114 lines
2.8 KiB
C++
114 lines
2.8 KiB
C++
//
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// Created by main on 18-11-22.
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//
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#ifndef FUGG_ACTION_H
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#define FUGG_ACTION_H
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#include <cstdint>
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namespace flyff {
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enum class Action : uint32_t {
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Move,
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StopMove,
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Jump,
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Emote,
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Target,
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Skill,
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MoveForward,
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MoveBackward,
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TurnLeft,
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TurnRight,
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StopTurn,
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LookDown,
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LookUp,
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StopLook,
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StopMoveFly,
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FlyFreeMove,
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Follow,
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Interact,
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ToggleWalk = 0x14,
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// Charged attacks from bows and wands.
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ReleaseChargedAttack,
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// Send when your are being blocked from moving.
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Correction = 0x18,
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};
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static std::ostream &operator<<(std::ostream &os, const Action &action) {
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switch(action) {
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case Action::Move:
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os << "Move";
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break;
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case Action::StopMove:
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os << "StopMove";
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break;
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case Action::Jump:
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os << "Jump";
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break;
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case Action::Emote:
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os << "Emote";
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break;
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case Action::Target:
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os << "Target";
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break;
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case Action::Skill:
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os << "Skill";
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break;
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case Action::MoveForward:
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os << "MoveForward";
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break;
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case Action::MoveBackward:
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os << "MoveBackward";
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break;
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case Action::TurnLeft:
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os << "TurnLeft";
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break;
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case Action::TurnRight:
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os << "TurnRight";
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break;
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case Action::StopTurn:
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os << "StopTurn";
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break;
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case Action::LookDown:
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os << "LookDown";
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break;
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case Action::LookUp:
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os << "LookUp";
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break;
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case Action::StopLook:
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os << "StopLook";
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break;
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case Action::StopMoveFly:
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os << "StopMoveFly";
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break;
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case Action::FlyFreeMove:
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os << "FlyFreeMove";
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break;
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case Action::Follow:
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os << "Follow";
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break;
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case Action::Interact:
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os << "Interact";
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break;
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case Action::ToggleWalk:
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os << "ToggleWalk";
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break;
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case Action::ReleaseChargedAttack:
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os << "ReleaseChargedAttack";
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break;
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case Action::Correction:
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os << "Correction";
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break;
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default:
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os << "Action(" << static_cast<unsigned>(action) << ")";
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break;
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}
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return os;
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}
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};
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#endif //FUGG_ACTION_H
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