#pragma once #include "../core.h" namespace flyff { enum class SkillID : uint32_t { /* Mercenary */ SwordMastery = 7, Protect = 9, BlazingSword = 108, EmpowerWeapon = 111, HeartOfFury = 404, /* Assist */ Haste = 20, Heal = 44, Resurrection = 45, Patience = 46, Prevention = 48, HeapUp = 49, CannonBall = 50, CircleHealing = 51, MentalSign = 52, BeefUp = 53, Stonehand = 113, QuickStep = 114, CatsReflex = 115, Accuracy = 116, PowerFist = 117, Asmodeus = 0x9c, }; static std::ostream &operator<<(std::ostream &os, const SkillID &type) { os << "SkillID(" << static_cast(type) << ")"; return os; } }; // namespace flyff