diff --git a/docs/cyricz-walkthrough.txt b/docs/cyricz-walkthrough.txt new file mode 100644 index 0000000..25a6d05 --- /dev/null +++ b/docs/cyricz-walkthrough.txt @@ -0,0 +1,17213 @@ + + +************************************************************************ +Ogre Battle 64 - Person of Lordly Caliber +An FAQ/Walkthrough by CyricZ +Version 3.1 +E-mail: cyricz42@yahoo.com +************************************************************************ + +Table of Contents + +1. Introduction +2. Preliminary FAQ +3. Menus and Basic Tips for Battle +4. Classes + A. Male Human Classes + B. Female Human Classes + C. Undead Classes + D. Demi-Human Classes + E. Dragon Classes + F. Monster Classes + G. Golem Classes + H. Demon Classes + I. Enemy Character Classes +5. Special Characters +6. Items + A. Helmets/Headgear + B. Weapons + C. Spellbooks + D. Shields + E. Body Armor + F. Accessories + G. Expendables + H. Valuables +7. Story/Mission Overviews + A. Prologue + Scene 1 - The Southern Reaches (Tenne Plains) + Scene 2 - Sparks (Volmus Mine I) + B. Chapter 1 + Scene 3 - First Assignment (Crenel Canyon I) + Scene 4 - The Path Diverges (Mylesia I) + Scene 5 - True Intentions (Zenobia Border) + Scene 6 - The Revolutionary Army (Volmus Mine II) + Scene 7 - A New Beginning (Gunther Piedmont) + Scene 8 - The Infernal Aura (Dardunnelles, the Crossroads I) + Scene 9 - Liberation of Alba (Alba) + C. Chapter 2 + Scene 10 - Idealism and Realism (Crenel Canyon II) + Scene 11 - Warriors of the Fallen Kingdom (Mylesia II) + Scene 12 - The Steadfast (Highland of Soathon) + Scene 13 - Thoughts (Audvera Heights) + Scene 14 - City of the Past (Sable Lowlands) + Scene 15 - Uncertainty (Mount Ithaca) + Scene 16 - A Legendary Land (Mount Keryoleth I) + Scene 17 - Visitors from the West (Azure Plains) + Scene 18 - The Grim Path (Wentinus I) + D. Chapter 3 + Legion FAQ + Scene 19 - The Setting Sun (Dardunnelles, the Crossroads II) + Scene 20 - Brigade of the Radiant Cross (Gules Hills I) + Scene 21 - The Eastern Orthodox Church (Fair Heights) + Scene 22 - Suspicion (Vert Plateau) + Scene 23 - Mercenaries (Tremos Mountains I) + Scene 24 - The Rebel (Capitrium, the Land of Advent) + Scene 25 - The Bearer of Knowledge (Celesis, the Eastern Church) + Scene 26 - No Man's Land (Tremos Mountains II) + Scene 27 - Child of the Covenant (Temple of Berthe I) + Scene 28 - Gateway to Another World (Temple of Berthe II) + E. Final Chapter + Scene 29 - The March to Latium (Gules Hills II) + Scene 30 - Betrayal/Separate Ways (Romulus) + Scene 31 - Royal Blood (Fort Romulus*) + Scene 32 - The Disillusioned (Ptia, the Secluded Land) + Scene 33 - Insanity (The Blue Basilica) + Scene 34 - Lord of Remus Keep (The Tundra of Argent) + Scene 35 - Denizens of the Netherworld (Barpheth) + Scene 36 - Advocates of the Darkness (Tybell, the Wicked Land) + Scene 37 - March on the Captial (Latium) + Scene 38 - Promises (Winnea, Capital of Palatinus*) + Scene 39 - The Battle Rages On (Aurua Plains I) + Scene 40 - Pressure (Wentinus II) + Scene 41 - Adversaries (Castle Talpaea*) + Scene 42 - The Sleeping Goddess (Mount Keryoleth II) + Scene 43 - Caliber (Aurua Plains II) +8. Endings +9. Advanced FAQ *Look here for info on Chaos Frame!!!* +10. Miscellany + A. Elem Pedras + B. Rare Items + C. Birthdays + D. Neutral Encounter List + E. Scene Progression + F. The Item Multiplier Bug + G. Attack List + H. Name Codes +11. Legal +12. Credits +13. Version Updates +14. The Final Word + +************************************************************************ +************************************************************************ + +1. Introduction + +Hi, there! Welcome to my second FAQ! This FAQ is for the new Atlus +Strategy/RPG Ogre Battle 64: Person of Lordly Caliber. + +Now, having finally beat the game, I'm ready to accept anything and +everything + +One last thing. If you have a question about the game, be sure to check +BOTH, I say, BOTH FAQs to see if your question has been answered. +Every email asking about something little means I have that much less +time to put more of the good stuff in here. ^_^ + +For questions about Chaos Frame, go straight to the Advanced FAQ! + +That said, let's get down to that business thing. ~_^ + +************************************************************************ +************************************************************************ + +2. Preliminary FAQ + +Q: What is Ogre Battle 64? + +A: Ogre Battle 64 is a strategy/RPG developed by Quest and Atlus for +the Nintendo 64. + +Q: Is this Ogre Battle like Ogre Battle PSX? + +A: No, this is not a remake of the original Ogre Battle. This is a +brand new story and a brand new game setup. + +Q: How do I upgrade Soldiers? + +A: Check my section on Classes. Basically, keep fighting battles. + +Q: How do I use Elem Pedra? + +A: The Interrupt Meter at the top of the screen has to fill three +times. Usually, the battle will start with the Interrupt Meter filled +once. You won't be able to use Elem Pedra too much early in the game, +because battles won't take a very long time. + +Q: Why can't I advance in class? + +A: There are several requirements to being able to advance in class. +The very first thing you need to do is find the basic set of equpiment +for your target class. What you want is to check shops whenever you +enter a new area and find any equipment you have none of, then buy it. + +The other requirements are simple in comparison. You'll need to have +reached specific levels in your physical attributes and experience +level. Also, you'll need to be at a specific alignment for most +classes. + +Q: Why can't I get (insert class here)? I have everything I need! + +A: Obviously, you don't. Remember, you need the proper stats, +alignment, and equipment for a class to appear on the board. + +Q: Okay. I have all the stats, alignment, and equipment, but I STILL +can't get the class! What's wrong? + +A: One last thing. Make sure your stats are not increased past their +limit due to a weapon or armor modifying your strength. The class +limits are derived from BASE stats, not one's increased to due to +equipment. + +Q: How do I determing my Alignment? + +A: There's a small balance above the picture of your character that has +a letter on it (C, N, or L). The numerical values roughly correspond +to these postions of the balance. + +Very Chaotic: 0-14 +Chaotic: 15-29 +Neutral, toward Chaotic: 30-44 +Neutral: 45-55 +Neutral, toward Lawful: 56-70 +Lawful: 71-85 +Very Lawful: 86-100 + +Q: How can I adjust my Alignment? + +A: To lower your Alignment: + +Fight enemies of high Alignment (Clerics, Knights, Valkyries) +Fight enemies that have collectively lower levels. +Use an Urn of Chaos on a character. (doesn't do that much, though) +Arrange low Alignment characters together. + +Probably the best way to lower a specific character's Alignment is to +make a unit with a bunch of Undead and make that character the leader. +Fight some Neutral Encounters and watch the Ali. fall... + +To raise your Alignment: + +Fight enemies of low Alignment (Wizards, Skeletons, Witches) +Fight enemies that have collectively higher levels. +Use a Scroll of Discipline on a character. (same as Urn of Chaos) +Arrange high Alignment characters together. +To raise a specific character's Alignment, stick that person with a + largely Lawful unit, or with a bunch of Platinum Dragons or Bahamuts. + +Q: How can I find new non-human characters? + +A: Search areas that you've already cleared. You'll find many +different characters in areas that you've beaten. To find out what you +can find, enter the Stronghold you start the area in. When you enter, +Hugo the Tactician will give you some info on characters in the area. + +One thing you can always find wherever you are is Hawkmen and their +upgraded classes. You can always find these on roads in an area. + +Q: Where can I find (insert a Rare Item here)? + +A: Here's the deal. You can go the Edit command under Notepad or +Wordpad and use the "Find" feature. Use Find and enter what you're +looking for. If you use it and you find it, you're happy. If it's not +in here, I don't know it, so I suggest not bothering to ask. + +Q: Where can I find (insert Non-Rare Weapon/Armor/whatever here)? + +A: A lot of the wacky stuff I find is from enemy units, and I believe +that these item drops are random, largely. So, if you search for it, +and find it in my Item List, but not in any Shop, or in a Hidden Item +list, assume I got it from an enemy unit, in which case, you're on +your own. + +Q: What is a Goethic? + +A: The Goethic is the Japanese name for the Archmage. I know that both +classes are listed in the manual. This is obviously a typo. + +Q: How do I equip things on Magnus' unit? + +A: To collectively equip things or change stuff around, you should wait +until you're between battles. You can access the Organize Screen from +the World Map. + +Q: Someone died and they turned into a Zombie! Can I get them back? + +A: 'Fraid not... Zombies are irreversible... + +Q: Can I save to a Controller Pak? + +A: Sure can. Just hold Start as you turn on the game. + +Q: I have a choice between two or three directions. Which way should I +go? + +A: Check the Scene Progression topic. In addition to seeing how the +scenes are structured together, I explain, in plain English, the +consequences of going each way. + +Q: What do Goblets of Destiny do? + +A: Goblets affect an invisible stat called Luck. Luck affects how +often you'll perform a critical hit, and also how often you'll dodge +attacks. + +Q: What's a Chaos Frame? + +A: Check the Advanced FAQ section. Suffice to say it's a major player +throughout the game. + +************************************************************************ +************************************************************************ + +3. Menus and Basic Tips for Battle + +--- + +Menus + +Since a lot of people don't have the manual that came with the game, +I'll cover how to use the menus in the game + +Main Menu - + +New Game: Start a new game to save Palatinus from evil. + +Load Game: Load a previously saved adventure or suspended data. + +Tutorial: Access the VERY HELPFUL tutorial. + +Stereo/Mono: Switch the Sound Mode + +--- + +World Map Menu (Press R on the World Map) + +Organize Screen (Eight small circles with an arrow): Access the + all-important Organize Screen (see later for its menus) + +Hugo Report (Picture of Hugo): Access the Hugo Report + -People: Take a closer look at important people in game. + -Events: Replay some of the cutscenes you've seen in the game. + -Miscellany: Learn some of the history of Palatinus in this section. + New topics are added periodically. + -Tips: Learn some VERY HELPFUL tips about the game. More are added as + you learn new tactics (Legions, Seiging) + +Area Investigation (Magnifying Glass): On an already cleared area, you + can further look at it to find items, talk to people, etc. + +Training (Muscle guy body-building): If you can access this, you'll + pick a unit, and then enter into a battle with one of several pre-set + "enemy" units. You'll fight until one side is knocked out. The enemy + units are generally the same level as you, but unit structure becomes + much more refined in later areas. You'll gain experience through these + battles, but you cannot change class in battle with Training. + +Settings (sliding bars): Here you can change certain factors of the + game. + -Message Speed: (Slow, Normal, Fast) Sets the speed at which text is + displayed. + -Cursor Speed: (Slower, Slow, Normal, Fast, Faster) Sets the speed at + which the cursor moves around the screen. + -Help Display: (On, Off) If this is on, you'll get messages telling + you what everything is that you do (gets annoying after a while). + -Icon Name Display: (On, Off) If this is on, you'll get a small text + under icons saying what they are. + -Game Speed: (Slow, Normal, Fast) Sets the speed at which the game + moves on the Field Map. + -Legion Indicator: (On, Off) If this is on, there will be a numbered + icon above each of your units in a Legion. + -Destination Display: (On, Off) If this is on, when you select a + destination for a unit to travel to, you'll get a small text + describing the area. + -Unit Report Type: Sets how your units report in. + First Person: Your unit leader talks to you about what happens. + Third Person: You get a simple alert text. + None: You get no report. + -Battle Action Name: (On, Off) If this is on, you'll get small text + windows describing special and magical attacks in battle. + -Battle Animation: (On, Off) If this is on, you'll get the full + animation of attacks. If off, you'll just get a text description and + a depiction of change in health. + -Quick Exit: (On, Off) If this is on, you can press L to quickly exit + the Organize Screen. + -Cancel All: (On, Off) If this is on, you can press R to cancel all + actions made on the Organize Screen. + -Sound Settings: (Stereo, Mono) Allows you to change the sound. + -Restore Defaults: Returns Settings to their original modes. + +Save (feather quill): Allows you to save your adventure to one of two + save slots. + +--- + +Field Map Menu (Press R on the Field Map) + +Dispatch (square with an arrow): Allows you to select one of your units + to deploy. + +Organize Screen (Eight small circles with an arrow): Access the + all-important Organize Screen (see later for its menus) + +Use Item (pot): Allows you to use a Field Map item (Silver Hourglass, + Dowsing Rod, Love and Peace) + +Elem Pedra (ankh): Allows you to view what Pedras you have and whether + or not they are available for use. + +Settings (sliding bars): See Setting under World Map Menu + +Suspend (feather quill): Allows you to halt a game in the middle of a + battle. This will be erased after you access it again, so it's + highly recommended that you save normally using the World Map Menu. + +End (closed door): In Area Investigation, this will bring you back to + the World Map. + +--- + +Unit Menu (Press A on a Unit) + +Commands (stick with two arrows): +-Move (flag): Allows you to assign a destination for your unit. You may + select up to three waypoints in one command. Your unit will take its + best route to each waypoint. +-Direction (stick with four arrows): Most useful for stationary units. + This allows you to change which way your unit faces. Good for + receiving enemy attacks. +-Orders (little guy with a message bubble): This is only accessible by + non-Magnus units. You can change the unit's Move and Wait Orders. + Move Orders: + Direct: Unit will not deviate from its course, period. + Hit: Unit will initiate attacks if it gets close to an enemy unit. + Evade: Unit will avoid enemy units while it moves. + Wait Orders: + Guard: Unit will not move from its spot. + Initiate: Unit will move towards nearby enemy units. + Retreat: Until will move away from approaching enemy units. +-Display Destination (distant flag): Only accessible when a unit is + moving, this displays its destination, in case you forget... +-Retreat (square with a blue arrow): Only accessible when a non-Magnus + unit is on the Headquarters. It will leave the battle and may be + adjusted on the Organize Screen. + +Unit Commands (blue and white square): +-Battle Strategy (crossed swords): Allows you to set your unit's Battle + Tactics. + Autonomous: Each character attacks whoever is most convenient for + them. + Attack Strongest: Each character will attack the target with the + highest Hit Points. Mind you that your characters' attacking range + may effect this. + Attack Leader: If they can, each target will attack the Leader of the + enemy unit. + Attack Weakest: Each character will attack the target with the + lowest Hit Points. Mind you that your characters' attacking range + may effect this. +-Formation (blue and white square with yellow lines): Allows you to + adjust the formation of your unit. +-Use Item (pot): Allows your unit to use any items they are carrying. +-Change Leader (yellow medal): Allows you to select a new leader for the + unit using the characters in the unit if one is eligible. + +Legion Commands (five green squares): +Note: This is only accessible for the Legion Core +-Formation (green squares changing position): Allows you to change the + orientation of your Legion: Mobile Wall, Right Ahead, Left Ahead, + Grand Arrow, Wedge Shift, Dual Wedge, Funnel Shift, Wing Shift +-Division Placement (yellow, green and blue squares): Changes the + placement of units in a Legion. + +Stronghold Commands (small fort): +Note: This is only accessible when the unit is on a Stronghold +-Enter Stronghold (arrow leading into a fort): Your unit gathers + information from within the stronghold. +-Stronghold Information (fort with a message bubble): Learn the + Stronghold's name, allegiance, population and morale. +-Exchange Characters (two units with arrows between them): If two units + are on a stronghold, they may exchange characters. +-Exchange Items (two bags with arrows between them): If two units are + on a stronghold, they may exchange items. +-Exchange Units (yellow, green, and blue squares): Allows a Legion (or + more than one) to exchange units if another unit or Legion is on the + stronghold. +-Shop (house): Allows the unit to purchase items at the shop. The + items may be directly placed with a unit, or they may be sent to the + depot. +-Witch's Den (dark house): Allows the unit to see the Witch, whereby + they may revive deceased or petrified members of the unit. + +Camp (tent): Allows fatigued units to rest up if they're weary. + +Status (group of people): Allows you to check each character in a unit. + +--- + +Organize Screen Menus: +Note: No commands may not be performed on dispatched units. For this + reason, it's advisable that you perform most of your organize work + between missions. + +Character Commands (little guy): +-Equip Item (putting a hat on a head): Allows you to pick a character, + and equip items to it. +-Unequip Item (removing a hat from a head): Allows you to pick a + character and return it to its default equipment. +-Change Class (black figure with an orange flash): Allows you to pick a + character, then possibly access the Class Change Menu, where you can + pick a new class for it to change to. Class can only be changed by + the user on human males or females (or Hawkmen) who are not leaders + and who are not a special class (i.e. Magnus). +-Discharge (skull): Allows you to remove any person (besides Magnus) + from your battalion, forever. +-Change Name (peg with script): Allows you to change the name of any + non-Special Characters. + +Unit Commands (unit square): +-Form Unit (diagonal facing unit square): Allows you to create a unit. + There must be an eligible Leader in your reserves for this to happen. +-Add Character (arrow pointing to a unit square): Allows you to add + characters to a unit. +-Remove Character (arrow pointing away from a unit square): Allows you + to remove a character from a unit. +-Formation (unit square with yellow lines): Allows you to adjust the + formation of your unit. +-Exchange Characters (two units with arrows between them): Allows you to + exchange characters between two units. +-Change Leader (yellow medal): Allows you to select a new leader for the + unit using the characters in the unit if one is eligible. +-Battle Strategy (crossed swords): Allows you to set your unit's Battle + Tactics. + Autonomous: Each character attacks whoever is most convenient for + them. + Attack Strongest: Each character will attack the target with the + highest Hit Points. Mind you that your characters' attacking range + may effect this. + Attack Leader: If they can, each target will attack the Leader of the + enemy unit. + Attack Weakest: Each character will attack the target with the + lowest Hit Points. Mind you that your characters' attacking range + may effect this. +-Carry Item (pot): Allows you to take items from your depot and give + them to the unit for use in battle. + +Legion Commands (five green squares): +-Form Legion (diagonal facing Legion setup): Allows you to create a + Legion. There must be an eligible Legion Leader in your reserves for + this to happen. +-Add Unit (arrow pointing to a Legion setup): Allows you to add + units to a Legion. +-Remove Unit (arrow pointing away from a Legion setup): Allows you + to remove a unit from a Legion. +-Formation (green squares changing position): Allows you to change the + orientation of your Legion: Mobile Wall, Right Ahead, Left Ahead, + Grand Arrow, Wedge Shift, Dual Wedge, Funnel Shift, Wing Shift +-Division Placement (yellow, green and blue squares): Changes the + placement of units in a Legion. + +Class Commands (helmet): +-List Class (peg with squares around it): You'll see how many of each + class you have and how many (potentially) of each class you could + have. Use the C buttons to move around your units. If you pick a + class and the proper character with the C Buttons, you can change that + character's clas. +-Buy Equipment (coin pointing to a sword): You can buy a set of + equipment for most classes. +-Replace Soldiers (group of Soldiers): If any of your units has only one + or two Soldiers in a spot, you can use this to replenish the Soldiers + from the reserves. + +Item Commands (pot): +-Use Item (arrow out of pot): You can use one of your expendables on a + character or unit. +-Remove Item (hat being removed from a head): You can pick an item, and + it will be unequipped from everyone who has it, unless it's basic + equipment. +-List Item (yellow charts): You can look at all your items, and manually + adjust their position in the list. +-Sort Item (green to blue charts): You can sort your items according to + Type, Stats, Cost, Element, Quantity, or Alphabetically, in ascending + or descending order. +-Sell Item (trash can): You can sell an item for cash if it's not + equipped. + +Sort (green to blue charts): You can sort your units, reserves, and + Legions according to Number, Level, Attack, Defense, Alignment, + Movement Type, Class (reserves), or Element (reserves). + +Exit (closed door): Exits the Organize Screen + +--- + +Status Windows: + +Now, that we've covered all the menus, let's go over what everything in +the Status Windows mean. + +Character Window: +Sometimes you can see abridged versions of these in other situations +(like observing a Unit's Status). This is the window you see in the +Organize Screen. + +Top Row (left to right): +-Number: This is the order at which the character joined the battalion. + Magnus, naturally, is number one. +-Legion Icon: Directly next to Number is an indication of whether or not + the character is in a Legion. If so, you'll see the green squares, + and the unit's place will be yellow. +-Unit Icon: Next to that is the icon of whether or not the character is + in a unit. +-Level: The character's Exp. Level +-Experience: Out of a 100, this is how far your character has to go to + reach the next Exp. Level +-Items Carryable: Next to the pot is a number (between 1 and 4) showing + how many items this class can contribute to the unit's item load. +-HP: This portrays the character's current and maximum HP. + +Second Row: (left to right): +-Leader Icon: If empty, the character cannot be a leader. If there's a + red medal, it can be a Unit Leader. If there's a blue medal, it can + be a Legion Leader. +-Element: The character's ruling element. Red flames for Fire. Yellow + chevrons for Wind. Blue drop for Water. Green spikes for Earth. + Some characters have no element. +-Alignment: Represented as a vague balance. This icon gives you a + general clue as to your Alignment: + Very Chaotic: 0-14 + Chaotic: 15-29 + Neutral, toward Chaotic: 30-44 + Neutral: 45-55 + Neutral, toward Lawful: 56-70 + Lawful: 71-85 + Very Lawful: 86-100 +-Name: Your character's top-secret handle. +-Class: Your character's calling in life. +-Movement Type: Your character's Terrain class. All characters must be + of the same type for a non-Plains class to be effective. + +Third Row: (left to right): +-Portrait: Your character's lovely visage. +-Statistics: Your character's stats: + Strength: How hard you hit. + Vitality: How well you can take a hit. + Intelligence: How well you can cast spells. + Mentality: How well you can absorb spells cast on you. + Agility: How fast you attack. + Dexterity: How well you can dodge. +-Attacks: From top to bottom, these are your front, middle, and back row + attacks. From left to right, you have the description of the attack, + the strength of the attack, and the number of times it can be used. + You also have a sword or staff indicating that it's a non-magic or + magic attack, respectively. +-Physical Defense: This is the character's defense against physical + attacks, modified by its equipment. +-Magical Defense: This is the character's defense against magical + attacks, modified by its equipment. + +Bottom Section: +In the middle, you have your character as he/she/it appears in battle. +Your weapon is the only thing that visibly changes. +Around the character, you'll have your equipment. + +Upper Left: Main Weapon +Lower Left: Shield, Spellbook, or some kind of Accessory +Upper Right: Body Armor +Lower Right: Helmet, or some kind of Accessory + +Not all characters use all of these equipment slots. + +************************************************************************ + +Basic Tips + +READ THE INSTRUCTION MANUAL and USE THE TUTORIAL! Trust me on this +one. You'll gain incredibly valuable information from these two +sources. + +Starting the Game: + +In the beginning, balance your units. An average of two soldier units +for each of your six units should be fine. + +In Battle: + +When you dispatch your units, always use the buddy system. Never send +out units alone. + +Always, always, always have your Battle Strategy set to Attack Leader. +Leaderless units are helpless, and a leaderless enemy boss is a won +mission. + +Don't be afraid to Retreat if you're in trouble. Better to lose a +round of combat than lose a person and have to pay for their +resurrection. + +Know which way you and your enemy are facing. As you engage a certain +way, your unit will be rotated. This can make for some serious +complications during confrontations for the unit facing the wrong way. + +When reaching strongholds, you'll either liberate or capture them. +You'll liberate them if the alignment of your group is close to the +morale of the stronghold. Otherwise, it'll be captured. Liberating +strongholds increase the people's attitude of you. Capturing decreases +it. + +Also, you'll see strongholds that are controlled by neither you or the +enemy. If you wish to maintain the people's view of you, leave them +alone until after the battle. Only capture them if they have Witch's +Huts or Shops that you absolutely need... + +Between Battles: + +Training really helps, but only really for units you want to have low +Alignment. You can build up serious levels using this, but it's a real +strain on your War Fund. + +As far as Training, and even regular battles go, keep an eye on your +experience, because you cannot exceed 100. The experience you get from +defeating enemies gets rolled back to zero when you gain a level, so if +you're going for maximum return, don't try to engage an enemy you know +you'll get a lot of experience from, because a lot of it will be wasted. + +Don't bother with Legions when you get them. They're far more trouble +than they're worth. + +In-battle strategies submitted by Anthony Gargon: + +Both your parties and enemy parties tend to attack toward the center +of each row, even if using attack leader as a strategy. If you have +your leader in the front row, put him off to 1 side and they will +receive 2/3rds of the potential hits. + +Melee attacks cannot go through an empty column to attack characters +behind others. If you don't want a rear or middle row characters +getting hit, make sure someone is in front of them. It doesn't matter +if the center column is wide open. If you've got characters on all 4 +corners, stick a 5th behind one of the other front line characters, +don't leave him alone in the middle center. + +Magical attacks target rear row characters first. If you want your +Zombies to become Skeletons or Golems to be petrified into Stone Golems +or hardended into Baldr Golems, put them in the rear so they can get +nailed by the appropriate magic. + +If you know you are going to lose a battle on damage dealt, or don't +need to win the battle but want to wear down an enemy unit, pay +attention to who gets initiative. If you attack first, the enemy will +go next, then your characters with 2 or 3 attacks, then the enemy will +go again. It is often possible to retreat before the enemy takes their +2nd attack, denying them a chance to hurt you more or heal damage if +they have a Cleric. Hit Interrupt as soon as you use your last 2nd +round attack. It is always possible to retreat before enemy units with +3 attacks use their 3rd hit. This won't deny you any experience points +if you have killed an enemy. You WILL be denied soldier points for +your leader and be forced to move back, even if you have dealt more +damage. Still, I have found this tactic VERY handy. Even if you lose +initiative it is still possible to retreat after you take your first +turn if you were heavily damaged on the enemy's first turn. Using the +buddy system you can soften up a superior force considerably with this +tactic. + +************************************************************************ +************************************************************************ + +4. Classes + +This is really the heart of the game. The classes you pick to use in +your battles decide how you progress through the game. + +Here's my setup for describing the classes... + +Class: The name of the unit and how he fits into the grand scheme of +things. + +Appearance: What the character looks like so you can identify it. + +Terrain: The Terrain Class of this Character + +Equipment: This is the equipment a character needs to become this class. + +Right Hand: Usually the basic weapon the character uses. +Left Hand: Could be one of a few things. Shield, Spellbook, or +Accessory. Could also be empty. +Body: The body armor the character uses. +Head: Either a Headgear piece or an Accessory. + +Cost: General cost of purchasing a character's entire set of equipment +straight off the rack. + +Attacks: +Front: Attack used in the front row and relative strength to the others. +Middle: Same as Front only for the middle row. +Back: Same as Front only for the back row. + +Attacks will have a relative strength as a letter level. A is the +strongest attack the unit can have. B is less strong. C is the +weakest. These levels should be taken with a grain of salt, though, +considering the letters are considering one attack and how it affects a +single person. For instance, a Flarebrass' Crimson Note OBVIOUSLY does +more damage overall than its Fire Breath, but on one person, the Fire +Breath will hit harder. + +Assume attacks are physical unless marked with (*). Magic +attacks will be rated separately, since their strength can be changed +independently of physical attacks. + +Requirements: This covers the general alignment and statistics required +for the class to be available. Note that not every stat requires a +number for advancing. + +My thoughts: How generally useful I consider this character to be. + +Level Up Increases: How much a classes stats increase with each level +up. + +Story: Specific to Special Characters only, I'll give a little +background on these people, without giving away any spoilers. + +Okay. Let's start with Mr. (or Ms.) Basic. + +************************************************************************ + +Class: Soldier (Basic Human Unit) + +Appearance: Little guy with a brown hat and a spear. Usually found in +groups of three. + +Terrain: Plains + +Equipment: + +Right Hand: Short Spear *cannot change* +Left Hand: N/A +Body: Half Armor *cannot change* +Head: N/A + +Cost: 0 (You always have an infinite amount of this equipment.) + +Attacks: +Front: Thrust X 1 - A +Middle: Thrust X 1 - B +Back: Thrust X 1 - C + +My thoughts: What can I say? The only way to get new human units is +through Soldiers. You're gonna have to use a lot of these little guys +if you wanna get anywhere in this game, since most of the Leaders of +your units will be human. + +Soldiers are in a character slot in groups of three. Their collective +HP is divided into thirds for each Soldier. Once a Soldier group loses +a third of it's HP, one dies, and after two-thirds, a second, and so +on. + +Soldiers don't gain experience like other units do. There's a special +way of upgrading them. Here's the lowdown. + +Whenever you win a battle (you end a round and you get the word "WIN"), +each soldier that survives in your unit will earn 2 Soldier Exp for the +unit leader. For instance, if your unit has six soldiers, winning a +battle will earn that unit's leader 12 Soldier Exp. + +Now, when that unit's leader gains a total of 100 Soldier Exp., one of +the Soldiers upgrades into the basic Human Unit that is the same gender +as the unit's leader. For instance, a unit led by a Knight will produce +a Fighter if a Soldier advances, while one led by a Valkyrie will +produce an Amazon. + +One of the Soldiers immediately changes into that class, IF you have +a spare set of equipment for that class. Then the remaining two +Soldiers in that cluster of Soldiers will be returned to your reserves. + +A good strategy for letting Soldiers gain experience at more difficult +points in the game is to put them in middle row behind another unit. +They attack with a little less power (which isn't much to begin with), +and they're shielded from physical attacks. + +You can ONLY promote Soldiers during actual battles. Neutral Encounters +and Training won't do it... + +************************************************************************ +************************************************************************ + +A. Male Human Classes + +Class: Fighter (Basic Male Human Unit) + +Appearance: Small guy in light armor with a small sword. + +Terrain: Plains + +Equipment: + +Right Hand: Short Sword +Left Hand: Round Shield +Body: Chain Mail +Head: Iron Helm + +Cost: 190 + +Attacks: +Front: Slash X 2 - A +Middle: Slash X 1 - B +Back: Slash X 1 - C + +My thoughts: Yep. Your basic dude. These guys really aren't that bad, +but, of course, you're only keeping them around so you can upgrade them +to something better. Later on, this class will probably become +entirely obsolete, since upgraded Soldiers will have high enough levels +to immediately become stronger classes. + +Best strategy, naturally, is to put him in the front row. + +Level Up Increases: + +HP: +5 +STR: +4 +VIT: +3 +INT: +3 +MEN: +3 +AGI: +2 +DEX: +3 + +************************************************************************ + +Class: Knight + +Appearance: Tall guy in full armor, with a big sword and shield. + +Terrain: Plains + +Equipment: + +Right Hand: Baldr Sword +Left Hand: Kite Shield +Body: Plate Armor +Head: Armet + +Cost: 570 + +Attacks: +Front: Slash X 2 - A +Middle: Slash X 1 - B +Back: Slash X 1 - C + +Requirements: + +ALI: 40-100 + +STR: 72 +VIT: 67 + +My thoughts: Combine one part fighter and two parts beefiness and what +do you get? A Knight! In essence, this guy really is nothing more +fancy than an upgraded Fighter. That's not a problem if that's what +you're looking for, of course... His sword hits hard and he's +generally pretty fast. He's got a good mix of offensive and defensive +capabilities. I suggest getting several of these, like five or six. + +If there's only one problem with the Knight, it's that he's a pretty +costly unit, as you can see from his listed Cost. + +Level Up Increases: + +HP: +5 +STR: +5 +VIT: +4 +INT: +3 +MEN: +4 +AGI: +4 +DEX: +3 + +************************************************************************ + +Class: Berserker + +Appearance: Beefy, bearded thug with a horned helmet. + +Terrain: Plains + +Equipment: + +Right Hand: Francisca +Left Hand: N/A +Body: Leather Armor +Head: Iron Helm + +Cost: 220 + +Attacks: +Front: Strike X 2 - A +Middle: Strike X 1 - B +Back: Strike X 1 - C + +Requirements: + +ALI: 0-60 + +STR: 72 +VIT: 67 + +My thoughts: This is, more or less, the Alignment opposite of a +Knight. If you have a low Alignment unit that needs some front row +muscle, this guy's your thug. He's got good power, with a little bit +reduced magical defense. Get a couple of these for low Alignment +units. + +Level Up Increases: + +HP: +5 +STR: +5 +VIT: +5 +INT: +3 +MEN: +4 +AGI: +4 +DEX: +3 + +************************************************************************ + +Class: Fencer + +Appearance: Wears a pointy hat and carries a large, two-handed sword. + +Terrain: Plains + +Equipment: + +Right Hand: Bastard Sword +Left Hand: N/A +Body: Cloth Armor +Head: Jin-gasa + +Cost: 250 + +Attacks: +Front: Slash X 2 - A +Middle: Slash X 1 - B +Back: Slash X 1 - C + +Requirements: + +ALI: 30-100 + +STR: 72 +DEX: 62 + +My thoughts: I consider this guy the poor man's Knight. He's got +generally the same attack power as a Knight, and a rather high +Dexterity, but he's got a reduced defense. It's not that much of a +change, though, so you might wanna consider having a couple if it'll +keep expenses down. In fact, I suggest having about three or four to +grab any good Greatswords... + +Level Up Increases: + +HP: +4 +STR: +5 +VIT: +3 +INT: +3 +MEN: +5 +AGI: +5 +DEX: +5 + +************************************************************************ + +Class: Phalanx + +Appearance: Heavily armored guy carrying a sizable shield and a spear. + +Terrain: Plains + +Equipment: + +Right Hand: Spear +Left Hand: Large Shield +Body: Plate Mail +Head: Iron Helm + +Cost: 570 + +Attacks: +Front: Pierce X 2 - A +Middle: Pierce X 1 - B +Back: Pierce X 1 - C + +Requirements: + +ALI: 20-80 + +STR: 76 +VIT: 70 + +My thoughts: This is Mr. Physical Defense. He's no more powerful +attack-wise than a Knight, but he can take some serious hits and keep +coming back for more. Definitely a good front row center man. Sadly, +this power can kind of go to waste if he doesn't have a good attack. I +suggest having no more than two or three to occupy your good spears... + +Level Up Increases: + +HP: +5 +STR: +4 +VIT: +5 +INT: +3 +MEN: +4 +AGI: +3 +DEX: +3 + +************************************************************************ + +Class: Beast Tamer + +Appearance: Bearded man with wild hair, little armor, and a whip. + +Terrain: Mountains + +Equipment: + +Right Hand: Leather Whip +Left Hand: N/A +Body: Leather Armor +Head: N/A + +Cost: 120 + +Attacks: +Front: Lash X 2 - A +Middle: Lash X 2 - B +Back: Lash X 1 - C + +Requirements: + +ALI: 0-60 + +STR: 72 +VIT: 67 + +My thoughts: Okay. This guy is only a decent fighter, but he does have +a couple of special attributes. Put him in a unit with a monster of +some kind, and that monster will fight better. A good tradeoff, I +think. He's probably not good to be put in a fighting unit. If you +feel like making a Beast Unit, put him in charge. + +Level Up Increases: + +HP: +5 +STR: +5 +VIT: +4 +INT: +3 +MEN: +3 +AGI: +4 +DEX: +4 + +************************************************************************ + +Class: Doll Master + +Appearance: Robed man with a puppet sitting in front of him. + +Terrain: Plains + +Equipment: + +Right Hand: Marionette +Left Hand: Amulet +Body: Robe +Head: Bandanna + +Cost: 210 + +Attacks: +Front: Pull Strings X 2 - A +Middle: Pull Strings X 2 - B +Back: Pull Strings X 1 - C + +Requirements: + +ALI: 20-80 + +INT: 60 +MEN: 66 +DEX: 65 + +My thoughts: This guy's interesting. Basically, his hook is that he +brings inanimate objects to life. A pretty good power, if you ask me. +So, his main attack is animating the doll he's equipped with and +attacking the enemy with it. It has decent power to it. The fact that +he gets two attacks in the middle row makes him a good candidate for a +middle row character. He's also got a decent magic defense, making him +able to withstand magic attacks that are thrown his way while behind +the front line. + +Another cool thing about him involves another kind of formerly +inanimate object: Golems. Put a Doll Master in a unit with a Golem and +the Golem will be stronger. + +Level Up Increases: + +HP: +4 +STR: +4 +VIT: +4 +INT: +5 +MEN: +4 +AGI: +4 +DEX: +5 + +************************************************************************ + +Class: Ninja + +Appearance: Figure in ninja cloak-like garb, wielding claws. + +Terrain: Forests + +Equipment: + +Right Hand: Iron Claw +Left Hand: N/A +Body: Ninja's Garb +Head: Hachigane + +Cost: 260 + +Attacks: +Front: Rend X 2 - A +Middle: Rend X 1 - B +Back: Rend X 1 - C + +Requirements: + +ALI: 0-60 + +AGI: 52 +DEX: 59 + +My thoughts: This guy's quick. He's a bit weaker than an average +Knight, but he's got the Agility to make up for it. That's about all +that's special. Have one or two for your low Alignment units. + +Level Up Increases: + +HP: +4 +STR: +5 +VIT: +3 +INT: +4 +MEN: +4 +AGI: +6 +DEX: +4 + +************************************************************************ + +Class: Wizard + +Appearance: Bearded old man in a full robe and carrying a staff. + +Terrain: Plains + +Equipment: + +Right Hand: Scipplay Staff +Left Hand: Spellbook +Body: Robe +Head: Amulet + +Cost: 190 + +Attacks: +Front: Elemental Magic* X 1 - C +Middle: Elemental Magic* X 1 - B +Back: Elemental Magic* X 2 - A + +Requirements: + +ALI: 0-60 + +INT: 57 +MEN: 63 + +My thoughts: Ah, yes. The male spellcaster. This is generally the +only male unit you'll want in the back row. He can't take the physical +hurt, but can stand magic to some degree. He'll cast different spells +depending on his ruling element: + +Wind: Lightning +Fire: Fireball +Earth: Acid Vapor +Water: Ice Blast +Bane: Word of Pain + +Depending on the spellbook you equip, these spells can change. + +I suggest having about two or three or these to complement two or three +Sorceresses. + +Level Up Increases: + +HP: +3 +STR: +3 +VIT: +3 +INT: +6 +MEN: +4 +AGI: +3 +DEX: +3 + +************************************************************************ + +Class: Paladin + +Appearance: A knight looking fellow, wearing white, gold, blue, and +purple armor, and helmet. + +Terrain: Plains + +Equipment: + +Right Hand: Blessed Sword +Left Hand: Kite Shield +Body: Baldr Armor +Head: Baldr Helm + +Cost: 1060 + +Attacks: +Front: Slash X 3 - A +Middle: Slash X 2 - B +Back: Slash/Elemental Magic* X 2 - C/A + +Requirements: + +ALI: 60-100 + +STR: 123 +VIT: 103 +DEX: 89 + +My thoughts: Look! Up in the sky! It's a bird! It's a plane! It's +Super Knight! These guys rock da house. They've got a lovely three +attacks in front, and they can use magic in the back, so you don't have +too many problems if you're back attacked. They have decent everything +as far as skills go, so stock up on these holy boys! Any Knights you +have should become these guys quickest, so you'll end up having about +five or six, which is good. + +The magic is determined by the element of the sword you're using. + +Level Up Increases: + +HP: +6 +STR: +6 +VIT: +5 +INT: +4 +MEN: +5 +AGI: +4 +DEX: +4 + +************************************************************************ + +Class: Black Knight + +Appearance: Horned Helmet, Black and gold armor, and a cape. + +Terrain: Plains + +Equipment: + +Right Hand: Satan's Bullova +Left Hand: Valiant Mantle +Body: Baldr Armor +Head: Armet + +Cost: 940 (This is for everything but Valiant Mantles, which cannot be +bought.) + +Attacks: + +Front: Cleave X 2 - A +Middle: Cleave X 2 - B +Back: Cleave/Elemental Magic* X 2 - C/A + +Requirements: + +ALI: 0-40 + +STR: 117 +VIT: 112 + +My thoughts: A really, really nasty guy. He's the upgraded Berserker. +He's good in the front or back, but you'll probably want to stick him +in the front to maintain combat purposes. Take as many as you can get +Valiant Mantles for, because this is the only truly decent front row +Chaotic fighter. He'll hit VERY hard later in the game as his STR +skyrockets. + +Finding Valiant Mantles: This can get tricky, because there's only one +definite spot to find a Valiant Mantle in the entire game, and that's in +the Sable Lowlands. You may, however, get lucky, and find a couple of +Valiant Mantles from enemy groups in the same area. + +Level Up Increases: + +HP: +6 +STR: +7 +VIT: +6 +INT: +5 +MEN: +5 +AGI: +4 +DEX: +4 + +************************************************************************ + +Class: Sword Master + +Appearance: Older guy in a brown robe holding his sword down at his +side. + +Terrain: Plains + +Equipment: + +Right Hand: Claymore +Left Hand: N/A +Body: Cloth Armor +Head: Hachigane + +Cost: 420 + +Attacks: +Front: Slash X 3 - A +Middle: Slash X 2 - C +Back: Sonic Boom X 2 - B + +Requirements: + +ALI: 40-100 + +STR: 127 +DEX: 117 + +My thoughts: Sonic Boom isn't a very good attack, in my opinion. The +attack hits an enemy and hits the Sword Master in return. I say keep +the bugger in the front. Like the Fencer, he has good attack power and +evasion. Turn Fencers into these guys. + +Level Up Increases: + +HP: +5 +STR: +5 +VIT: +4 +INT: +4 +MEN: +4 +AGI: +5 +DEX: +7 + +************************************************************************ + +Class: Cataphract + +Appearance: Large, heavily armored guy, carrying a big spear and a +large shield. + +Terrain: Plains + +Equipment: + +Right Hand: Baldr Spear +Left Hand: Tower Shield +Body: Heavy Armor +Head: Armet + +Cost: 1350 + +Attacks: +Front: Pierce X 2 - A +Middle: Pierce X 2 - B +Back: Pierce X 2 - C + +Requirements: + +ALI: 30-80 + +STR: 124 +VIT: 130 + +My thoughts: A walking brick wall! These guys are dynamos at physical +defense. Like Phalanxes, these guys aren't very powerful on the +attack, so only have a couple to use your good Spears. + +Level Up Increases: + +HP: +6 +STR: +5 +VIT: +7 +INT: +3 +MEN: +4 +AGI: +3 +DEX: +4 + +************************************************************************ + +Class: Beast Master + +Appearance: White-bearded man with balding, little armor, and a whip. + +Terrain: Mountains + +Equipment: + +Right Hand: Rupture Rose +Left Hand: N/A +Body: Hard Leather +Head: N/A + +Cost: 270 + +Attacks: +Front: Lash X 2 - A +Middle: Lash X 2 - B +Back: Lash X 2 - C + +Requirements: + +ALI: 0-45 + +STR: 117 +VIT: 103 + +My thoughts: Like the Beast Tamer, the Beast Master increases the power +of your Beast unit. Only use him for that, because he's not all that +hot a fighter. + +Level Up Increases: + +HP: +6 +STR: +6 +VIT: +6 +INT: +3 +MEN: +4 +AGI: +4 +DEX: +4 + +************************************************************************ + +Class: Enchanter + +Appearance: Robed guy with long hair, and, of course, a doll. + +Terrain: Plains + +Equipment: + +Right Hand: Fool +Left Hand: Amulet +Body: Magician's Robe +Head: Bandanna + +Cost: 500 + +Attacks: +Front: Pull Strings X 3 - A +Middle: Pull Strings X 2 - B +Back: Pull Strings X 2 - C + +Requirements: + +ALI: 25-75 + +INT: 110 +MEN: 106 +DEX: 115 + +My thoughts: More or less the same deal as a Doll Master. He'll have +more attacks in the front, but he'll be a bit more vulnerable. Sticking +him with Golems will increase their ability, naturally. I suggest +having no more than one or two to use Dolls for. + +Level Up Increases: + +HP: +5 +STR: +4 +VIT: +4 +INT: +5 +MEN: +5 +AGI: +4 +DEX: +5 + +************************************************************************ + +Class: Ninja Master + +Appearance: A Ninja in dark brown clothing wearing a metal mask. + +Terrain: Forests + +Equipment: + +Right Hand: Baldr Claw +Left Hand: N/A +Body: Ninja Garb +Head: Hannya Mask + +Cost: 510 + +Attacks: +Front: Rend X 3 - A +Middle: Rend X 2 - B +Back: Ninja Art* X 2 - A + +Requirements: + +ALI: 0-40 + +INT: 94 +AGI: 112 +DEX: 99 + +My thoughts: Ninja Masters are pretty darn good. Their Ninja Art has +really decent power, can hit just like an Archmage spell, and can +change element regardless of the element of the Master. I like these +guys, even though I only have one. You should have one or two yourself +in case you run short on Black Knights for your frontlines... + +Level Up Increases: + +HP: +5 +STR: +4 +VIT: +4 +INT: +5 +MEN: +4 +AGI: +6 +DEX: +5 + +************************************************************************ + +Class: Archmage + +Appearance: Bearded old man in a robe with an odd hat on and a staff. + +Terrain: Plains + +Equipment: + +Right Hand: Arc Wand +Left Hand: Spellbook +Body: Magician's Robe +Head: Amulet + +Cost: 410 + +Attacks: +Front: Elemental Magic* X 1 - C +Middle: Elemental Magic* X 2 - B +Back: Elemental Magic Plus* X 2 - A + +Requirements: + +ALI: 0-40 + +INT: 123 +MEN: 107 + +My thoughts: These guys are beefed up Wizards. Magic Plus is area +effect magic. Your Archmage attacks a target within a four square block +and all enemies in that four square block are hit, or it'll attack a +target and hit adjacent targets for lesser damage. Naturally, change +any Wizards you have into Archmages and leave it at that. + +Wind: Thunder Flare +Fire: Fire Storm +Earth: Crag Press +Water: Ice Field +Bane: Dark Quest + +Level Up Increases: + +HP: +4 +STR: +3 +VIT: +3 +INT: +7 +MEN: +5 +AGI: +3 +DEX: +3 + +************************************************************************ + +Class: Dragoon + +Appearance: Man wearing full gold armor, and pretty gold helmet, +carrying a big sword. + +Terrain: Plains + +Equipment: + +Right Hand: Sword of Tiamat +Left Hand: N/A +Body: Dragon Armor +Head: Dragon Helmet + +Cost: Cannot be bought normally. + +Attacks: +Front: Slash X 3 - A +Middle: Slash X 2 - B +Back: Slash X 2 - C + +Requirements: + +ALI: 0-100 + +STR: 127 +VIT: 111 +DEX: 95 + +My thoughts: A large quest is to be undertaken to get one of these guys, +and you can have only one. The quest isn't especially hard, but it can + +only be completed rather late in the game. Dragoons have some serious +attack power on them and they're very strong defense-wise. They're +also very good at slaying Dragons. Getting one is seriously +recommended by me. I suggest making him Chaotic, since there aren't +many Chaotic fighters that have three attacks. + +Level Up Increases: + +HP: +6 +STR: +6 +VIT: +6 +INT: +3 +MEN: +4 +AGI: +4 +DEX: +4 + +Starting the Dragoon Quest: Go to Idorf after finishing the Mylesia +mission. You'll learn about Dragoons and the armorers who made stuff +for them, AND their locations. + +Getting Dragon Helms: Go to Burgunny in Gunther Piedmont during the +nighttime. Here, you'll see a drunk. Go back during the day, and an +elderly woman will tell you about him and his wife, who lives in Senal +in Volmus. Pay her a visit, then go back to Burgunny and you'll find +the happy couple reunited. Visit one more time (during the day) and +you'll be able to purchase a Dragon Helm for 250 Goth. + +Getting Dragon Armor: Go to Kynora in Mount Ithaca during the day, and +you'll meet an old man who'll talk about Dragon Armor and will tell you +about the ore, Condrite. You can find that ore in the market in +Melphy, Dardunnelles on the 6th day of any month during the daytime +(about 9:00 to 18:00). Buy the Condrite for 200 Goth and take it to +the old man, who will fashion the armor free of charge. + +Getting the Sword of Tiamat: You MUST have received the pieces of armor +through the side quests above, otherwise this won't work. Return to +Idorf with these two items after starting Chapter 3. You'll be told +about the barkeep in Elaine, Fair Heights. Go there after finishing +the mission and he'll tell you about Grozz Nuy and he'll give you the +Dragon Scale. He'll tell you he found the dragon in the forest +outside Pinneg, Celesis. Enter the stronghold of Pinneg after you +beat that scene with a unit whose leader you want to fight and you'll +head into the forest, drop the Dragon Scale and fight Grozz Nuy. + +Fighting Grozz Nuy isn't that tough, since he only gets one attack per +round, and if you're smart, you used someone with MORE than one attack +per round. Just make sure your character can cause a good amount of +damage and you'll win and get the Sword of Tiamat, and the Dragoon +class will be open to you. + +One last note: I DON'T KNOW WHO STARTED THIS, BUT YOU DO NOT NEED A +DRAGON SHIELD TO MAKE A DRAGOON!!! + +************************************************************************ + +Class: Vampire + +Appearance: A guy with pointy ears wearing a purple fuzzy garment + +Terrain: Plains + +Equipment: + +Right Hand: N/A +Left Hand: N/A +Body: Count's Garment *cannot be changed* +Head: Bloody Emblem *cannot be changed* + +Attacks: +Front: Life Drain X 2 - A +Middle: Life Drain X 2 - A +Back: Life Drain X 2 - A + +Requirements: + +ALI: 0-50 + +VIT: 52 +MEN: 63 +AGI: 54 + +My thoughts: Vampires aren't all as one would expect them to be. There +are several restrictions. The biggest one is that you can't move during +the daytime if you have a Vampire in your unit. During the day, the +Vampire must remain in his coffin, and he'll have a "Take a Peek" +attack, which does nothing. Life Drain is merely an "okay" attack. +Still, they're nearly invulnerable in their coffins, so Vampires may +be good for a base defense unit. + +Level Up Increases: + +HP: +5 +STR: +4 +VIT: +4 +INT: +5 +MEN: +5 +AGI: +4 +DEX: +4 + +Getting the Bloody Emblem: Go to Elegorea, Mylesia with a Chaotic Male +leader. You'll speak to Lestat the Undead. He'll ask you four +questions to see if you're worthy of becoming a Vampire. Your answers +will have to be as such based on the time of day: + +Time of Day Answer Order +00:00-01:29 1,1,1,1 +01:30-02:59 2,2,2,2 +03:00-04:29 1,1,1,1 +04:30-05:59 2,2,2,1 +06:00-07:29 1,1,2,1 +07:30-08:59 2,2,1,2 +09:00-10:29 1,1,2,2 +10:30-11:59 2,2,1,1 +12:00-13:29 1,2,1,1 +13:30-14:59 2,1,2,2 +15:00-16:29 1,2,1,2 +16:30-17:59 2,1,2,1 +18:00-19:29 1,2,2,1 +19:30-20:59 2,1,1,2 +21:00-22:29 1,2,2,2 +22:30-23:59 2,1,1,1 + +You may return at any time (with someone besides Troi or one who +already answered the questions) to get more Bloody Emblems. They can +be sold for decent cash. + +Getting a Count's Garment: No store sells these, and the first place you +can find one lying around is Aurua Plains, which is quite late in the +game. You may, however, get lucky and find one earlier from an enemy. + +************************************************************************ + +Class: Lich + +Appearance: Very thin person with skeleton hands, hunched over with a +large staff and wearing a black cloak. + +Terrain: Plains + +Equipment: + +Right Hand: Kerykeion +Left Hand: Book of Bane +Body: Bloodstained Robe +Head: Ring of the Dead *cannot be changed* + +Attacks: +Front: Elemental Magic Plus* X 2 - C +Middle: Elemental Magic Plus* X 2 - B +Back: Elemental Magic Plus* X 3 - A + +Requirements: + +ALI: 0-30 + +INT: 24 +MEN: 51 + +My thoughts: Amazing. Just amazing. These are the baddest guys out +there. They've got extra magic stank on them, so they'll slam the +enemies and not even break a sweat. Of course, they probably don't +have sweat glands anymore, anyway... The only bad thing about Liches is +that you can only get so many Rings of the Dead. I know how to get +two. The really good thing is that you don't have to kill your +Archmage or Siren to make one. Just go directly to the Class Change +screen. Male Liches are exactly the same as female Liches. Guess they +lose their gender. That's something I'd rather not dig too deep into. + +Level Up Increases: + +HP: +3 +STR: +3 +VIT: +3 +INT: +8 +MEN: +5 +AGI: +3 +DEX: +4 + +Getting the Ring of the Dead: Go to Banna Barra, Celesis. A young girl +will give you the Dark Invitation. Go with Magnus to Quelluan, +Zenobian Border, and you will receive the Ring. You can also find a +ring in the first Tremos Mountains stage north of Congool. + +There seems to be some confusion about this, so let me just say that +you do NOT have to kill someone to make a Lich. Once you have all the +equipment and requirements, the Lich will appear as a class change on +the class change screen and you can go from there. + +Getting a Kerykeion: No store sells these, but you can get one from +fighting neutral Black Dragons in the forests of Mylesia II. + +Getting a Bloodstained Robe: No store sells these, but you can find one +in Gules Hills. Check that mission for the location. + +************************************************************************ + +Class: Centurion + +Appearance: Man with sword, shield, armor, and a large plume on his +helmet. + +Terrain: Plains + +Equipment: + +Right Hand: Baldr Sword +Left Hand: Kite Shield +Body: Plate Armor +Head: Armet + +Cost: 570 + +Attacks: +Front: Slash X 2 - A +Middle: Slash X 1 - B +Back: Slash X 1 - C + +Requirements: + +ALI: 0-100 + +VIT: 52 +INT: 62 +MEN: 52 +DEX: 54 + +Must have promoted seven Soldiers. + +My thoughts: I don't consider Centurions all that great. You can go to +the Legion FAQ for my opinion on Legions as a whole. If you really +want a Legion, I'd use one of the special characters. + +Level Up Increases: + +HP: +5 +STR: +5 +VIT: +4 +INT: +4 +MEN: +5 +AGI: +4 +DEX: +4 + +************************************************************************ +************************************************************************ + +B. Female Human Classes + +Class: Amazon (Basic Female Unit) + +Appearance: Blonde lady carrying a bow and wearing mostly white. + +Terrain: Forests + +Equipment: + +Right Hand: Short Bow +Left Hand: N/A +Body: Leather Armor +Head: Bandanna + +Cost: 110 + +Attacks: +Front: Shoot X 1 - A +Middle: Shoot X 1 - B +Back: Shoot X 2 - C + +My thoughts: Although her power is lowest in the back, the fact that +she gets to attack twice more than makes up for it. Once again, this +class will become obsolete as you gain levels and Soldiers can be +directly upgraded. + +Level Up Increases: + +HP: +4 +STR: +4 +VIT: +2 +INT: +3 +MEN: +3 +AGI: +3 +DEX: +3 + +************************************************************************ + +Class: Archer + +Appearance: Woman with a green feathered hat and costume, and a bow. + +Terrain: Forests + +Equipment: + +Right Hand: Great Bow +Left Hand: N/A +Body: Leather Armor +Head: Leather Hat + +Cost: 190 + +Attacks: +Front: Shoot X 1 - A +Middle: Shoot X 2 - B +Back: Shoot X 2 - C + +Requirements: + +ALI: 20-80 + +STR: 72 +DEX: 69 + +My thoughts: This is for all you fans of the SATs. An analogy - +Fighter : Knight :: Amazon : ? If you said Archer, you'd be right. +This is nothing more fancy than a stronger Amazon, which is fine if +that's what you desire. Since she attacks twice in the middle, she's +one of the few good middle row units. Have a few of these for attacking +from afar. + +Level Up Increases: + +HP: +4 +STR: +4 +VIT: +4 +INT: +3 +MEN: +4 +AGI: +4 +DEX: +5 + +************************************************************************ + +Class: Dragon Tamer + +Appearance: Woman with the skull of a dragon on her head + +Terrain: Plains + +Equipment: + +Right Hand: Rapier +Left Hand: N/A +Body: Chain Mail +Head: Bone Helm + +Cost: 200 + +Attacks: +Front: Thrust X 2 - A +Middle: Thrust X 1 - B +Back: Thrust X 1 - C + +Requirements: + +ALI: 30-90 + +STR: 72 +VIT: 57 +DEX: 69 + +My thoughts: On the surface, this lady appears to be nothing more than +a frontline swordswoman. Of course, the fact that she's called the +Dragon Tamer denotes that she maintains power of those beasts so +powerful that they have an entire type of class dedicated to them. As +can be expected, putting Dragons in units with her will increase their +power. Like the Beast Tamer, you should probably just keep her in a +Dragon unit. + +Level Up Increases: + +HP: +5 +STR: +5 +VIT: +5 +INT: +4 +MEN: +4 +AGI: +3 +DEX: +4 + +************************************************************************ + +Class: Valkyrie + +Appearance: Female soldier with wings on her head. + +Terrain: Snow + +Equipment: + +Right Hand: Spear +Left Hand: Round Shield +Body: Breastplate +Helm: Plumed Headband + +Cost: 410 + +Attacks: +Front: Cleave X 2 - A +Middle: Cleave X 1 - B +Back: Lightning* X 2 - A + +Requirements: + +ALI: 40-100 + +STR: 72 +VIT: 57 +INT: 62 + +My thoughts: This is a pretty versatile class. She's good in both +front and back rows. She's also one of the few classes that has both +physical and magic attacks. You should consider this your main combat +femme. Three or four should be fine, in addition to Leia, whose Blaze +Knight abilities mirror those of a Valkyrie. + +Level Up Increases: + +HP: +4 +STR: +4 +VIT: +4 +INT: +4 +MEN: +4 +AGI: +4 +DEX: +4 + +************************************************************************ + +Class: Witch + +Terrain: Plains + +Appearance: A girl with a wand and a pointy hat + +Equipment: + +Right Hand: Scipplay Staff +Left Hand: Spellbook +Body: Witch's Dress +Head: Pointy Hat + +Cost: 300 + +Attacks: +Front: Effect Magic* X 1 +Middle: Effect Magic* X 1 +Back: Effect Magic* X 2 + +Requirements: + +ALI: 0-60 + +INT: 65 +MEN: 68 +DEX: 72 + +My thoughts: Okay. I used to think Witches were really bad, but they +actually aren't that shabby. If you have an enemy unit with a really +nasty character, a Witch that can use a Sleep or Paralyze spell may be +just what the doctor ordered. Still, though, that's kind of +specialized, so I suggest having no more than one or two on the +sidelines... + +Anyway, here's her elements. + +Wind: Electroshock (Paralyze) +Fire: Ray of Paralysis (Paralyze) +Earth: Poison Cloud (Poison) +Water: Slumber Mist (Sleep) +Bane: Nightmare (Sleep) + +Level Up Increases: + +HP: +4 +STR: +3 +VIT: +3 +INT: +6 +MEN: +5 +AGI: +4 +DEX: +4 + +************************************************************************ + +Class: Sorceress + +Appearance: Lady in tight-ftting outfit and high heels, wielding a wand + +Terrain: Plains + +Equipment: + +Right Hand: Scipplay Staff +Left Hand: Spellbook +Body: Witch's Dress +Head: Amulet + +Cost: 240 + +Attacks: +Front: Elemental Magic* X 1 - C +Middle: Elemental Magic* X 1 - B +Back: Elemental Magic* X 2 - A + +Requirements: + +ALI: 0-60 + +INT: 62 +MEN: 65 + +My thoughts: This is the female version of the Wizard. She has more +magical defense, but far less physical defense, which shouldn't matter, +because you'll never put her in harm's way, right? Anyway, she uses +the same elemental magic as the Wizard. Have two or three for the back +of your Chaotic units. + +Wind: Lightning +Fire: Fireball +Earth: Acid Vapor +Water: Ice Blast +Bane: Word of Pain + +Depending on the spellbook you equip, these spells can change. + +Level Up Increases: + +HP: +3 +STR: +3 +VIT: +3 +INT: +5 +MEN: +5 +AGI: +3 +DEX: +3 + +************************************************************************ + +Class: Cleric + +Appearance: Braided girl in a full hooded robe. + +Terrain: Plains + +Equipment: + +Right Hand: Light Mace +Left Hand: N/A +Body: Cleric's Vestment +Head: Rosary + +Cost: 130 + +Attacks: +Front: Healing X 1 - C +Middle: Healing X 1 - B +Back: Healing X 2 - A + +Requirements: + +ALI: 45-100 + +INT: 59 +MEN: 62 + +My thoughts: Bow down to the Cleric. Bow down to her. This is the +only major healing unit in the game. You'll learn to love her. She +can heal you. Do I really need to say more? Okay, she's got a good +magical defense, too. You should have one in every Lawful unit you +have. + +Level Up Increases: + +HP: +4 +STR: +3 +VIT: +4 +INT: +5 +MEN: +5 +AGI: +3 +DEX: +3 + +************************************************************************ + +Class: Diana + +Appearance: A girl wearing a body suit and an elaborate headpiece, and +carrying a bow. + +Terrain: Forests + +Equipment: + +Right Hand: Ytival +Left Hand: N/A +Body: Hard Leather +Head: Plumed Headband + +Cost: 480 + +Attacks: +Front: Shoot X 1 - A +Middle: Shoot X 2 - B +Back: Shoot X 3 - C + +Requirements: + +ALI: 20-70 + +STR: 116 +DEX: 124 + +Lunatikk's thoughts: Pretty much a beefed-up archer. They have really +good power and decent defenses, but they make great back row characters +since they can attack three times. Upgrade your Archers to these +ladies. + +Level Up Increases: + +HP: +5 +STR: +5 +VIT: +5 +INT: +4 +MEN: +4 +AGI: +5 +DEX: +6 + +************************************************************************ + +Class: Dragon Master + +Appearance: Woman wearing a headband with dragon wings and carrying a +rapier. + +Terrain: Plains + +Equipment: + +Right Hand: Estoc +Left Hand: N/A +Body: Scale Armor +Head: Plumed Headband + +Cost: 510 + +Attacks: +Front: Thrust X 2 - A +Middle: Thrust X 2 - B +Back: Thrust X 2 - C + +Requirements: + +ALI: 50-90 + +STR: 127 +VIT: 112 +DEX: 113 + +My thoughts: This is the upgraded form of the Dragon Tamer. She's much +better at controlling dragons, and what I really like about her is that +she gets two attacks no matter where you put her, so you're really not +losing much by sticking her in the back row. Use her for your Dragon +Unit. + +Level Up Increases: + +HP: +6 +STR: +6 +VIT: +5 +INT: +3 +MEN: +4 +AGI: +4 +DEX: +4 + +************************************************************************ + +Class: Freya + +Appearance: Woman wearing lots of metal armor, a metal helmet with +wings, and carrying a spear. + +Terrain: Snow + +Equipment: + +Right Hand: Thunder Spear +Left Hand: Buckler +Body: Baldr Mail +Head: Armet + +Cost: 730 + +Attacks: +Front: Cleave X 2 - A +Middle: Cleave X 2 - B +Back: Cleave/Elemental Magic Plus* X 2 - C/A + +Requirements: + +ALI: 60-100 + +STR: 116 +VIT: 101 +INT: 106 + +My thoughts: These lovely ladies are Valkyries squared. To get her +back row attack to be magic, you need an elemental spear, like the +Thunder Spear. Put them in the back for a weaker version of a magic +user. + +Level Up Increases: + +HP: +5 +STR: +5 +VIT: +4 +INT: +5 +MEN: +5 +AGI: +4 +DEX: +4 + +************************************************************************ + +Class: Siren + +Appearance: Purple haired girl with a fur coat and a wand. + +Terrain: Plains + +Equipment: + +Right Hand: Arc Wand +Left Hand: Spellbook +Body: Fur Coat +Head: Amulet + +Cost: 540 + +Attacks: +Front: Elemental Magic* X 1 - C +Middle: Elemental Magic* X 2 - B +Back: Elemental Magic Plus* X 2 - A + +Requirements: + +ALI: 0-45 + +INT: 125 +MEN: 128 + +By the same token as Archmages are better Wizards, Sirens are better +Sorceresses. As before, Magic Plus is area effect magic. Your Siren +attacks a target within a four square block and all enemies in that four +square block are hit, or she attacks a specific target and all adjacent +enemies are hit for lesser damage. + +Wind: Thunder Flare +Fire: Fire Storm +Earth: Crag Press +Water: Ice Field +Bane: Dark Quest + +Level Up Increases: + +HP: +4 +STR: +3 +VIT: +3 +INT: +7 +MEN: +5 +AGI: +3 +DEX: +3 + +************************************************************************ + +Class: Priest + +Appearance: Looks a lot like a Cleric only yellowish-green. + +Terrain: Plains + +Equipment: + +Right Hand: Baldr Mace +Left Hand: N/A +Body: Robe of the Wise +Head: Rosary + +Cost: 530 + +Attacks: +Front: Healing Plus* X 1 - C +Middle: Healing Plus* X 1 - B +Back: Healing Plus* X 2 - A + +Requirements: + +ALI: 65-100 + +INT: 109 +MEN: 112 + +My thoughts: Forget bowing. Get down on your knees and WORSHIP HER!!! +This is the Super Cleric. Healing Plus is stronger than normal +Healing, and it heals a four square block of characters for roughly the +same amount, or she heals a character and all adjacent for a smaller +amount. Definitely a must-have for any unit on the go. + +Level Up Increases: + +HP: +5 +STR: +3 +VIT: +4 +INT: +5 +MEN: +6 +AGI: +3 +DEX: +3 + +************************************************************************ + +Class: Princess + +Appearance: Woman in full gown and crown, with a fan + +Terrain: Plains + +Equipment: + +Right Hand: Battle Fan +Left Hand: Spellbook +Body: Pure-White Dress +Head: Dream Tiara *cannot be changed* + +Cost: Cannot be bought + +Attacks: +Front: Elemental Magic* X 1 - C +Middle: Elemental Magic* X 2 - B +Back: Elemental Magic Plus* X 2 - A + +Requirements: + +ALI: 70-100 + +My thoughts: Worship her too!!! You can only have but one, but you'll +definitely want to add this gem of royalty to your army. Sure, she +seems just like another spellcaster, only high Alignment, but get THIS! + +Put in her in any unit as a leader, and every other character besides +her will get an EXTRA ATTACK! SWEET!! This mean you can potentially +have 18 attacks per round. Some are lucky to get 12... You should be +grateful... ^_^ + +She can also lead a Legion. + +Level Up Increases: + +HP: +4 +STR: +3 +VIT: +2 +INT: +5 +MEN: +5 +AGI: +3 +DEX: +3 + +Getting the Pure-White Dress: Go to Bourdeux, Tenne Plains, with any +female led group. You'll be told about dresses and silk. Go to Melphy, +Dardunnelles on the 15th of any month during the daytime (9:00 to 18:00) +and you'll find a peddler who will sell you a Bolt of Silk for 2000 +Goth. Buy it, and take it to the dressmaker in Billney, Tenne Plains, +with a female leader who will make it into a Pure-White Dress for 2500 +Goth. + +Getting the Dream Tiara: Go to Clemona, Blue Basilica and an old man +will tell you a tale about love never found. He'll give you the +Package for Gelda. Take it to Boolem, Crenel Canyon, and you'll run +into an old lady, who'll tell you to take it to Elle, Zenobia Border. +An old man there will tell you her family moved to Soathon. Are we +getting tired of this wild goose chase yet? Go to Tristle, and you'll +get the Letter from Gelda. Head back to Clemona and the old man will +give you the Dream Tiara. It's all quite a tearjerker... ;_; + +Getting a Battle Fan: No store sells these, but you can pick one up in +Gules Hills as a Hidden Item. Refer to that mission to find out where. + +************************************************************************ + +Class: Lich + +Appearance: Very thin person with skeleton hands, hunched over with a +large staff and wearing a black cloak. + +Terrain: Plains + +Equipment: + +Right Hand: Kerykeion +Left Hand: Book of Bane +Body: Bloodstained Robe +Head: Ring of the Dead *cannot be changed* + +Attacks: +Front: Elemental Magic Plus* X 2 - C +Middle: Elemental Magic Plus* X 2 - B +Back: Elemental Magic Plus* X 3 - A + +Requirements: + +ALI: 0-30 + +INT: 24 +MEN: 51 + +My thoughts: Amazing. Just amazing. These are the baddest guys out +there. They've got extra magic stank on them, so they'll slam the +enemies and not even break a sweat. Of course, they probably don't +have sweat glands anymore, anyway... The only bad thing about Liches is +that you can only get so many Rings of the Dead. I know how to get +two. The really good thing is that you don't have to kill your +Archmage or Siren to make one. Female Liches are no different from +male Liches, by the way. + +Level Up Increases: + +HP: +3 +STR: +3 +VIT: +3 +INT: +8 +MEN: +5 +AGI: +3 +DEX: +4 + +Getting the Ring of the Dead: Go to Banna Barra, Celesis. A young girl +will give you the Dark Invitation. Go with Magnus to Quelluan, +Zenobian Border, and you will receive the Ring. You can also find a +ring in the first Tremos Mountains stage north of Congool. + +There seems to be some confusion about this, so let me just say that +you do NOT have to kill someone to make a Lich. Once you have all the +equipment and requirements, the Lich will appear as a class change on +the class change screen and you can go from there. + +Getting a Kerykeion: No store sells these, but you can get one from +fighting neutral Black Dragons in the forests of Mylesia II. + +Getting a Bloodstained Robe: No store sells these, but you can find one +in Gules Hills. Check that mission for the location. + +************************************************************************ + +Class: Centurion + +Appearance: Woman with sword, shield, armor, and a large plume on her +conical hat. + +Terrain: Plains + +Equipment: + +Right Hand: Baldr Sword +Left Hand: Buckler +Body: Plate Armor +Head: Baldr Helm + +Cost: 590 + +Attacks: +Front: Slash X 2 - A +Middle: Slash X 1 - B +Back: Slash X 1 - C + +Requirements: + +ALI: 0-100 + +VIT: 52 +INT: 62 +MEN: 52 +DEX: 54 + +Must have promoted seven Soldiers. + +My thoughts: I don't consider Centurions all that great. You can go to +the Legion FAQ for my opinion on Legions as a whole. If you really +want a Legion, I'd use one of the special characters. + +Level Up Increases: + +HP: +5 +STR: +5 +VIT: +4 +INT: +4 +MEN: +5 +AGI: +4 +DEX: +4 + +************************************************************************ +************************************************************************ + +C. Undead Classes + +You can get low level Undead Classes in one of two ways. My preferred +way is to find them in wilderness. The other way is to have one of +your characters die. If they remain dead long enough, and you have +equipment for them, they will become Undead. + +The really special thing about low level Undead (Zombie, Skeleton, +Ghost) is that they will be revived after a battle if eliminated +through standard means. They only way they can be completely destroyed +is if the entire unit is wiped out, or they are attacked by a holy +weapon. This doesn't work for Angel Knights or Seraphim, though... + +************************************************************************ + +Class: Zombie + +Appearance: Looks like a dessicated human with green and white bandages + +Terrain: Marsh + +Equipment: + +Right Hand: N/A +Left Hand: N/A +Body: Old Clothing +Head: N/A + +Attacks: + +Front: Bite X 2 - A +Middle: Bite X 1 - B +Back: Bite X 1 - C + +My thoughts: Zombies are the most basic undead. Bite attacks don't do +much damage. Really, probably the only thing you'll want Zombies for +is to shield more powerful units. They'll automatically change to +Skeletons if hit with a Fire magic attack. + +Level Up Increases: + +Male: +HP: +5 +STR: +4 +VIT: +3 +INT: +2 +MEN: +3 +AGI: +3 +DEX: +3 + +Female: +HP: +4 +STR: +4 +VIT: +2 +INT: +2 +MEN: +3 +AGI: +3 +DEX: +3 + +************************************************************************ + +Class: Skeleton + +Appearance: A...uh...skeleton... + +Terrain: Plains + +Equipment: + +Right Hand: Halt Hammer +Left Hand: N/A +Body: Torn Cloth +Head: N/A + +Attacks: +Front: Strike X 2 - A +Middle: Strike X 1 - B +Back: Strike X 1 - C + +My thoughts: This is a good fighter. Not really much to this class but +being the standard Undead fighter. What gives this guy an advantage +over Zombies is that you can change his weapon. If a Zombie is hit by +a fire attack, he'll become a Skeleton. + +Level Up Increases: + +HP: +4 +STR: +5 +VIT: +2 +INT: +2 +MEN: +3 +AGI: +4 +DEX: +4 + +************************************************************************ + +Class: Ghost + +Appearance: Basically a floating sheet + +Terrain: Sky + +Equipment: + +Right Hand: N/A +Left Hand: N/A +Body: Torn Cloth +Head: N/A + +Attacks: +Front: Nightmare* X 1 - C +Middle: Nightmare* X 1 - B +Back: Nightmare* X 2 - A + +My thoughts: Ghosts aren't as useful as Skeletons. Nightmare is okay +and all for causing a Sleep effect, but it really kind of defeats the +"use Undead to shield more powerful units" theory. If you hit a +Skeleton with a combination Wind and Fire attack, it'll become a Ghost. + +Level Up Increases: + +HP: +3 +STR: +3 +VIT: +2 +INT: +5 +MEN: +3 +AGI: +3 +DEX: +3 + +************************************************************************ + +Class: Angel Knight + +Appearance: Blonde girl with a rapier and a large shield. Also has a +halo and wings. + +Terrain: Sky + +Equipment: + +Right Hand: Needle of Light +Left Hand: Kite Shield +Body: Plate Mail +Head: N/A + +Attacks: +Front: Pierce X 2 - A +Middle: Banish X 1 - B +Back: Banish X 2 - C + +Requirements: + +ALI: 50-100 + +STR: 60 +VIT: 61 +DEX: 57 + +My thoughts: Probably the hardest class to get, and there's an element +of risk involved in getting her. This class is female specific. She +has all around good skills, and a particularly high Dexterity rate. +Banish is a Virtue attack where she tosses her halo at an enemy. + +Like many undead, a person has the chance of becoming an Angel Knight +only if you kill a character. If you have the proper stats and +equipment, you have a CHANCE of her becoming an Angel Knight when she +turns undead. There's a much larger chance that she'll become a Zombie, +at which point you'll have to try with another girl... + +One way to give yourself a better chance is to use Goblets of Destiny. +If you see "LUK UP!" when you use it, you're in good shape. If you +don't, reset. Also, I heard it through the grapevine that equipping +Katreda's Angel Brooch on your character increases your chances... + +If you want my honest opinion, I think you should save your Love and +Peaces for these people. You'll first run into a bunch of them in +Celesis. + +Here's an interesting method by Thomas Haver: + +1) Have spare Angel Knight equipment (Needle of Light, Plate Mail, Kite +Shield) + +2) Make a unit with the female characters you wish to use to become an +Angel Knight + +3) Equip the unit with Mastaba's Barrier (70th birthday gift). I always +wondered why it was open ended with the item description about preventing +characters from turning into undead (...but does it really?). The item +assures you that no zombie's are created if the character dies... only +Angel Knights. + +4) Get your female character killed in battle, and she will turn into +an Angel Knight. + +The first time I tried this, I killed two female characters; one was a +Freya and the other was a Cleric with Angel's Brooch equipped; the +Cleric turned into an Angel Knight. The next battle, I killed another +Cleric equipped with an Angel's Brooch and a Freya; both turned into +Angel Knights. A third time with just a Freya yielded another Angel +Knight. With Mastaba's Barrier, there is no chance they will turn into +zombies. Therefore, you have an endless supply of Angel Knights. I'm +still not certain about whether or not Angel's Brooch affects the +outcome, but since it is a relatively weak item with a suggestive name +and description, it doesn't hurt to equip it. + +Level Up Increases: + +HP: +4 +STR: +4 +VIT: +4 +INT: +3 +MEN: +4 +AGI: +4 +DEX: +5 + +Getting the Needle of Light: After Chapter 3 begins, go to Melphy, +Dardunnelles, on the 21st day of any month, during the daytime (9:00 to +18:00). A peddler will try to sell you one for 350 Goth. Take it. + +************************************************************************ + +Class: Seraph + +Appearance: Blue-haired angel with four wings and a rapier. + +Terrain: Sky + +Equipment: + +Right Hand: Needle of Light +Left Hand: Kite Shield +Body: Baldr Mail +Head: N/A + +Attacks: +Front: Pierce X 2 - A +Middle: Banish X 2 - B +Back: Jihad X 2 - C + +Requirements: + +Previously Angel Knight + +ALI: 75-100 + +INT: 108 +MEN: 125 +DEX: 127 + +My thoughts: Oh, man. These holy lovelies are SWEET! Angel Knights +are really nothing compared to these. Jihad hits ALL enemies with +Virtue-type damage and OBLITERATES Undead! + +It should be noted that this class change occurs automatically after a +battle. That's an actual battle, not training. + +Level Up Increases: + +HP: +4 +STR: +4 +VIT: +4 +INT: +4 +MEN: +4 +AGI: +4 +DEX: +6 + +************************************************************************ +************************************************************************ + +D. Demi-Human Classes + +These classes consist mostly of non-leaders. They're all 1 tile +characters, so there's room for a few in a unit. + +Class: Hawkman + +Appearance: Winged man carrying an axe or hammer. + +Terrain: Sky + +Equipment: + +Right Hand: Halt Hammer +Left Hand: N/A +Body: Leather Armor +Head: Bandanna + +Cost: 190 + +Attacks: +Front: Strike X 2 - A +Middle: Strike X 1 - B +Back: Strike X 1 - C + +My thoughts: The Hawkman is a decent fighter. His biggest advantage +is that he's a Sky unit. He swoops and soars with the best of 'em. + +Level Up Increases: + +HP: +4 +STR: +4 +VIT: +3 +INT: +3 +MEN: +3 +AGI: +4 +DEX: +3 + +************************************************************************ + +Class: Vultan + +Appearance: Winged man with gold and silver armor with hair coming out +of his helmet. + +Terrain: Sky + +Equipment: + +Right Hand: Baldr Club +Left Hand: N/A +Body: Hard Leather +Head: Hachigane + +Cost: 490 + +Attacks: +Front: Strike X 2 - A +Middle: Strike X 1 - B +Back: Wind Shot X 2 - C + +Requirements: + +ALI: 40-100 + +STR: 103 +AGI: 97 +DEX: 80 + +My thoughts: O holy Hawkman. He's your high alignment Hawkman. In my +opinion, keeping him in the front is the best course of action. He'll +hit for more power than the standard Hawkman, and he's got the sky +thing goin' on. So, have him lead any flying unit you have. + +Level Up Increases: + +HP: +5 +STR: +5 +VIT: +4 +INT: +3 +MEN: +4 +AGI: +6 +DEX: +4 + +************************************************************************ + +Class: Raven + +Appearance: Winged man wearing dark armor and a helmet + +Terrain: Sky + +Equipment: + +Right Hand: Baldr Axe +Left Hand: N/A +Body: Hard Leather +Head: Armet + +Cost: 570 + +Attacks: +Front: Strike X 2 - A +Middle: Strike X 1 - B +Back: Thunder Arrow X 2 - C + +Requirements: + +ALI: 0-60 + +STR: 99 +AGI: 93 +DEX: 77 + +My thoughts: This guy is a Hawkman gone bad. This is one of the few +classes that's just as good in the front as it is in the back. The +Thunder Arrow, naturally, hits best against earth elementals, and the +physical attacks are quite damaging. Have him lead any flying unit you +have. + +Level Up Increases: + +HP: +5 +STR: +5 +VIT: +4 +INT: +3 +MEN: +4 +AGI: +5 +DEX: +5 + +************************************************************************ + +Class: Pumpkinhead + +Appearance: A kid with a pumpkin for a head. + +Terrain: Forests + +Equipment: + +Right Hand: N/A +Left Hand: N/A +Body: Plain Clothing +Head: Glass Pumpkin *cannot be changed* + +Attacks: +Front: Pumpkin Smash X 2 - A +Middle: Pumpkin Smash X 1 - A +Back: Pumpkin Shower X 1 - A + +My thoughts: These odd gentlemen are a very valuable find. This is a +similar pumpkin that was fought in the original Ogre Battle. Created +by Deneb, this kid has an amazing power. By throwing his head at +enemies, he can take off half their health. This is great against guys +of high HP, not so much against guys of low HP, naturally... + +The Pumpkin Shower is far more damaging. Several pumpkins rain down on +the opposition, about five to seven times, and each takes off half the +HP of a target. This targets all units in a four-square area. +Unfortunately, this also takes off half the HP of the Pumpkinhead. So, +if he's in a non-Cleric unit, put him in the front, and in the back if +the unit has a Cleric. + +Level Up Increases: + +HP: +4 +STR: +4 +VIT: +6 +INT: +2 +MEN: +3 +AGI: +4 +DEX: +2 + +************************************************************************ + +Class: Gremlin + +Appearance: It looks like a small bat with a big head and a pointy tail + +Terrain: Sky + +Equipment: + +Attacks: +Front: Throw a Kiss X 2 - A +Middle: Throw a Kiss X 1 - B +Back: Abyss X 2 - A + +Lunatikk's thoughts: Semi-useful to have, but nothing special. Throw a +Kiss reduces the attack power of whomever it hits, and Abyss hits for +light damage putting them to sleep. They have low HP, but they dodge +attacks like crazy, and have high magic defense. + +Level Up Increases: + +HP: +3 +STR: +2 +VIT: +3 +INT: +5 +MEN: +6 +AGI: +6 +DEX: +6 + +************************************************************************ + +Class: Faerie + +Appearance: A little girl with wings + +Terrain: Sky + +Equipment: + +Right Hand: N/A +Left Hand: N/A +Body: Tiny Clothing *cannot be changed* +Head: N/A + +Attacks: +Front: Throw a Kiss X 1 - A +Middle: Throw a Kiss X 1 - B +Back: Magic Missle X 2 - C + +Lunatikk's thoughts: Not too useful unless you have nothing better to +use. They use Throw a Kiss on your allies raising their attack power. +Magic Missile hits for light damage, and is virtually useless. +However, it is a Virtue based attack which can be somewhat handy when +dealing with evil, or undead characters. + +Level Up Increases: + +HP: +3 +STR: +2 +VIT: +3 +INT: +4 +MEN: +6 +AGI: +6 +DEX: +5 + +************************************************************************ +************************************************************************ + +E. Dragon Classes + +These are the epitome of all beasts. They have a large amount of +class change available to them depending on their alignment and ruling +element. They're two tile characters. + +************************************************************************ + +Class: Young Dragon + +Appearance: A little, plump yellow rat with wings and a beak. + +Terrain: Mountains + +Attacks: +Front: Bite X 2 - A +Middle: Bite X 1 - B +Back: Bite X 1 - C + +Lunatikk's thoughts: A good early game unit. Eventually, it will +evolve into something more powerful, depending on its element and +alignment. It's power is enchanced by Dragon Tamers and Masters. + +Level Up Increases: + +HP: +5 +STR: +4 +VIT: +5 +INT: +2 +MEN: +3 +AGI: +2 +DEX: +3 + +************************************************************************ + +Class: Thunder Dragon + +Appearance: A purple dragon + +Terrain: Plains + +Attacks: +Front: Bite X 2 - A +Middle: Bite X 1 - B +Back: Lightning Breath X 1 - C + +Requirements - Wind Elemental + +ALI: 20-80 + +AGI: 61 +DEX: 81 + +My thoughts: Just like other mid level dragons, a decent fighter that +should probably be in the front row. Eventually, it will become a +Quetzalcoatl. Breath slightly damages adjacent characters. + +It should be noted that this class change occurs automatically after a +battle. That's an actual battle, not training. + +Level Up Increases: + +HP: +6 +STR: +5 +VIT: +5 +INT: +3 +MEN: +4 +AGI: +4 +DEX: +5 + +************************************************************************ + +Class: Red Dragon + +Appearance: A red dragon + +Terrain: Mountains + +Attacks: +Front: Bite X 2 - A +Middle: Bite X 1 - B +Back: Fire Breath X 1 - C + +Requirements - Fire Elemental + +ALI: 20-80 + +STR: 108 +AGI: 61 + +My thoughts: Just like other mid level dragons, a decent fighter that +should probably be in the front row. Eventually, it will become a +Flarebrass. Breath slightly damages adjacent characters. + +It should be noted that this class change occurs automatically after a +battle. That's an actual battle, not training. + +Level Up Increases: + +HP: +6 +STR: +6 +VIT: +5 +INT: +3 +MEN: +4 +AGI: +4 +DEX: +4 + +************************************************************************ + +Class: Earth Dragon + +Appearance: A green dragon + +Terrain: Plains + +Attacks: +Front: Bite X 2 - A +Middle: Bite X 1 - B +Back: Acid Breath X 1 - C + +Requirements - Earth Elemental + +ALI: 20-80 + +VIT: 109 +MEN: 98 + +My thoughts: Just like other mid level dragons, a decent fighter that +should probably be in the front row. Eventually, it will become an Azhi +Dahaka. Breath slightly damages adjacent characters. + +It should be noted that this class change occurs automatically after a +battle. That's an actual battle, not training. + +Level Up Increases: + +HP: +7 +STR: +5 +VIT: +6 +INT: +3 +MEN: +4 +AGI: +3 +DEX: +4 + +************************************************************************ + +Class: Blue Dragon + +Appearance: A blue dragon + +Terrain: Marsh + +Attacks: +Front: Bite X 2 - A +Middle: Bite X 1 - B +Back: Breath of Cold X 1 - C + +Requirements: Water Elemental + +ALI: 20-80 + +MEN: 98 +DEX: 81 + +Lunatikk's thoughts: Just like other mid level dragons, a decent fighter +that should probably be in the front row. Eventually, it will become a +Hydra. Breath slightly damages adjacent characters. + +It should be noted that this class change occurs automatically after a +battle. That's an actual battle, not training. + +Level Up Increases: + +HP: +6 +STR: +5 +VIT: +5 +INT: +3 +MEN: +5 +AGI: +3 +DEX: +5 + +************************************************************************ + +Class: Platinum Dragon + +Appearance: A white dragon + +Terrain: Snow + +Attacks: +Front: Bite X 2 - A +Middle: Bite X 1 - B +Back: Sacred Breath X 1 - C + +Requirements: + +ALI: 65-100 + +VIT: 114 +INT: 73 +MEN: 101 + +Lunatikk's thoughts: Just like other mid level dragons, a decent fighter +that should probably be in the front row. Eventually, it will become a +Bahumut. Breath slightly damages adjacent characters. + +It should be noted that this class change occurs automatically after a +battle. That's an actual battle, not training. + +Level Up Increases: + +HP: +6 +STR: +5 +VIT: +6 +INT: +4 +MEN: +4 +AGI: +3 +DEX: +4 + +************************************************************************ + +Class: Black Dragon + +Appearance: A black dragon + +Terrain: Plains + +Attacks: +Front: Bite X 2 - A +Middle: Bite X 1 - B +Back: Rotten Breath X 1 - C + +Requirements: + +ALI: 0-35 + +STR: 112 +INT: 73 + +My thoughts: Just like other mid level dragons, a decent fighter that +should probably be in the front row. Eventually, it will become a +Tiamat. Breath slightly damages adjacent characters. + +It should be noted that this class change occurs automatically after a +battle. That's an actual battle, not training. + +Level Up Increases: + +HP: +6 +STR: +6 +VIT: +5 +INT: +4 +MEN: +4 +AGI: +3 +DEX: +5 + +************************************************************************ + +Class: Quetzalcoatl + +Appearance: An Eastern-looking dragon, snake-like in appearance. + +Terrain: Plains + +Attacks: +Front: Lightning Breath X 2 - A +Middle: Lightning Breath X 2 - B +Back: Radiant Gale X 2 - C + +Requirements - Previously Thunder Dragon + +ALI: 25-75 + +AGI: 93 +DEX: 121 + +My thoughts: A great class if you can get it, like the other high level +dragons. In the back is my personal choice for course of action, as +Radiant Gale hits all enemies and paralyzes them. + +It should be noted that this class change occurs automatically after a +battle. That's an actual battle, not training. + +Level Up Increases: + +HP: +7 +STR: +6 +VIT: +6 +INT: +4 +MEN: +5 +AGI: +4 +DEX: +5 + +************************************************************************ + +Class: Flarebrass + +Appearance: A beefy, Western red dragon standing tall on two legs. + +Terrain: Mountains + +Attacks: +Front: Fire Breath X 2 - A +Middle: Fire Breath X 2 - B +Back: Crimson Note X 2 - C + +Requirements - Previously Red Dragon + +ALI: 25-75 + +STR: 156 +AGI: 93 + +My thoughts: A great class if you can get it, like the other high level +dragons. In the back is my personal choice for course of action, as +Crimson Note hits all enemies and lowers their power. + +It should be noted that this class change occurs automatically after a +battle. That's an actual battle, not training. + +Level Up Increases: + +HP: +7 +STR: +6 +VIT: +6 +INT: +4 +MEN: +5 +AGI: +4 +DEX: +4 + +************************************************************************ + +Class: Ahzi Dahaka + +Appearance: A brownish green dinosaur-type dragon on all fours and with +scales. + +Terrain: Plains + +Attacks: +Front: Acid Breath X 2 - A +Middle: Acid Breath X 2 - B +Back: Earthquake X 2 - C + +Requirements - Previously Earth Dragon + +ALI: 25-75 + +VIT: 157 +MEN: 130 + +My thoughts: A great class if you can get it, like the other high level +dragons. In the back is my personal choice for course of action, as +Earthquake hits all enemies and lowers their power. Unfortunately, +Earthquake doesn't hit any enemies of the Sky terrain type, unless +they're asleep or paralyzed. + +It should be noted that this class change occurs automatically after a +battle. That's an actual battle, not training. + +Level Up Increases: + +HP: +8 +STR: +7 +VIT: +7 +INT: +4 +MEN: +5 +AGI: +3 +DEX: +4 + +************************************************************************ + +Class: Hydra + +Appearance: A bright blue, five-headed dragon. + +Terrain: Marsh + +Attacks: +Front: Breath of Cold X 2 - A +Middle: Breath of Cold X 2 - B +Back: Clear Disaster X 2 - C + +Requirements - Previously Blue Dragon + +ALI: 25-75 + +MEN: 138 +DEX: 121 + +My thoughts: A great class if you can get it, like the other high level +dragons. In the back is my personal choice for course of action, as +Clear Disaster hits all enemies and puts them to sleep. + +It should be noted that this class change occurs automatically after a +battle. That's an actual battle, not training. + +Level Up Increases: + +HP: +7 +STR: +6 +VIT: +6 +INT: +5 +MEN: +6 +AGI: +3 +DEX: +5 + +************************************************************************ + +Class: Bahamut + +Appearance: A big white dragon standing tall on its four legs. + +Terrain: Snow + +Attacks: +Front: Sacred Breath X 2 - A +Middle: Sacred Breath X 2 - B +Back: Divine Ray X 2 - C + +Requirements: Previously Platinum Dragon + +ALI: 75-100 + +VIT: 162 +INT: 105 +MEN: 133 + +Lunatikk's thoughts: The evolved version of Platinum Dragon, and one of +the Ultimate Dragon Forms. It's Sacred Breath is good and all, but +Divine Ray blows it away. Divine Ray does moderate to heavy virtue +type damage to all enemies twice in one fight. Plus, it looks pretty +cool. Very powerful. + +It should be noted that this class change occurs automatically after a +battle. That's an actual battle, not training. + +Level Up Increases: + +HP: +7 +STR: +6 +VIT: +7 +INT: +5 +MEN: +5 +AGI: +3 +DEX: +4 + +************************************************************************ + +Class: Tiamat + +Appearance: A wiry, yet muscular, black dragon standing on two legs. + +Terrain: Plains + +Attacks: +Front: Rotten Breath X 2 - A +Middle: Rotten Breath X 2 - B +Back: Evil Dead X 2 - C + +Requirements - Previously Black Dragon + +ALI: 0-25 + +STR: 160 +INT: 105 +DEX: 124 + +My thoughts: A great class if you can get it, like the other high level +dragons. In the back is my personal choice for course of action, as +Evil Dead hits all enemies and puts them to sleep. + +It should be noted that this class change occurs automatically after a +battle. That's an actual battle, not training. + +Level Up Increases: + +HP: +7 +STR: +6 +VIT: +6 +INT: +5 +MEN: +5 +AGI: +3 +DEX: +5 + +************************************************************************ +************************************************************************ + +F. Monster Classes + +These bad boys are 2 tile characters. They make up for the assuming +the role of 2 characters by being about as strong as two characters. +Most are quite strong or can attack multiple times. + +************************************************************************ + +Class: Wyrm + +Appearance: A lizard that's more wing than body. + +Terrain: Sky + +Attacks: +Front: Bite X 2 - A +Middle: Bite X 2 - B +Back: Bite X 2 - C + +My thoughts: The thing that sets this monster apart is it's flying +ability. Other than that, he's a better-than-average attacker with +a nasty set of teeth. + +Level Up Increases: + +HP: +4 +STR: +5 +VIT: +5 +INT: +3 +MEN: +3 +AGI: +5 +DEX: +4 + +************************************************************************ + +Class: Wyvern + +Appearance: A bit more muscular than a Wyrm, and has a purple and white +crest on its head. + +Terrain: Sky + +Attacks: +Front: Bite X 2 - A +Middle: Bite X 2 - B +Back: Fire Breath X 2 - A + +Requirements: + +ALI: 10-55 + +STR: 140 +AGI: 124 +DEX: 102 + +Lunatikk's thoughts: Not too shabby of a flying character. Good attack +from the front row, good defense. Fire Breath can hit multiple targets +at once for a moderate amount of damage. + +It should be noted that this class change occurs automatically after a +battle. That's an actual battle, not training. + +Level Up Increases: + +HP: +5 +STR: +5 +VIT: +5 +INT: +3 +MEN: +4 +AGI: +6 +DEX: +4 + +************************************************************************ + +Class: Griffin + +Appearance: An eagle's head and wings on a lion's body. + +Terrain: Sky + +Attacks: +Front: Claw X 2 - A +Middle: Claw X 1 - B +Back: Wind Shot X 2 - A + +My thoughts: Wyrms are good for low alignment sky units, and Griffins +are good for high alignment sky units. Have fun with them if you like +sky units. + +Level Up Increases: + +HP: +4 +STR: +4 +VIT: +4 +INT: +3 +MEN: +4 +AGI: +6 +DEX: +4 + +************************************************************************ + +Class: Opinincus + +Appearance: A bigger, blue-beaked, blue-clawed Griffin + +Terrain: Sky + +Attacks: +Front: Claw X 2 - A +Middle: Claw X 1 - B +Back: Wind Storm X 2 - C + +Requirements: Previously Griffin, Partially Chaotic to Partially Lawful +Alignment + +MEN: 105 +AGI: 127 +DEX: 91 + +My thoughts: The upgraded Griffins. These guys are probably better in +the front because Wind Storm generally doesn't hit all that hard... + +It should be noted that this class change occurs automatically after a +battle. That's an actual battle, not training. + +Level Up Increases: + +HP: +5 +STR: +5 +VIT: +5 +INT: +4 +MEN: +4 +AGI: +6 +DEX: +5 + +************************************************************************ + +Class: Cockatrice + +Appearance: Looks like a chicken with a lizard's tail. + +Terrain: Sky + +Attacks: +Front: Peck X 2 - A +Middle: Peck X 1 - B +Back: Petrify X 2 - C + +Lunatikk's thoughts: Ooh baby, these are good. Peck is alright, but +put them in the back for some grade "A" damage. Petrify can hit +multiple targets at once for moderate damage, and has a chance of +Petrifying them. That's right. Instant kill. They are pretty good at +evading, but they don't have very good defense. I would recomend +getting at least one of these. + +My backup thoughts: Petrifying enemies doesn't get you any experience. +Use caution when petrifying. + +Level Up Increases: + +HP: +5 +STR: +5 +VIT: +5 +INT: +2 +MEN: +3 +AGI: +6 +DEX: +6 + +************************************************************************ + +Class: Sphinx + +Appearance: A beast with a woman's front and wings + +Terrain: Sky + +Attacks: +Front: Claw X 2 - A +Middle: Evocation X 1 - B +Back: Evocation X 2 - A + +My thoughts: These beasts are great! Put them in the back and you +have a beast spellcaster. They pick any element, like Ninja Masters, +but they have the power of an Archmage or Siren, so all you're trading +here is the space. + +Level Up Increases: + +HP: +4 +STR: +4 +VIT: +4 +INT: +6 +MEN: +5 +AGI: +5 +DEX: +5 + +************************************************************************ + +Class: Hellhound + +Appearance: A wolf with two heads + +Terrain: Mountains + +Attacks: +Front: Bite X 3 - A +Middle: Bite X 2 - B +Back: Bite X 1 - C + +My thoughts: This is a very powerful unit. The main reason for his +power is the three attacks he gets. There's nothing much else special +about him, though. + +Level Up Increases: + +HP: +6 +STR: +5 +VIT: +5 +INT: +4 +MEN: +3 +AGI: +4 +DEX: +3 + +************************************************************************ + +Class: Cerberus + +Appearance: Looks like a pit bull with three heads + +Terrain: Mountains + +Attacks: +Front: Bite X 3 - A +Middle: Bite X 2 - B +Back: Mesmerize X 2 - C + +Requirements: Neutral to Chaotic Alignment + +STR: 139 +VIT: 138 +MEN: 90 + +My thoughts: These guys are Hellhounds times ten! Well, actually, +Hellhounds times one and a half. They have wonderful attack power and +defense. I'd put these puppies on the front line. + +It should be noted that this class change occurs automatically after a +battle. That's an actual battle, not training. + +Level Up Increases: + +HP: +6 +STR: +6 +VIT: +5 +INT: +5 +MEN: +3 +AGI: +4 +DEX: +3 + +************************************************************************ +************************************************************************ + +G. Golem Classes + +These rock boyos have their own class group. Not too bad for your +troubles... + +************************************************************************ + +Class: Golem + +Appearance: A large man-shaped cluster of rocks. + +Terrain: Mountains + +Attacks: +Front: Crush X 3 - A +Middle: Crush X 2 - B +Back: Crush X 1 - C + +My thoughts: These guys can take serious hits. They're also pretty +strong in their own right. One of the disadvantages I've found in +this class is they don't always hit well. They can't have their status +changed, though, so they can't be put to sleep, poisoned, or +paralyzed. + +Level Up Increases: + +HP: +5 +STR: +5 +VIT: +6 +INT: +3 +MEN: +3 +AGI: +3 +DEX: +4 + +************************************************************************ + +Class: Stone Golem + +Appearance: A gray-colored man-shaped cluster of rocks. + +Terrain: Mountains + +Attacks: +Front: Crush X 3 - A +Middle: Crush X 2 - B +Back: Crush X 1 - C + +Requirements: Golem becomes petrified while... + +STR: 104 +VIT: 129 + +My thoughts: This is what happens when a Golem is petrified. This +is stronger and more agile than the standard version of Golem. Not +much more to be said. + +The class change occurs automatically during battle, once the Golem is +petrified. If your stats aren't at the proper levels, though, your +Golem will simply be petrified. + +Level Up Increases: + +HP: +5 +STR: +5 +VIT: +7 +INT: +3 +MEN: +4 +AGI: +3 +DEX: +4 + +************************************************************************ + +Class: Baldr Golem + +Appearance: A bluish-colored man-shaped cluster of rocks. + +Terrain: Mountains + +Attacks: +Front: Crush X 3 - A +Middle: Crush X 2 - B +Back: Crush X 1 - C + +Requirements: Stone Golem gets hit with a wind/fire combo while... + +STR: 144 +VIT: 185 + +My thoughts: Wind and Fire. Kinda like tempering the Golem, like +you'd temper any metal. Anyhoo. These are the best Golems to have +because they'll have increased stats of Stones... + +This class change occurs automatically during battle, if the Stone +Golem is at the proper stat levels. + +Level Up Increases: + +HP: +5 +STR: +6 +VIT: +7 +INT: +3 +MEN: +4 +AGI: +4 +DEX: +4 + +************************************************************************ +************************************************************************ + +H. Demon Classes + +This is the hidden set of classes. These are monsters from the +Netherworld that have invaded the human world. + +************************************************************************ + +Class: Goblin + +Appearance: Odd-looking toothy guy in plate mail. + +Terrain: Plains + +Equipment: + +Right Hand: Short Sword +Left Hand: N/A +Body: Plate Mail +Head: N/A + +Attacks: +Front: Slash X 2 - A +Middle: Slash X 1 - B +Back: Slash X 1 - C + +My thoughts: Even for demons, I don't consider these guys worth the +effort. They're not all that strong. As far as I know, they don't +evolve, and by the time you can get them, you probably have guys that +are much better. + +Level Up Increases: + +HP: +5 +STR: +5 +VIT: +3 +INT: +2 +MEN: +3 +AGI: +4 +DEX: +2 + +************************************************************************ + +Class: Ogre + +Appearance: Huge grey-skinned humanoid carrying a massive hammer. + +Terrain: Plains + +Equipment: + +Right Hand: Warhammer +Left Hand: N/A +Body: Leather Armor +Head: N/A + +Attacks: +Front: Crush X 3 - A +Middle: Crush X 2 - B +Back: Crush X 1 - C + +My thoughts: Ogres have some considerable power to them. They're big +characters, but they don't hit as often as most other characters... + +Level Up Increases: + +HP: +7 +STR: +6 +VIT: +5 +INT: +3 +MEN: +4 +AGI: +3 +DEX: +3 + +************************************************************************ + +Class: Saturos + +Appearance: Goat-legged demon with horns and a big axe. + +Terrain: Plains + +Equipment: + +Right Hand: Evil Axe +Left Hand: N/A +Body: Hard Leather +Head: N/A + +Attacks: +Front: Strike X 2 - A +Middle: Strike X 2 - B +Back: Strike/Elemental Magic* X 2 - C/A + +My thoughts: If you notice similarities between this guy and the Black +Knight, you're quite observant. A Saturos is pretty much a Black +Knight for the demon crew. He's one of the few demons that can lead a +unit, so he's quite useful to them. + +Level Up Increases: + +HP: +4 +STR: +4 +VIT: +3 +INT: +5 +MEN: +4 +AGI: +4 +DEX: +4 + +************************************************************************ + +Class: Gorgon + +Appearance: Top half woman, lower half snake, and snakes for hair. + +Terrain: Plains + +Equipment: + +Right Hand: Baldr Bow +Left Hand: N/A +Body: Leather Armor +Head: N/A + +Attacks: +Front: Gaze of Terror X 1 - A +Middle: Shoot X 1 - B +Back: Shoot X 2 - C + +My thoughts: Gaze of Terror targets ALL enemies. Gorgons are +unbelievably cheap, since they have the ability to completely petrify a +unit in nothing flat. It will be blocked however, by any character +with a shield. + +Level Up Increases: + +HP: +4 +STR: +4 +VIT: +3 +INT: +3 +MEN: +4 +AGI: +5 +DEX: +5 + +************************************************************************ +************************************************************************ + +I. Enemy Character Classes + +You cannot control these guys... Ever... Stop asking me if you can. +These are special classes used by the enemy, mostly for story purposes. + +Only exception is Vad the Grappler, but he's a special one... + +************************************************************************ + +Normal Enemies + +************************************************************************ + +Class: Grappler + +Appearance: Dark-skinned fellow with claws and a headband. + +Attacks: + +Front: Rend X 2 - B +Middle: Rend X 2 - C +Back: Fatal Dance X 1 - A + +My thoughts: These guys are warriors of Nirdam, the Bolmaukans. They +were forced into slavery in a joint venture by Lodis and Palatinus. +They used to be a proud people, and now they fight just to survive. + +As you can see, Fatal Dance is more powerful than the Grappler's front +line attack. Be cautious when fighting these guys, they can rack up +damage really quick. + +************************************************************************ + +Class: Knight Templar + +Appearance: Knight in full armor and a large shield. His helmet has an +opening shaped like a cross. + +Attacks: + +Front: Slash X 3 - A +Middle: Slash X 2 - B +Back: Slash/Elemental Magic X 2 - C/A + +My thoughts: In case you haven't noticed, these guys are just like +Paladins. They have a bit of a higher defense and a lower offense, but +they're more or less the same. These are the holy knights of the Lodis +Empire. They fight for their beliefs in Lodisism. + +************************************************************************ + +Class: Daemon + +Appearance: Blue skinned, winged guy. Pretty nasty looking. + +Attacks: + +Front: Strike X 2 - A +Middle: Strike X 2 - B +Back: Strike/Elemental Magic X 2 C/A + +My thoughts: Despite their fearsome appearance, these guys are really +no worse than Saturoses. You'll only face a few of them. These guys +are the Legion leaders of the demon army. Only thing is, you never see +them lead a Legion... + +************************************************************************ + +Class: Knight of Danika + +Appearance: Humanoid in full, oddly-shaped armor, carrying a sword. + +Attacks: + +Front: Slash X 3 - A +Middle: Slash X 2 - B +Back: Slash X 2 - C + +My thoughts: These are the protectors of Danika's slumber. They were +created from her limbs by the goddess Berthe. There are only four in +the entire game. They're quite strong. 'Nuff said... + +The actual name of this class is "Gatekeeper", but the only Gatekeepers +in the game are the Knights, so I made an executive decision and +decided to call them, officially, Knights of Danika. + +************************************************************************ + +Bosses + +************************************************************************ + +Class: General - See Quass Debonair + +Who: Quass Debonair (Zenobia Border) + +************************************************************************ + +Class: Vanity + +Appearance: Blonde nobleman carrying a thin sword. + +Attacks: + +Front: Thrust X 2 - A +Middle: Thrust X 2 - B +Back: Some kind of Magic* X 2 - A + +Who: Godeslas Branic (Alba) (uses Infest), Kerikov Barthes (Celesis) +(uses Ice Field), Numitol Silvis (Argent) (uses Ice Field) + +My thoughts: Vanity's are pretty much fighting noblemen. They may have +some inherent strengths, but largely they rely on their fellow +soldiers. + +************************************************************************ + +Class: Superior Knight + +Appearance: Knight without a helmet. + +Attacks: + +Front: Slash X 2 - A +Middle: Slash X 2 - B +Back: Slash X 2 - C + +Who: Eurynome Rhade (Mylesia II, Mount Ithaca), Xevec Nulaton (Romulus) + +My thoughts: Superior Knights can be pretty nasty. They have more +power than a standard Knight. + +************************************************************************ + +Class: Solidblade - See Ankiseth Gallant + +Who: Ankiseth Gallant (Highland of Soathon, Wentinus I) + +************************************************************************ + +Class: Temple Command + +Appearance: An armored man standing with his sword out in front of him, + or standing like a Knight Templar. + +Attacks: + +Front: Slash X 3 - A +Middle: Slash X 2 - B +Back: Evocation* X 2 - A + +Who: Baldwin Glendale (Wentinus I, Wentinus II, Mount Keryoleth II), +Pruflas Watts (Gules Hills I, Temple of Berthe I), Amazeroth Ludon +(Ptia), Vapula Simburg (Blue Basilica), Thamuz Delville (Aurua Plains) + +My thoughts: It's interesting how they make TC's stronger only by +moving them around. In the beginning, you face TC's in the middle row, +where they are weakest. Then later on, you'll fight them in the front +row, where they're stronger. Finally, for the last battle with +Baldwin, he'll be in the back, where he can use Evocation, which can +be quite nasty. + +************************************************************************ + +Class: Dark Prince + +Appearance: Blonde man with a thrusting sword. + +Attacks: + +Front: Thrust X 2 - A +Middle: Thrust X 2 - B +Back: Dark Lore* X 2 - A + +Who: Amrius Dulmare (Fort Romulus) + +My thoughts: Amrius fights you twice in one scene. The first time, +he's all alone in the middle. The second time, he has helpers and is +in the back, where he can use Dark Lore, which is equivalent to using +a Pedra of Bane. Nasty. + +************************************************************************ + +Class: Flail Monarch + +Appearance: Bearded man with a scepter. + +Attacks: + +Front: ???? +Middle: ???? +Back: Lava Flow X 2 - A + +Who: Procus Dulmare (Winnea) + +My thoughts: The combination magic is a pain, but he's pretty wimpy, +largely. Unfortunately, he's got two Ogres to be a pain. + +************************************************************************ + +Class: Overlord + +Appearance: Purple haired young man. + +Attacks: + +Front: Thrust X 2 - A +Middle: Thrust X 2 - B +Back: Blue Spiral* X 2 - A + +Who: Yumil Dulmare (Winnea) + +My thoughts: It's not so much the fact that Yumil's tough, it's that +he has two Knights of Danika as guards. + +************************************************************************ + +Class: Death Templar + +Appearance: Noble-looking Temple Commander + +Attacks: + +Front: Slash X 3 - A +Middle: Slash X 3 - B +Back: Infest* X 3 - A + +Who: Richard Glendale (Castle Talpaea) + +My thoughts: Richard's strong; stronger than even a Temple Command, but +that's about all that's special. + +************************************************************************ + +Class: Warlock - See Saradin Carm + +Who: Saradin Carm (Aurua Plains II) + +************************************************************************ + +Class: Lord - See Destin Faroda + +Who: Destin Faroda (Aurua Plains II) + +************************************************************************ +************************************************************************ + +5. Special Character Classes + +There are many characters in the game that can't be picked up with +normal means. These guys are usually quite a bit more powerful than +your average Joe, and they have story potential, as well... + +************************************************************************ + +Magnus Gallant + +Appearance: Purple-haired guy in armor, with his sword behind him. + +Starting Class: Gladiator + +Age: 18 + +Terrain: Plains + +Equipment: +Right Hand: Short Sword +Left Hand: Blue Sash *cannot be changed* +Body: Plate Mail +Head: N/A + +Attacks: +Front: Slash X 2 - A +Middle: Slash X 1 - B +Back: Slash/Elemental Magic* X 2 - C/A + +My thoughts: Magnus is odd in the sense that he can do two attacks in +the front and back, but not middle. Still, since he's the only life +this game really depends on, keeping him in the back is, by far, the +best course of action early on. However, later in the game, after +you get Priests and Healing is less of an issue (ALWAYS have a Cleric +or Priest with Magnus), you might want to put him in front, as certain +swords cause him to have magic attacks which are generally less +effective than physical attacks. + +Story: Magnus joined the Palatinean military to escape his father and +the humiliation of his father's past. He graduates the military +academy and is almost immediately dispatched for the Southern Division. + +Level Up Increases: + +HP: +5 +STR: +5 +VIT: +3 +INT: +4 +MEN: +3 +AGI: +3 +DEX: +3 + +--- + +Second Class: Vanguard + +Terrain: Plains + +Equipment: +Right Hand: Baldr Sword +Left Hand: Blue Sash *cannot be changed* +Body: Baldr Mail +Head: N/A + +Attacks: +Front: Slash X 2 - A +Middle: Slash X 2 - B +Back: Slash/Elemental Magic Plus* X 2 - C/A + +My thoughts: Like all second classes, Magnus becomes a Vanguard at the +beginning of Chapter 3 and can command a Legion. The Elemental Magic +Plus is a possibility depending on the element of equipped swords. + +Level Up Increases: + +HP: +5 +STR: +5 +VIT: +3 +INT: +4 +MEN: +4 +AGI: +3 +DEX: +4 + +--- + +Final Class: General + +Appearance: The same old Magnus, with heavy armor on. + +Equipment: +Right Hand: Baldr Sword +Left Hand: Blue Sash *cannot be changed* +Body: Baldr Armor +Head: N/A + +Attacks: +Front: Slash X 3 - A +Middle: Slash X 2 - B +Back: Blast X 2 - C + +My thoughts: Magnus becomes a General at the beginning of the Final +Chapter. He can now use Full-Body Armor, and fire Blasts from his +sword, which change depending on the element of the sword he uses. + +Physical: Sonic Blast +Wind: Wind Blast +Fire: Fire Blast +Earth: Earth Blast +Water: Aqua Blast +Virtue: Holy Blast +Bane: Dark Blast + +Even though it's a pretty new thing, the blasts aren't all that +effective, and unless you're adamant about keeping Magnus in the back, +you're probably better off with him in the front. + +Level Up Increases: + +HP: +6 +STR: +6 +VIT: +4 +INT: +4 +MEN: +4 +AGI: +4 +DEX: +5 + +************************************************************************ + +Diomedes Rangue + +Appearance: Looks like a Knight without a helmet, and wears a blue sash. + +Starting Class: Gladiator + +Age: 19 + +Terrain: Plains + +Equipment: +Right Hand: Baldr Sword +Left Hand: Blue Sash *cannot be changed* +Body: Plate Armor +Head: N/A + +Attacks: +Front: Slash X 2 - A +Middle: Slash X 2 - B +Back: Slash X 2 - C + +My thoughts: Dio's pretty powerful. You're still probably going to +want to keep him in the middle instead of the front, because he is +that valuable. + +Story: Not much is relevant about Dio's past. Suffice to say that he's +a little cocksure of himself and his abilities. + +How to get him: He automatically joins in Scene 1. + +How to lose him: If you agree to fight him before Scene 1 starts, and if +you say "..." when Rhade orders you to kill Frederick, he'll leave. + +Level Up Increases: + +HP: +5 +STR: +5 +VIT: +3 +INT: +4 +MEN: +3 +AGI: +3 +DEX: +3 + +--- + +Second Class: Warrior + +Terrain: Plains + +Equipment: +Right Hand: Blessed Sword +Left Hand: Blue Sash *cannot be changed* +Body: Baldr Armor +Head: N/A + +Attacks: +Front: Slash X 3 - A +Middle: Slash X 2 - B +Back: Slash/Elemental Magic* X 2 - C/A + +My thoughts: Like all second classes, Dio becomes a Warrior at the +beginning of Chapter 3 and can command a Legion. The Elemental Magic +is a possibility depending on the element of equipped swords. I'd +go for front row in this case, for the sake of three attacks. + +Level Up Increases: + +HP: +6 +STR: +6 +VIT: +5 +INT: +4 +MEN: +5 +AGI: +4 +DEX: +4 + +************************************************************************ + +Leia Silvis + +Appearance: Valkyrie without wings and having a long blonde ponytail. + +Starting Class: Blaze Knight + +Age: 17 + +Terrain: Snow + +Equipment: +Right Hand: Spear +Left Hand: Round Shield +Body: Breastplate +Head: N/A + +Attacks: + +Front: Cleave X 2 - A +Middle: Cleave X 1 - B +Back: Lightning* X 2 - A + +My thoughts: Leia's pretty much a Valkyrie. The only thing separating +the two is the fact that she wears no headgear. + +Story: Leia joined the Palatinus Military to escape her father, whom she +needs to separate herself from. She grew up amongst the nobility, but +feels it is her place to be in the military. + +How to get her: She automatically joins in Scene 3. + +Level Up Increases: + +HP: +4 +STR: +4 +VIT: +4 +INT: +4 +MEN: +4 +AGI: +4 +DEX: +4 + +--- + +Second Class: Rune Knight + +Terrain: Snow + +Equipment: +Right Hand: Thunder Spear +Left Hand: Buckler +Body: Baldr Mail +Head: N/A + +Attacks: + +Front: Cleave X 2 - A +Middle: Cleave X 2 - B +Back: Cleave/Elemental Magic Plus* X 2 - C/A + +My thoughts: Like all second classes, Leia becomes a Rune Knight at the +beginning of Chapter 3 and can command a Legion. Oddly enough, she +loses her Lightning ability and gains a Elemental Magic Plus thing just +like Magnus and Dio. Depending on the spear equipped, she'll do +different attacks in the back. + +Level Up Increases: + +HP: +5 +STR: +5 +VIT: +4 +INT: +5 +MEN: +5 +AGI: +4 +DEX: +4 + +************************************************************************ + +Troi Tyton + +Class: Phalanx + +Appearance: Gold-armored Phalanx + +Age: 16 + +Terrain: See Phalanx + +Equipment: See Phalanx + +Attacks: See Phalanx + +My thoughts: See Phalanx + +Story: There's not much to say about Troi. He's a pretty cheerful guy +and shows a big interest in your battalion. + +How to get him: Go to Elgorea, Mylesia in Scene 4 (The Path Diverges). +Troi will walk right up to you and ask to join, no matter what. + +************************************************************************ + +Katreda Birall + +Class: Cleric + +Appearance: Pink-robed Cleric + +Age: 15 + +Terrain: See Cleric + +Equipment: See Cleric + +Attacks: See Cleric + +My thoughts: See Cleric + +Story: Katreda's a cheerful girl. She joins up to find her father, who +was captured by the Southern Division. + +How to get her: Go to Cayes, Gunther Piedmont during Scene 7 (A New +Beginning) and she will ask to join so that she can help her father. + +************************************************************************ + +Asnabel Birall + +Class: Berserker + +Appearance: Purple-clothed Berserker + +Age: 38 + +Terrain: See Berserker + +Equipment: See Berserker + +Attacks: See Berserker + +My thoughts: See Berserker + +Story: Captured by the Southern Division, Asnabel was forced into labor +at the mines of Gunther Piedmont. Once freed, he'll become a valuable +asset to the team. He is known as Asnabel the Iron Hammer. + +How to get him: Katreda must have (at least) asked to join your party, +when you finish liberating Gunther Piedmont in Scene 7 (A New +Beginning). + +************************************************************************ + +Aisha Knudel + +Class: Priest + +Appearance: Pink clothed, hoodless Priest. + +Age: 19 + +Terrain: See Priest + +Equipment: See Priest + +Attacks: See Priest + +My thoughts: See Priest + +Story: One of the visitors from Zenobia, Aisha is the daughter of the +renowned Roshfel Priest, Foris. While Destin and his troops were on the +Island of Avalon, Aisha joined to help fight Gares, son of Empress +Endora. + +How to get her: You must not have said "..." at Frederick's execution. +Go to Puld, Audvera Heights during Scene 13 (Thoughts), and she'll ask +to join your party. + +************************************************************************ + +Liedel Klein + +Class: Archer + +Appearance: Archer wearing red and having blonde hair. + +Age: 22 + +Terrain: See Archer + +Equipment: See Archer + +Attacks: See Archer + +My thoughts: See Archer + +Story: A former member of the Central Division, specifically the Red +Branch. She believed that the Revolution was the cause of the demons. +When she find out that this isn't the truth, she'll join to find out +what is. + +How to get her: You must have a high Chaos Frame. Beat her in the +Sable Lowlands mission and she'll ask to join your party. + +************************************************************************ + +Vad Orok Zlenka + +Class: Grappler + +Appearance: Dark-skinned warrior wielding claws. + +Age: 29 + +Terrain: Plains + +Equipment: + +Right Hand: Touelno +Left Hand: N/A +Body: Thunder Chain +Head: Hachigane + +Attacks: + +Front: Rend X 3 - A +Middle: Rend X 2 - B +Back: Fatal Dance X 2 - C + +My thoughts: Although Fatal Dance technically does less damage, Vad +strikes several times, adding up damage, so Fatal Dance is actually +stronger. It's up to you whether you want more attacks or a stronger +attack. + +Story: Vad, like many other Bolmaukans, was forced into subjugation by +the Lodis Empire. Although he worked for the Central Division, he +strove to maintain his honor. + +How to get him: In the Mount Ithaca mission (Uncertainty), first go +north and liberate Ketican, which will destroy the bridge. Once this +is done, Vad will not move, and you must avoid attacking him. Do this, +and he'll offer to join after the battle. You must have at least beat +Audvera Heights or Sable Lowlands. + +Level Up Increases: + +HP: +5 +STR: +4 +VIT: +4 +INT: +4 +MEN: +4 +AGI: +6 +DEX: +4 + + +************************************************************************ + +Saradin Carm + +Class: Warlock + +Appearance: Non-hooded white-haired wizard-looking gentleman. + +Age: 61 + +Terrain: Plains + +Equipment: + +Right Hand: Hemlock *cannot be changed* +Left Hand: Spellbook +Body: Magician's Robe +Head: Amulet + +Attacks: + +Front: Effect Magic* X 1 - C +Middle: Elemental Magic* X 2 - B +Back: Elemental Magic Plus* X 2 - A + +My thoughts: Saradin's got some stank on him. In the back he's an +early Archmage, so stick him in the back for best results. You can't +dequip his staff, the Hemlock, though... + +Story: Another of the visiting Zenobian fighters, Saradin was once a +student of Rashidi, the Sage of Zeteginea. He turned against the +Empire when he learned of Rashidi's evil. His student, Albeleo, turns +him to stone, and Destin frees him on a mission to the Balmorian Ruins. + +How to get him: You must not have said "..." at Frederick's execution. +Beat Scene 15 (Uncertainty) and he'll ask to join your party. + +Level Up Increases: + +HP: +4 +STR: +3 +VIT: +3 +INT: +7 +MEN: +5 +AGI: +3 +DEX: +3 + +************************************************************************ + +Sheen Cocteau + +Class: Hawkman + +Appearance: Brown-haired Hawkman + +Age: 78 + +Terrain: See Hawkman + +Equipment: See Hawkman + +Attacks: See Hawkman + +My thoughts: See Hawkman + +Story: Sheen considers himself quite the ladies' man. He's a +free-spirited Hawkman, and enjoys life. He's old by human standards, +but Hawkmen are an elder race, and long-lived, so he still looks young. + +How to get him: You must have a low to neutral Chaos Frame. Go to +Coppermine, Azure Plains, during Scene 17 (Visitors from the West), and +he'll ask to join your party. + +************************************************************************ + +Ankiseth Gallant + +Class: Solidblade + +Appearance: Similar to Magnus only taller and older looking. + +Age: 44 + +Terrain: Plains + +Equipment: +Right Hand: Blessed Sword +Left Hand: Blue Sash *cannot be changed* +Body: Plate Mail +Head: N/A + +Attacks: +Front: Slash X 3 - A +Middle: Slash X 2 - B +Back: Clay Assault* X 2 - A + +My thoughts: Good for either front or back rows. Ankiseth has Clay +Assault in the back row regardless of what's equipped on him. When I +got him, he was of quite a high level, so he towered over everyone +else. He can lead a Legion. + +Story: Ankiseth the Steadfast has made quite a name for himself over +the years. He's charged with protecting Prince Yumil, and is +responsible for Magnus and Yumil becoming close friends since childhood. +Unfortunately, his notoriety came back on him when he was forced to +kill a nobleman attacking the Prince. This resulted in him falling +from favor with the populus. + +How to get him: At the beginning of Scene 18 (The Grim Path), you must +choose to meet with your father. Keep him alive for the battle, and, if +you have a medium to high Chaos Frame, choose to have him join you +after the battle. + +Level Up Increases: + +HP: +6 +STR: +6 +VIT: +6 +INT: +5 +MEN: +5 +AGI: +4 +DEX: +5 + +************************************************************************ + +Meredia O'Keife + +Class: Siren + +Appearance: Blue-haired, white-clothed Siren + +Age: 18 + +Terrain: See Siren + +Equipment: See Siren + +Attacks: See Siren + +My thoughts: See Siren + +Story: Meredia has been friends with Leia ever since they were +children. When Leia joined the military, Meredia decided to stay behind +in their homeland of Argent. + +How to get her: At the beginning of Scene 21 (The Eastern Orthodox +Church), Meredia will show up if Leia is still alive. She'll ask to +join your party. + +************************************************************************ + +Europea Rheda + +Class: Centurion (Female) + +Appearance: Red-haired Centurion without the goofy hat. + +Age: 25 + +Terrain: See Centurion (Female) + +Equipment: See Centurion (Female) + +Attacks: +Front: Slash X 2 - A +Middle: Slash X 2 - B +Back: Slash X 1 - C + +My thoughts: Quite a bit better than a normal Centurion, actually. She +has a lot of power to her. A good frontline female character. + +Story: Europea the Astral Knight is the head of the Berthan Sentinels +of Celesis. As being such a holy knight, she is sometimes required to +make difficult moral decisions. + +How to get her: Take Magnus to Fort Hillverich during Scene 22 +(Suspicion). You'll speak to Europea and she'll head for the enemy +headquarters. Make sure she doesn't die, and she'll offer to join you. + +************************************************************************ + +Paul Lukische + +Class: Enchanter + +Appearance: Silver-haired Enchanter + +Terrain: See Enchanter + +Equipment: See Enchanter + +Attacks: See Enchanter + +My thoughts: See Enchanter + +Story: Paul, the Devil Child, stopped practicing magic after he turned +his friend into stone. He blames himself for releasing the demons from +the netherworld. + +How to get him: In Scene 23 (The Mercenaries), go to Corpino to learn +about Paul. Go to Coongul and you will meet Paul. Say "Is that what +you want?" and you'll leave. Beat the scene (answer the question +Kageiye asks either way) and Paul will join you. + +************************************************************************ + +Biske La Varet + +Class: Lycanthrope/Werewolf + +Appearance: Gruff-looking blonde man with little armor/Grey wolf man + +Age: 30 + +Terrain: Plains + +Equipment: +Right Hand: Baldr Sword *cannot change while a wolf* +Left Hand: N/A +Body: Plate Armor *cannot change while a wolf* +Head: N/A + +Attacks: + +Lycanthrope: + +Front: Slash X 2 - A +Middle: Slash X 1 - B +Back: Slash X 1 - C + +Werewolf: + +Front: Claw X 3 - A +Middle: Claw X 2 - B +Back: Claw X 1 - C + +My thoughts: Biske is a Lycanthrope by day and a Werewolf by night. +He's a vicious character, and hits much harder, and more often, in the +wolf form. + +Story: Cursed with the blood of the wolf, Biske fought the Central +Division. He was imprisoned by Ankiseth Gallant and sentenced to +rot in a cell for the remainder of his life. + +How to get him: You must not have Aisha, Saradin, or Ankiseth. Fight +him during Scene 24 (The Rebel). If you beat him, ask him to join you, +and he will do so. + +Level Up Increases: + +HP: +6 +STR: +6 +VIT: +6 +INT: +4 +MEN: +5 +AGI: +5 +DEX: +5 + +************************************************************************ + +Quass Debonair + +Class: General + +Appearance: Tall guy with long, blonde hair and a rather big sword. + +Age: 31 + +Terrain: Plains + +Equipment: +Right Hand: Sonic Blade *cannot be changed* +Left Hand: Tunic *cannot be changed* +Body: Breidablick +Head: N/A + +Attacks: +Front: Slash X 3 - A +Middle: Slash X 2 - B +Back: Sonic Blade X 2 - C + +My thoughts: Debonair's a great character. You're probably best +off putting him in the front row. Sonic Blade hits a back row +character, but not all that hard. You can't dequip his Sonic Blade or +Tunic. He can also lead a Legion. + +Story: Debonair of the Wind was one of the four Devas of Zeteginea. He +joined Destin's troop during the Zenobian War, while his troops were in +Shangrila. He now joins Destin in the north to help the Revolution. + +How to get him: You need Aisha, Saradin, and a high Chaos Frame. In +Scene 26 (No Man's Land), take Magnus to Ibu Deli. You'll run into +Debonair there. If the requirements are met, he'll ask to join. + +Level Up Increases: + +HP: +6 +STR: +6 +VIT: +4 +INT: +4 +MEN: +4 +AGI: +4 +DEX: +5 + +************************************************************************ + +Destin Faroda + +Class: Lord + +Appearance: Orange-haired guy with a rather large sword. + +Age: 27 + +Terrain: Plains + +Equipment: +Right Hand: Sigmund +Left Hand: Tunic *cannot be changed* +Body: Phoenix Mail +Head: N/A + +Attacks: +Front: Slash X 3 - A +Middle: Slash X 3 - B +Back: Slash/Elemental Magic* X 2 - C/A + +My thoughts: Destin makes for an excellent front row combatant, so +stick him there. He can also lead a Legion. + +Story: Many revolutions begin with one man. Destin Faroda was that man +when, years ago, he rose up against the tyranny of Empress Endora of +Zeteginea. He freed Zenobia and rid the land of the evil Sage, Rashidi. +At the end of the Zenobian War, Tristran Zenobia became King and Destin +his greatest general. He joins the Palatinean Revolution early. + +How to get him: In Scene 29 (The March to Latium), take Magnus' group +to Kurashino, Gules Hills. If you have all the Zenobians (Aisha, +Saradin, and Debonair) up to this point, Destin will join you. + +Level Up Increases: + +HP: +6 +STR: +6 +VIT: +6 +INT: +4 +MEN: +5 +AGI: +4 +DEX: +4 + +************************************************************************ + +Gilbert Oblion + +Class: Beast Master + +Appearance: Yellow-clothed Beast Master + +Age: 51 + +Terrain: See Beast Master + +Equipment: See Beast Master + +Attacks: See Beast Master + +My thoughts: See Beast Master + +Story: One of Destin's closest advisors in this war, Gilbert is the +former leader of the Beast Division of Zenobia. He's never far from +Destin's side. He joined Destin early in the Zenobia campaign, when +confronted by the winged warrior, Canopus. + +How to get him: In Scene 29 (The March to Latium), take Magnus' group +to Kurashino, Gules Hills. If you have all the Zenobians up to this +point (Aisha, Saradin, and Debonair), and a high Chaos Frame, Gilbert +will join you. + +************************************************************************ + +Carth Forleizen + +Class: Black Knight + +Appearance: Black Knight with a red cape with a cross on it. + +Age: 29 + +Terrain: See Black Knight + +Equipment: + +Right Hand: Boreas +Left Hand: Valiant Mantle +Body: Baldr Armor +Head: Armet + +Attacks: See Black Knight + +My thoughts: See Black Knight + +Story: Carth was once a Knight of Lodis, who fought for the belief of +Filarrh, the sun god. He became disillusioned when he learnt of Lodis', +and the Brigade of the Radiant Cross' fall to the Infernal Aura, thus +he earned the name Carth the Disillusioned. + +How to get him: You must have a low to medium Chaos Frame, and no +Zenobians can join your party. In Scene 32 (The Disillusioned), go to +Furge, and a young boy will tell you that a soldier is fighting all +alone in the forest. Go to Torab Ni, and you'll meet Carth, where +he'll take his unit and assault the Enemy Headquarters. Make sure he +stays alive, and you can ask him to join. + +************************************************************************ +************************************************************************ + +6. Items + +Yeah. I think I have most of them, now... + +Here's the key: + +Description: The description of the item, as listed in the game. +Stat Change: How the item changes your basic stats (STR, VIT, INT, MEN, + AGI, DEX). +Resistances: How the item changes your resistances to being struck or + elements. +Effect: A rare one, but some weapons have a status effect on an enemy. + This also applies to descriptions of what certain valuables do. +Effect Invalid: Another rare one. A few pieces of armor offer + protection from certain status changes. +Element: The ruling element of the weapon, if it's not Physical or + Variable. +Cost: The cost of the item. This does not necessarily mean you can buy + it, but is used as a selling baseline. You can sell any item for + 1/4 it's listed cost. Items in parentheses cannot be bought in + shops. +Shop: If the item can be bought in a shop, this is where. +See Also: If there's a bigger story behind this item, this is where (in +the FAQ you can find the info). + +If you want to know if something can be bought, just search the document +to see if it shows up later in shops. Suffice to say that many of the +stronger weapons/armors cannot be bought. + +I've arranged all helm/headgear/shields/body armor according to Strike +Resistance modifier, then Cost, then Element. + +I've arranged all weapons according Strength modifier, then Cost, then +Element. + +I've arranged all Accessories according to Cost first, then Element. + +I've arranged all Valuables according to their cost, then +alphabetically. + +************************************************************************ + +A. Helmets/Headgear + +Headgear -- + +Can be used by: Fencer, Doll Master, Ninja, Sword Master, Enchanter, +Ninja Master, Amazon, Archer, Valkyrie, Witch, Diana, Dragon Master, +Hawkman, Vultan + +Bandanna +Description: Large piece of cloth wrapped around the head to improve + one's courage. +Stat Change: MEN+2 +Resistances: Strike +1 +Cost: 20 +Shop: Tenne Plains, Volmus Mine, Gunther Piedmont, Alba, Mount Ithaca, + Tremos Mountains I, Argent + +Plumed Headband +Description: Headband adorned with white feathers, known to bring + good luck. +Resistances: Strike +1, Holy -1, Dark +3 +Element: Virtue +Cost: 60 +Shop: Dardunelles, Mount Ithaca, Mount Keryoleth, Gules Hills, Vert + Plateau, Temple of Berthe, Tybell + +Decoy Cap +Description: Magical cap that attracts wild beasts by drawing their + attention to the wearer. +Resistances: Strike +1 +Cost: (300) +See Also: Miscellany, Rare Items +NOTE: This cap increases the chances of encounters by neutral enemies. + +Hachigane +Description: Headband adorned with iron plates to protect its wearer. +Resistances: Strike +2 +Cost: 40 +Shop: Volmus Mine, Mount Keryoleth, Barpheth + +Leather Hat +Description: Popular leather headpiece. +Resistances: Strike +2 +Cost: 40 +Shop: Mylesia, Gunther Piedmont, Gules Hills + +Jin-gasa +Description: Broad, conical hat which protects the wearer from rain and + snow. +Stat Change: DEX+1 +Resistances: Strike +2 +Cost: 50 +Shop: Zenobian Border + +Pointy Hat +Description: Cone-shaped leather hat with a wide brim. The witch's + trademark. +Stat Change: INT+1 +Resistances: Strike +2 +Cost: 100 +Shop: Alba, Audvera Heights + +Hannya Mask +Description: The mask of Hannya, female demon portrayed as the + incarnation of agony, hatred and rage. +Stat Change: MEN+2, AGI+2 +Resistances: Strike +3 +Cost: 180 +Shop: Barpheth +See Also: Crenel Canyon II, Reward + +Burning Band +Description: Headband made from the whisker of a firedrake. It + protects its wearer from cold. +Resistances: Strike +3, Fire -2, Water +5, +Element: Flame +Cost: (250) + +Ice Bandanna +Description: Magical bandanna woven with the breath of a snow spirit. +Resistances: Strike +3, Fire +5, Water -2 +Element: Water +Cost: (250) + +Celestial Veil +Description: Beautiful veil that protects the wearer from darkness, +Stat Change: INT+4 +Resistances: Strike +4, Holy -4, Dark +8 +Effect Invalid: Petrify +Element: Virtue +Cost: (550) + +Red Branch +Description: Hat with red branches attached like antlers. It sharpens + the wearer's concentration. +Stat Changes: DEX+10 +Resistances: Strike +5, Wind -1, Earth +4 +Element: Wind +Cost: (950) +See Also: Miscellany, Rare Items + +--- + +Helms -- + +Can be used by: Fighter, Knight, Berserker, Phalanx, Paladin, Black +Knight, Cataphract, Dragoon, Centurion(male), Dragon Tamer, Freya, +Centurion(female), Raven + +Iron Helm +Description: Iron skullcap that leaves portion of the head unprotected. +Resistances: Strike +2 +Cost: 30 +Shop: Tenne Plains, Volmus Mine, Mylesia, Gunther Piedmont, Alba, Fair + Heights, Tremos Mountains II, Ptia, Blue Basilica, Latium + +Bone Helm +Description: Helm modeled after a dragon skull. Mostly ornamental, it + does not offer much protection. +Resistances: Strike +2 +Cost: 50 +Shop: Zenobian Border, Vert Plateau + +Armet +Description: Iron helm that covers the entire head; it offers good + protection, but decreases visibility. +Resistances: Strike +4 +Cost: 120 +Shop: Mylesia, Audvera Heights, Azure Plains, Wentinus, Fair Heights, + Tremos Mountains I, Tremos Mountains II, Temple of Berthe, Ptia, + Blue Basilica + +Dragon Helm +Description: Sturdy helm made of dragon skull. Very effective against + dragon attacks. +Resistances: Strike +4, Fire +4 +Element: Fire +Cost: 250 +See Also: Classes, Dragoon + +Baldr Helm +Description: Helm made of Baldr, a metal that increases one's magical + ability. +Stat Change: INT+1 +Resistances: Strike +5 +Cost: 170 +Shop: Sable Lowlands, Romulus, Latium + +Helm of Thunderclap +Description: Helm fabled to have originated from the war cry of the + thunder god, Thor. +Resistances: Strike +6, Wind -2, Earth +8 +Element: Wind +Cost: 410 +Shop: Latium + +Helm of the Fearless +Description: Helm worn by a swordmaster who has vanquished one hundred + opponents. +Stat Change: STR+20, AGI-15, DEX+5 +Resistances: Strike +6, Holy +3, Dark -1 +Element: Bane +Cost: (1550) +See Also: Miscellany, Rare Items + +Freude Helm +Description: Holy helm, blessed by Filarrh, the sun god, that repels + the power of evil. +Stat Change: MEN+2 +Resistances: Strike +7, Holy -4, Dark +10 +Element: Virtue +Effect Invalid: Sleep +Cost: (700) + +Ogre Helm +Description: Helm forged by the Ogre; It is very heavy, but provides + exceptional protection. +Stat Change: STR+5, INT-5 +Resistances: Strike +8, Holy +10, Dark -5 +Element: Bane +Cost: (1200) + +************************************************************************ + +B. Weapons + +--- + +Swords -- + +Can be used by: Fighter, Knight, Paladin, Centurion (male), Centurion +(female), Goblin, Gladiator, Vanguard, General(Magnus), Warrior, +Solidblade, Lycanthrope + +Short Sword +Description: Sword popular for its ease of use. +Stat Change: STR+3 +Cost: 20 +Shop: Tenne Plains, Volmus Mine, Gunther Piedmont, Alba + +Baldr Sword +Description: Sword forged from Baldr, a metal that increases one's + magical ability +Stat Change: STR+5, INT+3 +Cost: 150 +Shop: Mylesia, Zenobian Border, Gunther Piedmont, Alba, Romulus + +Stone Sword +Description: Sword chiseled from an ancient boulder, believed to + contain the spirit of a god. +Stat Change: STR+7, VIT+5 +Resistances: Wind +4, Earth -1 +Element: Earth +Cost: 200 +Shop: Vert Plateau + +Falchion +Description: Curved single-edged sword with a broad blade designed to + slash the opponent. +Stat Change: STR+8 +Cost: 400 +Shop: Romulus, Aurua Plains + +Sword of Firedrake +Description: A dragon slayer made from the scale of a firedrake. +Stat Change: STR+8 +Resistances: Fire -1, Water +4 +Element: Flame +Cost: 300 +Shop: Latium +See Also: Mount Ithaca, Reward + +Glamdring +Description: Forged by an Elven blacksmith, the blade of this sword + emits an unceasing red glow. +Stat Change: STR+9 +Resistances: Water +3 +Element: Flame +Cost: 400 +Shop: Romulus + +Blessed Sword +Description: Baldr sword blessed by a priest. +Stat Change: STR+9, INT+3 +Element: Virtue +Cost: 400 +Shop: Sable Lowlands, Mount Ithaca, Romulus, Latium +See Also: Highland of Soathon, Reward + +Sum Mannus +Description: Sword of lightning made from the scale of a thunder dragon. +Stat Change: STR+11 +Resistances: Wind -1, Earth +4 +Element: Wind +Cost: 500 +Shop: Romulus, Latium +See Also: Dardunnelles I, Reward + +Ice Blade +Description: Sword chiseled from unmelting ice. +Stat Change: STR+13 +Resistances: Fire +4, Water -1 +Element: Water +Cost: 600 +Shop: Latium +See Also: Azure Plains, Reward + +Dainslaif +Description: Bloodthirsty sword which urges the wielder to fight. +Stat Change: STR+14 +Resistances: Holy +4, Dark -1 +Element: Bane +Cost: (850) + +Noish's Promise: +Description: The altered form of a young man, who transformed himself + to search for the lost soul of his true love. +Stat Change: STR+15, MEN+11 +Cost: (3500) +See Also: Miscellany, Birthdays + +Adamant Katana +Description: Broad-bladed sabre tempered in the eastern kingdom of + Zipang. +Stat Change: STR+16 +Resistances: Wind +8, Earth -3 +Element: Earth +Cost: (1500) +See Also: Temple of Berthe I, Reward + +Evil Blade +Description: Fiendish sword used by the swordsmen of the netherworld. +Stat Change: STR+17 +Resistances: Holy +8, Dark -3 +Effect: Sleep +Element: Bane +Cost: (1500) +See Also: Capitrium, Reward + +Flamberge +Description: A greatsword with an undulating blade, often used for + ceremonial purposes. +Stat Change: STR+18 +Cost: (1400) + +Penitence +Description: Holy sword said to have been brought from the heavens by a + fallen angel. +Stat Change: STR+18 +Resistances: Holy -1, Dark +4 +Element: Virtue +Cost: (1500) + +Laevateinn +Description: The flaming sword of Surt, said to consume the world by + fire at the time of Ragnarok. +Stat Change: STR+18 +Resistances: Fire -3, Water +8 +Element: Flame +Cost: (1600) +See Also: Ptia, Reward + +Nephrite Sword +Description: Sword made of jade which contains the power of unholy + water. +Stat Change: STR+18 +Resistances: Fire +8, Water -3 +Element: Water +Cost: (1600) +See Also: Blue Basilica, Reward + +Notos +Description: Sword that holds the power of Notos, the god of the south + wind. One of the four Relics of the Wind. +Stat Change: STR+19, AGI+5 +Resistances: Wind -2, Earth +7 +Element: Wind +Cost: (1750) + +Oracion +Description: A shining sword of virtue which grants the wielder the + ability to communicate with the gods. +Stat Change: STR+21 +Resistances: Holy -3, Dark +8 +Element: Virtue +Cost: (2100) +See Also: Castle Talpaea, Reward + +Fafnir +Description: The sword used by an ancient hero to slay the evil dragon, + Fafnir. +Stat Change: STR+22 +Cost: (1850) + +--- + +Greatswords -- + +Can be used by: Fencer, Sword Master, Dragoon, General(Debonair, Sonic +Blade only), Lord + +Bastard Sword +Description: Common, large, double-edged sword designed to do damage by + its sheer size. +Stat Change: STR+6 +Cost: 180 +See Also: Dardunnelles I, Hidden Items + +Yomogi-u +Description: Daito, exotic long sword of the East, that amplifies its + wielder's power. +Stat Change: STR+7, DEX+3 +Resistances: Wind +4, Earth -1 +Element: Earth +Cost: (300) + +Claymore +Description: Greatsword with an oversized guard. +Stat Change: STR+9 +Cost: 360 +Shop: Mount Keryoleth +See Also: Azure Plains, Hidden Items + +Glaive of Champion +Description: The legendary warsword of Sigurd. +Stat Change: STR+11 +Cost: 500 +Shop: Capitrium, Latium + +Kusanagi +Description: Sacred sword found in the tail of a dragon. It looks + tarnished, but emits bright light when brandished. +Stat Change: STR+11 +Resistance: Dark +2 +Element: Virtue +Cost: (550) + +Matsukaze +Description: Daito, exotic long sword of the East, with the power to + create blades of wind. +Stat Change: STR+12, DEX+4 +Resistances: Wind -1, Earth +4 +Element: Wind +Cost: (650) +See Also: Winnea, Hidden Items + +Malachite Sword +Description: Sword forged in the netherworld that freezes what it hits. +Stat Change: STR+12 +Resistances: Fire +4, Water -1 +Element: Water +Cost: (650) +See Also: Winnea, Hidden Items + +Gram +Description: Forged by an Elven blacksmith, the blade of this + greatsword is made to slay dragons. +Stat Change: STR +13 +Resistances: Wind +8, Earth -3 +Element: Earth +Cost: (750) +See Also: Romulus, Reward + +Kagari-bi +Description: Daito, exotic long sword of the East, that becomes engulfed + in flame when brandished. +Stat Change: STR+13, DEX+4 +Resistances: Fire -1, Water +4 +Element: Flame +Cost: (750) + +Sigmund +Description: Sword tempered with lightning by Thor. +Stat Change: STR+14 +Resistances: Wind -3, Earth +8 +Element: Wind +Cost: (650) + +Durandel +Description: The lost technology of the ancient Mistralians entrapped + the power of bane in this sword. +Stat Change: STR+14 +Resistances: Holy +8, Dark -3 +Element: Bane +Cost: (700) + +Sonic Blade +Description: Legendary long sword carved from a scale of the elder + dragon. +Stat Change: STR+15 +Cost: (1000) + +Sword of Tiamat +Description: Dragon slayer made of Tiamat's fang. +Stat Change: STR+15 +Cost: (1200) +See Also: Classes, Dragoon + +Yu-giri +Description: Daito, exotic long sword of the East, whose blade is + bedewed at all times. +Stat Change: STR+17, DEX+5 +Resistances: Fire +8, Water -3 +Element: Water +Cost: (1500) +See Also: Tremos Mountains I, Reward + +Balmung +Description: Two-handed sword made from the claw of the evil dragon, + Fafnir. +Stat Change: STR+19 +Cost: (1750) + +Chaladholg +Description: Holy sword, also known as the Demon Slayer, for beheading + countless evil beings. +Stat Change: STR+22 +Resistances: Holy -4, Dark +10 +Element: Virtue +Cost: (2100) +See Also: Celesis, Hidden Items + +Ogre Blade +Description: Gigantic weapon forged by the Ogre; its form is too + irregular and unrefined to be acknowledged as a sword. +Stat Change: STR+25, INT-4 +Resistances: Holy +15, Dark -10 +Element: Bane +Cost: (2550) +See Also: Tybell, Reward + +--- + +Thrusting Swords -- + +Can be used by: Dragon Tamer, Dragon Master, Angel Knight, Seraphim + +Rapier +Description: Light, sharp-tipped sword designed to thrust at the joints + in armor. +Stat Change: STR+4 +Cost: 30 +Shop: Zenobian Border, Vert Plateau +See Also: Crenel Canyon, Hidden Items + +Estoc +Description: Light, sharp-tipped sword with a knuckle guard on its hilt. +Stat Change: STR+6 +Cost: 250 +Shop: Mount Ithaca, Vert Plateau +See Also: Alba, Reward + +Peridot Sword +Description: Sword made from a frozen peridot +Stat Change: STR+7 +Resistances: Fire +4, Water -1 +Element: Water +Cost: 350 +See Also: Tremos Mountains II, Hidden Items + +Needle of Light +Description: Thin blade of virtue created by the element of virtue. +Stat Change: STR+7 +Resistances: Dark +3 +Element: Virtue +Cost: 350 +See Also: Classes, Angel Knight + +Main Gauche +Description: Dagger used for parrying attacks. It has a peculiar + shape, but is very easy to handle. +Stat Change: STR+8 +Cost: 400 +Shop: Vert Plateau, Latium, Aurua Plains + +Sword of Dragon Gem +Description: Sword chiseled from a Dragon Gem, a jewel with the ability + to communicate with dragons. +Stat Change: STR+13 +Cost: (600) +See Also: Blue Basilica, Hidden Items + +--- + +One-Handed Axe/Hammer -- + +Can be used by: Berserker, Skeleton, Hawkman, Vultan, Raven, Saturos + +Halt Hammer +Description: Hammer used for smashing rocks. +Stat Change: STR+4 +Cost: 110 +Shop: Volmus Mine, Zenobian Border, Blue Basilica + +Francisca +Description: Small hand axe that can be wielded with relative ease. +Stat Change: STR+5 +Cost: 130 +Shop: Mylesia, Blue Basilica +See Also: Tenne Plains, Reward + +Baldr Club +Description: Cudgel made of Baldr, a metal that increases one's magical + ability. +Stat Change: STR+6, INT+3 +Cost: 220 +Shop: Highland of Soathon, Audvera Heights, Blue Basilica + +Baldr Axe +Description: Axe made of Baldr, a metal that increases one's magical + ability. +Stat Change: STR+7, INT+3 +Cost: 300 +Shop: Highland of Soathon, Audvera Heights, Blue Basilica + +Evil Axe +Description: Cursed axe used by demons to behead their foes. +Stat Change: STR+8 +Resistances: Holy +3 +Element: Bane +Cost: (410) + +Flame Flail +Description: The flail of the Order of Alnari which emits heat and + light when swung. +Stat Change: STR+10 +Resistances: Water +3 +Element: Flame +Cost: 490 +Shop: Blue Basilica +See Also: Gunther Piedmont, Reward + +Frozen Axe +Description: Silvery axe suited for battle in cold climates, hence its + nickname, Winter General. +Stat Change: STR+11 +Resistances: Water -1 +Element: Water +Cost: 500 +Shop: Temple of Berthe, Aurua Plains + +Aqua Hammer +Description: The beautiful hammer told to have arisen from the tear of + Basque, god of the sea. +Stat Change: STR+15 +Resistances: Water -3 +Element: Water +Cost: (900) + +Euros +Description: Hammer that holds the power of Euros, god of the east wind. + One of the four Relics of Wind. +Stat Change: STR+16, AGI+5 +Resistances: Wind -1, Earth +6 +Element: Wind +Cost: (1050) + +Axe of Wyrm +Description: Broad-bladed axe designed to slay dragons, often used for + execution. +Stat Change: STR+18 +Resistances: Earth -3 +Element: Earth +Cost: (1550) +See Also: Neutral Encounters, Earth Dragon + +Celestial Hammer +Description: Holy hammer engraved with the ten commandments of Filarhh, + the sun god. +Stat Change: STR+19 +Resistances: Holy -3 +Element: Virtue +Cost: (1800) + +Bloody Cleaver +Description: Huge, blood-drenched cleaver. +Stat change: STR+21 +Resistances: Holy +10, Dark -4 +Element: Bane +Cost: (2200) + +Gramlock +Description: The axe of flame forged at Muspellheim. +Stat Change: STR+23 +Resistances: Fire -5, Water +15 +Element: Flame +Cost: (2250) + +--- + +Two-Handed Axe/Hammer -- + +Can be used by: Black Knight, Ogre + +Warhammer +Description: Pointed hammer designed to puncture armor. +Stat Change: STR+7 +Cost: (210) + +Satan's Bullova +Description: Large axe resembling a scythe, sucks the soul from its + foes. +Stat Change: STR+8 +Resistances: Holy +3 +Element: Bane +Cost: 360 +Shop: Tremos Mountains I +See Also: Sable Lowlands, Hidden Items + +Urdarbruun + +Description: Axe found in the fountain located at the very bottom of + the world. +Stat Change: STR+9 +Resistances: Fire +3 +Element: Water +Cost: (450) +See Also: Fair Heights, Reward + +Prox +Description: Magical axe that spouts roaring flames at the wielder's + will. +Stat Change: STR+9 +Resistances: Fire -1, Water +4 +Element: Flame +Cost: 450 +Shop: Fair Heights, Tremos Mountains II, Ptia + +Mjollnir +Description: Colossal hammer of Thor, the thunder god. +Stat Change: STR+10 +Resistances: Wind -1, Earth +4 +Element: Wind +Cost: (420) + +Sanscion +Description: Hammer with the power of earth used by Galf, the general of + the netherworld. +Stat Change: STR+11 +Resistances: Wind +4, Earth -1 +Element: Earth +Cost: (550) + +Paua Hammer +Description: Hammer that draws out the full potential of its wielder. +Stat Change: STR+13 +Cost: (600) + +Boreas +Description: Axe that holds the power of Boreas, god of the north wind. + One of the four Relics of Wind. +Stat Change: STR+17, AGI+5 +Resistances: Wind -3, Earth +8 +Element: Wind +Cost: (1500) +See Also: Ptia, Reward + +Yggdrasil +Description: Huge wooden club carved from the branch of Yggdrasil, the + world tree. +Stat Change: STR+18 +Resistances: Wind +10, Earth -4 +Element: Earth +Cost: (1700) + +Rune Axe +Description: Axe engraved with runic inscriptions. +Stat Change: STR+21 +Resistances: Holy -4, Dark +10 +Element: Virtue +Cost: (2000) + +Heavy Axe +Description: Steel axe capable of splitting a large tree in two with a + single stroke. +Stat Change: STR+23 +Cost: (2350) +See Also: Tybell, Hidden Items + +Dagda's Hammer +Description: Hammer which arose from the blood of Dagda, god of life + and death. One of the Arcane Instruments of Bane. +Stat Change: STR+26 +Resistances: Holy +15, Dark -5 +Effect: Paralyze +Element: Bane +Cost: (2500) + +--- + +Spears -- + +Can be used by: Phalanx, Cataphract, Valkyrie, Freya, Blaze Knight, +Rune Knight + +Spear +Description: Steel, easy to use spear, capable of inflicting large + amounts of damage. +Stat Change: STR+5 +Cost: 150 +Shop: Dardunnelles, Fair Heights, Tremos Mountains, Temple of Berthe, + Ptia + +Baldr Spear +Description: Spear made of Baldr, a metal that increases one's magical + ability. +Stat Change: STR+7, INT+3 +Cost: 230 +Shop: Highland of Soathon, Audvera Heights, Wentinus, Fair Heights, + Tremos Mountains II, Ptia +See Also: Crenel Canyon I, Reward + +Thunder Spear +Description: Magical spear with the power of thunder. +Stat Change: STR+7 +Resistances: Earth +3 +Element: Wind +Cost: 320 +Shop: Azure Plains, Temple of Berthe +See Also: Mount Ithaca, Hidden Items + +Osric's Spear +Description: Osric, King of Zamora's spear of ice. +Stat Change: STR+8 +Resistances: Fire +4, Water -1 +Element: Water +Cost: 410 +Shop: Temple of Berthe + +Volcaetus +Description: Legendary spear discovered in Mount Volcana. +Stat Change: STR+9 +Resistances: Fire -1, Water +4 +Element: Flame +Cost: 460 +Shop: Fair Heights, Tremos Mountains II, Ptia + +Earth Javelin +Description: Javelin that draws power from the earth and enhances the + wearer's ability. +Stat Change: STR+12 +Resistances: Wind +8, Earth -3 +Element: Earth +Cost: 550 +Shop: Latium +See Also: Volmus Mine, Reward + +Zephyros +Description: Spear that holds the power of Zephyros, god of the west + wind. One of the four Relics of Wind. +Stat Change: STR+12, AGI+5 +Resistances: Earth +6 +Element: Wind +Cost: (750) +See Also: Temple of Berthe, Hidden Items + +Bentisca +Description: Spear found in the lair of the dragon, Isebelg. +Stat Change: STR+14 +Resistances: Fire +8, Water -3 +Element: Water +Cost: (650) + +Culnrikolnne +Description: Its spearhead is made from the horn of a unicorn, with + divine inscriptions engraved on it. +Stat Change: STR+15, INT+2 +Cost: (750) + +Lance of Longinus +Description: Lance of damnation that harms even the gods. +Stat Change: STR+16 +Resistances: Holy -1, Dark +4 +Element: Virtue +Cost: (1300) +See Also: Barpheth, Hidden Items + +Evil Spear +Description: Spear of an evil deity that absorbs grief and despair, and + grants power to its wielder. +Stat Change: STR+17 +Resistances: Holy +6, Dark -2 +Element: Bane +Cost: (1500) +See Also: Romulus, Hidden Items + +Holy Lance +Description: Lance of pure silver, carried by the holy army when they + descended from heaven. +Stat Change: STR+18 +Resistances: Holy -3, Dark +8 +Element: Virtue +Cost: (1600) +See Also: Blue Basilica, Hidden Items + +Ignis +Description: Blazing spear tempered with the eternal flame of the + netherworld. +Stat Change: STR+21 +Resistnaces: Fire -3, Water +8 +Element: Flame +Cost: (2000) +See Also: Barpheth, Hidden Items + +Brionac +Description: Rare magical spear with a will of its own. +Stat Change: STR+24, INT+6 +Resistances: Holy +10, Dark -4 +Effect: Sleep +Element: Bane +Cost: (2300) + +--- + +Whips -- + +Can be used by: Beast Tamer, Beast Master + +Leather Whip +Description: Whip made of a sturdy strip of leather. +Stat Change: STR+4 +Cost: 60 +Shop: Volmus Mine, Capitrium + +Rupture Rose +Description: Whip of thorns made from a crimson rose. +Stat Change: STR+5 +Cost: 120 +Shop: Sable Lowlands, Capitrium + +Whip of Exorcism +Description: Whip that imparts evil thoughts to those it strikes. + Commonly used by priests of the occult. +Stat Change: STR+7 +Cost: 210 +Shop: Whip of Exorcism + +Scourge of Thor +Description: Thor's whip that calls lightning when wielded. +Stat Change: STR +9 +Resistances: Earth +3 +Element: Wind +Cost: (380) + +Holy Comet +Description: Sacred whip that leaves trails of pure white light when + wielded. +Stat Change: STR+11 +Resistances: Holy -1, Dark +4 +Element: Virtue +Cost: (410) + +Blood Whip +Description: Whip used by vampires to capture virgins. +Stat Changes: STR+13 +Resistances: Holy +4, Dark -1 +Element: Bane +Cost: (800) + +--- + +Claws -- + +Can be used by: Ninja, Ninja Master, Grappler + +Iron Claw +Description: Iron claw attached to the forearm, primarily used in hand- + to-hand combat. +Stat Change: STR+5 +Cost: 170 +Shop: Volmus Mine, Barpheth + +Baldr Claw +Description: Claw made of Baldr, a metal that increases one's magical + ability. +Stat Change: STR+7, INT+3 +Cost: 280 +Shop: Highland of Soathon, Audvera Heights, Barpheth + +Cyanic Claw +Description: Dragon slayer made from the claws of the blue dragon. +Stat Change: STR+8 +Resistances: Fire +4, Water -1 +Element: Water +Cost: 320 +Shop: Barpheth +See Also: Neutral Encounters, Blue Dragon + +Black Cat +Description: Cursed claw imbued with the spirit of a black cat. +Stat Change: STR+11 +Resistances: Holy +4, Dark -1 +Element: Bane +Cost: (500) +See Also: Tremos Mountains I, Hidden Items; Latium, Reward + +Touelno +Description: Thunder dragon's claw that courses with electricity. +Stat Change: STR+12 +Resistances: Wind -1, Earth +4 +Element: Wind +Cost: (550) + +Berserk +Description: It is said that the wielder of this claw attacks with the + ferocity of a wild beast. +Stat Change: STR+13 +Resistances: Wind +4, Earth -1 +Element: Earth +Cost: (600) + +Lfal +Description: Demon's claw, tipped with a portion of hell's inferno. +Stat Change: STR+14 +Resistances: Fire -1, Water +4 +Element: Flame +Cost: (700) +See Also: Latium, Hidden Items + +Vajra +Description: Unique weapon that changes shape according to its wielder's + will. +Stat Change: STR+17, INT+5 +Resistances: Holy -1, Dark +4 +Element: Virtue +Cost: (1550) + +--- + +Bows -- + +Can be used by: Amazon, Archer, Diana, Gorgon + +Short Bow +Description: Small, light wooden bow that is portable and easy to + handle, but lacks strength. +Stat Change: STR+3 +Cost: 30 +Shop: Tenne Plains, Volmus Mine, Gunther Piedmont, Alba + +Great Bow +Description: Long bow reinforced with yak horn. +Stat Change: STR+4 +Cost: 90 +Shop: Mylesia, Gunther Piedmont, Mylesia, Gules Hills +See Also: Tenne Plains, Hidden Items + +Baldr Bow +Description: Bow made of Baldr, a metal that increases one's magical + ability. +Stat Change: STR+6, INT+3 +Cost: 160 +Shop: Mount Keryoleth, Gules Hills + +Ytival +Description: Bow of pure silver, carried by the holy army when they + descended from heaven. +Stat Change: STR+7 +Resistances: Holy -4, Dark +10 +Element: Virtue +Cost: 270 +Shop: Mount Keryoleth, Gules Hills + +Bow of Sandstorm +Description: Legendary bow of the ancient kingdom of Habiram. Its + arrows never miss their mark, even in a sandstorm. +Stat Change: STR+8 +Resistances: Wind +8, Earth -3 +Element: Earth +Cost: 420 +Shop: Gules Hills, Aurua Plains +See Also: Sable Lowlands, Reward + +Bow of Thunderbolt +Description: Bow of the thunder god Thor. The arrow becomes engulfed + in lightning and penetrates the foe. +Stat Change: STR+9 +Resistances: Wind -3, Earth +8 +Element: Wind +Cost: (490) +See Also: Tremos Mountains I, Hidden Items + +Composite Bow +Description: Bow made from many materials, giving it more flexibility + and durability. +Stat Change: STR+10 +Cost: (550) +See Also: Neutral Encounters, Gorgon + +Conflagrant Bow +Description: Blessed by the goddess of flame, this bow shoots explosive + arrows. +Stat Change: STR+12 +Resistances: Fire -3, Water +8 +Element: Flame +Cost: (620) + +Bow of Tundra +Description: Found within a massive block of ice, this bow freezes its + targets instantly. +Stat Change: STR+14 +Resistances: Fire +8, Water -3 +Element: Water +Cost: (700) + +Crescente +Description: Crescent-shaped bow used by a maiden to shoot an arrow to + the heavens to deliver a love letter. +Stat Change: STR+15, DEX+4 +Resistances: Holy -3, Dark +8 +Element: Virtue +Cost: (850) + +Ji'ygla's Bow +Description: Great bow made from the bone of Ji'ygla, who was promised + eternal pleasure in exchange for his soul. +Stat Change: STR+16, INT-2 +Resistances: Holy +10, Dark -4 +Effect: Petrify +Element: Bane +Cost: (1150) +See Also: Barpheth, Reward + +--- + +Maces -- + +Can be used by: Cleric, Priest + +Light Mace +Description: Light, compact mace that is easy to wield. +Stat Change: STR+2, INT+3 +Cost: 30 +Shop: Crenel Canyon, Celesis +See Also: Volmus Mine I, Reward + +Baldr Mace +Description: Mace made of Baldr, a metal that increases one's magical + ability. +Stat Change: STR+3, INT+5 +Cost: 180 +Shop: Highland of Soathon, Audvera Heights, Celesis + +Gambantein +Description: Mace blessed by Holp, the god of wisdom, with the power to + pulverize the forces of evil. +Stat Change: STR+3, INT+13 +Resistances: Holy -3, Dark +8 +Element: Virtue +Cost: (1550) +See Also: Argent, Hidden Items + +Celestial Mace +Description: Holy mace that emits white light from the jewel mounted in + its head. +Stat Change: STR+4, INT+9 +Resistances: Holy -1, Dark +4 +Element: Virtue +Cost: (600) + +--- + +Staves -- + +Can be used by: Wizard, Archmage, Sorceress, Witch, Siren, Lich, Warlock +(Hemlock only) + +Scipplay Staff +Description: Staff carved from the Scipplay Cypress tree. +Stat Change: STR+1, INT+3 +Cost: 20 +Shop: Crenel Canyon, Alba, Audvera Heights + +Arc Wand +Description: Wand favored by experienced spellcasters, which enhances + the user's magical ability. +Stat Change: STR+3, INT+5 +Cost: 150 +Shop: Azure Plains, Wentinus +See Also: Mylesia I, Reward + +Hemlock +Description: Staff carved from an ancient tree, whose roots spread + throughout the continent of Zeteginea. +Stat Change: STR+3, INT+11, MEN+1 +Resistances: Wind +6, Earth -2 +Element: Earth +Cost: (800) + +Kerykeion +Description: Staff of Hermes with two serpents intertwined around it. +Stat Change: STR+4, INT+7 +Resistances: Holy +8, Dark -3 +Element: Bane +Cost: (330) +See Also: Neutral Encounters, Black Dragon + +Hraesvelg +Description: Staff with a feather of the eagle Hraesvelg on its tip. It + grants the holder mastery over wind. +Stat Change: STR+4, INT+7 +Resistances: Wind -3, Earth +8 +Element: Wind +Cost: 340 +Shop: Aurua Plains +See Also: Mount Keryoleth I, Reward + +Phorusgir +Description: Staff which converts the magical power of its wielder into + blades of ice. +Stat Change: STR+4, INT+10 +Resistances: Fire +8, Water -3 +Element: Water +Cost: (750) + +Jormungand +Description: Staff made in the likeness of Jormungand, the gigantic + serpent the encircles the world. +Stat Change: STR+4, INT+15 +Resistances: Wind +8, Earth -3 +Element: Earth +Cost: (2100) + +Airgetlam +Description: Silver staff, told to have formed from the severed arm of + Nuadu, that heightens its wielder's wisdom. +Stat Change: STR+5, INT+12 +Resistances: Holy -3, Dark +8 +Element: Virtue +Cost: (1400) +See Also: Aurua Plains I, Hidden Items + +Totila +Description: The staff that spews forth flame and incinerates evil. +Stat Change: STR+6, INT+8 +Resistances: Fire -3, Water +8 +Element: Flame +Cost: (420) + +--- + +Dolls -- + +Can be used by: Doll Master, Enchanter + +Marionette +Description: Wooden doll, articulated with steel. +Stat Change: STR+5 +Cost: 120 +Shop: Alba, Tremos Mountains I, Argent +See Also: Gunther Piedmont, Hidden Items + +Fool +Description: Peculiar doll resembling a jester that conceals numerous + weapons. +Stat Change: STR+7 +Cost: 320 +Shop: Mount Ithaca, Tremos Mountains I, Argent +See Also: Audvera Heights, Reward + +Heaven's Doll +Description: Angel doll very popular among children. +Stat Change: STR+9 +Resistances: Holy -3, Dark +8 +Element: Virtue +Cost: (430) + +Doll of Curse +Description: A cursed soul is entrapped in this doll. +Stat Change: STR+10 +Resistances: Holy +8, Dark -3 +Effect: Paralyze +Element: Bane +Cost: (600) +See Also: Blue Basilica, Hidden Items + +Lia Fail +Description: Statue set with the Stone of Destiny that confirms the + sentience of a god. +Stat Change: STR+13 +Resistances: Holy -4, Dark +10 +Element: Virtue +Cost: (900) + +Gallant Doll +Description: Doll given as a birthday present. Its power reflects the + battalion leader's. +Stat Change: STR+Magnus/20, VIT+Magnus/20, INT+Magnus/20, + MEN+Magnus/20, AGI+Magnus/20, DEX+Magnus/20 +Element: Same as Magnus' +Cost: (20) +See Also: Miscellany, Birthdays + +--- + +Fans -- + +Can be used by: Princess + +Battle Fan +Description: Sturdy fan made of iron plates. +Stat Change: STR+4 +Cost: (750) +See Also: Gules Hills I, Hidden Items + +Caldia +Description: Ceremonial heart-shaped fan. +Stat Change: STR+7, AGI+5 +Resistances: Holy -1, Dark +4 +Element: Virtue +Cost: (1250) +See Also: Tybell, Hidden Items + +************************************************************************ + +C. Spellbooks -- + +Can be used by: Wizard, Archmage, Sorceress, Witch, Siren, Princess, +Lich, Warlock + +Spellbook +Description: Book of incantations that channels the power of one's + guardian diety into magical spells. +Stat Change: INT+1 +Cost: 100 +Shop: Crenel Canyon, Audvera Heights, Azure Plains, Wentinus + +Book of Wind +Description: Book of incantations that channels the power of the + wind god, Harnella, into magical spells. +Stat Change: INT+4 +Resistances: Wind -1, Earth +4 +Effect: Changes spells to Wind Elemental +Element: Wind +Cost: 200 +Shop: Alba + +Book of Flame +Description: Book of incantations that channels the power of the fire + god, Zoshonel, into magical spells. +Stat Change: INT+4 +Resistances: Fire -1, Water +4 +Effect: Changes spells to Fire Elemental +Element: Flame +Cost: 200 +Shop: Alba + +Book of Earth +Description: Book of incantations that channels the power of the earth + god, Berthe, into magical spells. +Stat Change: INT+4 +Resistances: Wind +4, Earth -1 +Effect: Changes spells to Earth Elemental +Element: Earth +Cost: 200 +Shop: Alba + +Book of Water +Description: Book of incantations that channels the power of the water + god, Grueza, into magical spells. +Stat Change: INT+4 +Resistances: Fire +4, Water -1 +Effect: Changes spells to Water Elemental +Element: Water +Cost: 200 +Shop: Alba + +Book of Bane +Description: Book of incantations that channels the power of Asmodee, + the God of Death, into magical spells. +Stat Change: INT+5 +Resistances: Holy +4, Dark -1 +Effect: Changes spells to Bane Elemental +Element: Bane +Cost: 300 +Shop: Audvera Heights + +Annihilation +Description: Rare tome written by the ancient Drakonites. It casts a + shower of flame to the earth. +Stat Change: STR-2, INT+10 +Resistances: Fire -5, Water +10 +Effect: Changes spells to Annihilation +Element: Drakonite +Cost: Starts at 30000 and increases by 20 every day up to 60000 +Shop: Alba +See Also: Miscellany, Rare Items + +Meteor Strike +Description: Rare tome written by the ancient Drakonites. It calls + forth a meteor from the heavens. +Stat Change: STR-2, INT+10 +Resistances: Wind +10, Earth -5 +Effect: Changes spells to Meteor Strike +Element: Drakonite +Cost: 50000 +See Also: Miscellany, Rare Items; Dardunnelles, Aftermath + +Tempest +Description: Rare tome written by the ancient Drakonites. It summons a + violent thunderstorm. +Stat Change: STR-2, INT+10 +Resistances: Wind -5, Earth +10 +Effect: Changes spells to Tempest +Element: Drakonite +Cost: (50000) +See Also: Miscellany, Rare Items + +White Mute +Description: Rare tome written by the ancient Drakonites. It + instantaneously freezes the atmosphere. +Stat Change: STR-2, INT+10 +Resistances: Fire +10, Water -5 +Effect: Changes spells to White Mute +Element: Drakonite +Cost: (50000) +See Also: Miscellany, Rare Items + +************************************************************************ + +D. Shields + +Small Shield -- + +Can be used by: Fighter, Valkyrie, Freya, Centurion (female), Blaze +Knight, Rune Knight + +Round Shield +Description: Small wooden shield attached to the forearm with a strap. +Resistances: Strike +2 +Cost: 20 +Shop: Tenne Plains, Volmus Mine, Gunther Piedmont, Dardunnelles, Alba + +Buckler +Description: Small metal shield used primarily to parry attacks. +Resistances: Strike +5 +Cost: 40 +Shop: Azure Plains, Temple of Berthe +See Also: Volmus Mine, Hidden Items + +Electric Shield +Description: Small shield blessed with the blood of Nue, the thunder + beast, that increases the power of wind. +Resistances: Strike +8, Wind -3, Earth +8 +Element: Wind +Cost: 150 +Shop: Tremos Mountains I, Latium +See Also: Fair Heights, Hidden Items + +Flame Shield +Description: Small shield forged by Efreet, the Flame Djinn, that + increases the power of flame +Resistances: Strike +8, Fire -3, Water +8 +Element: Flame +Cost: 150 +Shop: Latium + +Terra Shield +Description: Small shield of the Dryad, the forest nymph, that + increases the power of the earth +Resistances: Strike +8, Wind +8, Earth -3 +Element: Earth +Cost: 150 + +Ice Shield +Description: Small shield made by Firbolg, the frost giant, that + increases the power of water. +Resistances: Strike +8, Fire +8, Water -3 +Element: Water +Cost: 150 + +Starry Sky +Description: Shield emblazoned with the celestial map. The brilliance + of its stars keeps darkness at bay. +Resistances: Strike +12, Holy -12, Dark +50 +Element: Virtue +Cost: (1900) +See Also: Miscellany, Rare Items + +--- + +Shield -- + +Can be used by: Knight, Phalanx, Paladin, Cataphract, Centurion (male), +Angel Knight + +Hallowed Shield +Description: Wooden shield made from the holy tree of Berthe that + protects the wielder from status changes. +Resistances: Strike +6, Wind +2 +Effect Invalid: Poison, Paralyze, Sleep, Petrify +Element: Earth +Cost: (2250) +See Also: Miscellany, Rare Items + +Kite Shield +Description: Metal shield with the bottom half narrowed for increased + maneuverability in combat. +Resistances: Strike +8 +Cost: 70 +Shop: Mylesia, Romulus + +Large Shield +Description: Large, circular shield. It is heavy, but allows the + wielder to block attacks with ease. +Resistances: Strike +10 +Cost: 180 +Shop: Dardunnelles, Fair Heights, Tremos Mountains II, Ptia + +Dragon Shield +Description: Shield made of dragon scales. +Resistances: Strike +10, Fire +7 +Element: Flame +Cost: (260) +See Also: Auderva Heights, Hidden Items + +Baldr Shield +Description: Shield made of Baldr, a metal that increases one's magical + ability. +Stat Change: INT+3 +Resistances: Strike +12 +Cost: 250 +Shop: Sable Lowlands, Romulus + +Shield of Nue +Description: Shield with the power of Nue, the thunder beast. When + struck, it produces a sound similar to a beast's roar. +Resistances: Strike +12, Wind -3, Earth +8 +Element: Wind +Cost: 500 +Shop: Latium +See Also: Fort Romulus, Hidden Items + +Shield of Inferno +Description: Shield with the power of flame trapped deep within the + earth. +Resistances: Strike +12, Wind +2, Fire -3, Water +7 +Element: Flame +Cost: 500 +Shop: Blue Basilica, Latium +See Also: Mylesia II, Reward + +Crystal Guard +Description: Beautiful shield made of a transparent, crystal-like + substance. +Resistances: Strike +12, Fire +8, Water -3 +Element: Water +Cost: (500) + +Saint's Shield +Description: Shield inscribed with King Oberon's name, granting + additional protection to the wielder. +Stat Change: MEN+4 +Resistances: Strike +15, Holy -5, Dark +15, +Effect Invalid: Paralyze +Element: Virtue +Cost: (1750) +See Also: Tybell, Hidden Items + +Tower Shield +Description: A cumbersome rectangular shield which, in return, provides + good protection. +Resistances: Strike +16 +Cost: 350 +Shop: Wentinus, Fair Heights, Tremos Mountains II, Ptia + +Ogre Shield +Description: Shield forged by the Ogre; it is very heavy, but provides + exceptional protection. +Stat Change: STR+10, INT-5 +Resistances: Strike +20, Holy +10, Dark -5 +Element: Bane +Cost: (2100) + +************************************************************************ + +E. Body Armor + +Light Armor -- + +Can be used by: Fighter, Berserker, Fencer, Beast Tamer, Ninja, +Sword Master, Beast Master, Ninja Master, Amazon, Archer, Dragon Tamer, +Diana, Dragon Master, Hawkman, Vultan, Raven, Saturos, Gorgon + +Cloth Armor +Description: Armor fashioned from thick cloth. Its loose design is + very comfortable. +Stat Change: MEN+2, DEX+2 +Resistances: Strike +1 +Cost: 20 +Shop: Zenobian Border, Mount Keryoleth + +Ninja's Garb +Description: Garment worn by ninjas, with iron plates stitched in. +Stat Change: AGI+2 +Resistances: Strike +3 +Cost: 50 +Shop: Volmus Mine, Barpheth + +Leather Armor +Description: Armor comprised of layers of leather. +Resistances: Strike +3 +Cost: 60 +Shop: Tenne Plains, Gunther Piedmont, Alba, Gules Hills, Capitrium, + Blue Basilica, Tybell + +Chain Mail +Description: Armor made of interlocking metal rings. It is strong + against slashes, but weak against thrusts. +Resistances: Strike +5 +Cost: 120 +Shop: Tenne Plains, Volmus Mine, Gunther Piedmont, Alba, Vert Plateau + +Hard Leather +Description: Armor made of leather hardened in boiling oil. +Resistances: Strike +6 +Cost: 150 +Shop: Gunther Piedmont, Alba, Highland of Soathon, Audvera Heights, + Mount Keryoleth, Gules Hills, Capitrium, Blue Basilica +See Also: Tenne Plains, Hidden Items + +Scale Armor +Description: Leather armor strenghtened with wyvern's scales. +Resistances: Strike +7 +Cost: 200 +Shop: Mount Ithaca, Vert Plateau +See Also: Audvera Heights, Hidden Items + +Ice Chain +Description: Frozen chain mail that protects its wearer by emitting + breaths of cold. +Resistances: Strike +8, Fire +5, Water -2 +Element: Water +Cost: (350) +See Also: Celesis, Hidden Items + +Thunder Chain +Description: Chain mail charged with lightning that protects its wearer + by periodically discharging electricity. +Resistances: Strike +8, Wind -2, Earth +5 +Element: Wind +Cost: (350) +See Also: Celesis, Reward + +Flame Leather +Description: Leather armor branded with the seal of flame. It protects + its wearer with a magical coat of flame. +Resistances: Strike +8, Fire -3, Water +8 +Element: Flame +Cost: (350) + +Terra Armor +Description: Hard leather engraved with the symbol of earth. It + provides its wearer with the power of earth. +Resistances: Strike +9, Wind +8, Earth -3 +Element: Earth +Cost: 250 +Shop: Gules Hills + +Idaten's Mail +Description: Mystical chain that makes its wearer nimble. +Stat Change: AGI+13 +Resistances: Strike +11, Wind -3, Earth +7 +Element: Wind +Cost: (1500) +See Also: Miscellany, Rare Items + +Saint's Garb +Description: Attire tailored by the followers of Light, made from + fabric purified with holy water. +Stat Change: MEN+4 +Resistances: Strike +12, Holy -5, Dark +10 +Element: Virtue +Cost: (750) +See Also: Tybell, Hidden Items + +--- + +Armor -- + +Can be used by: Phalanx, Valkyrie, Freya, Angel Knight, Seraph, Goblin, +Gladiator(Magnus), Vanguard, Blaze Knight, Rune Knight, Solidblade, +Lord + +Breastplate +Description: Iron plate that covers only the chest area. +Resistances: Strike +8 +Cost: 180 +Shop: Dardunnelles, Temple of Berthe + +Plate Mail +Description: Iron-plated armor that covers the vital areas of the body. +Resistances: Strike +9 +Cost: 210 +Shop: Dardunnelles, Fair Heights, Tremos Mountains II, Ptia, Latium +See Also: Volmus Mine II, Hidden Items + +Baldr Mail +Description: Plate mail made of Baldr, a metal that increases one's + magical ability. +Stat Change: INT+3 +Resistances: Strike +11 +Cost: 250 +Shop: Azure Plains, Temple of Berthe, Latium +See Also: Mount Ithaca, Hidden Items + +Titania Mail +Description: Legendary armor stolen from the temple of the faerie queen + Titania. Its wearer's agility is slightly increased. +Stat Change: AGI+4 +Resistances: Strike +13 +Cost: (750) +See Also: Gules Hills, Hidden Items + +Peregrine Mail +Description: Armor created from a feather of Peregrine, the great + winged beast. +Resistances: Strike +15, Wind -4, Earth +10 +Element: Wind +Cost: 900 +Shop: Latium +See Also: Celesis, Hidden Items + +Phoenix Mail +Description: Armor brought to this world by the Phoenix. +Resistances: Strike +15, Fire -4, Water +10 +Element: Flame +Cost: (900) +See Also: Temple of Berthe, Hidden Items + +Nathalork Mail +Description: Armor made from the thick, rock like hide of the ferocious + Nathalork. +Resistances: Strike +15, Wind +10, Earth -4 +Element: Earth +Cost: (900) + +Hwail Mail +Description: Armor modeled after Hwail, an enormous aquatic monster that + dwells in the Sea of Oberro. +Resistances: Strike +15, Fire +10, Water -4 +Element: Water +Cost: 900 +Shop: Barpheth + +Bloodstained Armor +Description: Armor dyed with black blood to gain the power of + darkness. Evil spirits accompany the armor. +Resistances: Strike +17, Holy +15, Dark -5 +Element: Bane +Cost: (1500) + +Angelic Armor +Description: Legendary armor worn by the Angel Knight when she + descended from the heavens. +Stat Change: MEN+6 +Resistances: Strike +18, Holy -5, Dark +12 +Element: Virtue +Cost: (1500) +See Also: Hidden Items, Latium + +--- + +Full Body Armor -- + +Can be used by: Knight, Paladin, Cataphract, Dragoon, Gladiator(Dio), +Warrior, General, Lycanthrope + +Plate Armor +Description: Full-body armor consisting of shaped and fitted iron + plates. It is heavy, but the weight is well-distributed over the + entire body. +Resistances: Strike +11 +Cost: 230 +Shop: Mylesia, Romulus, Latium + +Baldr Armor +Description: Plate armor made of Baldr, a metal that increases one's + magical ability. +Stat Change: INT+3 +Resistances: Strike +13 +Cost: 420 +Shop: Audvera Heights, Sable Lowlands, Tremos Mountains I, Romulus, + Latium + +Dragon Armor +Description: Full-body armor made out of a meteorite. It is especially + effective against dragons. +Resistances: Strike +13, Fire +4 +Element: Flame +Cost: (800) +See Also: Classes, Dragoon + +Heavy Armor +Description: Plate armor reinforced with additional metal plates. It + is very heavy but provides excellent protection. +Resistances: Strike +15 +Cost: 650 +Shop: Wentius, Fair Heights, Tremos Moutains II, Ptia, Latium + +Wind Armor +Description: Magical full-body armor that protects its wearer with a + strong whirlwind. +Resistances: Strike +17, Wind -3, Earth +8 +Element: Wind +Cost: (1500) +See Also: Wentinus II, Reward + +Breidablick +Description: Mist emitted from this full-body armor hides its wearer + from sight. +Resistances: Strike +17, Fire +8, Water -3 +Element: Water +Cost: (1500) + +Rune Plate +Description: Baldr armor engraved with runic inscriptions. +Stat Change: INT+3 +Resistances: Strike +18, Holy -4, Dark +10 +Element: Virtue +Cost: (1500) +See Also: Fort Romulus, Reward + +Jeulnelune +Description: Armor blessed by the god of hunting. It emits a gentle + light, similar to the moon's. +Resistances: Strike +18, Wind -4, Earth +10 +Element: Wind +Cost: (1800) +See Also: Miscellany, Rare Items + +Southern Cross +Description: Armor said to have been worn by the ancient gods. It is + decorated with the Southern Cross. +Resistances: Strike +20, Holy -1, Dark +3 +Element: Virtue +Cost: (2500) +See Also: Miscellany, Rare Items + +Armor of Death +Description: Full-body armor known to gradually absorb the life essence + of its wearer. +Resistances: Strike +21, Holy +15, Dark -5 +Element: Bane +Cost: (1900) + +Ogre Armor +Description: Full-body armor forged by the Ogre; it is very heavy, but + provides exceptional protection. +Stat Change: STR+10, INT-5 +Resistances: Strike +25, Holy +8, Dark -4 +Element: Bane +Cost: (2250) + +Diadora's Song +Description: Armor imbued with the spirit of a girl separated from her + lover. Her sorrowful singing can be heard within it. +Resistances: Strike +26 +Cost: (3200) +See Also: Miscellany, Birthdays + +--- + +Robes -- + +Can be used by: Doll Master, Enchanter, Wizard, Archmage, Cleric, +Priest, Skeleton, Ghost, Lich, Warlock + +Torn Cloth +Description: Old, torn cloth that offers virtually no physical + protection. +Resistances: Strike +1 +Cost: 10 +Shop: Volmus Mine, Tybell + +Robe +Description: Long, flowing robe. It is thin and light, but not very + durable. +Resistances: Strike +2 +Cost: 30 +Shop: Crenel Canyon, Audvera Heights, Tremos Mountains I, Argent + +Cleric's Vestment +Description: Garment commonly worn by clerics, providing peace and + serenity to its wearer. +Resistances: Strike +2, Holy -1, Dark +5 +Element: Virtue +Cost: 50 +Shop: Crenel Canyon, Celesis + +Magician's Robe +Description: Robe woven with threads of Baldr, a metal that increases + one's magical ability. +Stat Change: INT+5 +Resistances: Strike +3 +Cost: 120 +Shop: Mount Ithaca, Azure Plains, Tremos Mountains I, Argent +See Also: Audvera Heights, Hidden Items + +Vestment of Wind +Description: Replica of the robe worn by the Skyfarer, in an ancient + relief. +Stat Change: INT+5 +Resistances: Strike +4, Wind -4, Earth +10 +Element: Wind +Cost: 400 +Shop: Celesis +See Also: Capitrium, Hidden Items + +Vestment of Flame +Description: Cloak covered with firedrake scales, protecting the wearer + from cold. +Stat Change: INT+5 +Resistances: Strike +4, Fire -4, Water +10 +Element: Flame +Cost: (400) + +Vestment of Earth +Description: Magical garment that imparts the power of earth to the + wearer. +Stat Change: INT+5 +Resistances: Strike +4, Wind +10, Earth -4 +Element: Earth +Cost: (400) + +Vestment of Water +Description: Garment worn by priests of Titania, Queen of the faeries, + blessed by the water elemental. +Stat Change: INT+5 +Resistances: Strike +4, Fire +10, Water -4 +Element: Water +Cost: (400) +See Also: Dardunnelles II, Reward + +Robe of the Wise +Description: Robe with crystals attached to it, heightening its + wearer's magical ability. +Stat Change: INT+8 +Resistances: Strike +5 +Cost: 300 +Shop: Sable Lowlands, Celesis +See Also: Highland of Soathon + +Phoenix Robe +Description: Robe woven with feathers of the immortal Phoenix. +Stat Change: INT+7 +Resistances: Strike +5, Fire -5, Water +15 +Element: Flame +Cost: (750) + +Cloak of Oath +Description: Cloak worn by those who dedicate their lives as a saint. +Stat Change: INT+7, MEN+5 +Resistances: Strike +5, Holy -4, Dark +10 +Element: Virtue +Cost: (750) +See Also: Romulus, Hidden Items + +Robe of Abyss +Description: Robe tainted by an unfathomable darkness from the realm of + this world. +Stat Change: INT+8, MEN+2 +Resistances: Strike +5, Holy +50, Dark -17 +Element: Bane +Cost: (1750) +See Also: Miscellany, Rare Items + +Bloodstained Robe +Description: Robe drenched with demon's blood, shrouding everything near + it in darkness. +Stat Change: INT+10, MEN+5 +Resistances: Strike +6, Holy +15, Dark -5 +Element: Bane +Cost: (1000) +See Also: Gules Hills, Hidden Items + +--- + +Garments -- + +Can be used by: Sorceress, Witch, Siren, Princess, Zombie, Vampire +(Count's Garment only), Faerie (Tiny Clothing only), Pumpkinhead + +Old Clothing +Description: Tattered clothes which offer virtually no protection to + its wearer. +Resistances: Strike +1 +Cost: 10 +Shop: Volmus Mine, Tybell +See Also: Tenne Plains, Hidden Items + +Tiny Clothing +Description: Palm-sized garment made of cloth. +Resistances: Strike +2 +Cost: (10) + +Plain Clothing +Description: Simple garment made of cheap cloth. +Resistances: Strike +2 +Cost: 30 +Shop: Tybell + +Witch's Dress +Description: Dress made for witches, adorned with a magical gem. +Stat Change: INT+3 +Resistances: Strike +2 +Cost: 80 +Shop: Crenel Canyon, Alba, Audvera Heights + +Count's Garment +Descripton: Elegantly tailored garment for the nobility. +Resistances: Strike +3 +Cost: (200) +See Also: Classes, Vampire + +Pure-White Dress +Description: Pure white dress that only a noble, purehearted woman is + permitted to wear. +Stat Change: INT+5 +Resistances: Strike +3, Holy +2, Dark +5 +Element: Virtue +Cost: 2500 +See Also: Classes, Princess + +Fur Coat +Description: Expensive coat made from the fur of a carnivorous beast. +Stat Change: INT+5 +Resistances: Strike +4 +Cost: 250 +Shop: Wentinus +See Also: Mount Keryoleth, Hidden Items + +Feather Suit +Description: Magical suit woven with feathers of the fabled giant + condor, grants the protection of wind to the wearer. +Stat Change: INT+7 +Resistances: Strike +5, Wind -2, Earth +6 +Element: Wind +Cost: 400 +Shop: Tybell +See Also: Tremos Mountains II, Reward + +Heat-Tex +Description: Crimson garment created with high-tech magic and a new + synthetic material. +Stat Change: INT+7 +Resistances: Strike +5, Fire -2, Water +6 +Element: Flame +Cost: (400) + +Forest Tunic +Description: Dark-green tunic tailored by the elves. It makes the + wearer difficult to find in the forest. +Stat Change: INT+7 +Resistances: Strike +5, Wind +6, Earth -2 +Element: Earth +Cost: (400) + +Misty Coat +Description: Mystical coat decorated with blue crystals that hold the + magical power of water. +Stat Change: INT+7 +Resistances: Strike +5, Fire +6, Water -2 +Element: Water +Cost: (400) +See Also: Romulus, Hidden Items + +Stardust +Description: Beautiful dress bejeweled with fragments of a shooting + star. +Stat Change: INT+8 +Resistances: Strike +7, Holy -3, Dark +8 +Element: Virtue +Cost: (1750) +See Also: Tremos Mountains II, Hidden Items + +Spell Robe +Description: Old garment inscribed with undecipherable text, considered + to be worn in a ritual of some sort. +Stat Change: STR-5, INT+15 +Resistances: Strike +8, Holy +8, Dark -3 +Cost: (1500) + +************************************************************************ + +F. Accessories - + +Non-class specific Accessories -- + +Can be used by: Doll Master, Enchanter, Wizard, Archmage, Black Knight, +Sorceress, Cleric, Siren, Priest + +Amulet +Description: Necklace worn by sorcerers. +Stat Change: INT+4 +Cost: 40 +Shop: Crenel Canyon, Audvera Heights, Mount Ithaca, Azure Plains, + Wentinus, Tremos Mountains I, Argent + +Valiant Mantle +Description: Durable mantle made of thick leather. Much effort is + required to pierce it. +Resistances: Strike +3 +Cost: (40) +See Also: Classes, Black Knight + +Rosary +Description: Silver cross and beads carried by priests. +Stat Change: INT+3 +Resistances: Dark +2 +Element: Virtue +Cost: 50 +Shop: Crenel Canyon, Celesis + +Ring of Eloquence +Description: Magic ring that increases the potency of its wearer's + incantations. +Stat Change: STR-10, INT+10 +Cost: 250 +Shop: Tremos Mountains I, Argent, Aurua Plains + +Bell of Thunder +Description: Cast-iron bell emblazoned with the crest of thunder. + Provdies protection from thunder and lightning. +Stat Change: INT+3 +Resistances: Wind -3, Earth +8 +Element: Wind +Cost: 250 +Shop: Celesis, Latium + +Fang of Firedrake +Description: Charm made from firedrake fang. Grants the power of flame + and the protection from heat wave. +Stat Change: STR+3, +Resistances: Fire -3, Water +8 +Element: Flame +Cost: 250 +Shop: Latium +See Also: Tremos Mountains I, Hidden Items + +Naga Ring +Description: Magic ring that taps into the channel of power that runs + deep underground. +Stat Change: STR+5 +Resistances: Wind +8, Earth -3 +Element: Earth +Cost: 250 +Shop: Latium + +Snow Orb +Description: Gem carved from the core of a massive unmelting block of + ice. +Stat Change: INT+5 +Resistances: Fire +8, Water -3 +Element: Water +Cost: 250 +Shop: Latium + +Runic Cape +Description: Cape decorated with the script of a far eastern kingdom. +Resistances: Strike +3, Wind +5, Fire +5, Earth +5, Water +5 +Element: Physical +Cost: (550) +See Also: Miscellany, Rare Items + +Elder's Sign +Description: Charm that grants its wearer vast amounts of knowledge, + told to be as ancient as the gods themselves. +Stat Change: INT+6 +Resistances: Holy -4, Dark +10 +Effect Invalid: Paralyze +Element: Virtue +Cost: (600) + +Ring of Branding +Description: Unholy ring used to brand sinners with the insignia of the + demon. +Stat Change: STR-6, INT+13 +Resistances: Holy +8, Dark -6 +Element: Bane +Cost: (1350) +See Also: Blue Basilica, Hidden Items + +Feather of Archangel +Description: Feather that bestows the protection of an archangel upon + its onwer. +Stat Change: INT+12 +Resistances: Holy -5, Dark +15 +Element: Virtue +Cost: (1600) +See Also: Celesis, Hidden Items + +Firecrest +Description: Legendary red gem that holds the spirit of the Divine + Dragon. +Resistances: Strike +20, Wind +20, Fire +20, Earth +20, Water +20, + Holy +20, Dark +20 +Cost: (2550) +See Also: Vert Plateau, Hidden Items + +Angel's Brooch +Description: Brooch engraved with an angel, created by a renowned + artisan. +Resistances: Strike +1, Dark +2 +Element: Virtue +Cost: (2700) +See Also: Miscellany, Rare Items + +Rai's Tear +Description: Jewel worn by a Nirdamese Countess. This gem tells of the + tragic fall of Nirdam. +Resistances: Strike +2 +Cost: (3300) +See Also: Miscellany, Rare Items + +--- + +Class Specific Accessories *cannot be changed* -- + +Blue Sash +Description: Piece of cloth draped across the shoulders. It is a + traditional Indigan attire. +Stat Change: MEN+1 +Resistances: Strike +1 +Classes: Gladiator, Vanguard, Warrior, Solidblade, General(Magnus) +Cost: (30) + +Tunic +Description: Sleeveless cloak worn over armor for decorative purpose. +Resistances: Strike +3 +Classes: General(Debonair), Lord +Cost: (50) + +Glass Pumpkin +Description: Magic pumpkin created by Deneb, the beautiful witch of + Zenobia. +Resistances: Holy +1 +Classes: Pumpkinhead +Cost: (170) + +Bloody Emblem +Description: Emblem worn by the followers of the darkness. +Stat Change: INT+4 +Resistances: Holy -3, Dark +8 +Element: Bane +Classes: Vampire +Cost: (1300) +See Also: Classes, Vampire + +Dream Tiara +Description: Crown that rewards its wearer with a noble heart and + healthful body. +Stat Change: INT+4 +Resistances: Holy +8, Dark -3 +Element: Virtue +Classes: Princess +Cost: (1500) +See Also: Classes, Princess + +Ring of the Dead +Description: Magic ring requisite to becoming immortal. +Stat Change: INT+6 +Resistances: Holy -4, Dark +10 +Element: Bane +Classes: Lich +Cost: (2100) +See Also: Classes, Lich + +************************************************************************ + +G. Expendables + +--- + +Curatives -- + +Heal Leaf +Description: Leaf of a curative herb that restores 100HP to a character. +Cost: 10 + +Heal Seed +Description: Seed of a curative herb that restores 300HP to a character. +Cost: 50 + +Heal Pack +Description: Curative herbs that restore 150HP to all members of a unit. +Cost: 120 + +Power Fruit +Description: Indigienous fruit that restores some stamina to all + members in a unit. +Cost: 80 + +Angel Fruit +Description: Wondrous fruit brought to this world by an angel. + Restores stamina to all members in a unit. +Cost: 200 + +Revive Stone +Description: Concoction made from a cockatrice tail that cures + petrification. +Cost: 500 + +Altar of Resurrection +Description: Ancient altar that resurrects the dead. +Cost: 1500 + +--- + +Supplementals -- + +Champion Statuette +Description: Statuette, modeled after a famous hero, that raises the + owner's experience level. +Cost: (2550) + +Cup of Life +Description: Cup that increases the Hit Points of the one who drinks + from it. +Cost: (2550) + +Sword Emblem +Description: Emblem that compels the wearer's spirit and raises + their strength. +Cost: (2550) + +Bracer of Protection +Description: Bracers that raise vitality and enhance wearer's + resistance to physical damage. +Cost: (2550) + +Crown of Intellect +Description: Crown that communicates with the soul and raises the + intelligence of the user. +Cost: (2550) + +Mirror of Soul +Description: Mirror that reflects the inner self and raises the + mentality of the user. +Cost: (2550) + +Stone of Quickness +Description: Magic stone that enhances the physical attribute and + raises the agility of the user. +Cost: (2550) + +Crystal of Precision +Description: Green Crystal that heightens a character's concentration + and raises dexterity. +Cost: (2550) + +Goblet of Destiny +Description: Goblet that alters the destiny of the one who drinks from + it. +Cost: (2550) +*NOTE* - What the Goblet of Destiny actually does is change your Luck. + Luck is an invisible stat which factors into critical hits, getting + hit, etc. + +Flag of Unity +Description: Flag emblazoned with the battalion's emblem that bolsters + harmony within the unit. +Cost: (2550) + +Scroll of Discipline +Description: Lawful scroll that raises the alignment of its reader. +Cost: (2550) + +Urn of Chaos +Description: Pandemonium contained in this urn lowers the alignment + of the person who looks into it. +Cost: (2550) + +--- + +Others -- + +Quit Gate +Description: Item that warps the fabric of space and transports a unit + back to headquarters. +Cost: 150 + +Silver Hourglass +Description: Magical hourglass that slows the passage of time. +Cost: (300) + +Dowsing Rod +Description: Pair of L-shaped sticks that points to the location where + items are hidden. +Cost: (600) + +Love and Peace +Description: Potent magical item that persuades an enemy to join + your army. +Cost: (2000) + +************************************************************************ + +H. Valuables + +Portable -- + +Ansate Cross +Description: Cross that switches the gender of a soldier when promoted. +Cost: (10) +See Also: Zenobian Border, Aftermath + +Medal of Vigor +Description: Medal that strengthens the leadership of a unit and + hastens the growth of its leader and soldiers. +Effect: Doubles the amount of Soldier Exp gained by the leader of a + unit. +Cost: (10) +See Also: Miscellany, Birthdays + +Marching Baton +Description: Baton used to maintain cadence and reduce fatigue when + marching. +Effect: Fatigue accumulates more slowly. +Cost: (10) +See Also: Miscellany, Birthdays + +Censer of Repose +Description: Censer that generates refreshing scent and accelerates + recovery from fatigue. +Effect: Unit camps for a much shorter time. +Cost: (10) +See Also: Miscellany, Birthdays + +Figurine of Sleipnir +Description: Figurine of Sleipnir, the eight-legged horse, that enables + to holder to travel at great speed. +Effect: Unit moves about twice as fast on the map. +Cost: (10) +See Also: Miscellany, Birthdays + +Manual of Warfare +Description: Manual written by a renowned military officer, that + confers more experience gained in combat. +Effect: Unit gains double experience. +Cost: (10) +See Also: Miscellany, Birthdays + +Mastaba's Barrier +Description: Item known to prevent its owner from becoming undead... + But, does it really? +Effect: Characters in a unit will not become zombies when incapacitated. +Cost: (10) +See Also: Miscellany, Birthdays + +Charge Horn +Description: Horn used to command the troops in battle. All interrupt + commands become available at the beginning of combat. +Effect: You can Retreat or use Pedras at the beginning of combat. +Cost: (10) +See Also: Miscellany, Birthdays + +--- + +Treasures -- + +Bolt of Silk +Description: Fabric made from the silk of the Sphagnum moth. +Found: Melphy, Dardunnelles, after freeing the Dardunnelles, inquiring + about dresses in Bourdeux, Tennes Plains, and visiting on the 15th of + any month during the day. +Cost: 2000 + +Condrite +Description: Meteorite that fell to the surface when this world came + into existence. Dragon armor is made from it. +Found: Melphy, Dardunnelles, after freeing Mount Ithaca, and inquiring + about Dragon Armor in Kynora, and visiting Melphy on the 6th of any + month during the day, +Cost: 450 + +Letter from Father +Description: It is addressed, "To my dearest daughter, Selena." + ...We shouldn't open the letter. +Found: Muji, Gules Hills, after you agree to find the man's daughter. +Cost: (10) + +Dragon's Scale +Description: Charm given by the barkeep in Elaine. This is purportedly + a scale of the legendary Divine Dragon. +Found: Elaine, Fair Heights, after you receive the Dragon Helm and + Armor, and talk to the old man in Idorf a second time. +Cost: (640) + +Dark Invitation +Description: Those who seek the ring of the lifeless, come to the + tavern near the border. - Keeper of Dark Knowlege +Found: Banna Barra, Celesis +Cost: (10) + +Package for Gelda +Description: Package from an old gentleman in Clemona to Gelda. Its + content is unknown. +Found: Clemona, Blue Basilica +Cost: (10) + +Letter from Gelda +Description: Letter from Gelda to the old man in Clemona. It is + addressed, 'To whom I hold dear to my heart.' +Found: Tristle, Soathon, after going around the world to deliver the + Package. +Cost: (10) + +************************************************************************ +************************************************************************ + +7. Story/Mission Overviews + +I haven't done some of the early levels, yet. I'll get back to them +at a later date. + +Here's how I set it up... + +Location: (Where you are, natch) + +Prologue: (Any story played out before the battle) + +Strongholds: (The Strongholds, their population, morale, and anything +in any shops) + +Enemy Opposition: (The enemy units you'll find in the scene) + +Enemy Commander: (The enemy commander, his class, if its special, and +the reward you get from him) + +Battle Tactics: (How to survive in this battle) + +Epilogue: (Cutscenes that occur after the battle) + +Aftermath: (Anything special that can be done in the scene after you +win) + +Hidden Items: (Items that can be found in the scene) + +Neutral Encounters: (Neutral enemies that can be found, and the items +you get from them) + +Note: My formation setups are as such... + +----- ----- ----- Back Row +----- ----- ----- Middle Row +----- ----- ----- Front Row + +* = Unit Leader +% = Legion Leader + +This is how they look as you face them in combat as well, so I decided +to use that format. + +Another note: Every shop in the game has these Expendable Items... + +Heal Leaf 10 +Heal Seed 50 +Heal Pack 120 +Power Fruit 80 +Angel Fruit 200 +Revive Stone 500 +Quit Gate 150 + +Abbreviation List - + +Sld - Soldiers + +Fig - Fighter +Knt - Knight +Bkr - Berserker +Fen - Fencer +Phx - Phalanx +BsT - Beast Tamer +DoM - Doll Master +Nin - Ninja +Wiz - Wizard + +Pal - Paladin +BlK - Black Knight +SwM - Sword Master +Cat - Cataphract +BsM - Beast Master +Enc - Enchanter +NnM - Ninja Master +ArM - Archmage + +CeM - Centurion (Male) +Dgo - Dragoon + +Ama - Amazon +Arc - Archer +DgT - Dragon Tamer +Val - Valkyrie +Sor - Sorceress +Wit - Witch +Cle - Cleric + +Dia - Diana +DgM - Dragon Master +Fre - Freya +Sir - Siren +Pri - Priest + +CeF - Centurion (Female) +Prn - Princess + +Zom - Zombie +Ske - Skeleton +Gho - Ghost +Vam - Vampire +AnK - Angel Knight +Ser - Seraph +Lic - Lich + +Haw - Hawkman +Vul - Vultan +Rav - Raven +Pmp - Pumpkinhead +Gre - Gremlin +Fae - Faerie + +YgD - Young Dragon +ThD - Thunder Dragon +Que - Quetzalcoatl +RdD - Red Dragon +Flb - Flarebrass +EhD - Earth Dragon +AzD - Azhi Dahaka +BuD - Blue Dragon +Hyd - Hydra +PtD - Platinum Dragon +Bah - Bahamut +BkD - Black Dragon +Tmt - Tiamat + +Wyr - Wyrm +Wyv - Wyvern +Hel - Hellhound +Cer - Cerberus +Grf - Griffin +Opi - Opinincus +Coc - Cockatrice +Sph - Sphinx + +Gol - Golem +SGo - Stone Golem +BGo - Baldr Golem + +Gob - Goblin +Ogr - Ogre +Sat - Saturos +Gor - Gorgon + +Grp - Grappler +KtT - Knight Templar +Dae - Daemon +KDa - Knight of Danika + +Gen - General +Van - Vanity +SuK - Superior Knight +SoB - Solidblade +TmC - Temple Command +Lyc - Lycanthrope/Werewolf +DkP - Dark Prince +FlM - Flail Monarch +Ove - Overlord +DTm - Death Templar +Lor - Lord + +************************************************************************ + +Opening: + +At the opening, your main character stands before Archbishop Odiron at +his graduation ceremony. He asks you your name, the default of which is +"Magnus". He'll then ask you your birthday. This will determine when +your birthday occurs during the game. + +Next, he'll ask you six questions. These questions will determine your +starting units. + +Each way you answer a question will earn you points for a certain group +of characters for your units. + +NOTE: Once again, I've been told these numbers are wrong, so rely on +them at your own risk... + +Question 1: "What dost thou hold within thy sword?" + + Ardor Passion Vigor Talent Belief Hatred +Warrior 12 16 0 4 16 4 +Magic User 16 0 4 8 4 16 +Specialist 4 8 12 16 16 4 +Tamer 8 12 16 0 4 16 + +Question 2: "What shalt thou sever with thy sword?" + + Hope Greed Order Silence Anarchy Control +Warrior 12 4 12 16 0 4 +Magic User 16 8 16 0 4 8 +Specialist 4 16 4 8 12 12 +Tamer 8 0 8 12 16 16 + +Question 3: "For what shall thou beseech the gods?" + + Triumph Purity Might Valor Trust Sacrfice +Warrior 8 0 16 12 4 8 +Magic User 4 16 12 8 8 4 +Specialist 16 8 4 0 12 16 + +Tamer 12 4 0 16 16 12 + +Question 4: "What shalt thou offer the gods?" + + Freedom Glory Love Embrace Truth Lust +Warrior 16 12 0 8 16 4 +Magic User 12 8 16 4 4 16 +Specialist 4 0 8 16 16 4 +Tamer 0 16 4 12 4 16 + +Question 5: "What dost thou wish for?" + + Wealth Serenity Fertility Strife Peace Reform +Warrior 8 12 16 0 4 12 +Magic User 4 8 12 16 8 16 +Specialist 16 0 4 8 12 4 +Tamer 12 16 0 4 16 8 + +Question 6: "What shalt thou rid from this land?" + + Changes Honor Rule Ideal Law Chaos +Warrior 0 4 12 16 16 8 +Magic User 4 8 16 0 12 4 +Specialist 12 16 4 8 8 16 +Tamer 16 0 8 12 4 12 + +Okay. Add up all your scores from each of the four character +categories. You should have four totals. The highest total will be the +category your first unit is, and will be Unit 1 as listed for each +category. Now, subtract 32 from the highest total, and take the new +highest total, and do the same, this will determine your Unit 2. Then +subtract 32 from the highest unit and continue until you get four units. + +Unit 1 - + +Warrior: Knight, 2 Fighters, 2 Soldiers +Magic User: Sorceress, 3 Fighters, Soldier +Specialist: Cleric, 2 Amazons, 2 Soldiers +Tamer: Beast Tamer, 2 Fighters, 2 Soldiers + +Unit 2 - + +Warrior: Archer, Amazon, 3 Soldiers +Magic User: Witch, 2 Amazons, 2 Soldiers +Specialist: Fencer, Fighter, 3 Soldiers +Tamer: Doll Master, Amazon, 3 Soldiers + +Unit 3 - + +Warrior: Berserker, 2 Soldiers +Magic User: Sorceress, 2 Soldiers +Specialist: Valkyrie, 2 Soldiers +Tamer: Dragon Tamer, 2 Soldiers + +Unit 4 - + +Warrior: Phalanx, Golem +Magic User: Wizard, Wyrm +Specialist: Cleric, Griffin +Tamer: Beast Tamer, Hellhound + +So, for instance, if you picked Ardor, Hope, Purity, Embrace, Serenity, +and Changes, your scores will be 36, 76, 36, 56, respectively, for each +of the categories. Your highest score is 76, so you'll get the Magic +User Unit 1 (Sorceress). Subtracting 32 will get you 36, 44, 36, and +56. This puts Tamer at the top of your list, so you'll get the Tamer +Unit for Unit 2, which is the Doll Master unit. Subtracting another 32 +will get you 36, 44, 36, and 24. This gets you a Magic User unit for +Unit 3, which is the Sorceress Unit. Subtracting the last 32 will give +you 36, 12, 36, and 24, which leaves you with a tie. In the case of a +tie, the first category gets honors, so you get the Warrior unit, which +has the Phalanx. + +Now, these units (1, 2, 3, and 4) are actually Units 2, 3, 5, and 6 in +your battalion. Unit 1 is Magnus' unit, which has 2 Fighters and +2 Amazons, and Unit 4 is Dio's unit, which has 3 Fighters and an Amazon. + +These units will also determine the items you'll start with. You'll +get all of the equipment items for each of the leader classes in the +four units, and you'll also get two items for the next class of the +leader of Unit 1, so if you have a Knight for the leader of Unit 1, +you'll get two Paladin items. + +In addition to those unit-specific items, you'll also get three sets of +Fighter equipment, three sets of Amazon equipment, ten Heal Leaves, five +Power Fruits, and an Ansate Cross. + +Odiron will ask you one final question: + +"What dost thou call on for help?" + +Swift Wind +Raging Fire +Solid Earth +Serene Water + +This question will determine what Elem Pedra you start with. Which +goes with which should be obvious... + +************************************************************************ +************************************************************************ + +A. Prologue + +Casting their gaze on the ground, trudging along... + +General Godeslas Branic greets the graduates of the military academy and +welcomes them to the Southern Division. He gives them a dressing down +and hands the reins off to one of his Knights, who names the command +candidates. Magnus is one of them. They're sent to meet with their +advisors. Magnus' advisor is a calm, but strict old man named Hugo +Miller. Hugo gets a good look at him, then dismisses him. He ushers +in the next candidate, Diomedes Rangue, who gets a little miffed at the +old coot, before he realizes he's the advisor. Hilarity ensues... + +************************************************************************ + +Scene 1 - The Southern Reaches + +Location: Tenne Plains + +Prologue: Magnus and Dio arrive and Hugo gives them the battle plans. +They're to go to Theodricus Mine and investigate a problem with the +locals being attacked by wild beasts and bandits. + +Magnus is put in charge of the troops. Dio doesn't like this and wants +to fight Magnus. This is actually an important decision in the game, +and can affect whether or not Dio remains in your party. Either way, +Hugo comes by and breaks up the fight. + +Zemio: (Starting Location) + +Population: 232 +Morale: 76 + +Hou: (Allied, South of Zemio) + +Population: 167 +Morale: 45 +Witch's Hut + +Jadd: (Allied, Eastern edge) + +Population: 427 +Morale: 52 + +Shop: + +Bandanna 20 +Iron Helm 30 + +Short Sword 20 +Short Bow 30 + +Round Shield 20 + +Leather Armor 60 +Chain Mail 120 + +Buchanan: (Western edge) + +Population: 116 +Morale: 38 + +Mulsuk: (Northwest corner) + +Population: 289 +Morale: 50 + +Bourdeux: (Center of Map) + +Population: 248 +Morale: 71 + +Billney: (Neutral, South edge) + +Population: 212 +Morale: 50 + +Theodricus Mine: (Enemy Headquarters) + +Population: 50 +Morale: 50 + +Enemy Opposition: + +----- Wiz02*----- Reward: Hachigane +----- ----- Knt02 +Hel02 ----- ----- Location: Guarding Mulsuk + +----- ----- ----- Reward: Ninja's Garb +----- ----- Wit03* +Grf02 ----- ----- Location: On the crossroads south of Mulsuk + +----- ----- Hel02 Reward: Leather Armor +----- ----- ----- +Bkr03*----- ----- Location: Guarding Buchanan + +Grf02 ----- ----- Reward: Iron Claw +----- ----- ----- +----- Knt03*----- Location: Charging from Buchanan + +Enemy Commander: Stabilo + +----- Bkr04*----- +----- ----- ----- +Wyr04 ----- ----- Location: Theodricus Mine + +Reward: Francisca + +Battle Tactics: + +Okay. Your first battle. Scared? Don't be. This one's a breeze. +First, send your collective units south to Hou, but send one out to +Jadd to buy a few extra Heal Leaves. Next, send one of your more +Lawful guys to Bourdeux to liberate it. At this point, you should +see your first enemies. You shouldn't have any problems with them. +Next, send anyone up to Mulsuk to liberate it, and one of your more +Chaotic guys to Buchanan to liberate it. After you've taken care of +all the enemies on the map, finish Stabilo and you should be fine. + +Forget about Billney. As a neutral town, you'll want to leave them +alone until after the mission's over. + +Epilogue: Magnus interrogates Stabilo. He reveals that they were just +a decoy. There's a revolution in town, and they're going to kill +Prince Yumil. Magnus runs off to save him, and Hugo tells him that +they're the only regiment nearby who can save him, so it's up to them. + +Aftermath: + +After Dardunnelles: Head to the town Bourdeux with a female lead unit. +You'll be greeted by a woman who'll explain dressmaking, and how the +market in Dardunnelles carries silk on the 15th day of every month. + +After Getting the Bolt of Silk: Go to Billney and talk to the +dressmaker to get the Pure White Dress for 2500 Goth. + +Hidden Items: + +Baldr Sword: Between Hou and Bourdeux +Altar of Resurrection: Northwest of Bourdeux +Old Clothing: Northeast of Mulsuk +Hard Leather: Midway between Zemio and Mulsuk +Power Fruit: On the road between Hou and Billney +Great Bow: Across the bridge south of Jadd +Heal Leaf: Southeast of Theodricus + +************************************************************************ + +Scene 2 - Sparks + +Location: Volmus Mine + +Prologue: The information is scanty. Hugo knows that Yumil is being +held in this area, he just doesn't know where. You'll have to search +the area and find him. + +Strongholds: + +Saukin: (Starting Location) + +Population: 268 +Morale: 63 + +Senal: (South of Saukin) + +Population: 65 +Morale: 40 +Witch's Hut + +Dese: (Southwest of Senal) + +Population: 251 +Morale: 48 + +Shop: + +Iron Helm 30 +Hachigane 40 + +Short Sword 20 +Iron Claw 170 + +Round Shield 20 + +Old Clothing 10 +Ninja's Garb 50 +Chain Mail 120 + +Berberah: (Neutral, East of Saukin) + +Population: 101 +Morale: 62 + +Eldrett: (South of Dese) + +Population: 148 +Morale: 55 + +Xeira: (South of Eldrett) + +Population: 245 +Morale: 58 + +Shop: + +Bandanna 20 + +Short Bow 30 +Leather Whip 60 +Halt Hammer 110 + +Torn Cloth 10 +Leather Armror 60 + +Ishro: (Southeast of Senal) + +Population: 310 +Morale: 43 + +Volmus Mine: (Neutral, East of Xeira) + +Population: 50 +Morale: 44 + +Enemy Opposition: + +----- Knt03*----- Reward: Light Mace +----- ----- ----- +----- YgD02 ----- Location: Guarding Senal + +----- ----- ----- Reward: Light Mace +----- Cle03*----- +Sld-- ----- Sld-- Location: Charging from Senal + +----- Fig02 ----- Reward: Rosary +----- ----- Cle02 +Cle03*----- ----- Location: Charging from Dese + +----- ----- ----- Reward: Rosary +Wiz03*----- Wiz01 +Sld-- ----- ----- Location: Guarding Dese + +----- Knt02*----- Reward: Leather Armor +----- ----- ----- +Fig02 ----- Fig02 Location: Guarding Ishro + +Grf02 ----- ----- Reward: Cleric's Vestment +----- ----- ----- +----- Knt03*----- Location: Guarding Eldrett + +Enemy Commander: Qad + +----- ----- ----- +----- ----- ----- +Hel02 ----- BsM04* Location: Volmus Mine + +Reward: Leather Whip + +Battle Tactics: + +During the battle (once you liberate Ishro), you'll see a scene with +Prince Yumil and his bodyguards, Eurynome Rhade and Jeal Veritte. +A Knight will have happened by and will tell them about what happened. +Rhade orders him to kill all the rebels. Rhade's got a nasty attitude. +When one of the (unarmed) Rebels tries to escape, Rhade runs him +through. At this point, it'll become clear that the Enemy Headquarters +is Volmus Mine. + +Epilogue: Qad asks why Magnus doesn't kill him. Magnus replies that +it's not his way. + +Later, Magnus delivers the tied up Qad to Yumil, Jeal, and Rhade. +Rhade yells at Magnus, wondering why he didn't kill the rebel. Rhade +beats the rebel, telling him that he's the problem with the country. +Rhade decides to kill the rebel as an example. Magnus tries to stop +him, punching Rhade, but he gets knocked aside. + +Just as Rhade brings his sword down, a strange knight rushes in and +blocks his blade. A young girl runs up and unties the rebel, ushering +him out. Jeal moves to attack, but another strange warrior stops him. +He calls to someone named Saradin, who paralyzes Rhade and Jeal, +allowing them to make their escape. + +Later, the mastermind of the assassination was executed. Later, it +was revealed that the person executed may have been no one important +at all. The rebels' actions intensified, and many people, including +some members of the middle and upper classes, began to question the +aristocracy's motives... + +Hidden Items: + +Heal Leaf: Forest east of Saukin +Buckler: Northwest of Senal (across river) +Quit Gate: West of Berberah (between highlands and river) +Hard Leather: Southeast of Senal (across bridge) +Light Mace: On the road between Ishro and Eldrett +Heal Leaf: Forest northwest of Xeira + +************************************************************************ +************************************************************************ + +B. Chapter 1 + +Unable to turn back - speechless and itinerant... + +Magnus is summoned to General Godeslas' chamber. Godeslas tells him +that his achievements so far have been admirable, and he's being given +the rank of Captain in the Southern Division, where he will command a +battalion. He's given new orders to go to Crenel Canyon and subdue the +rebels there. Godeslas tells him to set aside his personal feelings, +and do what he needs for his king and country. + +************************************************************************ + +Scene 3 - First Assignment + +Location: Crenel Canyon + +Prologue: Magnus and Dio are introduced to Leia Silvis. There's a +smattering of dialogue, and hilarity ensues. + +It's at this point that you can name your company. Go nuts and pick a +cool name. It can't be too long, unfortunately... + +Strongholds: + +Baldera: (Starting Location) + +Population: 108 +Morale: 84 + +Kiefer: (Southwestern Corner) + +Population: 154 +Morale: 28 + +Shop: + +Scipplay Staff 20 +Light Mace 30 + +Spellbook 100 + +Robe 30 +Cleric's Vestment 50 +Witch's Dress 80 + +Amulet 40 +Rosary 50 + +Movae: (Eastern Edge) + +Population: 193 +Morale: 44 + +Boolem: (Western Edge) + +Population: 293 +Morale: 22 +Witch's Hut + +Carnot: (Northeastern Area) + +Population: 173 +Morale: 42 + +Fort Tuatha: (Northern Edge, Enemy Headquarters) + +Population: 4 +Morale: 50 + +Enemy Opposition: + +----- Grf03 ----- Reward: Heal Leaf +----- ----- ----- +BsT04*----- ----- Location: Guarding Kiefer + +----- DgT04*----- Reward: Rapier +Nin03 ----- ----- +----- Nin03 ----- Location: Guarding Movae + +----- ----- ----- Reward: Bone Helm +----- ----- Bkr04* +Gol03 ----- ----- Location: Charging from Boolem + +----- ----- Sor03 Reward: Spear +----- ----- Wiz04* +Sor03 ----- ----- Location: Charging from Carnot + +----- ----- ----- Reward: Heal Seed +Wiz04*----- Wiz02 +Sol-- ----- ----- Location: Guarding Boolem + +Knt04*----- ----- Reward: Breastplate +----- ----- ----- +----- ----- EhD03 Location: Guarding Carnot + +----- Val04*----- Reward: Plumed Headband +----- ----- Gre03 +Nin03 ----- ----- Location: South of Fort Tuatha + +Enemy Commmander: Efeminette + +Ama03 Val05*Ama03 +----- ----- ----- +Fig03 ----- Fig03 Location: Fort Tuatha + +Reward: Baldr Spear + +Battle Tactics: + +You're to split up in this mission. You'll have an extra unit with +Leia's. Send her east to balance things out, because the Valkyrie unit +will come down there, since you'll get east before you get west... + +Epilogue: Hugo informs Magnus of the fact that they now have two orders: +Go to Mylesia and escort Prince Yumil, and go to the Zenobian Border +and push back the last of the Revolutionaries there... + +Hidden Items: + +Breastplate: West of Baldera +Heal Seed: West of Keifer +Plumed Headband: On the road between Baldera and Kiefer +Rapier: On the road between Boolem and Tuatha +Bone Helm: Between Mountains and the river west of Movae + +************************************************************************ + +Scene 4 - The Path Diverges + +Location: Mylesia + +Prologue: We see a flashback, where Magnus' father, Ankiseth Gallant, +kills a man who tried to murder Prince Yumil. Ankiseth is cast out as +a murderer. + +Back in reality, Hugo tells Magnus that the purpose of this mission is +to escort Prince Yumil through the area that's now seized by the rebels. + +Magnus declines a request to visit the Prince, and leaves, but Dio +stops him, and asks him what his deal is. Magnus tells him that the +Prince is a childhood friend. + +Strongholds: + +Castle Dunkweld: (Starting Location) + +Population: 3 +Morale: 19 + +Idorf: (Southeastern Corner) + +Population: 229 +Morale: 41 + +Lehoboth: (West of Idorf) + +Population: 257 +Morale: 69 + +Tubulk: (West of Dunkweld) + +Population: 205 +Morale: 31 +Witch's Hut + +Elgorea: (Northern Area) + +Population: 334 +Morale: 49 + +Shop: + +Iron Helm 30 +Leather Hat 40 +Armet 120 + +Great Bow 90 +Francisca 130 +Baldr Sword 150 + +Kite Shield 70 + +Plate Armor 230 + +Phuntua: (East of Castle Burgund) + +Population: 288 +Morale: 77 + +Harraive: (Southern Edge) + +Population: 396 +Morale: 50 + +Taza: (Northeast of Burgund) + +Population: 24 +Morale: 47 + +Castle Burgund: (Enemy Stronghold) + +Population: 4 +Morale: 50 + +Enemy Opposition: + +BsT06*----- ----- Reward: Robe +----- ----- ----- +Hwk05 ----- Hwk05 Location: Charging from Tubulk + +----- ----- ----- Reward: Scipplay Staff +Fae05 DoM06*----- +Sld-- ----- Sld-- Location: Guarding Tubulk + +----- Arc05 ----- Reward: Pointy Hat +Wit06*----- ----- +----- ----- BsT05 Location: Guarding Lehoboth + +----- Knt05 Bkr05 Reward: Witch's Dress +Arc06*----- ----- +----- ----- ----- Location: Charging from Phuntua + +----- ----- ----- Reward: Spellbook +----- Gre05 Hwk05 +----- DgT06*----- Location: Guarding Elgorea + +----- ----- ----- Reward: Heal Leaf +Nin05 ----- Cle06* +----- Sld-- ----- Location: Charging from Taza + +----- DoM06*----- Reward: Heal Seed +----- ----- ----- +Sld-- Sld-- Sld-- Location: Guarding Harraive + +----- ----- ----- Reward: Amulet +----- ----- ----- +ReD05 ----- BsT06* Location: Guarding Phuntua + +BuD05 ----- Wiz06* Reward: Spellbook +----- ----- ----- +----- ----- ----- Location: East of Castle Burgund + +Enemy Commander: Zhontac + +----- Wiz07*----- +----- ----- ----- +Hel06 ----- Grf06 Location: Castle Burgund + +Reward: Arc Wand + +Battle Tactics: + +Yumil's Unit: + +----- BlK07 ----- +BlK08 Ove02*BlK08 Items: Six Leaves +----- BlK07 ----- + +Yep. You're going to have to keep Yumil alive for this battle. Just +move early and move often. You'll get there first. If you want to +liberate all the towns in the area, you may have to send a unit over +the highlands to liberate Harraive. The battle shouldn't be difficult. + +Go to Elgorea during the course of this battle and you'll run into the +spunky kid, Troi. He'll beg to join your team, so let him on. + +If you want to see a neat scene, let Yumil get to Zhontac first. + +Epilogue: Yumil and Magnus share a moment where Yumil confesses that he +has no real power, and that he wants to change the world. + +Aftermath: Head for the town of Idorf. There, you'll recieve some +valuable information about Dragoons. You'll learn that the ancient +weapon makers left for Burgunny in Gunther Piedmont and Kynora on +Mount Ithaca. After you get the Dragon Helm and Armor, and after you +begin Chapter 3, return here and you'll learn about the Sword of +Tiamat. + +Return to Elgorea with Troi. There, you'll meet his mom. She'll hand +you the Hallowed Shield. + +Hidden Items: + +Spellbook: East of Lehoboth +Robe: Peninsula South of Elgorea +Heal Seed: East of Harraive +Witch's Dress: Peninsula midway between Elgorea and Taza +Scipplay Staff: On the road north of Harraive +Pointy Hat: Small patch of plains midway between Burgund and Harraive +Amulet: Southwest corner of the map, across a bridge + +************************************************************************ + +Scene 5 - True Intentions + +Location: Zenobian Border + +Prologue: Battle Plans, and Hugo expresses concern about how the +rebels seem to be leading a bunch of refugees and not concerned about +holding this area. + +Strongholds: + +Ethawella: (Starting Location) + +Population: 137 +Morale: 47 + +Shop: + +Bone Helm 50 +Jin-gasa 50 + +Rapier 30 +Halt Hammer 110 +Baldr Sword 180 + +Spell Book 100 + +Cloth Armor 20 + +Karya: (Neutral, West of Ethawella) + +Population: 178 +Morale: 50 +Witch's Hut + +Quelluan: (South of Ethawella) + +Population: 256 +Morale: 12 + +Dem Vidro: (South of Laguat) + +Population: 68 +Morale: 45 + +Elle: (South of Quelluan) + +Population: 210 +Morale: 52 + +Fort Crenel: (Enemy Headquarters) + +Population: 14 +Morale: 50 + +Enemy Opposition: + +Fen07*----- Nin05 Reward: Claymore +----- Nin05 ----- +Nin05 ----- ----- Location: South of Ethawella + +BuD05 ----- Val06* Reward: Plate Armor +----- ----- ----- +----- ----- ----- Location: West of Ethawella + +----- ----- ----- Reward: Amulet +----- ----- Bkr06* +BuD05 ----- ----- Location: Guarding Quelluan + +----- Wiz05 ----- Reward: Armet +Wiz05 ----- Wiz06* +----- Bkr05 ----- Location: Guarding Laguat + +Wyr05 ----- ----- Reward: Kite Shield +----- ----- ----- +----- ----- Bkr06* Location: Charging from Dem Vidro + +----- ----- ----- Reward: Marionette +Fae05 DoM06*----- +Sld-- ----- Sld-- Location: Charging from Elle + +Gre05 ----- ----- +DgT06*----- Gre05 +----- ----- ----- Location: Guarding Elle + +----- ----- ----- +----- ----- Bkr06* +Gol05 ----- ----- Location: Guarding Dem Vidro + +Enemy Commander: Quass Debonair (General) + +Sor05 ----- ----- +----- Gen08*----- +Knt05 ----- Knt05 Location: Fort Crenel + +Reward: Champion Statuette + +Battle Tactics: + +Just like Crenel Canyon, you'll have to split your units into two +groups to cover all the bases. Since you probably still have seven +units at this point, you'll have to make the call where you want the +extra unit to go. + +Epilogue: Debonair concedes the battle to Magnus. He tells him the +point of this battle was to get refugees out of this country and into +Zenobia. Gilbert Oblion, leader of the Beast Division of Zenobia, +shows up and tells Debonair that they're ready to leave. Magnus chases +after them, and runs into the other three people he saw at Volmus. +They are Destin Faroda, Saradin Carm, and Aisha Knudel, heroes of the +Zenobian war. Both Magnus and Destin exchange words about who's right +in this revolution, and Destin and his compatriots depart. + +If you've completed both of these missions, a messenger comes up to +Magnus and tells him that the General wants him to return to Akka +Castle. + +Note: You should complete any business you have in Mylesia or the +Zenobian Border, because those areas will be temporarily closed off +afterwards. + +Returning to Alba, Magnus speaks to Godeslas, who tells him that the +he is to lead the forces at Volmus Mine, where the leader of the +Revolution, Frederick Raskin, is rumored to be stationed. Rhade gives +Magnus some words of "encouragement", and Magnus leaves. + +Aftermath: + +After the battle, head to Karya, where you'll find a group of hooligans +(Two Fighters and a Berserker) terrorizing a young Cleric. You'll face +off against them in a battle to the death. Once you beat them, (it's +not hard at all) you'll be told by the Cleric to go Dem Vidro. Do so, +and you'll get an Ansate Cross for your troubles... + +Hidden Items: + +Kite Shield: Southwest of Ethawella +Plate Armor: Midway between Laguat and Quelluan +Baldr Sword: On the road between Quelluan and Elle +Armet: Southeast of Laguat +Power Fruit: South of Laguat + +************************************************************************ + +Scene 6 - The Revolutionary Army + +Location: Volmus Mine + +Prologue: In Akka Castle, Ariosh the Knight runs up to Godeslas, +telling him that the Revolution has captured many strongholds in the +area all at once. Volmus Mine, Mylesia, Crenel Canyon, the Zenobian +Border, and the Tenne Plains were all taken over at once. All that +remains is Alba, Gunther Piedmont, and the Dardunnelles. Godeslas +insists that it can be done if Magnus' group can capture Frederick. + +Strongholds: + +Dese: (Starting Location) + +Population: 251 +Morale: 48 + +Shop: + +Iron Helm 30 +Hachigane 40 + +Short Sword 20 +Iron Claw 170 + +Round Shield 20 + +Old Clothing 10 +Ninja's Garb 50 +Chain Mail 120 + +Eldrett: (South of Dese) + +Population: 148 +Morale: 55 + +Xeira: (South of Eldrett) + +Population: 245 +Morale: 58 + +Shop: + +Bandanna 20 + +Short Bow 30 +Leather Whip 60 +Halt Hammer 110 + +Torn Cloth 10 +Leather Armror 60 + +Volmus Mine: (East of Xeira) + +Population: 50 +Morale: 44 + +Senal: (Northeast of Dese) + +Population: 65 +Morale: 40 +Witch's Hut + +Ishro: (Southeast of Senal) + +Population: 310 +Morale: 43 + +Berberah: (East of Senal) + +Population: 101 +Morale: 62 + +Kaezi: (Northwest Corner) + +Population: 150 +Morale: 66 + +Saukin: (East of Kaezi) + +Population: 268 +Morale: 63 + +Fort Bulan: (Enemy Headquarters) + +Population: 12 +Morale: 50 + +Enemy Opposition: + +----- ----- BkD06 Reward: Plate Mail +Wit08*----- ----- +----- Bkr06 ----- Location: Guarding Senal + +----- ----- ----- Reward: Large Shield +----- ----- ----- +DgT08*----- PtD07 Location: Charging from Suakin + +----- Rav07*----- Reward: Bastard Sword +Hwk06 ----- Hwk06 +----- Hwk06 ----- Location: Charging from Mountains north of Dese + +----- Wiz06 ----- Reward: Jin-gasa +Wiz06 ----- Wiz07* +----- Bkr06 ----- Location: Charging from north of Suakin + +----- ----- Gol05 Reward: Quit Gate +Cle07*----- ----- +----- ----- Gol05 Location: Guarding Suakin + +----- PtD06 ----- Reward: Pointy Hat +----- ----- ----- +Val07*----- Val06 Location: Guarding Xeira + +----- ThD05 ----- Reward: Cloth Armor +----- ----- ----- +Ama05 Wiz07*Ama05 Location: Guarding Kaezi + +----- ----- BkD06 Reward: Amulet +DoM08*----- ----- +----- ----- ----- Location: Charging Volmus Mine + +Hwk06 ----- ----- Reward: Heal Seed +----- Fen08*----- +Hwk06 ----- Hwk06 Location: Charging Volmus Mine + +----- Hwk06 ----- Reward: Spear +Knt07*----- Fig05 +Fig05 Fig05 ----- Location: Charging Ishro + +Wyr05 ----- ----- Reward: Iron Helm +----- ----- Arc08* +ReD05 ----- ----- Location: Charging Ishro + +Enemy Commander: Valna + +----- Arc06 Arc06 +----- ----- ----- +Phx06 Phx08*Phx06 Location: Fort Bulan + +Reward: Earth Javelin + +Battle Tactics: This mission's a little weird. In most of the other +ones, you started at one end of the map and worked your way to the +other. Here you sort of start in the middle and you can go south and +liberate and also go to the northeast, where the headquarters are. +You'll probably want to do both. The enemy units are pretty evenly +split between north and south. If you have an odd number of units, +send the odd one to the north. When you go south, be careful as you +take units to Ishro and Volmus Mine, since two units will pop right +next to those towns as you get close. + +Epilogue: Magnus has a conversation with the captured Frederick about +the future. Dio shows up, announcing that Rhade and Godeslas are here. + +Godeslas and Rhade order Magnus to kill Frederick. This is a major +turning point in the game. If you say "I can't do it." you'll take the +sword, and cut Frederick's ropes. If you say "...", Dio will take the +sword for you and do the same. Either way, Dio will hold them off +while you and Frederick make your escape. + +Later, Magnus will be talking with Frederick about the decision he just +made. Apparently, you're going to join the Revolutionary Army, and Hugo +and Leia are coming with you. Dio will also come, but only if you said +"I can't do it." If you said "...", you've lost him. + +At this point, the route to Alba will close, not that you could do +anything there anyway... + +Hidden Items: + +Same as Volmus Mine I, but also... + +Plate Mail: South of Kazei + +************************************************************************ + +Scene 7 - A New Beginning + +Location: Gunther Piedmont + +Prologue: Frederick commissions Magnus' battalion as a mobile force. +This means you'll be on your own for much of the battle. Your first +mission is to liberate the mine in Gunther, and free the man named +Asnabel Birall, once known as the Iron Hammer of Palatinus. + +Strongholds: + +Takua: (Starting Location) + +Population: 263 +Morale: 39 + +Shop: + +Bandanna 20 +Iron Helm 30 +Leather Hat 40 + +Short Sword 20 +Baldr Sword 150 +Short Bow 30 +Great Bow 90 + +Round Shield 20 + +Leather Armor 60 +Chain Mail 120 +Hard Leather 50 + +Mosaka: (Southwest of Takua) + +Population: 203 +Morale: 73 + +Burgunny: (Southeast of Takua) + +Population: 85 +Morale: 47 +Witch's Hut + +Kinseya: (South of Burgunny) + +Population: 159 +Morale: 69 + +Cayes: (South of Mosaka) + +Population: 45 +Morale: 57 + +Inekell: (East of Cayes) + +Population: 281 +Morale: 31 + +Gunther Mines: (Enemy Headquarters) + +Population: 16 +Morale: 50 + +Enemy Opposition: + +Val07 ----- Val07 Reward: Heal Seed +----- ----- ----- +----- Val09*Val07 Location: Guarding Burgunny + +----- Knt10*Wiz07 Reward: Heal Seed +----- ----- Wiz07 +Knt07 ----- ----- Location: Guarding Mosaka + +----- Sld-- ----- Reward: Scipplay Staff +Sld-- ----- Sld-- +----- Phx10*----- Location: Guarding Kinseya + +----- Gol07 ----- Reward: Heal Leaf +----- ----- ----- +Gol07 ----- BsT08* Location: Charging from south of Kinseya + (after lib. of Burgunny) + +----- BsT08*----- Reward: Marionette +----- ----- ----- +Hel06 ----- Hel07 Location: Charging from east of Kinseya + (after lib. of Burgunny) + +Hwk07 ----- Fae07 Reward: Power Fruit +----- ----- ----- +Hwk07 ----- Bkr08* Location: Guarding Inekell + +Wyr06 ----- ----- Reward: Spellbook +----- ----- BsT08* +ReD06 ----- ----- Location: Charging from north of Gunther + +----- Gre07 Gre07 Reward: Power Fruit +BsT08*----- ----- +----- ----- Hel07 Location: Charging from north of Gunther + +Enemy Commander: Makisi + +Wiz07 ----- Wiz07 +Bkr07 ----- Bkr07 +----- Bkr09*----- Location: Gunther Mines + +Reward: Flame Flail + +Battle Tactics: Another split-up battle. Get used to these. A lot of +Beast Tamer units will pop up in the highlands. They're Mountain +units, so they'll be faster there. + +One thing you should do is head south to Cayes. You'll run into +Asnabel's daughter, Katreda, who'll offer to join your unit. Once you +have her, you can get Asnabel himself once you beat the mission. + +Aftermath: + +Mosaka is Dio's hometown. Head there and his little brother will talk +to him. + +Burgunny is home to a manufacturer of Dragon Helms. After learning +about Dragon armament in Idorf, you'll find the Armorer at night getting +drunk in the bar. Go again in the day to find a person who'll tell you +about his wife who lives in Senal at Volmus. Once you go to Senal, +return here and the happy couple will thank you. Go back one more time +to buy a Dragon Helm. + +Go to Inekell with Katreda the Cleric and you'll receive the Angel's +Brooch, which was owned by Katreda's mother. It's not that useful, but +it's worth quite a bit of Goth. It MAY have a use, but if it does, I +dunno what it is... + +Go to Kinseya with Ansabel the Berserker and you'll receieve the Helm of +the Fearless, which is QUITE nice. This'll be given to you by people +Ansabel was a laborer with. + +Hidden Items: + +Spellbook: Road South of Mosaka +Power Fruit: South of Kinseya +Witch's Dress: East of Kinseya +Heal Leaf: Southeast of Kinseya +Marionette: Midway Between Cayes and Inekell +Scipplay Staff: Southwest of Gunther Mines + +************************************************************************ + +Scene 8 - The Infernal Aura + +Location: Dardunnelles, The Crossroads + +Strongholds: + +Romella: (Starting Location) + +Population: 120 +Morale: 75 + +Shop: + +Plumed Headband 60 + +Spear 150 + +Round Shield 20 +Large Shield 180 + +Breastplate 180 +Plate Mail 210 + +Adigrat: (Neutral, South of Romella) + +Population: 169 +Morale: 10 + +Bungasue: (East of Romella) + +Population: 192 +Morale: 46 + +Melphy: (North of Romella) + +Population: 97 +Morale: 61 + +Ramballene: (Southeast of Bungasue) + +Population: 91 +Morale: 78 + +Dardunnelles: (East of Melphy) + +Population: 102 +Morale: 50 + +Garu Kaio: (East of Dardunnelles) + +Population: 288 +Morale: 20 +Witch's Hut + +Fort Akkisis: (Enemy Headquarters) + +Population: 161 +Morale: 50 + +Enemy Opposition: + +----- DoM08 DoM09* Reward: Cloth Armor +----- ----- ----- +BuD08 ----- ----- Location: Charging from South of Romella + +----- Wiz09*Gob10 Reward: Heal Leaf +----- ----- ----- +Gob10 ----- Ogr10 Location: Charging from Bungasue + +PtD08 ----- Fae10 Reward: Power Fruit +----- ----- ----- +----- Sor09*----- Location: Guarding Melphy + +----- BsT09 Gob10 Reward: Altar of Resurrection +----- ----- ----- +Hel08 ----- Gob10 Location: Charging from West of Adigrat + +Fig07 Wiz08 ----- Reward: Plate Mail +----- ----- Fig07 +----- Knt08*----- Location: Guarding Bungasue + +----- ----- BuD07 Reward: Heal Seed +ReD07 ----- ----- +----- ----- Sor10* Location: Charging from Dardunelles + +----- Hwk08 ----- +Knt09*----- Fig07 +Fig07 Fig07 ----- Location: Guarding Ramballene + +----- Wit09*----- Reward: Power Fruit +Pmp08 Knt08 Pmp08 +Knt08 ----- ----- Location: Guarding Dardunnelles + +----- DoM09*----- Reward: Altar of Resurrection +----- ----- ----- +Ogr11 ----- Gol08 Location: Charging East from Garu Kaio + +----- ----- ----- Reward: Jin-gasa +----- Bkr08*Gob10 +Gob09 ----- Gob09 Location: Charging South from Fort Akkisis + +----- ----- BkD08 Reward: Bastard Sword +DoM10*----- ----- +----- ----- ----- Location: Guarding Garu Kaio + +Enemy Commander: Ariosh + +----- Phx08 Knt10* +----- ----- ----- +Ogr20 ----- Phx08 Location: Fort Akkisis + +Reward: Sum Mannus + +Battle Tactics: + +Yet another split-up mission. Send one unit south to take care of the +bad guys around Adigrat, and split the rest up to take care of the two +paths, sending more down the middle. + +There'll be a small cutscene on the way here. A Revolutionary Soldier +happens upon a few dead Southern Division soldiers. Another calls for +help, and he's being chased by large gray creatures. These are the +eponymous Ogres. They're pretty nasty, especially in this mission, +where their levels will be a couple higher than yours. + +Ariosh can be pretty nasty, too, considering that he's hiding behind +a Phalanx and there's a whopping Level 20 Ogre with him. You're going +to want to line up units to attack him. + +Odd thing about Ariosh is that, when I attacked him from behind and +lost the battle, he started moving! Weird... + +Epilogue: Magnus interrogates his former officer, demanding to know +where the monsters came from. Ariosh mentions the general. Destin +tells Magnus that they may have succumbed to the Infernal Aura. He +asks Ariosh if they came from the netherworld. Ariosh says that the +general sacrificed the people who ate the fruit of the netherworld, +and the Ogres came forth. + +Aftermath: + +In Melphy, if you enter the town on specific days of the month and +times, you'll find a peddler who'll sell you some weird stuff. + +1st 9AM-9PM: Altar of Resurrection - 1500 Goth +6th 9AM-6PM: Condrite - After talking to an old man in Kynora, Mt. + Ithaca - 450 Goth +6th 6PM-9PM: Meteor Strike - 50000 Goth +15th 9AM-6PM: Bolt of Silk - After talking to a woman in Bourdeux, + Tenne Plains - 2000 Goth +15th 6PM-9PM: Meteor Strike - 50000 Goth +21st 9AM-6PM: Needle of Light - After Chapter 3 begins - 350 Goth +21st 6PM-9PM: Meteor Strike - 50000 Goth + +Hidden Items: + +Rosary: Southeast of Melphy (across the river) +Cloth Armor: Forest Northeast of Adigrat +Bastard Sword: Forest East of Adigrat +Heal Seed: Further East of Adigrat +Heal Seed: Midway between Dardunnelles and Bungasue +Heal Leaf: Southwest of Garu Kaio +Altar of Resurrection: West of Ramballene +Jin-gasa: Forest West of Garu Kaio +Iron Claw: On the road between Dardunnelles and Fort Akkisis + +************************************************************************ + +Scene 9 - Liberation of Alba + +Location: Surprisingly... Alba + +Prolouge: Hugo and Magnus talk about how the Central Division cut off +the south to wash their hands of the incident involving the Ogres. + +Strongholds: + +Allada: (Starting Location) + +Population: 126 +Morale: 55 + +Bowende: (North of Allada) + +Population: 213 +Morale: 15 +Witch's Hut + +Geohel: (East of Allada) + +Population: 297 +Morale: 87 + +Shop: + +Bandanna 20 +Pointy Hat 100 + +Scipplay Staff 20 +Short Bow 30 +Marionette 120 + +Book of Earth 200 +Book of Water 200 + +Leather Armor 60 +Witch's Dress 80 + +Edepar: (North of Bowende) + +Population: 206 +Morale: 67 + +Vertze: (Northeast Corner) + +Population: 126 +Morale: 87 + +Shop: + +Iron Helm 30 + +Short Sword 20 +Great Bow 90 +Baldr Sword 150 + +Book of Wind 200 +Book of Flame 200 +Annihilation 30000 + 20 X Days played up to 60000 + +Round Shield 20 + +Chain Mail 120 +Hard Leather 150 + +Naroque: (West of Edepar) + +Population: 58 +Morale: 68 + +Akka Castle: (Enemy Headquarters) + +Population: 54 +Morale: 50 + +Enemy Opposition: + +----- ----- Pmp08 Reward: Quit Gate +----- Wit09*----- +Fig10 ----- Pmp08 Location: Guarding Bowende + +Wit08 Wit08 DoM09* Reward: Hachigane +----- ----- ----- +Wit08 ----- ----- Location: Charging from South of Edepar + +----- Gre09 Gre09 Reward: Iron Claw +----- Hwk08 ----- +----- ----- Phx09* Location: Charging from Naroque + +----- Sld-- ----- Reward: Power Fruit +Sld-- ----- Sld-- +----- Phx11*----- Location: Charging from Edepar + +Sor09*----- ----- Reward: Rosary +Wiz08 Sor08 ----- +----- Wiz08 ----- Location: Guarding Edepar + +----- ----- Gol08 +Cle09*----- ----- +----- ----- Gol08 Location: Guarding Geohel + +----- Cle08 ----- Reward: Quit Gate +Cle08 ----- Knt08 +----- Knt09*----- Location: Guarding Naroque + +----- Wiz09*----- Reward: Ninja's Garb +Gho08 ----- Ske08 +----- ----- ----- Location: Charging west from Vertze + +----- Knt08 Bkr08 Reward: Heal Seed +Arc09*----- ----- +----- ----- ----- Location: Guarding Vertze + +Enemy Commander: Godeslas Branic (Vanity) + +----- Van08*----- +Knt08 ----- Val08 +Knt08 ----- Val08 Location: Akka Castle + +Reward: Estoc + +Battle Tactics: + +Most of the enemies will come from the north. Send two units to the +east, and the rest to the north. Watch out for the Pumpkinhead unit. +It can get really nasty... + +Epilogue: + +Frederick and Magnus consult on whether or not the right thing has been +done. Frederick tells Magnus to believe in himself. + +A few days after the liberation of the Southern Region, the King sent +word that the Western and Eastern Divisions were to eliminate the +Revolution. The Western Division took arms and fought the Revolution +in many minor skirmishes. The Eastern Orthodox Church remained silent. + +Aftermath: + +After finishing, head to Edepar with Magnus. The townspeople there will +present you with the Medal of Vigor. + +Hidden Items: + +Heal Seed: East of Allada +Spellbook: East of Boewende +Ninja's Garb: North of Boewende +Iron Claw: Northwest of Boewende +Rosary: Northwest of Vertze +Power Fruit: Northwest of Geohel (across the river) + +************************************************************************ +************************************************************************ + +C. Chapter 2 + +In a world shrouded in darkness, no path can be found... + +Ankiseth Gallant and Prince Yumil talk about the future and how Yumil +can please his father. Baldwin interrupts, and brings with him a girl +and a holy sword of the royal family, in honor of him becoming a +general. The girl is to serve his personal needs. She introduces +herself as Mari Callan. + +In Akka Castle, Frederick holds a conference with his officers, +including Magnus, Hugo, Destin, Saradin, and Xevec, leader of the +Southern Tigers. They discuss the Western Division's recent animosity +with the appointment of the new general. Xevec suggests freeing the +Bolmaukans being held prisoner in Audvera Heights. This would give +them an edge in fighting the Western Division and Lodis. Magnus +objects, thinking that he's just planning to use them. Xevec seems +to be a little hot-headed, don't you think? + +************************************************************************ + +Scene 10 - Idealism and Realism + +Location: Crenel Canyon + +Prologue: You're passing through the canyon on the way to Mylesia. +Suddenly, you stop on Crenel Canyon! It's an ambush! You've just run +across a huge army! Fortunately, they don't know you're here, yet, so +you have the element of surprise. Don't get cocky though, because they +are in a good position to receive you... + +Strongholds: + +Baldera: (Starting Location) + +Population: 108 +Morale: 84 + +Kiefer: (Southwestern Corner) + +Population: 154 +Morale: 28 + +Shop: + +Scipplay Staff 20 +Light Mace 30 + +Spellbook 100 + +Robe 30 +Cleric's Vestment 50 +Witch's Dress 80 + +Amulet 40 +Rosary 50 + +Movae: (Eastern Edge) + +Population: 193 +Morale: 44 + +Boolem: (Western Edge) + +Population: 293 +Morale: 22 +Witch's Hut + +Carnot: (Northeastern Area) + +Population: 173 +Morale: 42 + +Fort Tuatha: (Northern Edge, Enemy Headquarters) + +Population: 4 +Morale: 50 + +Enemy Opposition: + +----- ----- Wiz10* Reward: Sword Emblem +----- Gre09 Wiz09 +Gre09 ----- ----- Location: Guarding Kiefer + +Sor10*----- ----- Reward: Ninja's Garb +Wiz09 Sor09 ----- +----- Wiz09 ----- Location: Guarding Movae + +----- Val09 ----- Reward: Armet +Nin09 ----- Nin09 Items: Two Leaves +----- Phx10*----- Location: Outside Movae (see Tactics) + +----- Val09 ----- Reward: Hard Leather +Val10*----- ----- +----- Knt09 Knt09 Location: Outside Kiefer (see Tactics) + +Val09 Val09 ----- Reward: Baldr Claw +Knt09 ----- Knt09 +----- Pal11*----- Location: Near Boolem + +Wiz09 ----- Wit11* Reward: Cloth Armor +Hwk09 ----- ----- Items: Two Leaves +----- ----- Hwk09 Location: Near Boolem + +----- ----- Sor10* Reward: Baldr Claw +----- Val09 ----- +Val09 ----- Val09 Location: Boolem + +----- BuD09 ----- Reward: Bastard Sword +----- ----- ----- +Nin09 ----- Fen10* Location: Carnot + +----- ----- ----- Reward: Baldr Axe +BsT09 ----- BsT09 +DoM09 BlK10*DoM09 Location: South of Carnot + +----- Wiz09 ----- Reward: Heal Seed +Wiz09 ----- Wiz10* Items: One Leaf +----- Bkr09 ----- Location: Forest South of Fort Tuatha + +Fen11*----- Nin09 Reward: Jin-gasa +----- Nin09 ----- +Nin09 ----- ----- Location: Southeast of Fort Tuatha + +Enemy Commander: Hagate + +Nin09 ----- Nin09 +----- NnM11*----- +Fen09 ----- Fen09 Location: Fort Tuatha + +Reward: Hannya Mask + +Battle Tactics: + +Split your battalion into two equal parties. They should be of mixed +alignment, since you'll be facing mixed alignments on both paths. + +First, take each of the neighboring towns. Once you do that, have two +units sit on each of these towns while your rest go out north. The +reason for this is because, once you cross the bridge on either side, a +unit will pop up almost right on top of each of the towns you just +liberated. + +The rest of the battle is pretty straightforward. No big surprises, +except for the fact that you're meeting some of your first Master class +units here, specifically the Paladin, the Black Knight, and the Ninja +Master who runs the show. + +Epilogue: At this point, you'll realize that you're fighting members of +the Revolutionary Army. These guys are only interested in fighting and +don't like Frederick at all. + +Afterwards, you'll see a scene in Prince Yumil's palace. Rhade will +show up and inform the Prince that they have reinforcements from +Lodis. Ankiseth isn't too happy about this, wishing instead to fight +the war in his own way. He rejects the offer, and Rhade goes off to +fight alongside the Lodis crew on his own. + +Hidden Items: Same as Crenel Canyon I + +************************************************************************ + +Scene 11 - Warriors of the Fallen Kingdom + +Location - Mylesia + +Prologue: In this assault on Mylesia, you'll be facing off against +Rhade. The troops are well positioned to receive your attack. This +mission is quite similar to the last assault on Mylesia, only you won't +have to worry about the Prince this time... + +Strongholds: + +Castle Dunkweld: (Starting Location) + +Population: 3 +Morale: 19 + +Idorf: (Southeastern Corner) + +Population: 229 +Morale: 41 + +Lehoboth: (West of Idorf) + +Population: 257 +Morale: 69 + +Tubulk: (West of Dunkweld) + +Population: 205 +Morale: 31 +Witch's Hut + +Elgorea: (Northern Area) + +Population: 334 +Morale: 49 + +Shop: + +Iron Helm 30 +Leather Hat 40 +Armet 120 + +Great Bow 90 +Francisca 130 +Baldr Sword 150 + +Kite Shield 70 + +Plate Armor 230 + +Phuntua: (East of Castle Burgund) + +Population: 288 +Morale: 77 + +Harraive: (Southern Edge) + +Population: 396 +Morale: 50 + +Taza: (Northeast of Burgund) + +Population: 24 +Morale: 47 + +Castle Burgund: (Enemy Stronghold) + +Population: 4 +Morale: 50 + +Enemy Opposition: + +----- Grf11 ----- Reward: Baldr Club +----- ----- ----- Items: Two Leaves +Hwk11 Vul12*Hwk11 Location: SW of Dunkweld + +----- Knt13*----- Reward: Rupture Rose +Grp11 ----- Grp11 +----- Grp11 ----- Location: Coming out of Tubulk + +Cle12*----- ----- Reward: Heal Seed +----- Sld-- ----- +Fae11 ----- Sld-- Location: Guarding Tubulk + +----- Rav12*----- Reward: Crown of Intellect +Hwk11 ----- Hwk11 Items: Two Leaves, Two Fruits +----- Hwk11 ----- Location: Charging from the north near Elgorea + +Wyr11 ----- Rav12* Reward: Baldr Club +----- ----- ----- +----- ----- Wyr11 Location: Charging from the south near Idorf + +Fae11 ----- ----- Reward: Rupture Rose +----- Hwk12 ----- Items: One Leaf, Two Fruits +----- Vul12*Hwk12 Location: Charging from the west near Phuntua + +Val11 Val12*Val11 Reward: Rupture Rose +----- ----- ----- +Grp11 ----- Grp11 Location: Guarding Lehoboth + +----- NnM12*----- Reward: Power Fruit +Fen11 Nin11 ----- +Fen11 ----- Fen11 Location: East of Phuntua + +Gol11 ----- Gol11 Reward: Heal Seed +----- ----- ----- Items: Two Leaves +----- Wiz12*----- Location: East of Phuntua + +----- BsT11 ----- Reward: Hard Leather +BsT12 ----- BsT11 +----- BsM13*BsT12 Location: Guarding Puntua + +Grp11 ----- Grp11 Reward: Crown of Intellect +----- ----- ----- +Grp11 Fen12*Grp11 Location: East of Burgund + +----- Wit12*----- Reward: Hard Leather +Grp11 ----- Grp11 +----- Grp12 ----- Location: Guarding Taza + +Bkr11 ----- Grp11 Reward: Power Fruit +----- Pal12*----- Items: Two Leaves +Grp11 ----- Bkr11 Location: West of Taza + +Enemy Commander: Eurynome Rhade (Superior Knight) + +----- SuK14*----- +Grp11 ----- Grp11 +Grp11 ----- Grp11 Location: Castle Burgund + +Reward: Shield of Inferno + +Battle Tactics: + +There are a couple of problems with this battle. The first and most +obvious one is the large amount of enemy units in this battle. The +second is the fact that, as you're reaching your first liberated towns, +three Hawkmen units will come out from the north, south, and west. +Keep a couple of units at the base and a couple more north and south on +the road to intercept. + +This area also introduces, among the Beast Master and the Vultan, a +brand new character called the Grappler. This guy is a nasty +physically strong fighter, with a Rend attack in the front and the +middle row, and an attack called Fatal Dance in the back. All are +quite powerful. You'll be facing several of these guys during the +battle, too... + +Epilogue: Rhade is a little bitter about losing, as you'd imagine, but, +like the coward you know he is, he runs off, but not without some words +about how much he thinks of the Revolution. + +Aftermath: + +After Wentinus: Return to Idorf to learn about the Sword of Tiamat, the +final piece of equipment needed to become a Dragoon. He'll tell you +it may be in the stomach of Grozz Nuy, the Dragon God. He'll give you a +lead on a barkeep in Elaine in Fair Heights. + +Hidden Items: Same as Mylesia I + +************************************************************************ + +Scene 12: The Steadfast + +Location: The Highland of Soathon + +Prologue: Magnus is upest due to Rhade's claims that the Revolutionary +Army is the same as the Western Division, in that they're dragging the +Bolmaukans into the war. Hugo urges him to keep using his sword to +protect, and to put his worries out of his mind... + +Strongholds: + +Fort Celestus: (Starting Location) + +Population: 52 +Morale: 50 + +Tristle: (Neutral, West of Celestus) + +Population: 243 +Morale: 49 + +Shafferville: (Southeast of Celestus) + +Population: 162 +Morale: 56 + +Shop: + +Baldr Mace 180 +Baldr Club 220 +Baldr Spear 230 +Baldr Claw 280 +Baldr Axe 300 + +Hard Leather 150 + +Cochran: (Western Edge) + +Population: 218 +Morale: 46 +Witch's Hut + +Kapiscau: (Center of the Map) + +Population: 262 +Morale: 17 + +Jiram: (Southeastern Edge) + +Population: 80 +Morale: 88 + +Castle Ziggiveld: (Enemy Headquarters) + +Population: 53 +Morale: 50 + +Enemy Opposition: + +----- Grp11 ----- Reward: Robe of the Wise +Grp11 ----- ----- Items: Two Leaves +----- Grp12*Grp11 Location: South of Tristle + +----- Rav12*----- Reward: Power Fruit +Hwk11 ----- Hwk11 +----- Hwk11 ----- Location: Mountains East of Kapiscau + +Fae11 Gre12 ----- Reward: Cup of Life +----- ----- Fae11 +----- Phx12*----- Location: Guarding Shafferville + +Grp11 ----- Grp11 Reward: Baldr Mace +----- ----- ----- Items: Two Leaves +Grp11 Fen12*Grp11 Location: Charging from Kapiscau + +----- Sld-- ----- Reward: Baldr Armor +Sld-- ----- Sld-- Items: Three Leaves +----- Phx14*----- Location: Bridge south of Shafferville + +----- ----- ----- Reward: Ansate Cross +BsT11 ----- BsT11 +DoM11 BlK12*DoM11 Location: Bridge south of Shafferville (Retreats) + +----- Sor11 Sor11 Reward: Baldr Helm +Phx12*----- ----- +----- ----- Grp12 Location: Charging from Cochran + +----- ----- ----- Reward: Power Fruit +----- ----- ----- +DrT13*----- PtD12 Location: Guarding Jiram + +Fae11 ----- ----- Reward: Heal Seed +----- Hwk12 ----- +----- Vul12*Hwk12 Location: Mountains east of Cochran + +----- Sor11 Sor11 Reward: Kite Shield +Phx12*----- ----- +----- ----- Grp12 Location: Guarding Kapiscau + +----- Val11 ----- Reward: Rosary +Val12*----- ----- +----- Knt11 Knt11 Location: Guarding Cochran + +Enemy Commander: Ankiseth Gallant (Solidblade) + +Val11 ----- Val11 +----- SoB14*----- Items: Two Leaves +Knt11 ----- Knt11 Location: Castle Ziggiveld + +Reward: Blessed Sword + +Battle Tactics: + +There are two issues with this battle... + +Issue #1: As you progress east, you'll spot the Black Knight unit. As +soon as he sees you, he'll make for the other side of the bridge. As +you touch the bridge, it'll explode. You'll have to take another way +around. + +Issue #2: The two flying units. These guys aren't dumb. They'll go +after any liberated strongholds. Be sure to keep a constant eye on +them and try to incapacitate them early. + +Other than that, standard tactics apply. + +Epilogue: Magnus faces his father, Ankiseth the Steadfast. Neither are +happy with what the other has become. Ankiseth leaves. Magnus returns +to Hugo to find he has three choices now. He can follow orders and go +south to Audvera Heights, where he'll free the Bolmaukans. He can defy +orders and travel north to Mount Ithaca, which will make the upcoming +battle with the main Western Division forces come sooner. He can also +defy orders and head West, to an old Bolmaukan town in the Sable +Lowlands. + +Later, Yumil dispatches some orders to one of his troops and leaves in +a huff with Mari watching. After he leaves, an old crone teleports in. +She tells Mari that she can be of service to the prince. She does this +by awakening the sleeping power inside her... DUN DUN DUUUUN! + +Where to go: Going north will cut the other two areas off. Don't go +north until you've beaten the other two areas, because you'll be +missing out on some good stuff. + +Aftermath: Go to Jiram. In this town, either a woman will tell you +about the death of her son's dog, or the kid himself will tell you. +Bring a spare Hellhound to the town with you. If you don't have one, +one can easily be found in the Barrens surrounding town. Return to him +with the Hellhound in a unit and he'll accept the dog (after a couple +of visits) and give you the Pedra of Bane. Very nice... + +Also, in Shafferville, an old man will speak of the great Nirdamese +warrior, Vad, who's fighting against the Revolution. Bring Vad back +here and you'll receive the Idaten's Mail. + +Hidden Items: + +Power Fruit: South of Tristle (across the river) +Ninja's Garb: Piece of Land NW of Shafferville +Witch's Dress: West of Shafferville +Baldr Mace: South of Cochran +Robe of the Wise: Northeast of Kapiscau +Blessed Sword: Southwest of Kapiscau +Book of Flame: East of Kapiscau +Altar of Resurrection: East of Jiram + +************************************************************************ + +Scene 13 - Thoughts + +Location: Audvera Heights + +Before we start: This mission plays out differently if you go to the +Sable Lowlands first. For the sake of argument, we'll consider going +to Audvera Heights first Phase 1, and going to Sable Lowlands before +this Phase 2. + +Prologue - Phase 1: Hugo explains to Magnus how the base around the +mines is heavily defended. There won't be much forefront attacking +from the beginning. The priority for the beginning of the battle is +defense... + +Prologue - Phase 2: The Audvera Mines are liberated, and the enemy +retakes Castle Ziggiveld. They're largely charging from the Castle +itself. + +Strongholds: + +Castle Ziggiveld: (Starting Location(1), Enemy Headquarters(2)) + +Population: 53 +Morale: 50 + +Puld: (West of Ziggiveld) + +Population: 147 +Morale: 69 + +Barrow: (Southeast of Ziggiveld) + +Population: 241 +Morale: 32 + +Shop: + +Pointy Hat 100 +Armet 120 + +Scipplay Staff 20 + +Spellbook 100 +Book of Bane 300 + +Robe 30 +Witch's Dress 80 +Baldr Armor 420 + +Amulet 40 + +Naracrete: (South of Ziggiveld) + +Population: 67 +Morale: 28 + +Bezelle: (South of Naracrete) + +Population: 273 +Morale: 78 + +Shop: + +Baldr Mace 180 +Baldr Club 220 +Baldr Spear 230 +Baldr Claw 280 +Baldr Axe 300 + +Hard Leather 150 + +Chig Nik: (Southwest of Bezelle, Neutral(2)) + +Population: 226 +Morale: 40 + +Seldovia: (West of Chig Nik, Neutral(2)) + +Population: 102 +Morale: 21 + +Audvera Mine: (Enemy Headquarters(1), Starting Location(2)) + +Population: 103 +Morale: 66 + +Enemy Opposition - Phase 1 + +BsT BsT Wit* Reward: Bracer of Protection +----- ----- Bkr +----- Bkr ----- Location: Guarding Barrow + +----- Grp BlK* Reward: Estoc +----- ----- DgT +DgT Grp ----- Location: Charging from Barrow + +----- BlK13*----- Reward: Bandanna +Knt12 ----- Arc12 +Knt12 ----- Arc12 Location: Charging from east of Puld + +ArM13*----- ----- Reward: Kerykeion +----- Wiz12 Sor12 Items: Three Leaves +Wiz12 Sor12 ----- Location: Guarding Puld + +----- ----- Sir12 Reward: Amulet +Grp12 ----- ----- Items: Three Leaves, Two Fruits +----- Pal14*Grp12 Location: Charging from Naracrete + +Grp Enc* Grp Reward: Scale Armor +----- ----- ----- +----- BGo ----- Location: Charging from Naracrete + +----- ----- Pal12 Reward: Plumed Headband +----- ----- ----- +Grp12 Grp13*Grp12 Location: Charging from west of Naracrete + +Wit ArM* ----- Reward: Magician's Robe +----- ----- Wit +Grp Grp ----- Location: Charging from Naracrete + +----- Wit13*----- Reward: Heal Seed +----- ----- Val13 +Grp12 Grp12 Grp12 Location: Charging from Naracrete + +Knt12 Knt12 Bkr12 Reward: Power Fruit +----- Pal13*----- +Bkr12 ----- ----- Location: South of Naracrete + +----- ----- Pmp12 Reward: Heal Seed +Arc13*----- ----- +----- Fig14 Fig14 Location: Southeast of Naracrete + +Wit12 ----- ----- Reward: Power Fruit +Wit12 Wit12 ----- Items: Two Leaves +----- BlK13*Wit12 Location: South of Naracrete + +Grp12 Pri13*----- Reward: Fool +----- ----- ----- +Grp12 Grp12 Grp12 Location: Guarding Chig Nik + +Enemy Commander: Tuzt + +----- ----- DoM14* +----- ----- ----- Items: Four Leaves, Two Fruits +SGo12 ----- Gol12 Location: Audvera Mine + +Reward: Fool + +Enemy Opposition - Phase 2: + +Wit12 ----- ----- Reward: Estoc +Wit12 Wit12 ----- Items: Two Leaves +----- BlK13*Wit12 Location: Charging from Bezelle + +----- Wit13*----- Reward: Amulet +----- ----- Val13 +Grp12 Grp12 Grp12 Location: Guarding Bezelle + +----- ----- Sir12 Reward: Scale Armor +Grp12 ----- ----- Items: Three Leaves, Two Fruits +----- Pal14*Grp12 Location: Charging from Naracrete + +ArM13*----- ----- Reward: Bracer of Protection +----- Wiz12 Sor12 Items: Three Leaves +Wiz12 Sor12 ----- Location: Charging from Puld + +Grp12 Pri13*----- Reward: Fool +----- ----- ----- +Grp12 Grp12 Grp12 Location: Guarding Naracrete + +----- ----- Pmp12 Reward: Kerykeion +Arc13*----- ----- +----- Fig14 Fig14 Location: Guarding Puld + +Knt12 Knt12 Bkr12 Reward: Magician's Robe +----- Pal13*----- +Bkr12 ----- ----- Location: Guarding Baskirk + +----- BlK13*----- Reward: Bandanna +Knt12 ----- Arc12 +Knt12 ----- Arc12 Location: Southeast of Castle Ziggiveld + +----- ----- Pal12 Reward: Plumed Headband +----- ----- ----- +Grp12 Grp13*Grp12 Location: Southwest of Castle Ziggiveld + +Enemy Commander: Tuzt + +----- ----- DoM14* +----- ----- ----- Items: Four Leaves, Two Fruits +SGo12 ----- Gol12 Location: Castle Ziggiveld + +Reward: Fool + +Battle Tactics - Phase 1: + +First, put some units out in front as a shield for your base. As you +can see from the opposition list, you'll have a LOT of enemies on you +FAST. Liberate towns slowly, and keep at least two units in your +frontline towns. + +BIG HELP: Go to Puld. If you said that you couldn't execute Frederick, +Aisha the Priest will show up, saying she got lost from her unit. It's +a stroke of luck that'll be an incredible help later on. She'll sign +on your crew and you'll be much the better for having her. + +For its difficulty, there really isn't much else to the battle. Just +be very careful, as always. Try not to lose anyone, as the nearest +Witch Hut is near the very end of the area. You're probably gonna +want to pick up a Book of Bane, too, in the shop. + +Battle Tactics - Phase 2: + +The battle is FAR easier in this setup. There are less enemies, for one +thing. + +Epilogue: Magnus refuses to recruit the Bolmaukans to use in the coming +battles. + +Hidden Items: + +Scale Armor: On the road between Ziggiveld and Puld +Estoc: On the road between Ziggiveld and Barrow +Mirror of Soul: Forest south of Ziggiveld +Magician's Robe: South of Naracrete +Plumed Headband: West of Naracrete +Fool: Midway between Barrow and Naracrete +Book of Water: Northeast of Audvera (between highlands and a river) +Dragon Shield: Northeast of the aforementioned Book of Water + +************************************************************************ + +Scene 14 - City of the Past + +Location: Sable Lowlands + +Prologue: Battle Plans + +Strongholds: + +Temil: (Starting Location) + +Population: 273 +Morale: 25 + +Shop + +Baldr Helm 170 + +Rupture Rose 120 +Blessed Sword 400 + +Baldr Shield 250 + +Robe of the Wise 300 +Baldr Armor 420 + +Quills: (South of Temil) + +Population: 236 +Morale: 36 + +Kuva: (Northwest of Temil) + +Population: 193 +Morale: 72 + +Shichidarui: (West of Temil) + +Population: 196 +Morale: 16 + +Cotolus: (Northwest of Shichidarui) + +Population: 181 +Morale: 69 + +Prilgi: (Southwest of Shichidarui) + +Population: 280 +Morale: 25 +Witch's Hut + +Baimuk: (South of Prilgi) + +Population: 157 +Morale: 66 + +Castle Crotal: (Enemy Headquarters) + +Population: 27 +Morale: 50 + +Enemy Opposition: + +----- NnM13*Wiz12 Reward: Heal Seed +Bkr12 ----- Wiz12 +Bkr12 ----- ----- Location: East of Shichidarui + +----- Wit13*----- Reward: Satan's Bullova +----- ----- Val13 Items: Five Leaves +Grp12 Grp12 Grp12 Location: Charging from Quills + +----- Dia14*----- Reward: Heal Seed +Grp12 ----- Grp12 +Grp12 ----- Grp12 Location: Guarding Quills + +Vul11 ----- Vul11 Reward: Armet +Vul12 Pal13*----- +Vul12 ----- ----- Location: Southeast of Shichidarui + +ArM13*----- ----- Reward: Power Fruit +----- Wiz12 Sor12 Items: One Leaf +Wiz12 Sor12 ----- Location: Guarding Shichidarui + +----- Grp12 ----- Reward: Heal Seed +Grp12 ----- Rav14* +Grp12 Grp12 ----- Location: Guarding Prilgi + +----- Nin12 ----- Reward: Mirror of Soul +Nin12 NnM14*Nin12 +----- Nin12 ----- Location: Running towards the north (Messenger) + +BlK13*Rav12 Rav12 Reward: Valiant Mantle +----- Bkr12 ----- Items: Two Leaves +Bkr12 ----- ----- Location: Charging from the North + +----- Rav13*----- Reward: Baldr Armor +Hwk12 ----- Hwk12 Items: Four Leaves +----- Hwk12 ----- Location: Charging from the North + +Hwk12 ----- ----- Reward: Mirror of Soul +----- Fen14*----- +Hwk12 ----- Hwk12 Location: Charging from the North + +Wyr12 ----- Rav13* Reward: Power Fruit +----- ----- ----- +----- ----- Wyr12 Location: Charging from the North + +----- ----- Gre11 Reward: Satan's Bullova +Fae11 DgT11*Fae11 +----- Gre11 ----- Location: Charging from the North for the base + +Hwk12 ----- Hwk12 Reward: Valiant Mantle +----- Vul13*----- +Knt12 ----- Knt12 Location: Guarding Cotoltus + +PtD12 ----- Fae14 Reward: Heal Seed +----- ----- ----- +----- Sor13*----- Location: Guarding Baimuk + +Enemy Commander: Liedel Klein + +Sir12 Arc14*Sir12 +----- ----- ----- +Knt12 Knt12 ----- Location: Castle Crotal + +Reward: Bow of Sandstorm + +Battle Tactics: + +The Ninja Master unit heading north will disappear once it reaches Kua. +After that, five units will pop up in the north. You can go for the +Ninja unit immediately and prevent this, or, if you're up to the +challenge, take on the enemy units. If you go for the latter, you're +going to want to send about four units to cross the mountains. + +The rest of the battle isn't too tough. Be sure to pick up the Black +Knight equipment lying around, though, because you're not going to get +another chance. + +Getting Liedel: To get Liedel to join you, you're going to need a high +Chaos Frame. To be on the safe side, attack her with a high Alignment +unit. + +Epilogue: + +A young Bolmaukan warrior thanks Magnus for his help and tells him to +free the Bolmaukans in the mines in Audvera Heights. + +Hidden Items: + +Valiant Mantle: On the road between Temil and Shichidarui +Baldr Armor: On the road between Shichidarui and Prilgi +Armet: On the road between Shichidarui and Kuva +Satan's Bullova: West of Cotoltus +Book of Bane: Midway between Quills and Baimuk +Quit Gate: Southwest of Prilgi +Bracer of Protection: Southeast of Prilgi + +************************************************************************ + +Scene 15 - Uncertainty + +Location: Mount Ithaca + +Prologue: Magnus desires to avoid battle with the Western Division. +Just as he and Hugo are discussing how both sides could reach an +agreement, a messenger from the Western Division shows up, that wishes +to discuss terms of peace with the Revolutionary Army, from Prince +Yumil himself. Following this meeting, word of an advancing troop +force reaches the Rev. Army. It appears that Sir Rhade has not had +enough punishment. Time to teach that upstart a lesson. + +Strongholds: + +Cybillgin: (Starting Location) + +Population: 91 +Morale: 37 +Witch's Hut + +Cactovich: (Allied, South of Cybillgin) + +Population: 289 +Morale: 33 + +Shop: + +Bandanna 20 +Plumed Headband 60 + +Estoc 250 +Fool 320 +Blessed Sword 400 + +Magician's Robe 120 +Scale Armor 200 + +Amulet 40 + +Nakima: (East of Cybillgin) + +Population: 226 +Morale: 52 + +Kynora: (Neutral, East of Nakima) + +Population: 125 +Morale: 25 + +Lapidz: (Center of Map) + +Population: 229 +Morale: 82 + +Bella Cula: (North of Cybillgin) + +Population: 123 +Morale: 74 + +Lachook: (East of Lapidz) + +Population: 201 +Morale: 21 + +Tilorro: (Northeast of Bella Cula) + +Population: 121 +Morale: 19 + +Ketican: (North of Tilorro) + +Population: 48 +Morale: 11 + +Fort Gullsvinter: (Enemy Headquarters) + +Population: 122 +Morale: 50 + +Enemy Opposition: + +Wit13 ArM14*----- Reward: Bloodstained Robe +----- ----- Wit13 +Grp13 Grp13 ----- Location: Charging from Bella Cula + +----- Grp13 BlK14* Reward: Power Fruit +----- ----- DgT13 +DgT13 Grp13 ----- Location: North of Nakima + +Grp13 ----- Grp13 Reward: Stone of Quickness +----- ----- ----- Items: Two Leaves, Two Fruits +Grp13 XXX15*Grp13 Location: North of Nakima + +----- Rav14*----- Reward: Armet +----- ----- ----- Items: Six Fruits +Wyr13 ----- Wyr13 Location: South of Nakima + +----- Grf13 ----- Reward: Magician's Robe +----- ----- ----- Items: Two Leaves +Hwk13 Vul14*Hwk13 Location: West of Bella Cula + +Grp13 Enc14*Grp13 Reward: Buckler +----- ----- ----- +----- BGo13 ----- Location: West of Bella Cula + +----- ----- Grp13 Reward: Thunder Spear +----- ----- Grp13 Items: Six Leaves +Phx13 Cat14*Phx13 Location: North of Nakima + +BsT13 BsT13 Wit15* Reward: Amulet +----- ----- Bkr13 +----- Bkr13 ----- Location: Guarding Lachook + +Grp13 Pri14*----- Reward: Stone of Quickness +----- ----- ----- +Grp13 Grp13 Grp13 Location: Guarding Ketican + +Enc14*----- ----- Reward: Spellbook +----- ----- ----- +Gol13 ----- SGo13 Location: South of Gullsvinter + +----- Pri14*----- Reward: Arc Wand +Fae13 Sor13 Fae13 Items: Two Leaves, One Fruit +----- ----- Sor13 Location: South of Lachook (See Tactics) + +----- NnM14*----- Reward: Heal Seed +----- ----- ----- Items: Two Leaves +Grf13 ----- Wyv13 Location: South of Tilorro (See Tactics) + +BlK14*Rav13 Rav13 Reward: Baldr Mail +----- Bkr13 ----- Items: Six Leaves +Bkr13 ----- ----- Location: North of Lachook (See Tactics) + +Enemy Commander: Eurynome Rhade (Superior Knight) + +Pal13 ----- Pal13 +----- SuK16*----- Items: Four Leaves, Two Fruits +Cat13 ----- Cat13 Location: Fort Gullsvinter + +Reward: Sword of Firedrake + +Battle Tactics: + +Okay. You've got a few guys coming at you from the beginning. Watch +the Raven unit down south, so that you can intercept it before it +reaches your allied town. + +The north area is oddly sparsely populated, and with good cause, +because, as you approach the bridge, it will be blown, preventing you +from crossing. + +The XXX character in the normal enemies is the legendary Grappler, +Vad. Getting him in your party is not as hard as some make it out to +be. First, you have to have at least cleared out the Mines in Audvera +Heights. Next, go north and liberate Ketican to destroy the bridge. +When you go back, Vad won't move from his spot, so just avoid him. +After the scene, he'll join you. Nice. + +As you progress inward from the south, you'll be forced to cross the +bridge, as you cross it, three units will spring up from nowhere and +attack (the one's marked on the list). Just bring a bunch of units in +with you and you shouldn't have too much trouble, if you play it +smart. + +Epilogue: Magnus will see off the oppressed Nirdamese. They return to +their homeland. This means you'll not be seeing Grappler units again. +Hooray! + +Afterwards, Destin Faroda will show up, saying he's going to leave the +Revolutionary Army's cause because it's become more about abolishing +the class system than independence from Lodis. If you refused to +execute Frederick, Saradin decides to stay behind to help your cause. + +Aftermath: Head to Kynora. If you enter the stronghold during the day, +and if you have spoken to the old man in Mylesia, you'll learn about +Dragon Armor and Condrite. He tells you to go to the Dardunnelles and +get some Condrite so he can make the armor. + +Hidden Items: + +Baldr Mail: Midway between Kynora and Cactovich +Revive Stone: Pocket of forest inside mountains NW of Cybillgin +Buckler: On the road between Bella Cula and Cybillgin +Arc Wand: On the road between Bella Cula and Ketican +Magician's Robe: Barrens NW of Kynora +Stone of Quickness: Southeast of Ketican +Thunder Spear: On the road NW of Lachook +Book of Earth: South of Tilorro (Across the river) + +************************************************************************ + +Scene 16 - A Legendary Land + +Location: Mount Keryoleth + +Prologue: + +If you lost Dio: Rhade swears revenge on the Revolution. Suddenly, Dio, +who was thought to be dead, shows up. He kills Rhade and says he'll +take Rhade's place. + +Hugo gives battle plans... + +Strongholds: + +Mursunny: (Starting Location) + +Population: 117 +Morale: 35 + +Shop: + +Hachigane 40 +Plumed Headband 60 + +Baldr Bow 160 +Ytival 270 +Claymore 360 + +Cloth Armor 20 +Hard Leather 150 + +Natashkan: (East of Mursunny) + +Population: 188 +Morale: 48 + +Dolbo: (Distant North) + +Population: 43 +Morale: 28 + +Mingan: (Northeast of Natashkan) + +Population: 122 +Morale: 39 + +Escaraba: (East of Natashkan) + +Population: 66 +Morale: 80 + +Tananna: (Neutral, East of Escaraba) + +Population: 160 +Morale: 41 + +Balera: (East of Mingan) + +Population: 171 +Morale: 81 + +Gypsanville: (North of Mingan) + +Population: 86 +Morale: 53 +Witch's Hut + +Keryoleth: (Enemy Headquarters) + +Population: 31 +Morale: 50 + +Enemy Opposition: + +ReD15 ----- ----- Reward: Arc Wand +----- ----- DgM16* Items: Six Leaves +----- Gob18 Gob18 Location: Charging from Natashkan + +Rav15 ----- Cat15 Reward: Amulet +----- Cat15 ----- +Rav15 ----- Cat17* Location: Guarding Natashkan + +----- Dia16*Pmp15 Reward: Arc Wand +----- ----- Gre18 Items: Five Leaves +Pmp15 Gre18 ----- Location: Forest west of Dolbo + +Cer15 ----- NnM16* Reward: Spellbook +----- ----- ----- +----- Nin15 Nin15 Location: Forest west of Mingan + +----- BlK16*----- Reward: Fur Coat +----- ----- ----- +BkD15 ----- Ogr18 Location: Charging from Escaraba + +Cok15 ----- Cok15 Reward: Plate Armor +----- ----- ----- Items: Four Leaves, Two Fruits +Fre17*----- ----- Location: Southeast of Dolbo + +Gob17 Sir15*----- Reward: Silver Hourglass +----- ----- Gob17 +Ogr17 ----- ----- Location: West of Mingan + +----- Rav16*Rav15 Reward: Scroll of Discipline +DgM15 ----- ----- +Rav15 ----- Rav15 Location: South of Mingan + +BkD15 ----- Tmt15 +----- ----- ----- +----- BlK17*----- Location: Guarding Mingan + +----- ----- Grf15 Reward: Dragon Shield +Gob18 ----- ----- Items: Two Leaves +----- SwM16*Gob18 Location: South of Mingan + +Fre15 Fre15 ----- Reward: Power Fruit +----- ----- Fre17* Items: Five Leaves, Two Fruits +Val15 ----- Val15 Location: Guarding Gypsanville + +----- Sir16*----- Reward: Plate Armor +----- ----- ----- +Ogr18 ----- Wyr15 Location: Guarding Balera + +----- Enc16*----- +----- ----- ----- +SGo15 ----- BGo15 Location: Southwest of Keryoleth + +Dia16*----- Arc15 Reward: Fur Coat +Arc15 Knt15 ----- +----- ----- Knt15 Location: South of Keryoleth + +Enemy Commander: Giolse + +Gob17 ArM18*----- +----- ----- Gob17 Items: Four Leaves, Two Fruits +Ogr17 ----- ----- Location: Keryoleth + +Reward: Hraesvelg + +Battle Tactics: + +First point of note... There's a different enemy standard you're +fighting here. A grinning demon. What could it mean? + +You'll have dual problems in this battle. Both to the north and to the +south. + +The southern problem is a simple problem of numbers. You've got many, +many units to deal with set up in a wall near Mingan. Still, there's +many exposed leaders, so fight smart and you shouldn't have too many +problems. + +In the north, you'll face your first Cockatrice unit in this battle. +Cockatrices, in the back row, can petrify your units, and will put them +out of the fight just like that. It costs 500 Goth to revive someone +petrified, too, with a Revive Stone, so it's worth your while to use +this strategy. Equip someone, (Knight or Phalanx) with Troi's Hallowed +Shield, put him with two Golems and send them into battle with the fowl +demons. + +You're also gonna have some trouble with the Diana unit in the north, +due to the two Pumpkinheads in the unit. Either send in a powerful +spellcasting unit to take out the Diana quickly (who's the only other +significant damage), or send in someone with a Priest. Clerics +probably won't be as useful in this instance. + +After these problems are overcome, the mission is easily finished up. + +Epilogue: Magnus meets his father. They exchange words and Ankiseth +Gallant challenges his son's motives about this revolution... + +Hidden Items: + +Fur Coat: On the road between Mursunny and Natashkan +Plate Armor: On the road between Natashkan and Mingan +Book of Wind: Midway between Escaraba and Tananna +Arc Wand: On the road between Gypsanville and Dolbo +Dragon Shield: North of Gypsanville +Silver Hourglass: East of Balera +Revive Stone: Northwest of Mingan (across river) + +************************************************************************ + +Scene 17 - Visitors from the West + +Location - Azure Plains + +Prologue: Simple Battle Tactics on this one... + +Strongholds: + +Remella: (Starting Location) + +Population: 63 +Morale: 42 + +Shop: + +Armet 120 + +Arc Wand 150 +Thunder Spear 320 + +Spellbook 100 + +Buckler 40 + +Magician's Robe 120 +Baldr Mail 250 + +Amulet 40 + +Frattelli: (North of Remella) + +Population: 270 +Morale: 80 + +Kegu: (West of Frattelli) + +Population: 157 +Morale: 14 +Witch's Hut + +Quellorna: (South of Noistrien) + +Population: 129 +Morale: 61 + +Dauphin: (Southwest of Remella) + +Population: 112 +Morale: 86 + +Coppermine: (Southwest Corner) + +Population: 224 +Morale: 83 + +Drumheller: (South of Remella) + +Population: 216 +Morale: 58 + +Fort Noistrien: (Enemy Headquarters) + +Population: 27 +Morale: 50 + +Enemy Opposition: + +Wyr14 ----- Rav15* Reward: Plumed Headband +----- ----- ----- Items: Three Leaves, Two Fruits +----- ----- Wyr14 Location: Guarding Drumheller + +Wit14 KtT16*Sir14 Reward: Cloth Armor +Wit14 ----- Sir14 +----- ----- ----- Location: Guarding Frattelli + +Wiz14 Wiz14 ----- Reward: Power Fruit +DgM14 ----- DgM14 Items: Three Leaves, Two Fruits +----- KtT15*----- Location: Charging from Dauphin + +Fae14 Gre15 ----- Reward: Urn of Chaos +----- ----- Fae14 +----- Phx15*----- Location: Guarding Dauphin + +Arc14 ----- Arc14 Reward: Ytvial +----- KtT15*----- Items: Four Leaves, Two Fruits +Pal14 ----- Pal14 Location: Charging from Kegu + +----- Rav15*----- Reward: Hachigane +Hwk14 ----- Hwk14 Items: Four Leaves, Two Fruits +----- Hwk14 ----- Location: Charging from Mountains (See Tactics) + +Wyr14 ----- Rav15* Reward: Kerykeion +----- ----- ----- Items: Three Leaves, Two Fruits +----- ----- Wyr14 Location: Charging from Mountains (See Tactics) + +----- Grf14 ----- Reward: Claymore +----- ----- ----- Items: Four Leaves, Two Fruits +Hwk14 Vul15*Hwk14 Location: Charging from Mountains (See Tactics) + +----- Rav15*----- +----- ----- ----- Items: Two Leaves, Two Fruits +Wyr14 ----- Wyr14 Location: Charging from Mountains (See Tactics) + +Pri14 ----- Pri14 Reward: Crystal of Preciscion +----- ----- ----- Items: Five Leaves +Cat14 KtT16*Cat14 Location: Guarding Kebu + +----- Vul15*----- Reward: Hard Leather +Vul14 ----- Vul14 +Knt14 ----- Knt14 Location: Guarding Coppermine + +Wit14 Wit14 DoM15* Reward: Goblet of Destiny +----- ----- ----- Items: Two Leaves +Wit14 ----- ----- Location: Guarding Quellorna + +Enemy Commander: Robert + +Sir14 Sir14 ----- +----- ----- ----- Items: Three Leaves, Two Fruits +Pal14 KtT16*Pal14 Location: Fort Noistrien + +Reward: Ice Blade + +Battle Tactics: + +A new adversary has joined the mix. You're taking down some members of +the Holy Lodis Army here. + +This battle is quite straightforward, actually. You'll get a little +surprise with a new unit, Knight Templar. They're pretty much just a +bit beefier Knight, but not that much. + +Also, you'll get a nice surprise when you cross the bridge on the +river. Four flying units will assault your headquarters. Of course, +by now you'll have realized that that was their intention in the first +place, so you'll have some units there, right? ^_^ + +In the southern reaches, near Coppermine, you may have the pleasure of +running into Sheen Cocteau. He's a Hawkman who considers himself quite +the ladies man. Sign him on. + +Epilogue: Same if you took this way first. Nothing if you went here +second. + +Aftermath: Not much going on, but if you take Sheen to Frattelli, a +woman there will tell him off... + +Hidden Items: + +Plumed Headband: Road between Remella and Drumheller +Claymore: Road between Fratelli and Kegu +Quit Gate: Road between Kegu and Fort Noistrien +Ytival: Midway between Dauphin and Quellorna +Bracer of Protection: Southeast of Kegu (across river) + +************************************************************************ + +Scene 18 - The Grim Path + +Location: Wentinus + +Prologue: Magnus is torn between the decision of fighting the Western +Division, with his father and childhood friend at the forefront. Here, +you're given a choice of how you want to proceed. You can follow orders +and fight, or you can try to make peace. + +Making peace: Magnus goes to meet his father. There's a small bit of +tension between the two, and they go to the War Room. Just as they're +beginning they're peace agreement, Dio bursts in with news that Yumil +has been arrested for treason. A knight from Lodis took him. Ankiseth +wants to sacrifice himself, but Magnus insists on rescuing him with the +entire group. + +Following orders: Simple matter of battle plans. + +Strongholds: + +Salem: (Starting Location) + +Population: 140 +Morale: 84 + +Silhouette: (Allied, Northeast of Salem) + +Population: 213 +Morale: 55 + +Ellode: (Southeast of Salem) + +Population: 122 +Morale: 33 + +Reliance: (North of Salem) + +Population: 187 +Morale: 18 + +Parmel: (East of Silhouette) + +Population: 99 +Morale: 15 + +Yves Guibiques: (North of Reliance) + +Population: 253 +Morale: 67 + +Hopedale: (Northeast of Reliance) + +Population: 187 +Morale: 78 + +Cartwright: (East of Hopedale) + +Population: 253 +Morale: 79 +Witch's Hut + +Badin: (Neutral, Northeast corner) + +Population: 236 +Morale: 10 + +Timmins: (Northern Edge) + +Population: 238 +Morale: 35 + +Shop: + +Armet 120 + +Arc Wand 150 +Baldr Spear 230 + +Spellbook 100 + +Tower Shield 350 + +Fur Coat 250 +Heavy Armor 650 + +Amulet 40 + +Igglurick: (Southeast of Castle Talpaea) + +Population: 244 +Morale: 12 + +Castle Talpaea: (Enemy Headquarters) + +Population: 177 +Morale: 50 + +Enemy Opposition: (With Ankiseth) + +ArM17*----- ----- Reward: Book of Bane +----- Wiz16 Sor16 +Wiz16 Sor16 ----- Location: Guarding Reliance + +Knt16 Knt16 Bkr16 Reward: Tower Shield +----- Pal17*----- Items: Two Leaves +Bkr16 ----- ----- Location: Guarding Cartwright + +----- BlK17*----- Reward: Heal Pack +Knt16 ----- Arc16 Items: Four Leaves, Two Fruits +Knt16 ----- Arc16 Location: Charging from Ellode (for Ankiseth) + +----- NnM17*----- Reward: Tower Shield +Fen16 Nin16 ----- +Fen16 ----- Fen16 Location: Guarding Ellode + +--- + +Legion 1: Funnel Shift Formation + +Sld-- CeM17%Sld-- Reward: Heavy Armor +----- ----- ----- Items: Three Leaves, One Fruit +----- Wyv16 ----- Location: Charging from Yves + +Fen16 ----- Fen16 Reward: Heal Pack +----- SwM17*----- +Nin16 ----- Nin16 Position: Right Side + +Knt16 BlK18*BlK16 Reward: Armet +----- ----- ----- Items: Six Leaves +BlK16 ----- Knt16 Position: Left Side + +--- + +Fre16 Fre16 ----- Reward: Baldr Spear +----- ----- Fre18* +Val16 ----- Val16 Location: Guarding Hopedale + +Dia16 Wit18*Dia16 Reward: Love and Peace +----- ----- ----- +Cat16 ----- Cat16 Location: Guarding Yves + +----- NnM17*Wiz16 Reward: Urn of Chaos +Bkr16 ----- Wiz16 +Bkr16 ----- ----- Location: Charging from bridge NE of Yves + +----- Nin16 ----- Reward: Urn of Chaos +Nin16 NnM18*Nin16 +----- Nin16 ----- Location: Retreating from Igglurick (Messenger) + +Arc16 Arc16 ----- Reward: Heavy Armor +----- ----- ----- +Phx16 Cat19*Phx16 Location: Guarding Igglurick + +--- + +Legion 2: Wedge Shift Formation + +----- ----- ----- Reward: Urn of Chaos +Sld-- CeF17%Sld-- Items: Two Leaves +----- ----- ----- Location: Charging from the North + +Wyv16 ----- ----- Reward: Power Fruit +----- ----- ----- Items: Two Leaves +Rav17*----- Wyr16 Position: Right Side + +Pri18*----- ----- Reward: Dragon Armor +----- ----- BGo16 +Gol16 ----- ----- Position: Left Side + +--- + +Enemy Commander: Baldwin Glendale (Temple Command) + +Dia16 ----- Dia16 +----- TmC19*----- +KtT16 ----- KtT16 Location: Castle Talpaea + +Reward: Goblet of Destiny + +--- + +Enemy Opposition: (Without Ankiseth) + +Knt16 Knt16 Bkr16 Reward: Tower Shield +----- Pal17*----- +Bkr16 ----- ----- Location: Guarding Cartwright + +----- Wit19*Wit16 Reward: Heal Pack +Pri16 ----- Pri16 +----- Pri16 ----- Location: Guarding Silhouette + +----- BlK17*----- Reward: Tower Shield +Knt16 ----- Arc16 Items: Six Leaves +Knt16 ----- Arc16 Location: Charging from Ellode (for Ankiseth) + +----- NnM17*----- Reward: Power Fruit +Fen16 Nin16 ----- +Fen16 ----- Fen16 Location: Guarding Ellode + +Fre16 Fre16 ----- Reward: Heal Pack +----- ----- Fre18* +Val16 ----- Val16 Location: Guarding Hopedale + +--- + +Legion 1: Funnel Shift Formation + +Sld-- CeM17%Sld-- Reward: Heavy Armor +----- ----- ----- Items: Three Leaves, One Fruit +----- Wyv16 ----- Location: Charging from Yves + +Fen16 ----- Fen16 Reward: Baldr Spear +----- SwM17*----- +Nin16 ----- Nin16 Position: Right Side + +Knt16 BlK18*BlK16 Reward: Armet +----- ----- ----- Items: Six Leaves +BlK16 ----- Knt16 Position: Left Side + +--- + +Dia16 Wit18*Dia16 Reward: Love and Peace +----- ----- ----- +Cat16 ----- Cat16 Location: Guarding Yves + +Arc16 Arc16 ----- Reward: Heavy Armor +----- ----- ----- Items: Two Leaves +Phx16 Cat19*Phx16 Location: Charging from Igglurick + +----- NnM17*Wiz16 Reward: Urn of Chaos +Bkr16 ----- Wiz16 +Bkr16 ----- ----- Location: Guarding Igglurick + +--- + +Legion 2: Wedge Shift Formation + +----- ----- ----- Reward: Urn of Chaos +Sld-- CeF17%Sld-- Items: Two Leaves +----- ----- ----- Location: Charging from the North + +----- ----- ----- Reward: Power Fruit +Knt16 Pal19*Knt16 Items: Six Leaves +Pal17 ----- Pal17 Position: Right Side + +SwM17*----- Bah16 Reward: Dragon Armor +----- ----- ----- +NnM16 ----- NnM16 Position: Left Side + +--- + +Enemy Commander: Ankiseth Gallant (Solidblade) + +Dia17 ----- Dia17 +----- Sol19*----- Items: Five Leaves, Two Fruits +Cat17 ----- Cat17 Location: Castle Talpaea + +Reward: Blessed Sword + +Battle Tactics (with Ankiseth): + +Ankiseth's Unit: + +Dia17 ----- Dia17 +----- Sol19*----- Items: Four Leaves, Two Fruits +Cat17 ----- Cat17 Location: Silhouette + +Ankiseth will start out from Silhouette. He'll proceed along the road +north and will liberate Cartwright, then he'll go to Igglurick to +liberate that, and further on to Castle Talpaea to face Baldwin. +There's nothing you can do to stop him. Just pray he doesn't croak on +the way. + +A Ninja Master unit labeled as "(Messenger)" will attempt to retreat to +the north. If they are allowed to escape, Legion 2 will appear in their +place. + +You'll face your first Legion in this battle. Don't panic. Just attack +and you'll see firsthand just how ineffective Legions actually are. +The Legion Core is easily taken out. + +You'll face the major concentration of enemies on the west side. The +east will be relatively clear. + +Save two or three (preferably three) units to send east to liberate. +Noting the Morale of that area, you're probably going to want them +to be Chaotic for the most part. Cartwright has high Morale, but +Ankiseth will take care of that. + +Make sure you stop by Timmins, too, to buy any of the Siren or +Cataphract equipment, because you will NOT be returning here. Don't be +caught off guard by the Legion that shows up to the north, although it +shouldn't present too many problems. (I beat the whole thing back with +one unit) + +Battle Tactics: (Without Ankiseth) + +Won't have to worry about him, so take your time in this mission. +There are a few extra units to face, but there shouldn't be too much +trouble. + +You'll face your first Legion in this battle. Don't panic. Just attack +and you'll see firsthand just how ineffective Legions actually are. +The Legion Core is easily taken out. + +You'll face the major concentration of enemies on the west side. The +east will be relatively clear. + +Save two or three (preferably three) units to send east to liberate. +Noting the Morale of that area, you're probably going to want them +to be Chaotic for the most part. Cartwright has high Morale, but +Ankiseth will take care of that. + +Make sure you stop by Timmins, too, to buy any of the Siren or +Cataphract equipment, because you will NOT be returning here. Don't be +caught off guard by the Legion that shows up to the north, although it +shouldn't present too many problems. (I beat the whole thing back with +one unit) + +Epilogue (With Ankiseth): Baldwin runs off to grab Yumil. As he's +running off with him, Mari stops him, casting a bit of her newfound +power on him. He's intrigued, but she's still no match for him. He +knocks her down and runs off. Magnus arrives to an empty room, +searching for Yumil. + +Epilogue (Without Ankiseth): Ankiseth, Magnus, and Yumil wonder why +there is need to fight. Ankiseth tells his son that he's become strong, +and to take Yumil into the Revolutionary Army. Suddenly, Baldwin comes +up behind Ankiseth runs him through. He grabs Yumil and runs off. +Ankiseth dies in his son's arms... + +Both Epilogues: Afterwards, there is heated discussion among the +Revoultionary War commanders. The Western Division has ceded itself to +the Revolution, but there's still the problem of the Central Division, +the Eastern Orthodox Church, and Lodis. The Revolution pulls out of +Wentinus soon after it's captured. Wentinus, Azure Plains, and Mount +Keryoleth will no longer be accessible. Therefore, there's no listed +Aftermath, yet. + +Hidden Items: + +Love and Peace: Road between Ellode and Silhouette +Urn of Chaos: Midway between Yves and Hopedale +Tower Shield: Southeast of Hopedale +Heavy Armor: Road between Cartwright and Timmins +Book of Bane: Road between Cartwright and Badin +Armet: Northeast of Castle Talpaea +Baldr Spear: Road between Igglurick and Timmins + +************************************************************************ +************************************************************************ + +D. Chapter 3: + +As time passes, their backs break under their burdens... + +Opening: A secret meeting is taking place involving King Procus and his +son, concerning the true power of the Progenitor. It's interrupted by +Sir Richard Glendale of the Caliginous Order, along with his brother +Baldwin, and their advisor, Thamuz Delville, who has delivered a decree +that puts Palatinus under full control of the Holy Lodis Empire. + +Magnus, Frederick, Xevec, (and Ankiseth if you have him) are discussing +the situation. Xevec is all for fighting, as it seems to be the +easiest way to achieve victory. Frederick wants to talk peace with the +Central Division, since their strengths are equal. + +If Ankiesth's here, then it's at this point, if you have a neutral to +high Chaos Frame, that you can decide whether or not to take Ankiseth +with you. If you refuse, you'll not have the ability to recruit him +again. + +************************************************************************ + +Legion FAQ + +Before I start, lemme just remind you that Legions will appear in the +Hugo Report, and in the Tutorial, so check there for info. + +Q: Why can't I put units in my Legion? + +A: You need Soldiers in your Legion Core to add units. This refers to +the fact that you need Soldiers to act as messengers to give order to +units so that you can make formations. + +Q: Who can become a Legion Leader? + +A: Magnus, Dio, Leia, Ankiseth, Debonair, and Destin can be Legion +Leaders. Also, Centurions can lead Legions. A Princess can, as well. + +Q: How can I make a Centurion? + +A: Either gender can become a Centurion. Besides the usual stat +requirements, the person you want to be a Centurion has to have +promoted ten Soldiers to either Fighters or Amazons. + +And, the big question... + +Q: Are Legions worth it? + +A: I can answer this with a resounding NO! The Legion is REQUIRED to +maintain formation. The fact that you need to use Soldiers in the Core +makes it very weak. The Centurion himself (or herself) is not a strong +class at all. You can do pretty much the same thing with a small +cluster of units, and you have much more freedom. + +************************************************************************ + +Scene 19 - The Setting Sun + +Location: Dardunnelles, The Crossroads + +Prologue: Battle Plans! + +Strongholds: + +Romella: (Starting Location) + +Population: 120 +Morale: 75 + +Shop: + +Plumed Headband 60 + +Spear 150 + +Round Shield 20 +Large Shield 180 + +Breastplate 180 +Plate Mail 210 + +Adigrat: (Neutral, South of Romella) + +Population: 169 +Morale: 10 + +Bungasue: (East of Romella) + +Population: 192 +Morale: 46 + +Melphy: (North of Romella) + +Population: 97 +Morale: 61 + +Ramballene: (Southeast of Bungasue) + +Population: 91 +Morale: 78 + +Dardunnelles: (East of Melphy) + +Population: 102 +Morale: 50 + +Garu Kaio: (East of Dardunnelles) + +Population: 288 +Morale: 20 +Witch's Hut + +Fort Akkisis: (Enemy Headquarters) + +Population: 161 +Morale: 50 + +Enemy Opposition: + +----- Pri18*SwM16 +----- ----- ----- +Flb16 ----- SwM16 Location: Guarding Melphy + +--- + +Legion 1 - Funnel Shift Formation + +Sld-- ----- Sld-- Reward: Heal Pack +----- CeM17 ----- +Sld-- ----- Sld-- Location: Guarding Bungasue + +Rav16 ----- Cat16 Reward: Vestment of Flame +----- Cat16 ----- Items: Six Leaves +Rav16 ----- Cat18* Position: Far Left Side + +Pal16 Pal18*Pal16 Reward: Angel Fruit +Knt16 ----- Knt16 +----- ----- ----- Position: Near Left Side + +----- Pri18*SwM16 Reward: Hwail Mail +----- ----- ----- +Flb16 ----- SwM16 Position: Near Right Side + +Coc16 ----- Coc16 +----- ----- ----- +Fre18*----- ----- Position: Far Right Side + +--- + +Wyv16 ----- ----- Reward: Glamdring +----- ----- ----- Items: Three Leaves, Two Fruits +Rav17*----- Wyr16 Location: Charging from Southeast Forest + +--- + +Legion 2 - Funnel Shift Formation + +----- ----- ----- Reward: Revive Stone +Sld-- CeF17%Sld-- Items: Two Leaves +----- ----- ----- Location: Charging from Dardunnelles + +Cle16 Pri18*----- Reward: Book of Flame +Knt16 ----- Cle16 Items: Four Leaves +----- Knt16 ----- Position: Right Side + +----- Cle16 Cle16 Reward: Flame Flail +----- ----- ----- +Enc17*----- SGo16 Position: Left Side + +---- + +----- SwM18*----- Reward: Bloodstained Robe +SwM16 ----- SwM16 +----- Fen16 Fen16 Location: Guarding Ramballene + +Pri18*----- ----- Reward: Battle Fane +----- ----- BGo16 +Gol16 ----- ----- Location: Guarding Garu Kaio + +Pri17*----- ----- Reward: Champion Statuette +Bkr17 Bkr17 ----- +Bkr17 ----- Bkr17 Location: Southwest of Akkisis + +Enemy Commander: Ujeanne + +----- Pri18*Fre16 +Fre16 ----- ----- Items: Four Leaves, One Stone +----- Pal16 Pal16 Location: Fort Akkisis + +Reward: Vestment of Water + +Battle Tactics: + +Note the Cockatrice unit. Time to bring out your Cockatrice beating +unit. You have been working on one, right? + +Send a few guys up north to deal with the second Legion, but keep the +main force on the main path. There are a LOT of Priests in this +lineup, so you may be focusing on spellcasting a lot. + +Other than that, there's really not much to this mission. Just watch +out for the Raven unit that tries to sneak up on your base... + +Epilogue: Ujeanne reveals that Lodis already here, defending the +Central Division. Magnus and crew decide to go get some help from the +Eastern Orthodox Church. + +Afterwards, there's a scene in the East, where a warrior is forced to +be killed, as she's possessed by the devil. + +Aftermath: Take Sheen to Garu Kaio, where you'll find a young girl +who will give him the Decoy Cap. + +Hidden Items: Same as Dardunnelles I + +************************************************************************ + +Scene 20 - Brigade of Radiant Cross + +Location: Gules Hills + +Prologue: Hugo informs Magnus that Lodis has annexed Palatinus, and +will remain in control until the war is over. Both Magnus and Hugo +realize that all they can do is continue to push forward... + +Strongholds: + +Fort Bergiga: (Starting Location) + +Population: 87 +Morale: 82 + +Amdelm: (Neutral, Northeast of Bergiga) + +Population: 31 +Morale: 87 + +Shop: + +Leather Hat 40 +Plumed Headband 60 + +Great Bow 90 +Baldr Bow 160 +Ytival 270 +Bow of Sandstorm 420 + +Leather Armor 60 +Hard Leather 150 +Terra Armor 250 + +Kurashino: (Northeast of Amdlem) + +Population: 48 +Morale: 69 + +Mezzeni: (Neutral, Southeast Corner) + +Population: 61 +Morale: 29 + +Muji: (Midwest Edge) + +Population: 182 +Morale: 71 + +Colgeuff: (Mideast Edge) + +Population: 215 +Morale: 40 + +Castle Echel: (Northwest Corner) + +Population: 95 +Morale: 50 + +Novipoldt: (East of Echel) + +Population: 261 +Morale: 64 + +Bellezoppo: (South of Guntherhaal) + +Population: 215 +Morale: 34 +Witch's Hut + +Guntherhaal: (Enemy Headquarters) + +Population: 83 +Morale: 50 + +Enemy Opposition: + +KtT16 ----- KtT16 Reward: Stone Sword +----- KtT18*----- Items: Four Leaves +KtT16 ----- KtT16 Location: Charging from Kurashino + +Arc16 ----- Arc16 Reward: Yomogi-u +----- KtT18*----- Items: Two Leaves, Two Fruits, One Stone +Pal16 ----- Pal16 Location: Charging from Kurashino + +----- ----- KtT18* Reward: Bloodstained Robe +PtD16 ----- ----- +----- ----- Bah16 Location: Charging from Kurashino + +Pri16 ----- Pri16 Reward: Cup of Life +----- ----- ----- Items: Two Leaves, Two Fruits +Cat16 KtT18*Cat16 Location: Charging from Muji + +----- ----- Wit16 Reward: Terra Armor +Wit16 ----- Knt16 Items: Four Leaves, Two Fruits +Knt16 ----- Pal17* Location: Guarding Muji + +Vul17*----- Wyv16 Reward: Angel Fruit +----- ----- ----- Items: Four Leaves, Two Fruits +----- Wyv16 ----- Location: Charging from East of Kurashino + +----- ----- Opi16 Reward: Book of Wind +Vul17*----- ----- Items: Four Leaves, Two Fruits +----- ----- Gri16 Location: Charging from East of Kurashino + +----- Vul18*Fae16 Reward: Heal Pack +----- ----- Vul16 Items: Four Leaves, Two Fruits +Fae16 Vul16 ----- Location: Charging from East of Kurashino + +Arc16 Arc16 ----- Reward: Dowsing Rod +----- ----- ----- +Phx16 Cat19*Phx16 Location: Guarding Castle Echel + +--- + +Legion 1: Funnel Shift Formation + +----- Sld-- ----- Reward: Angel Fruit +----- CeF17%----- Items: Two Leaves, One Fruit +----- Sld-- Sld-- Location: Guarding Novipoldt + +EhD16 ----- ThD16 Reward: Forest Tunic +----- ----- ----- Items: Five Leaves, Two Fruits +----- DgM17*----- Position: Right Side + +Wyv16 ----- ----- Reward: Book of Earth +----- ----- BsT16 Items: Two Leaves +BsT16 BsM17*----- Position: Left Side + +--- + +Wit16 KtT18*Sir16 Reward: Kerykeion +Wit16 ----- Sir16 Items: Three Leaves +----- ----- ----- Location: Charging from East of Kurashino + +Wit16 ----- ----- +Wit16 Wit16 ----- +----- BlK17*Wit16 Location: Guarding Bellezoppo + +Fre16 KtT18*Fre16 Reward: Altar of Resurrection +----- ----- ----- +KtT16 ----- KtT16 Location: Charging from Guntherhaal + +Dia16 Dia16 Dia16 Reward: Quit Gate +----- KtT18*----- +----- ----- Cat16 Location: Charging from Guntherhaal + +Enemy Commander: Pruflas Watts (Temple Command) + +Fre16 ----- Fre16 +----- ----- ----- Items: Four Leaves, Two Stones +KtT16 TmC19*KtT16 Location: Guntherhaal + +Reward: Heavy Armor + +Battle Tactics: Deploy your units, because the enemy will be out in +force right away with four Templar units and three Vultan units on you +in the first ten minutes of battle. If you've leveled up enough, +problems should be minimal. Once you get rid of those units, there's +surprisingly very few others. Just watch for the extra Templar units +that pop up near Pruflas as you close in on him. + +Epilogue: Mari finds Yumil in the garden he said goodbye to Magnus in. +He explains to her that he wants power. He wants to be strong to rule +Palatinus. He feels he has nothing to help him as opposed to Ankiseth +and Magnus. Mari can't believe what she's hearing, then Baldwin +interrupts. He explains that Yumil has the power of the Progenitor +deep inside him. If he used that power, even Lodis would kneel before +him. Before he leaves, he addresses Mari, telling her that she should +stay away from him, and that goes for Zeda, too. (The woman who gave +Mari her power). After he leaves, Yumil says he wants the power of the +Progenitor, and Mari pledges herself to help him find it. + +Aftermath: Go to Muji and you'll speak to a man who wants you to find +his daughter in the Volmus Mine. Go to Volmus Mine and a woman will +tell you she went to Mount Ithaca. Go to Cactovich, Mount Ithaca and +you'll find the girl, who'll then give you the Pedra of Virtue. + +Hidden Items: + +Stone Sword: Road between Bergiga and Muji +Altar of Resurrection: Road between Amdelm and Mezzeni +Book of Bane: South of Colgeuff (across bridge) +Quit Gate: North of Novipoldt (between two mountains) +Dragon Shield: Road between Bellezoppo and Colgeuff +Titania Mail: Forest Northeast of Castle Echel +Bloodstained Robe: Road between Castle Echel and Novipoldt +Battle Fan: Southwest of Bellezoppo (across river) + +************************************************************************ + +Scene 21 - The Eastern Orthodox Church + +Location: Fair Heights + +Prologue: Magnus, Dio, and Leia discuss how Lodis is also in the area +of the Eastern Orthodox Church. After the battle plans, Leia wonders +why she was summoned to the meeting. Hugo explains that a friend of +hers is here. The girl, a Siren, enters. Her name is Meredia O'Kiefe, +and she explains how Count Silvis (Leia's father) is supportive of the +Revolution, like some other members of the Central Division. She also +asks to join your party. + +Strongholds: + +Dibnoe: (Starting Location) + +Population: 298 +Morale: 35 + +Shop: + +Iron Helm 30 +Armet 120 + +Spear 150 +Baldr Spear 230 +Prox 450 +Volcaetus 460 + +Large Shield 180 +Tower Shield 350 + +Plate Mail 210 +Heavy Armor 650 + +Boulli: (North of Dibnoe) + +Population: 116 +Morale: 65 + +Inze: (Northwest of Boulli) + +Population: 193 +Morale: 81 + +Danillor: (Northeast of Boulli) + +Population: 142 +Morale: 53 + +Rajisk: (North of Danillor) + +Population: 259 +Morale: 44 + +Elaine: (Northwest of Rajisk) + +Population: 190 +Morale: 25 + +Castle Gramm: (Enemy Headquarters) + +Population: 266 +Morale: 50 + +Enemy Opposition: + +Arc17 Arc17 ----- Reward: Angel Fruit +----- ----- ----- +Phx17 Cat20*Phx17 Location: Guarding Boulli + +Wiz17 ArM19*Wiz17 +----- ----- ArM17 Items: Two Leaves, One Fruit +----- ArM19*----- Location: North of Boulli + +----- ----- Vul17 Reward: Crown of Intellect +----- Pal18*Hwk17 Items: Four Leaves, Two Fruits +Vul17 Hwk17 ----- Location: North of Boulli + +Fre17 Fre17 ----- Reward: Glaive of Champion +----- ----- Fre19* Items: Four Leaves, Two Fruits, Two Stones +Val17 ----- Val17 Location: Northwest of Boulli + +Wyv17 ----- ----- Reward: Baldr Bow +----- ----- ----- Items: Four Leaves, Two Fruits +Rav18*----- Wyr17 Location: Charging from Mountains east of Inze + +----- Que17 ----- Reward: Book of Bane +----- ----- ----- Items: Six Leaves +DgM17 DgM19*DgM17 Location: Charging from Daniloff + +Knt17 BlK19*BlK17 Reward: Falchion +----- ----- ----- +BlK17 ----- Knt17 Location: Guarding Inze + +--- + +Legion 1 - Funnel Shift Formation + +----- CeM18%----- Reward: Quit Gate +Sld-- ----- Sld-- Items: Two Leaves, One Fruit +----- Sld-- ----- Location: Guarding Daniloff + +----- Enc18*----- Reward: Count's Garmet +----- ----- ----- Items: Four Leaves, Two Fruits +SGo17 ----- BGo17 Position: Right Side + +Grf17 ----- Opi17 Reward: Ring of Eloquence +----- ----- ----- Items: Four Leaves +----- Fre18*----- Position: Left Side + +--- + +Coc17 ----- Coc17 Reward: Dowsing Rod +----- ----- ----- +Fre19*----- ----- Location: Guarding Rajisk + +Bah17 ----- Phx17 Reward: Mjollinir +----- ----- ----- +----- Cat18*Phx17 Location: South of Castle Gramm + +----- Pal17 Pal17 Reward: Mirror of Soul +Cat17 ----- Cat17 +----- Cat19*----- Location: Guarding Elaine + +----- ----- ----- Reward: Bow of Sandstorm +Knt17 Pal20*Knt17 +Pal18 ----- Pal18 Location: Southwest of Castle Gramm + +Enemy Commander: Jeal Veritte + +----- BlK19*----- +Cat17 ----- Cat17 Items: Four Leaves, Two Stones +Cat17 ----- Cat17 Location: Castle Gramm + +Reward: Urdarbruun + +Battle Tactics: + +Yeah. You get a lot of units thrown at you, but it's a really very +straightforward. If you've been keeping on top of levels, this mission +is a snap. Don't forget about the Cockatrice unit. + +Epilogue: Hugo and Magnus learn that the Eastern Orthodox Church is +under control of the Central Division now. Hugo discusses three +possible routes. One goes to the Tremos Mountains (22), where there +aren't any expected encounters (yeah, right), the other goes straight +into Capitrium (23), where the battalion is sure to run into the +Eastern and Central Divisions, and there's also the possibility of Vert +Plateau, where a Berthan Sentinel has been sighted (21). + +Where to go: If you go to the Vert Plateau, you will then afterwards +have to go Capitrium, and Tremos will not be available. If you go to +Capitrium, you will then have to go to Vert Plateau, and again, Tremos +Mts. will not be available. If you go to Tremos Mts., the other two +will disappear. + +Aftermath: + +Part of the Dragon Quest: After you have the Dragon Helm and Armor, and +have talked to the old man in Idorf again, go to Elaine, and you'll be +given the Dragon Scale and told that Grozz Nuy is in Pinneg, Celesis. + +If you have Liedel, go to Inze after finishing this scene, and a former +member of her unit will give her the Red Branch. + +Hidden Items: + +Electric Shield: On the road to Boulli +Crystal of Precision: On the road south of Daniloff +Cup of Life: In between two sets of mountains southeast of Inze +Angel Fruit: In between Elaine and Castle Gramm +Altar of Resurrection: By the river bank east of Rajisk +Bloodstained Robe: Between the mountains and the river south of Daniloff +Stone of Quickness: To the north of the point where the three rivers +meet + +************************************************************************ + +Scene 22 - Suspicion + +Location: Vert Plateau + +Prologue: Battle plans + +Strongholds: + +Sagith: (Starting Location) + +Population: 79 +Morale: 47 + +Shop: + +Bone Helm 50 +Plumed Headband 60 + +Rapier 30 +Stone Sword 200 +Estoc 250 +Main Gauche 400 + +Chain Mail 120 +Scale Armor 200 + +Estergum: (Northwest of Sagith) + +Population: 81 +Morale: 52 + +Chrisalouis: (West of Estergum) + +Population: 208 +Morale: 71 + +Queshay: (North of Estergum) + +Population: 179 +Morale: 19 + +Fort Hillervich: (Northwest of Chrisalouis) + +Population: 141 +Morale: 72 + +Dossoll: (Northeast of Queshay) + +Population: 122 +Morale: 14 + +Sarisk: (Northwest of Queshay) + +Population: 234 +Morale: 13 +Witch's Hut + +Marrilaife Castle: (Enemy Headquarters) + +Population: 77 +Morale: 50 + +Enemy Opposition: + +PtD19 ----- Bah19 Reward: Book of Wind +----- ----- ----- +DgM20*----- ----- Location: Guarding Estergum + +BkD19 ----- Tmt19 +----- ----- ----- +----- BlK21*----- Location: Charging from north of Estergum + +Hyd19 ----- BsM19 Reward: Hraesvelg +----- ----- ----- +BsM19 BsM21*----- Location: Guarding Chrisalouis + +EhD19 ----- ThD19 Reward: Terra Shield +----- ----- ----- Items: Four Leaves, Two Fruits, One Stone +----- DgM20*----- Location: Charging from Queshay + +Sor19 ----- Sor19 Reward: Ice Blade +----- Fre21*----- Items: Four Leaves, One Fruit +Fre20 ----- Fre20 Location: Charging from Queshay + +--- + +Legion 1 - Funnel Shift Formation + +----- CeF20%----- Reward: Urn of Chaos +Sld-- ----- Sld-- Items: Two Leaves, Two Fruits +Sld-- ----- Sld-- Location: Charging from north of Queshay + +----- ----- SwM20* Reward: Sum Mannus +----- ----- ----- Items: Four Leaves, Two Fruits +YgD19 ----- Opi19 Position: Near Right Side + +----- Wiz19 ----- Reward: Sword of Firedrake +Wiz19 Wiz22*Wiz19 Items: Three Leaves +----- Wiz19 ----- Position: Near Left Side + +----- Que19 ----- Reward: Flame Shield +----- ----- ----- Items: Four Leaves, Two Fruits +DgM19 DgM21*DgM19 Position: Far Right Side + +AzD19 ----- EhD19 Reward: Heal Pack +----- ----- ----- +----- ----- Enc20* Position: Far Left Side + +--- + +Hyd19 ----- ----- Reward: Quit Gate +----- ----- Fre20* Items: Four Leaves, Two Fruits +BuD19 ----- ----- Location: Guarding Fort Hillverich + +----- ----- DgM20* Reward: Book of Flame +Flb19 ----- ----- +----- ----- ReD19 Location: Guarding Sarisk + +----- Enc20*----- Reward: Goblet of Destiny +----- ----- ----- +SGo19 ----- BGo19 Location: Southwest of Marrilaife Castle + +Enemy Commander: Fourierre + +Bah19 ----- DgM21* +----- ----- ----- Items: Five Leaves, Two Stones +----- PtD19 ----- Location: Marrilaife Castle + +Reward: Sword of Dragon Gem + +Battle Tactics: + +The enemy's level has taken a bit of a jump here. This could cause +some problems. Also of note is the fact that there are several +venerable dragons in the ranks of the enemy. Be careful who you send +where and watch their HP. + +Going to Fort Hillverich with Magnus will allow you to meet up with +the Berthan Sentinel, Europea. She'll explain how the enemies in this +area are after her, and she asks for your help. After Magnus agrees +(automatic), she'll set out on her own for the Castle. + +Europea's Group: + +Fre19 ----- Fre19 +----- CeF20*----- Items: Four Leaves, Two Fruits, One Stone +Pal19 ----- Pal19 + +Epilogue: (Taking Europea) + +The enemy commander doesn't say much. Europea agrees to tell the +Revolutionary Army all she knows about the Eastern Orthodox Church and +what has been going on there. She also offers to join the battalion. +(She doesn't have to kill the enemy commander for getting her to join) + +AFter you finish this mission, Tremos Mountains will no longer be +available. + +Aftermath: Take Europea back to Fort Hillverich and a lady there will +give you the Starry Sky, a Small Shield. + +Hidden Items: + +Dragon Helm: On the road between Fort Hillverich and Chrisalouis +Scroll of Discipline: Midway between Estergum and Fort Hillverich +Book of Bane: Midway between Sarisk and Queshay +Book of Bane: Midway between Queshay and Dossoll +Heal Pack: Directly east of Queshay in the forest +Firecrest: Small cul-de-sac of Plains northwest of Queshay +Cyanic Claw: Patch of Barrens west of Sarisk + +************************************************************************ + +Scene 23 - The Mercenaries + +Location: Tremos Mountains + +Prologue: While the troop marches toward Celesis, they're intercepted +by a band of mercenaries hired by the enemy. + +Salavaat: (Starting Location) + +Population: 169 +Morale: 63 + +Shop: + +Bandanna 20 +Armet 120 + +Marionette 120 +Fool 320 +Satan's Bullova 360 + +Electric Shield 150 + +Robe 30 +Magician's Robe 120 +Baldr Armor 420 + +Amulet 40 +Ring of Eloquence 250 + +Corpino: (Northwest of Salavaat) + +Population: 81 +Morale: 87 + +Fort Vitzdar: (Northeast of Salavaat) + +Population: 253 +Morale: 57 + +Schime: (North of Vitzdar) + +Population: 44 +Morale: 44 + +Coongul: (North of Fort Bertuga) + +Population: 295 +Morale: 87 +Witch's Hut + +Fulmanobo: (Neutral, Northwest of Fort Bertuga) + +Population: 288 +Morale: 19 + +Orremah: (Southwest of Fort Bertuga) + +Population: 212 +Morale: 53 + +Fort Bertuga: (Enemy Headquarters) + +Population: 40 +Morale: 50 + +Enemy Opposition: + +Legion 1: Dual Wedge Formation + +Sld-- ----- Sld-- Reward: Book of Wind +----- CeF24%----- Items: Two Leaves, Two Fruits +Sld-- ----- Sld-- Location: Charging from south of Corpino + +SwM24*----- Bah23 Reward: Totila +----- ----- ----- Items: Four Leaves, Two Fruits, One Stone +NnM23 ----- NnM23 Position: Near Right + +Arc23 Arc23 ----- Reward: Heaven's Doll +----- ----- ----- +Phx23 Cat26*Phx23 Position: Near Left + +Dia23 Wit26*Dia23 Reward: Bloodstained Robe +----- ----- ----- +Cat23 ----- Cat23 Position: Far Left + +NnM23 ----- ----- Reward: Love and Peace +----- Pmp23 SwM25* Items: Six Leaves +NnM23 Pmp23 ----- Position: Far Right + +--- + +Legion 2: Dual Wedge Formation + +----- CeF24%----- Reward: Dainslaif +Sld-- ----- Sld-- Items: Two Leaves, Two Fruits +Sld-- ----- Sld-- Location: Charging from South of Fort Vitzdar + +Vul23 Vul24*----- Reward: Penitence +----- ----- Vul23 Items: Two Leaves +Fre23 Fre23 ----- Position: Near Right + +----- Enc24*----- Reward: Kerykeion +----- ----- ----- +SGo23 ----- BGo23 Position: Near Left + +----- NnM24*----- Reward: Crystal Guard +----- ----- ----- +Fri23 ----- Wyv23 Position: Far Left + +----- SwM25*----- Reward: Ice Shield +SwM23 ----- SwM23 Items: Six Leaves +----- Fen23 Fen23 Position: Far Right + +--- + +Haw23 ----- Vul23 Reward: Frozen Axe +----- SwM24*Vul23 +----- ----- Haw23 Location: Guarding Coongol + +Wit23 ----- Wit23 Reward: Quit Gate +----- Fen25*----- +Fen23 ----- Fen23 Location: Across the Bridge near Fort Bertuga + +Knt23 BlK25*BlK23 Reward: Heal Pack +----- ----- ----- +BlK23 ----- Knt23 Location: Guarding Corpino + +Fen23 ----- Fen23 Reward: Dowsing Rod +----- SeM24*----- Items: Two Leaves, Two Fruits +Nin23 ----- Nin23 Location: Guarding Fort Vitzdar + +Enemy Commander: Kageiye + +NnM23 ----- ----- +Fen23 ----- NnM23 Items: Four Leaves, Two Stones +----- SwM25*Fen23 Location: Fort Bertuga + +Reward: Yu-giri + +Battle Tactics: It's clobberin' time. The enemies levels have take a +major jump here, and you're surrounded by two Legions from the get go. +This is easily the hardest mission in the game. + +Don't panic. Since you should have ten units, send four to the north, +four to the east, and leave two at your headquarters. There's a good +chance you'll lose a couple of characters during the course of this +mission. + +The good thing about the whole ordeal, is that once you finish with the +two Legions, you're home free. + +There's a special character here, if you're interested. Go to Corpino, +and you'll learn about the "Devil Child". Go to Coongul, and you'll +meet him. He'll be moping over his friend, who's been turned to stone. +When you talk to him, respond "Is that what you want?" You'll leave +the conversation. Finish the mission, and the mercenary leader will +offer his help. You can either accept or decline. Either way, the +Devil Child, Paul Lukische the Enchanter, will join your party. + +Hidden Items: + +Scroll of Discipline: On the road between Fort Vitzdar and Salavaat +Fang of Firedrake: On the road between Salavaat and Fort Bertuga +Heal Pack: On the road between Fort Vitzdar and Fort Bertuga +Black Cat: Between Orremah and Fulmanobo +Ring of the Dead: Northwest of Coongul +Bow of Thunderbolt: Midway between Corpino and Bertuga +Angel Fruit: East of Coongul + +************************************************************************ + +Scene 24 - The Rebel + +Location: Capitrium, The Land of Advent + +Prologue: Battle plans, Hugo cautions Magnus to be wary of the undead +and demons that inhabit the area, and warns they're likely to face +powerful units. + +Strongholds: + +Rososhi: (Starting Location) + +Population: 45 +Morale: 87 + +Shop: + +Leather Whip 60 +Rupture Rose 120 +Whip of Exorcism 210 +Glaive of Champion 500 + +Leather Armor 60 +Hard Leather 150 + +Balta: (Southeast Corner) + +Population: 32 +Morale: 31 + +Ellista: (North of Rososhi) + +Population: 161 +Morale: 70 + +Purlova: (East of Ellista) + +Population: 62 +Morale: 39 +Witch's Hut + +Surina: (East of Purlova) + +Population: 208 +Morale: 40 + +Pudozey: (Northeast of Ellista) + +Population: 227 +Morale: 82 + +Luga: (Norheast Corner) + +Population: 237 +Morale: 26 + +Castle Eundel: (Enemy Headquarters) + +Population: 296 +Morale: 50 + +Enemy Opposition: + +----- ArM19*----- Reward: Kerykeion +Ske18 ----- ----- Items: Six Leaves +Zom18 Zom18 Ske18 Location: Mountains Northeast of Rososhi + +Wyv18 ----- ----- Reward: Heal Pack +----- ----- ----- Items: Three Leaves, Two Fruits, One Stone +Rav19*----- Wyr18 Location: Mountains Northeast of Rososhi + +Gho18 ----- Gho18 Reward: Prox +----- Gho18 ----- Items: Three Leaves +----- BlK19*Gho18 Location: Moutains West of Purlova + +----- Enc19*Ske18 Reward: Volcaetus +----- ----- ----- +Ske18 ----- SGo18 Location: East of Balta + +----- Gre18 ----- Reward: Osric's Spear +----- ----- Gre18 +Coc18 ----- Rav19* Location: West of Balta (After Balta's Liber.) + +----- NnM19*----- Reward: Bell of Thunder +----- ----- ----- +Grf18 ----- Wyv18 Location: Northeast of Surina + +----- ----- Cer18 Reward: Angel Fruit +Hel18 ----- ----- Items: Six Leaves +----- ----- BsM20* Location: Southwest of Surina (After Liber.) + +Gho19 ----- Gho19 +----- Vam21*----- +Ske19 Ske19 ----- Location: West of Luga (After Liber.) + +Wit19 Pmp18 ----- Reward: Blood Whip +----- Zom18 ----- +Zom18 ----- Pmp18 Location: South of Luga (After Liber.) + +Ama21 ----- ----- Reward: Heal Pack +----- Dia19*Ama21 +Zom18 Zom18 ----- Location: East of Luga (After Liber.) + +----- ----- Opi18 +Vul19*----- ----- Items: Four Leaves, Two Fruits +----- ----- Grf18 Location: North of Pudozey + +Coc18 ----- Coc18 Reward: Book of Water +----- ----- ----- +Fre20*----- ----- Location: South of Castle Eundel + +Opi18 ----- Grf18 Reward: Whip of Exorcism +----- ----- ----- +----- Fre19*----- Location: East of Castle Eundel + +----- Grf18 ----- Reward: Altar of Resurrection +----- ----- ----- Items: Four Leaves, Two Fruits, One Stone +Hwk18 Vul19*Hwk18 Location: West of Pudozey (After Liber.) + +Wyr18 ----- Rav19* Reward: Euros +----- ----- ----- Items: Two Leaves, Two Fruits +----- ----- Wyr18 Location: East of Pudozey (After Liber.) + +Enemy Commander: Biske La Varet (Lycanthrope/Werewolf) + +----- BlK19 BlK19 +Bkr19 ----- ----- Items: Four Leaves, Two Fruits, One Stone +----- Lyc21*Bkr19 Location: Castle Eundel + +Reward: Evil Blade + +Battle Tactics: There's one really crummy thing about this battle. +Almost every stronghold you liberate, at least one unit will attack +you. Some will rise up out of nowhere. The levels in this mission +aren't as bad as those on the Vert Plateau, but there are a lot of +Undead to keep you busy, not to mention a Cockatrice unit and a +Pumpkinhead unit. + +Biske is a Werewolf. Fighting him during the day will fight a human, +while fighting him at night will have you fighting a man-beast. Biske +the wolf is much tougher than Biske the man. Choose your fighting times +wisely... + +Epilogue: Biske can't believe he was beaten twice. Magnus tells him to +rest in peace, as his torment is over. If you have no Zenobians, and +no Ankiseth, you have the option of recruiting him into your army. + +Later, in the Tremos Mountains, several Knights of the Caliginous +Order force Yumil to eat the same fruit that Godeslas ate. He eats +and becomes filled with the Infernal Aura, but that power, amplified by +his own inherent power, caused him to kill all the Knights around him. +Mari comes by and consoles him, telling him to accept the power, and +that she'll always be at his side. + +Aftermath: If you have Biske, take him to Surina, and a nun will give +him the Jeulnelune. + +Hidden Items: + +Dragon Shield: Road between Rososhi and Ellista +Battle Fan: Between the two mountain ranges west of Purlova +Silver Hourglass: Between Rososhi and Surina +Book of Wind: Midway between Ellista and Castle Eundel +Vestment of Wind: Between two forests southeast of Castle Eundel +Heal Pack: On the road between Surina and Luga +Revive Stone: Small stretch of plain between forest and barrens NW of + Balta + +************************************************************************ + +Scene 25 - The Bearer of Knowledge + +Location: Celesis, the Eastern Church + +Prologue: In Celesis, Prince Amrius grills Kerikov about finding the +ultimate power in the Temple of Berthe. Kerikov refuses to divulge the +information. At that point, Pruflas enters and catches Amrius in the +act. Pruflas tells Kerikov that he's to delay the Revolutionary Army, +which Kerikov believes is suicide. + +(With Europea): Magnus, Hugo, and Europea discuss the "ultimate power" +that the Central Division is looking for. A messenger arrives to tell +them that Lodis is now on the move to the South. Europea has a theory +that the Temple of Berthe, where, legend has it, the power is contained, +may be in the Tremos Mountains. Magnus says they must liberate Celesis +and rescue Archbishop Odrion before doing anything else. + +Strongholds: + +Rubnui: (Starting Location) + +Population: 194 +Morale: 62 + +Shop: + +Light Mace 30 +Baldr Mace 180 + +Cleric's Vestment 50 +Robe of the Wise 300 +Vestment of Wind 400 + +Rosary 50 +Bell of Thunder 250 + +Nedjinn: (Neutral, East of Rubnui) + +Population: 192 +Morale: 57 + +Pinneg: (South of Rubnui) + +Population: 92 +Morale: 79 + +Banna Barra: (South of Pinneg) + +Population: 169 +Morale: 47 + +Kalla: (East of Banna Barra) + +Population: 243 +Morale: 16 + +Cotlass: (East of Kalla) + +Population: 29 +Morale: 74 + +Bollisk: (North of Kalla) + +Population: 232 +Morale: 66 +Witch's Hut + +Caraton: (West of Bollisk) + +Population: 136 +Morale: 57 + +Celesis: (Enemy Headquarters) + +Population: 34 +Morale: 50 + +Enemy Opposition: + +Pri21*----- ----- Reward: Thunder Chain +Bkr21 Bkr21 ----- +Bkr21 ----- Bkr21 Location: Charging from Pinneg + +Pal20 Pal22*Pal20 Reward: Kusanagi +Knt20 ----- Knt20 Items: Four Leaves, Two Fruits, Two Stones +----- ----- ----- Location: Charging from South of Pinneg + +BuD20 ----- ----- Reward: Malachite Sword +----- ----- Val20 +Val20 Pal21*----- Location: Guarding Caraton + +Vul19 ----- Vul19 Reward: Flag of Unity +Vul20 Pal21*----- +Vul20 ----- ----- Location: South of Caraton + +----- ----- PtD20 Reward: Dragon Helm +Val20 ----- ----- +----- Pal21*Val20 Location: South of Caraton? + +Vul20 AnK21*Vul20 Reward: Book of Wind +----- ----- ----- Items: Four Leaves, Two Fruits +----- Wyv20 ----- Location: Mountains East of Caraton? + +Fae20 AnK22*Fae20 Reward: Feather of Archangel +----- ----- ----- Items: Three Leaves, Two Fruits, One Stone +AnK22 ----- AnK22 Location: Mountains East of Caraton + +Arc20 Arc20 ----- Reward: Matsukaze +----- ----- ----- +Phx20 Cat23*Phx20 Location: Guarding Bollisk + +--- + +Legion 1 - Funnel Shift Formation + +Sld-- CeM21%Sld-- Reward: Angel Fruit +----- ----- ----- +----- Wyv20 ----- Location: Southwest of Celesis + +Cle20 ----- Cle20 +----- Pri21*----- +----- Cle20 Cle20 Position: Right Side + +Cle20 Pri21*Cle20 +AnK22 ----- AnK22 Items: One Leaf, Two Fruits +----- ----- ----- Position: Left Side + +--- + +Pri22*----- ----- Reward: Altar of Resurrection +----- ----- BGo20 +Gol20 ----- ----- Location: Guarding Kalla + +----- Fae20 ----- Reward: Shield of Nue +Pri21*----- Fae20 +Knt20 ----- ----- Location: Guarding Cotlass + +----- Cle20 Cle20 Reward: Quit Gate +----- ----- ----- Items: Three Leaves, One Fruit +Enc21*----- SGo20 Location: Southwest of Celesis + +Enemy Commmander: Kerikov Berthas (Vanity) + +AnK22 Van21*AnK22 +----- ----- ----- Items: Three Leaves, Two Fruits, Two Stones +Knt21 ----- Knt21 Location: Celesis + +Reward: Thunder Chain + +Battle Tactics: Going straight through the east will trigger the +appearance of the two units with question marks on their location. +That's about all there is to this battle, besides the fact that this +is the first place you see Angel Knights. + +Epilogue: Magnus interrogates Kerikov and finds out that he's the one +who tried to make disorder in the East Ortho Church. He spills the +beans and says that Lodis is now looking for the ultimate power in the +Temple of Berthe. Odiron appears and explains that they must now head +for Tremos Mountains to stop Lodis before they get that power. Kerikov +sneaks off. + +Aftermath: + +Completing the Dragoon Quest: If you have the Dragon Scale, take a unit +to Pinneg, Celesis. Make the person you want to fight the leader. +You'll drop the scale in the forest and Grozz Nuy will challenge you. + +Fighting him is not that hard. He gets one attack per round. The +attacks will be powerful, but even if you picked a two attack guy, if +he's strong enough, you shouldn't have much trouble. Defeat him and +you'll get the Sword of Tiamat and access to the Dragoon class. + +Ring of the Dead: Go to Banna Barra. A young girl will give you the +Dark Invitation. Go with Magnus to Quelluan, Zenobian Border, and you +will receive the Ring. + +Hidden Items: + +Book of Water: On the road between Pinneg and Banna Barra +Urn of Chaos: Between Caraton and Nedjinn +Heal Pack: On the road between Cotlass and Bollisk +Ice Chain: Midway between Caraton and Kalla +Chaladholg: Mountain pass east of Pinneg +Peregrine Mail: Plain patch between mountains and river S of Caraton +Feather of Archangel: Piece of land over the river SW of Caraton + +************************************************************************ + +Scene 26 - No Man's Land + +Location: Tremos Mountains + +Prologue: In the mountains, the enemy attacks the battalion. They have +the headquarters surrounded and it's not going to be easy to get out of +this one... + +Strongholds: + +Palm: (Starting Location) + +Population: 114 +Morale: 42 + +Shop: + +Iron Helm 30 +Armet 120 + +Spear 150 +Baldr Spear 230 +Prox 450 +Volcaetus 460 + +Large Shield 180 +Tower Shield 350 + +Plate Mail 210 +Heavy Armor 650 + +Ibu Deli: (Southwest of Palm) + +Population: 191 +Morale: 69 + +Ulda: (East of Palm) + +Population: 172 +Morale: 51 +Witch's Hut + +Soshiba: (North of Palm) + +Population: 39 +Morale: 75 + +Totban: (Northwest of Soshiba) + +Population: 56 +Morale: 51 + +Savoir: (Enemy Headquarters) + +Population: 83 +Morale: 50 + +Enemy Opposition: + +----- BlK21*----- Reward: Ogre Helm +----- ----- ----- Items: Five Leaves, Two Fruits +Ogr24 ----- Ogr24 Location: Southwest of Palm + +NnM22*----- Gho21 Reward: Vestment of Earth +Gre21 ----- ----- Items: Two Leaves, Two Fruits +Gho21 Gre21 ----- Location: West of Palm + +Hwk21 ArM22*Hwk21 Reward: Book of Bane +----- ----- ----- Items: Two Leaves, Two Fruits +----- Ogr21 ----- Location: South of Palm + +----- Sir22*----- Reward: Battle Fan +----- ----- ----- +Ogr21 ----- Wyv21 Location: Guarding Soshiba + +----- Enc22*Ske21 Reward: Bloodstained Robe +----- ----- ----- Items: Two Leaves +Ske21 ----- SGo21 Location: Charging from Soshiba + +BlK22 ----- BlK22 Reward: Aqua Hammer +----- ----- ----- Items: Four Leaves, Two Fruits, One Stone +Ske21 BlK23*Ske21 Location: Northeast of Palm + +----- Wit22*----- Reward: Vestment of Water +----- ----- Gob21 +Gob21 Gob21 Pmp21 Location: Guarding Ibu Deli + +Ske21 ArM22*----- Reward: Kerykeion +----- ----- Ske21 Items: Three Leaves, Two Fruits, Two Stones +Ogr21 ----- ----- Location: East of Palm + +Gho21 ----- Gho21 Reward: Book of Bane +----- Gho21 ----- +----- BlK22*Gho21 Location: Guarding Ulda + +AzD21 ----- ----- Reward: Sanscion +----- ----- DgM22* +----- Gob21 Gob21 Location: Guarding Totban + +----- ArM22*----- Reward: Bloostained Robe +Ske21 ----- ----- +Zom21 Zom21 Ske21 Location: South of Savoir + +Enemy Commander: Eudika + +Gob21 Sir24*Gob21 +----- ----- ----- Items: Four Leaves, Two Stones +----- Ogr21 ----- Location: Savoir + +Reward: Feather Suit + +Battle Tactics: + +Yep. You're surrounded. You're gonna be attacked on all sides by +several units, most of which are evil or undead. There's really not a +great strategy to this battle. Just hold them off. If you've fought +well in the previous battles, this one shouldn't be too hard. You just +have to be careful. + +Go to Ibu Deli with Magnus' unit and you'll discover the Zenobian +general, Quass Debonair. If you have a high enough Chaos Frame, he'll +offer to join your battalion. You'll also need Aisha and Saradin in +your battalion. + +Hidden Items: + +Altar of Resurrection: NW of Palm in the small forest. +Stardust: South of Palm, between Forest and Barrens +Crystal of Precision: Between two mountain ranges west of Palm. +Book of Bane: Midway between Palm and Ulda +Cup of Life: Between Mountain and Forest North of Ulda +Peridot Sword: Between Soshiba and Totban + +************************************************************************ + +Scene 27 - Child of the Covenant + +Location: Temple of Berthe + +Prologue: Pruflas enters the area where Yumil slaughtered the Templar +Knights. All that remains is Mari, who refuses to speak. Magnus and +Hugo go over battle plans. + +Strongholds: + +Vitegra: (Starting Location) + +Population: 188 +Morale: 67 + +Shop: + +Plumed Headband 60 +Armet 120 + +Spear 150 +Thunder Spear 320 +Osric's Spear 410 +Frozen Axe 500 + +Buckler 40 + +Breastplate 180 +Baldr Mail 250 + +Lugeph: (Neutral, North of Vitegra) + +Population: 109 +Morale: 10 + +Kud Im Kalle: (Southeast Corner) + +Population: 197 +Morale: 62 + +Sarrehart: (North of Lugeph) + +Population: 242 +Morale: 33 + +Gremiha: (Northeast of Sarrehart) + +Population: 273 +Morale: 45 + +Sermi: (North Edge) + +Population: 82 +Morale: 47 + +So Kol: (West of Berthe) + +Population: 259 +Morale: 37 +Witch's Hut + +Temple of Berthe: (Enemy Headquarters) + +Population: 79 +Morale: 50 + +Enemy Opposition: + +----- ----- Opi21 Reward: Book of Water +Vul22*----- ----- Items: Four Leaves +----- ----- Grf21 Location: Charging from NE mountains + +----- Gre21 ----- Reward: Bentisca +----- ----- Gre21 Items: Six Fruits, Two Stones +Coc21 ----- Rav22* Location: Charging from NE mountains + +Knt21 BlK23*BlK21 Reward: Bloodstained Robe +----- ----- ----- +BlK21 ----- Knt21 Location: Guarding Sarrehart + +Sir24*----- Sir22 Reward: Culnrikolnne +----- Sor21 ----- Items: One Leaf +----- Sir22 Sor21 Location: Charging from East of Sarrehart + +Sld-- ----- ----- Reward: Dowsing Rod +----- Sld-- ----- Items: One Leaf +Sor22*----- Sld-- Location: Charging from West of Kud Im Kalle + +Wyv21 ----- ----- +----- ----- ----- Items: Two Leaves, Two Fruits +Rav22*----- Wyv21 Location: Charging from East of Sarrehart + +----- SwM23*----- Reward: Feather Suit +SwM21 ----- SwM21 Items: Six Leaves +----- Fen21 Fen21 Location: Charging from Kud Im Kalle + +Arc21 ----- Arc21 Reward: Heat-Tex +----- KtT23 ----- +Pal21 ----- Pal21 Location: Guarding Kud Im Kalle + +----- Grf21 ----- Reward: Ice Bandanna +----- ----- ----- Items: Five Leaves +Hwk21 Vul22*Hwk21 Location: Patrolling Temple Perimeter (South) + +----- Vul23*Fae21 Reward: Book of Bane +----- ----- Vul21 Items: Five Fruits, Two Stones +Fae21 Vul21 ----- Location: Patrolling Temple Perimeter (North) + +Dia21 Dia21 Dia21 Reward: Burning Band +----- KtT23*----- Items: Four Leaves, Two Fruits, Two Stones +----- ----- Cat21 Location: Guarding So Kol + +Arc21 Arc21 ----- Reward: Crystal of Preciscion +----- ----- ----- +Phx21 Cat24*Phx21 Location: Guarding Gremiha + +KtT21 ----- KtT21 Reward: Mirror of Soul +----- KtT23*----- Items: Four Leaves, Two Fruits, One Stone +KtT21 ----- KtT21 Location: Charging out of Berthe + +Fre21 KtT23*Fre21 Reward: Altar of Resurrection +----- ----- ----- Items: Two Leaves +KtT21 ----- KtT21 Location: Charging out of Berthe + +Pri21 ----- Pri21 Reward: Mirror of Soul +----- ----- ----- +Cat21 KtT23*Cat21 Location: Charging out of Berthe + +----- ----- KtT23* Reward: Shield of Nue +PtD21 ----- ----- Items: Four Leaves, Two Stones +----- ----- Bah21 Location: Charging out of Berthe + +Enemy Commander: Pruflas Watts (Temple Command) + +----- ----- ----- +KtT21 ----- KtT21 Items: Four Leaves, Two Stones +KtT21 TmC24*KtT21 Location: Temple of Berthe + +Reward: Adamant Katana + +Battle Tactics: + +Okay. Things aren't all that bad in this battle. You've got several +flying units, so keep a unit on all the strongholds. Watch when you +get close to the Temple, as four Templar units dash out of it to treat +you to some good old fashioned Lodis shiskabob... + +Epilogue: Pruflas is unable to break the seal on the Temple of Berthe. +Magnus shows up and does him in. Afterwards, Magnus, Leia, and Dio +look over the temple and decide to leave. Just as Magnus is about to +leave, Yumil jumps out of his hiding place and goes to the center of +the temple. He spills his blood on the ground and the ground opens up. +Four odd-looking warriors surround him and they all disappear, just +before Yumil tells Magnus he'll return. After he departs, the aura +filling the temple turns dark, and demons begin to emerge. Magnus +wants to fight, but Dio (or Hugo if you don't have him) leads him out. + +NOTE: The next mission takes place in this area as well, so you cannot +leave, but you can still access the Organize Screen, Train, and Save. + +Hidden Items: + +Main Gauche: Between Sarrehart and Lugeph +Phoenix Mail: Forest midway between Berthe and Vitrega +Love and Peace: Mountain cul-de-sac north of Sarrehart +Zephyros: On the road between Gremiha and Sermi +Dragon Shield: In the small circular forest north of So Kol + +************************************************************************ + +Scene 28 - Gateway to Another World + +Location: Temple of Berthe + +Prologue: Speaking with Saradin, Magnus learns that the Temple of +Berthe is, in fact, a Chaos Gate, a portal to another world. Their +objective now is to just close the gate. The fight is not just for +Palatinus, now... + +If you don't have Saradin, Hugo recalls the legend of Chaos Gates... + +Strongholds: + +Gremiha: (Starting Location) + +Population: 273 +Morale: 45 + +Vitegra: (Southwestern Corner) + +Population: 188 +Morale: 67 + +Shop: + +Plumed Headband 60 +Armet 120 + +Spear 150 +Thunder Spear 320 +Osric's Spear 410 +Frozen Axe 500 + +Buckler 40 + +Breastplate 180 +Baldr Mail 250 + +Lugeph: (North of Vitegra) + +Population: 109 +Morale: 10 + +Kud Im Kalle: (Southeast Corner) + +Population: 197 +Morale: 62 + +Sarrehart: (North of Lugeph) + +Population: 242 +Morale: 33 + +Sermi: (North Edge) + +Population: 82 +Morale: 47 + +So Kol: (West of Berthe) + +Population: 259 +Morale: 37 +Witch's Hut + +Temple of Berthe: (Enemy Headquarters) + +Population: 79 +Morale: 50 + +Enemy Opposition: + +----- Sir23*----- Reward: Battle Fan +----- ----- ----- +Ogr22 ----- Wyv22 Location: Guarding Sarrehart + +AzD22 ----- ----- Reward: Celestial Mace +----- ----- DgM23* +----- Gob22 Gob22 Location: Charging from Sarrehart + +--- + +Legion 1 - Wing Shift Formation + +----- ----- ----- Reward: Snow Orb +Sld-- ----- Sld-- Items: Three Leaves +Sld-- CeM23%Sld-- Location: Charging from So Kol + +Gre22 Rav23*Gre22 Reward: Book of Earth +Rav22 ----- Rav22 +----- ----- ----- Position: Near Left + +Gre22 Rav23*Gre22 Reward: Revive Stone +----- ----- ----- Items: One Leaf, Two Fruits +----- Opi22 ----- Position: Near Right + +----- Flb22 ----- Reward: Altar of Resurrection +----- ----- ----- +Gob22 DgM24*Gob22 Position: Far Left + +Gre22 BlK24*----- Reward: Quit Gate +----- ----- Gre22 +Opi22 ----- ----- Position: Far Right + +--- + +----- Gre22 ----- Reward: Composite Bow +----- ----- Gre22 Items: Four Leaves +Coc22 ----- Rav23* Location: Charging from Mountains SE of Sarrehart + +----- BlK22*----- Reward: Stone of Quickness +----- ----- ----- +Ogr24 ----- Ogr25 Location: Guarding So Kol + +Bah22 ----- BsM23* Reward: Helm of Thunderclap +----- ----- ----- +----- SGo22 ----- Location: Charging from Sermi + +----- ArM23*----- Reward: Naga Ring +Ske22 ----- ----- +Zom22 Zom22 Ske22 Location: Charging from Sermi + +----- Vul24*Fae22 Reward: Frede Helm +----- ----- Vul22 Items: Four Leaves, Two Fruits +Fae22 Vul22 ----- Location: Charging from east of Sermi + +Ske22 ArM23*----- Reward: Champion Statuette +----- ----- Ske22 Items: Five Leaves +Ogr22 ----- ----- Location: Guarding Sermi + +NnM23*----- Gho22 Reward: Book of Flame +Gre22 ----- ----- Items: Four Leaves +Gho22 Gre22 ----- Location: Guarding Lugelph + +Enemy Commander: Dekarabia + +----- ----- ----- +Gob22 ----- Gob22 Items: Four Leaves, Two Stones +Gob22 Sat25*Gob22 Location: Temple of Berthe + +Reward: Axe of Wyrm + +Epilogue: During the battle, your army runs into Richard and Baldwin. +They're all for killing you off in the name of their god, but Destin +and Gilbert, the remaining Zenobians, show up and fight them. Once the +battle is completed, Baldwin and Richard retreat. + +A month later, the problems in Capitrium were subsided by the +reinstitution of Archbishop Odiron. The Berthan Sentinels now were +commissioned to protect Capitrium from the denizens of the netherworld, +and Capitrium sided with the Revolution. Messages were sent about +Latium's secession from Lodis, and the peace accord with the Revolution. + +Word has yet to be received from Latium... + +Aftermath: Go to the Temple of Berthe with Paul, and a Gorgon will give +him the Robe of the Abyss... + +Hidden Items: See the previous scene. + +************************************************************************ +************************************************************************ + +E. Final Chapter - + +The possible, the attainable, the hopeful... + +Opening: Richard and Thamuz (advisor to the Caliginous Order) discuss +the situation on the ultimate power. With the Temple of Berthe +destroyed, they have no choice but to rely on the western ruins. It +turns out Zeda has been helping Richard and the Caliginous Order to +find the ultimate power. Richard thanks Thamuz for all the help he's +provided in keeping the Glendale name alive. + +Suddenly, demons burst into the room, followed by King Procus and +Zeda. The scene fades... + +Baldwin stands in the main foyer of Latium. He's soon surrounded by +three Templar Knights, including Vapula and Amazeroth. The nameless +Knight Templar attacks Baldwin and Baldwin easily dispatches him. +Prince Amrius sits at the throne. Baldwin demands to know what is +going on. The Knight Baldwin slew gets up again, and Amrius starts +laughing. Just then, Richard and Thamuz rush into the room to defend +Baldwin. Richard explains that they've all succumbed to the Infernal +Aura. The three of them rush out of the palace. + +Later, Frederick and company are speaking with Archbishop Odiron. +Odiron regrets he has to decline joining the Revolution, as there is +much help needed in Capitrium at the moment. Of Latium, a soldier +reports have flared with Xevec's group and the Central Division, but +there have been no major incidents yet. Of Lodis, the soldier says +that they maintain official control over the Central Division, but +not much else has changed, with the bulk of Lodis' force trying to +quell the Bolmaukan uprising. This is being seen as the perfect time +to confront the Central Division. Magnus, now a General, is being +sent to the front lines to stop the Central Division from their evil +intentions and freeing Palatinus once and for all. + +************************************************************************ + +Scene 29 - The March to Latium + +Location: Gules Hills + +Prologue: Battle instructions + +Strongholds: + +Guntherhaal: (Starting Location) + +Population: 83 +Morale: 50 + +Fort Bergiga: (Southwest Corner) + +Population: 87 +Morale: 82 + +Amdelm: (Northeast of Bergiga) + +Population: 31 +Morale: 87 + +Shop: + +Leather Hat 40 +Plumed Headband 60 + +Great Bow 90 +Baldr Bow 160 +Ytival 270 +Bow of Sandstorm 420 + +Leather Armor 60 +Hard Leather 150 +Terra Armor 250 + +Kurashino: (Northeast of Amdlem) + +Population: 48 +Morale: 69 + +Mezzeni: (Neutral, Southeast Corner) + +Population: 61 +Morale: 29 + +Muji: (Midwest Edge) + +Population: 182 +Morale: 71 + +Colgeuff: (Mideast Edge) + +Population: 215 +Morale: 40 + +Novipoldt: (East of Echel) + +Population: 261 +Morale: 64 + +Bellezoppo: (South of Guntherhaal) + +Population: 215 +Morale: 34 +Witch's Hut + +Castle Echel: (Enemy Headquarters) + +Population: 95 +Morale: 50 + +Enemy Opposition: + +Dia23 Dia23 Dia23 Reward: Durandel +----- KtT25*----- +----- ----- Cat23 Location: Charging from Bellezoppo + +Fre23 KtT25*Fre23 Reward: Sigmund +----- ----- ----- Items: Four Leaves, Two Fruits, One Stone +KtT23 ----- KtT23 Location: Charging from Bellezoppo + +----- ----- KtT25* Reward: Heal Pack +PtD23 ----- ----- Items: Six Leaves +----- ----- Bah23 Location: Charging from Bellezoppo + +Wiz23 Wiz23 ----- Reward: Kagari-bi +DgM23 ----- DgM23 Items: Five Leaves +----- KtT24*----- Location: Guarding Novipoldt + +Grf23 ----- Opi23 Reward: Crown of Intellect +----- ----- ----- +----- Fre24*----- Location: Northeast of Ambush Point (See Tactics) + +Sir26*----- Sir24 Reward: Battle Fan +----- Sor23 ----- Items: One Leaf +----- Sir24 Sor23 Location: Northwest of Ambush Point (See Tactics) + +Dia23 ----- ----- Reward: Flame Leather +----- ----- Dia23 +Rav23 Vul24*Rav23 Location: Southwest of Ambush Point (See Tactics) + +Vul24*----- Wyv23 Reward: Altar of Resurrection +----- ----- ----- Items: Four Leaves, Two Fruits +----- Wyv23 ----- Location: West of Ambush Point (See Tactics) + +----- Coc23 ----- Reward: Nathalork Mail +----- ----- ----- Items: Four Leaves, Two Fruits +Rav24*----- Opi23 Location: West of Ambush Point (See Tactics) + +Rav23 ----- Vul23 Reward: Rune Axe +----- Vul24*----- Items: Four Leaves, Two Fruits, Two Stones +Vul23 ----- Rav23 Location: West of Ambush Point (See Tactics) + +Wyv23 ----- Wyv23 Reward: Yggdrasil +----- ----- ----- Items: Four Leaves +----- BlK24*----- Location: Guarding Kurashino + +Hwk23 ----- Vul23 Reward: Flamberge +----- SwM24*Vul23 +----- ----- Hwk23 Location: Charging from Castle Echel + +Pri23 ----- Pri23 Reward: Mirror of Soul +----- ----- ----- +Cat23 KtT25*Cat23 Location: Pops out of Castle Echel + +Wit23 KtT25*Sir23 Reward: Fafnir +Wit23 ----- Sir23 +----- ----- ----- Location: Pops out of Castle Echel + +Enemy Commander: Rugale + +Fre23 ----- Fre23 +----- ----- ----- Items: Four Leaves, Two Fruits, Two Stones +Cat23 KtT25*Cat23 Location: Castle Echel + +Reward: Glamdring + +Battle Tactics: + +There's a nice ambush that pops up once you go between the mountain +pass on the trail to the Castle. You'll be quite surrounded, but it +shouldn't be a problem if you brought decent units along. Send a +couple of units to liberate the Southern quarter. A rather easy +mission, for the most part. + +Bring Magnus' unit to Karushino, where you'll run into Destin and +Gilbert. If you have the other three Zenobians, Destin will join your +group. If you also have a high Chaos Frame, Gilbert will also join. + +Epilogue: The Templar, with his dying breath, threatens the group, +telling him the Ogre Battle will return if they do not stop... + +************************************************************************ + +Scene 30 - Betrayal/Separate Ways + +Location: Romulus + +Prologue: Battle plans, and Magnus wonders whatever became of Xevec's +Southern Tigers... + +Strongholds: + +Lobini: (Starting Location) + +Population: 249 +Morale: 44 + +Shop: + +Baldr Helm 170 + +Baldr Sword 150 +Glamdring 400 +Blessed Sword 400 +Falchion 400 +Sum Mannus 500 + +Kite Shield 70 +Baldr Shield 250 + +Plate Armor 230 +Baldr Armor 420 + +Norle: (Northwest of Lobini) + +Population: 85 +Morale: 80 + +Ottochaz: (Center of Map) + +Population: 141 +Morale: 11 +Witch's Hut + +Murau: (Southwest Corner) + +Population: 43 +Morale: 72 + +Bilce: (Northeast Corner) + +Population: 157 +Morale: 11 + +Sceni: (Northwest of Ottochaz) + +Population: 70 +Morale: 17 + +Fort Romulus: (Enemy Headquarters) + +Population: 112 +Morale: 86 + +Enemy Opposition: + +----- Grf24 ----- Reward: Celestial Hammer +----- ----- ----- Items: Four Leaves, Two Fruits +Hwk24 Vul25*Hwk24 Location: Charging from West of Lobini + +----- ----- Opi24 Reward: Holy Comet +Vul25*----- ----- Items: Three Leaves, Two Fruits +----- ----- Grf24 Location: Charging from North of Lobini + +----- SwM25*----- Reward: Dowsing Rod +Nin24 ----- Nin24 +----- Gob25 Gob25 Location: South of Bilce + +----- Vul26*Fae24 Reward: Gramlock +----- ----- Vul24 Items: Two Leaves, Two Fruits +Fae24 Vul24 ----- Location: Charging from North of Lobini + +----- ----- PtD24 Reward: Notos +Val24 ----- ----- +----- Pal25*Val24 Location: Southwest of Norle + +Fre24 Fre24 ----- Reward: Crown of Intellect +----- ----- Fre26* +Val24 ----- Val24 Location: Charging from West of Norle + +Arc24 Sir25*Arc24 Reward: Kerykeion +Gob25 ----- ----- +----- Gob25 ----- Location: Guarding Bilce + +Arc24 Arc24 ----- Reward: Paua Hammer +----- ----- ----- +Phx24 Cat27*Phx24 Location: Guarding Ottochaz + +Gre25 Gre25 ----- Reward: Elder's Sign +Gob25 ----- ----- +Pal25*Gob25 ----- Location: Guarding Ottochaz + +BsM25*----- ----- Reward: Touelno +----- ----- Opi24 Items: Four Leaves +Grf24 ----- ----- Location: Charging from Sceni + +Fen24 ----- Fen24 Reward: Celestial Veil +----- SwM25*----- Items: Two Leaves +Fen24 ----- Fen24 Location: Guarding Murau + +Enc25*----- Wit25 +----- Wit24 ----- +Wit25 ----- Wit24 Location: Guarding Sceni + +Gre25 Dia25*Gre25 Reward: Altar of Resurrection +Gob25 ----- ----- Items: Two Leaves +----- ----- Gob25 Location: Southeast of Fort Romulus + +----- ----- DgM25* Reward: Berserk +Flb24 ----- ----- Items: Five Leaves, Two Fruits +----- ----- ReD24 Location: Southwest of Fort Romulus + +Enemy Commander 1: Xevec Nulaton (Superior Knight) + +Sor24 ----- Sor24 +----- SuK27*----- Items: One Leaf, Two Fruits, One Stone +Pal24 ----- Pal24 Location: Fort Romulus + +Reward: Ice Blade + +Enemy Commander 2: ???????? (Dragoon) + +Dia24 ----- Dia24 +----- ----- ----- Items: Two Leaves, Two Fruits, Two Stones +BlK24 Dgo26*BlK24 Location: Fort Romulus + +Reward: Gram + +Battle Tactics: + +Watch the flying units that jump out of the mountains to converge on +your headquarters. Other than that, this battle's a snap. + +NOTE: Like the Temple of Berthe, this has a second mission, so you +cannot leave this area at the moment. + +Epilogue: If you lost Dio, guess who the Dragoon is? Yep. Dio reveals +himself as fighting for the Central Division now. If you didn't lose +Dio, you'll be facing Xevec, who betrayed the Revolution... + +Hidden Items: + +Evil Spear: Midway between Norle and Bilce +Dowsing Rod: Cul-de-sac of plains to the east of Bilce +Cloak of Oath: Midway between Bilce and Sceni +Misty Coat: On the road between Sceni and Murau + +************************************************************************ + +Scene 31 - Royal Blood + +Location: Fort Romulus + +Prologue: Battle Plans, Hugo explains about seiging a fortress. + +Enemy Opposition: + +----- ----- Wit25 Reward: Kusanagi +Wit25 ----- Knt25 +Knt25 ----- Pal26* Location: Guarding Eastern Gate + +Knt25 Knt25 Bkr25 Reward: Champion Statuette +----- Pal26*----- Items: Four Leaves, Two Fruits, One Stone +Bkr25 ----- ----- Location: Guarding Western Gate + +Arc25 Sir26*Arc25 Reward: Cup of Life +Gob26 ----- ----- +----- Gob26 ----- Location: SE of the Central Plaza + +Gre26 Dia26*Gre26 Reward: Matsukaze +Gob26 ----- ----- Items: Two Leaves +----- ----- Gob26 Location: Far east of the Central Plaza + +Gre25 Gre25 Gre25 Reward: Peregrine Mail +----- ----- ----- Items: Three Leaves +----- Sat26*----- Location: East of the Central Plaza + +----- Sat26*----- Reward: Malachite Sword +----- ----- ----- Items: Two Leaves +Ogr25 ----- Ogr25 Location: South of the Central Plaza + +Gre29 Sat27*Gre29 Reward: Ice Chain +----- ----- ----- Items: Four Leaves +----- Ogr27 ----- Location: West of the Central Plaza + +Gre25 Sat26*----- Reward: Shield of Nue +----- ----- Gre25 Items: Four Leaves, Two Fruits +Gob25 Gob25 ----- Location: SW of the Central Plaza + +----- ArM26*----- Reward: Thunder Chain +Ske25 ----- ----- Items: Three Leaves, Two Fruits, One Stone +Zom25 Zom25 Ske25 Location: Far West of the Central Plaza + +----- BlK25*----- Reward: Helm of Thunderclap +----- ----- ----- Items: Six Leaves +Ogr27 ----- Ogr28 Location: Guarding Second Gate + +Gre27 ----- Gob27 Reward: Phoenix Mail +----- Sat27*----- +Gob27 ----- Gre27 Location: Charging out of house NE of Plaza + +Gob27 Sir25*----- Reward: Main Gauche +----- ----- Gob27 +Ogr27 ----- ----- Location: Charging out of house NW of Plaza + +Gre26 Gre26 ----- Reward: Altar of Resurrection +Gob26 ----- ----- Items: Three Leaves, Two Fruits +Pal26*Gob26 ----- Location: SW of Fort Romulus + +----- Enc26*Ske25 Reward: Peridot Sword +----- ----- ----- +Ske25 ----- SGo25 Location: SE of Fort Romulus + +Enemy Commander: Amrius Dulmare (Dark Prince) + +First Fight: + +----- ----- ----- +----- DkP27*----- Items: One Leaf +----- ----- ----- Location: Fort Romulus + +Second Fight: + +----- DkP27*----- +Sat25 ----- Sat25 Items: Four Leaves, Two Fruits +Gob25 ----- Gob25 Location: Fort Romulus + +Reward: Rune Plate + +Battle Tactics: + +This is your first Siege level. The deal with this is that you'll need +to break down the gates. Once you do that, the enemies behind will +appear. There are no strongholds, only a plaza in the center where +your guys can rest. Just keep pushing ahead. You also have a time +limit here, but since I beat the area in three hours, it shouldn't be +too hard to beat it within the limit. + +You'll have to fight Prince Amrius twice. The first time, he'll just +be using a Slash attack, the second, he'll summon the Saturos' and the +Goblins, and he'll move to the back row, where he'll use an attack +called Dark Lore, which is basically like using the Pedra of Bane. + +Epilogue: Saradin tells Magnus and Hugo of the Infernal Aura, and that +Prince Amrius was bound to it. Hugo explains that there are two routes +to go now. Go to Blue Basilica and get one step closer to Latium, or +go to Ptia to free the people of the Central Division. + +Hidden Items: + +Shield of Nue: Corner of roads west of the Central Plaza +Thunder Chain: At the end of the road south of the Central Plaza + +************************************************************************ + +Scene 32 - The Disillusioned + +Location: Ptia, the Secluded Land + +Prologue: In Winnea, King Procus berates one of his Paladins. He is +interrupted by Yumil appearing, along with those unusual-looking +Knights. Yumil explains how he is the one to lead Palatinus, now, +since he has his power of birthright. He identifies the Knights as +the Knights of Danika and explains how he has the power to rule, now. + +Hugo and Magnus discuss battle plans. + +Strongholds: + +Billemina: (Starting Location) + +Population: 268 +Morale: 54 + +Shop: + +Iron Helm 30 +Armet 120 + +Spear 150 +Baldr Spear 230 +Prox 450 +Volcaetus 460 + +Large Shield 180 +Tower Shield 350 + +Plate Mail 210 +Heavy Armor 650 + +Sheesaku: (Neutral, South of Billemina) + +Population: 222 +Morale: 50 + +Fort Guki: (Neutral, Southeast Corner) + +Population: 48 +Morale: 27 + +Pacrats: (East of Billemina) + +Population: 103 +Morale: 51 +Witch's Hut + +Rete: (West of Billemina) + +Population: 67 +Morale: 47 + +Furge: (North of Billemina) + +Population: 205 +Morale: 76 + +Baya: (Southwest of Sheesaku) + +Population: 288 +Morale: 81 + +Torab Ni: (Southwest Corner) + +Population: 50 +Morale: 75 + +Agnault: (Western Edge) + +Population: 258 +Morale: 50 + +Vitegith Castle: (Enemy Headquarters) + +Population: 295 +Morale: 50 + +Enemy Opposition: + +Dia29*----- Arc28 Reward: Angel Fruit +Arc28 Knt28 ----- +----- ----- Knt28 Location: East of Billemina + +BsM29*----- ----- Reward: Glaive of Champion +----- ----- Opi28 Items: Three Leaves, Two Fruits +Grf28 ----- ----- Location: East of Billemina + +Wiz28 ArM29*Wiz28 Reward: Kerykeion +----- ----- ArM28 Items: One Leaf +----- ArM28 ----- Location: East of Billemina + +----- Rav29*----- Reward: Falchion +----- ----- ----- +Wyr28 ----- Wyr28 Location: East of Billemina + +Gre28 Rav29*Gre28 Reward: Mjollnir +----- ----- ----- Items: Three Leaves, Two Fruits +----- Opi28 ----- Location: East of Billemina + +Gre28 ----- Gre28 Reward: Bow of Sandstorm +Gob28 ----- ----- Items: Three Leaves, Two Fruits +----- KtT30*Gob28 Location: Guarding Rete + +Fre28 KtT30*Fre28 Reward: Ring of Eloquence +----- ----- ----- +KtT28 ----- KtT28 Location: Charging from Furge + +Dia28 Dia28 Dia28 Reward: Baldr Bow +----- KtT30*----- Items: Four Leaves, Two Fruits, One Stone +----- ----- Cat28 Location: Charging from Furge + +----- ----- KtT30* Reward: Altar of Resurrection +PtD28 ----- ----- Items: Six Leaves +----- ----- Bah28 Location: Charging from Furge + +Gre29 Gre29 ----- Reward: Hwail Mail +Gob29 ----- ----- +Pal29*Gob29 ----- Location: Charging from Sheesaku + +Gob28 KtT30*Gob28 Reward: Heal Pack +----- ----- ----- +----- Ogr28 ----- Location: Charging from Agnault (Early) + +KtT29 Sat30*----- Reward: Stone Sword +Gob28 ----- KtT29 +----- ----- Gob28 Location: Charging from Agnault (Later) + +----- Sat30*KtT29 Reward: Cup of Life +----- ----- ----- Items: Four Leaves, Two Fruits +KtT29 ----- Ogr29 Location: Charging from SW of Baya + +KtT29 ----- KtT29 Reward: Silver Hourglass +----- ----- ----- +KtT29 Sat30*KtT29 Location: East of Vitegith Castle + +----- KtT30*----- Reward: Dowsing Rod +----- ----- ----- +Ogr28 ----- Ogr28 Location: South of Vitegith Castle + +Enemy Commander 1: Amazeroth Ludon (Temple Command) + +Sat29 ----- Sat29 +----- ----- ----- Items: Four Leaves, Two Fruits, Two Stones +KtT29 TmC31*KtT29 Location: Vitegith Castle + +Reward: Laevateinn + +Enemy Commander 2: Carth Forleizen + +Val29 ----- Val29 +----- ----- ----- Items: Four Leaves, Two Fruits, Two Stones + +Cat29 BlK31*Cat29 Location: Vitegith Castle + +Reward: Boreas + +Battle Tactics: + +Probably the first thing you'll notice is the five units off to the +east. Your best bet is to take care of these guys right away. Send +several units out to deal with them, but keep a few in your base, +because you'll be charged from the north by three Templar units. The +rest of the area is surprisingly sparse. + +If you go here before Latium: + +If you enter Furge, a boy will tell you about a man facing a whole bunch +of soldiers by himself. Go to Torab Ni, you'll run into a Black +Knight, Carth. He'll go out and charge after Amazeroth. You can have +his help regardless, but, if you desire to recruit him, it is required +that you have a low CF, and none of the Zenobians, and that you keep +him alive for the remainder of the battle. + +Carth's Unit + +Val29 ----- Val29 +----- ----- ----- Items: Four Leaves, Two Fruits, Two Stones +Cat29 BlK31*Cat29 + +If you go here after Latium: + +Carth will not show up during the battle, but will at the end, to kill +Amazeroth, then challenge you... + +Hidden Items: + +Electric Shield: Small piece of land sticking into Barrens north of + Rete +Bracer of Protection: Between Baya and Torab Ni +Quit Gate: Between Barrens and a river SE of Agnault +Dragon Shield: On the road between Fort Guki and Baya +Meteor Strike: Between Highlands and Barrens SW of Furge +Dragon Helm: Southwest of Agnalut + +************************************************************************ + +Scene 33 - Insanity + +Location: The Blue Basilica + +Prologue: Battle plans, or the same as the prologue of the last scene +if you took this one first. + +Strongholds: + +Fort Rugney: (Starting Location) + +Population: 115 +Morale: 76 + +Pavia: (Southwest of Fort Rugney) + +Population: 102 +Morale: 38 +Witch's Hut + +Perg: (West of Fort Rugney) + +Population: 220 +Morale: 60 + +Bespleme: (Southwest of Perg) + +Population: 163 +Morale: 11 + +Cobigo: (South of Bespleme) + +Population: 225 +Morale: 76 + +Zuinomo: (West of Perg) + +Population: 27 +Morale: 70 + +Surite: (Southwest of Zuinomo) + +Population: 174 +Morale: 50 + +Clemona: (Southwestern Corner) + +Population: 57 +Morale: 87 + +Shop: + +Iron Helm 30 +Armet 120 + +Halt Hammer 110 +Francisca 130 +Baldr Club 220 +Baldr Axe 300 +Flame Flail 490 + +Shield of Inferno 500 + +Leather Armor 60 +Hard Leather 150 + +Castle Andvari: (Enemy Headquarters) + +Population: 233 +Morale: 55 + +Enemy Opposition: + +----- Sat27*----- Reward: Bow of Tundra +Knt27 ----- Knt27 Items: Five Leaves +----- Pal27 ----- Location: Charging from Pavia + +----- Que26 ----- Reward: Evil Axe +----- ----- ----- +DgM26 DgM28*Dgm26 Location: Guarding Pavia + +BsM27*----- ----- Reward: Book of Wind +----- ----- Opi26 Items: Two Leaves +Grf26 ----- ----- Location: Charging from East of Perg + +Wyv26 ----- ----- Reward: Sword Emblem +----- ----- ----- Items: Three Leaves, Two Fruits +Rav27*----- Wyr26 Location: Mountains south of Perg + +KtT27 Sat28*----- Reward: Phorusgir +Gob26 ----- KtT27 +----- ----- Gob26 Location: Guarding Perg + +Gre26 ----- Gre26 Reward: Doll of Curse +Gob26 ----- ----- +----- KtT28*Gob26 Location: Charging from East of Cobigo + +----- Flb26 ----- Reward: Heal Pack +----- ----- ----- +Gob26 DgM28*Gob26 Location: Guarding Bespleme + +Gob26 KtT28*Gob26 Reward: Balmung +----- ----- ----- Items: Two Leaves +----- Ogr26 ----- Location: Charging from West of Perg + +----- Sat28*KtT27 Reward: Altar of Resurrection +----- ----- ----- +KtT27 ----- Ogr26 Location: Northwest of Perg + +----- ----- Opi26 Reward: Wind Armor +Vul27*----- ----- Items: Three Leaves, Two Fruits, One Stone +----- ----- Grf26 Location: Charging from Bespleme + +----- KtT28*----- Reward: Ogre Shield +----- ----- ----- Items: Four Leaves, Two Fruits, Two Stones +Ogr26 ----- Ogr26 Location: Charging from West of Perg + +Pri28*----- ----- +----- ----- BGo26 +Gol26 ----- ----- Location: Guarding Cobigo + +----- Enc27*----- Reward: Lia Flail +Gre26 ----- ----- +Vul26 Gre26 Vul26 Location: Guarding Zuinomo + +----- SwM26 ----- Reward: Earth Javelin +----- ----- Pmp26 +Pmp26 Fre28*SwM26 Location: Charging from West of Cobigo + +Enemy Commander: Vapula Simburg (Temple Command) + +----- ----- ----- +Gob27 ----- Gob27 Items: Four Leaves, Two Stones +KtT27 TmC29*KtT27 Location: Castle Andarvi + +Reward: Nephrite Sword + +Battle Tactics: This is probably one of the more straightforward +battles you have this late in the game. Very simple. No tricks. No +surprises + +Epilogue: A soldier reports with rumors about the demons trying to +resurrect their goddess, Danika, who ate the fruit of the netherworld. + +Aftermath: + +Getting the Dream Tiara: Go to Clemona and an old man will tell you a +tale about love never found. He'll give you the Package for Gelda. +Take it to Boolem, Crenel Canyon, and you'll run into an old lady, +who'll tell you to take it to Elle, Zenobia Border. An old man there +will tell you her family moved to Soathon. Are we getting tired of +this wild goose chase yet? Go to Tristle, and you'll get the Letter +from Gelda. Head back to Clemona and the old man will give you the +Dream Tiara. It's all quite a tearjerker... ;_; + +Hidden Items: + +Axe of Wyrm: On the road between Pavia and Cobigo +Heal Pack: Midway between Bespleme, Perg, and Zuinomo +Holy Lance: On the road between Cobigo and Clemona +Ring of Branding: Southwest of Clemona +Tempest: Southeast of Surite (across the river) +Sword of Dragon Gem: Patch of land left of the road between Clemona and + Castle Andarvi +Angel Fruit: Northwest of Fort Rugney +Altar of Resurrection: Southeast of Cobigo in a mountain cul-de-sac + +************************************************************************ + +Scene 34 - Lord of Remus Keep + +Location: The Tundra of Argent + +Prologue: Battle Plans, after which Magnus and Leia have a rather +touching scene where she's thinking of how it might be if she has to +fight her father... + +Strongholds: + +Tezzla: (Starting Location) + +Population: 183 +Morale: 36 +Witch's Hut + +Orozei: (Southwest of Tezzla) + +Population: 253 +Morale: 73 + +Shop: + +Bandanna 20 + +Marionette 120 +Fool 320 + +Robe 30 +Magician's Robe 120 + +Amulet 40 +Ring of Eloquence 250 + +Meltaus: (West of Tezzla) + +Population: 235 +Morale: 87 + +Fahno: (North of Tezzla) + +Population: 93 +Morale: 35 + +Griena: (West of Orozei) + +Population: 37 +Morale: 38 + +Caralla: (Northwest of Meltaus) + +Population: 93 +Morale: 55 + +Troguil: (West of Caralla) + +Population: 74 +Morale: 55 + +Remus Keep: (Enemy Headquarters) + +Population: 240 +Morale: 50 + +Enemy Opposition: (Before Latium) + +----- ArM30*----- Reward: Jormungand +----- Zom29 Zom29 +Zom29 ----- Ske29 Location: Charging from Meltaus + +Pmp29 Wit31*----- +----- Pmp29 Pmp29 Items: Two Leaves, Two Fruits, One Stone +Pmp29 ----- ----- Location: Charging from Meltaus + +----- Enc30*Ske29 Reward: Revive Stone +----- ----- ----- Items: Six Leaves +Ske29 ----- SGo29 Location: Charging from Orozei + +----- Sat31*----- Reward: Bloody Cleaver +Gob29 ----- Zom29 Items: Six Leaves +Zom29 Gob29 ----- Location: Charging from Orozei + +Gho30 ----- Gho30 Reward: Cyanic Claw +----- Vam32*----- +Ske30 Ske30 ----- Location: Charging from Fahno + +----- Enc30*Zom29 Reward: Whip of Exorcism +----- Zom29 ----- +Zom29 ----- Zom29 Location: Charging from Fahno + +--- + +Legion 1 - Funnel Shift Formation + +Sld-- Sld-- ----- Reward: Urn of Chaos +----- Cen30%Sld-- Items: Two Leaves, Two Fruits, One Stone +Sat29 ----- ----- Location: Charging from East of Fahno + +Gho29 ----- Gho29 +----- Gho29 ----- Items: One Leaf, One Fruit +----- BlK30*Gho29 Position: Right Side + +Ske29 ArM30*----- Reward: Book of Bane +----- ----- Ske29 +Ogr29 ----- ----- Position: Left Side + +--- + +Legion 2 - Funnel Shift Formation + +Sld-- Cen30%Sld-- Reward: Goblet of Destiny +----- ----- ----- Items: One Leaf, Two Fruits, One Stone +----- Flb30 ----- Location: Charging from north of Meltaus + +----- ArM30*----- Reward: Bloodstained Robe +Ske29 ----- ----- Items: Three Leaves, Two Fruits, Two Stones +Zom29 Zom29 Ske29 Position: Right Side + +Gho29 ArM30*Gho29 Reward: Hraesvelg +----- Ske29 ----- Items: Four Leaves +----- ----- Ske29 Position: Left Side + +--- + +Legion 3 - Funnel Shift Formation + +Sld-- Cen30%Sld-- Reward: Flag of Unity +----- ----- ----- Items: Two Leaves, Two Fruits +----- Hyd30 ----- Location: Charging from east of Griena + +NnM30*----- Gho29 Reward: Urn of Chaos +Gre29 ----- ----- Items: Three Leaves +Gho29 Gre29 ----- Position: Right Side + +Gho29 BlK30*Gho29 Reward: Armor of Death +Gho29 ----- ----- Items: Two Leaves +Gho29 ----- ----- Position: Left Side + +--- + +Enemy Commander: Reucharle + +ArM29 Lic32*ArM29 +----- ----- ----- +Ske29 ----- Ske29 + +Reward: Altar of Resurrection + +Enemy Opposition: (After Latium) + +Wiz31 ArM33*Wiz31 Reward: Jormungand +----- ----- ArM31 Items: One Leaf +----- ArM31 ----- Position: Charging from Meltaus + +Pmp31 Wit33*----- Reward: Altar of Resurrection +----- Pmp31 Pmp31 Items: Two Leaves, Two Fruits, One Stone +Pmp31 ----- ----- Location: Charging from Meltaus + +Gob33 Sir31*----- Reward: Revive Stone +----- ----- Gob33 Items: Five Leaves +Ogr33 ----- ----- Location: Charging from Orozei + +Gre33 ----- Gob33 Reward: Bloody Cleaver +----- Sat33*----- Items: Six Leaves +Gob33 ----- Gre33 Location: Charging from Orozei + +----- BlK31*----- Reward: Cyanic Claw +----- ----- ----- +Ogr33 ----- Ogr34 Location: Charging from Fahno + +Gre35 Sat33*Gre35 Reward: Whip of Exorcism +----- ----- ----- +----- Ogr33 ----- Location: Charging from Fahno + +--- + +Legion 1 - Funnel Shift Formation + +Sld-- Sld-- ----- Reward: Urn of Chaos +----- Cen30%Sld-- Items: Two Leaves, Two Fruits, One Stone +Sat29 ----- ----- Location: Charging from East of Fahno + +Gre32 Gre32 ----- +Gob32 ----- ----- Items: Two Leaves, Two Fruits +Pal32*Gob32 ----- Position: Right Side + +----- ----- Vul31 Reward: Book of Bane +----- Pal33*Hwk31 +Vul31 Hwk31 ----- Position: Left Side + +--- + +Legion 2 - Funnel Shift Formation + +Sld-- Cen32%Sld-- Reward: Goblet of Destiny +----- ----- ----- Items: One Leaf, Two Fruits, One Stone +----- Flb32 ----- Location: Charging from north of Meltaus + +----- SwM32*----- Reward: Hraesvelg +Nin31 ----- Nin31 Items: Two Leaves, Two Fruits, Two Stones +----- Gob32 Gob32 Position: Right Side + +Wit31 ----- ----- Reward: Feather Suit +----- Sir32*----- Items: Three Leaves +ArM31 Wit31 ArM31 Position: Left Side + +--- + +Legion 3 - Funnel Shift Formation + +Sld-- Cen32%Sld-- Reward: Flag of Unity +----- ----- ----- Items: Two Leaves, Two Fruits +----- Hyd32 ----- Location: Charging from east of Griena + +Arc31 Sir32*Arc31 Reward: Urn of Chaos +Gob32 ----- ----- Items: Four Leaves, Two Fruits +----- Gob32 ----- Position: Right Side + +Knt31 BlK33*BlK31 Reward: Armor of Death +----- ----- ----- Items: Two Leaves +BlK31 ----- Knt31 Position: Left Side + +Enemy Commander: Numitol Silvis (Vanity) + +Sat33 Van31*Sat33 +----- ----- ----- Items: Four Leaves, Two Fruits, Two Stones +----- Ogr32 ----- Location: Remus Keep + +Reward: Ice Chain + +Battle Tactics: Note how the enemies are segregated into three groups. +Split your battalion up accordingly, and launch your attack. You +shouldn't have too much trouble. Just be sure to take a strong +spellcasting unit against that Pumpkinhead unit. + +Note that if you go here before going to Latium, you'll face a ton of +undead, while going after Latium will have you facing the regular +demonic crew. Take this into account. + +Epilogue: Leia confronts Reucharle, asking about her father. He tells +her Count Silvis took his own life to avoid succumbing to the Infernal +Aura. + +OR + +Leia holds her dying father in her arms, telling him how much she loves +him. + +Aftermath: Take Meredia to Meltaus and you'll recieve the Rai's Tear. + +Hidden Items: + +White Mute: Piece of land east of Caralla +Mirror of Soul: On the road between Tezzla and Fahno +Gambantein: On the road between Griena and Troguil +Vestment of Wind: Patch of land SW of Tezzla +Stone of Quickness: Patch of land North of Orozei + +************************************************************************ + +Scene 35 - Denizens of the Netherworld + +Location: Barpheth + +Prologue: Battle Plans + +Strongholds: + +Castle Renevue: (Starting Location) + +Population: 228 +Morale: 55 + +Shop: + +Hachigane 40 +Hannya Mask 180 + +Iron Claw 170 +Baldr Claw 280 +Cyanic Claw 320 + +Ninja's Garb 50 +Hwail Mail 900 + +Clemms: (Neutral, South of Renevue) + +Population: 206 +Morale: 53 + +Glebming: (East of Renevue) + +Population: 117 +Morale: 46 + +Kelmend: (Northwestern Corner) + +Population: 103 +Morale: 32 + +Saro: (South of Kelmend) + +Population: 138 +Morale: 31 + +Vitra: (South of Glebming) + +Population: 109 +Morale: 54 + +Sondrio: (South of Clemms) + +Population: 52 +Morale: 36 + +Fort Lebadeia: (Southern Edge) + +Population: 172 +Morale: 11 + +Belce: (South of Saro) + +Population: 207 +Morale: 77 + +Fort Viezey: (Enemy Headquarters) + +Population: 31 +Morale: 50 + +Enemy Opposition: + +----- Sat29*----- Reward: Vestment of Flame +----- ----- Sat27 Items: Two Leaves, Two Fruits +Ogr27 ----- ----- Location: Charging from south of Renevue + +----- ----- Sat29* Reward: Terra Armor +----- Gob27 ----- +Gob27 ----- Gob27 Location: Charging from Glebming + +Gre31 Sat29*Gre31 Reward: Yomogi-u +----- ----- ----- Items: Two Leaves +----- Ogr29 ----- Location: Charging from west of Renevue + +Sph27 ----- ArM29* Reward: Sword Emblem +----- ----- ----- +----- Ogr27 ----- Location: Charging from east of Kelmend + +----- BlK27*----- Reward: Glamdring +----- ----- ----- Items: Two Leaves, Two Fruits +Ogr29 ----- Ogr30 Location: West of Saro (After Lib) + +----- Sat28*----- Reward: Flame Flail +----- ----- ----- Items: Four Leaves, Two Fruits, Two Stones +Ogr27 ----- Ogr27 Location: SW of Saro (After Lib) + +Ske27 ArM28*----- Reward: Champion Statuette +----- ----- Ske27 Items: Four Leaves, Two Fruits +Ogr27 ----- ----- Location: South of Sondrio (After Lib) + +----- Sir28*----- Reward: Breidablick +----- ----- ----- +Ogr30 ----- Wyr27 Location: NE of Belce (After Lib) + +----- Sat28*----- Reward: Cup of Life +----- ----- ----- +Ogr27 ----- Ogr27 Location: SW of Belce (After Lib) + +Sat27 Sat28*Sat27 Reward: Urdarbrunn +----- ----- ----- +----- Ogr27 ----- Location: NW of Fort Lebadeia (After Lib) + +----- Sir28*----- Reward: Phoenix Robe +----- ----- ----- +Ogr27 ----- Wyv27 Location: NE of Fort Lebadeia (After Lib) + +Enemy Commander: Mylmurre + +Sat27 ----- Sat27 +----- ----- ----- Items: Five Leaves, Two Stones +Gob27 Gor30*Gob27 Location: Fort Viezey + +Reward: Ji'ygla's Bow + +Battle Tactics: + +This area is sickeningly simple. Even with the guys who spring out +after you liberate towns, it's all too simple... + +The Gorgon, however, can ruin your day real quick. With her Gaze of +Terror she'll turn everyone into stone almost immediately. Bring in +you anti-Cockatrice unit for this. + +NOTE: Add three to the levels of the enemy if you went to Latium before +this. + +Epilogue: Mylmurre says that demons are fighting alongside humans to +bring back Lady Danika. She says that the blood of Danika and the +Progenitor is related. + +Hidden Items: + +Lance of Longinus: On the road between Renevue and Kelmend +Angel Fruit: On the road between Saro and Belce +Mirror of Soul: End of road SW of Clemms +Ignis: End of road east of Clemms +Love and Peace: Piece of land in forest east of Belce +Annihilation: East of Sondrio + +************************************************************************ + +Scene 36 - Advocates of the Darkness + +Location: Tybell, the Wicked Land + +Prologue: Apparently, although this area's controlled by the demons, +people are flocking here because it's relatively peaceful. + +Strongholds: + +Pazano: (Starting Location) + +Population: 156 +Morale: 52 + +Shop: + +Plumed Headband 60 + +Torn Cloth 10 +Old Clothing 10 +Plain Clothing 30 +Leather Armor 60 +Feather Suit 400 + +Raguza: (Neutral, Southeast Corner) + +Population: 280 +Morale: 47 + +Chelefteu: (South of Pazano) + +Population: 243 +Morale: 37 + +Kaless Ande: (West of Pazano) + +Population: 136 +Morale: 85 + +Lokry: (Northwest of Pazano) + +Population: 89 +Morale: 55 + +Letze: (South of Kaless Ande) + +Population: 218 +Morale: 67 +Witch's Hut + +Tricaeze: (West of Kaless Ande) + +Population: 268 +Morale: 36 + +Castle Lloydgust: (Enemy Headquarters) + +Population: 29 +Morale: 50 + +Enemy Opposition: + +Legion 1 - Dual Wedge Formation + +Sld-- Sld-- ----- Reward: Dowsing Rod +----- Cen31%Sld-- +Sat30 ----- ----- Location: NW of Pazano + +Gob30 ----- Gob30 Reward: Terra Sheild +----- Sat31*----- +----- Gob30 Gob30 Position: Near Right Side + +AzD30 ----- ----- Reward: Mirror of Soul +----- ----- DgM31* +----- Gob30 Gob30 Position: Near Left Side + +Gre30 BlK32*----- Reward: Stone of Quickness +----- ----- Gre30 +Opi30 ----- ----- Position: Far Right Side + +--- + +----- Gre30 Hwk30 Reward: Ice Blade +Hwk30 ----- ----- Items: Two Leaves, Two Fruits +----- Rav31*Gre30 Location: Charging from North of Pazano + +Gob32 Sir30*----- Reward: Sum Mannus +----- ----- Gob32 +Ogr32 ----- ----- Location: Charging from SW of Pazano + +Gre32 ----- Gob32 Reward: Hraesvelg +----- Sat32*----- +Gob32 ----- Gre32 Location: Guarding Lokry + +----- BlK30*----- +----- ----- ----- +Ogr32 ----- Ogr33 Location: Guarding Lokry + +Sat30 Sat31*Sat30 Reward: Sword of Firedrake +----- ----- ----- Items: Two Leaves, Two Fruits +----- Ogr30 ----- Location: Guarding Kaless Ande + +Gre31 Dia31*Gre31 +Gob31 ----- ----- +----- ----- Gob31 Location: Charging from South of Pazano + +Gre30 Rav31*Gre30 Reward: Love and Peace +Rav30 ----- Rav30 Items: Three Leaves, Two Fruits, One Stone +----- ----- ----- Location: Charging from SW of Pazano + +SGo30 ----- SGo30 Reward: Flame Shield +----- ----- ----- +----- Gor32*----- Location: Guarding Tricaeze + +----- Sat31*----- Reward: Ogre Armor +----- ----- ----- +Ogr30 ----- Ogr30 Location: SE of Castle Lloydgust + +Gre30 Sat31*----- Reward: Dowsing Rod +----- ----- Gre30 Items: Three Leaves, Two Fruits +Gob30 Gob30 ----- Location: SW of Castle Lloydgust + +Enemy Commander: Frohm + +BlK30 Dae33*BlK30 +----- ----- ----- Items: Four Leaves, Two Fruits, Two Stones +Gob30 ----- Gob30 Location: Castle Lloydgust + +Reward: Ogre Blade + +Battle Tactics: Another battle with few surprises. Most of the enemies +are Demons, again. Keep an eye on the Gorgon. + +Hidden Items: + +Heavy Axe: Midway between Pazano and Chelefteu +Feather of Archangel: Patch of Plains between Highland and Barren NE of + Pazano +Saint's Shield: Forest East of Letze +Saint's Garb: Mountains West of Raguza +Caldia: On the road between Letze and Castle Lloydgust +Chaladholg: Forest South of Lokry + +************************************************************************ + +Scene 37 - March on the Capital + +Location: Latium + +Prologue: It's flashback time! We flashback to Magnus' and Yumil's +youth where the two are young boys playing together, and how Yumil +promises that Magnus will be his knight when he becomes King. Flash +forward to a scene where a nobleman attempts to kill Yumil. Magnus +tries to stop him, but the man throws him to the ground. Ankiseth +runs in shortly and slices the killer up. Magnus hates himself for not +being able to help. Now we see the same scene we saw in the beginning, +where Magnus tells Yumil he's going to join the army. + +NOTE: This mission plays out differently depending on your Chaos Frame, +and also if you go here before clearing out all the other optional +areas prior to this. + +Strongholds: + +Latina: (Starting Location) + +Population: 291 +Morale: 56 +Witch's Hut + +Gaeta: (Neutral, SW of Latina) + +Population: 271 +Morale: 49 + +Shop: + +Iron Helm 30 +Baldr Helm 170 +Helm of Thunderclap 410 + +Sword of Firedrake 300 +Main Gauche 400 +Blessed Sword 400 +Sum Mannus 500 +Glaive of Champion 500 +Earth Javelin 550 +Ice Blade 600 + +Electric Shield 150 +Flame Shield 150 +Shield of Inferno 500 +Shield of Nue 500 + +Plate Mail 210 +Plate Armor 230 +Baldr Mail 250 +Baldr Armor 420 +Heavy Armor 650 +Peregrine Mail 900 + +Bell of Thunder 250 +Fang of Firedrake 250 +Naga Ring 250 +Snow Orb 250 + +Yen Vahagh: (SE of Latina) + +Population: 115 +Morale: 51 + +Vulge: (South of Latina) + +Population: 112 +Morale: 47 + +Gothpicci: (Southeast Corner) + +Population: 128 +Morale: 88 + +Fort Toydebelt: (Enemy Headquarters #1) + +Population: 61 +Morale: 50 + +Fort Toyderich: (Enemy Headquarters #2) + +Population: 45 +Morale: 50 + +Winnea: (Enemy Capital, Will not be captured) + +Population: 174 +Morale: 50 + +Enemy Opposition: + +Legion 1 - Dual Wedge Formation + +----- Sld-- ----- Reward: Flag of Unity +Sld-- Sld-- Sld-- Items: Two Leaves, Two Fruits +----- CeF34%----- Location: Charging from Yen Vahagh + +Gob35 Sir33*----- Reward: Spell Robe +----- ----- Gob35 +Ogr35 ----- ----- Position: Near Left Side + +Grf33 ----- Opi33 Reward: Brionac +----- ----- ----- Items: Four Leaves, Two Fruits +----- Fre34*----- Position: Near Right Side + +Sph33 ----- ArM35* Reward: Sword Emblem +----- ----- ----- Items: Three Leaves, Two Fruits +----- Ogr33 ----- Position: Far Left Side + +Wiz33 ArM35*Wiz33 Reward: Naga Ring +----- ----- ArM33 Items: One Leaf +----- ArM33 ----- Position: Far Right Side + +--- + +Legion 2 - Dual Wedge Formation + +Sld-- CeF34%Sld-- Reward: Fang of Firedrake +----- ----- ----- Items: One Leaf, Two Fruits, One Stone +----- Flb34 ----- Location: Charging from East of Latina + +----- BlK33*----- Reward: Stone of Quickness +----- ----- ----- Items: Five Leaves, Two Fruits +Ogr35 ----- Ogr36 Position: Left Side + +SwM33 ----- SwM33 Reward: Bracer of Protection +----- ArM34*----- +Gre33 ----- Gre33 Position: Right Side + +--- + +Legion 3 - Dual Wedge Formation + +Sld-- CeM34%Sld-- Reward: Snow Orb +----- ----- ----- Items: Three Leaves, Two Fruits, One Stone +----- Hyd34 ----- Location: Charging from Vulge + +Fae33 ----- Hyd33 Reward: Blood Whip +----- ----- ----- +Fae33 BsM34*----- Position: Left Side + +Gre34 Dia34*Gre34 Reward: Bow of Thunderbolt +Gob34 ----- ----- Items: Four Leaves +----- ----- Gob34 Position: Right Side + +--- + +Dia34*----- Arc33 Reward: Bloodstained Armor +Arc33 Knt33 ----- Items: Four Leaves, Two Fruits +----- ----- Knt33 Location: Guarding Vulge + +BkD33 ----- Tmt33 Reward: Dagda's Hammer +----- ----- ----- +----- BlK35*----- Location: Guarding Gothpicci + +(Good Chaos Frame) + +Enemy Commanders: Knights of Danika (Gatekeeper) + +Sat34 ----- Sat34 +----- ----- ----- Items: Four Leaves, Two Fruits, Two Stones +Sat34 KDa36*Sat34 Location: Fort Toyderich + +Reward: Black Cat + +AnK34 ----- AnK34 +----- ----- ----- Items: Four Leaves, Two Fruits, Two Stones +AnK34 KDa36*AnK34 Location: Fort Toydebelt + +Reward: Dragon Armor + +(Bad Chaos Frame) + +Enemy Commander 1: Ruolanair + +Dia34 ----- Dia34 +----- Pal35*----- Items: Four Leaves, Two Fruits, Two Stones +----- SwM34 SwM34 Location: Fort Toyderich + +Reward: Sword of Firedrake + +Enemy Commander 2: Vesalus + +Fre34 ----- Fre34 +----- Pal35*----- Items: Four Leaves, Two Fruits, Two Stones +----- Cat34 Cat34 Location: Fort Toydebelt + +Reward: Black Cat + +NOTE: There are two separate rewards on the low CF route. It depends on +which leader you kill last. + +Battle Tactics: + +Yep. You've got three Legions on you right from the start. Don't +panic! This is pretty much all the enemy has. After the Legions are +taken care of, there's just the two units guarding the towns, and the +commanders at the forts. You'll have to defeat both commanders to +finish the mission. + +BIG NOTE: If you go to Latium before you go to the other places, +decrease every character's level by 2. + +Epilogue: A captured Knight tells how the Chosen will cleanse this land +of evil. Later, Yumil, in Winnea, laughs to himself, saying how he's +"almost there". Zeda and Mari enter the room... + +You'll notice you didn't take Winnea in this battle. That can mean only +one thing, of course. You're gonna have to storm Winnea! + +Aftermath: After storming Winnea, return here and go to Vulge to learn +about an Angel appearing in the church in Gothpicci. Take Magnus there +Between 12 and 4 AM. The Angel will appear. If you have the Pedras of +Bane and Virtue, the Ansate Cross from Zenobia border, a Dream Tiara, +and a high Chaos Frame, you'll be given the Southern Cross. + +Hidden Items: + +Rune Plate: End of road SE of Yen Vahagh +Lfal: On the road north of Gothpicci +Crystal of Precision: Mountains Southeast of Geata +Angelic Armor: West of Winnea +Scroll of Discipline: East of Winnea + +************************************************************************ + +Scene 38 - Promises + +Location: Winnea, Captial of Palatinus + +Prologue: If you have a high Chaos Frame, you'll see a scene where +Procus approaches Yumil, wondering why he hasn't cast the all-powerful +forbidden spell yet. Yumil says he can't do it with Magnus marching. +He then kills his own father. + +If you don't, you'll just go over battle plans. + +NOTE: Like last mission, the enemy commander(s) will be different if +you have a high or low Chaos Frame. + +Enemy Opposition: + +----- ----- ----- Reward: Breidablick +Knt32 Pal35*Knt32 +Pal33 ----- Pal33 Location: Guarding Second Western Gate + +----- Hyd32 ----- Reward: Wind Armor +----- ----- ----- Items: Four Leaves, Two Fruits +Pal32 Pal34*Pal32 Location: Patrolling Western Street + +Gre32 BlK34*----- Reward: Mirror of Soul +----- ----- Gre32 Items: Three Leaves, Two Fruits +Opi32 ----- ----- Location: Patrolling Southern Street + +Gob32 ----- Gob32 Reward: Cup of Life +----- BlK34*----- Items: Four Leaves, Two Fruits +BlK32 ----- BlK32 Location: Patrolling Southern Street + +Hwk32 ArM33*Hwk32 Reward: Heat-Tex +----- ----- ----- Items: Four Leaves, Two Fruits +----- Ogr32 ----- Location: Guarding Second Southern Gate + +----- Sir33*----- Reward: Evil Axe +----- ----- ----- +Ogr32 ----- Wyv32 Location: House East of Second Southern Gate + +----- Wit33*Pmp32 Reward: Sanscion +----- ----- Gob35 +Pmp32 Gob35 ----- Location: House West of Second Southern Gate + +AzD32 ----- EhD32 Reward: Angel Fruit +----- ----- ----- +----- Sat33*----- Location: House West of Second Western Gate + +Pal32 Pal34*Pal32 Reward: Aqua Hammer +Knt32 ----- Knt32 Items: Four Leaves, One Fruit +----- ----- ----- Location: Patrolling Eastern Street + +Sat33*----- Tmt32 Reward: Urdarbrunn +----- ----- ----- Items: Four Leaves, Two Fruits, One Stone +----- Cer32 ----- Location: House East of Second Eastern Gate + +Gre33 Gre33 ----- Reward: Crystal of Precision +Gob33 ----- ----- Items: Four Leaves, Two Fruits +Pal33*Gob33 ----- Location: Guarding Second Eastern Gate + +Pal32 Cat34*Pal32 Reward: Earth Javelin +----- ----- ----- Items: Eight Fruits +----- Ogr32 ----- Location: Patrolling West of Main Street + +Sor33*----- YgD32 Reward: Flag of Unity +Gob32 ----- ----- +----- Gob32 ----- Location: House West of Main Street + +----- Sat32 ----- Reward: Goblet of Destiny +Cat32 ----- Cat32 Items: Eight Fruits +Cat34*----- Cat32 Location: Patrolling East of Main Street + +ReD32 ----- ----- Reward: Frozen Axe +----- ----- DgM33* +----- Gob32 Gob32 Location: House East of Main Street + +----- Dae34*Gho32 Reward: Feather Suit +Gho32 ----- ----- +----- Ske32 Ske32 Location: Guarding Final Gate + +----- Ogr32 ----- Reward: Stone of Quickness +----- ----- ----- +Gob32 Dae34*Gob32 Location: South of the Royal Castle + +(Good Chaos Frame) + +Enemy Commander: Yumil Dulmare (Overlord) + +----- Ove34*----- +----- ----- ----- Items: Two Leaves, Two Fruits +KDa32 ----- KDa32 Location: Royal Palace + +Reward: Champion Statuette + +(Bad Chaos Frame) + +Enemy Commander 1: Procus Dulmare (Flail Monarch) + +----- FlM34*----- +----- ----- ----- Items: Four Leaves, Two Fruits, One Stone +Ogr32 ----- Ogr32 Location: Royal Palace + +Enemy Commander 2: Yumil Dulmare (Overlord) + +KDa32 Ove34*KDa32 +----- ----- ----- Items: Four Leaves, Two Fruits, Two Stones +KDa32 ----- KDa32 Location: Royal Palace + +Battle Tactics: Fight this battle just like Fort Romulus. You should +have plenty of time. Don't forget about the gardens lying around that +can heal you if you rest in them. + +Epilogue: Challenging Yumil, Magnus defies his promise to become +Yumil's knight. After he beats him, Mari protects Yumil. Yumil tells +all. He is the Child of the Covenant. Long ago, the goddess Danika's +body, queen of the netherworld, was split into five pieces. The arms +and legs became the Knights of Danika, who guard the Chaos Gate. The +Progenitor came across a Chaos Gate once and asked for ultimate power, +in exchange for giving up one of his descendants to Danika. That +descendant was Yumil. Yumil became the embodiment of Danika's power. + +Magnus rebukes Yumil, asking him if total destruction is what he really +wants. Yumil wants to start over... + +Suddenly, Mari, overcome with some unstoppable force, takes a sword and +runs Yumil through. Zeda shows up behind her. She rebukes the girl, +telling her she's the last hope now, and teleports away with her. + +Yumil lies dying in Magnus' arms. He tells Magnus that, with the +Knights and him dead, the only thing left will be the seal on the +ruins. When that seal is broken, Danika will have the ability to +conquer the world. The Ogre Battle will come once again. Magnus +promises his childhood friend that, even though he's just an ordinary +human, he'll do what he can. + +Later, in the meeting room in Winnea, Magnus, Hugo, and Frederick +discuss matters. Magnus decides to leave to fulfill Yumil's request. +Frederick gives his blessing. + +If you fought Procus, Yumil will kill him, unless you've sent away +Ankiseth, in which case Ankiseth will kill him, and Yumil will send them +both to the netherworld. + +Hidden Items: + +Silver Hourglass: East of the Eastern Outer Gate +Matsukaze: West of the Royal Palace, at the end of a street. +Malachite Sword: East of the Royal Palace, at the end of a street. + +************************************************************************ + +Scene 39 - The Battle Rages On + +Location: Aurua Plains + +Prologue: Zeda drags Mari along the wilderness. Overcome with grief, +Mari's having a tough time. The two encounter the remaining Knights of +the Caliginous Order, Thamuz, Richard, and Baldwin. Zeda suggests a +deal where the Lodis Knights help her break the seal and in turn get +the blessings from their god. + +Strongholds: + +Fort Randrich: (Starting Location) + +Population: 15 +Morale: 50 + +Le Vin: (Northwest of Randrich) + +Population: 252 +Morale: 68 + +Landeck: (West of Le Vin) + +Population: 84 +Morale: 57 + +Shop: + +Hraesvelg 340 +Falchion 400 +Frozen Axe 500 + +Ring of Eloquence 250 + +Brode: (West of Randrich) + +Population: 235 +Morale: 82 + +Albesta: (Eastern Edge) + +Population: 133 +Morale: 28 + +Zarbow: (Southwestern Corner) + +Population: 61 +Morale: 20 + +Bartasake: (Northeastern Corner) + +Population: 278 +Morale: 40 + +Tranus: (North of Landeck) + +Population: 94 +Morale: 25 +Witch's Hut + +Apertine: (West of Tranus) + +Population: 140 +Morale: 28 + +Shop: + +Main Gauche 400 +Bow of Sandstorm 420 + +Shield of Inferno 500 + +Kaysegg: (Northern Edge) + +Population: 99 +Morale: 55 + +Anderout: (Enemy Headquarters) + +Population: 53 +Morale: 50 + +Enemy Opposition: + +----- BlK32*----- Reward: Mirror of Soul +----- ----- ----- +Ogr34 ----- Ogr35 Location: Charging from West of Le Vin + +Arc32 Sir33*Arc32 Reward: Crystal of Precision +Gob33 ----- ----- +----- Gob33 ----- Location: Charging from North of Le Vin + +Ske32 ArM33*----- Reward: Scroll of Discipline +----- ----- Ske32 +Ogr32 ----- ----- Location: Charging from West of Brode + +----- SwM33*----- Reward: Penitence +Nin32 ----- Nin32 +----- Gob33 Gob33 Location: Charging from North of Landeck + +--- + +Legion 1 - Dual Wedge Formation + +Sld-- Sld-- ----- Reward: Crown of Intellect +----- CeM33%Sld-- Items: Four Leaves +Sat32 ----- ----- Location: Charging from Zarbow + +Gre32 ----- Gre32 Reward: Flamberge +Gob32 ----- ----- Items: Two Leaves +----- KtT34*Gob32 Position: Right Side + +----- Sat34*----- Reward: Celestial Mace +Gob32 ----- Zom32 +Zom32 Gob32 ----- Position: Left Side + +--- + +Legion 2 - Funnel Shift Formation + +----- Sld-- ----- Reward: Ice Shield +Sld-- CeF33%Sld-- Items: Three Leaves, One Fruit +----- KtT32 ----- Location: Charging from Apertine + +Gob32 KtT34*Gob32 +----- ----- ----- Items: Two Leaves +----- Ogr32 ----- Position: Right Side + +Gob34 Sir32*----- Reward: Yggdrasil +----- ----- Gob34 +Ogr34 ----- ----- Position: Left Side + +--- + +Legion 3 - Funnel Shift Formation + +Sld-- ----- Sld-- Reward: Stone of Quickness +----- ----- ----- Items: Four Leaves, Two Fruits +KtT32 CeM33%KtT32 Location: Charging from Tranus + +NnM33*----- Gho32 Reward: Vajra +Gre32 ----- ----- Items: Two Leaves, Two Fruits +Gho32 Gre32 ----- Position: Right Side + +----- KtT34*----- Reward: Dainslaiff +----- ----- ----- +Ogr32 ----- Ogr32 Position: Left Side + +--- + +Legion 4 - Dual Wedge Formation + +----- Sld-- ----- Reward: Totila +Sld-- Sld-- Sld-- Items: One Leaf, One Fruit +----- CeF33%----- Location: Charging from Bartasake + +KtT33 Sat34*----- Reward: Heaven's Doll +Gob32 ----- KtT33 Items: Six Leaves +----- ----- Gob32 Position: Right Side + +----- Sat34*KtT33 Reward: Snow Orb +----- ----- ----- Items: Five Leaves, Two Fruits +KtT33 ----- Ogr32 Position: Left Side + +--- + +----- DoM33*----- Reward: Composite Bow +----- ----- ----- Items: Three Leaves, Two Fruits, One Stone +Ogr35 ----- Gol32 Location: Southeast of Anderout (Ambush) + +Gre33 Dia33*Gre33 Reward: Crescente +Gob33 ----- ----- +----- ----- Gob33 Location: Southeast of Anderout (Ambush) + +Enemy Commander: Thamuz Delville (Temple Command) + +KtT33 ----- KtT33 +----- TmC35*----- Items: Four Leaves, Two Fruits, Two Stones +----- Gob33 Gob33 Location: Anderout + +Reward: Peridot Sword + +Battle Tactics: + +Yep. You read that right. There are four Legions in this battle. +Don't panic. Just deploy your units in teams. Two units should be +more than enough to handle each of the three unit Legions. Watch out +at the outskirts of Anderout. Like all Caliginous Order battles, there +are a few hidden units near the headquarters. + +Epilogue: Thamuz begs Baldwin to go to Keryoleth to raise Danika. +Thamuz gives his life for what's left of the Caliginous Order. + +Hugo tells Magnus that the Caliginous Order is now using Castle Talapea +in Wentinus as their base. It is decided that they should take the +castle first, since going to the mountains would expose themselves to +attack from Wentinus. + +Hidden Items: + +Airgetlam: East of Tranus +Count's Garment: Between Mountains NE of Zarbow +Urn of Chaos: Piece of land West of Tranus +Prox: Between Mountains NE of Zarbow +Bell of Thunder: Mountains Southeast of Apertine +Earth Javelin: Plains South of Le Vin +Volcaetus: Between Mountains West of Albesta + +************************************************************************ + +Scene 40 - Pressure + +Location: Wentinus + +Prologue: Baldwin tells Richard of Thamuz's death. Richard scolds him +and sends him back to his post. When he leaves, Richard says that +Thamuz's death will not be in vain, and Baldwin will be the one to +gain ultimate power. + +Strongholds: + +Hopedale: (Starting Location) + +Population: 187 +Morale: 78 + +Reliance: (Allied, Southwest of Hopedale) + +Population: 187 +Morale: 18 + +Yves Guibiques: (North of Reliance) + +Population: 253 +Morale: 67 + +Cartwright: (East of Hopedale) + +Population: 253 +Morale: 79 +Witch's Hut + +Timmins: (Northern Edge) + +Population: 238 +Morale: 35 + +Shop: + +Armet 120 + +Arc Wand 150 +Baldr Spear 230 + +Spellbook 100 + +Tower Shield 350 + +Fur Coat 250 +Heavy Armor 650 + +Amulet 40 + +Igglurick: (Southeast of Castle Talpaea) + +Population: 244 +Morale: 12 + +Castle Talpaea: (Enemy Headquarters) + +Population: 177 +Morale: 50 + +Enemy Opposition: + +----- Sat36*----- Reward: Goblet of Destiny +Gob34 ----- Zom34 Items: Two Leaves +Zom34 Gob34 ----- Location: Charging from Yves Guibiques + +Gre34 ----- Gre34 Reward: Urn of Chaos +Gob34 ----- ----- Items: Three Leaves, Two Fruits +----- KtT36*Gob34 Location: Charging from Yves Guibiques (Messenger) + +Fae34 ----- Hyd34 Reward: Kagari-bi +----- ----- ----- Items: Two Leaves +Fae34 BsM35*----- Location: Charging from Reliance + +----- Gre34 ----- Reward: Durandel +----- ----- Gre34 Items: Nothing +Coc34 ----- Rav35* Location: Charging from Reliance + +Gre35 Gre35 ----- Reward: Champion Statuette +Gob35 ----- ----- Items: Two Leaves, Two Fruits +Pal35*Gob35 ----- Location: Charging from Reliance + +Wyv34 ----- ----- Reward: Flag of Unity +----- ----- ----- Items: Two Leaves +Rav35*----- Wyr34 Location: Charging from Reliance + +KtT35 Sat36*----- Reward: Holy Lance +Gob34 ----- KtT35 Items: Four Leaves, Two Fruits, One Stone +----- ----- Gob34 Location: Guarding Yves Guibiques + +----- Ogr34 ----- Reward: Rind of Branding +----- ----- ----- Items: Two Leaves, Two Fruits +Gob34 Dae36*Gob34 Location: Charging form Yves Guibiques + +Gob34 ----- Gob34 Reward: Axe of Wyrm +----- Sat35*----- +----- Gob34 Gob34 Location: Charging from Cartwright + +----- Sat36*KtT35 Reward: Sword of Dragon Gem +----- ----- ----- Items: Four Leaves, Two Fruits +KtT35 ----- Ogr34 Location: Guarding Cartwright + +----- BlK34*----- Reward: Sigmund +----- ----- ----- +Ogr36 ----- Ogr37 Location: Charging from Igglurick + +KtT35 ----- KtT35 Reward: Cloak of Oath +----- ----- ----- Items: Four Leaves, Two Fruits, One Stone +KtT35 Sat36*KtT35 Location: Guarding Igglurick + +----- Sat35*----- Reward: Evil Spear +----- ----- ----- Items: Four Leaves, Two Fruits +Ogr34 ----- Ogr34 Location: Charging from Timmins + +Gre35 Dia35*Gre35 Reward: Flame Leather +Gob35 ----- ----- Items: Three Leaves, Two Fruits, One Stone +----- ----- Gob35 Location: Charging from Timmins + +Wiz34 ArM36*Wiz34 Reward: Nathalork Mail +----- ----- ArM34 +----- ArM34 ----- Location: Charging from Timmins + +Ske34 ArM35*----- Reward: Rune Axe +----- ----- Ske34 +Ogr34 ----- ----- Location: Charging from Timmins + +Gob34 KtT36*Gob34 Reward: Cup of Life +----- ----- ----- Items: Four Leaves, Two Fruits, Two Stones +----- Ogr34 ----- Location: Charging from Talpaea + +----- KtT36*----- Reward: Misty Coat +----- ----- ----- Items: Five Leaves, Two Fruits +Ogr34 ----- Ogr34 Location: Charging from Talpaea + +Enemy Commander: Baldwin Glendale (Temple Command) + +Sat34 ----- Sat34 +----- TmC37*----- Items: Four Leaves, Two Fruits, Two Stones +KtT34 ----- KtT34 Location: Castle Talpaea + +Reward: Wind Armor + +Battle Tactics: + +The kicker about this battle is just the fact that there are so many +units in the towns. Watch the Templar unit to the west. They'll go +after Reliance, and you don't want to lose it, so send someone to +Reliance immediately. Preferably a flying unit. After all that's +taken care of, just watch out for the charging Templar units from the +Castle. This should come as no surprise to you, since every +Caliginous Knight you've fought so far uses that tactic. + +If by some ill chance, you lose Reliance, to the unit labelled +"Messenger", the following four units will appear at Reliance. If you +take it out first, they'll never appear. + +************************************************************************ + +Scene 41 - Adversaries + +Location: Castle Talpaea + +Prologue: Richard sends Baldwin to the ruins, saying he'll hold off the +Revolutionary Army. + +Enemy Opposition: + +KtT34 ----- KtT34 Reward: Burning Band +----- ----- ----- +KtT34 Sat35*KtT34 Location: Guarding the Outer Gate + +----- BlK34*----- Reward: Bentisca +----- ----- ----- Items: Three Leaves, Two Fruits, Two Stones +BkD33 ----- Ogr36 Location: SW of the Outer Gate + +----- ----- Grf33 Reward: Ice Bandanna +Gob36 ----- ----- Items: Four Leaves, Two Fruits, One Stone +----- SwM34*Gob36 Location: SE of the Outer Gate + +Sor34*----- YgD33 Reward: Black Cat +Gob33 ----- ----- Items: Two Leaves +----- Gob33 ----- Location: NW of Outer Gate + +----- Sir34*----- Reward: Dowsing Rod +----- ----- ----- Items: Two Leaves +Ogr33 ----- Wyv33 Location: Western side of Outer Street + +Gre33 Rav34*Gre33 Reward: Naga Ring +Rav33 ----- Rav33 Items: Two Leaves +----- ----- ----- Location: Western Houses + +AzD33 ----- ----- Reward: Composite Bow +----- ----- DgM34* Items: Four Leaves, Two Fruits +----- Gob33 Gob33 Location: Eastern side of Outer Street + +----- Gre33 Hwk33 Reward: Bow of Thunderbolt +Hwk33 ----- ----- Items: Four Leaves, Two Fruits +----- Rav34*Gre33 Location: Eastern Houses + +Gre33 BlK35*----- Reward: Celestial Mace +----- ----- Gre33 Items: Two Leaves +Opi33 ----- ----- Location: Near Archer Park + +AzD33 ----- EhD33 Reward: Love and Peace +----- ----- ----- Items: Two Leaves +----- Sat34*----- Location: Near Cavalier Park + +Sph33 ----- ArM35* +----- ----- ----- +----- Ogr33 ----- Location: Northwest of Archer Park (Reach it) + +----- Flb33 ----- Reward: Book of Earth +----- ----- ----- Items: Two Leaves, Two Fruits +Gob33 DgM35*Gob33 Location: East of Archer Park (Reach it) + +Cer33 ----- Sph33 Reward: Heaven's Doll +----- ----- ----- +----- Sat34*----- Location: NE of Cavalier Park (Reach it) + +Sat34*----- Tmt33 Reward: Totila +----- ----- ----- Items: Four Leaves, Two Fruits, One Stone +----- Cer33 ----- Location: West of Cavalier Park (Reach it) + +KtT34 Sat35*----- Reward: Stone of Quickness +Gob33 ----- KtT34 +----- ----- Gob33 Location: Guarding West Inner Gate + +----- Sat35*KtT34 Reward: Sum Mannus +----- ----- ----- Items: Two Leaves +KtT34 ----- Ogr33 Location: Guarding East Inner Gate + +Gob33 KtT35*Gob33 Reward: Flame Shield +----- ----- ----- Items: Two Leaves +----- Ogr33 ----- Location: SW of Jasper Tower + +----- KtT35*----- Reward: Terra Sheild +----- ----- ----- +Ogr33 ----- Ogr33 Location: SE of Jasper Tower + +Enemy Commander: Richard Glendale (Death Templar) + +Flb34 ----- AzD34 +----- ----- ----- Items: Four Leaves, Two Fruits, Two Stones +----- DTm35*----- Location: Jasper Tower + +Reward: Oracion + +Battle Tactics: Another castle storming scene. Watch for the two units +on the southern road, and the two each that spring up whenever you +reach one of the parks. + +Epilogue: Richard leaves after being defeated. He finds Baldwin in the +forest. He asks why Baldwin has not broken the seal, yet. Baldwin +says he's tired of living in Richard's shadow, and he runs Richard +through with his sword. + +Hidden Items: + +Wind Armor: West of Cavalier Park +Helm of Thunderclap: End of Road East of Jasper Tower (across wall) +Sword Emblem: End of Road West of Jasper Tower (across wall) + +************************************************************************ + +Scene 42 - The Sleeping Goddess + +Location: Mount Keryoleth + +Prologue: Zeda, Mari, and Baldwin approach the Ruins of Keryoleth. +Zeda explains that Mari is now her loyal puppet, since her mind is gone +from losing Yumil. A Templar runs up to Baldwin, reporting that your +army is fast approaching. Baldwin leaves. + +Zeda gives Mari a sacred sword and tells her to resurrect Danika. Mari +says she can't do it. Zeda's a little flustered, and tells her that +she was born solely for this purpose. She is the daughter of the sage +of Zeteginea, Rashidi, and this whole thing, including her love for +Yumil, was planned from the moment she was born. Mari can't believe +she's only a pawn in this, and stabs Zeda with the sword. + +Mari walks up to the ruins and cries out for Yumil. In anger and +frustration, she stabs the ground with the sword, and collapses on the +ground. Suddenly, blue light rises from the crack in the ground she +created, and a figure arises from it... + +Have Destin: Later, in the War Room, Destin shows concern for Magnus. +Magnus says he's alright. Destin explains this will probably be the +last battle. They go over the plans. Destin gives Magnus words of +encouragement, and we begin... + +Strongholds: + +Mursunny: (Starting Location) + +Population: 117 +Morale: 35 + +Shop: + +Hachigane 40 +Plumed Headband 60 + +Baldr Bow 160 +Ytival 270 +Claymore 360 + +Cloth Armor 20 +Hard Leather 150 + +Natashkan: (East of Mursunny) + +Population: 188 +Morale: 48 + +Dolbo: (Distant North) + +Population: 43 +Morale: 28 + +Mingan: (Northeast of Natashkan) + +Population: 122 +Morale: 39 + +Escaraba: (East of Natashkan) + +Population: 66 +Morale: 80 + +Tananna: (Neutral, East of Escaraba) + +Population: 160 +Morale: 41 + +Balera: (East of Mingan) + +Population: 171 +Morale: 81 + +Gypsanville: (North of Mingan) + +Population: 86 +Morale: 53 +Witch's Hut + +Keryoleth: (Enemy Headquarters) + +Population: 31 +Morale: 50 + +Enemy Opposition: + +----- Dae36*Gho34 Reward: Bow of Tundra +Gho34 ----- ----- +----- Ske34 Ske34 Location: Guarding Natashkan + +Sat34 Sat35*Sat34 Reward: Berserk +----- ----- ----- Items: Four Leaves +----- Ogr34 ----- Location: Charging from Natashkan + +----- Sat35*----- Reward: Vestment of Earth +----- ----- ----- Items: Six Leaves +Ogr34 ----- Ogr34 Location: Charging from Dolbo + +Gre34 Sat35*----- Reward: Vestment of Water +----- ----- Gre34 Items: Two Leaves +Gob34 Gob34 ----- Location: Charging from Mingan + +AzD34 ----- ----- Reward: Paua Hammer +----- ----- DgM35 +----- Gob34 Gob34 Location: Guarding Dolbo + +Dia35*Gre34 ----- Reward: Elder's Sign +----- ----- Gre34 Items: Four Leaves +Gob34 Gob34 ----- Location: Charging from Escaraba + +Sph34 ----- ArM36* Reward: Touelno +----- ----- ----- +----- Ogr34 ----- Location: Guarding Mingan + +----- Wit35*Pmp34 Reward: Conflagrant Bow +----- ----- Gob37 +Pmp34 Gob37 ----- Location: Guarding Escaraba + +Gre34 BlK36*----- Reward: Urdarbrunn +----- ----- Gre34 +Opi34 ----- ----- Location: Charging from Tananna + +----- Sat36*KtT35 Reward: Lance of Longinus +----- ----- ----- +KtT35 ----- Ogr34 Location: Charging from Gypsanville + +KtT35 Sat36*----- Reward: Holy Comet +Gob34 ----- KtT35 Items: Five Leaves, Two Fruits +----- ----- Gob34 Location: Charging from North of Balera + +Gob34 KtT36*Gob34 Reward: Celestial Hammer +----- ----- ----- Items: Four Leaves, Two Fruits, One Stone +----- Ogr34 ----- Location: Charging from Keryoleth + +----- KtT36*----- Reward: Doll of Curse +----- ----- ----- Items: Four Leaves, Two Fruits +Ogr34 ----- Ogr34 Location: Charging from Keryoleth + +Enemy Commander: Baldwin Glendale (Temple Command) + +Dae34 TmC37*Dae34 +----- ----- ----- Items: Four Leaves, Two Fruits, Two Stones +----- Ogr34 ----- Location: Keryoleth + +Battle Tactics: + +Another straightforward battle for the most part. Many of the enemy +units will charge from their towns before you get in range, so you may +have to deal with a bunch of units on you at once. Don't sweat it, +though. + +Epilogue: AGAIN, Baldwin runs. He heads to the ruins. He sees Zeda +and Mari lying on the ground. Zeda says a few last words, turns into +her true form, a Gorgon, and melts away. It is then that Baldwin +notices Danika hovering above the ruins. He vows that Mari will never +have that power and slays her. He stands before Danika, demanding to +be blessed, that he have the ultimate power. Just then, Magnus runs +up and yells for Baldwin to stop. Danika, with a nod of her head, +knocks the impudent Baldwin to the ground. + +Magnus runs up to Danika, recognizing Yumil in her. She explains +herself, that she was once the goddess of fertility, now the goddess of +the netherworld. She had eaten the fruit of the Infernal Aura, and +Berthe, her mother, put her to sleep. Yumil awoke her, though, with +his power as the Child of the Covenant. She explains how she didn't +want to awaken, but she felt so much sadness in Yumil that she felt she +had to. + +Baldwin wakes and demands the power again. Danika suddenly is +swallowed by the Infernal Aura, the power of the sage of Zeteginea, and +the power of the Child of Covenant. This turns her into one freaky- +looking thing... + +Magnus arms himself and attacks... + +Final Enemy: Danika + +----- ----- ----- +----- XXX38*----- +XXX38 ----- XXX38 + +The middle part of Danika uses Lava Shot twice. The plant parts use +Rotten Breath and Acid Breath twice each. + +You'll fight a round against her. Just stay alive. Retreat if you +have to. Don't bother with Pedras, they don't do a thing against her. + +Once you survive the first round (winning is doubtful), you, and the +rest of your army, will be pushed back quite a distance. The area +around Keryoleth will change form. The entire area will become marsh +and swirly, malefic woods. Two gates to the netherworld will crop up +south and southwest of Keryoleth, and enemy demon units will start +spilling out. Ignore them, or push them out of the way, and just head +straight for Danika, and keep attacking until she's defeated. + +The game ends here, normally. The only way to proceed to the next +scene is to have a low Chaos Frame, and no Zenobians in your party. + +************************************************************************ + +Scene 43 - Caliber (submitted by Freedan) + +Location: Aurua Plains + +Prologue: On his way back to Winnea for Frederick's coronation, Magnus' + +battalion is intercepted by a mysterious enemy. The scout's last words +cast an ominous tone over the looming battle. Hugo tells Magnus to be +prepared for anything. + +Strongholds: + +Tranus: (Starting Location) + +Population: 24 +Morale: 94 +Witch's Hut + +Albesta: (East of Tranus) + +Population: 133 +Morale: 28 + +Landeck: (Southeast of Tranus) + +Population: 84 +Morale: 57 + +Shop: + +Hraesvelg 340 +Falchion 400 +Frozen Axe 500 + +Ring of Eloquence 250 + +Brode: (South of Landeck) + +Population: 235 +Morale: 82 + +Le Vin: (East of Landeck) + +Population: 252 +Morale: 68 + +Fort Randrich: (Southeast of Le Vin) + +Population: 15 +Morale: 50 + +Enemy Opposition: + +Sph36 ----- Sph36 Reward: Sword Emblem +----- ----- ----- +----- BsM38*----- Location: Charging from Southeast of Tranus + +BlK36 Vam38*BlK36 +----- ----- ----- +BlK36 ----- BlK36 Location: Charging from Northeast of Tranus + +AnK36 Ser38*AnK36 Reward: Feather of Archangel +----- ----- ----- +AnK36 ----- AnK36 Location: Charging from highlands East of Tranus + +BlK36 ----- Pal36 +----- ----- ----- +BlK36 Dgo38*Pal36 Location: Charging from Landeck + +Hyd36 ----- Que36 Reward: Yggdrasil +----- ----- ----- +----- DgM38*----- Location: Charging from Albesta + +Sor36 Sir37*Sor36 Reward: Urdarbrunn +----- ----- ----- +----- Val36 Val36 Location: Charging from Le Vin + +Pum36 Wit38*----- Reward: Glass Pumpkin +----- Pum36 Pum36 +Pum36 ----- ----- Location: Guarding Landeck + +Tmt36 ----- AzD36 Reward: Altar of Resurrection +----- ----- ----- +----- DgM38*----- Location: Guarding Le Vin + +SwM36 SwM37*SwM36 Reward: Yu-giri +----- ----- ----- +SwM36 ----- SwM36 Location: Guarding Brode + +Coc36 ----- Coc36 Reward: Revive Stone +----- ----- ----- +----- BlK37*----- Location: Guarding Albesta + +Saradin's Unit + +Sir36 War39*Sir36 Reward: Vestment of Earth +----- ----- ----- +NnM38 ----- NnM38 Location: Semicircle Northwest of Fort Randrich + +Gilbert's Unit + +----- BsM39*----- Reward: Scourge of Thor +----- ----- ----- +Sph38 ----- Cer37 Location: Semicircle Northwest of Fort Randrich + +Debonair's Unit + +Fre36 Gen39*Fre36 Reward: Breidablick +----- ----- ----- +Pal36 ----- Pal36 Location: Semicircle Northwest of Fort Randrich + +Aisha's Unit + +Ser37 Pri39*AnK38 Reward: Celestial Mace +----- ----- ----- +AnK38 ----- Ser37 Location: Semicircle Northwest of Fort Randrich + +Enemy Commander: Destin Faroda (Lord) + +Bah38 ----- FlB38 +----- ----- ----- +----- Lor41*----- Location: Fort Randrich + +Battle Tactics: + +This is it, the scene only accessible with a low Chaos Frame and no +Zenobians. The enemy unit design has taken a big step up, although they +still shouldn't be quite on par with your best units. Still, some of +the enemies here will put up a good fight against just about anyone. + +In particular, the unit with two Sphinxes is rather nasty, as their +Evocation actually works, and since they're so fast, they can pull out +a 400-point combination spell before you can even blink. Your best bet +is not to kill the leader, so he'll slow them down, hopefully exposing +yourself to only one combination spell. + +Also, note the Cockatrice unit. You should be experienced in +anti-Cockatrice tactics by now, but just make sure you know it's there. + +Other than that, it's pretty straightforward. It's a tiny map, and +there aren't too many enemy units, but they are tough. Almost all the +enemies are equipped with good elemental weapons, instead of their weak +physical ones. Just be careful, and don't push your units too hard. + +When you near the enemy fort, you'll see the four Zenobians standing in +a semicircle around the stronghold, guarding it from attack. You'll +have to fight them all, but the fights are handled as boss battles, +meaning if you kill the leader, everyone else falls as well. With this +in mind, none of them are terribly difficult. Each has their own little +speech condemning Magnus for his actions. After those pesky Zenobians +have uttered their last words, you can take on Destin Faroda. There's a +pretty long dialogue between him and Magnus, but the fight itself is +easy, despite Destin's high level. + +Epilogue: Destin tells Magnus he can't stop him anymore, and tells him +to be true to himself, before the mighty hero of Zenobia falls. After +that, it's off to the low CF ending. + +************************************************************************ +************************************************************************ + +8. Endings + +There are many endings to this game, depending on your Chaos Frame, and +who you have in your party. Here's my first ending. + +After Danika's beaten: Danika thanks Magnus for stopping her. She +explains that, since she's both human and god, she constantly sways +between good and evil. She explains that there are very few differences +between humans and demons. Both are capable of good and evil. She +gives him parting words that the one who planned this was born of this +world, and that the Ogre Battle cannot be avoided. She leaves... + +--- + +CF of 0-33: Magnus is turned away from Winnea, being told he cannot be +allowed in Frederick's prescence, since they believe he's possessed by +the Infernal Aura. He turns away. In a few years, barbarians from the +east attack, Frederick dies shortly, and Palatinus is reduced to +rubble. + +One day, Kerikov finds the body of Mari lying beside the road. +Suddenly, a baby crawls out from under her, and floats in the air. It +says how good it feels to have the body of a god, and kills Kerikov. +It's obvious that this is the new incarnation of the sage, Rashidi. + +--- + +If you have a CF higher than 33, you'll get the "standard" ending, +where different things happen depending on who you have in your party. + +Have Destin: Destin explains that, even though Yumil's lost, the war +has been won. He says that he's heading back to Zenobia to tell the +King what has happened. Magnus tells him he'll stay and help rebuild +Palatinus. + +CF of 34-66: Frederick becomes king of Palatinus and Magnus becomes a +great hero in the new Palatinean army. He is referred to as a person of +chivalry that owed allegiance to no one; not even his king. + +CF of 67-100: Frederick becomes king and dies shortly thereafter in +battle. Magnus becomes the new king of Palatinus and leads his country +to great victory over the Eastern Barbarian tribes in the future. + +Ending Scene 1: Gunther Piedmont + +Have Troi, Katreda, and Asnabel: Asnabel and Troi are leaving for +war. Katreda wishes him luck. + +Ending Scene 2: Winnea + +Have Meredia: Hugo talks to Meredia about war. She says how she's +scared, but she'll fight. + +Have Meredia, Liedel, and Biske: Meredia takes note of the fact that +Liedel and Biske are a couple. + +Ending Scene 3: Azure Plains (or Tremos Mountains) + +Have Sheen: Sheen wonders what he should do with his life now. He +thinks they're excluding him and he'll show 'em who's boss. + +Have Sheen, Carth and/or Paul: The same as above, only Carth and/or Paul +confront him and convince him to come back (depending on whether you +got both). + +Have Paul: Paul visits his petrified friend, says a few words, and +heads off to the upcoming battle. + +Ending Scene 4: Mount Ithaca + +Destin (if you have him) arranges for war with the Bolmaukans (led by +Vad, if you have him). Europea (if you have her) shows up and says that +"he" and his comrades are coming. If you don't have her, it's just +another Bolmaukan warrior. + +************************************************************************ +************************************************************************ + +9. Advanced FAQ + +Q: What's a Chaos Frame? + +A: We all thought the Reputation meter from the original Ogre Battle +was removed. Turns out it's still there, but you can't check it. At +the end of the game you get an analysis in the form of a numerical value +from 0-100 of what the people thought of you. The higher the Chaos +Frame, the better the ending. + +Q: How do I increase my Chaos Frame? + +A: There has been lots of talk about what affects Chaos Frame, but the +biggest, and proven factor is whether or not you liberate towns as +opposed to capturing them. + +To liberate a town, the enemy must have possession of it, first. Don't +bother trying to liberate neutral towns because it won't work. Next, +check the Morale of the town under Stronghold Information. You should +see a number from 0-100. Match that number, roughly, with the average +alignment in one of your units. Use that unit to go to the town and +you'll liberate it. The process is fairly lenient. Any generally +Chaotic unit will liberate a town with 0-33 Morale. Any genearlly +Neutral unit will liberate a town with 34-66 Morale. Any generally +Lawful unit will liberate a town with 67-100 Morale. + +Generally, given the average alignment of your unit. You'll have about +a 20 point dispersal, so if you have someone dead 50, you can liberate +anything between 30 and 70. This may seem like a rather wide dispersal, +but you'll be thanking the Zeteginean Gods for it later on, when you +have units at 100 or 0 alignment. + +There's been a lot of talk about other things affecting Chaos Frame. +Things such as Magnus' Alignment, having Demons in your party, creating +a Lich, totally wiping out enemy units, attacking units while they +sleep. None of these have been proven to affect your CF, and I +suggest you just relax and concentrate on liberation. + +One last note: Don't expect to just learn about Chaos Frame at, say, +Tremos Mountains II, and be able to boost your Chaos Frame (which is +probably around zero) enough to get Debonair. Raising Chaos Frame is a +slow process, and it'll take a good 20 missions to get it up to 100, +so it's best to start liberating early and often. + +Q: How does Love and Peace work? + +A: Very simple, really. During a battle you select it. You pick an +enemy unit that's in sight and you'll use it on them. You have a chance +for a member of that unit to come over to your side. That character +disappears from the enemy unit and reappears in your reserves. I don't +know the chance of it working, nor do I really want to bother to figure +it out. + +Bottom line, you can use this item to try and get characters you don't +have the time, patience, or items to get any other way. For instance, +I used it to get an Angel Knight, because I didn't want to risk one of +my characters. + +Characters you CANNOT use Love and Peace on: + +Grapplers +Knights Templar +Daemons +Knights of Danika +ANY Unit Leaders + +Q: What's the deal with Combination Magic and Attacks? + +A: Combination Attacks are only for Soldiers. If you have two or more +groups of Soldiers in the same row, there's a chance that they'll +attack together for increased damage. + +Combination Magic is much more fun. When you have two classes that can +cast the same type of magic in the same row (Elemental, Effect), +there's a chance that they'll join they're attacks and attack one +target with a combined spell for increased damage. + +The only restriction is that the two spellcasting units cannot have +opposing elements (Fire/Water, Wind/Earth) + +All combo magic (for single target spells) does what's called "splash +damage". It hits the target and then hits all adjacent units for a +small amount of damage. + +Combining same elements will simply increase the power of the spell +and add splash damage. + +Here are some other combinations: + +Wizard/Sorceress Combos: + +Wind/Fire: Plasma Ball +Fire/Earth: Lava Shot +Earth/Water: Clay Assault +Water/Wind: Ionosphere +Bane/Wind: Infest +Bane/Fire: Dark Blaze + +Combining one of the lower classes with one of the upper classes gives +you one of the following spells in a four block area. Combining two +upper classes gives you a spell over the entire battlefield. + +Wizard or Sorceress/Archmage or Siren Combos: + +Wind/Fire: Plasma Storm (Paralyze) +Fire/Earth: Lava Flow (Paralyze) +Earth/Water: Blue Spiral (Poison) +Water/Wind: Atmosphere (Sleep) +Bane/Wind: Inferno (Sleep) +Bane/Fire: Dark Flame (Power Down) + +Witch Combos: + +Wind/Fire: Bind Flare (Paralyze) +Fire/Earth: Poison Plant (Paralyze) +Earth/Water: Deep Sleep (Sleep) +Water/Wind: Poison Lime (Poison) +Bane/Wind: Black Breeze (Poison) +Bane/Fire: Doom (Sleep) + +NOTE: Combos are also available for classes that can cast specific +spells, such as Black Knights with Word of Pain and Valkyries with +Lightning, and even Ghosts with Nightmare. + +Also, combining Healing Spells, will produce a Healing Spell that can +cure status ailments. + +Oh, and lastly, as nice as it would be, you can't combine Drakonite +spells. Sorry... + +Q: How do I beat Cockatrices cleanly? + +When I attack a Cockatrice, you usually get petrified. To fix that, you +need a revive stone which costs 500 GOTH!!! NO WAY! So... + +The best way to handle these beasts is to: Attack with golems. Altough +the Cockatrices are "shooters" and like to attack the back row people +which may have your leader, this is still a great way to handle them. +What I do is put my leader in the front and Golems in the back and +side, and then attack the Cockatrice, or reposition your men so that +only your golem can be attack by the Cockatrice. Hey, the best thing +is, the cockatrice can turn your Golems into Stone Golems. Pretty +nice. + +Backup: It'll be even better if the leader of that group has a Hallowed +Shield or a Celestial Veil, then you're absolutely sure that your unit +leader cannot be petrified under any circumstances... + +2nd best: Attack with one or even better two Witches that can paralyze +or sleep FAST! If the Cockatrices can't attack, they can't petrify. + +3rd best: Find a way to attack the unit so that the Cockatrices are in +the front. Circle around them, and distract them with another group, +then close in for the kill. + +4th best: Fight fire with fire. Attack Cockatrices w/ Cockatrices. +They are hard to find, but they are good! If you are gonna do this, +then make your Cockatrice faster then theirs so you can attack first. + +5th best: Reposition your men so that each one of them isn't adajacent +to each other. If they are, and they are attacked, then they may be +all petrified. Pretty sucky... + +AND 6th best: Reposition your men so that a zombie or a stupid unit is +the only one who can be hurt by the cockatrice. This strategy sucks, +because if you go to these measures just to not be petrified, then WHY +THE HELL ARE YOU ATTACKING THE COCKATRIACE ANYWAY! + +************************************************************************ +************************************************************************ + +10. Miscellany + +Didn't want to create a whole new chapter for EACH of these, so all the +odd stuff goes here. + +************************************************************************ + +A. Elem Pedras + +Elem Pedras are magical stones filled with the power of the gods. +You'll be issued one at the beginning of the game. To use a Pedra, the +Interrupt Gauge at the top of the screen must fill three times. Don't +get discouraged if you can't use them early in the game. You'll be +able to soon enough. Late in the game, you'll find you can use them +just about every battle. At that point, you'll see it's not whether +you can use Pedras, but WHEN... + +Anyway, there are six Pedras, each empowered by one of the gods with +the power of a spirit. Here they are: + +Pedra of Wind - Stone that contains the power of Harnella, the goddess +of wind. It is capable of summoning Thunderbird, the spirit of +lightning. + +Pedra of Flame - Stone that contains the power of Zoshonel, the goddess +of flame. It is capable of summoning Salamander, the spirit of +flame. + +Pedra of Earth - Stone that contains the power of Berthe, the goddess +of earth. It is capable of summoning Golem, the spirit of earth. + +Pedra of Water - Stone that contains the power of Grueza, the goddess +of water. It is capable of summoning Fenrir, the spirit of ice. + +Pedra of Virtue - Stone that contains the power of Ishtar, the goddess +of virtue. It is capable of summoning Fatuus, the spirit of light. + +Pedra of Bane - Stone that contains the power of Asmodee, the god of +bane. It is capable of summoning Phantom, the spirit of darkness. + +Well, now you know what they are. So, I suppose you want to find them, +eh? + +For finding the other three base elements, go to Mylesia, Mount +Ithaca, and Gules Hills and fight several training battles as Magnus. +Eventually, you'll face a two character unit with one of the characters +being a High Level Dragon of the element of the Pedra. Defeat that +group and you'll receive the Pedra. + +Pedra of Bane: Go to Jiram in the Highland of Soathon. In this town, +either a woman will tell you about the death of her son's dog, or the +kid himself will tell you. Bring a spare Hellhound to the town with +you. If you don't have one, one can easily be found in the Barrens +surrounding town. Return to him with the Hellhound in a unit and he'll +accept the dog (after a couple of visits) and give you the Pedra of +Bane. Very nice... + +Pedra of Virtue: Go to Muji, Gules Hills and you'll speak to a man who +wants you to find his daughter in the Volmus Mine. Go to Volmus Mine +and a woman will tell you she went to Mount Ithaca. Go to Cactovich, +Mount Ithaca and you'll find the girl, who'll then give you the Pedra +of Virtue. + +Okay, you've found them all... Now, how to use them? + +Well, there's an Interrupt Meter at the top of the screen. As soon as +it fills three times, you can activate the Pedra menu, where you can +select one to attack with. After which, the Pedra will need time to +recharge. + +Now, this will be tough in the beginning, since the battles are far +quicker. One way to try to stretch the battle out to maybe activate it +is to Interrupt the battle after every attack, which may increase the +Interrupt Meter enough. + +************************************************************************ + +B. Rare Items + +At certain points in the game, you can get rare items from people. +Some of these are gifts for particular characters, and you must visit +the person with that character. Others you get with Magnus, or by +performing special tasks at some point in the game. + +--- + +Special Character Gifts + +Hallowed Shield +Character: Troi Ttyon +Location: Elgorea, Mylesia + +Angel's Brooch +Character: Katreda Birall +Location: Inekell, Gunther Piedmont + +Helm of the Fearless +Character: Asnabel Birall +Location: Kinseya, Gunther Piedmont + +Red Branch +Character: Liedel Klein +Location: Inze, Fair Heights + +Idaten's Mail +Character: Vad Orok Zlenka +Location: Shafferville, Highland of Soathon + +Decoy Cap +Character: Sheen Cocteau +Location: Garu Kaio, Dardunnelles II + +Rai's Tear +Character: Meredia O'Kiefe +Location: Melthaus, Argent + +Starry Sky +Character: Europea Rheda +Location: Fort Hillverich, Vert Plateau + +Robe of the Abyss +Character: Paul Lukische +Location: Temple of Berthe, Temple of Berthe + +Jeulnelune +Character: Biske La Varet +Location: Surina, Capitirium + +Runic Cape +Character: Carth Forleizen +Location: Rete, Ptia + +--- + +Other Rare Items + +Note: Items for a specific class (or required to get items for a +specific class) will not be here. + +Medal of Vigor (Portable, Valuable) - +Go to Edepar, Alba with Magnus after the Alba mission. + +Annihilation (Spellbook, Drakonite) - +Sold in Vertze, Alba. The price starts at 30000 and climbs by 20 Goth +for every game day. It peaks at 60000 Goth. +OR +Found southeast of Sondrio, Barpheth. + +Meteor Strike (Spellbook, Drakonite) - +Found in Melphy, Dardunnelles for 50000 Goth. Go there between 6 PM +and 9 PM on the 6th, 15th, or 21st of any month. +OR +Between Highlands and Barrens Southwest of Furge, Ptia. + +Tempest (Spellbook, Drakonite) - +Found Southeast of Surite, Blue Basilica. (across the river) + +White Mute (Spellbook, Drakonite) - +Found near a piece of land east of Carella, Argent. + +Southern Cross (Armor, Full-body Armor) - +After storming Winnea, return there and go to Vulge to learn about an +Angel appearing in the church in Gothpicci. Take Magnus there Between +12 and 4 AM. The Angel will appear. If you have the Pedras of Bane +and Virtue, the Ansate Cross from Zenobia border, a Dream Tiara, and a +high Chaos Frame, you'll be given the Southern Cross. + +************************************************************************ + +C. Birthdays + +Now, you knew you put your birthday in at the beginning for a reason, +right? Well, it turns out you get a present on every one of your +birthdays! To access your birthday, go to the Hugo Report, then to +Events, and then find the scene called "Happy Birthday". Hit L to view +the scene. Your friends will throw you a little party and you'll +receive a present. + +Now, normally, these presents will be supplemental expendables. Every +birthday that ends in 0, however, will get you a special item, indeed. + +20th: Gallant Doll (Weapon, Doll) +21st - 29th: Scroll of Discipline, Urn of Chaos, Goblet of Destiny +30th: Marching Baton (Portable, Valuable) +31st - 39th: Stone of Quickness, Crystal of Precision +40th: Censer of Repose (Portable, Valuable) +41st - 49th: Bracer of Protection, Mirror of Soul +50th: Figurine of Sleipnir (Portable, Valuable) +51st - 59th: Sword Emblem, Crown of Intellect +60th: Manual of Warfare (Portable, Valuable) +61st - 69th: Champion Statuette, Cup of Life +70th: Mastaba's Barrier (Portable, Valuable) +71st - 79th: Dowsing Rod, Silver Hourglass, Flag of Unity +80th: Charge Horn (Portable, Valuable) +81st - 89th: Altar of Ressurection, Revive Stone +90th: Diadora's Song (Armor, Full-body Armor) +91st - 98th: Heal Leaf, Heal Pack, Power Fruit, Angel Fruit +99th: Noish's Promise (Weapon, Sword) + +************************************************************************ + +D. Neutral Encounter List + +For convenience sake, I've decided to consolidate all possible Neutral +Encounters in one location. I'm going to put it by monster, because +let's face it, you're probably looking for a specific monster, or a +specific item for free... + +Note: The more valuable items have less of a chance of showing up on +the low level characters. + +Undead: + +Skeleton - +Items: Halt Hammer, Torn Cloth +Where: Volmus Mine II, Forests (Lv. 6) + Dardunnelles I, Forests (Lv. 8) + Sable Lowlands, Forests (Lv. 12) + Dardunnelles II, Forests (Lv. 16) + Capitrium, Forests (Lv. 18) + +Ghost - +Items: Torn Cloth +Where: Volmus Mine II, Forests (Lv. 6) + Dardunnelles I, Forests (Lv. 8) + Sable Lowlands, Forests (Lv. 12) + +--- + +Demi-human: + +Hawkman - +Items: Halt Hammer, Bandanna, Leather Armor +Where: Mylesia I, Highways/Plains (Lv. 5) + Volmus Mine II, Highways/Plains (Lv. 6) + Crenel Canyon II, Highways/Plains (Lv. 9) + +Vultan - +Items: Baldr Club, Hachigane, Hard Leather +Where: Wentinus I, Highways/Plains (Lv. 16) + Dardunnelles II, Highways/Plains (Lv. 16) + Wentinus II, Highways/Plains (Lv. 34) + +Raven - +Items: Baldr Axe, Armet, Hard Leather +Where: Wentinus I, Highways/Plains (Lv. 16) + Dardunnelles II, Highways/Plains (Lv. 16) + Aurua Plains, Highways/Plains (Lv. 32) + +Pumpkinhead - +Items: Heal Leaf, Dowsing Rod +Where: Highland of Soathon, Forests (Lv. 11) + Ptia, Forests (Lv. 28) + +Gremlin - +Items: Heal Seed, Quit Gate +Where: Mylesia I, Forests (Lv. 5) + Volmus Mine II, Plains (Lv. 6) + Mylesia II, Forests (Lv. 11) + Mount Ithaca, Forests (Lv. 13) + Fair Heights, Forests (Lv. 17) + +Faerie - +Items: Heal Leaf, Silver Hourglass +Where: Mylesia I, Plains (Lv. 5) + Mylesia II, Plains (Lv. 11) + Sable Lowlands, Plains (Lv. 12) + Mount Ithaca, Plains (Lv. 13) + Fair Heights, Plains (Lv. 17) + +--- + +Dragons: + +Young Dragon - +Items: Heal Seed +Where: Tenne Plains, Forests (Lv. 2) + Volmus Mine I, Forests (Lv. 2) + Zenobian Border, Plains (Lv. 5) + Alba, Forests (Lv. 8) + +Thunder Dragon - +Items: Heal Seed, Sum Mannus +Where: Dardunnelles I, Barrens (Lv. 8) + Mount Keryoleth I, Barrens (Lv. 15) + Gules Hills I, Barrens (Lv. 16) + Celesis, Barrens (Lv. 20) + Ptia, Snowy Barrens (Lv. 28) + Latium, Barrens (Lv. 33) + +Red Dragon - +Items: Heal Seed, Sword of Firedrake +Where: Audvera Heights, Highlands (Lv. 12) + Azure Plains, Highlands (Lv. 14) + Fair Heights, Highlands (Lv. 17) + Tremos Mountains II, Highlands (Lv. 21) + Blue Basilica, Highlands (Lv. 26) + Aurua Plains, Highlands (Lv. 32) + +Earth Dragon - +Items: Heal Seed, Axe of Wyrm +Where: Alba, Forests (Lv. 7) + Mount Keryoleth I, Forests (Lv. 15) + Azure Plains, Forests (Lv. 14) + Vert Plateau, Forests (Lv. 19) + Temple of Berthe II (Lv. 22) + +Blue Dragon - +Items: Heal Seed, Cyanic Claw +Where: Gunther Piedmont, Marsh (Lv. 7) + Sable Lowlands, Highlands (Lv.12) + Gules Hills I, Marsh (Lv. 16) + Tybell, Marsh (Lv. 30) + +Platinum Dragon - +Items: Heal Seed, Ytival +Where: Crenel Canyon II, Barrens (Lv. 9) + Highland of Soathon, Highlands (Lv. 11) + Vert Plateau, Highlands (Lv. 19) + Capitrium, Highlands (Lv. 18) + Celesis, Highlands (Lv. 20) + Barpheth, Snowy Highlands (Lv. 27) + Argent, Highlands (Lv. 29) + +Black Dragon - +Items: Heal Seed, Kerykeion +Where: Mylesia II, Forests (Lv. 11) + Tremos Mountains I, Forests (Lv. 23) + Barpheth, Forests (Lv. 27) + Tybell, Forests (Lv. 30) + +Ahzi Dahaka - +Items: Bracer of Protection +Where: Mount Keryoleth II, Forests (Lv. 34) + +Hydra - +Items: Snow Orb +Where: Wentinus II, Marsh (Lv. 34) + +Tiamat - +Items: Angel Fruit, Goblet of Destiny +Where: Aurua Plains, Forests (Lv. 32) + +--- + +Monsters: + +Wyrm - +Items: Power Fruit +Where: Tenne Plains, Barrens (Lv. 2) + Mylesia I, Highlands (Lv. 5) + Volmus Mine II, Highlands (Lv. 6) + Mylesia II, Highlands (Lv. 11) + +Wyvern - +Items: Cup of Life, Champion Statuette +Where: Tremos Mountains I, Highlands (Lv. 23) + Temple of Berthe II, Barrens (Lv. 22) + Wentinus II, Highlands (Lv. 34) + +Griffin - +Items: Power Fruit +Where: Crenel Canyon I, Highlands (Lv. 3) + Zenobia Border, Highlands (Lv. 5) + Gunther Piedmont, Barrens (Lv. 7) + Crenel Canyon II (Lv. 9) + Mount Ithaca, Highlands (Lv. 13) + +Opinincus - +Items: Angel Fruit, Crystal of Precision, Stone of Quickness +Where: Temple of Berthe II, Highlands (Lv. 22) + Romulus, Barrens, (Lv. 24) + Tybell, Highlands, (Lv. 30) + +Cockatrice - +Items: Revive Stone, Scroll of Discipline +Where: Audvera Heights, Forests (Lv. 12) + Mount Keryoleth I, Highlands (Lv. 15) + Temple of Berthe II, Snowy Highlands (Lv. 22) + Romulus, Highlands (Lv. 24) + Mount Keryoleth II, Barrens (Lv. 34) + +Sphinx - +Items: Angel Fruit, Altar of Resurrection +Where: Argent, Forests (Lv. 29) + Latium, Highlands (Lv. 33) + +Hellhound - +Items: Power Fruit +Where: Crenel Canyon I, Forests (Lv. 3) + Zenobia Border, Barrens (Lv. 5) + Highland of Soathon, Barrens (Lv. 11) + +Cerberus - +Items: Angel Fruit, Goblet of Destiny, Flag of Unity +Where: Gules Hills I, Forests (Lv. 16) + Barpheth, Barrens (Lv. 27) + +--- + +Golems: + +Golem - +Items: Heal Leaf +Where: Tenne Plains, Highlands (Lv. 2) + Volmus Mine I, Highlands (Lv. 2) + Mylesia I, Barrens (Lv. 5) + Gunther Piedmont, Highlands (Lv. 7) + +Stone Golem - +Items: Kite Shield +Where: Audvera Heights, Barrens (Lv. 12) + Tremos Mountains II, Highlands (Lv. 21) + +Baldr Golem - +Items: Baldr Shield, Baldr Armor +Where: Tremos Mountains II, Snowy Highlands (Lv. 21) + Romulus, Highlands (Lv. 24) + Argent, Barrens (Lv. 29) + +--- + +Demons: + +Goblin - +Items: Heal Leaf, Short Sword, Plate Mail +Where: Mount Keryoleth I, Forests (Lv. 15) + Tremos Mountains II, Forests (Lv. 21) + Ptia, Forests (Lv. 28) + Blue Basilica, Forests (Lv. 26) + Latium, Forests (Lv. 33) + +Ogre - +Items: Warhammer, Leather Armor, Ogre Blade +Where: Tybell, Snowy Plains (Lv. 30) + +Gorgon - +Items: Revive Stone, Composite Bow, Love and Peace +Where: Ptia, Snowy Forests (Lv. 28) + Latium, Forests (Lv. 33) + +************************************************************************ + +E. Scene Progression + +This is how you can progress through the scenes in the game. + + 1 + | + 2 + | + 3 + / \ + 4---5 (must complete both missions) + | + 6 + | + 7 + | + 8 + | + 9 + | + 10 + | + 11 + | + 12 + /|\ + / | \ + 13-14-15 (completing 15 moves you on, if you haven't + /| completed 13 or 14, they close) + / | + 16-17 (can complete both 16 and 17) + | / + |/ + 18 (after 18, 16, 17, and 18 close) + | + 19 + | + 20 + | + 21 + /|\ + / | \ + 23 22-24 (must go to 24 after 22, or to 22 after 24) + | | + | / + 26 25 + | | + 25 26 + \ | + \| + 27 + | + 28 + | + 29 + | + 30 + | + 31 + / \ + 33--32 + | | + | 34 + |\ | + | \ | + | 35 + | |\ + | | \ + \ / 36 + 37 + | + 38 (after 38, you have the option of going to any + | of the remaining 32-36) + 39 + | + 40 + | + 41 + | + 42 + | + 43 (43 is only accesible if you have a low CF + and no Zenobians) + +You'll start at Scene 1 and progress normally. When you finish Scene 3, +you'll have two scenes to choose from (Mylesia and Zenobia Border). You +will have to complete both scenes, and the order won't affect you one +way or another. + +After those two scenes, you'll progress in a singular direction for +some time. Eventually, you'll have a choice of three: Audvera Heights, +Sable Lowlands, and Mount Ithaca. If you go to Mount Ithaca, the other +two scenes will close if you haven't already visited them. Best course +of action is to go to Audvera Heights and Sable Lowlands first. If you +go to Sable Lowlands first, you'll attack Audvera Heights from the +back. If you go to Audvera first, you'll attack from the front, and +Sable Lowlands will be no different. + +Your next choice is between Azure Plains and Mount Keryoleth. You can +go to both, but after you finish the next scene (Wentinus I), Wentinus, +Azure Plains, and Mount Keryoleth will all close. + +Your next choice is probably your biggest, because you'll have to snub +one or two scenes. You'll have three choices: Vert Plateau, Capitrium, +and Tremos Mountains. + +IF you go to Vert Plateau, you'll go to Capitrium next, and Tremos +Mountains will close. Afterwards you'll go to Celesis, Tremos Mountains +II, and then on to the Temple of Berthe. + +IF you go to Capitrium, Tremos Mountains will close. You'll go to Vert +Plateau next. Afterwards, you'll go to Celesis, Tremos Mountains II, +then on to the Temple of Berthe. + +IF you go to Tremos Mountains, Vert Plateau and Capitrium will both +close. Afterwards, you'll go to Tremos Mountains II, then Celesis, +then on to the Temple of Berthe. + +Right, so which route (Vert/Capitrium or Tremos) should you pick? Well: + +Vert and Capitrium: You'll have the opportunity to get both Europea and +Biske, as well as some good items like the Firecrest and the Evil +Blade. See the Character section on how to get the characters. + +Tremos Mountains: You'll have the opportunity to get Paul, and to get +a Ring of the Dead, which will allow you to create a Lich. + +It's your choice. + +Your next choice comes a while later, after you beat Fort Romulus. +You have the option of going to Ptia or the Blue Basilica. Neither way +will affect you greatly. What affects this, and the next three scenes +(Argent, Barpheth, and Tybell) is when you go to Latium. Once you go +to Latium, the remaining scenes (particularly Argent and Ptia) will +change. + +Once you go to Latium, you can continue on to Aurua Plains, Wentinus, +and Mount Keryoleth. If you have a decent Chaos Frame (33+) or any of +the Zenobians (Aisha, Saradin, Debonair, Gilbert, or Destin), the game +will end there and give you your ending. If you have a low Chaos Frame +and no Zenobians, you'll finish with Aurua Plains II. + +************************************************************************ + +F. The Item Multiplier Bug + +NOTE: I strongly suggest you go through the game normally before trying +this trick to get the full experience, because this cheat makes the +game far easier... + +Okay. Now that that's settled... + +The basic gist of this trick is that you can create 255 of a specific +item. This works for Supplemental Expendables, and Portable Valuables. + +If anyone has proof it works on any other kind of item (or not for a +specific one in this group), let me know... + +Okay. First, you're going to need at least one of the item you want to +make 55 of. Sorry. No getting a billion Urns of Chaos right off the +bat. + +Set up a unit, with one of the characters being able to carry only one +item, and load it up with a bunch of items. Doesn't matter what. Heal +Leaves work fine. Make the last two item slots blank. Put the item +you want in the last slot, leaving the 2nd to last blank. + +Now, go to Remove Characters and remove a character that can carry just +one item. This moves the item you want into the new last slot +(previously blank), BUT it also creates a new item, which is put back +into your depot. Now you have an extra item, but the fun doesn't stop +there! + +Now, remove the item you want from that unit and back into the depot, +using the Carry Item function. Since you already technically have zero +equipped (according to the Item List), it'll roll over to 55. Now, +you'll have 55/01 items (or 55/02, or however many you had before). + +Well, now you have 55 items, but you can't access them, because they're +in the "equipped" slot. What you need to do now is go to the Sell Item +screen, and sell one more than the second number next to the item. So, +if the number's 55/01, sell two, if it's 55/02, sell three. This will +cause the second number to roll over to 55. + +Now, leave the Organize Screen and come back, and you'll now have 0/55 +of the item. This is actually 255, and the hundreds digit isn't +visible. Now, you can use it to your heart's content, or sell them +off for major cash. + +Only problem is that strange things can happen to those items after +you save and shut the game off. For instance, I used it to get 55 Cups +of Life, and after I went back to the game, I had 27. To the best of +my knowledge, your items will never completely disappear, but the number +may change. Really, there isn't a problem. You can just do the trick +again for another 255. + +Okay... I've been told people have received infinite items because of +this, and that there are problems with getting certain items. Folks, +it's a bug... It's not the most easily explained thing in the world. +If you start selling a jillion items, just wait until you're done +selling... + +************************************************************************ + +G. Attack List + +Here's a list of the attacks in the game and what they do, not to +mention who can use them. + +--- + +Pure Physical Attacks + +These are straight bashing attacks with a weapon or whatever the +character can use. Elemental based attacks can be used if the weapon +equipped is of a specific element. There is generally only one target +for attacks like these. + +Slash - Attacks the target with a Sword or a Greatsword. The most + common attack. +Classes: Fighter, Knight, Fencer, Paladin, Sword Master, Dragoon, + Centurion, Goblin, Gladiator, Vanguard, General, Warrior, Solidblade, + Lycanthrope, Lord + +Thrust - Attacks the target by thrusting its weapon towards the enemy. +Classes: Soldier, Dragon Tamer, Dragon Master + +Strike - Attacks the target with a 1-handed Axe or Hammer. +Classes: Berserker, Skeleton, Hawkman, Vultan, Raven, Saturos + +Pierce - Attempts to strike through the enemy's armor with a thin + weapon. +Classes: Phalanx, Cataphract, Angel Knight, Seraph + +Lash - Strikes the enemy with a Whip. +Classes: Beast Tamer, Beast Master + +Pull Strings - Uses a Doll to attack the enemy. +Classes: Doll Master, Enchanter + +Rend - Rakes the enemy with a set of Claws. +Classes: Ninja, Ninja Master, Grappler + +Cleave - Slashes (or smashes) the enemy with a polearm-type weapon. +Classes: Black Knight, Valkyrie, Freya, Blaze Knight, Rune Knight + +Shoot - Fires an arrow at the enemy with a Bow. +Classes: Amazon, Archer, Diana, Gorgon + +Bite - Goes after the enemy with big, nasty, pointy teeth! +Classes: Zombie, Young Dragon, Thunder Dragon, Red Dragon, Earth Dragon, + Blue Dragon, Platinum Dragon, Black Dragon, Wyrm, Wyvern, Hellhound, + Cerberus + +Pumpkin Smash - Drops a pumpkin on an enemy, halving it's HP. +Classes: Pumpkinhead + +Pumpkin Shower - Drops six pumpkins on different enemies, halving HP + with each hit. Also halves the HP of the attacker. +Classes: Pumpkinhead + +Claw - Dashes towards the enemy, and slashes with claws. +Classes: Griffin, Opinincus, Sphinx, Werewolf + +Peck - Uses a beak to slash and stab the enemy. +Classes: Cockatrice + +Crush - Pounds the enemy with a large, two-handed weapon. +Classes: Ogre + +Smash - Flattens the enemy with bare hands. +Classes: Golem, Stone Golem, Baldr Golem + +Fatal Dance - Hits an enemy hard multiple times, for large amounts of + damage. +Classes: Grappler + +--- + +Breath Attacks + +These attacks are used with a beasts magical breath. They all hit +multiple enemies. + +Lightning Breath - Spits lightning at a cluster of enemies. +Element: Wind +Classes: Thunder Dragon, Quetzalcoatl + +Fire Breath - Spits a bolt of flame at a cluster of enemies. +Element: Fire +Classes: Red Dragon, Flarebrass, Wyvern + +Acid Breath - Flings a ball of acid at a cluster of enemies. +Element: Earth +Classes: Earth Dragon, Ahzi Dahaka + +Breath of Cold - Spits a sheen of ice at a cluster of enemies. +Element: Water +Classes: Blue Dragon, Hydra + +Sacred Breath - Casts a blast of holy energy at a cluster of enemies. +Element: Virtue +Classes: Platinum Dragon, Bahamut + +Rotten Breath - Spits a bolt of decaying force at a cluster of enemies. +Element: Bane +Classes: Black Dragon, Tiamat + +Petrify - Breathes on a cluster of enemies, encasing them in stone. +Classes: Cockatrice + +--- + +Blasts + +A type of attack specific to Generals. The General swings his sword at +incredible speed, releasing the element contained within. The blast +attacks one enemy. + +Sonic Blast - If the sword has no element, a deadly sound wave is + generated. + +Wind Blast - A core of wind is cast towards the enemy. + +Fire Blast - A crescent of flame is cast towards the enemy. + +Earth Blast - A shockwave from the earth is flung towards the enemy. + +Aqua Blast - A blast of water is cast at the enemy. + +Holy Blast - A holy force is thrown at the enemy. + +Dark Blast - A core of decay is cast at the enemy. + +--- + +Physical-based Magic Attacks + +These attacks are not really physical, but they're not specifically +magic attacks as indicated on the Organize Screen. + +Sonic Boom - Swings sword at high speed, breaking the speed of sound, + but also causing damage to oneself. +Classes: Sword Master + +Life Drain - Focuses undead energy on an enemy, draining HP and adding + it to the attacker. +Element: Bane +Classes: Vampire + +Banish - Sends a halo which hovers above an enemy, and blasts it with + holy energy. +Element: Virtue +Classes: Angel Knight, Seraph + +Jihad - Blasts the entire enemy unit with a giant ball of light. +Element: Virtue +Classes: Seraph + +Wind Shot - Focuses the power of wind and nails an enemy with it. +Element: Wind +Classes: Vultan, Griffin + +Thunder Arrow - Fires a ball of electricity at an enemy. +Element: Wind +Classes: Raven + +Throw a Kiss - Blows a mystic kiss at an enemy, lowering its power. +Classes: Gremlin + +Abyss - Attacks the enemy with dark energy that can put it to sleep. +Element: Bane +Classes: Gremlin + +Throw a Kiss - Blows a mystic kiss at an ally, raising its power. +Classes: Faerie + +Magic Missile - Creates a small ball of holy light, which hits an enemy. +Element: Virtue +Classes: Faerie + +Radiant Gale - Casts a storm of lightning and wind at the entire group + of enemies. +Element: Wind +Classes: Quetzalcoatl + +Crimson Note - Generates a storm of fire that engulfs the entire enemy. +Element: Fire +Classes: Flarebrass + +Earthquake - Opens the earth and swallows the entire enemy. Flying + characters are unaffected. +Element: Earth +Classes: Ahzi Dahaka + +Clear Disaster - Casts an ice storm that chills the entire enemy. +Element: Water +Classes: Hydra + +Divine Ray - Creates a ball of light that blasts the entire enemy with + purity. +Element: Virtue +Classes: Bahamut + +Evil Dead - Summons a gate to the netherworld, releasing undead spirits + on the entire enemy. +Element: Bane +Classes: Tiamat + +Wind Storm - Creates a vortex of wind which slams the entire enemy. +Element: Wind +Classes: Opinincus + +Mesmerize - An evil cloud damages a cluster of enemies and puts them to + sleep. +Element: Bane +Classes: Cerberus + +Gaze of Terror - A ray pierces from the eye and petrifies all in the + attacker's line of sight. Shielded characters are unaffected. +Element: Bane +Classes: Gorgon + +--- + +Elemental Magic + +These are the entry level spells. Magic-using Fighters can use spells +if they're equipped with a weapon of the same element as the spell. +Spellcasters can use these spells if they are the same element as the +spell and are equipped with a Spellbook, or a book of the same element. + +All of these spells hit one enemy. + +Lightning - A bolt of lightning strikes an enemy. +Element: Wind +Classes: Wizard, Paladin, Black Knight, Archmage, Valkyrie, Sorceress, + Siren, Princess, Saturos, Gladiator (Magnus), Warrior, Blaze Knight, + Warlock, Lord + +Fireball - A ball of fire ignites an enemy. +Element: Fire +Classes: Wizard, Paladin, Black Knight, Archmage, Sorceress, Siren, + Princess, Saturos, Gladiator (Magnus), Warrior, Warlock, Lord + +Acid Vapor - Acid clouds erupt from the ground and assault the enemy. +Element: Earth +Classes: Wizard, Paladin, Black Knight, Archmage, Sorceress, Siren, + Princess, Saturos, Gladiator (Magnus), Warrior, Warlock, Lord + +Ice Blast - An frigid icicle spins in the air and impales an enemy. +Element: Water +Classes: Wizard, Paladin, Black Knight, Archmage, Sorceress, Siren, + Princess, Saturos, Gladiator (Magnus), Warrior, Warlock, Lord + +Healing - Holy energy heals an ally. +Element: Virtue +Classes: Paladin, Black Knight, Cleric, Priest, Saturos, Gladiator + (Magnus), Warrior, Lord + +Word of Pain - Dark energy inflicts pain on an enemy. +Element: Bane +Classes: Wizard, Paladin, Black Knight, Archmage, Sorceress, Siren, + Princess, Saturos, Gladiator (Magnus), Warrior, Warlock, Lord + +--- + +Combination Elemental Magic + +This magic is invoked by two magic users who have been in the same unit +for some time. They combine their two elements to create a more +powerful spell that hits a cluster of enemies. + +Plasma Ball - A rolling cloud of plasma attacks the enemy. +Element: Wind/Fire + +Lava Shot - A molten rock sails into the area. +Element: Fire/Earth + +Clay Assault - A ball of clay bounces towards and attacks the enemy. +Element: Earth/Water +(Also used solely by Solidblade) + +Ionosphere - A ball of electricity assails the enemy. +Element: Water/Wind + +Infest - Winds from the netherworld assault the enemy. +Element: Bane/Wind + +Dark Blaze - A flame from the netherworld engulfs the enemy. +Element: Bane/Fire + +--- + +Elemental Magic Plus + +This is higher elemental magic. It works the same way as Elemental +Magic, and hits a cluster of enemies. If two spellcasters combo of the +same element, they'll generate a spell of the same kind, only hitting +the entire enemy force. + +Thunder Flare - A lightning storm strikes the enemy. +Element: Wind +Classes: Archmage, Freya, Siren, Princess, Lich, Vanguard, Warlock + +Fire Storm - A raging column of flame engulfs the enemy. +Element: Fire +Classes: Archmage, Freya, Siren, Princess, Lich, Vanguard, Warlock + +Crag Press - A giant boulder slams the enemy from above. +Element: Earth +Classes: Archmage, Freya, Siren, Princess, Lich, Vanguard, Warlock + +Ice Field - A chilling column of ice swarms the enemy. +Element: Water +Classes: Archmage, Freya, Siren, Princess, Lich, Vanguard, Warlock + +Healing Plus - A large field of holy energy heals allies. +Element: Virtue +Classes: Freya, Priest, Vanguard + +Dark Quest - Dark, undead forces swarm the enemy. +Element: Bane +Classes: Archmage, Freya, Siren, Princess, Lich, Vanguard, Warlock + +Ninja Art - Casts a Area Effect Elemental Magic spell of any element. +Classes: Ninja Master + +Evocation - Uses mystical energy to hit the enemy with the Area Effect + Elemental spell that will work best on the enemy (usually Dark Quest). +Classes: Sphinx + +--- + +Combo Elemental Magic Plus + +This works the same was as Combo Elemental Magic. If a high and low +level spellcaster combine, the spell will cover a cluster of enemies, +while two high level combinations will result in the entire enemy force +being hit. + +Plasma Storm - Gigantic balls of plasma electrocute the enemy. +Element: Wind/Fire + +Lava Flow - A volcano erupts and sprays the enemy with lava. +Element: Fire/Earth + +Blue Spiral - A geyser erupts, blasting the enemy with water. +Element: Earth/Water + +Atmosphere - A globe of atmospheric energy hits the enemy. +Element: Water/Wind + +Inferno - Dark gale forces from the netherworld strike the enemy. +Element: Wind/Bane + +Dark Flame - Evil fire swarms through the enemy. +Element: Fire/Bane + +--- + +Effect Magic + +This magic doesn't hurt an enemy directly, but can incapacitate them. + +Shock Bolt - Electricity paralyzes an enemy. +Element: Wind +Classes: Witch, Warlock + +Ray of Paralysis - Heated energy paralyzes an enemy. +Element: Fire +Classes: Witch, Warlock + +Poison Cloud - An insipid cloud poisons an enemy. +Element: Earth +Classes: Witch, Warlock + +Slumber Mist - A cloud of mist puts an enemy to sleep. +Element: Water +Classes: Witch, Warlock + +Nightmare - Dark energy puts an enemy to sleep. +Element: Bane +Classes: Witch, Ghost, Warlock + +--- + +Combo Effect Magic + +Just like any other Combo magic, this magic targets a cluster of +enemies. + +Bind Flare - Rings of plasma surround the enemy, paralyzing them. +Element: Wind/Fire + +Poison Plant - A large mushroom pops up, paralyzing the enemy. +Element: Fire/Earth + +Deep Sleep - Small ghosts surround the enemy, putting them to sleep. +Element: Earth/Water + +Poison Lime - Icicles pop from the ground, poisoning the enemy. +Element: Water/Wind + +Black Breeze - Encases the enemy in a jelly, poisoning them. +Element: Bane/Wind + +Doom - A dark hand grabs the enemy, putting them to sleep. +Element: Bane/Fire + +--- + +Drakonite Spells + +All these spells target the entire enemy equally. + +Tempest - A massive storm strikes, blasting the enemy with lightning + and wind. +Element: Wind +Classes: Wizard, Archmage, Sorceress, Witch, Siren, Warlock + +Annihilation - Raging bolts of fire strike from the heavens, + incinerating the enemy. +Element: Fire +Classes: Wizard, Archmage, Sorceress, Witch, Siren, Warlock + +Meteor Strike - Massive meteors fall from the heavens and pound the + enemy. +Element: Earth +Classes: Wizard, Archmage, Sorceress, Witch, Siren, Warlock + +White Mute - Ice storms blast the enemy and freeze them in a solid + block of ice. +Element: Water +Classes: Wizard, Archmage, Sorceress, Witch, Siren, Warlock + +************************************************************************ + +H. Name Codes + +There are two names you can enter on the New Game screen that'll +"activate" new features. They're not huge, but they exist, so in the +guide they go... + +DEL_DATA - Enter this and all data saved on the cart will be removed. + +MUSIC_ON - Enter this and you can access the Sound Test + +************************************************************************ +************************************************************************ + +11. Legal + +This FAQ was made 100% by me, Scott "CyricZ" Zdankiewicz. You may not +take it in whole or in part and claim it as your own. You may not alter +it in any way, even if you ask me first, and that includes putting it +in HTML format. Please don’t post this on your site unless you have +express consent by me. I’ve put a lot of time into this. Give me some +credit... + +Currently, the following sites have permission to post my FAQ. + +www.gamefaqs.com +vgstrategies.about.com +rwartrow.yahoo.com + +www.cheatcc.com +www.happypuppy.com +www.cheatstop.com +www.neoseeker.com +www.gamespot.com +www.ogrebattle64saga.8k.com +ishibishi.8m.com +www.gamesteronline.com +www.gamexperts.com +www.geocities.com/rpg0nline +www.delphi.com/LordHeavyArms +www.magnusgallant.cjb.net +www.timsvault.com +www.game-place.com +http://members.xoom.com/3dmike1/matt/rpgsite + +If you find any sites that have this FAQ besides those listed, please +let me know. + +************************************************************************ +************************************************************************ + +12. Credits + +CJayC - For putting this up on his site. + +Andrew Simpkins - For adding a ton of stuff, particularly Rewards for +individual units in the games, as well as Level Ups, and a few other +corrections. + +Lunatikk - Was the first to give me a bunch of new classes: Paladin, +Diana, Priest, Beast Master, Zombie, Ghost, Vultan, Raven, Pumpkinhead, +Gremlin, Faerie, Wyvern, Cerberus, Young Dragon, Platinum Dragon, +Blue Dragon, Sword Master, Ninja Master, Freya, Siren, Vampire, +Bahamut, Cockatrice. Now, get out of my bushes! ^_^ + +MetroidMoo - For info on Golems. + +Brian Jones - For some info on besting the ever annoying Cockatrices... + +MtnRige - For Black Knight and Archmage + +Kami - For info on how to get Vad + +King Tut - THANK YOU, THANK YOU, THANK YOU for letting me use the class +change stats on his website + +supergremlin - For telling me the enemy uses Revive Stones. + +Andrew - For the Baldr Golem class + +The Juggernaut - For pointing out to me a few tips on experience +building. + +Duke Frederick - For supplying me with a preliminary strategy for +Scene 23. + +Wicked Souls - For the excellent Witch combos! + +Eagles - For the definitive word on Alignment requirements. + +Eagles and Mighty Pang - For a good starter walkthrough for Tremos +Mountains I. + +Adam Hutch, Freedan, Bumper, francis lapointe, mrputter - For supplying +me with item info. + +MetroidMoo - For allowing me to use his FAQ for some of my items. + +Rashidi and Chameleon - For info on the Vanity and Superior Knight +Class' attacks. + +Rashidi - For the Level Up Bonuses + +Celda - For a correction + +Anthony Gargon - For supplying some battle strategies. + +Freedan - For supplying me with extra birthday info, and the walkthrough +for the bonus scene. + +Nintendo Power - For compiling the Opening values. + +IGNGuides - For publishing another set of Opening values... + +bearsman6 - For giving me proprietary stats for Wyverns. + +Darth Gecko - For some ending info + +Arctic - Help on a few random things. + +ultron, epic, EvanMacD, Otik2, poocho, Karl Hungus - For Netural +Encounter info. + +Nash Blade and other users on the GameFAQs boards - For discovering the +55 Item Cheat. + +Joe - For info on Richard. + +Thomas Haver - For info on Angel Knights, and a surefire way to get them. + +************************************************************************ +************************************************************************ + +13. Version Updates + +Version 3.1 - 10/8/2002 - Thanks a lot to a bigger fan of this game +than I, Andrew Simpkins. At my permission, he took it upon himself to +add all the individual unit rewards and leftover Level Up bonuses for +classes, as well as a few other corrections. Hopefully, this will be +enough updates for my guide... ;) + +Version 3.0 - 5/10/2002 - Not really an update so much as an appeasment +for the nitpickers. Folks, if there's anything else you want me to put +in this guide (i.e. individual level-ups), send them directly to me, as +I'm too busy on other guides to search them out. + +Version 2.9 - 9/8/2001 - Nice big old update, with menus and stuff... + +Version 2.8 - 2/23/2001 - I spoil you guys too much... If you'll check +the Item List, you'll see what I mean... ^_^ + +Version 2.7 - 1/26/2001 - With Freedan sending in the last mission +walkthrough, and the addition of Carth and Biske, this guide is largely +complete. I don't think I'll be making any more updates soon. Also, +I moved Lich and Vampire to the Human sections, where they show up in +the game, and fixed the opening question values. + +Version 2.6 - 1/16/2001 - So, how was everyone's holiday? Few things +corrected. Put up a Tremos Mts. Walkthrough and the info for Paul. I +know how to get Biske and Carth, thank you all, but I'd like to get +them on my own before I put the info in the FAQ. + +Version 2.5 - 12/20/2000 - God, I hate Finals week. Anyway, I finished +pretty much all the missions on hidden items and whatnot. Just have to +make myself a complete Tremos Mts. I walkthrough, and get that bonus +mission, and we should be all done... + +Oh yeah... Got an interesting cheat up in the Miscellany section... + +And I'll be postponing updates for a while, until I get back from break. +That'll be until about Jan. 13, so don't expect anything from me +between those times... + +Version 2.4 - 12/9/2000 - Okay. Did a lot. Rearranged all the Items, +and finished off a ton of missions with enemy levels and hidden items. + +Version 2.3 - 12/3/2000 - Well, that's pretty much all of the missions, +except the bonus mission that you get for beating the game with no +Zenobians and having a low Chaos Frame. + +Version 2.2 - 11/29/2000 - Such a short amount of time, but such a big +update. I've added the Miscellany section, and consolidated all the +Neutral Encounters into one section. Oh, and a few more missions, too. + +Version 2.1 - 11/26/2000 - Two more missions. One of them being the +first, and one being the last. That's right. I beat the game, and I'm +now accepting any and all pieces of info. + +Version 2.0 - 11/20/2000 - About four or so more missions. + +Version 1.9 - 11/17/2000 - Two more missions, and Tiamat thrown in for +your troubles, not to mention numerical values for the Alignment +requirements. + +Version 1.8 - 11/10/2000 - Five more missions, the Princess class, as +well as Gorgon and Sphinx. + +Version 1.7 - 11/7/2000 - Two more missions, and I've added Debonair, +Destin, and Gilbert. Happy day! + +Version 1.6 - 11/2/2000 - Three more missions, as well as Angel Knights +and Seraphim added. + +Version 1.5 - 10/31/2000 - Two more missions, and I've changed the +format once again. I will now have Hidden Items in the missions. + +Version 1.4 - 10/28/2000 - A couple more missions, and several of the +master Dragon classes. + +Version 1.3 - 10/26/2000 - I know it's a little late to change the +format, but I'll have to do it soon anyway, so I've added Level and +items carried to each of the opposing units in my Mission Walkthroughs. + +Also, I'm building a small shrine to King Tut. He's a veritable god in +my book. He allowed me to use information from his site: +http://kalynuik-s.tripod.com. This allows me to put up stat +requirements for all required classes! Yay! + +Version 1.2 - 10/22/2000 - See Version 1.1 ^_^ + +Version 1.1 - 10/19/2000 - More missions, and some more items. + +Version 1.0 - 10/15/2000 - Since it's actually starting to look like a +real FAQ, we're above 1. Added the first Mission Walkthrough (for +Scene 10) and some more classes, more items, etc... + +Version 0.5 - 10/14/2000 - The first bit. Intro, Legal, the Classes I +had and Items and such... + +************************************************************************ +************************************************************************ + +14. The Final Word + +FAQ #2 out and ready. Phew. This one was a lot harder to do than +the Perfect Dark FAQ. RPGs tend to be as such. + +Remember, if you want to submit to me, make sure you check to make sure +your stuff isn't already in the FAQ. + +One final note: + +Some people have asked me about how they're doing, or if their units +are any good. Also, some ask me what my best teams are so that they +can emulate me. Let me just say that there are a million and a half +ways to play this game, and my best units are not going to be YOUR best +units. Don't always go looking to me for answers. This is your war, +not mine. You know how best you can fight it. I'm just giving you a +road map. You have to make the journey. + +Have fun! + + diff --git a/include/ability.h b/include/ability.h new file mode 100644 index 0000000..17f3666 --- /dev/null +++ b/include/ability.h @@ -0,0 +1,30 @@ +#ifndef __ABILITY_H__ +#define __ABILITY_H__ + +#include + +#include "element.h" + +typedef struct { + /* 0x00 */ char* name; + /* 0x04 */ u8 field_0x4; + /* 0x05 */ Element element; + /* 0x06 */ u8 field_0x6; + /* 0x07 */ u8 field_0x7; + /* 0x08 */ u8 field_0x8; + /* 0x09 */ u8 field_0x9; + /* 0x0a */ u8 field_0xa; + /* 0x0b */ u8 field_0xb; + /* 0x0c */ u8 field_0xc; + /* 0x0d */ u8 field_0xd; + /* 0x0e */ u8 field_0xe; + /* 0x0f */ u8 field_0xf; +} AbilityData; // size:0x10 + +extern AbilityData ABILITY_DATA[]; + +extern char* ability_get_name(u8 index); +extern Element ability_get_element(u8 index, u16 arg1, u16 arg2, s32 arg3, u16 arg4); + + +#endif // __ABILITY_H__ \ No newline at end of file diff --git a/include/character.h b/include/character.h index bddf9e0..22836c7 100644 --- a/include/character.h +++ b/include/character.h @@ -32,15 +32,16 @@ typedef struct { /* 0x28 */ u8 field_0x28; /* 0x29 */ u8 field_0x29; - /* 0x2a */ u8 field_0x2a; - /* 0x2b */ u16 item_upper_left; - /* 0x2d */ u16 item_upper_right; - /* 0x30 */ u16 item_lower_left; - /* 0x32 */ u16 item_lower_right; - /* 0x34 */ u8 field_0x33; - /* 0x35 */ s8 field_0x34; - /* 0x36 */ u8 field_0x35; - /* 0x37 */ u8 field_0x36; + /* 0x2a */ u16 item_upper_left; + /* 0x2c */ u16 item_upper_right; + /* 0x2e */ u16 item_lower_left; + /* 0x30 */ u16 item_lower_right; + /* 0x32 */ u8 field_0x32; + /* 0x33 */ s8 field_0x33; + /* 0x34 */ u8 field_0x34; + /* 0x35 */ u8 field_0x35; + /* 0x36 */ u8 field_0x36; + /* 0x37 */ u8 field_0x37; } CharacterSlot; // size:0x38 #endif // __CHARACTER_H__ \ No newline at end of file diff --git a/include/class.h b/include/class.h new file mode 100644 index 0000000..11cd33d --- /dev/null +++ b/include/class.h @@ -0,0 +1,107 @@ +#ifndef __CLASS_H__ +#define __CLASS_H__ + +#include + +#include "item.h" + +typedef struct { + /* 0x00 */ char* name; + /* 0x04 */ u8 field_0x4; + /* 0x05 */ u8 gender; + /* 0x06 */ u8 leadership_rank; + /* 0x07 */ u8 field_0x7; + /* 0x08 */ u16 max_hp; + /* 0x0a */ u8 field_0xa; + /* 0x0b */ u8 field_0xb; + /* 0x0c */ u16 strength; + /* 0x0e */ u8 field_0xe; + /* 0x0f */ u8 field_0xf; + + /* 0x10 */ u16 vitality; + /* 0x12 */ u8 field_0x12; + /* 0x13 */ u8 field_0x13; + /* 0x14 */ u16 intelligence; + /* 0x16 */ u8 field_0x16; + /* 0x17 */ u8 field_0x17; + /* 0x18 */ u16 mentality; + /* 0x1a */ u8 field_0x1a; + /* 0x1b */ u8 field_0x1b; + /* 0x1c */ u16 agility; + /* 0x1e */ u8 field_0x1e; + /* 0x1f */ u8 field_0x1f; + + /* 0x20 */ u16 dexterity; + /* 0x22 */ u8 field_0x22; + /* 0x23 */ u8 field_0x23; + /* 0x24 */ u8 field_0x24; + /* 0x25 */ u8 field_0x25; + /* 0x26 */ u8 field_0x26; + /* 0x27 */ u8 field_0x27; + /* 0x28 */ u8 field_0x28; + /* 0x29 */ u8 field_0x29; + /* 0x2a */ u8 field_0x2a; + /* 0x2b */ u8 field_0x2b; + /* 0x2c */ u8 field_0x2c; + /* 0x2d */ u8 field_0x2d; + + /* 0x2e */ u16 item_upper_left; + /* 0x30 */ u16 item_upper_right; + /* 0x32 */ u16 item_lower_left; + /* 0x34 */ u16 item_lower_right; + + /* 0x36 */ u8 field_0x36; + + // The ability which is used when the unit is placed in the front row. + /* 0x37 */ u8 ability_front; + // The amount of hits the unit performs when placed in the front row. + /* 0x38 */ u8 ability_front_hitcount; + // The ability which is used when the unit is placed in the middle row. + /* 0x39 */ u8 ability_middle; + // The amount of hits the unit performs when placed in the middle row. + /* 0x3a */ u8 ability_middle_hitcount; + // The ability which is used when the unit is placed in the back row. + /* 0x3b */ u8 ability_back; + // The amount of hits the unit performs when placed in the back row. + /* 0x3c */ u8 ability_back_hitcount; + + /* 0x3d */ u8 field_0x3d; + /* 0x3e */ u8 field_0x3e; + /* 0x3f */ u8 field_0x3f; + + /* 0x40 */ u8 field_0x40; + /* 0x41 */ u8 field_0x41; + /* 0x42 */ u8 field_0x42; + /* 0x43 */ u8 field_0x43; + /* 0x44 */ u8 field_0x44; + /* 0x45 */ u8 field_0x45; + /* 0x46 */ u8 element; + /* 0x47 */ u8 max_items; +} ClassData; // size:0x48 + +extern ClassData CLASS_DATA[]; +extern ItemId (*FP_CLASS_GET_ITEM[4])(u8, u8); + +extern u8 class_get_field_0x2c(u8 portrait, u8 class); +extern u8 class_get_ability_front(u8 portrait, u8 class); +extern u8 class_get_ability_front_hitcount(u8 portrait, u8 class); +extern u8 class_get_ability_middle(u8 portrait, u8 class); +extern u8 class_get_ability_middle_hitcount(u8 portrait, u8 class); +extern u8 class_get_ability_back(u8 portrait, u8 class); +extern u8 class_get_ability_back_hitcount(u8 portrait, u8 class); +extern u8 class_get_field_0x4(u8 portrait, u8 class); +extern u8 class_get_gender(u8 portrait, u8 class); +extern u8 class_get_leadership_rank(u8 portrait, u8 class); +extern u8 class_get_global_flag(u8 portrait, u8 class); + +extern ItemId class_get_item_upper_left(u8 portrait, u8 class); +extern ItemId class_get_item_upper_right(u8 portrait, u8 class); +extern ItemId class_get_item_lower_left(u8 portrait, u8 class); +extern ItemId class_get_item_lower_right(u8 portrait, u8 class); + +extern char* class_get_ability_front_name(u8 portrait, u8 class); +extern char* class_get_ability_middle_name(u8 portrait, u8 class); +extern char* class_get_ability_back_name(u8 portrait, u8 class); +extern char* class_get_name(u8 portrait, u8 class); + +#endif // __CLASS_H__ \ No newline at end of file diff --git a/include/common.h b/include/common.h index c121e2b..bd3dac3 100644 --- a/include/common.h +++ b/include/common.h @@ -36,6 +36,8 @@ typedef u8 bool; #include "character.h" #include "item.h" +#include "ability.h" +#include "class.h" typedef struct { /* 0x00 */ s32 field_0x0; @@ -318,132 +320,10 @@ extern u8 D_800A872C; extern CharacterSlot CHARACTER_SLOT[0x64]; -typedef struct { - /* 0x00 */ char* name; - /* 0x04 */ u8 field_0x0; - /* 0x05 */ Element element; - /* 0x06 */ u8 field_0x2; - /* 0x07 */ u8 field_0x3; - /* 0x08 */ u8 field_0x4; - /* 0x09 */ u8 field_0x5; - /* 0x0a */ u8 field_0x6; - /* 0x0b */ u8 field_0x7; - /* 0x0c */ u8 field_0x8; - /* 0x0d */ u8 field_0x9; - /* 0x0e */ u8 field_0xa; - /* 0x0f */ u8 field_0xb; -} AbilityData; // size:0x10 - -extern AbilityData ABILITY_DATA[]; - -extern char* ability_get_name(u8 index); -extern Element ability_get_element(u8 index, u16 arg1, u16 arg2, s32 arg3, u16 arg4); - -extern u16 func_8016FA34(u16, u16, u16, u16); -extern u16 func_8016FB50(u16, u16, u16, u16); - #define RANK_NONE 0 #define RANK_UNIT_LEADER 1 #define RANK_LEGION_LEADER 2 -typedef struct { - /* 0x00 */ char* name; - /* 0x04 */ u8 field_0x4; - /* 0x05 */ u8 gender; - /* 0x06 */ u8 leadership_rank; - /* 0x07 */ u8 field_0x7; - /* 0x08 */ u16 field_0x8; - /* 0x0a */ u8 field_0xa; - /* 0x0b */ u8 field_0xb; - /* 0x0c */ u16 field_0xc; - /* 0x0e */ u8 field_0xe; - /* 0x0f */ u8 field_0xf; - - /* 0x10 */ u16 field_0x10; - /* 0x12 */ u8 field_0x12; - /* 0x13 */ u8 field_0x13; - /* 0x14 */ u16 field_0x14; - /* 0x16 */ u8 field_0x16; - /* 0x17 */ u8 field_0x17; - /* 0x18 */ u16 field_0x18; - /* 0x1a */ u8 field_0x1a; - /* 0x1b */ u8 field_0x1b; - /* 0x1c */ u16 field_0x1c; - /* 0x1e */ u8 field_0x1e; - /* 0x1f */ u8 field_0x1f; - - /* 0x20 */ u16 field_0x20; - /* 0x22 */ u8 field_0x22; - /* 0x23 */ u8 field_0x23; - /* 0x24 */ u8 field_0x24; - /* 0x25 */ u8 field_0x25; - /* 0x26 */ u8 field_0x26; - /* 0x27 */ u8 field_0x27; - /* 0x28 */ u8 field_0x28; - /* 0x29 */ u8 field_0x29; - /* 0x2a */ u8 field_0x2a; - /* 0x2b */ u8 field_0x2b; - /* 0x2c */ u8 field_0x2c; - /* 0x2d */ u8 field_0x2d; - - /* 0x2e */ u16 item_upper_left; - /* 0x30 */ u16 item_upper_right; - /* 0x32 */ u16 item_lower_left; - /* 0x34 */ u16 item_lower_right; - - /* 0x36 */ u8 field_0x36; - - // The ability which is used when the unit is placed in the front row. - /* 0x37 */ u8 ability_front; - // The amount of hits the unit performs when placed in the front row. - /* 0x38 */ u8 ability_front_hitcount; - // The ability which is used when the unit is placed in the middle row. - /* 0x39 */ u8 ability_middle; - // The amount of hits the unit performs when placed in the middle row. - /* 0x3a */ u8 ability_middle_hitcount; - // The ability which is used when the unit is placed in the back row. - /* 0x3b */ u8 ability_back; - // The amount of hits the unit performs when placed in the back row. - /* 0x3c */ u8 ability_back_hitcount; - - /* 0x3d */ u8 field_0x3d; - /* 0x3e */ u8 field_0x3e; - /* 0x3f */ u8 field_0x3f; - - /* 0x40 */ u8 field_0x40; - /* 0x41 */ u8 field_0x41; - /* 0x42 */ u8 field_0x42; - /* 0x43 */ u8 field_0x43; - /* 0x44 */ u8 field_0x44; - /* 0x45 */ u8 field_0x45; - /* 0x46 */ u8 field_0x46; - /* 0x47 */ u8 max_items; -} ClassData; // size:0x48 - -extern ClassData CLASS_DATA[]; -extern ItemId (*FP_CLASS_GET_ITEM[4])(u8, u8); - -extern u8 class_get_field_0x2c(u8 portrait, u8 class); -extern u8 class_get_ability_front(u8 portrait, u8 class); -extern u8 class_get_ability_front_hitcount(u8 portrait, u8 class); -extern u8 class_get_ability_middle(u8 portrait, u8 class); -extern u8 class_get_ability_middle_hitcount(u8 portrait, u8 class); -extern u8 class_get_ability_back(u8 portrait, u8 class); -extern u8 class_get_ability_back_hitcount(u8 portrait, u8 class); -extern u8 class_get_field_0x4(u8 portrait, u8 class); -extern u8 class_get_gender(u8 portrait, u8 class); -extern u8 class_get_leadership_rank(u8 portrait, u8 class); -extern u8 class_get_global_flag(u8 portrait, u8 class); - -extern ItemId class_get_item_upper_left(u8 portrait, u8 class); -extern ItemId class_get_item_upper_right(u8 portrait, u8 class); -extern ItemId class_get_item_lower_left(u8 portrait, u8 class); -extern ItemId class_get_item_lower_right(u8 portrait, u8 class); - -extern char* class_get_ability_front_name(u8 portrait, u8 class); -extern char* class_get_ability_middle_name(u8 portrait, u8 class); -extern char* class_get_ability_back_name(u8 portrait, u8 class); -extern char* class_get_name(u8 portrait, u8 class); extern struct { /* 0x0 */ u8 field_0x0; @@ -596,6 +476,9 @@ extern void *__MusIntMemMalloc(s32 size); extern ALHeap D_800B1A70; +extern void __character_initialise(CharacterSlot *arg0, u8 level); +extern u16 character_get_item(CharacterSlot* character, u8 slot); +extern void __character_handle_levelup(CharacterSlot *slot); #endif \ No newline at end of file diff --git a/include/element.h b/include/element.h index 3fee99d..f90a63a 100644 --- a/include/element.h +++ b/include/element.h @@ -25,4 +25,4 @@ typedef u8 Element; #define ELEMENT_INVALID 0xFF -#endif +#endif // __ELEMENT_H__ diff --git a/include/item.h b/include/item.h index c931579..f5d22a3 100644 --- a/include/item.h +++ b/include/item.h @@ -70,8 +70,9 @@ typedef struct { /* 0x1f */ u8 field_0x1f; } ItemData; // size:0x20 +extern char* ITEM_TYPE_NAMES[]; extern ItemData ITEM_DATA[]; -extern s8 (*FP_ITEM_GET_RESISTANCE[])(ItemId index); +extern s8 (*FP_ITEM_GET_RESISTANCE[])(ItemId index); extern char* item_get_name(ItemId index); extern ItemType item_get_type(ItemId index); @@ -106,6 +107,10 @@ extern u8 item_get_field_0x19_b46(ItemId index); extern u8 item_get_field_0x19_b24(ItemId index); extern u8 item_get_field_0x19_b12(ItemId index); -extern u8 item_is_weapon(ItemId index); +extern u8 item_get_field_0x1a_b7(ItemId index); + +extern u8 item_is_weapon(ItemId index); +extern ItemId item_get_first_weapon(ItemId arg0, ItemId arg1, ItemId arg2, ItemId arg3); +extern ItemId item_get_first_spellbook(ItemId arg0, ItemId arg1, ItemId arg2, ItemId arg3); #endif \ No newline at end of file diff --git a/splat.yaml b/splat.yaml index 40ef568..67c0893 100644 --- a/splat.yaml +++ b/splat.yaml @@ -440,6 +440,7 @@ segments: - [0x42C30, c] - [0x42C90, asm] - [0x43100, c, "item"] + - [0x45AE0, c] - [0x45CB0, asm] - [0x46090, asm] - [0x49510, asm] diff --git a/src/45AE0.c b/src/45AE0.c new file mode 100644 index 0000000..58a4b30 --- /dev/null +++ b/src/45AE0.c @@ -0,0 +1,5 @@ +#include "common.h" + +INCLUDE_ASM(const s32, "45AE0", func_8016FBE0); + +INCLUDE_ASM(const s32, "45AE0", func_8016FCEC); diff --git a/src/item.c b/src/item.c index aa18629..29ff59c 100644 --- a/src/item.c +++ b/src/item.c @@ -1,4 +1,6 @@ #include "common.h" +#include "element.h" +#include "item.h" INCLUDE_ASM(const s32, "item", func_8016D200); @@ -232,10 +234,34 @@ char* class_get_name(u8 portrait, u8 class) { return CLASS_DATA[class].name; } +/* 44130 8016E230 */ +u8 class_get_ability(u8 portrait, u8 class, u8 row) +{ + if (CLASS_DATA[portrait].field_0x45 != class) + portrait = class; -INCLUDE_ASM(const s32, "item", func_8016E230); + if (row == 0) { + return CLASS_DATA[portrait].ability_front != 0xFF ? CLASS_DATA[portrait].ability_front : CLASS_DATA[class].ability_front; + } else if (row == 1) { + return CLASS_DATA[portrait].ability_middle != 0xFF ? CLASS_DATA[portrait].ability_middle : CLASS_DATA[class].ability_middle; + } else { + return CLASS_DATA[portrait].ability_back != 0xFF ? CLASS_DATA[portrait].ability_back : CLASS_DATA[class].ability_back; + } +} -INCLUDE_ASM(const s32, "item", func_8016E338); +/* 44238 8016E338 */ +u8 class_get_ability_hitcount(u8 portrait, u8 class, u8 row) { + if (CLASS_DATA[portrait].field_0x45 != class) + portrait = class; + + if (row == 0) { + return CLASS_DATA[portrait].ability_front_hitcount != 0xFF ? CLASS_DATA[portrait].ability_front_hitcount : CLASS_DATA[class].ability_front_hitcount; + } else if (row == 1) { + return CLASS_DATA[portrait].ability_middle_hitcount != 0xFF ? CLASS_DATA[portrait].ability_middle_hitcount : CLASS_DATA[class].ability_middle_hitcount; + } else { + return CLASS_DATA[portrait].ability_back_hitcount != 0xFF ? CLASS_DATA[portrait].ability_back_hitcount : CLASS_DATA[class].ability_back_hitcount; + } +} /* 44340 8016E440 */ char* ability_get_name(u8 index) { @@ -244,7 +270,7 @@ char* ability_get_name(u8 index) { /* 44358 8016E458 */ u8 func_8016E458(u8 index) { - return ABILITY_DATA[index].field_0x0; + return ABILITY_DATA[index].field_0x4; } /* 44370 8016E470 */ @@ -254,14 +280,14 @@ Element ability_get_element(u8 index, u16 arg1, u16 arg2, s32 arg3, u16 arg4) { if (ABILITY_DATA[index].element != ELEMENT_INVALID && ABILITY_DATA[index].element != 0xF) return ABILITY_DATA[index].element; - if (ABILITY_DATA[index].field_0x0 == 3) { - item_index = func_8016FB50(arg1, arg2, arg3, arg4); + if (ABILITY_DATA[index].field_0x4 == 3) { + item_index = item_get_first_spellbook(arg1, arg2, arg3, arg4); } else { - item_index = func_8016FA34(arg1, arg2, arg3, arg4); + item_index = item_get_first_weapon(arg1, arg2, arg3, arg4); } if (item_index == 0) - return 0; + return ELEMENT_PHYSICAL; return item_get_element(item_index); } @@ -271,11 +297,39 @@ INCLUDE_ASM(const s32, "item", func_8016E50C); INCLUDE_ASM(const s32, "item", func_8016EA34); -INCLUDE_ASM(const s32, "item", func_8016EAEC); +/* 449EC 8016EAEC */ +u16 character_get_item(CharacterSlot* character, u8 slot) { + u16 item_id; -INCLUDE_ASM(const s32, "item", func_8016EBA4); + item_id = 0; + switch(slot) { + case 0: + item_id = character->item_upper_left; + break; + + case 1: + item_id = character->item_upper_right; + break; -INCLUDE_ASM(const s32, "item", func_8016F11C); + case 2: + item_id = character->item_lower_left; + break; + + case 3: + item_id = character->item_lower_right; + break; + } + + if (item_id == 0) { + item_id = FP_CLASS_GET_ITEM[slot](character->portrait, character->class); + } + return item_id; +} + + +INCLUDE_ASM(const s32, "item", __character_handle_levelup); + +INCLUDE_ASM(const s32, "item", __character_initialise); INCLUDE_ASM(const s32, "item", func_8016F4E0); @@ -288,12 +342,12 @@ INCLUDE_ASM(const s32, "item", func_8016F540); INCLUDE_ASM(const s32, "item", func_8016F560); /* 45480 8016F580 */ -u8 func_8016F580(ItemId index) { +u8 item_get_field_0x1b(ItemId index) { return ITEM_DATA[index].field_0x1b; } /* 45498 8016F598 */ -u8 func_8016F598(ItemId index) { +u8 item_get_field_0x1c(ItemId index) { return ITEM_DATA[index].field_0x1c; } @@ -475,29 +529,42 @@ u8 item_get_field_0x19_b12(ItemId index) { } /* 458D4 8016F9D4 */ -u8 func_8016F9D4(ItemId index) { +u8 item_get_field_0x1a_b7(ItemId index) { return ITEM_DATA[index].field_0x1a >> 7; } /* 458F0 8016F9F0 */ -u8 item_is_weapon(ItemId index) { +bool item_is_weapon(ItemId index) { s32 type = ITEM_DATA[index].type; if (type != 0) { if (type < ITEM_TYPE_SMALL_SHIELD) { - return 1; + return true; } if (type == ITEM_TYPE_FAN) { - return 1; + return true; } } + + return false; +} + +INCLUDE_ASM(const s32, "item", item_get_first_weapon); + +/* 45A50 8016FB50 */ +ItemId item_get_first_spellbook(ItemId arg0, ItemId arg1, ItemId arg2, ItemId arg3) { + if (ITEM_DATA[arg0].type == ITEM_TYPE_SPELLBOOK) + return arg0; + + if (ITEM_DATA[arg1].type == ITEM_TYPE_SPELLBOOK) + return arg1; + + if (ITEM_DATA[arg2].type == ITEM_TYPE_SPELLBOOK) + return arg2; + + if (ITEM_DATA[arg3].type == ITEM_TYPE_SPELLBOOK) + return arg3; + return 0; } -INCLUDE_ASM(const s32, "item", func_8016FA34); - -INCLUDE_ASM(const s32, "item", func_8016FB50); - -INCLUDE_ASM(const s32, "item", func_8016FBE0); - -INCLUDE_ASM(const s32, "item", func_8016FCEC); diff --git a/symbol_addrs.txt b/symbol_addrs.txt index bdcc40e..99f2143 100644 --- a/symbol_addrs.txt +++ b/symbol_addrs.txt @@ -10,6 +10,10 @@ __ms_encount = 0x801E7920; // rom:0x13C060 __something_calc_vit_str = 0x801F2484; // rom:0x235754 +__character_initialise = 0x8016F11C; // rom:0x4501C +character_get_item = 0x8016EAEC; // rom:0x449EC +__character_handle_levelup = 0x8016EBA4; // rom:0x44AA4 + // Set by calls to bzero D_80193BC0 = 0x80193BC0; // size:0x15E0 D_801971F0 = 0x801971F0; // size:0x4E2 @@ -82,15 +86,19 @@ class_get_ability_front_name = 0x8016E0D8; // rom:0x43FD8 class_get_ability_middle_name = 0x8016E140; // rom:0x44040 class_get_ability_back_name = 0x8016E174; // rom:0x44074 class_get_name = 0x8016E1DC; // rom:0x440DC +class_get_ability = 0x8016E230; // rom:0x44130 +class_get_ability_hitcount = 0x8016E338; // rom:0x44238 -ITEM_TYPE_NAMES = 0x802130A4; // rom:0x164214 type:char* FORMATION_COMMAND_NAMES = 0x8021315C; // rom:0x1642CC type:char* ABILITY_DATA = 0x8018AA7C; // rom:0x6097C size:0x10 ability_get_name = 0x8016E440; ability_get_element = 0x8016E470; +ITEM_TYPE_NAMES = 0x802130A4; // rom:0x164214 type:char* ITEM_DATA = 0x8018C40C; // size:0x20 +item_get_field_0x1b = 0x8016F580; // rom:0x45480 +item_get_field_0x1c = 0x8016F598; // rom:0x45498 item_get_name = 0x8016F5B0; item_get_type = 0x8016F5C8; item_get_element = 0x8016F5E0; @@ -110,18 +118,18 @@ item_get_resistance_earth = 0x8016F884; item_get_resistance_water = 0x8016F89C; item_get_resistance_holy = 0x8016F8B4; item_get_resistance_dark = 0x8016F8CC; - item_get_field_0x18_b68 = 0x8016F8E4; item_get_field_0x18_b46 = 0x8016F900; item_get_field_0x18_b24 = 0x8016F920; item_get_field_0x18_b12 = 0x8016F940; - item_get_field_0x19_b68 = 0x8016F95C; item_get_field_0x19_b46 = 0x8016F978; item_get_field_0x19_b24 = 0x8016F998; item_get_field_0x19_b12 = 0x8016F9B8; - +item_get_field_0x1a_b7 = 0x8016F9D4; // rom:0x458D4 item_is_weapon = 0x8016F9F0; // rom:0x458F0 +item_get_first_weapon = 0x8016FA34; // rom:0x45934 +item_get_first_spellbook = 0x8016FB50; // rom:0x45A50 FP_ITEM_GET_RESISTANCE = 0x801EF2B0; // rom:0xDBD10 FP_ITEM_GET_ALL_STATS = 0x801EF298; // rom:0xDBCF8 diff --git a/tools/class_data.py b/tools/class_data.py index 9104e46..aee74d1 100644 --- a/tools/class_data.py +++ b/tools/class_data.py @@ -19,25 +19,25 @@ class ClassData(NamedTuple): # None, Unit Leader, Legion Leader leadership_rank: int field_0x7: int - field_0x8: int + max_hp: int field_0xa: int field_0xb: int - field_0xc: int + strength: int field_0xe: int field_0xf: int - field_0x10: int + vitality: int field_0x12: int field_0x13: int - field_0x14: int + intelligence: int field_0x16: int field_0x17: int - field_0x18: int + mentality: int field_0x1a: int field_0x1b: int - field_0x1c: int + agility: int field_0x1e: int field_0x1f: int - field_0x20: int + dexterity: int field_0x22: int field_0x23: int field_0x24: int @@ -74,8 +74,8 @@ class ClassData(NamedTuple): field_0x43: int field_0x44: int field_0x45: int - field_0x46: int + element: int max_items: int def read_class(index):