#pragma once #include "../core.h" namespace flyff { enum class SkillID : uint32_t { // Assist skills Haste = 20, Heal = 44, Resurrection = 45, Patience = 46, Prevention = 48, HeapUp = 49, CannonBall = 50, CircleHealing = 51, MentalSign = 52, BeefUp = 53, Stonehand = 113, QuickStep = 114, CatsReflex = 115, Accuracy = 116, PowerFist = 117, }; static std::ostream &operator<<(std::ostream &os, const SkillID &type) { os << static_cast(type); return os; } }; // namespace flyff