#pragma once #include namespace flyff { enum class JobID : uint32_t { Vagrant = 0, Mercenary = 1, Acrobat = 2, Assist = 3, Magician = 4, Puppeteer = 5, Knight = 6, Blade = 7, Jester = 8, Ranger = 9, Ringmaster = 10, Billposter = 11, Psychikeeper = 12, Elementor = 13 }; static std::ostream &operator<<(std::ostream &os, const JobID &type) { switch (type) { case JobID::Vagrant: os << "Vagrant"; break; case JobID::Mercenary: os << "Mercenary"; break; case JobID::Acrobat: os << "Acrobat"; break; case JobID::Assist: os << "Assist"; break; case JobID::Magician: os << "Magician"; break; case JobID::Puppeteer: os << "Puppeteer"; break; case JobID::Knight: os << "Knight"; break; case JobID::Blade: os << "Blade"; break; case JobID::Jester: os << "Jester"; break; case JobID::Ranger: os << "Ranger"; break; case JobID::Ringmaster: os << "Ringmaster"; break; case JobID::Billposter: os << "Billposter"; break; case JobID::Psychikeeper: os << "Psychikeeper"; break; case JobID::Elementor: os << "Elementor"; break; default: os << "Unknown"; break; } return os; } };