Identify `__render_string`
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@ -1,3 +1,5 @@
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__render_string = 0x80179034;
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__modify_character_slot = 0x8016b198;
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__SOME_PERSPECTIVE_MATRIX = 0x800aedf0; // size:64
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@ -370,7 +372,7 @@ character_get_item = 0x8016EAEC; // rom:0x449EC
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__character_handle_levelup = 0x8016EBA4; // rom:0x44AA4
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// Set by calls to bzero
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//D_80193BC0 = 0x80193BC0; // size:0x15E0
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__CHARACTER_SLOT_ARRAY = 0x80193BC0; // size:0x15E0
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D_801971F0 = 0x801971F0; // size:0x4E2
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D_801969B8 = 0x801969B8; // size:0x6E
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D_80190F80 = 0x80190F80; // size:0x16C
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