Remove extern modifier from functions that are decompiled
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@ -6,8 +6,8 @@
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#include "assert.h"
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#include "element.h"
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#include "equipment_type.h"
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#include "equipment_id.h"
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#include "equipment_type.h"
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typedef struct {
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/* 0x00 */ char *name;
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@ -45,49 +45,46 @@ ASSERT_SIZE(EquipmentData, 0x20);
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extern EquipmentData obEquipmentData[];
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extern s8 (*obEquipmentGetResistance[])(EquipmentId index);
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extern char *obEquipmentGetName(EquipmentId index);
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extern EquipmentType obEquipmentGetType(EquipmentId index);
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extern Element obEquipmentGetElement(EquipmentId index);
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char *obEquipmentGetName(EquipmentId index);
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EquipmentType obEquipmentGetType(EquipmentId index);
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Element obEquipmentGetElement(EquipmentId index);
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extern u8 equipment_get_field_0x6(EquipmentId index);
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extern u16 obEquipmentGetBuyPrice(EquipmentId index);
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extern s8 equipment_get_field_0x10(EquipmentId index);
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u8 equipment_get_field_0x6(EquipmentId index);
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u16 obEquipmentGetBuyPrice(EquipmentId index);
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s8 equipment_get_field_0x10(EquipmentId index);
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extern s8 obEquipmentGetStrength(EquipmentId index);
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extern s8 obEquipmentGetVitality(EquipmentId index);
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extern s8 obEquipmentGetIntelligence(EquipmentId index);
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extern s8 obEquipmentGetMentality(EquipmentId index);
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extern s8 obEquipmentGetAgility(EquipmentId index);
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extern s8 obEquipmentGetDexterity(EquipmentId index);
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s8 obEquipmentGetStrength(EquipmentId index);
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s8 obEquipmentGetVitality(EquipmentId index);
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s8 obEquipmentGetIntelligence(EquipmentId index);
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s8 obEquipmentGetMentality(EquipmentId index);
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s8 obEquipmentGetAgility(EquipmentId index);
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s8 obEquipmentGetDexterity(EquipmentId index);
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extern s8 obEquipmentGetResistanceStrike(EquipmentId index);
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extern s8 obEquipmentGetResistanceWind(EquipmentId index);
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extern s8 obEquipmentGetResistanceFire(EquipmentId index);
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extern s8 obEquipmentGetResistanceEarth(EquipmentId index);
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extern s8 obEquipmentGetResistanceWater(EquipmentId index);
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extern s8 obEquipmentGetResistanceVirtue(EquipmentId index);
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extern s8 obEquipmentGetResistanceBane(EquipmentId index);
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s8 obEquipmentGetResistanceStrike(EquipmentId index);
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s8 obEquipmentGetResistanceWind(EquipmentId index);
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s8 obEquipmentGetResistanceFire(EquipmentId index);
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s8 obEquipmentGetResistanceEarth(EquipmentId index);
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s8 obEquipmentGetResistanceWater(EquipmentId index);
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s8 obEquipmentGetResistanceVirtue(EquipmentId index);
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s8 obEquipmentGetResistanceBane(EquipmentId index);
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extern u8 equipment_get_field_0x18_b68(EquipmentId index);
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extern u8 equipment_get_field_0x18_b46(EquipmentId index);
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extern u8 equipment_get_field_0x18_b24(EquipmentId index);
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extern u8 equipment_get_field_0x18_b12(EquipmentId index);
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u8 equipment_get_field_0x18_b68(EquipmentId index);
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u8 equipment_get_field_0x18_b46(EquipmentId index);
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u8 equipment_get_field_0x18_b24(EquipmentId index);
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u8 equipment_get_field_0x18_b12(EquipmentId index);
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extern u8 equipment_get_field_0x19_b68(EquipmentId index);
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extern u8 equipment_get_field_0x19_b46(EquipmentId index);
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extern u8 equipment_get_field_0x19_b24(EquipmentId index);
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extern u8 equipment_get_field_0x19_b12(EquipmentId index);
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u8 equipment_get_field_0x19_b68(EquipmentId index);
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u8 equipment_get_field_0x19_b46(EquipmentId index);
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u8 equipment_get_field_0x19_b24(EquipmentId index);
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u8 equipment_get_field_0x19_b12(EquipmentId index);
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extern u8 equipment_get_field_0x1a_b7(EquipmentId index);
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u8 equipment_get_field_0x1a_b7(EquipmentId index);
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extern u8 obEquipmentIsWeapon(EquipmentId index);
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extern EquipmentId obEquipmentGetFirstWeapon(EquipmentId arg0,
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EquipmentId arg1,
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EquipmentId arg2,
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EquipmentId arg3);
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extern EquipmentId obEquipmentGetFirstSpellbook(EquipmentId arg0,
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EquipmentId arg1,
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EquipmentId arg2,
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EquipmentId arg3);
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u8 obEquipmentIsWeapon(EquipmentId index);
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extern EquipmentId obEquipmentGetFirstWeapon(EquipmentId arg0, EquipmentId arg1,
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EquipmentId arg2,
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EquipmentId arg3);
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EquipmentId obEquipmentGetFirstSpellbook(EquipmentId arg0, EquipmentId arg1,
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EquipmentId arg2, EquipmentId arg3);
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#endif
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