Add a couple matrices and rendering stuff
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@ -1,3 +1,7 @@
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__SOME_PERSPECTIVE_MATRIX = 0x800aedf0; // size:64
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__SOME_PERSPECITVE_MATRIX_NORM_SCALE = 0x800aee70; // size:2
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__SOME_LOOK_AT_MATRIX = 0x800aee30; // size:64
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_main_stop_all_audio = 0x800EA714;
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obCurrentFrameBuf = 0x800c4bb8; // size:4
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