killed in real battle, it's game over. +If he is made the leader of a unit/legion, then you won't be able to remove +him from the unit/legion leader position. If a unit that is led by him is +dispatched on the field map, you won't be able to make the unit leave the +field map. + +Note 6= If a unit led by the character in question has golem(s) in it +(4E,4F, and 50), then the golem(s) will gain a small bonus in battle. +(I have no details about that). + +Note 7= If a unit led by the character in question has a beast(s) in it +(45-4C), then the beast(s) will gain a small bonus in battle. +(I have no details about that). + +Note 8= If a unit led by the character in question has a dragon(s) in it +(38-46), then the dragon(s) will gain a small bonus in battle. +(I have no details about that). + +Note 9= If she is the leader of a unit, then every character in the unit +(besides herself) will attack one more time during combat then usual! + +Note 10= At the end of a battle, if the character in question is dead +and at least one other character in the unit remains alive, then the +character in question will come back to life with full HP (unless the +character in question was killed with a virtue element attack). + +Note 11= For whatever reason, the game will crash if you try to check +the status of a unit dispatched on the field map that contains the +character in question. + +Note 12= The character in question will alternate using "Bite", +"Sacred Breath", and "Dark Blaze" during battle no matter what row he's in! +(If you have more than one in a unit, then they will fight like this: +#1 uses bite #2 used Sacred Breath and so on.) + +***************** +Class Information -Detailed Info About Every Class That this FAQ Covers (11.7%) +***************** + +This is where you can find out all there is to know about any class without +having to hack them all yourself. + +Here's the way that I format my info: + +Class= The name of the class and it's class digit. +Description= The in-game help's description of the class. +Appearance= What the class looks like (on your side if possible). +Name= If a one of a kind person has the class, then I'll give his name. +Gender= The class' gender (if applicable). +Terrain type= The character's preferred terrain type. +Size= The class' size. +Leader= The class' leader ability (if any). +Items= Number of items that the class can hold for his unit. +Equipment= The class' default equipment. +Attacks= Number and name of skills (changes due to equipment are also noted). +Notes= Any noteworthy facts about the class. +Opinion= My opinions about the class (because I don't raise every class +for a few levels, I can normally only say how good their attacks are, not how +good or bad their stats get). + +Here there are! + +Class= Soldier (01) +Description= "Inexperienced foot soldiers that work in groups of three, doubling +as messengers in group combat." +Appearance= Short fellow with a small spear and an odd, large brown hat (often +in groups of three). +Name= (NONE) +Gender= Can be promoted to either male or female classes. +Terrain type= Plains +Size= Small +Leader= (NONE) +Items= 1 +Equipment= Short Spear (can't change) Half Armor (can't change) + NONE NONE +Attacks= Front: Thrust X1 + Middle: Thrust X1 + Back: Thrust X1 +Notes= As all OB64 players know, they can become Fighters and Amazons via +promotion. If you change a character into a Soldier, then he won't join your +Soldier Reserves. +Needed for legions. +Opinion= Weak, with few attacks and no equipment options. Their only use is to +be promoted later. + +Class= Fighter (02) +Description= "Basic male class wielding sword and shield, having gained enough +experience to fight on his own." +Appearance= Short fellow with a small sword and shield, and an oversized iron +helm with a blue plume. +Name= (NONE) +Gender= Male +Terrain type= Plains +Size= Small +Leader= (NONE) +Items= 2 +Equipment= Short Sword Chain Mail + Round Shield Iron Helm +Attacks= Front: Slash X2 + Middle: Slash X1 + Back: Slash X1 +Notes= Can change to the generic male classes. +Opinion= Better then soldiers, with stronger attacks, two attacks up front, and +the ability to change equipment. They have poor stat gains, so it is generally +considered a bad idea to promote Soldiers to Fighters at high levels. Not great +overall. + +Class= Lycanthrope (03) +Description= "No different from other knights during the day. But at nightfall, +he turns into a beast and realizes his true strength." +Appearance= Looks like a fighter, but with a longer sword, and horns (instead +of a plume) on his helm. +Name= Messenger +Gender= Male +Terrain type= Plains +Size= Small +Leader= (NONE) +Items= 2 +Equipment= Baldr Sword (can't change) Plate Mail (can't change) + Kite Shield (can't change) Armet (can't change) +Attacks= Front: Slash X2 + Middle: Slash X1 + Back: Slash X1 +Notes= This is not Biske's class. +Despite the fact that you never see him fight in the game, he fights fine. +He does not change into a beast at nightfall. +Opinion= It's really odd that this guy is able to fight on your side with no +problems. Attack wise, he's just like a fighter. + +Class= Amazon (04) +Description= "Basic female class wielding bow and arrows, having gained enough +experience to fight on her own" +Appearance= Short woman with orange/red hair, who wears a blue top and carries +a small bow in one hand. +Name= (NONE) +Gender= Female +Terrain type= Forest +Size= Small +Leader= (NONE) +Items= 2 +Equipment= Short Bow Leather Armor + NONE Bandanna +Attacks= Front: Shoot X1 + Middle: Shoot X1 + Back: Shoot X2 +Notes= Can change to the generic female classes. +Opinion= Better then soldiers, with stronger attacks, two attacks in the back +row, and the ability to change equipment. They have poor stat gains, so it is +generally considered a bad idea to promote Soldiers to Amazons at high levels. +Not great overall. + +Class= Knight (05) +Description= "Knight clad in full armor, who fights for pride and honor. His +offensive and defensive capabilities are well-balanced." +Appearance= Man in silver-colored full body armor, who wears a round helm. He +carries a sword in one hand, and a mid size triangular shield in the other hand. +Name= (NONE) +Gender= Male +Terrain type= Plains +Size= Small +Leader= Unit Leader +Items= 2 +Equipment= Baldr Sword Plate Armor + Kite Shield Armet +Attacks= Front: Slash X2 + Middle: Slash X1 + Back: Slash X1 +Notes= Can change to the generic male classes. +Opinion= An upgrade over fighters, he is best in the front row where he can +attack twice. Well-rounded, but not outstanding. + +Class= Berserker (06) +Description= "Fearless warrior with extraordinary strength and toughness. He +attacks with full might, regardless of status." +Appearance= Muscular man with broad shoulders and a brown beard. He carries an +axe in one hand, and wears a horned helm on his head. +Name= (NONE) +Gender= Male +Terrain type= Plains +Size= Small +Leader= Unit Leader +Items= 2 +Equipment= Francisca Leather Armor + NONE Iron Helm +Attacks= Front: Strike X2 + Middle: Strike X1 + Back: Strike X1 +Notes= Can change to the generic male classes. +Opinion= A good, solid front-line attacker. + +Class= Fencer (07) +Description= "Experienced swordsman whose distinct style allows him to move +swiftly and wield a greatsword with ease." +Appearance= Man in a blue and green cloth outfit who wears a large, +umbrella-shaped blue hat and holds a large sword with both hands to his side. +Name= (NONE) +Gender= Male +Terrain type= Plains +Size= Small +Leader= Unit Leader +Items= 2 +Equipment= Bastard Sword Cloth Armor + NONE Jin-gasa +Attacks= Front: Slash X2 + Middle: Slash X1 + Back: Slash X1 +Notes= Can change to the generic male classes. +Opinion= Another average front-liner. + +Class= Phalanx (08) +Description= "Heavy infantryman equipped with spear and a large round shield. +This class plays a pivotal role in defense." +Appearance= Man wearing heavy green armor and a round green helm. He holds a +spear in one hand and a large round shield in the other. +Name= (NONE) +Gender= Male +Terrain type= Plains +Size= Small +Leader= Unit Leader +Items= 2 +Equipment= Spear Plate Mail + Large Shield Iron Helm +Attacks= Front: Pierce X2 + Middle: Pierce X1 + Back: Pierce X1 +Notes= Can change to the generic male classes. +Opinion= Front-liner who focuses on defense of himself and those behind him +instead of all-out attack power. Not bad. + +Class= Beast Tamer (09) +Description= "With whip in hand, the Beast Tamer controls beasts and brings out +their full potential." +Appearance= Bare-chested man with brown hair and beard. He carries a whip. +Name= (NONE) +Gender= Male +Terrain type= Mountains +Size= Small +Leader= Unit Leader +Items= 2 +Equipment= Leather Whip Leather Armor + NONE NONE +Attacks= Front: Lash X2 + Middle: Lash X2 + Back: Lash X1 +Notes= Gives a small bonus to beast creatures in a unit led by him. +Can change to the generic male classes. +Opinion= On one hand, he gives beasts a small bonus, is good for making +mountain-climbing units, and can hide in the middle row while still attacking +twice. On the other hand, he has poor equipment options. + +Class= Doll Master (0A) +Description= "This class uses a doll as a weapon, and commands golems." +Appearance= Man wearing a green robe and headband, with long red/orange hair. +He holds a book in one hand, and magically animates a doll with the other. +Name= (NONE) +Gender= Male +Terrain type= Plains +Size= Small +Leader= Unit Leader +Items= 1 +Equipment= Marionette Robe + Amulet Bandanna +Attacks= Front: Pull Strings X2 + Middle: Pull Strings X2 + Back: Pull Strings X1 +Notes= Gives a small bonus to Golems in a unit led by him. +Can change to the generic male classes. +Opinion= An all around balanced class that is effective from both the front +and middle rows. + +Class= Ninja (0B) +Description= "Martial artist with great agility, who wields a set of claws and +eliminates all who stand in his way." +Appearance= Man dressed completely in green cloth. He has large claws strapped +to each arm. +Name= (NONE) +Gender= Male +Terrain type= Forests +Size= Small +Leader= (NONE) +Items= 1 +Equipment= Iron Claw Ninja's Garb + NONE Hachigane +Attacks= Front: Rend X2 + Middle: Rend X1 + Back: Rend X1 +Notes= Can change to the generic male classes. +Opinion= An agile front-liner. + +Class= Wizard (0C) +Description= "Male spellcaster who devotes his life on uncovering the mysteries +of magic." +Appearance= Old man with a white beard robed and hooded in green and yellow. He +holds a staff in one hand, and waves his other hand around. +Name= (NONE) +Gender= Male +Terrain type= Plains +Size= Small +Leader= Unit Leader +Items= 1 +Equipment= Scipplay Staff Robe + Spellbook Amulet +Attacks= Front: * X1 + Middle: * X1 + Back: * X2 +*=The spell used depends on the currently equipped spellbook. + Spellbook= low-level elemental attack spell of the wizard's element. + Book of Water= Ice Blast + Book of Earth= Acid Vapor + Book of Flame= Fireball + Book of Wind= Lightning + Book of Bane= Word of Pain + Meteor Strike= Meteor Strike + Tempest= Tempest + White Mute= White Mute + Annihilation= Annihilation +Notes= Can change to the generic male classes. +Opinion= A solid back-liner. Put more magic users together to make combination +magic! + +Class= Archer (0D) +Description= "Though using the same weapons, the Archer's skill easily surpasses +that of the Amazon." +Appearance= Woman in a green and blue outfit and hat. She has orange/red hair +and holds a mid size bow in one hand. +Name= (NONE) +Gender= Female +Terrain type= Forest +Size= Small +Leader= Unit Leader +Items= 2 +Equipment= Great Bow Leather Armor + NONE Leather Hat +Attacks= Front: Shoot X1 + Middle: Shoot X2 + Back: Shoot X2 +Notes= Can change to the generic female classes. +Opinion= An average middle and back liner. You could use her as part of a +"forest unit". + +Class= Dragon Tamer (0E) +Description= "With her thrusting sword the Dragon Tamer commands huge dragons +and bring* out their full potential." *Typo in the game. +Appearance= Woman with orange/red hair in blue and green armor. She holds a +rapier in one hand and wears a large dragon skull on her head. +Name= (NONE) +Gender= Female +Terrain type= Plains +Size= Small +Leader= Unit Leader +Items= 2 +Equipment= Rapier Chain Mail + NONE Bone Helm +Attacks= Front: Thrust X2 + Middle: Thrust X1 + Back: Thrust X1 +Notes= Gives a small bonus to dragon characters in a unit led by her. +Can change to the generic female classes. +Opinion= Besides the small bonus to dragons, she's an average character. + +Class= Valkyrie (0F) +Description= "Warrior maiden of the gods. She attacks gracefully with her +spear, and wields the power of wind." +Appearance= Woman with brown/orange hair who wears a thin blue outfit and +white feathers in her hair. She has a small shield on one arm and holds a spear +with both hands. +Name= (NONE) +Gender= Female +Terrain type= Snow +Size= Small +Leader= Unit Leader +Items= 2 +Equipment= Spear Breastplate + Round Shield Plumed Headband +Attacks= Front: Cleave X2 + Middle: Cleave X1 + Back: Lightning X2 +Notes= Can change to the generic female classes. +Opinion= A well-balanced character who is good in the front and the back rows. + +Class= Witch (10) +Description= "This class specializes in casting supportive spells. The +wide-brimmed hat is her trademark." +Appearance= Woman who wears blue boots, a rather skimpy blue dress, and a HUGE +blue witch-style hat. She holds a staff with both hands. +Name= (NONE) +Gender= Female +Terrain type= Plains +Size= Small +Leader= Unit Leader +Items= 1 +Equipment= Scipplay Staff Witch's Dress + Spellbook Pointy Hat +Attacks= Front: * X1 + Middle: * X1 + Back: * X2 +*=The spell used depends on the currently equipped spellbook. + Spellbook= elemental support spell of the witch's element. + Book of Water= Slumber Mist + Book of Earth= Poison Cloud + Book of Flame= Ray of Paralysis + Book of Wind= Shock Bolt + Book of Bane= Nightmare + Meteor Strike= Meteor Strike + Tempest= Tempest + White Mute= White Mute + Annihilation= Annihilation +Notes= Can change to the generic female classes. +Opinion= Her normal moves cause status effects instead of damage. This can be +useful if you choose the right spell or combo spells. Or you could give her a +Drakonite spellbook just for fun. Not a useless class. + +Class= Sorceress (11) +Description= "Beautiful female spellcaster, whose magical ability is somewhat +greater then the Wizard's." +Appearance= Woman with brown/orange hair who wears a blue "jacket" and tan +pants. She holds a staff in one hand. +Name= (NONE) +Gender= Female +Terrain type= Plains +Size= Small +Leader= Unit Leader +Items= 1 +Equipment= Scipplay staff Witch's Dress + Spellbook Amulet +Attacks= Front: * X1 + Middle: * X1 + Back: * X2 +*=The spell used depends on the currently equipped spellbook. + Spellbook= low-level elemental attack spell of the sorceress' element. + Book of Water= Ice Blast + Book of Earth= Acid Vapor + Book of Flame= Fireball + Book of Wind= Lightning + Book of Bane= Word of Pain + Meteor Strike= Meteor Strike + Tempest= Tempest + White Mute= White Mute + Annihilation= Annihilation +Notes= Can change to the generic female classes. +Opinion= She is said to have better magic attack but worse defence then a +wizard. Well, who needs defence when you've got a bunch of strong knights in the +front line protecting you? + +Class= Cleric (12) +Description= "Though forbidden to harm others, the cleric is able to heal her +companions through her faith." +Appearance= Woman with braided hair who is robed in blue. She carries a mace +with both hands. +Name= (NONE) +Gender= Female +Terrain type= Plains +Size= Small +Leader= Unit Leader +Items= 1 +Equipment= Light Mace Cleric's Vestment + NONE Rosary +Attacks= Front: Healing X1 + Middle: Healing X1 + Back: Healing X2 +Notes= Can change to the generic female classes. +Opinion= A very useful class, whose healing powers are only surpassed by a +Priest (or two). Put one or two in a unit that has a character that you want to +protect. They can combine their spells to cause a "Healing Plus" effect. + +More classes coming later... + +*********************** +Universal Soldier Codes -Good soldiers are so hard to find these days... +*********************** + +Now, these are interesting codes. They can change the "class", portrait, and +stats for every soldier (as in, the ones in the soldier reserves) in your +army! + +Here's what I know: +The soldier's type and number of attacks match that class that you use! +They get a random element. (Most often, water.) +The game says that they still have the soldier class. +Soldier portrait codes only work in the soldier reserves. +Their equipment does not change. +Movement type does not change. +They still can't lead units. +# of held items does not change. +Soldiers can gain experience, level up, and change alignment after a battle. +Soldier's experience, level and alignment are still not shown. +The soldiers still work in a legion core! +Appearance changes to match the class used while in battle. +These codes will cause problems if you change soldiers into a large-sized class. +These changes remain after the game is saved! + +Here's what I don't know: +Will these soldiers get promoted to Fighters or Amazons? +If so, will they help the unit leader become a Centurion? +Will the "level ups" that these soldiers gain make them stronger over time? +What happens if health drops low enough for a soldier to die normally? + +Here's what it boils down to: +You can make soldiers that are just as good (or better) then your other +characters! Plus, you can create legions with them that actually have strong +legion cores! This removes at least two of the regular problems that comes with +using soldiers. These codes definitely have some possibilities... +Thanks goes to Thomas Olson for making them! + +80193BD2 00XX Soldier "class". Use with any class digit except for large sized + classes. Number and type of attacks match the ones for that class. +80193BD1 00XX Soldier portrait. Only works on the soldier reserves. +80193BDC 0XXX Soldier STR (000=0 1E7=999) +80193BDE 0XXX Soldier VIT (000=0 1E7=999) +80193BE0 0XXX Soldier INT (000=0 1E7=999) +80193BE2 0XXX Soldier MEN (000=0 1E7=999) +80193BE4 0XXX Soldier AGI (000=0 1E7=999) +80193BE6 0XXX Soldier DEX (000=0 1E7=999) + +************* +Element Codes -Just playin' with the elements... +************* +Now, you can change the element of any character in your army at will. To get +these codes, just add 8 to any character's class code and you will have the +element code for that character. +(#1 class 80193C0A 000X becomes + #1 element 80193C12 000X.) +Then substitue the element that you want in for X. 0 gives +you the "no element" that the "Ogre" class comes with if you recruit them +in the wild. Anything higher then 4 gives you element "clones" that (I +think) are used for weapons and equipment. These "clone" elements appear +glitchy (but they don't crash your game) and it is not known how (or if) they +affect elemental bonuses. + +0= No element +1= Wind Element +2= Fire Element +3= Earth Element +4= Water Element +5= Physical (clone) +6= Wind (clone) +7= Fire (clone) +8= Earth (clone) +9= Water (clone) +A= Virtue (clone) +B= Bane (clone) + +NOTE: Spellcasters +Several spellcasters have the unique ability to use a different spell +depending on what their element is when they are equipped with a regular +Spellbook. Although having this setup with some of these unusual elements +will cause the spellcaster to skip their turn, others will grant the +spellcaster powerful Bane and Drakonite spells when used with an ordinary +spellbook: +0= No element (No spell) +1= Wind Element (Wind Spell) +2= Fire Element (Fire Spell) +3= Earth Element (Earth Spell) +4= Water Element (Water Spell) +5= Physical (clone) (Bane Spell) +6= Wind (clone) (Drakonite Spell: Tempest) +7= Fire (clone) (Drakonite Spell: Annihilation) +8= Earth (clone) (Drakonite Spell: Meteor Strike) +9= Water (clone) (Drakonite Spell: White Mute) +A= Virtue (clone) (No Spell) +B= Bane (clone) (No Spell) + +****** +Gender Codes -You're a WHAT?! +****** +One intresting problem that I've run into sometimes when using my class +change codes is that characters always retain their gender no matter what +you do to their class. This causes all kind of weird effects such as: +*NPCs (such as bosses) address your character as the wrong gender. +*Your character becomes the Zombie class of the wrong gender. +*Your character becomes an Angel Knight when he's supposed to be a guy. +*Your character makes the wrong death cry when killed. +To fix (or mess around with) this, add 2 to any character's class code +to get the gender code for that character. +(#1 class 80193C0A 000X becomes + #1 gender 80193C0C 000X.) +0= Male +1= Female +2= beast/dragon + +*************** +Alignment Codes -I'm Chaotic! No wait, I mean Lawful! Neutral?... +*************** +These codes allow you to change a character's pesky alignment quickly +and easily. To get an alignment code for any character, take that +character's class code and add 9 to it. +(#1 class 80193C0A 00XX becomes + #1 alignment 80193C13 00XX.) +00= 000 alignment (absolutely chaotic) +32= 050 alignment (dead neutral) +64= 100 alignment (pure lawful) +Feel free to put any value between 0 and 64 in there to get any +alignment that you want. + +****************** +Forced Equip Codes -Equip any item to any character. +****************** +These codes allow you to change the equipment of anyone in your army +(including soldiers if if you use with the soldier "class" code above). +Ever want your main character to wield the Dagda's Hammer? Done. +Here's how to do it. Take the Class change code that matches the character +whose equipment that you want to change. (For example: #02= 80193C42 00XX) +From there, either make it 25 digits higher then it is, or add 9 to the +last number and 1 to the second-to-last number, whichever is easier for you. +(#02= 80193C5B 00XX) from there, add two more to get the second item slot, +two more again for the third slot, and two more again to get the last item +slot. +(Here are the completed equipment codes for character #2. +80193C5B 0XXX Upper-left item +80193C5D 0XXX Upper-right item +80193C5F 0XXX Lower-left item +80193C61 0XXX Lower-right item + ^ + Goes up by 2 each time) +Once you have the codes that you want, substitute the digit for the item +that you want (look down) to equip in for the XXX. +These changes can easily be undone if you use the game's "Unequip" command. + +Note: Equipment slots +If you change an item that is in a regular equipment slot (you would +normally be able to change equipment there) to a different kind of item, +then your character will be able to choose from that kind of items from +now on. (For example, if you replace a knight's sword with a hammer, then +your knight will be able to equip hammers/axes instead of swords from +now on.) +If you change an item that you would not normally be able to +change (for example: your main character's Blue Sash) then you won't +be able to change the item that you put there. +If you place an item in a slot where your character would not +normally have an item, then you should be able to change the item without +codes. (However, your selection will be invisible.) +Finally, if you would not normally be able to change a character's +equipment at all, then you won't ever be able to change that character's +equipment without using codes. + +Note: More then one weapon +Feel free to equip a character with more then one weapon. It works. +However, the game will only look at the primary weapon slot (and +possibly, the default slots for other equipment types) when deciding +attack element, attacks based on weapon element, and weapon effects. +(In other words, you can't have a single character that paralyzes +and putts to sleep in a single hit.) + +01-Short Sword +Sword +Element: Physical +STR: 3 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Sword popular for its ease of use. + +02-Baldr Sword +Sword +Element: Physical +STR: 5 Men: 0 +VIT: 0 AGI: 0 +INT: 3 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Sword forged from Baldr, a metal that increases one's magical ability. + +03-Falchion +Sword +Element: Physical +STR: 8 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Curved single-edged sword with a broad blade designed to slash the opponent. + +04-Flamberge +Sword +Element: Physical +STR: 18 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +A greatsword with an undulating blade, often used for ceremonial purposes. + +05-Fafnir +Sword +Element: Physical +STR: 22 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +The sword used by an ancient hero to slay the evil dragon Fafnir. + +06-Sum Mannus +Sword +Element: Wind +STR: 11 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: -1 +RES FIRE: 0 +RES EARTH: 4 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Sword of lightning made from the scale of a thunder dragon. + +07-Notos +Sword +Element: Wind +STR: 19 Men: 0 +VIT: 0 AGI: 5 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: -2 +RES FIRE: 0 +RES EARTH: 7 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Sword that holds the power of Notos, god of the south wind. One of the four +Relics of wind. + +08-Sword of the Firedrake +Sword +Element: Flame +STR: 8 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: -1 +RES EARTH: 0 +RES WATER: 4 +RES HOLY: 0 +RES DARK: 0 + +A dragon slayer made from the scale of a firedrake. + +09-Laevateinn +Sword +Element: Flame +STR: 18 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: -3 +RES EARTH: 0 +RES WATER: 8 +RES HOLY: 0 +RES DARK: 0 + +The flaming sword of Surt, said to consume the world by fire at the time of +Ragnarox. + +0A-Glamdring +Sword +Element: Flame +STR: 9 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 3 +RES HOLY: 0 +RES DARK: 0 + +Forged by an Elven blacksmith, the blade of this sword emits an unceasing +red glow. + +0B-Stone Sword +Sword +Element: Earth +STR: 7 Men: 0 +VIT: 5 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 4 +RES FIRE: 0 +RES EARTH: -1 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Sword chiseled from an ancient boulder, believed to contain the spirit of a +god. + +0C-Adamant Katana +Sword +Element: Earth +STR: 16 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 8 +RES FIRE: 0 +RES EARTH: -3 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Broad-bladed sabre tempered in the eastern kingdom of Zipang. + +0D-Ice Blade +Sword +Element: Water +STR: 13 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 4 +RES EARTH: 0 +RES WATER: -1 +RES HOLY: 0 +RES DARK: 0 + +Sword chiseled from unmelting ice. + +0E-Nephrite Sword +Sword +Element: Water +STR: 18 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 8 +RES EARTH: 0 +RES WATER: -3 +RES HOLY: 0 +RES DARK: 0 + +Sword made of jade which contains the power of unholy water. + +0F-Blessed Sword +Sword +Element: Virtue +STR: 9 Men: 0 +VIT: 0 AGI: 0 +INT: 3 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 3 + +Baldr sword blessed by a priest. + +10-Penitence +Sword +Element: Virtue +STR: 18 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: -1 +RES DARK: 4 + +Holy sword said to have been brought from the heavens by a fallen angel. + +11-Oracion +Sword +Element: Virtue +STR: 21 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: -3 +RES DARK: 8 + +A shining sword of virtue which grants the wielder the ability to +communicate with the gods. + +12-Evil Blade +Sword +Element: Bane -- Sleep Effect +STR: 17 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 8 +RES DARK: -3 + +Fiendish sword used by the swordsmen of the netherworld. + +13-Dainslaif +Sword +Element: Bane +STR: 14 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 4 +RES DARK: -1 + +Bloodthirsty sword which urges the wielder to fight. + +14-Noish's Promise +Sword +Element: Physical +STR: 15 Men: 11 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +The altered form of a young man, who transformed himself to search for the +soul of his true love. + +15-Knoevlfer +Sword +Element: Physical +STR: 12 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Beautiful sword handed down through generations of the royal family of +Palatinus. + +16-Bastard Sword +Greatsword +Element: Physical +STR: 6 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Common, large, double-edged sword designed to do damage by its sheer size. + +17-Sword of Tiamat +Greatsword +Element: Physical +STR: 15 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Dragon slayer made of Tiamat's fang. + +18-Claymore +Greatsword +Element: Physical +STR: 9 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Greatsword with an oversized guard. + +19-Balmung +Greatsword +Element: Physical +STR: 19 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Two-handed sword made from the claw of the evil dragon, Fafnir. + +1A-Glaive of Champion +Greatsword +Element: Physical +STR: 11 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +The legendary warsword of Sigurd. + +1B-Sigmund +Greatsword +Element: Wind +STR: 14 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: -3 +RES FIRE: 0 +RES EARTH: 8 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Sword tempered with lightning by Thor. + +1C-Matsukaze +Greatsword +Element: Wind +STR: 12 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 4 + +RES STRIKE: 0 +RES WIND: -1 +RES FIRE: 0 +RES EARTH: 4 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Daito, exotic long sword of the East, with the power to create blades of +wind. + +1D-Iscandelvey +Greatsword +Element: Flame +STR: 16 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: -3 +RES EARTH: 0 +RES WATER: 8 +RES HOLY: 0 +RES DARK: 0 + +Blazing sword of the hero Iscandelvey. + +1E-Kagari-bi +Greatsword +Element: Flame +STR: 13 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 4 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: -1 +RES EARTH: 0 +RES WATER: 4 +RES HOLY: 0 +RES DARK: 0 + +Daito, exotic long sword of the East, that becomes engulfed in flame when +brandished. + +1F-Gram +Greatsword +Element: Earth +STR: 13 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 8 +RES FIRE: 0 +RES EARTH: -3 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Forged by an Elven blacksmith, the blade of this greatsword is made to slay +dragons. + +20-Yomogi-u +Greatsword +Element: Earth +STR: 7 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 3 + +RES STRIKE: 0 +RES WIND: 4 +RES FIRE: 0 +RES EARTH: -1 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Daito, exotic long sword of the East, that amplifies its wielder's power. + +21-Malachite Sword +Greatsword +Element: Water +STR: 12 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 4 +RES EARTH: 0 +RES WATER: -1 +RES HOLY: 0 +RES DARK: 0 + +Sword forged in the netherworld that freezes what it hits. + +22-Yu-giri +Greatsword +Element: Water +STR: 17 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 5 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 8 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: -3 +RES DARK: 0 + +Diato, exotic long sword of the East, whose blade is bedewed at all times. + +23-Chaladholg +Greatsword +Element: Virtue +STR: 22 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: -4 +RES DARK: 10 + +Holy sword, also known as the Demon Slayer, for beheading countless evil +beings. + +24-Kusanagi +Greatsword +Element: Virtue +STR: 11 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 2 + +Sacred sword found in the tail of a dragon. It looks tarnished, but emits +bright light when bradished. + +25-Durandel +Greatsword +Element: Bane +STR: 14 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 8 +RES DARK: -3 + +The lost technology of the ancient mistralians entrapped the power of bane +in this sword. + +26-Ogre Blade +Greatsword +Element: Bane +STR: 25 Men: 0 +VIT: 0 AGI: 0 +INT: -4 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 15 +RES DARK: -10 + +Gigantic weapon forged by the Ogre: its form is too irregular and unrefined +to be acknowledged as a sword. + +27-Sonic Blade +Greatsword +Element: Physical +STR: 15 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Legandary long sword carved from a scale of the elder dragon. + +28-Rapier +Thrusting Sword +Element: Physical +STR: 4 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Light, sharp-tipped sword designed to thrust at the joints in armor. + +29-Main Gauche +Thrusting Sword +Element: Physical +STR: 8 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Dagger used for parrying attacks. It has a peculiar shape, but is very easy +to handle. + +2A-Sword of Dragon Gem +Thrusting Sword +Element: Physical +STR: 13 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Sword chiseled from a Dragon Gem, a jewel with the ability to communicate +with dragons. + +2B-Estoc +Thrusting Sword +Element:Physical +STR: 6 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Light, sharp-tipped sword with a knuckle guard on its hilt. + +2C-Peridot Sword +Thrusting Sword +Element: Water +STR: 7 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 4 +RES EARTH: 0 +RES WATER: -1 +RES HOLY: 0 +RES DARK: 0 + +Sword made from a frozen peridot. + +2D-Needle of Light +Thrusting Sword +Element: Virtue +STR: 7 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 3 + +Thin blade of light created by the element of virtue. + +2E-Anbicion +Thrusting Sword +Element: Virtue +STR: 17 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: -3 +RES DARK: 8 + +Sacred sword given to King Anbicion by a god. + +2F-Clau Solace +Thrusting Sword +Element: Virtue +STR: 6 Men: 2 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: -2 +RES DARK: 7 + +Slender sword given as a token of the covenant with Berthe, handed down +through generations of the royal family. + +30-Francisca +1-Handed Axe/Hammer +Element: Physical +STR: 5 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Small hand axe that can by wielded with relative ease. + +31-Halt Hammer +1-Handed Axe/Hammer +Element: Physical +STR: 4 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Hammer used for smashing rocks. + +32-Baldr Club +1-Handed Axe/Hammer +Element: Physical +STR: 6 Men: 0 +VIT: 0 AGI: 0 +INT: 3 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Cudgel made of Baldr, a metal that increases one's magical ability. + +33-Baldr Axe +1-Handed Axe/Hammer +Element: Physical +STR: 7 Men: 0 +VIT: 0 AGI: 0 +INT: 3 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Axe made of Baldr, a metal that increases one's magical ability. + +34-Euros +1-Handed Axe/Hammer +Element: Wind +STR: 16 Men: 0 +VIT: 0 AGI: 5 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: -1 +RES FIRE: 0 +RES EARTH: 6 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Hammer that holds the power of Euros, god of the east wind. One of the four +Relics of Wind. + +35-Gramlock +1-Handed Axe/Hammer +Element: Flame +STR: 23 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: -5 +RES EARTH: 0 +RES WATER: 15 +RES HOLY: 0 +RES DARK: 0 + +The axe of flame forged at Muspellheim. + +36-Flame Fail +1-Handed Axe/Hammer +Element: Flame +STR: 10 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 3 +RES HOLY: 0 +RES DARK: 0 + +The fail of the Order of Alnari which emits heat and light when swung. + +37-Axe of Wyrm +1-Handed Axe/Hammer +Element: Earth +STR: 18 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: -3 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Broad-bladed axe designed to slay dragons, often used for execution. + +38-Aqua Hammer +1-Handed Axe/Hammer +Element: Water +STR: 15 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: -3 +RES HOLY: 0 +RES DARK: 0 + +The beautiful hammer told to have arisen from the tear of Basque, god of the +sea. + +39-Frozen Axe +1-Handed Axe/Hammer +Element: Water +STR: 11 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: -1 +RES HOLY: 0 +RES DARK: 0 + +Silvery axe suited for battle in cold climates, hence its nickname, Winter +General. + +3A-Celestial Hammer +1-Handed Axe/Hammer +Element: Virtue +STR: 19 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: -3 +RES DARK: 0 + +Holy hammer engraved with the ten commandments of Filarhh, the sun god. + +3B-Evil Axe +1-Handed Axe/Hammer +Element: Bane +STR: 8 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 3 +RES DARK: 0 + +Cursed axe used by demons to behead their foes. + +3C-Bloody Cleaver +1-Handed Axe/Hammer +Element: Bane +STR: 21 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 10 +RES DARK: -4 + +Huge, blood-drenched cleaver. + +3D-Warhammer +2-Handed Axe/Hammer +Element: Physical +STR: 7 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Pointed hammer designed to puncture armor. + +3E-Paua Hammer +2-Handed Axe/Hammer +Element: Physical +STR: 13 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Hammer that draws out the full potential of it's wielder. + +3F-Heavy Axe +2-Handed Axe/Hammer +Element: Physical +STR: 23 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Steel axe capable of splitting a large tree in two with a single stroke. + +40-Mjollnir +2-Handed Axe/Hammer +Element: Wind +STR: 10 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: -1 +RES FIRE: 0 +RES EARTH: 4 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Colossal hammer of Thor, the thunder god. + +41-Boreas +2-Handed Axe/Hammer +Element: Wind +STR: 17 Men: 0 +VIT: 0 AGI: 5 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: -3 +RES FIRE: 0 +RES EARTH: 8 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Axe that holds the power of Boreas, god of the north wind. One of the four +Relics of Wind. + +42-Prox +2-Handed Axe/Hammer +Element: Flame +STR: 9 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: -1 +RES EARTH: 0 +RES WATER: 4 +RES HOLY: 0 +RES DARK: 0 + +Magical axe that spouts roaring flames at the wielder's will. + +43-Sanscion +2-Handed Axe/Hammer +Element: Earth +STR: 11 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 4 +RES FIRE: 0 +RES EARTH: -1 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Hammer with the power of earth used by Galf, the general of the netherworld. + +44-Yggdrasil +2-Handed Axe/Hammer +Element: Earth +STR: 18 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 10 +RES FIRE: 0 +RES EARTH: -4 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Huge wooden club carved from the tree branch of Yggdrasil, the world tree. + +45-Urdarbrunn +2-Handed Axe/Hammer +Element: Water +STR: 9 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 3 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Axe found in the fountain located at the very bottom of the world. + +46-Rune Axe +2-Handed Axe/Hammer +Element: Virtue +STR: 21 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: -4 +RES DARK: 10 + +Axe engraved with runic inscriptions. + +47-Satan's Bullova +2-Handed Axe/Hammer +Element: Bane +STR: 8 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 3 +RES DARK: 0 + +Large axe resembling a scythe, sucks the soul from its foes. + +48-Dagda's Hammer +2-Handed Axe/Hammer +Element: Bane --- Paralyze Effect +STR: 26 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 15 +RES DARK: -5 + +Hammer which arose from the blood of Dagda, god of life and death. One of +the Arcane instruments of Bane. + +49-Short Spear +Spear +Element: Physical +STR: 3 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Cheap, mass-produced spear. + +4A-Spear +Spear +Element: Physical +STR: 5 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Steel, easy to use spear, capable of inflicting large amounts of damage. + +4B-Baldr Spear +Spear +Element: Physical +STR: 7 Men: 0 +VIT: 0 AGI: 0 +INT: 3 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Spear made of Baldr, a metal that increases one's magical ability. + +4C-Culnrikolnne +Spear +Element: Physical +STR: 15 Men: 0 +VIT: 0 AGI: 0 +INT: 2 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Its spearhead is made of the horn of a unicorn, with divine inscriptions +engraved on it. + +4D-Thunder Spear +Spear +Element: Wind +STR: 7 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 3 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Magical spear with the power of thunder. + +4E-Zephyros +Spear +Element: Wind +STR: 12 Men: 0 +VIT: 0 AGI: 5 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 6 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Spear that holds the power of Zephyros, god of the west wind. One of the +four Relics of Wind. + +4F-Volcaetus +Spear +Element: Flame +STR: 9 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: -1 +RES EARTH: 0 +RES WATER: 4 +RES HOLY: 0 +RES DARK: 0 + +Legendary spear discovered in Mount Volcana. + +50-Ignis +Spear +Element: Flame +STR: 21 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: -3 +RES EARTH: 0 +RES WATER: 8 +RES HOLY: 0 +RES DARK: 0 + +Blazing spear tempered with the eternal flame of the netherworld. + +51-Earth Javelin +Spear +Element: Earth +STR: 12 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 8 +RES FIRE: 0 +RES EARTH: -3 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Javelin that draws power from the earth and enhances the wielder's ability. + +52-Osric's Spear +Spear +Element: Water +STR: 8 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 4 +RES EARTH: 0 +RES WATER: -1 +RES HOLY: 0 +RES DARK: 0 + +Osric, King of Zamora's spear of ice. + +53-Bentisca +Spear +Element: Water +STR: 14 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 8 +RES EARTH: 0 +RES WATER: -3 +RES HOLY: 0 +RES DARK: 0 + +Spear found in the lair of the dragon, Isebelg. + +54-Holy Lance +Spear +Element: Virtue +STR: 18 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: -3 +RES DARK: 8 + +Lance of pure silver, carried by the holy army when they descended from +heaven. + +55-Lance of Longinus +Spear +Element: Virtue +STR: 16 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: -1 +RES DARK: 4 + +Lance of damnation that harms even the gods. + +56-Evil Spear +Spear +Element: Bane +STR: 17 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 6 +RES DARK: -2 + +Spear of an evil deity that absorbs grief and despair, and grants power to +its wielder. + +57-Brionac +Spear +Element: Bane --- Sleep Effect +STR: 24 Men: 0 +VIT: 0 AGI: 0 +INT: 6 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 10 +RES DARK: -4 + +Rare magical spear with a will of its own. + +58-Leather Whip +Whip +Element: Physical +STR: 4 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Whip made of a sturdy strip of leather. + +59-Rupture Rose +Whip +Element: Physical +STR: 5 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Whip of thorns made from a crimson rose. + +5A-Whip of Exorcism +Whip +Element: Physical +STR: 7 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Whip that imparts evil thoughts to those it strikes. Commonly used by +priests of the occult. + +5B-Scourge of Thor +Whip +Element: Wind +STR: 9 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 3 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Thor's whip that calls lightning when wielded. + +5C-Holy Comet +Whip +Element: Virtue +STR: 11 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: -1 +RES DARK: 4 + +Sacred whip that leaves trails of pure light when wielded. + +5D-Blood Whip +Whip +Element: Bane +STR: 13 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 4 +RES DARK: -1 + +Whip used by vampires to capture virgins. + +5E-Iron Claw +Claw +Element: Physical +STR: 5 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Iron claw attached to the forearm, primarily used in hand-to-hand combat. + +5F-Baldr Claw +Claw +Element: Physical +STR: 7 Men: 0 +VIT: 0 AGI: 0 +INT: 3 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Claw made of Baldr, a metal that increases one's magical ability. + +60-Touelno +Claw +Element: Wind +STR: 12 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: -1 +RES FIRE: 0 +RES EARTH: 4 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Thunder dragon's claw that courses with electricity. + +61-Lfal +Claw +Element: Flame +STR: 14 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: -1 +RES EARTH: 0 +RES WATER: 4 +RES HOLY: 0 +RES DARK: 0 + +Demon's Claw, tipped with a portion of hell's inferno. + +62-Berserk +Claw +Element: Earth +STR: 13 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 4 +RES FIRE: 0 +RES EARTH: -1 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +It is said that the wielder of this claw attacks with ferocity of a wild +beast. + +63-Cyanic Claw +Claw +Element: Water +STR: 8 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 4 +RES EARTH: 0 +RES WATER: -1 +RES HOLY: 0 +RES DARK: 0 + +Dragon slayer made from the claws of the blue dragon. + +64-Vajra +Claw +Element: Virtue +STR: 17 Men: 0 +VIT: 0 AGI: 0 +INT: 5 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: -1 +RES DARK: 4 + +Unique weapon that changes shape according to its wielder's will. + +65-Black Cat +Claw +Element: Bane +STR: 11 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 4 +RES DARK: -1 + +Cursed claw inbued with the spirit of a black cat. + +66-Short Bow +Bow +Element: Physical +STR: 3 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Small, light wooden bow that is portable and easy to handle, but lacks +strength. + +67-Great Bow +Bow +Element: Physical +STR: 4 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Long bow reinforced with yak horn. + +68-Baldr Bow +Bow +Element: Physical +STR: 6 Men: 0 +VIT: 0 AGI: 0 +INT: 3 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Bow made of baldr, a metal that increases one's magical ability. + +69-Composite Bow +Bow +Element: Physical +STR: 10 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Bow made from many materials, giving it more flexibility and durability. + +6A-Bow of Thunderbolt +Bow +Element: Wind +STR: 9 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: -3 +RES FIRE: 0 +RES EARTH: 8 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Bow of the thunder god Thor. The arrow becomes engulfed in lightning and +penetrates through the foe. + +6B-Conflagrant Bow +Bow +Element: Flame +STR: 12 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: -3 +RES EARTH: 0 +RES WATER: 8 +RES HOLY: 0 +RES DARK: 0 + +Blessed by the goddess of flame, this bow shoots explosive arrows. + +6C-Bow of Sandstorm +Bow +Element: Earth +STR: 8 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 8 +RES FIRE: 0 +RES EARTH: -3 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Legendary bow of the ancient kingdom of Habiram, its arrows never misses +their mark, even in a sandstorm. + +6D-Bow of Tundra +Bow +Element: Water +STR: 14 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 8 +RES EARTH: 0 +RES WATER: -3 +RES HOLY: 0 +RES DARK: 0 + +Found within a massive block of ice, this bow freezes its target instantly. + +6E-Crescente +Bow +Element: Virtue +STR: 15 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 4 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: -3 +RES DARK: 8 + +Crescent-shaped bow used by a maiden to shoot an arrow to the heavens to +deliver a love letter. + +6F-Ytival +Bow +Element: Virtue +STR: 7 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: -4 +RES DARK: 10 + +Bow of pure silver, carried by the holy army when they descended from +heaven. + +70-Ji'ylga's Bow +Bow +Element: Bane --- Petrify Effect +STR: 16 Men: 0 +VIT: 0 AGI: 0 +INT: -2 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 10 +RES DARK: -4 + +Great bow made from the bone of Ji'yiga, who was promised eternal pleasure +in exchange for his soul. + +71-Light Mace +Mace +Element: Physical +STR: 2 Men: 0 +VIT: 0 AGI: 0 +INT: 3 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Light, compact mace that is easy to wield. + +72-Baldr Mace +Mace +Element: Physical +STR: 3 Men: 0 +VIT: 0 AGI: 0 +INT: 5 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Mace made of Baldr, a metal that increases one's magical ability. + +73-Celestial Mace +Mace +Element: Virtue +STR: 4 Men: 0 +VIT: 0 AGI: 0 +INT: 9 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: -1 +RES DARK: 4 + +Holy mace that emits white light from the jewel mounted in its head. + +74-Gambantein +Mace +Element: Virtue +STR: 3 Men: 0 +VIT: 0 AGI: 0 +INT: 13 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: -3 +RES DARK: 8 + +Mace blessed by Holp, the god of wisdom, with the power to pulverize the +forces of evil. + +75-Scipplay Staff +Staff +Element: Physical +STR: 1 Men: 0 +VIT: 0 AGI: 0 +INT: 3 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Staff carved from the Scripply Cypress tree. + +76-Arc Wand +Staff +Element: Physical +STR: 3 Men: 0 +VIT: 0 AGI: 0 +INT: 5 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Wand favored by experienced spellcasters, which enhances the user's magical +ability. + +77-Hraesvelg +Staff +Element: Wind +STR: 4 Men: 0 +VIT: 0 AGI: 0 +INT: 7 DEX: 0 + +RES STRIKE: 0 +RES WIND: -3 +RES FIRE: 0 +RES EARTH: 8 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Staff with a feather of the eagle Hraesvelg on its tip, it grants the holder +mastery over wind. + +78-Totila +Staff +Element: Flame +STR: 6 Men: 0 +VIT: 0 AGI: 0 +INT: 8 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: -3 +RES EARTH: 0 +RES WATER: 8 +RES HOLY: 0 +RES DARK: 0 + +The staff that spews forth flame and incinerates evil. + +79-Jormungand +Staff +Element: Earth +STR: 4 Men: 0 +VIT: 0 AGI: 0 +INT: 15 DEX: 0 + +RES STRIKE: 0 +RES WIND: 8 +RES FIRE: 0 +RES EARTH: -3 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Staff made in the likeness of Jormungand, the gigantic serpent that +encircles the world. + +7A-Phorusgir +Staff +Element: Water +STR: 4 Men: 0 +VIT: 0 AGI: 0 +INT: 10 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 8 +RES EARTH: 0 +RES WATER: -3 +RES HOLY: 0 +RES DARK: 0 + +Staff which converts the magical power of its wielder into blades of ice. + +7B-Airgetlam +Staff +Element: Virtue +STR: 5 Men: 0 +VIT: 0 AGI: 0 +INT: 12 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: -3 +RES DARK: 8 + +Sliver staff, told to have formed from the severed arm of Nuadu, that +heightens its wielder's wisdom. + +7C-Kerykeion +Staff +Element: Bane +STR: 4 Men: 0 +VIT: 0 AGI: 0 +INT: 7 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 8 +RES DARK: -3 + +Staff of Hermes with two serpents intertwined around it. + +7D-Hemlock +Staff +Element: Earth +STR: 3 Men: 1 +VIT: 0 AGI: 0 +INT: 11 DEX: 0 + +RES STRIKE: 0 +RES WIND: 6 +RES FIRE: 0 +RES EARTH: -2 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Staff carved from an ancient tree, whose roots spread throughout the +continent of Zeteginia. + +7E-Scepter +Staff +Element: Physical +STR: 1 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Golden scepter signifying a monarch's authority. + +7F-Marionette +Doll +Element: Physical +STR: 5 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Wooden doll, articulated with steel wires. + +80-Fool +Doll +Element: Physical +STR: 7 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Peculiar doll resembling a jester that conceals numerous weapons. + +81-Heaven's Doll +Doll +Element: Virtue +STR: 9 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: -3 +RES DARK: 8 + +Angel doll very popular among children. + +82-Lia Fail +Doll +Element: Virtue +STR: 13 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: -4 +RES DARK: 10 + +Statue set with the Stone of Destiny that confines the sentience of a god. + +83-Doll of Curse +Doll +Element: Bane +STR: 10 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 8 +RES DARK: -3 + +A cursed soul is entrapped in this doll. + +84-Gallant Doll +Doll +Element: Wind +STR: 4 Men: 3 +VIT: 3 AGI: 3 +INT: 2 DEX: 3 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +A cursed soul is entrapped in this doll. + +85- Battle Fan +Fan +Element: Physical +STR: 4 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Sturdy fan made of iron plates. + +86-Caldia +Fan +Element: Virtue +STR: 7 Men: 0 +VIT: 0 AGI: 5 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: -1 +RES DARK: 4 + + +Ceremonial heart-shaped fan. + +----- SHIELDS ----- + +87-Round Shield +Small Shield +Element: Physical +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 2 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Small wooden shield attached to the forearm with a strap. + +88-Buckler +Small Shield +Element: Physical +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 5 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Small metal shield used primarily to parry attacks. + +89-Electric Shield +Small Shield +Element: Wind +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 8 +RES WIND: -3 +RES FIRE: 0 +RES EARTH: 8 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Small shield blessed with the blood of Nue, the thunder beast, that +increases the power of wind. + +8A-Flame Shield +Small Shield +Element: Flame +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 8 +RES WIND: 0 +RES FIRE: -3 +RES EARTH: 0 +RES WATER: 8 +RES HOLY: 0 +RES DARK: 0 + +Small shield forged by Efreet, the fire Djinn, that increases the power of +flame. + +8B-Terra Shield +Small Shield +Element: Earth +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 8 +RES WIND: 8 +RES FIRE: 0 +RES EARTH: -3 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Small shield of the Dryad, the forest nymph, that increases the power of +earth. + +8C-Ice Shield +Small Shield +Element: Water +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 8 +RES WIND: 0 +RES FIRE: 8 +RES EARTH: 0 +RES WATER: -3 +RES HOLY: 0 +RES DARK: 0 + +Small shield made by Firbolg, the frost giant, that increases the power of +water. + +8D-Starry Sky +Small Shield +Element: Virtue +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 12 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: -12 +RES DARK: 50 + +Shield emblazoned with the celestial map. The brilliance of its stars keeps +darkness at bay. + +8E-Kite Shield +Shield +Element: Physical +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 8 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Metal shield with the bottom half narrowed for increased maneuverability in +combat. + +8F-Tower Shield +Shield +Element: Physical +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 16 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +A cumbersome rectangular shield which, in return, provides good protection. + +90-Large Shield +Shield +Element: Physical +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 10 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Large, circular shield, it is heavy, but allows its wielder to block attacks +with ease. + +91-Baldr Shield +Shield +Element: +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 3 DEX: 0 + +RES STRIKE: 12 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Shield made of Baldr, a metal that increases one's magical ability. + +92-Dragon Shield +Shield +Element: Physical +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 10 +RES WIND: 0 +RES FIRE: 4 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Shield made of dragon scales. + +93-Shield of Nue +Shield +Element: Wind +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 12 +RES WIND: -3 +RES FIRE: 0 +RES EARTH: 8 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Shield with the power of Nue, the thunder beast. When struck, it produces a +sound similar to a beast's roar. + +94-Shield of Inferno +Shield +Element: Flame +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 12 +RES WIND: 2 +RES FIRE: -3 +RES EARTH: 0 +RES WATER: 7 +RES HOLY: 0 +RES DARK: 0 + +Shield with the power of flame trapped deep within the earth. + +95-Crystal Guard +Shield +Element: Water +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 12 +RES WIND: 0 +RES FIRE: 8 +RES EARTH: 0 +RES WATER: -3 +RES HOLY: 0 +RES DARK: 0 + +Beautiful shield made of a transparent, crystal-like substance. + +96-Saint's Shield +Shield +Element: Virtue --- Paralyze Invalid +STR: 0 Men: 4 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 15 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: -5 +RES DARK: 15 + +Shield inscribed with King Oberon's name, granting additional protection to +the wielder. + +97-Ogre Shield +Shield +Element: Bane +STR: 10 Men: 0 +VIT: 0 AGI: 0 +INT: -5 DEX: 0 + +RES STRIKE: 20 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 10 +RES DARK: -5 + +Shield forged by the Ogre; it is very heavy, but provides exceptional +protection. + +98-Hallowed Shield +Shield +Element: Earth --- All Invalid +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 6 +RES WIND: 2 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Wooden shield made from the holy tree of Berthe that protects the wielder +from status changes. + +99-Half Armor +Light Armor +Element: Physical +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 1 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Inexpensive armor worn by the soldiers. + +9A-Cloth Armor +Light Armor +Element: Physical +STR: 0 Men: 2 +VIT: 0 AGI: 0 +INT: 0 DEX: 2 + +RES STRIKE: 1 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Armor fashioned from thick cloth. Its loose design is very comfortable. + +9B-Leather Armor +Light Armor +Element: Physical +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 3 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Armor comprised of layers of leather. + +9C-Hard Leather +Light Armor +Element: Physical +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 6 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Armor made of leather hardened in boiling oil. + +9D-Ninja's Garb +Light Armor +Element: Physical +STR: 0 Men: 0 +VIT: 0 AGI: 2 +INT: 0 DEX: 0 + +RES STRIKE: 3 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Garment worn by ninjas, with iron plates stitched in. + +9E-Scale Armor +Light Armor +Element: Physical +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 7 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Leather armor strengthened with wyvern's scales. + +9F-Chain Mail +Light Armor +Element: Physical +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 5 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Armor made of interlocking metal rings, it is strong against slashes, but +weak against thrusts. + +A0-Thunder Chain +Light Armor +Element: Wind +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 8 +RES WIND: -2 +RES FIRE: 0 +RES EARTH: 5 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Chain mail charged with lightning that protects its wearer by periodically +discharging electricity. + +A1-Flame leather +Light Armor +Element: Flame +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 8 +RES WIND: 0 +RES FIRE: -3 +RES EARTH: 0 +RES WATER: 8 +RES HOLY: 0 +RES DARK: 0 + +Leather armor branded with the seal of flame, it protects its wearer with a +magical coat of fire. + +A2-Terra Armor +Light Armor +Element: Earth +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 9 +RES WIND: 8 +RES FIRE: 0 +RES EARTH: -3 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Hard leather engraved with the symbol of earth, it provides its wearer with +the power of earth. + +A3-Ice Chain +Light Armor +Element: Water +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 8 +RES WIND: 0 +RES FIRE: 5 +RES EARTH: 0 +RES WATER: -2 +RES HOLY: 0 +RES DARK: 0 + +Frozen chain mail that protects its wearer by emitting breats of cold. + +A4-Saint's Garb +Light Armor +Element: Virtue +STR: 0 Men: 4 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 12 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: -5 +RES DARK: 10 + +Attire Tailored by the followers of Light, made from fabric purified with +holy water. + +A5-Idaten's Mail +Light Armor +Element: Wind +STR: 0 Men: 0 +VIT: 0 AGI: 13 +INT: 0 DEX: 0 + +RES STRIKE: 11 +RES WIND: -3 +RES FIRE: 0 +RES EARTH: 7 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Mystical chain mail that makes its wearer nimble. + +A6-Breast Leather +Light Armor +Element: Physical +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 3 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Extravagantly ornamented leather breastplate. + +A7-Breastplate +Armor +Element: Physical +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 8 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Iron plate that covers only the chest area. + +A8-Plate Mail +Armor +Element: Physical +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 9 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Iron-plated armor that covers the vital areas of the body. + +A9-Baldr Mail +Armor +Element: Physical +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 3 DEX: 0 + +RES STRIKE: 11 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Plate mail made of Baldr, a metal that increases one's magical ability. + +AA-Titania Mail +Armor +Element: Physical +STR: 0 Men: 0 +VIT: 0 AGI: 4 +INT: 0 DEX: 0 + +RES STRIKE: 13 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Legendary armor stolen from the temple of the faerie queen Titania. Its +wearer's agility is increased. + +AB-Peregrine Mail +Armor +Element: Wind +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 15 +RES WIND: -4 +RES FIRE: 0 +RES EARTH: 10 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Armor created from a feather of Peregrine, the great winged beast. + +AC-Phoenix Mail +Armor +Element: Flame +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 15 +RES WIND: 0 +RES FIRE: -4 +RES EARTH: 0 +RES WATER: 10 +RES HOLY: 0 +RES DARK: 0 + +Armor brought to this world by the Phoenix. + +AD-Nathalork Mail +Armor +Element: Earth +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 15 +RES WIND: 10 +RES FIRE: 0 +RES EARTH: -4 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Armor made from the thick, rock-like hide of the ferocious Nathalork. + +AE-Hwail Mail +Armor +Element: +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 15 +RES WIND: 0 +RES FIRE: 10 +RES EARTH: 0 +RES WATER: -4 +RES HOLY: 0 +RES DARK: 0 + +Armor modeled after Hwail, an enormous aquatic monster that dwells in the +Sea of Oberra. + +AF-Angelic Armor +Armor +Element: Virtue +STR: 0 Men: 6 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 18 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: -5 +RES DARK: 12 + +Legendary armor worn by the Angel Knight when she descended from the +heavens. + +B0-Bloodstained Armor +Armor +Element: Bane +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 17 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 15 +RES DARK: -5 + +Armor dyed with black blood to gain the power of darkness. Evil spirits +accompany the armor. + +B1-Plate Armor +Full Body Armor +Element: Physical +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 11 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Full-body armor consisting of shaped and fitted iron plates. It is heavy but +the weight is well-distributed over the entire body. + +B2-Baldr Armor +Full Body Armor +Element: Physical +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 3 DEX: 0 + +RES STRIKE: 13 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Plate armor made of Baldr, a metal that increases one's magical ability. + +B3-Heavy Armor +Full Body Armor +Element: Physical +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 15 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Plate armor reinforced with additional metal plates. It is very heavy but +provides excellent protection. + +B4-Dragon Armor +Full Body Armor +Element: Physical +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 13 +RES WIND: 0 +RES FIRE: 4 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Full-body armor made out of a meteorite. It is especially effective against +dragons. + +B5-Wind Armor +Full Body Armor +Element: Wind +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 17 +RES WIND: -3 +RES FIRE: 0 +RES EARTH: 8 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Magical full-body armor that protects its wearer with a strong whirlwind. + +B6-Breidablick +Full Body Armor +Element: Water +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 17 +RES WIND: 0 +RES FIRE: 8 +RES EARTH: 0 +RES WATER: -3 +RES HOLY: 0 +RES DARK: 0 + +Mist emitted from this full-body armor hides its wearer from sight. + +B7-Rune Plate +Full Body Armor +Element: Virtue +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 3 DEX: 0 + +RES STRIKE: 18 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: -4 +RES DARK: 10 + +Baldr armer engraved with runic inscriptions. + +B8-Ogre Armor +Full Body Armor +Element: Bane +STR: 10 Men: 0 +VIT: 0 AGI: 0 +INT: -5 DEX: 0 + +RES STRIKE: 25 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 8 +RES DARK: -4 + +Full-body armor forged by the Ogre; it is very heavy, but provides +exceptional protection. + +B9-Armor of Death +Full Body Armor +Element: Bane +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 21 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 15 +RES DARK: -5 + +Full-body armor known to gradually absorb the life essence of its wearer. + +BA-Southern Cross +Full Body Armor +Element: Virtue +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 20 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: -1 +RES DARK: 3 + +Armor said to have been worn by the ancient gods. It is decorated with the +Southern Cross. + +BB-Jeulnelune +Full Body Armor +Element: Wind +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 5 + +RES STRIKE: 18 +RES WIND: -4 +RES FIRE: 0 +RES EARTH: 10 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Armor blessed by the god of hunting. It emits a gentle light, similar to the +moon's. + +BC-Diadora's Song +Full Body Armor +Element: Physical +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 26 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Armor imbued with the spirit of a girl separated from her lover. Her +sorrowful singing can be heard within it. + +BD-Elem Plate +Full Body Armor +Element: Virtue +STR: 10 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 23 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: -4 +RES DARK: 10 + +The Embodiment of Danika's will. Its glory is incomparable. + +BE-Torn Cloth +Robe +Element: Physical +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 1 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Old, torn cloth that offers virtually no physical protection. + +BF-Robe +Robe +Element: +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 2 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Long, flowing robe. It is thin and light, but not very durable. + +C0-Cleric's Vestment +Robe +Element: Physical +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 2 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: -1 +RES DARK: 5 + +Garment commonly worn by clerics, providing peace and serenity to its +wearer. + +C1-Magician's Robe +Robe +Element: Physical +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 5 DEX: 0 + +RES STRIKE: 3 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Robe woven with threads of Baldr, a metal that increases one's magical +ability. + +C2-Robe of the Wise +Robe +Element: Physical +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 8 DEX: 0 + +RES STRIKE: 5 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Robe with crystals attached to it, heightening its wearer's magical ability. + +C3-Vestment of Wind +Robe +Element: Wind +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 5 DEX: 0 + +RES STRIKE: 4 +RES WIND: -4 +RES FIRE: 0 +RES EARTH: 10 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Replica of the robe worn by the Skyfarer, in an ancient relief. + +C4-Vestment of Flame +Robe +Element: Flame +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 5 DEX: 0 + +RES STRIKE: 4 +RES WIND: 0 +RES FIRE: -4 +RES EARTH: 0 +RES WATER: 10 +RES HOLY: 0 +RES DARK: 0 + +Cloak covered with firedrake scales, protecting the wearer from cold. + +C5-Phoenix Robe +Robe +Element: Flame +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 7 DEX: 0 + +RES STRIKE: 5 +RES WIND: 0 +RES FIRE: -5 +RES EARTH: 0 +RES WATER: 15 +RES HOLY: 0 +RES DARK: 0 + +Robe woven with feathers of the immortal Phoenix. + +C6-Vestment of Earth +Robe +Element: Earth +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 5 DEX: 0 + +RES STRIKE: 4 +RES WIND: 10 +RES FIRE: 0 +RES EARTH: -4 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Magical garment that imparts the power of earth to the wearer + +C7-Vestment of Water +Robe +Element: Water +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 5 DEX: 0 + +RES STRIKE: 4 +RES WIND: 0 +RES FIRE: 10 +RES EARTH: 0 +RES WATER: -4 +RES HOLY: 0 +RES DARK: 0 + +Garment worn by priests of Titania, Queen of the fairies, blessed by the +water elemental. + +C8-Cloak of Oath +Robe +Element: Virtue +STR: 0 Men: 5 +VIT: 0 AGI: 0 +INT: 7 DEX: 0 + +RES STRIKE: 5 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: -4 +RES DARK: 10 + +Cloak worn by those who dedicate their lives as a saint. + +C9-Purified Robe +Robe +Element: Virtue --- Sleep Invalid +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 10 DEX: 0 + +RES STRIKE: 6 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: -5 +RES DARK: 15 + +Robe worn by clerics. The divine protection reduces the effectiveness of +the power of darkness. + +CA-Bloodstained Robe +Robe +Element: Bane +STR: 0 Men: 5 +VIT: 0 AGI: 0 +INT: 10 DEX: 0 + +RES STRIKE: 6 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 15 +RES DARK: -5 + +Robe drenched with demon's blood, shrouding everything near it in darkness. + +CB-Robe of Abyss +Robe +Element: Bane +STR: 0 Men: 2 +VIT: 0 AGI: 0 +INT: 8 DEX: 0 + +RES STRIKE: 5 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 50 +RES DARK: -17 + +Robe tainted by an unfathomable darkness from the deepest realm of this +world. + +CC-Robe of Devus +Robe +Element: Bane +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Pitch-black garment that extinguishes light and nullifies holy power. + +CD-Old Clothing +Garment +Element: Physical +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 1 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Tattered clothes which offer virtually no protection to its wearer. + +CE-Plain Clothing +Garment +Element: Physical +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 2 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Simple garment made of cheap cloth. + +CF-Witch's Dress +Garment +Element: Physical +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 3 DEX: 0 + +RES STRIKE: 2 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Dress made for witches, adorned with a magical gem. + +D0-Fur Coat +Garment +Element: Physical +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 5 DEX: 0 + +RES STRIKE: 4 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Expensive coat made from the fur of a carnivorous beast. + +D1-Pure-White Dress +Garment +Element: Physical +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 5 DEX: 0 + +RES STRIKE: 3 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 2 +RES DARK: 5 + +Pure white dress that only a noble, purehearted woman is permitted to wear. + +D2-Feather Suit +Garment +Element: Wind +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 7 DEX: 0 + +RES STRIKE: 5 +RES WIND: -2 +RES FIRE: 0 +RES EARTH: 6 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Magical suit woven with feathers of the fabled giant condor, grants the +protection of wind to the wearer. + +D3-Heat-Tex +Garment +Element: Flame +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 7 DEX: 0 + +RES STRIKE: 5 +RES WIND: 0 +RES FIRE: -2 +RES EARTH: 0 +RES WATER: 6 +RES HOLY: 0 +RES DARK: 0 + +Crimson garment created with high-tech magic and a new synthetic material. + +D4-Forest Tunic +Garment +Element: Earth +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 7 DEX: 0 + +RES STRIKE: 5 +RES WIND: 6 +RES FIRE: 0 +RES EARTH: -2 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Dark-green tunic tailored by the elves, it makes the wearer difficult to +find in the forest. + +D5-Misty Coat +Garment +Element: Water +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 7 DEX: 0 + +RES STRIKE: 5 +RES WIND: 0 +RES FIRE: 6 +RES EARTH: 0 +RES WATER: -2 +RES HOLY: 0 +RES DARK: 0 + +Mystical coat decorated with blue crystals that hold the magical power of +water. + +D6-Stardust +Garment +Element: Virtue +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 8 DEX: 0 + +RES STRIKE: 7 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: -3 +RES DARK: 8 + +Beautiful dress bejeweled with fragments of a shooting star. + +D7-Spell Robe +Garment +Element: Bane +STR: -5 Men: 0 +VIT: 0 AGI: 0 +INT: 15 DEX: 0 + +RES STRIKE: 8 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 8 +RES DARK: -3 + +Old garment inscribed with undecipherable text, considered to be worn in a +ritual of some sort. + +D8-Tiny Clothing +Garment +Element: Physical +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 2 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Palm-sized garment made of cloth. + +D9-Count's Garment +Garment +Element: Physical +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 3 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Elegantly tailored garment for the nobility. + +DA-Quilted Cloth +Garment +Element: Physical +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 3 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Elegantly embroidered garment made of thick cloth. + +DB-Royal Garb +Garment +Element: Physical +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 4 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Gorgeously ornamented garment woven of gold. + +----- Helms ----- + +DC-Iron Helm +Helm +Element: Physical +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 2 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Iron skullcap that leaves portions of the head unprotected. + +DD-Bone helm +Helm +Element: Physical +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 2 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Helm modeled after a dragon's skull. Mostly ornamental, it does not offer +much protection. + +DE-Armet +Helm +Element: Physical +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 4 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Iron helm that covers the entire head; it offers good protection, but +decreases visibility. + +DF-Baldr Helm +Helm +Element: Physical +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 1 DEX: 0 + +RES STRIKE: 5 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Helm made of Baldr, a metal that increases one's magical ability. + +E0-Dragon Helm +Helm +Element: Physical +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 4 +RES WIND: 0 +RES FIRE: 4 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Sturdy helm made of dragon skull. Very effective against dragon attacks. + +E1-Helm of Thunderclap +Helm +Element: Wind +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 6 +RES WIND: -2 +RES FIRE: 0 +RES EARTH: 8 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Helm fabled to have originated from the war cry of the thunder god, Thor. + +E2-Freude Helm +Helm +Element: Virtue --- Sleep Invalid +STR: 0 Men: 2 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 7 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: -4 +RES DARK: 10 + +Holy helm, blessed by Filarhh the sun god, that repels the power of evil. + +E3-Ogre Helm +Helm +Element: Bane +STR: 5 Men: 0 +VIT: 0 AGI: 0 +INT: -5 DEX: 0 + +RES STRIKE: 8 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 10 +RES DARK: -5 + +Helm forged by the Ogre; it is very heavy, but provides exceptional +protection. + +E4-Helm of the Fearless +Helm +Element: Bane +STR: 20 Men: 0 +VIT: 0 AGI: -15 +INT: 0 DEX: 5 + +RES STRIKE: 6 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 3 +RES DARK: -1 + +Helm worn by a swordmaster who has vanquished one hundred opponents. + +E5-Cross Helm +Helm +Element: Physical +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 4 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 2 + +Full iron helm with cross-shaped opening in the front. + +E6-Jelton Helm +Helm +Element: Virtue +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 8 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: -2 +RES DARK: 8 + +The embodiment of danika's will. Its glory is incomparable. + +E7-Leather Hat +Headgear +Element: Physical +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 2 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Popular leather headpiece. + +E8-Bandanna +Headgear +Element: Physical +STR: 0 Men: 2 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 1 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Large piece of cloth wrapped around the head to improve one's courage. + +E9-Hachigane +Headgear +Element: Physical +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 2 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Headband adorned with iron plates to protect its wearer. + +EA-Jin-gasa +Headgear +Element: Physical +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 1 + +RES STRIKE: 2 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Broad, conical hat which protects the wearer from rain and snow. + +EB-Plumed Headband +Headgear +Element: Physical +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 1 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: -1 +RES DARK: 3 + +Headband adorned with white feathers, known to bring good luck. + +EC-Pointy Hat +Headgear +Element:Physical +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 4 DEX: 0 + +RES STRIKE: 2 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Cone-shaped leather hat with a wide brim. The witch's trademark. + +ED-Hannya Mask +Headgear +Element: Physical +STR: 0 Men: 2 +VIT: 0 AGI: 2 +INT: 0 DEX: 0 + +RES STRIKE: 3 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +The mask of Hannya, female demon portrayed as the incarnation of agony, +hatred and rage. + +EE-Burning Band +Headgear +Element:Flame +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 3 +RES WIND: 0 +RES FIRE: =2 +RES EARTH: 0 +RES WATER: 5 +RES HOLY: 0 +RES DARK: 0 + +Headband made from the whisker of a firedrake, it protects its wearer from +cold. + +EF-Ice Bandanna +Headgear +Element: Water +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 3 +RES WIND: 0 +RES FIRE: 5 +RES EARTH: 0 +RES WATER: -2 +RES HOLY: 0 +RES DARK: 0 + +Magical bandanna woven with the breath of a snow spirit. + +F0-Celestial Veil +Headgear +Element: Virtue --- Petrify Invalid +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 4 DEX: 0 + +RES STRIKE: 4 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: -4 +RES DARK: 8 + +Beautiful veil that protects the wearer from darkness. + +F1-Red Branch +Headgear +Element: Wind +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 10 + +RES STRIKE: 5 +RES WIND: -1 +RES FIRE: 0 +RES EARTH: 4 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Hat with red branches attached like antlers, it sharpens the wearer's +concentration. + +F2-Decoy Cap +Headgear +Element: Physical +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 1 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Magical cap that attracts wild beasts by drawing their attention to the +wearer. + +F3-Spellbook +Spellbook +Element: Variable +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 1 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Book of incantations that channels the power of one's guardian deity into +magical spells. + +F4-Book of Wind +Spellbook +Element: Wind +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 4 DEX: 0 + +RES STRIKE: 0 +RES WIND: -1 +RES FIRE: 0 +RES EARTH: 4 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Book of incantations that channels the power of the wind god, Harnella, into +magical spells. + +F5-Book of Flame +Spellbook +Element: Flame +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 4 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: -1 +RES EARTH: 0 +RES WATER: 4 +RES HOLY: 0 +RES DARK: 0 + +Book of incantations that channels the power of the flame god, Zoshonel, +into magical spells. + +F6-Book of Earth +Spellbook +Element: Earth +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 4 DEX: 0 + +RES STRIKE: 0 +RES WIND: 4 +RES FIRE: 0 +RES EARTH: -1 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Book of incantations that channels the power of the earth god, Berthe, into +magical spells. + +F7-Book of Water +Spellbook +Element: Water +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 4 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 4 +RES EARTH: 0 +RES WATER: -1 +RES HOLY: 0 +RES DARK: 0 + +Book of incantations that channels the power of the water god, Grueza, into +magical spells. + +F8-Book of Bane +Spellbook +Element: Bane +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 5 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 4 +RES DARK: -1 + +Book of incantations that channels the power of Asmodee, the god of bane, +into magical spells. + +F9-Tempest +Spellbook +Element: Drakonite +STR: -2 Men: 0 +VIT: 0 AGI: 0 +INT: 10 DEX: 0 + +RES STRIKE: 0 +RES WIND: -5 +RES FIRE: 0 +RES EARTH: 10 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Rare tome written by the ancient Drakonites. It summons a violent +thunderstorm. + +FA-Annihilation +Spellbook +Element: Drakonite +STR: -2 Men: 0 +VIT: 0 AGI: 0 +INT: 10 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: -5 +RES EARTH: 0 +RES WATER: 10 +RES HOLY: 0 +RES DARK: 0 + +Rare tome written by the ancient Drakonites. It casts a shower of flame to +the earth. + +FB-Meteor Strike +Spellbook +Element: Drakonite +STR: -2 Men: 0 +VIT: 0 AGI: 0 +INT: 10 DEX: 0 + +RES STRIKE: 0 +RES WIND: 10 +RES FIRE: 0 +RES EARTH: -5 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Rare tome written by the ancient Drakonites. It calls forth a meteor from +the heavens. + +FC-White Mute +Spellbook +Element: Drakonite +STR: -2 Men: 0 +VIT: 0 AGI: 0 +INT: 10 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 10 +RES EARTH: 0 +RES WATER: -5 +RES HOLY: 0 +RES DARK: 0 + +Rare tome written by the ancient Drakonites. It instantaneously freezes the +atmosphere. + +FD-Amulet +Accessory +Element: Physical +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 4 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Necklace worn by sorcerers. + +FE-Ring of Eloquence +Accessory +Element: Physical +STR: -10 Men: 0 +VIT: 0 AGI: 0 +INT: 10 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Magic ring that increases the potency of its wearer's incantations. + +FF-Firecrest +Accessory +Element: Physical +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 20 +RES WIND: 20 +RES FIRE: 20 +RES EARTH: 20 +RES WATER: 20 +RES HOLY: 20 +RES DARK: 20 + +Legendary red gem that holds the spirit of the Divine Dragon. + +0100-Bell of Thunder +Accessory +Element: Wind +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 3 DEX: 0 + +RES STRIKE: 0 +RES WIND: -3 +RES FIRE: 0 +RES EARTH: 8 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Cast-iron bell emblazoned with the crest of thunder. Provides protection +from thunder and lightning. + +0101-Fang of Firedrake +Accessory +Element: Flame +STR: 3 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: -3 +RES EARTH: 0 +RES WATER: 8 +RES HOLY: 0 +RES DARK: 0 + +Charm made from firedrake fang. Grants the power of flame and the protection +from heat wave. + +0102-Naga Ring +Accessory +Element: Earth +STR: 5 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 8 +RES FIRE: 0 +RES EARTH: -3 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Magic ring that taps into the channel of power that runs deep underground. + +0103-Snow Orb +Accessory +Element: Water +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 5 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 8 +RES EARTH: 0 +RES WATER: -3 +RES HOLY: 0 +RES DARK: 0 + +Gem carved from the core of massive unmelting block of ice. + +0104-Rosary +Accessory +Element: Virtue +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 3 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 2 + +Silver cross and beads carried by priests. + +0105-Elder's Sign +Accessory +Element: Virtue --- Paralyze Invalid +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 6 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: -4 +RES DARK: 10 + +Charm that grants its wearer vast amounts of knowledge, told to be as +ancient as the gods themselves. + +0106-Feather of Archangel +Accessory +Element: Virtue +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 12 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: -5 +RES DARK: 15 + +Feather that bestows the protection of an archangel upon its owner. + +0107-Ring of Branding +Accessory +Element: Bane +STR: -6 Men: 0 +VIT: 0 AGI: 0 +INT: 13 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 8 +RES DARK: -6 + +Unholy ring used to brand sinners with the insignia of the demon. + +0108-Angel's Brooch +Accessory +Element: Virtue +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 1 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 2 + +Brooch engraved with an angel, created by a renowned artisan. + +0109-Rai's Tear +Accessory +Element: Physical +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 2 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Jewel worn by a Nirdamese Countess. This gem tells of the tragic fall of +Nirdam. + +010A-Runic Cape +Accessory +Element: Physical +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 3 +RES WIND: 5 +RES FIRE: 5 +RES EARTH: 5 +RES WATER: 5 +RES HOLY: 0 +RES DARK: 0 + +Cape decorated with the script of a far eastern kingdom. + +010B-Glass Pumpkin +Accessory +Element: Physical +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 1 +RES DARK: 0 + +Magic pumpkin created by Deneb, the beautiful witch of Zenobia. + +010C-Dream Tiara +Accessory +Element: Virtue +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 4 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 8 +RES DARK: -3 + +Crown that rewards its wearer with a noble heart and healthful body. + +010D-Royal Crown +Accessory +Element: Physical +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 1 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Golden crown decorated with various jewels. + +010E-Bloody Emblem +Accessory +Element: Bane +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 4 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: -3 +RES DARK: 8 + +Emblem worn by the followers of the darkness. + +010F-Ring of the Dead +Accessory +Element: Bane +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 6 DEX: 0 + +RES STRIKE: 0 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: -4 +RES DARK: 10 + +Magic ring requisite to becoming immortal. + +0110-Valiant Mantle +Accessory +Element: Physical +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 3 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Durable mantle made of thick leather. Much effort is required to pierce it. + +0111-Fur-lined Mantle +Accessory +Element: Physical +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 1 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Luxurious mantle that provides very little protection. + +0112-Majestic Mantle +Accessory +Element: Physical +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 2 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Majestic crimson mantle trimmed with fur. + +0113-Blue Sash +Accessory +Element: Physical +STR: 0 Men: 1 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 1 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Piece of cloth draped across the shoulders. It is a traditional Indigan +attire. + +0114-Tunic +Accessory +Element: Physical +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 3 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Sleeveless cloak worn over armor for decorative purpose. + +0115-Guard Tunic +Accessory +Element: Physical +STR: 0 Men: 0 +VIT: 0 AGI: 0 +INT: 0 DEX: 0 + +RES STRIKE: 4 +RES WIND: 0 +RES FIRE: 0 +RES EARTH: 0 +RES WATER: 0 +RES HOLY: 0 +RES DARK: 0 + +Distinctive black cloak that offers some protection to its wearer. +Big thanks to Thomas Olson for this item list and the Forced Equip Codes! + +***** +Misc. -Neat stuff relating to class hacking. +***** + +Gender +If you change a male/female character to a class of the opposite gender, then +all kinds of weird things can happen. For example, the non-player-characters in +the game will refer to your character as if he/she was the opposite gender. If +your character should happen to turn into a Zombie, then they will actually +change into the Zombie class of the opposite gender. If your character is killed +in battle, then they will sound like the opposite gender. (My Centurion [Female] +who sounds like a male, and my Gilbert that screams like a girl are good +examples!) +dancing elf has come up with gender changing codes +(Character #1 is male= 80193C0C 0000 +Character #1 is female= 80193C0C 0001 +Character #1 is a "beast/dragon class"= 0193C0C 0002 +I think that you add 38 to '0C' with a hex calculator to get codes for higher +character numbers.) that you should be able to use to fix the problem. Also, +adding 2 to any character's class code will work as well. +I'm pretty sure that simply changing classes (the normal way, not with a +gameshark) that match the gender that you want won't work. + +Of Large and Small Size Classes +All OB64 players know that you can only have 5 characters in each unit, and that +large size classes count as 2 characters and can't be placed next to other +characters in their unit. However, you can overcome both rules by simply +changing small character classes in a unit into large classes! If you do so +(even if you are breaking both rules in the process), then your new powerhouse +unit will be saved on your game, will battle without problems (think of it, what +problems could a unit with 3 ogres in the front, with a sphinx and the unit +leader in the back (or any other unit with a large class overdose) possibly +have?), you will still be able to check the unit's status, and to sum it all up, +will be just like a normal unit! If you ever change your unit's formation and/or +remove enough characters so that you aren't breaking the rules anymore, then you +can't put the unit back together (so that it breaks the large class rules) again +without starting the process over (changing them to small classes, re-forming +the unit again, and changing them to large classes). +Do take note, that if your class changing lets your unit can carry more then +10 items, then the game will crash if you do something that relates to the +unit's carried items! That's the only side effect that I know of for such a big +rule breaker, not bad! + +************************ +Item and Equipment Codes -Cuz they're rare. +************************ + +Expendable item codes +81193AC0 00xx (Should change item slot #1) +81193AC2 0063 (Have 99 items in slot #1) +01 - Heal Leaf +02 - Heal Seed +03 - Heal Pack +04 - Power Fruit +05 - Angel Fruit +06 - Revive Stone +07 - Altar of Resurrection +08 - Quit Gate +09 - Champion Statuette +0A - Cup of Life +0B - Sword Emblem +0C - Bracer of Protection +0D - Crown of Intellect +0E - Mirror of Soul +0F - Stone of Quickness +10 - Crystal of Precision +11 - Scroll of Discipline +12 - Urn of Chaos +13 - Goblet of Destiny +14 - Flag of Unity +15 - Silver Hourglass +16 - Dowsing Rod +17 - Love and Peace +18 - Medal of Vigor +19 - Ansate Cross +1A - Marching Baton +1B - Censer of Repose +1C - Figurine of Sleipnir +1D - Manual of Warfare +1E - Mastaba's Barrier +1F - Charge Horn +20 - Letter from Father +21 - Condrite +22 - Bolt of Silk +23 - Dragon's Scale +24 - Dark Invitation +25 - Package for Gelda +26 - Letter from Gelda +27 - Pedra of Wind +28 - Pedra of Flame +29 - Pedra of Earth +2A - Pedra of Water +2B - Pedra of Virtue +2C - Pedra of Bane + +Equipment Codes +81196B00 0xxx (Changes slot #1) +80196B02 0063 (Have 99 items in slot #1) +001 - Short Sword +002 - Baldr Sword +003 - Falchion +004 - Flamberge +005 - Fafnir +006 - Sum Mannus +007 - Notos +008 - Sword of Firedrake +009 - Laevateinn +00A - Glamdring +00B - Stone Sword +00C - Adamant Katana +00D - Ice Blade +00E - Nephrite Sword +00F - Blessed Sword +010 - Penitence +011 - Oracion +012 - Evil Blade +013 - Dainslaif +014 - Noish's Promise +015 - Knoevlfer +016 - Bastard Sword +017 - Sword of Tiamat +018 - Claymore +019 - Balmung +01A - Glaive of Champion +01B - Sigmund +01C - Matsukaza +01D - Iscandelvey +01E - Kagari-bi +01F - Gram +020 - Yomogi-u +021 - Malachite Sword +022 - Yu-giri +023 - Chaladholg +024 - Kusanagi +025 - Durandel +026 - Ogre Blade +027 - Sonic Blade +028 - Rapier +029 - Main Guache +02A - Sword of Dragon Gem +02B - Estoc +02C - Peridot Sword +02D - Needle of Light +02E - Anbicion +02F - Clau Solace +030 - Francisca +031 - Halt Hammer +032 - Baldr Club +033 - Baldr Axe +034 - Euros +035 - Gramlock +036 - Flame Fail +037 - Axe of Wyrm +038 - Aqua Hammer +039 - Frozen Axe +03A - Celestial Hammer +03B - Evil Axe +03C - Bloody Cleaver +03D - Warhammer +03E - Paua Hammer +03F - Heavy Axe +040 - Mjollnir +041 - Boreas +042 - Prox +043 - Sanscion +044 - Yggdrasil +045 - Urdarbrunn +046 - Rune Axe +047 - Satan's Bullova +048 - Dagda's Hammer +049 - Short Sword +04A - Spear +04B - Baldr Spear +04C - Culnrikolnne +04D - Thunder Spear +04E - Zephyros +04F - Volcaetus +050 - Ignis +051 - Earth Javelin +052 - Osric's Spear +053 - Bentisca +054 - Holy Lance +055 - Lance of Longinus +056 - Evil Spear +057 - Brionac +058 - Leather Whip +059 - Rupture Rose +05A - Whip of Exorcism +05B - Scourge of Thor +05C - Holy Comet +05D - Blood Whip +05E - Iron Claw +05F - Baldr Claw +060 - Touelno +061 - Lfal +062 - Berserk +063 - Cyanic Claw +064 - Vajra +065 - Black Cat +066 - Short Bow +067 - Great Bow +068 - Baldr Bow +069 - Composite Bow +06A - Bow of Thunderbolt +06B - Conflagrant Bow +06C - Bow of Sandstorm +06D - Bow of Tundra +06E - Crescent +06F - Ytival +070 - Ji'ylga's Bow +071 - Light Mace +072 - Baldr Mace +073 - Celestial Mace +074 - Gambantein +075 - Scipplay Staff +076 - Arc Wand +077 - Hraesvelg +078 - Totila +079 - Jormungand +07A - Phorusgir +07B - Airgetlam +07C - Kerykeion +07D - Hemlock +07E - Scepter +07F - Marionette +080 - Fool +081 - Heaven's Doll +082 - Lia Fail +083 - Doll of Curse +084 - Gallant Doll +085 - Battle Fan +086 - Caldia +087 - Round Shield +088 - Buckler +089 - Electric Shield +08A - Flame Shield +08B - Terra Shield +08C - Ice Shield +08D - Starry Sky +08E - Kite Shield +08F - Tower Shield +090 - Large Shield +091 - Baldr Shield +092 - Dragon Shield +093 - Shield of Nue +094 - Shield of Inferno +095 - Crystal Guard +096 - Saint's Shield +097 - Ogre Shield +098 - Hallowed Shield +099 - Half Armor +09A - Cloth Armor +09B - Leather Armor +09C - Hard Leather +09D - Ninja's Garb +09E - Scale Armor +09F - Chain Mail +0A0 - Thunder Chain +0A1 - Flame Leather +0A2 - Terra Armor +0A3 - Ice Chain +0A4 - Saint's Garb +0A5 - Idaten's Chain +0A6 - Breast Leather +0A7 - Breastplate +0A8 - Plate Mail +0A9 - Baldr Mail +0AA - Titania mail +0AB - Peregrine Mail +0AC - Phoenix Mail +0AD - Nathalork Mail +0AE - Hwail Mail +0AF - Angelic Armor +0B0 - Bloodstained Armor +0B1 - Plate Armor +0B2 - Baldr Armor +0B3 - Heavy Armor +0B4 - Dragon Armor +0B5 - Wind Armor +0B6 - Breidablick +0B7 - Rune Plate +0B8 - Ogre Armor +0B9 - Armor of Death +0BA - Southern Cross +0BB - Jeulnelune +0BC - Diadora's Song +0BD - Elem Plate +0BE - Torn Cloth +0BF - Robe +0C0 - Cleric's Vestment +0C1 - Magician's Robe +0C2 - Robe of the Wise +0C3 - Vestment of Wind +0C4 - Vestment of Flame +0C5 - Phoenix Robe +0C6 - Vestment of Earth +0C7 - Vestment of Water +0C8 - Cloak of Oath +0C9 - Purified Robe +0CA - Bloodstained Robe +0CB - Robe of Abyss +0CC - Robe of Devus +0CD - Old Clothing +0CE - Plain Clothing +0CF - Witch's Dress +0D0 - Fur Coat +0D1 - Pure-White Dress +0D2 - Feather Suit +0D3 - Heat-Tex +0D4 - Forest Tunic +0D5 - Misty Coat +0D6 - Stardust +0D7 - Spell Robe +0D8 - Tiny Clothing +0D9 - Count's Garment +0DA - Quilted Cloth +0DB - Royal Garb +0DC - Iron Helm +0DD - Bone Helm +0DE - Armet +0DF - Baldr Helm +0E0 - Dragon Helm +0E1 - Helm of Thunderclap +0E2 - Freude Helm +0E3 - Ogre Helm +0E4 - Helm of the Fearless +0E5 - Cross Helm +0E6 - Jelton Helm +0E7 - Leather Hat +0E8 - Bandanna +0E9 - Hachigane +0EA - Jin-gasa +0EB - Plumed Headband +0EC - Pointy Hat +0ED - Hannya Mask +0EE - Burning Band +0EF - Ice Bandanna +0F0 - Celestial Veil +0F1 - Red Branch +0F2 - Decoy Cap +0F3 - Spellbook +0F4 - Book of Wind +0F5 - Book of Flame +0F6 - Book of Earth +0F7 - Book of Water +0F8 - Book of Bane +0F9 - Tempest +0FA - Annihilation +0FB - Meteor Strike +0FC - White Mute +0FD - Amulet +0FE - Ring of Eloquence +0FF - Firecrest +101 - Fang of Firedrake +102 - Naga Ring +103 - Snow Orb +104 - Rosary +105 - Elder's Sign +106 - Feather of Archangel +107 - Ring of Branding +108 - Angel's Brooch +109 - Rai's Tear +10A - Runic Cape +10B - Glass Pumpkin +10C - Dream Tiara +10D - Royal Crown +10E - Bloody Emblem +10F - Ring of the Dead +110 - Valiant Mantle +111 - Fur-lined Mantle +112 - Majestic Mantle +113 - Blue Sash +114 - Tunic +115 - Guard Tunic + + +**** +FAQs -Answers to questions that I expect to be asked. +**** + +Q: Why don't any of your codes work? +A: You may have forgot to turn the enable code for this game on. +It's: F109A730 2400. +Also, your gameshark may be too old. The problem is, I don't know how old is +"too old"! These were made and tested on a GameShark Pro version 3.3. If they +work on anything older, then tell me! I've gotten some e-mails about the codes +not working at all that I simply could not find a cause for the problem. I have +not gotten many e-mails about my codes working to balance these problems out. I +would appreciate it if you could send me an e-mail if my codes work for you. +Nothing big or personal, just a notification. + +Q: What exactly do your class codes change? +A: The class codes change everything relating to battle: sprite, attacks, leader +abilities, preferred terrain type, size, default equipment, the game's +description, number of items that can be held, etc. +The portrait codes change the character's portrait, what the character says on +the field (if the portrait belongs to a special character's portrait or a +generic character's portrait), whether or not the character will let you change +his name, etc. + +Q: Why did my character's class change, but not his portrait? +A: You got the character code right, but you didn't get the second code, +the one that changes portraits. Check the note about portraits in the +Character Codes section. + +Q: Why did my guy's portrait change, but not his class? +A: Well, you got the code that changes portraits down, but remember that +you also need the character code to be on as well. + +Q: What if I WANT a character with a portrait that doesn't match his class? +A: Go ahead. So far I haven't tried it out a lot, but my Vad class character +with a generic Grappler's portrait hasn't given me any problems. + +Q: What if I make a character who has a non-normal portrait the leader of a +unit (Like Yumil)? What happens when he/she needs to say something? +A: The game is set up so that any character that does not have a unique +set of quotes will use the generic quotes that depend on alignment and +gender. Therefore, your unit leader will talk like a generic character. + +Q: Hey, my new character fights ok, but he looks like a soldier in battle! +What gives? +A: There are many classes in the game that you wouldn't normally be able +to get in your army (Enemy classes anyone?). Almost all of them look like +a soldier in battle because they aren't meant to fight on your side. Thus, +the game has no sprite for the character and puts the soldier there instead. +Notable exceptions are: Lycanthrope["Messenger"'s class](03), Werewolf(2A), +Overlord[Yumil's Class](62), and Witch[Deneb's Class](A3). + +Q: What happens if you use a character code, but you don't already have a +character with that ID number? +A: Nothing. No glitch, no new character with zero stats, nothing. + +Q: What happens if I change a small character in a unit into a large one, +breaking the number of characters in a unit and/or proximity to other +characters rules? +A: As far as I know, the unit should hold together (and fight) ok! +(The game will however, crash if the changes you made will take the number +of items that the unit can carry higher then 10, and if you then try to +use an item carried by the unit or of you try to give the unit items). + +Q: What if I change the hero into another class? +A: It'll work... until you see a cut scene that he would normally take part +of (in other words, as soon as you try to progress in the game's story!) +and the game crashes. I don't recommend changing the hero to another class. + +Q: My male/female character sounds like a female/male character if killed or +is talked to by the enemy as if he/she was a female/male before a battle or +changes into a Zombie of the opposite gender! +A: It seems that if you use a gameshark to change a character of one gender +into a character of another, that the game will still assume that the +character is of the first gender; thus, it will have the dieing sound of the +wrong gender (my Gilbert that's known to scream like a girl being my favorite +example), will get the enemy character's speech for the opposite gender, and +will turn into a zombie of the opposite gender. +As for fixing the problem, you could use the gender codes that dancing elf +found: +Character #1 is male= 80193C0C 0000 +Character #1 is female= 0193C0C 0001 +Character #1 is a "beast/dragon class"= 0193C0C 0002 +DE says that you add 38 to '0C' with a hex calculator to get codes for +higher character numbers. You could also add 2 to any character's class code +to get a gender code. It's up to you. + +Q: Can I host your FAQ on my site? +A: Don't ask. Unless your site is big, has a good reputation (I will check +it!), and makes no money from FAQs, then I'm sure to say no. (And even then, +I'm likely to refuse.) + +******* +Credits -Credit Where Credit is Due +******* + +This FAQ would not have been possible without... + +Cjayc= Hey, he made GameFAQs (the main site that this FAQ is on), so how +could I not thank him? + +bearsman6= His FAQ is where I got all of the Character Codes #1-50 (except +for #1 and some other one that I don't recall). His FAQ also has the Class +Digits 01-88 and A1, A3, and A4; and his FAQ also teaches how to change a +character's portrait to match his class, couldn't have started without his +FAQ! + +cmgsccc.com= It's where I found the two Character Codes (#1-50) that I +couldn't find in bearsman6's FAQ. + +Unknown Hacker(s)= Whoever created the expendable item modifying codes +(specifically, the one for the "Love and Peace" item) and the item +quantity modifiers. It would have taken me awhile to round up the 94 +human and hawkman characters that I needed to hack the Character Codes +for #51-94 without those codes! + +dancing elf= For finding the gender codes. + +Thomas Olson= For sending me the codes for expendable items, equipment, +for making the Universal Soldier Codes and the Forced Equip Codes, for +the huge item list, etc. + +Interact= For the N64 Gameshark Pro. + +The makers of Ogre Battle= For this great game (and no, I didn't cheat +my way through the game). + +Cralex(me)= Yea, I know that's a little lame, but (as far as I know,) I'm +the first to hack the Character Codes from #51 to the max: #94 (or at +least the first to bother to put them on the net), testing out Class +Digits #89-A0 and A2, writing it down on paper, and typing this FAQ... +from scratch. + +Corrections= The following people corrected me on one thing or another. +dancing elf= for correcting the gender code. + +*** +End -What Are You Doing Down here? +*** + +All trademarks and copyrights contained in this document are owned by their +respective trademark and copyright holders. + +Take a peek at the FAQs section before sending me questions. +cralex.kokiri@gmail.com +Also, if you take the time to ask me something and I take the time to provide +an answer that warrants a response from you, then please send the response! +Someone was having trouble with the codes and sent me an e-mail. I tried to +help and told him to keep me posted so that I could nail down the problem. +I never heard from him again, and I wasn't very happy about it! + +Of the two sites that have permission to host this FAQ, GameFAQs is sure to +have the most recent version, and any of the FAQs and most of the people that +I mention can be found there. + +There's no way that you'll get permission to host this FAQ if your site is +too small, has a less then good reputation (I WILL ask around!), charging +money to look at FAQs, known to edit FAQs, etc. (And even then, I'm likely +to refuse.) +Here's who can host this FAQ: +http://www.gamefaqs.com +http://www.cheats.de + +Neither I (Cralex) nor anyone else are responsible for any damages the +codes in this FAQ may cause to your saved game. (However, I consider these +codes to be "relatively safe" as you can fix any problem that I know of that +is caused by these codes by backtracking and changing the character in +question back to normal.) + +I (Cralex) wrote this FAQ all by myself. +You can download and/or print this out for your own easy reference. +You can't claim this work as your own, make any money off of it, post it +on your web site (so far, only GameFAQs.com and cheats.de can do that), +give others permission to host my FAQ, or put my codes on your web site/FAQ +without giving me credit for hacking them. + +FAQ (c) Copyright 2003 "Cralex" + + diff --git a/docs/class-spell-list.txt b/docs/class-spell-list.txt new file mode 100644 index 0000000..6d29215 --- /dev/null +++ b/docs/class-spell-list.txt @@ -0,0 +1,1155 @@ +Ogre Battle 64 Class and Spell List/Written by dark33 and Overmind +Version Number: 0.5 +Date Last Updated: 5/24/01 + +----------------------------------------------------------------------------- + +1. COPYRIGHT INFORMATION + +This document is copyright Overmind and dark33 (2001). It may only be used on +www.gamefaqs.com. + +If you want to use this FAQ on your site, don't be afraid to ask either one +of us. But you must get our permission. Our email addresses are listed near +the bottom at Contact Information. Do not use it on any other site UNLESS you +ask us first. Please do not use this for your own FAQ unless you ask us +first. And finally, don't take any information from it, again, unless you +ask. + +If you want to use information from this guide for your own FAQ, ask us +first. There is a 99% chance we'll say yes, as long as you ask first. + +Remember do NOT copy any of this information into your own FAQ or list unless +you ask us first. + +----------------------------------------------------------------------------- + +2. Table of Contents + +1. Copyright Info. +2. Table of Contents +3. Revision History +4. Introduction +5. Male Classes/Description +6. Female Class +7. Hawkman Class +8. Beast Class +9. Dragon Class +10. Undead Class +11. Demon Class +12. Golem Class +13. Spell Guide +14. Contact Info. +15. Credits + +----------------------------------------------------------------------------- +3. Revision History + +5/12/01- I just started! I've got a LONG way to go. Started the introduction +and Male Class descriptions. It's night now so I think tomorrow I'll start +adding to it. Good night! + +5/13/01- Dark33 sent in the rest of the male class descriptions. Submitted a +preliminary version of this Guide. Much more coming in the next few days. + +5/14/01- 5:20PM We decided to split up the female classes, with each of us +doing half of the females. We finished that list today. Also did the Hawkman +class as well. + +5/15/01- 5:10PM Added in some of the Undead, and one Demon. More will be on +the way. + +5/17/01- 5:00PM Started the Spell FAQ. It's hard to do with so little time +between school. + +5/23/01- 6:45PM Haven't worked for a while. Thanks to school for me, and +other FAQs for dark. Started the Dragon Class. + +5/24/01- 10:30PM Submitted the latest version, 0.5. More coming very soon. + +----------------------------------------------------------------------------- +4. Introduction + +Welcome to Ogre Battle64 Class/Spell Guide! Ogre Battle is a truly wonderful +game. I like how each character has a different class, which gives them a +special ability. I also enjoy casting spells and combining magic. Magic is +what makes an RPG great, so I had to include it in here. This FAQ describes +every class I could possibly remember from a solider to a Paladin. Well, I'll +check up on my game too so that I can make sure everything is accurate. +Please note anything that I may have missed. Even I make mistakes sometimes. +If you spot a mistake I may have made, or I left something out, contact me at +once. Enjoy! + +Overmind and Dark33 team up to present you with a nice Class FAQ with all the +spells in the game thrown in as well! We'll make sure not to skip any +classes, and we'll provide information as detailed and accurate as possible. +We'll try to get this information to you as quickly as we can. +----------------------------------------------------------------------------- + +5. Male Class/Description + +The male classes are usually the strong, fighting type. They range from +Knights to Wizards and include several other classes. What we've done here is +put down the name of the unit, the basic equipment they come with (you need +to have the basic equipment to be able to turn one of your guys into that +class), the moves they use, the alignment you need to get one, a description, +and of course, comments on the class. + +For the moves section, the move at the top will be performed if the character +in the front row. The second from the top is for the middle. And the bottom +one is for the back row. + +============================================================================= + +Unit: Solider +Basic Equipment: Short Spear/Half Armor +Moves: Thrust x 1 + Thrust x 1 + Thrust x 1 +Alignment needed: Any +Description: Inexperienced foot soldiers that travel in a group of three. +They use their spears to thrust into the enemy. +Comments: +These guys are not very good. But if you want new guys, you'll have to put up +with them for a while. As you lose HP, you'll lose one soldier in the group, +which lessens your attack. Have patience! When they gain enough experience, +they'll evolve into a fighter or amazon, depending on the leader's gender. + +============================================================================= + +Unit: Fighter +Basic Equipment: Short Sword/Chain Mail/Round Shield/Iron Helmet +Moves: Slash x 2 + Slash x 1 + Slash x 1 +Alignment needed: Any +Description: Evolved solider that has gained enough experience to fight on +his own. +Comments: +Train it well! This guy will later become your Knight or anything! It's got +okay status. Make sure when your solider evolves, it's in a unit with a male +leader. It uses regular swords. Train it, and at level 7-10, it should be +able to evolve. + +============================================================================= + +Unit: Knight +Basic Equipment: Baldr Sword/Plate Armor/Armet/Kite Shield +Moves: Slash x 2 + Slash x 1 + Slash x 1 +Alignment needed: Semi chaotic-Total Lawful +Description: Knight clad in full armor who fights for pride and honor. His +offensive and defensive capabilities are well balanced. +Comments: +Not a bad guy, especially in the front row, and for the early part of the +game. He uses regular swords, and is a great person to have on Magnus's +group. It also has pretty good defense. Once you get all of the basic +equipment, change at least a few of your fighters into Knights when they're +at level 7-9. Train him to be lawful, and you'll be rewarded with the option +of changing it into an even stronger class! + +============================================================================= + +Unit: Beserker +Basic Equipment: Fransisca/Leather Armor/Iron Helmet +Moves: Strike x 2 + Strike x 1 + Strike x 1 +Alignment needed: Neutral-Total Chaotic +Description: Fearless warrior with extraordinary strength and toughness. He +attacks with full might regardless of status. +Comments: +If you want a Black Knight, this class is good to start it out as. His attack +his really good, especially if you give him the Flame Flail, which you get in +Scene 7. You should give him a better hat and armor. His defense his so-so. +He's basically the pre-Black Knight Class, so if you're eyeing one of those, +you might want to turn one of these guys into a Black Knight as soon as you +can. + +Unit: Fencer +Basic Equipment: Bastard Sword/Cloth Armor/Jingasa +Moves: Slash x 2 + Slash x 1 + Slash x 1 +Alignment needed: Semi chaotic-total lawful +Description: Experienced Swordsman who's distinct style allows to move +swiftly and wield a greatsword with ease. +Comments: +I wouldn't recommend it for the start of the game. It uses Great Swords, +which are so rare at the beginning of the game. In fact, the Bastard Sword is +the only one for a while. When you get better swords, it'll be okay to take +one, but it'll probably be able to become a Sword Master by then. They aren't +quite as powerful attackers as Knights, and they definitely have worse +defense. Therefore, train Knights instead of Fencers, even if you want to use +Swordmasters later. + +============================================================================= + +Unit: Phalanx +Basic Equipment: Spear/Large Shield/Plate Mail/Iron Helmet +Moves: Pierce x 2 + Pierce x 1 + Pierce x 1 +Alignment needed: Semi chaotic-Semi Lawful +Description: Heavy infantryman equipped with spear and a large round shield. +This class plays a pivotal role in defense. +Comments: +A good unit to have protecting a unit with bad defense. His defense is great! +You'll have to get better spears if you want him to be a good attacker, +however. It's not bad to have, but it's fragile against magic, so watch out! +He belongs in the front row, obviously, since he can take quite a bit of +punishment. Spears are in short supply early in the game, unfortunately. + +============================================================================= + +Unit: Beast Tamer +Basic Equipment: Leather Whip/Leather Armor +Moves: Lash x 2 + Lash x 1 + Lash x 1 +Alignment needed: Slight Lawful-Total chaotic +Description: With whip in hand, the Beast Tamer commands beasts, and brings +out their full potential. +Comments: +Don't make me laugh. These guys dish out moderate damage, but their defense +is pretty bad. There are much better guys to use like the Beserker or the +Knight. Only if you have beasts in your group should you even consider using +one of these. They increase the power of beasts in their group, which may be +worth it, but Beast Tamers are not powerful at all. Whips are basically non- +existent early in the game. + +============================================================================= + +Unit: Doll Master +Basic Equipment: Marionette/Robe/Amulet/Bandana +Moves: Pull Strings x 2 + Pull Strings x 2 + Pull Strings x 1 +Alignment needed: Semi chaotic-Semi Lawful +Description: This class uses a doll as a weapon and commands Golems. +Comments: +You won't get a better doll until Chapter 2 unless you get the Gallant Doll +on Magnus' 20th birthday. These guys aren't that bad if you have a strong +group to back up their weak defense. Remember to put them in the front row +and keep it neutral so it can evolve into an Enchanter. If you want to +protect it from powerful enemies, you can put them in the middle row since +they still go twice there. + +============================================================================= + +Unit: Ninja +Basic Equipment: Iron Claw/Ninja Gear/Hachigane +Moves: Rend x 2 + Rend x 1 + Rend x 1 +Alignment needed: Neutral-Total Chaotic +Description: Martial artist with great agility who wields a set of claws and +eliminates all who stand in his way. +Comments: +Huh? Forget it. Not worth it. They aren't very strong. Like the Great Swords, +Claws are very rare. Ninjas are less powerful attackers than Knights and +Beserkers, and they have worse HP and defense, which makes them basically +useless. There aren't that many Ninjas in the game either, as enemies. They +could be useful if they evolve into Ninja Masters, when they'll go 3 times in +the front, but until then, don't even bother. + +============================================================================= + +Unit: Wizard +Basic Equipment: Scripply Staff/Robe/Amulet/SpellBook +Moves: Elemental Magic x 1 + Elemental Magic x 1 + Elemental Magic x 2 +(with spellbook, the attack will be their element. Can be changed with +different books) +Alignment needed: Neutral-Total Chaotic +Description: Male spellcaster who devotes himself on uncovering the mysteries +of magic. +Comments: +Great to have in the back row. It'll become more powerful, and that's always +a good thing. In the back row, it'll cast a magic spell. If it has a +spellbook, its spell will be equal to its element (If his element is fire, +the spell will be fireball. Keep it chaotic so you can evolve into a more +powerful wizard. Magic will hurt enemies in the back row, who are normally +protected, so you can hurt them now. + +============================================================================= + +Unit: Paladin +Basic Equipment: Blessed Sword/Baldr Armor/Baldr Helmet/Kite Shield +Moves: Slash x 3 + Slash x 2 + Elemental Magic x 2 +Alignment needed: Semi Lawful-Total Lawful +Description: Attaining knighthood, he has the ability to draw magical power +out of his sword. +Comments: +A must get! A Paladin is not only powerful, but he goes three times in the +front row. If you put him in the back row, he will use elemental magic, but +don't bother. He will add much strength to a group of Lawful characters. Be +sure to upgrade his equipment to make him impenetrable against physical +attacks. With high HP, excellent attack, and very good defense, he's one of +the best characters to use in a unit. Definitely put him in the front row, as +they go three times there. + + +============================================================================= + +Unit: Dragoon +Basic Equipment: Sword of Tiamat/Dragon Armor/Dragon Helmet +Moves: Slash x 3 + Slash x 2 + Slash x 2 +Alignment needed: Any +Description: Also known as the Dragon Killer, this class is trained to +single-handedly vanquish fearsome Dragons. +Comments: +Ouch! These guys rule! Their attack is superior to most guys. But the only +way to get it is to follow a difficult process (email dark33 or me if you +want to know). If you have one, give it your most powerful Great Sword. They +also have great agility and defense. They go three times in the front, have +excellent defense and HP, and superior attack. Get it! + +============================================================================= + +Unit: Black Knight +Basic Equipment: Satan's Bullova/Baldr Armor/Valiant Mantle/Armet +Moves: Cleave x 2 + Cleave x 2 + Elemental Magic x 2 +Alignment needed: Semi chaotic-Total chaotic +Description: Knight clad in pitch black armor that strikes fear in his +enemies. He has the ability to draw magical power out of his weapon. +Comments: +Yes! Now we're talking! Powerful attackers, and excellent defense. Definitely +put these babies in the front row, their magic attack is horrible when +positioned in the back. Unfortunately, you can only get a limited number of +these guys. Make sure you have some chaotic units to put these guys in. +They'll really soften up the enemy for your powerful spellcasters in the back +row to destroy. + +============================================================================= + +Unit: Sword Master +Basic Equipment: Claymore/Cloth Armor/Hachigane +Moves: Slash x 3 + Slash x 2 + Sonic Boom x 2 +Alignment needed: Semi chaotic-Total lawful +Description: The master swordsman who strikes are so swift that they create +powerful shockwaves. +Comments: +Not too useful until you get the Chadholg greatsword, which will annihilate +the opposition. They go three times in the front, which is where they should +be placed. Sonic Boom is fairly weak and it hurts yourself too, so don't +place it in the back. Just as good as Paladins, and in fact have slightly +better attack, but a little less defense. Get one, if only to use that +Chadholg sword. If you get the Ogre Blade, get another one of these. + +============================================================================= + +Unit: Cataphract +Basic Equipment: Baldr Spear/Heavy Armor/Tower Shield/Armet +Moves: Pierce x 2 + Pierce x 2 + Pierce x 2 +Alignment: Semi chaotic-Semi Lawful +Description: Heavy infantryman protected with full body armor and an enormous +shield. His impenetrable defense more than makes up for his lack of speed. +Comments: +Superior defense, but his attacking skills leave much to be desired. Since he +only goes twice in the front row, he won't really damage anyone very badly. +In addition, spears are definitely not the best type of weapon to attack +with. These guys are only good if you REALLY need to beef up defense in your +unit. Otherwise, skip this and instead go for a Paladin, Sword Master, or +Black Knight. + +============================================================================= + +Unit: Beast Master +Basic Equipment: Rapture Rose/Hard Leather +Moves: Lash x 2 + Lash x 2 + Lash x 2 +Alignment: Total Chaotic-Neutral +Description: The master Beast Tamer who can communicate with beasts and +elevate their potential above their limits. +Comments: +Not too useful unless you like to use beasts. If a beast is in a unit with +Beast Masters, the beast will have a substantial increase in stats. +Otherwise, there are better neutral/chaotic fighters to use such as the +Enchanter or the Black Knight. + +============================================================================= + +Unit: Enchanter +Basic Equipment: Fool/Magician's Robe/Amulet/Bandana +Moves: Pull Strings x 3 + Pull Strings x 2 + Pull Strings x 2 +Alignment: Semi Chaotic-Semi Lawful +Description: Considered the elite Doll Master, this class is capable of +breathing life into dolls and Golems. +Comments: +Probably the best class to use if you have a high level neutral guy. He goes +three times in the front row, with powerful damage, as long as you have a +pretty good doll. Unfortunately, his defense leaves much to be desired, and +he is vulnerable. You can try putting him in the back as well, although he'll +only go twice. + +============================================================================= + +Unit: Ninja Master +Basic Equipment: Baldr Claw/Ninja Garb/Hannya Mask +Moves: Rend x 3 + Rend x 2 + Ninja Art x 2 +Alignment: Total Chaotic-Semi Chaotic +Description: Head of the Ninjas, he has gained the ability to wield a special +form of magic called ninjutsu. +Comments: +They go three times in the front row, which is a defnite plus. In the back +row, he'll use an area effect spell, which will dish out moderate damage. Not +too bad of a choice, especially if you can't get a Black Knight or anything +better than it is. Better choice than a Beast Master for sure, so get this +instead of a Beast Master. + +============================================================================= + +Unit: Archmage +Basic Equipment: Arc Wand/Magician's Robe/Spellbook/Amulet +Moves: Elemental Magic x 1 + Elemental Magic x 2 + Area effect spell x 2 +Alignment: Total Chaotic-Semi Chaotic +Description: One who stands above wizards. With his vast arcane knowledge, he +is able to cast area effect spells. +Comments: Excellent spellcasters who should DEFINITELY be put in the back +row. Low defense, but powerful spells that are area effect in the back. That +means that it could potentially hurt up to four enemies if bunched together. +A good class to use for sure. + +***************************************************************************** + +Lich and Vampire will go under the UNDEAD class. + +***************************************************************************** + +----------------------------------------------------------------------------- + +6. Female Classes + +The female classes are varied from the strong, fighting type to magical +attackers or healers. They range from Freyas to Sorceresses and include +several other classes like Priests. Once again, what we've done here is put +down the name of the unit, the basic equipment they come with (you need to +have the basic equipment to be able to turn one of your guys into that +class), the moves they use, the alignment you need to get one, a description, +and of course, comments on the class. + +For the moves section, the move at the top will be performed if the character +in the front row. The second from the top is for the middle. And the bottom +one is for the back row. + +============================================================================= + +Unit: Amazon +Basic Equipment: Short Bow/Leather Armor/Bandana +Moves: Shoot x 1 + Shoot x 1 + Shoot x 2 +Alignment: Any +Description: Basic female class with a bow and arrows having gained enough +experience on her own. +Comments: +You'll start off with a few of these, most likely. You should obviously put +them in the back, so that they go twice. You should change class as soon as +you can, however, to pretty much whatever you want. + +============================================================================= + +Unit: Archer +Basic Equipment: Great Bow/Leather Armor/Leather Hat +Moves: Shoot x 1 + Shoot x 2 + Shoot x 2 +Alignment needed: Semi chaotic-Semi Lawful +Description: Though using the same weapons, the Archers skill easily +surpasses that of the Amazon. +Comments: +It's good to have in the back row. You should get some in the first chapter. +They work well when they're attacking, but have bad defense, so have someone +in front of them so they can't be attacked physically. Magic is not that +effective against them. Overall, not bad in the beginning. + +============================================================================= + +Unit: Dragon Tamer +Basic Equipment: Rapier/Chain Mail/Bone Helmet +Moves: Thrust x 2 + Thrust x 1 + Thrust x 1 +Alignment needed: Semi chaotic-Semi Lawful +Description: With her thrusting sword, the Dragon Tamer commands huge +dragons, and brings out their full potential. +Comments: +You shouldn't use it unless you have a dragon in that unit. Her attack and +defense are not bad. You need to keep her neutral, though. She makes a +dragon's attack even higher than before. Thanks to her solid defense and her +capability to go twice in the front row, if you decide to use one, that's +where it should go. Remember not to use her without a dragon. + +============================================================================= + +Unit: Valkerie +Basic Equipment: Spear/Round Shield/Breastplate/Plumed Headband +Moves: Cleave x 2 + Cleave x 1 + Lighting x 2 +Alignment needed: Neutral-Total Lawful +Description: Warrior maiden of the gods. She attacks gracefully with her +spear, and wields the power of wind. +Comments: +You must get them at a high level if you want it to hit hard. You can put it +in the front row since it's slightly stronger there, but that leaves her open +to attack. Her low HP can leave her reeling during an attack. Lightning isn't +quite as strong, but it'll leave her more protected. You should automatically +get some at the beginning of Scene Three, in Leia's new group. + +============================================================================= + +Unit: Witch +Basic Equipment: Scripplay Staff/Witch's Dress/Pointy Hat/Spellbook +Moves: Witch Magic x 1 + Witch Magic x 1 + Witch Magic x 2 +Alignment needed: Neutral-Total Chaotic +Description: This class specializes in casting supportive spells. The wide +brimmed hat is her trademark. +Comments: +Don't even bother. They don't do any damage to anyone. Their magic causes +status effects. Still it's not that special if you want a strong, dominant, +and powerful unit. If you get one at the beginning of the game, change it as +soon as you can. It'll either paralyze, put to sleep, or poison the enemy, +but most people, including I would rather have a character that causes damage +instead. + +============================================================================= + +Unit: Sorceress +Basic Equipment: Scripplay Staff/Witch's Dress/Amulet/Spellbook +Moves: Elemental Magic x 1 + Elemental Magic x 1 + Elemental Magic x 2 +Alignment needed: Neutral-Total Chaotic +Description: Beautiful female spellcaster who's magical ability is somewhat +greater than the Wizards. +Comments: +Like the Archer, it's great to have in the back row. Like the Archer again, +it has bad defense. But don't let that intimidate you! These girls rule! With +their strong magic, they dominate the back row and can even combine their +magic if the two are targeting the same enemy. The magic will get more and +more powerful as they gain levels, and they're a perfect fit for the back row +of some units. Get some of them! + +============================================================================= + +Unit: Cleric +Basic Equipment: Light Mace/Rosary/Cleric's Vestment +Moves: Healing x 1 + Healing x 1 + Healing x 2 +Alignment needed: Neutral-Total Lawful +Description: Though forbidden to harm others, the Cleric is able to heal her +companions through her faith. +Comments: +You shouldn't get one at the beginning, because you won't really need healing +abilities until later. You won't be using one for very long. Wait until you +can turn someone into a Priest. A Cleric is sometimes good, but she only +heals one person. Watch out for putting her in the front row. Her defense is +bad, and she'll only heal once there. If you must have one, put her in the +back row. + +============================================================================= + +Unit: Diana +Basic Equipment: Ytival/Hard Leather/Plumed Headband +Moves: Shoot x 1 + Shoot x 2 + Shoot x 3 +Alignment needed: Neutral-Semi Chaotic +Description: Master of Archery and a specialist in range combat. Her speed +and accuracy are incomparable. +Comments: +Really good back row attackers! Their speed is wonderful, and best of all, +they go three times! Everyone likes that! Their attack is awesome too. They +can seriously damage opposing units, thanks to their high attack and ability +to go three times. Again don't put them in the front because of their +pathetic defense and since they only go once there. + +============================================================================= + +Unit: Dragon Master +Basic Equipment: Estoc/Scale Armor/Plumed Headband +Moves: Thrust x 2 + Thrust x 2 + Thrust x 2 +Alignment: Neutral-Semi Lawful +Description: This title is given to a Dragon Tamer who can elevate their +potential above their limits. +Comments: +Like the Dragon Tamer, don't bother with one unless you have a dragon in her +unit. She's not that much stronger than the Dragon Tamer. Remember she powers +up dragons. Still not recommended for a strong unit. You can hide her in the +back row, because she goes twice anywhere, and she'll take less damage there, +which will help her out. + +============================================================================= + +Unit: Freya +Basic Equipment: Thunder Spear/Baldr Mail/Armet/Buckler +Moves: Cleave x 2 + Cleave x 2 + Area effect magic x 2 +Alignment needed: Semi Lawful-Total Lawful +Description: Warrior Maiden given divine protection from her patron god. She +excells in both physical combat and sorcery. +Comments: +Now we're talking! They are both great attackers and spell-casters. When put +in the back, they're weaker, but they still hurt a lot. In fact, the spells +they cast are area effect, so they'll damage more than one enemy. Their +physical attack is nice too, but they're kind of vulnerable in the front row. +You should find shields for her because a Buckler is not that good. All and +all, not too bad! + +============================================================================= + +Unit: Siren +Basic Equipment: Arc Wand/Fur Coat/Spellbook/Amulet +Moves: Elemental Magic x 1 + Elemental Magic x 2 + Area Effect Magic x 2 +Alignment needed: Semi chaotic-Total chaotic +Description- Even more powerful and beautiful then the sorceress, the Siren +is able to cast area effect spells. +Comments: +Oh yeah! These girls are beautiful in both looks AND magic! In the back, they +use those wonderful area effect spells. Give it better wands too and they'll +be unbeatable. Make sure she's in the back, though, because you'll cast area +effect spells back there and you'll be in a better defensive position. Their +low defense and HP is probably their only drawback. + +============================================================================= + +Unit: Priest +Basic Equipment: Baldr Mace/Robe of the Wise/Rosary +Moves: Healing Plus x 1 + Healing Plus x 1 + Healing Plus x 2 +Alignment needed: Semi Lawful-Total Lawful +Description- High ranking Cleric who's compassionate prayer heals the +injured. +Comments: +Great too! Have in a unit that is very susceptible to damage. She can heal +multiple allies, so in the unit she's in, try to group characters together so +that many can be healed. Maces are rare, but they power her up greatly! Give +her an amulet, for it is better than Rosary, but if you get some new stuff +like the Ring of Eloquence, give her one of those. Robe of the Wise is a +great robe too, but the Bloodstained Robe is better Defense again is fragile, +so make sure that she is protected. + +============================================================================= + +Unit: Princess +Basic Equipment: Battle Fan/Pure White Dress/Dream Tiara/Spellbook +Moves: Elemental Magic x 1 + Elemental Magic x 2 + Area effect Magic x 2 +Alignment needed: Semi Lawful-Total Lawful +Description: Her dignity and charisma are such that her companions are +inspired to perform beyond their potential. +Comments: +Great! It's takes a long process, but when you get her, WOW! If you put her +as the leader in a unit, she'll make them do another turn (ex: Paladin goes +from 3 turns to 4 turns). This will definitely vastly increase the amount of +damage your unit will dish out. By herself, she's not very strong, but it's +worth it to have one because of her effect on others. Make sure you get one +for an ultimate team! + +***************************************************************************** + +The Lich class is in the UNDEAD section +The Angel Knight is in the UNDEAD section + +***************************************************************************** + +----------------------------------------------------------------------------- + +7. Hawkman Classes + + There are only three in the Hawkman Classes. But these three can deal +a +lot of damage to the enemy. You've got make sure you put the actual Hawkman +in the front row. The Ravan and Vultan can go in any row. Now, without +further distraction, the Hawkman class! + +============================================================================= + +Unit: Hawkman +Basic Equipment: Halt Hammer/Leather Armor/Bandana +Moves: Strike x 2 + Strike x 1 + Strike x 1 +Alignment needed: Any +Description: Temperamental and aggressive, this class can move without +terrain restrictions. +Comments: +Give it good axes, and it'll be good! Always put it in the front row so it'll +go twice. It's guarding abilities are slightly good too, guarding more +attacks than other classes. Equip better armor and hats too, so he won't be +that vulnerable. + +============================================================================= + +Unit: Vultan +Basic Equipment: Baldr Club/Hard Leather/Hachigane +Moves: Strike x 2 + Strike x 1 + Wind Shot x 2 +Alignment needed: Slightly Chaotic-Total Lawful +Description: Descended from the ancient clan of noble Hawkmen, once said to +have ruled the heavens. +Comments: +Doesn't start out with the best stuff, so make it better with better +equipment. It can really guard against many attacks and fairly often too. It +casts a pretty strong attack in the back row called Wind Shot, but they're +pretty much better when put in the front row. Get this if your Hawkman is +Lawful. + +============================================================================= + +Unit: Raven +Basic Equipment: Baldr Axe/Armet/Hard Leather +Moves: Strike x 2 + Strike x 1 + Thunder Arrow x 2 +Alignment needed: Slightly Lawful-Total chaotic +Description: Hawkman who fell in the way of darkness. Extremely violent, a +Raven finds pleasure drawing blood. +Comments: +Even better than the Vultan in my opinion. Thunder Shot looks different than +Wind Shot, but is just as strong. They seem to guard more attacks, and they +also start out with better equipment. This is the recommended Hawkman +evolution, as long as he's even remotely chaotic. + +----------------------------------------------------------------------------- + +8. Beast Classes + +(coming soon) + +----------------------------------------------------------------------------- + +9. Dragon Classes + + Dragons are big and take up space, but they're pretty good. Keep most +of them neutral if you want them to evolve. To get a Platinum Dragon, turn a +young dragon lawful. To get a Black dragon, get a young dragon chaotic. It +has three evolutions. Now here are the dragons. + +============================================================================= + +Dragon: Young Dragon +Basic Equipment: none +Moves: Bite x 2 + Bite x 1 + Bite x 1 +Alignment needed: None +Description: ? +Comments: +You have to find one in the wild. If you keep it neutral, it'll evolve into a +dragon of its element. Lawful will make it Platinum. Chaotic will make it +Black. You may have to make a lot of room for it to be in your group. Hope it +evolves at an earliest level possible. They themselves pack a bit of a punch, +but they aren't very good until they evolve. + + +============================================================================= + +Dragon: Red Dragon +Basic Equipment: none +Moves: Bite x 2 + Bite x 1 + Fire Breath x 1 +Alignment needed: Neutral +Description: ? +Comments: +The middle class dragons are the same, but still pretty good. You need a fire +elemental, neutral Young Dragon to get one. It uses Fire Breath in the back +row, but only once. So you should probably put it in the front and next to a +strong fighter. Bite will do a good deal of damage to the enemy, and fire +breath does a little bit more. + +============================================================================= + +Dragon: Black Dragon +Basic Equipment: none +Moves: Bite x 2 + Bite x 1 + Rotten Breath x 1 +Alignment needed: chaotic +Description: ? +Comments: +These guys are difficult to get unless you try to find it in the wild. You +need a chaotic Young Dragon or you can find it in the wild. It uses rotten +breath in the back row, which is a fairly strong attack, but it only goes +once. Therefore, instead put it in the front where it can do better damage by +going twice. + +----------------------------------------------------------------------------- + +10. Undead Classes + +The undead Classes contain units that are dead, but are still fighting. Some, +like the Zombies, are weak and useless. Others, like the Lich and Angel +Knight, are great. It is difficult to get the Angel Knight. If you're lucky, +you'll get it instead of a zombie. So now, the Undead Class. + +============================================================================= + +Unit: Zombie +Basic Equipment: Old clothing +Moves: Bite x 2 + Bite x 1 + Bite x 1 +Alignment needed: Any +Description: Male: The living dead that continues to roam the battlefield. + Female: Undead warrior who's former beauty is no where to be +seen. +Comments: +I don't like getting these guys. When a character dies, there is a chance +it'll become a Zombie. These guys are horrible. They have weak defense. The +only good thing is that they come back from the dead if they are killed in +battle. But if an undead is hit and dies by Virtue, it won't comeback. If +someone dies, immediately use an Alter of Resurrection on him/her or go to a +witches den. You don't want a prized character go to waste. + +============================================================================= + +Unit: Skeleton +Basic Equipment: Halt Hammer/Torn Cloth +Moves: Strike x 2 + Strike x 1 + Strike x 1 +Alignment needed: Total Chaotic +Description: Magically animated human remains. It will reform itself over and +over again until released to sleep for eternity. +Comments: +Don't worry about the alignment. You'll only find it in the wild or by a +special method of having one of your zombies attacked by a fire elemental +spell or weapon. But when you do find or get one, it can be very useful. If +you power it up and upgrade his weapons, he'll serve you well. Once again +watch out for moves of Virtue. They'll do a skeleton in, permanently. + +============================================================================= + +Unit: Ghost +Basic Equipment: Torn Cloth +Moves: Nightmare x 1 + Nightmare x 1 + Nightmare x 2 +Alignment needed: Total Chaotic +Description: Wandering spirit of the deceased. Since they are non-corporeal, +physical attacks do minimal damage. +Comments: +Again you can only catch it in the wild or by another special method, by +having one of your undead behind attacked by a wind elemental attack (not +sure on this...). It's not worth it though. All they do is Nightmare, which +puts the target asleep. Like the Skeleton and Zombie, it doesn't like attacks +of virtue. Go for the Skeleton instead. + +============================================================================= + +Unit: Lich +Basic Equipment: Kerykerion/Bloodstained Robe/Ring of the Dead/Book of Bane +Moves: Elemental Magic x 2 + Elemental Magic x 2 + Area Effect Magic x 3 +Alignment needed: Semi chaotic-Total chaotic +Description: +Comments: +OH YEAH! They rule even more than Sirens and Archmages! Now you go THREE +times in the back row. Best of all, not status changes effect it. Only bad +point is slightly bad defense. Ring of the Dead is hard to find, but make +sure you get one. There are only two in the game. Double Trouble! A must get! +Make sure you have a chaotic group to make room for him/her. Strong spell +caster + 3 times attacking = pain for your enemies. + +NOTE: Yes, the Lich is undead, but, however, they DO NOT regenerate if +killed! + +============================================================================= + +Unit: Vampire +Basic Equipment: Count's Garment/Bloody Cleaver +Moves: Night Day + Life Drain x 2 Take a Peek x 1 + Life Drain x 2 Take a Peek x 1 + Life Drain x 2 Flip Over x 1 +Alignment needed: Neutral-Total chaotic +Description: The undead ruler of the night. His power is formidable, but he +must stay within his coffin at day. +Comments: +People hate it, but it's not THAT bad. I mean, it takes life away, and heals +himself with it. The bad part is that he has to stay in his coffin at +daytime, so your unit can't move. Don't let voices sway your decision. Get +one and make the decision for yourself. They do moderate damage, but the +damage they do is healed. Unfortunately, this damage leaves much to be +desired. + +============================================================================= + +Unit: Angel Knight +Basic Equipment: Needle of Light/? +Moves: Pierce x 2 + Pierce x 2 + Banish x 2 +Alignment needed: Any +Description: +Comments: +Strong female warriors that belong in the front row. Use a love and peace on +a leaderless unit with Angel Knights if you want to get one the easiest way. +Once you have one, put it in the front row, and it will slash the enemy to +death. If it gains enough experience, it seems to evolve into an even more +powerful undead creature... + +NOTE: Yes, the Angel Knight is undead, but, however, they DO NOT regenerate +if killed! + +(more coming soon) + +----------------------------------------------------------------------------- + +11. Demon Classes + +Unit: Santuros +Basic Equipment: Evil Axe/Hard Leather +Moves: Strike x 2 + Strike x 2 + Elemental Magic x 2 +Alignment needed: Any +Description: Warrior of the Netherworld with horns and lower torso of a goat. +Being highly intelligent, it can cast spells. +Comments: +Pretty powerful, but extremely hard to get. You need to use a love and peace +on a unit with a Santuros in it. If you equip them well, they'll be +especially powerful. Solid front row attackers that take up only one square. +Difficult to get, but pretty good fighters, and definitely better than +Ravens/Vultans (which use the same equipment). + +(more coming soon) + +----------------------------------------------------------------------------- + +12. Golem Classes + +(coming soon) + +----------------------------------------------------------------------------- + +13. Spell Guide + + Magic is the wonderful thing that completes an RPG. In my opinion, the +game isn't an RPG without magic. We want to show you that magic in this game +is creative, especially the combination spells. Here is the list of spells +and special abilities a beast, dragon, and other classes might have. (NOTE: +If you know of a spell or ability that we may have missed, please tell us.) + +***************************************************************************** + +A. Fire Elemental Magic + +***************************************************************************** + +Spell: Fireball +Type: Fire-Elemental Magic +Description: Magic spell of wind that summons Thunderbird, the spirit of +Lighting. + + +============================================================================= + +Spell: Fire Storm +Type: Fire-Area Effect +Description: Offensive spell of flame that creates a pillar of fire, and +burns all within the area of effect. + +============================================================================= + +Spell: Fire Breath +Type: Fire-Ability +Description: ? + +============================================================================= + +Spell: Crimson Note +Type: Fire-Ability +Description: ? + +============================================================================= + +Spell: Fire Blast +Type: Fire-Magnus' General Spell +Description: Mystical power of the sword is shaped into a bolt of force than +fired at the enemy. + +***************************************************************************** + +B. Wind Elemental Magic + +***************************************************************************** + +Spell: Lightning +Type: Wind-Elemental Magic +Description: Offensive spell of wind that damages the target with an +electrical discharge + +============================================================================= + +Spell: Thunder Flare +Type: Wind-Area Effect +Description: Offensive spell of wind that calls down bolts of lighting upon +the area of effect. + +============================================================================= + +Spell: Thunder Breath +Type: Wind-Ability +Description: Dragons breath that damages all within its area of effect with +electricity. + +============================================================================= + +Spell: Radiant Gale +Type: Wind-Ability +Description: Electrified cyclone that slashes the entire enemy unit and +paralyzes them. + +============================================================================= + +Spell: Thunder Arrow +Type: Wind-Ability +Description: A ball of electricity that is fired at the target + +============================================================================= + +Spell: Wind Shot +Type: Wind-Ability +Description: Strong blast of wind that damages the target with its impact. + +============================================================================= + +Spell: Wind Storm +Type: Wind-Ability +Description: Turbulent air current that creates a powerful shockwave and +damages the entire enemy unit. + +============================================================================= + +Spell: Wind Blast +Type: Wind-Magnus' General Ability +Description: Mystical power of the sword is shaped into a bolt of force than +fired at the enemy. + +***************************************************************************** + +C. Ice Elemental Magic + +***************************************************************************** + +Spell: Ice Blast +Type: Ice-Elemental Magic +Description: ? + +============================================================================= + +Spell: Ice Field +Type: Ice-Area Effect +Description: ? + +============================================================================= + +Spell: Ice Breath +Type: Ice-Ability +Description: ? + +============================================================================= + +(much more coming soon) + + +----------------------------------------------------------------------------- + +14. Contact Information + +----------------------------------------------------------------------------- + +Have a question about the Guide? A question about the game in General? Well, +you've come to the right section. Here is how to contact us. + +***************************************************************************** + +What we will accept: +Questions about this game. (In general) +Comments on the FAQ. +Criticism on the Guide. +Stuff to add on (and I'll add you to the credits) +Corrections that need to be made- IMPORTANT! EMAIL ONE OF US RIGHT AWAY IF +THERE IS A MISTAKE! + +***************************************************************************** + +What we will NOT accept: +Spam mail- I don't want it. Too bad. +Hate mail- I know you've got your own opinion, but don't get carried away. +Questions already covered on the Guide + +***************************************************************************** + +Email: +Overmind-Overmind1071@aol.com +Dark33-thelinebacker531@aol.com + +***************************************************************************** + +AOL Instant Messenger: +Overmind-Overmind1071 +Dark33-thelinebacker531 + +***************************************************************************** + +We don't have any other Instant Messengers. Sorry. But if we get one, we'll +post the IM names here. + +----------------------------------------------------------------------------- + +15. Credits + +This section is to thank anybody who directly or indirectly contributed to +this FAQ + +Overmind- He wrote quite a bit of this Guide + +Dark33- And he wrote a lot of this Guide too... + +CJayC- The GameFAQs webmaster who has done a lot. Dark33 thanks him for +putting up all of his FAQs and Overmind says thanks for a great site. + +You- Without the reader, there would be no point of making this FAQ + +Other people will certainly be added later. + + + + diff --git a/include/character.h b/include/character.h index 6c52a0d..b892ee3 100644 --- a/include/character.h +++ b/include/character.h @@ -3,10 +3,10 @@ #include +#include "element.h" + typedef struct { // Possible data still undiscovered: - // - Element - // - Gender // - Alignment // - Held items (four u16's) @@ -15,10 +15,11 @@ typedef struct { /* 0x11 */ u8 portrait; /* 0x12 */ u8 class; /* 0x13 */ u8 level; - /* 0x14 */ u8 field_0x14[0x2]; + /* 0x14 */ u8 gender; + /* 0x15 */ u8 field_0x15; /* 0x16 */ u16 max_hp; /* 0x18 */ u16 cur_hp; - /* 0x1A */ u8 field_0x1a; + /* 0x1A */ Element element; /* 0x1B */ u8 field_0x1b; /* 0x1C */ u16 strength; /* 0x1E */ u16 vitality; @@ -27,7 +28,12 @@ typedef struct { /* 0x24 */ u16 agility; // DEX affects melee and special attacks, as well as accuracy. /* 0x26 */ u16 dexterity; - /* 0x28 */ u8 field_0x28[0x10]; + /* 0x28 */ u8 field_0x28[3]; + /* 0x2B */ u16 item_upper_left; + /* 0x2D */ u16 item_upper_right; + /* 0x2F */ u16 item_lower_left; + /* 0x31 */ u16 item_lower_right; + /* 0x33 */ u8 field_0x33[0x5]; } CharacterSlot; // size:0x38 #endif // __CHARACTER_H__ \ No newline at end of file diff --git a/include/element.h b/include/element.h index bf827de..72a0d00 100644 --- a/include/element.h +++ b/include/element.h @@ -13,7 +13,7 @@ typedef u8 Element; #define ELEMENT_VIRTUE 5 #define ELEMENT_BANE 6 -#define ELEMENT_UNKNOWN_0x10 0x10 +#define ELEMENT_UNKNOWN_0x10 16 #define ELEMENT_INVALID 0xFF diff --git a/include/item.h b/include/item.h index 7c6cfd1..17589f7 100644 --- a/include/item.h +++ b/include/item.h @@ -5,30 +5,33 @@ #include "element.h" +typedef u8 ItemType; + +#define ITEM_TYPE_SWORD 1 +#define ITEM_TYPE_GREATSWORD 2 +#define ITEM_TYPE_THRUSTING_SWORD 3 + typedef struct { - /* 0x00 */ u8 field_0x0; - /* 0x01 */ Element element; - /* 0x02 */ u8 field_0x2; - /* 0x03 */ u8 field_0x3; - /* 0x04 */ u16 field_0x4; - /* 0x06 */ s8 strength; - /* 0x07 */ s8 intelligence; - /* 0x08 */ s8 agility; - /* 0x09 */ s8 dexterity; - /* 0x10 */ s8 vitality; - /* 0x11 */ s8 mentality; - /* 0x12 */ s8 field_0xc; - /* 0x13 */ s8 res_strike; - /* 0x14 */ s8 res_wind; - /* 0x15 */ s8 res_fire; - /* 0x10 */ s8 res_earth; - /* 0x11 */ s8 res_water; - /* 0x12 */ s8 res_holy; - /* 0x13 */ u8 res_dark; - /* 0x14 */ u8 field_0x14; - /* 0x15 */ u8 field_0x15; - /* 0x16 */ u8 field_0x16; - /* 0x17 */ u8 field_0x17; + /* 0x00 */ char* name; + /* 0x04 */ ItemType type; + /* 0x05 */ Element element; + /* 0x06 */ u8 field_0x6; + /* 0x07 */ u8 field_0x7; + /* 0x08 */ u16 field_0x8; + /* 0x0a */ s8 strength; + /* 0x0b */ s8 intelligence; + /* 0x0c */ s8 agility; + /* 0x0d */ s8 dexterity; + /* 0x0e */ s8 vitality; + /* 0x0f */ s8 mentality; + /* 0x10 */ s8 field_0x10; + /* 0x11 */ s8 res_strike; + /* 0x12 */ s8 res_wind; + /* 0x13 */ s8 res_fire; + /* 0x14 */ s8 res_earth; + /* 0x15 */ s8 res_water; + /* 0x16 */ s8 res_holy; + /* 0x17 */ u8 res_dark; /* 0x18 */ u8 field_0x18; /* 0x19 */ u8 field_0x19; /* 0x1a */ u8 field_0x1a; @@ -42,7 +45,8 @@ typedef struct { extern ItemData ITEM_DATA[]; extern s8 (*FP_ITEM_GET_RESISTANCE[])(u16 index); -extern u8 item_get_field_0x0(u16 index); +extern char* item_get_name(u16 index); +extern ItemType item_get_type(u16 index); extern Element item_get_element(u16 index); extern u8 item_get_field_0x2(u16 index); extern u16 item_get_field_0x4(u16 index); diff --git a/src/item.c b/src/item.c index 584b5ae..ab41e9f 100644 --- a/src/item.c +++ b/src/item.c @@ -149,15 +149,24 @@ INCLUDE_ASM(const s32, "item", func_8016F540); INCLUDE_ASM(const s32, "item", func_8016F560); -INCLUDE_ASM(const s32, "item", func_8016F580); +/* 45480 8016F580 */ +u8 func_8016F580(u16 index) { + return ITEM_DATA[index].field_0x1b; +} -INCLUDE_ASM(const s32, "item", func_8016F598); +/* 45498 8016F598 */ +u8 func_8016F598(u16 index) { + return ITEM_DATA[index].field_0x1c; +} -INCLUDE_ASM(const s32, "item", func_8016F5B0); +/* 454B0 8016F5B0 */ +char* item_get_name(u16 index) { + return ITEM_DATA[index].name; +} /* 454C8 8016F5C8 */ -u8 item_get_field_0x0(u16 index) { - return ITEM_DATA[index].field_0x0; +u8 item_get_type(u16 index) { + return ITEM_DATA[index].type; } /* 454E0 8016F5E0 */ @@ -166,24 +175,24 @@ Element item_get_element(u16 index) { element = ITEM_DATA[index].element; if (element == ELEMENT_UNKNOWN_0x10) { - element = CHARACTER_SLOT[0].field_0x1a; + element = CHARACTER_SLOT[0].element; } return element; } /* 45514 8016F614 */ u8 item_get_field_0x2(u16 index) { - return ITEM_DATA[index].field_0x2; + return ITEM_DATA[index].field_0x6; } /* 4552C 8016F62C */ u16 item_get_field_0x4(u16 index) { - return ITEM_DATA[index].field_0x4; + return ITEM_DATA[index].field_0x8; } /* 45544 8016F644 */ s8 item_get_field_0xc(u16 index) { - return ITEM_DATA[index].field_0xc; + return ITEM_DATA[index].field_0x10; } /* 4555C 8016F65C */ @@ -289,22 +298,22 @@ s8 item_get_resistance_dark(u16 index) { /* 457E4 8016F8E4 */ u32 item_get_field_0x14_b68(u16 index) { - return ITEM_DATA[index].field_0x14 >> 6; + return ITEM_DATA[index].field_0x18 >> 6; } /* 45800 8016F900 */ u32 item_get_field_0x14_b46(u16 index) { - return (ITEM_DATA[index].field_0x14 >> 4) & 3; + return (ITEM_DATA[index].field_0x18 >> 4) & 3; } /* 45820 8016F920 */ u32 item_get_field_0x14_b24(u16 index) { - return (ITEM_DATA[index].field_0x14 >> 2) & 3; + return (ITEM_DATA[index].field_0x18 >> 2) & 3; } /* 45840 8016F940 */ u32 item_get_field_0x14_b12(u16 index) { - return ITEM_DATA[index].field_0x14 & 3; + return ITEM_DATA[index].field_0x18 & 3; } INCLUDE_ASM(const s32, "item", func_8016F95C); diff --git a/symbol_addrs.txt b/symbol_addrs.txt index 0af71d8..fa96031 100644 --- a/symbol_addrs.txt +++ b/symbol_addrs.txt @@ -19,8 +19,9 @@ STR_PHYSICAL = 0x80187660; // rom:0x5D560 type:asciz ABILITY_DATA = 0x8018AA80; // rom:0x60980 size:0x10 ability_get_element = 0x8016E470; -ITEM_DATA = 0x8018C410; // size:0x20 -item_get_field_0x0 = 0x8016F5C8; +ITEM_DATA = 0x8018C40C; // size:0x20 +item_get_name = 0x8016F5B0; +item_get_type = 0x8016F5C8; item_get_element = 0x8016F5E0; item_get_field_0x2 = 0x8016F614; item_get_field_0x4 = 0x8016F62C; diff --git a/tools/items.py b/tools/items.py index 62d6e02..5487c43 100644 --- a/tools/items.py +++ b/tools/items.py @@ -1,26 +1,64 @@ -from ob import read_rom, ELEMENT_NAME +from ob import read_rom, ELEMENT_NAME, get_element_name -from struct import unpack_from +from struct import unpack_from, calcsize + +NAME_VADDR_START = 0x8016AF80 +NAME_ADDR_START = 0x40E80 + +ITEM_FORMAT = '>IBBBBHbbbbbbbbbbbbbbbbbbbbbb' def read_item(index): ITEM_SIZE = 0x20 - ITEM_FORMAT = '>BBBBHbbbbbbbbbbbbbbbbbbbbbbBBBB' - item_start = 0x62310 + (index * ITEM_SIZE) + item_start = 0x6230C + (index * ITEM_SIZE) item_end = item_start + ITEM_SIZE return unpack_from(ITEM_FORMAT, read_rom(item_start, item_end)) -for i in range(0, 130): +print(f"Length: 0x{calcsize(ITEM_FORMAT):X}") + +ITEM_TYPE_NAME = { + 0: "None", + 1: "Sword", + 2: "Greatsword", + 3: "Thrusting Sword", + 4: "1-Handed Hammer", + 5: "2-Handed Hammer", + 7: "Spear", + 8: "Whip", + 9: "Claw", + 10: "Bow", + 11: "Mace", + 12: "Staff", + 13: "Doll", + 14: "Small Shield", + 15: "Shield", + 16: "Light Armor", + 17: "Armor", + 18: "Full Body Armor", + 19: "Robe", + 20: "Garment", + 21: "Helm", + 24: "Fan", +} + +for i in range(1, 276): # print(f"Item {i}:") - (field_0x0, element, field_0x2, field_0x3, field_0x4, + (name_vaddr, item_type, element, field_0x2, field_0x3, field_0x4, strength, intelligence, agility, dexterity, vitality, mem, *rest) = read_item(i) + name_addr_diff = (name_vaddr - NAME_VADDR_START) + NAME_ADDR_START + name = read_rom(name_addr_diff, name_addr_diff + 32).split(b'\0', 1)[0] + (field_0xc, res_strike, res_wind, res_fire, res_earth, res_water, - res_holy, res_dark, *rest) = rest; + res_holy, res_dark, *rest) = rest - print(f"Element: {ELEMENT_NAME[element]}") + type_str = ITEM_TYPE_NAME[item_type] if item_type in ITEM_TYPE_NAME else f"Unknown({item_type})" + + print(f"Name: {name}") + print(f"Type: {type_str}") + print(f"Element: {get_element_name(element)}") print(f"STR: \t{strength} \tMEN: \t{mem}") print(f"VIT: \t{vitality} \tAGI: \t{agility}") print(f"INT: \t{intelligence} \tDEX: \t{dexterity}") @@ -33,5 +71,10 @@ for i in range(0, 130): print(f"RES HOLY: \t{res_holy}") print(f"RES DARK: \t{res_dark}") - print(field_0xc, rest) + for val in rest: + print(f"{val:X}") + + print() + print("-------------------------------------------") + print() diff --git a/tools/ob.py b/tools/ob.py index 8a54abb..cd13d23 100644 --- a/tools/ob.py +++ b/tools/ob.py @@ -23,6 +23,10 @@ ELEMENT_NAME = { 255: "Invalid" } +def get_element_name(index): + return ELEMENT_NAME[index] if index in ELEMENT_NAME else f"Unknown({index})" + + CLASS_NAME = { 0x01: "Soldier", 0x02: "Fighter",